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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Medabots AX - Strategy Guide (Page 02)

Medabots AX - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Medabots AX - Strategy Guide (Page 02).

---------------------
Jordan
---------------------
Make sure your partner has an at least two healing parts. Jordan uses the
Helmight and Helmet combo. This time the leader has the Helmights and the
partner has the Helmet. You should take out the partner first then the leader.
That would be an easy task if his partner didn't have those two MegaLasers
equipped. If you do manage to destroy the partner, then this fight won't be a
problem. Beware that the leader has the head equipped that sets a trap for
grappling medaparts.

---------------------
Karin
---------------------
This fight is probably the simplest fight in the whole game. Attack the leader,
NeutraNurse. She has no attack weapons but she likes to run around a lot and
heal her partner. Her partner is fast but you easily out run him if you equip
some faster legs. Just attack NutraNurse and this fight will be over soon.

---------------------
Spyke
---------------------
Grappling weapons are very effective if manage to get close enough. Spyke's
leader, KrosserDog, can take you out before you can even get to him. Try to get
behind him or if you get knocked down, roll toward him and get some hits in
with you grappling weapons. Keep your distance from his partner who has two
NinjaSwords. You might have to use the MEDAFORCE on this one.

---------------------
Sloan
---------------------
Equip your leader with a grappling weapon and equip your partner and yourself
faster legs.
Both of Sloan's medabots have tank legs equipped. This means that their legs
have a lot of defense but are very slow. This is where your faster legs come
in. Run circles around them and slash at their medaparts. Just beware of the
partner, who will try to slow you down and hit you with his MegaLaser. (The
leader has a pair too)

---------------------
Samantha
---------------------
PepperCat likes to run around the stage and send jolts of electricity threw
your medabot. Her partner will float threw the air shooting magnetic orbs at
you. To prepare for the electrical storm known as PepperCat, you'll need to
equip either shooting or grappling weapons. You can try to take her out from a
far (R: Revolver/L: SubmachineGun) or go toe-to-toe with her(R: NinjaSword/L:
YourChoice). Don't let them get you in a corner and you might have to use the
MEDAFORCE on this one.

---------------------
Erika
---------------------
Erika's medabots are all about business especially the leader, Brass. She
doesn't wait until your other medaparts are gone to take out your head. Her
medabots heads have the ability to increase their chance of headshots so
beware. You'll know that they are using this ability when they have a rock
looking thing over them. Their ranged weapons can be deadly if you stand around
too long. Use the MEDAFORCE if needed. You should equip a MegaLaser and have
your partner equip with the Flop and a healing medapart. This will be a hard
fight.

---------------------
Henry
---------------------
This fight isn't as hard as the one with Erika but don't expect this one to be
a walk in the park either. Henry's leader is basically equipped with the
equivalent of the Revolver and a SubmachineGun and his partner is equipped with
two NinjaSwords. Go straight for the leader and this fight will be over soon.

---------------------
Koji
---------------------
This is it!! This is the final fight in the Medabots Tournament. It's you
versus your archrival Koji. Koji's leader is nothing to worry about but his
partner is. He wields two MegaLasers and is not afraid to use them. Stay away
from him all together and you'll be all right.

---------------------
Victory !!!
---------------------
You've just beaten the game!! Pat yourself on the back and enjoy the credits.
If you haven't noticed, there is a section under this one. Just watch the
credits roll and you'll see.

|| Rubberobo Gang!! ||
----------------------
The Rubberobos are scattered across the world map. Anyway in order to get your
prize back, you'll have to defeat the four leaders of the Rubberobos. They are
all located at random places but you will still have to fight them in the same
order listed below.

NOTE: Just because you don't see one of the leaders at one place, doesn't mean
that you wont find them in another location after you defeat a previous leader.
Otherwise you'll be fighting the no name henchmen forever.

-----------------
SquidGuts
-----------------
This fight will be a little difficult. Both of SquidGuts medabots have the
DonDonPunch equipped, which mean a lot of trouble if you get too close. To make
it worse the leader is very fast and his partner has the Helmet (he can revive
parts) equipped. The MegaLaser can help if you time it right but a grappling
weapon will help the most. This is because they have to get close to you anyway
so you might as well fight on their level. Never attack them directly unless
using the MEDAFORCE. Run around and when you are trapped, attack and repeat.
Chances are you will not beat him the first time you fight him.

-----------------
GillGirl
-----------------
This fight isn't as hard as the one with SquidGuts was. The leader will use
random weapons at will and her partner will try to slow you down with
electrical attacks. Shoot them down from a far with your ranged weapons. Use
this tactic in order to win because you'll never know what they will get.

-----------------
ShrimpLips
-----------------
ShrimpLips main focus is to have his leader confuse you while; his partner
attacks your confused medabot. You'll know you're confused when...um...you lose
control of your medabot and you see halo around its head. That is his only
attack though. A MegaLaser can make short work of his arms that shoot the
confusion attacks. Use a grappling weapon like the StrawHammer just in case his
partner tries to get in your face. You might want to take his partner first
because he's the only one with a real attack.

-----------------
SeaSlug
-----------------
THIS IS THE HARDEST FIGHT IN THE GAME!!! SeaSlug's leader is the mighty
Megaemperor. Both of the Megaemperor's weapons can take out your parts in one
hit. Try to avoid him at all costs until you take out his partner. His partner
uses two grappling weapons and has the Helmet to make things worse. A MegaLaser
is nice but risky. It's best to have one grappling weapon and a ranged weapon.
You'll have to use the MEDAFORCE a few times to win this fight. I beat him by
first killing the partner. By then, my partner wasn't even functioning. Go in a
corner to build up some MEDAFORCE. If you see the Megaemperor, you're too close
to him. Once you have enough MEDAFORCE, get close and hit him with it. You
might be lucky enough to take a few parts off or score a headshot. Repeat this
until he is destroyed.

||| 6. Rokusho Version |||
This is a strategy guide to the Rokusho version. It is broken down into three
sections: the first 7 stages, the tournament, and the encounter with the
Rubberobo gang.

|| 7 Stages ||
--------------
In order to enter the tournament, Ikky and Rokusho must complete 7 stages. It's
up to you to lead them to victory. After a stage is completed, you'll get a
medapart to add to your medabot, loads of experience, and sometimes a medal.
Medals are basically the "soul" of the medabot. They determine its stats and
its special MEDAFORCE attack.

---------------------
Ancient Ruins
---------------------
The Ancient Ruins is a great place to start your robattling journey. This is
arguably the easiest of all the stages. There are no annoying ledges to hop,
it's not a very big level, and there is no water to deal with. This is also a
good place to practice robattling to get some experience.

* Trial Match I *
-----------------
For this fight you should equip fight the Sword and the Rifle and your partner
with the Flop, AllRepair, and the PateriVulcan. This will be a normal fight
without much to worry about. Get in close but not too close; the leader and the
partner like to double team you. Also, the partner's MEDAFORCE attack will
confuse you.

* Trial Match II *
------------------
This fight is fairly easy. You can go into this fight with whatever you want
but beware of two things: your opponents head can fire missiles capable of
destroying parts in one hit and they both are kind of fast.

* Trial Match III *
-------------------
For this fight equip the BlastGun head plus two of Rokusho's grappling weapons.
Equip your partner with the Flop and a ranged weapon. The leader you'll be
facing is equipped with a Flop and the PateriVulcan while her partner has two
PateriVulcans. Beware of her partner's ranged attacks and you'll be fine. The
leader likes to chill in corners and wait for you to come to her. If you
equipped the BlastGun, you can torch her and then watch her cook. Don't wait to
long though because they can and will heal themselves.

---------------------
Factory
---------------------
This is probably the hardest of all the stages. The main reason for the major
difficulty is because of the stage itself. There are plenty of turn-belt's to
move you one way, platforms that move you up and down, and some of the
background gets in the way of your view. This makes it hard to see where your
enemy is. You should at least go to one practice so you know what I'm talking
about.

* Trial Match I *
-----------------
This fight isn't that difficult. You can equip your partner and Rokusho with
whatever you want. The leader likes to slow you down while, causing minor
damage to any medapart (usually your legs parts). His partner isn't much. She
has a PateriViper and likes to heal. This should be a short fight if you get
the MEDAFORCE involved.

* Trial Match II *
------------------
This fight is a lot harder than the one before. Grappling medaparts are your
best bet in this fight and make sure your partner has one healing item. The
leader is a long ranged killer. He has two Rifles and a MissleBase equipped.
Try to close the gap between you and his ranged weapons. A series of hit & runs
can make short work of his Rifles. His partner will use get random weapons at
will so just watch out. She can also heal. The MEDAFORCE might come in handy in
this fight.

* Trial Match III *
-------------------
Be sure to equip your leader with a grappling weapon and a ranged weapon along
with your fastest legs. The BlastGun helps. Equip your partner with the usual:
Flop, AllRepair, and a ranged weapon. Don't forget to equip faster legs
(Sala-Tail). This fight isn't as hard as the first two and the level doesn't
get in the way either. The leader is a fast grappler so when you see him
coming, hit him with your ranged weapon or the BlastGun. His just heals and
will use random weapons. That is pretty much it.

---------------------
Forest
---------------------
This place is crazy! All of the battles take place in the tops of trees.
Whenever you see a bunch of leaves, it's a hole where you can jump down to the
branch below. Fast medabots will have a small advantage in this stage.

TIP: By pressing "down+A" will let you fall to the next level.

* Trial Match I *
-----------------
Equip your leader with the Sword and Rifle (or something like that). You might
want to consider changing your head to the MissleBase or the BlastGun. For your
partner, its fastest legs (Sala-Tail) will do. If managed to get faster legs
for your leader, equip them. The leader and his partner that you'll be facing
are very fast. Although they have the speed advantage, they do not posses a lot
of offensive powers. The leader's weapons will slow you down while, his
partner; will attempt to take you out with his missiles. If you can stay away
from his partner's missile barrage, this fight won't last long.

* Trial Match II *
------------------
This fight is similar to the one in the Metabee version. The leader likes to
sit around and wait until you come to him. He is armed with the JudgeSheild
(boost defense) and can fire missiles with his other arm. His partner just
heals and isn't much of a threat. Go straight for the leader to make short work
of this fight. The BlastGun help a lot.

* Trial Match III *
-------------------
Pick your strongest weapons like the MegaLaser (very effective if you have it)
or the MissleBase. If you decide to go into close ranged combat, the
Sword/Rifle will also do.  For your partner, anything that heals and anything
that can stun your opponent like (Flop or LightBlow) will be good. Attack the
leader with everything you have!! Both of your opponents have the Helmet head
equipped. This head has the ability to bring back a part that you have worked
so hard to destroy. (Awww man) Since both of them have it equipped, they can
revive up to six parts. To prevent this, attack them when you see them create a
blue missile. If you attack them at the right moment, they will have just
wasted there time and taken some serious damage on the side. Time your attacks
VERY carefully and keep you MEDAFORCE handy, it'll be your best friend.

---------------------
Lake
---------------------
All the battle's here will involve water in some way, which make it hard for
land lovin' medabots. After the Trial Match I, you might cop some water parts
but, just so you know, these fights aren't as easy. You might want to practice
a few times before entering the stage. That way you'll know how it's like to
robattle underwater.

TIP: If you don't manage to get the water legs, don't worry. You can use any
other leg medaparts that are fast (Vehicle) or not influenced by a landform
(Sala-Tail).

* Trial Match I *
-----------------
This level is about half water and half land. Equip two grappling weapons, for
your leader, and at least one healing part and the Sala-Tail (or something like
it). Both the leader and his partner are ready for underwater combat. Actually,
only the leader has attack weapons (two grappling weapons). He likes to get in
close and loves to stay in the water. As I mention before, the water is the
only difficult thing about this level.

* Trial Match II *
------------------
Whatever you feel comfortable with. Water levels are kind of different so my
suggestions might not work for everyone. This battle is kind of hard to predict
because the partner will use random weapons. The leader is nothing to worry
about except for his weapon that can slow down your medabot. Try to destroy the
leader as fast as you can before the partner gets something good. (More
water!!!)

* Trial Match III *
-------------------
Equip your best weapons!!! This stage is about 3/4 water so you can imagine the
time you'll have moving around. Both the leader and the partner can heal each
other but they are beatable. Hit the leader/partner hard, wait 'til either of
them heals, then hit them harder. You might have to use your MEDAFORCE on this
one.

---------------------
Polar Region
---------------------
The polar region is just a colder version of the lake level. Some of the stages
are filled with water but all of them include the treacherous slippery ice. The
fights in this stage aren't very hard but the slippery ice plus the occasional
water adds to difficulty.

* Trial Match I *
-----------------
Equip Rokusho with his best grappling weapons and the BlastGun head helps a lot
too. Make sure you give your partner at least one healing item. Both of your
opponents can heal each other and they tend to do it constantly. The leader has
one weakness that should be exploited; she is very slow. Oh yeah...the stage is
50% water so bring your fastest legs.


* Trial Match II *
------------------
Equip Rokusho and his partner with as many ranged weapons possible. MissleBase
very effective!! You'll need to equip your fastest legs as well. More water!!
The leader you'll be using a weapon that traps for grappling weapons. This
means that your grappling weapons will be destroyed if you use them. His
partner has two Rifle's equipped but isn't much of a threat.

* Trial Match III *
-------------------
A ranged weapon or two will help out Rokusho nicely. The leader has a wicked
close range attack (DonDonPunch) that can cut threw your parts like a hot knife
threw butter. It is a slow attack to launch, though. Keep your distance with a
few ranged weapons and beware of his partner. He has two GuideMissle medaparts
equipped that can do some serious damage to your medaparts if it connects. (No
water this round!!!)

---------------------
Seashore
---------------------
The seashore is filled with rocky ledges to move about on. You'll be chased and
do doing a lot of chasing in this stage. At least there is no water to deal
with. :-)

* Trial Match I *
-----------------
For your leader, equip your leader with two ranged weapons or one ranged weapon
and a grappling weapon. If you choose the second option, make sure the ranged
weapon is your main weapon. For your partner, equip her with one healing item
and two ranged weapons.  The leader, you'll be facing, has the Cover-Up head
equipped. This means he can set a trap for your grappling weapons and they will
be destroyed when you use them. His partner heals most of the time but watch
for her Flop though.

* Trial Match II *
------------------
Equip your leader with one or two long ranged medaparts. Equip your partner
with a Flop, AllRepair head and the PateriVulcan.  The leader is a grappling
machine. If you get too close to him, he'll torch you will his BlastGun head.
As for his partner, she will be using weapons at random but she is very slow.
The partner will not be much of a factor so hit the leader with everything you
have. You might have to use the MEDAFORCE in this fight.

* Trial Match III *
-------------------
Equip your leader with its most powerful weapons and your partner with the
Flop. The leader uses a mighty weapon known as the Helmight. It sacrifices the
arm part to do massive damage to the poor medabot in its way. To make it worse,
his partner has the Helmet head equipped to bring back the Helmight. Also, to
make things worse, they have a weapon that can make your medabot confused and
temporarily lose the ability to block. This fight is one of the hardest in the
game. Keep them both busy and prevent the leader from receiving the revive
missile by attacking the partner constantly. It will be best if you take out
the partner first thus leaving his leader without a way to attack you. Well
except for his Rifle. ^_^' The MEDAFORCE will be a must in this fight.

|| Tournament  ||
-----------------
After completing the 7 stages, a star will appear next to the tournament. Here
you'll face random robattlers and some from the TV shows. I'm pretty sure the
line up, listed below, is the same for everyone with the Metabee version. You
could have also fought them at the newly transformed gray stars. (You might to
revisit some of these to get your stats up before entering the tournament.)

TIP: By now you should've leveled up enough to get "panels". Panels are used to
give your partner orders. May it be "Use MEDAFORCE", "Heal Leader" or "Run
Away" these will be crucial in the battles to ahead. After every successful
robattle, you should save and then comeback to the tournament. Don't worry, you
will continue where you left off.

---------------------
Kathy
---------------------
Equip your leader with two grappling weapons and your partner with at least a
healing medapart. Kathy's leader is a powerhouse using two MegaLasers and a
head that can set traps for your grappling weapons. Kathy's partner is a
healing machine. Dodge the leader and attack the partner. She'll be easy since
she has no weapons. It'll make it easier to destroy the leader too. To beat
him, get close, attack then run. If his partner is gone, you'll have nothing to
worry about plus the MegaLaser takes a while to fire.

---------------------
Charlie
---------------------
Equip your best grappling weapons and your partner with the AllRepair head, and
two grappling weapons (Flop/LightBlow). Both of Charlie's medabots are missile
crazy. Both of their arms and heads can fire missiles. On top of that, they
have weapons that can confuse your medabot. Fortunately for you, they are
extremely slow. This will make it easier for you to use your grappling weapons.
Be sure to surprise them with the MEDAFORCE.

NOTE: After winning, receiving experience and a part, you have an option of
leaving the tournament. Don't worry, you can leave, save, and return right
where you left off.

---------------------
Jimmy
---------------------
Faster legs might help you keep up with the leader. Be sure to equip your
partner with the Flop. With the faster legs, you'll be able to keep up with
Jimmy's leader. Focus on the leader because he likes to draw MEDAFORCE while
his partner does all to fighting. His partner will be using the NibbleWave
(slows you down) and a Rifle. You might need to use the MEDAFORCE to slow the
leader down. His partner can get annoying at times. Let him have it if he gets
in your way.

---------------------
Julie
---------------------
Equip your leader with the MegaLaser (it will make the fight go faster) or a
grappling weapon. Don't forget to give your partner something to heal you with.
The only things to look out for are: their ability to heal and the random
weapons that her partner will use. Her partner has the same legs that PepperCat
uses in the show, which means she is she very fast. They also like to surround
you but with a decent grappling weapon, you can make them pay for invading your
personal space. >:)

---------------------
Hiro
---------------------
Your fastest legs will help, FlameGun, and the Helmet if you have it. Hiro's
leader is equipped to the core with fire weapons. His head and arms are fire
weapons, which is bad news for you. To make it worse, his partner will try to
slow you down to make it easier for him to turn you to toast. Hiro's leader's
weakness is the defense of his medaparts. A constant attack with a grappling
weapon (Sword) can make short work of his FlameGuns. Keep you distance from
both of them with your ranged weapons.

---------------------
Jordan
---------------------
Make sure your partner has an at least two healing parts. Jordan uses the
Helmight and Helmet combo. This time the leader has the Helmights and the
partner has the Helmet. You should take out the partner first then the leader.
That would be an easy task if his partner didn't have those two MegaLasers
equipped. If you do manage to destroy the partner, then this fight won't be a
problem. Beware that the leader has the head equipped that sets a trap for
grappling medaparts.

---------------------
Meg
---------------------
Equip whatever you feel comfortable with. This battle is very unpredictable
because all of Meg's medabots are equipped with weapons that create random
weapons. Attack her with everything you have and watch out if they get anything
you haven't seen before. The MEDAFORCE will help in this difficult fight.

---------------------
Sean
---------------------
A couple of ranged weapons (R: MegaLaser/L: Rifle) should make this fight no
problem. Make sure your partner has the Flop and a healing part or two
equipped. Both of Sean's medabots are ready for some down and dirty close
ranged combat. They both have the TipToe legs (great for grappling), the mighty
DonDonPunch equipped along with NinjaSwords. Keep your distance because the
DonDonPunch is fatal. If they get too close torch them and run. They are pretty
fast though plus the have the ability to revive parts. Another way you could
defeat them is by equip some grappling weapons for yourself (R: Sword L:
FlameGun) of your own. I beat them using this strategy. ^_^

---------------------
Erika
---------------------
Erika's medabots are all about business especially the leader, Brass. She
doesn't wait until your other medaparts are gone to take out your head. Her
medabots heads have the ability to increase their chance of headshots so
beware. You'll know that they are using this ability when they have a rock
looking thing over them. Their ranged weapons can be deadly if you stand around
too long. Use the MEDAFORCE if needed. You should equip a MegaLaser and have
your partner equip with the Flop and a healing medapart. This will be a hard
fight.

---------------------
Sloan
---------------------
Equip your leader with a grappling weapon and equip your partner and yourself
faster legs.
Both of Sloan's medabots have tank legs equipped. This means that their legs
have a lot of defense but are very slow. This is where your faster legs come
in. Run circles around them and slash at their medaparts. Just beware of the
partner, who will try to destroy your grappling weapons and hit you with his
MegaLaser. (The leader has a pair too)

---------------------
Spyke
---------------------
Grappling weapons are very effective if manage to get close enough. Spyke's
leader, KrosserDog, can take you out before you can even get to him. Try to get
behind him or if you get knocked down, roll toward him and get some hits in
with you grappling weapons. Keep your distance from his partner who has two
NinjaSwords. You might have to use the MEDAFORCE on this one.

---------------------
Samantha
---------------------
PeppperCat likes to run around the stage and send jolts of electricity threw
your medabot. Her partner will float threw the air shooting magnetic orbs at
you. To prepare for the electrical storm known as PepperCat, you'll need to
equip either shooting or grappling weapons. You can try to take her out from a
far (R: YourChoice/L: Rifle) or go toe-to-toe with her
(R: Sword/L: YourChoice). Don't let them get you in a corner and you might have
to use the MEDAFORCE on this one.

---------------------
Karin
---------------------
This fight is probably the simplest fight in the whole game. Attack the leader,
NeutraNurse. She has no attack weapons but she likes to run around a lot and
heal her partner. Her partner is fast but you easily out run him if you equip
some faster legs. Just attack NutraNurse and this fight will be over soon.

---------------------
Koji
---------------------
This is it!! It's you versus your archrival Koji. Koji's leader is nothing to
worry about but his partner is. He wields two MegaLasers and is not afraid to
use them. Stay away from him all together and you'll be all right.

---------------------
Henry
---------------------
This fight isn't as hard as any of the previous fights but don't expect this
one to be a walk in the park either. Henry's leader, WarBandit, is nothing to
worry about, which is equipped with two ranged weapons, and neither is his
partner who is equipped with two NinjaSwords. Go straight for the leader and
this fight will be over soon.

---------------------
Victory !!!
---------------------
You've just beaten the game!! Pat yourself on the back and enjoy the credits.
If you haven't noticed, there is a section under this one. Just watch the
credits roll and you'll see.

|| Rubberobo Gang!! ||
----------------------
The Rubberobos are scattered across the world map. Anyway in order to get your
prize back, you'll have to defeat the four leaders of the Rubberobos. They are
all located at random places but you will still have to fight them in the same
order listed below.

NOTE: Just because you don't see one of the leaders at one place, doesn't mean
that you wont find them in another location after you defeat a previous leader.
Otherwise you'll be fighting the no name henchmen forever.

-----------------
SquidGuts
-----------------
This fight will be a little difficult. Both of SquidGuts medabots have the
DonDonPunch equipped, which means a lot of trouble if you get too close. To
make it worse the leader is very fast and his partner has the Helmet (he can
revive parts) equipped. The MegaLaser can help if you time it right but a
grappling weapon will help out the most. This is because they have to get close
to you anyway so you might as well fight on their level. Never attack them
directly unless using the MEDAFORCE. Run around and when you are trapped,
attack,  knock the closest one down, and repeat. Chances are you will not beat
him the first time you fight him. Yes, this fight is that hard!!

-----------------
GillGirl
-----------------
This fight isn't as hard as the one with SquidGuts was. The leader will use
random weapons at will and her partner will try to slow you down with
electrical attacks. Shoot them down from a far with your ranged weapons. This
is probably the best strategy to use 'cause you'll never know what kind of
weapon they will use.

-----------------
ShrimpLips
-----------------
ShrimpLips main focus is to have his leader confuse you, while his partner
attacks your confused medabot. You'll know you're confused when...um...you lose
control of your medabot and you see halo around its head. That is the his only
attack though. A MegaLaser can make short work of his arms that shoot the
confusion attacks. Use a grappling weapon like the PipoHammer just in case his
partner tries to get in your face. You might want to take his partner first
because he's the only one with a real attack.

-----------------
SeaSlug
-----------------
THIS IS THE HARDEST FIGHT IN THE GAME!!! SeaSlug's leader is the mighty
Megaemperor. Both of the Megaemperor's weapons can take out your parts in one
hit. Try to avoid him at all costs until you take out his partner. His partner
uses two grappling weapons and has the Helmet to make things worse. A MegaLaser
is nice but risky. It's best to have one grappling weapon and a ranged weapon.
You'll have to use the MEDAFORCE a few times to win this fight. I beat him by
first killing the partner. By then, my partner wasn't even functioning. Go in a
corner to build up some MEDAFORCE. If you see the Megaemperor, you're too close
to him. Once you have enough MEDAFORCE, get close and hit him with it. You
might be lucky enough to take a few parts off or score a headshot. Repeat this
until he is destroyed.

||| 7. Battle Tactics |||
In this section of the FAQ, I will give you pointers and strategies that will
aid you in defeating just about any opponent. Lets begin!!

--------------
Strategies
--------------
Here is a list of strategies that you can run during your robattle.

Let Him Do All The Work
With this strategy, you equip your partner and let him do all the work. As for
you, you chill in corners waiting to take out anyone that comes in sight and
building up the ever-useful MEDAFORCE. How do you make this work for you? First
you must equip yourself. I find a ranged weapon and anything that aids your
partner is good. The Spider is something to consider with its high defense and
the effect its MEDAFORCE has. For your partner, you should take an
all-offensive approach. Equip his weapons with a grappling and ranged weapon
combo. For its legs equip it something fast like the WannaFly, Vehicle, or even
the DeathCrawler. The medals that you should consider using along with this
strategy are the Bear, Kuwagata, Kabuto, Devil, and the Alien. All of these
medals have panels that allow you to assign them to a certain target or use a
certain part.

Hit & Run
This is one of the most popular and the easiest tactics to use in the game.
Just about any medabot can use this except to ones using those slow legs tank
legs. (You know who you are!!) It isn't a bad thing because you can still hit
but you can't run very fast. Anyway, you basically attack your opponent and
then run as fast as you can. Wait until he gets back up, and then hit him
again. Its more effective if you use grappling weapons like the PipoHammer,
NinjaSword, or the LightBlow. It may be considered a dirty tactic but you still
won.

Whatever Man
This is for those who have developed a strategy that works with all fights or
just don't care. I fit in this category; I have found a set up that works and
stick to it for every match. For the Metabee version, I equipped the Head -
Missile R - DeathMissle L - SubmachineGun Legs - Ochitsuka. With the
DeathMissle equipped along with the Missile head, I can do massive damage with
every hit.

Suicide
For this strategy to work you'll need to have these medaparts: Helmet (Head),
Helmight & Helming (Arms). With the arm medaparts you'll be able to sacrifice
each arm medapart to do serious damage to your opponent. If you manage to get a
direct hit, you will surely destroy a medapart. With the Helmet, you'll be able
to revive each part up to three times. It’s best that you equip the Helmet onto
your partner instead of yourself. That way he can send the revive missile to
you instead to himself. This strategy isn't the best because you will lose your
arm medaparts thus leaving your head medapart open for attacks.

-----
Tips
-----
In this section, I'll be giving you tips on various things in a robattle. If
you wish to submit a tip, just email me at Averman62@hotmail.com. If it's good,
I'll put it in this section. If it's bad, don't even bother! >:)

Use Your Legs
Some legs will give you the ability to float or fly for a short time across the
screen. When selecting your leg medapart, hit A, select the leg medapart, and
hit A again. Check the description, right under the picture, to see if it says
the legs fly or has the ability to float.

When Should I Use My MEDAFORCE?
Thats a very good question. You should use it when your opponent is about to
use his weapon (might not hit; risky), bump into him then shoot it (more
reliable), or fire it while your opponent is on the ground (100% hit).

||| 8. Thanks, Tha List & The Warning! |||

| Thanks |
Thanks to everyone who reads this FAQ!!
Thanks to everyone who asked to use this FAQ!! ^_^
Thanks to supersaiyanvegeta for submitting some info for my FAQ and
corrections.

| Tha List |
Cheat Code Central - www.cheatcc.com
Gamefaqs.com - www.gamefaqs.com
Neoseeker.com - www.neoseeker.com
GBAWorld.net - www.gbaworld.net
Xtreme Team - www.geocities.com/garrspete/new.html

| Warning |
Anyone may reproduce this FAQ electronically, but don't sell it for money. If
you want to use this FAQ for your website you must ask my permission, email me
at AverMan62@Hotmail.com with Medabots AX as the title, you must do it with
this the Warning in it and do not modify any part of it. If you do use it,
without my permission and I find out, trust me I WILL, you'll feel some serious
legal trouble!!!


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