Mario vs. Donkey Kong - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario vs. Donkey Kong - Strategy Guide (Page 02).
Part 2 Don't hit the switcher. Spring up to the bottom conveyor, then backflip up until you reach the ropes. Climb and get the yellow present, then duck and snag the blue present on the conveyor to the left. Make your way back up to the ropes and climb up to the top conveyor and the Mini-Mario. ------------------------------------------------- Level 5-2 ------------------------------------------------- Part 1 Go right and up the ladder and take the hammer. Smash the spearguy and press B to throw the hammer skyward, then climb the ladder and grab it before it disappears. Kill the other spearguy, fall down the gap to the right, toss the hammer up to the right ledge with the blue switch, jump up there with a backflip, take the hammer, toss it again and hit the blue switch, grabbing the hammer as it comes down. I know it sounds hectic, but if you do it right, you can destroy the two spearguys up top and get a big combo point bonus. If you can't manage it, just hit the blue switch and get the other hammer to hit them. Take the red present, then stomp the same-colored switch and hammer the spearguy near the blue switch. Stomp that, take the hammer, climb the ladder downwards, grab that there key and hit the red switch to reach the door. Part 2 Go right and climb the rope, then right some more and use the rope monkey to get up to the higher rope. Hit the yellow switch and take the present, then hop across the ropes to the left. Use the rope monkey to get to the far ledge and the red switch. Hit the switch when the monkey's on the yellow platform so it falls. Go to the platform below and grab ahold of that same monkey's tail. Fall onto the ledge with the yellow switch, but wait till the monkey's on the red platform to press it. Fall down to the beginning and press the red switch. Finally, grab ahold of that poor monkey's tail one more time and use him and the other one to get across the spiked pit. After that, just spring yourself up to the Mini-Mario. ------------------------------------------------- Level 5-3 ------------------------------------------------- Part 1 This level requires really good timing and reflexes. Here's how you do it: first grab the key and toss it onto the bottom belt. Follow it and pick it up, then stomp the switcher. Spring up to the yellow switch and activate it, then go right to the middle belt and do the same trick to get the key on the other side. Grab it again and stand on the yellow block and throw it upward. Quickly fall to the right and land on the switcher there. Take the bottom conveyor left, stomp the red switch before the key falls, then run right and take that bottom conveyor, run to the ladder, climb and grab the key before it disappears. Part 2 Wait for the bob-omb to detonate itself and clear a path for you. Don't stand near the cannon when the bob-ombs are coming out or they'll kill you. Anyway, grab a bob-omb when it pops out and toss it against the left wall. Grab another one and run left, going up the spring and toss it against the left wall, on top of the block on the right, as illustrated: _ |_| |_| x |_||_| ...Where x is the bob-omb. Go back and grab another, spring up and toss a bob-omb into the pit. Stomp the blue switch, then climb up the ladder and ues a backflip to get the yellow present. Climb up the top ladder and hit the red switch to get the final present. Take a bob-omb from the top and toss it on the destructable blocks preventing you from reaching the Mini. Now comes the hectic part. Take a bob-omb from the bottom (preferebly one freshly spit from the cannon) and RUSH up to the middle level, tossing it onto the rightmost breakable wall, similar to the crude drawing above (but mirrored). From there, hit the blue switch to open the path and get the Mini-Mario. ------------------------------------------------- Level 5-4 ------------------------------------------------- Part 1 Ignore the key, we'll get it later. Spring up and hit the switcher. Take the moving platform up to the next spring. Get on the ropes and try your best to avoid the bats, as they'll cause you to fall, but won't kill you...unless you happen to fall on spikes. Move across the ropes and double back for the red present, then go down to the bottom on the right side. Hit the blue switch and take the bottom conveyor back to the key. Spring up to the switcher and change the conveyor's direction, then go back down and take the key over to the right side of the stage. Use the moving platforms to carry it and you up to the door. Part 2 Now you have cannons to deal with, and these will kill you. Plus, they change angles they fire. Climb up the ropes and make your way to the blue present. Note that touching the cannons themselves won't kill you, just the projectiles. Go up the ropes again, this time to the right and up. More rope-climbing, but this time with cannonballs and bats, at the same time, no less. The last present is to the right, and the Mini-Mario is to the left. No amount of text can replace reflexes and skill, so hopefully your thumbs are up to the task. ------------------------------------------------- Level 5-5 ------------------------------------------------- Part 1 Apparently the switchers work with the moving platforms. How about that? This stage is less complicated than it looks. Go left under the gap and jump up using the spring into the little box with the yellow switch. Stomp it and go up to the platform with the key. Step on the conveyor switcher and take the key right. Jump over the leftmost moving platform and toss the key into the pit with the middle moving platform, then take the leftmost one down and quickly hit the switcher and climb up the ladder, grabbing the key before it disappears. Take the rightmost moving platform up to the door. Part 2 Take the hammer and kill the two spearguys using techniques learned in previous levels. Go across the spikes using the ropes and monkey, then spring up. Don't let the conveyor carry you off, or the spearguy will kill you. Instead, jump up (you may have to backflip) and take the hammer. Smash the spearguy and use the spring to get up to the rope monkey above, along with the yellow present. Ride the monkey (Argh! Bad mental image!) to the ropes to the right and jump up the conveyors. Backflip up to the top platform before the spearguy can kill you, then take the hammer up there and bash their brains in, making sure to take the present along the way. Take the Mini-Mario and you're done. ------------------------------------------------- Level 5-6 ------------------------------------------------- Part 1 This solution probably isn't how Nintendo intended you to beat this stage. First get yourself onto the moving platform to the immediate left. When it gets near the red blocks, do a backflip up to the blue switch. Do a backflip on the donut block to get up to the key and carry it over to the left side of this ledge. Wait for the moving platform to be going downward, then make a running leap out and jump just before you fall off to grab the yellow present and land on the moving platform. Immediately jump to the big blue I platform with the donut blocks. This is where I get the feeling there's a slightly easier way. Make a running leap from the left donut block to the spring in the middle of the spikes. If you jump just before you fall off the donut block, you should land on the platform just underneath the spring. Use that spring to get the red present, then spring back and spring yourself back to the blue I. Run against the right donut block till it disappears, then walk onto the yellow collapsing bridge. Immediately run left to fall onto the bottom of the blue I. From there, just hop across the donut block and unlock the door. Part 2 If you really want the 1-up, use a bob-omb to blow up the blocks. Otherwise, use one to blow up the blocks to the right. Climb up the ladder and go up the three springs to the next ladder. Hit the blue switch and go down and to the right for the blue present. Go all the way back to the bob-omb and toss it up into the little rectangular cage created by the blue switch. You'll need two, placed thusly: ___________ |_|_|_|_|_| |_|x x|_| This'll clear the path and allow you to backflip up to the Mini-Mario. ------------------------------------------------- Level 5-MM ------------------------------------------------- Ack, bob-ombs and Mini Marios don't mix. Fortunately with some handy footwork, those things shouldn't get anywhere near your Minis. Toss the first bob-omb onto the reverse L and take the ladder up, leading the Minis right. Get them up to the top level via both springs, then use them as a step to get up to the ledge with the toy box. Lead them left to the O and a blockade, then go down the ladder and pick up a bomb, tossing it upward against the left side of the blockade. Lead the Minis left and down to get the Y, then hit the blue switch. Go back down the ladder and grab a bob-omb to blow up a path. Lead the Minis right back to the spring and the top level, then take a leisurely stroll to the toy box. ------------------------------------------------- Level 5-DK ------------------------------------------------- Ugh...not only does DK control a switcher, but he throws bob-ombs, of all things. Wait till the bob-ombs fall to the bottom conveyor belts to grab onto them, then jump up the conveyors and throw them at Donkey Kong before they explode. Try to jump toward the middle of the smaller conveyors, so if DK switches the direction, you won't fall off as easily. Once you get two or three hits on DK, he'll toss several bob-ombs at a time, making things really difficult. Good luck. ------------------------------------------------- f. World 6 - Twilight City ------------------------------------------------- ------------------------------------------------- Level 6-1 ------------------------------------------------- ------------------------------------------------- Level 6-2 ------------------------------------------------- ------------------------------------------------- Level 6-3 ------------------------------------------------- ------------------------------------------------- Level 6-4 ------------------------------------------------- ------------------------------------------------- Level 6-5 ------------------------------------------------- ------------------------------------------------- Level 6-6 ------------------------------------------------- ------------------------------------------------- Level 6-MM ------------------------------------------------- ------------------------------------------------- Level 6-DK ------------------------------------------------- To be continued... ================================================= 6. Acknowledgements ================================================= Thanks to you, the reader and gamer, for taking the time to read my faq. Until I get some reader submissions, that's about all for this section. ================================================= 7. Copyright Info ================================================= All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ is the sole property of myself. It cannot be reproduced, in any way, shape, or form, without my express written permission. So ask me first, you bastards.
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