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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Mario vs. Donkey Kong - Strategy Guide (Page 01)

Mario vs. Donkey Kong - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mario vs. Donkey Kong - Strategy Guide (Page 01).

Mario vs. Donkey Kong

FAQ/Walkthrough

by Relle

tersian_iii@yahoo.com


Table of Contents

1.  Introduction
2.  Updates
3.  Frequently Asked Questions
4.  Moves
5.  Walkthrough
  a. World 1 - Mario Toy Company
  b. World 2 - Donkey Kong Jungle
  c. World 3 - Fire Mountain
  d. World 4 - Spooky House
  e. World 5 - Mystic Forest
  f. World 6 - Twilight City
6.  Acknowledgements
7.  Copyright Info


=================================================
 1.  Introduction
=================================================

Once again I find myself with too much time on my hands.  Either way, this is
a pretty fun game that deserves a FAQ or two.  Anyway, this is a damn enjoyable
game that harkens back to the days of the old Donkey Kong arcade games, so it's
a lot of fun if only for nostalgia purposes.


=================================================
 2.  Updates
=================================================

0.10 - Just started.  Finished world 1.

0.20 - Finished world 2.

0.30 - Finished world 3, started up world 4.

0.40 - World 4 done.  I'm going to finish the game first, then go back and
replay the levels to finish the walkthough.

0.50 - Yeah, well, I lied.  World 5 done.

=================================================
 3.  Frequently Asked Questions
=================================================

Coming soon!


=================================================
 4.  Moves
=================================================

Jump - A regular jump.  Just press A, no waiting required.

Lift - Pick up various things.  Press the B button.

Backflip - A holdover from Mario 64.  Run in one direction, then press the
control pad in the opposite direction and press A (i.e. run left, press right
and A).

Handstand - Protects you from falling junk.  Press down and A.

Handwalk - Press left or right while in a handstand.

Handspring - Press A while doing a handstand.  Gives you more bounce.

Somersault - Hold down while doing a handspring, then press A when you land.
You'll spring up again and get some great air.

Wiregrab - Jump up to a tightwire and hold up.

Hand over hand - Simply press left or right while on a wire.

Wirespin - Hold up while on a wire.  Press A while spinning fast to leap up.

Rope Climb - Jump at a rope to grab onto it.  Backflips and somersaults won't
work, only regular jumps.

=================================================
 5.  Walkthrough
=================================================

-------------------------------------------------
 a. World 1 - Mario Toy Company
-------------------------------------------------

-------------------------------------------------
 Level 1-1
-------------------------------------------------

 Part 1

A simple endeavor.  Jump on the blue switch to remove the wall, climb up and
grab the present.  Climb down, run to the right and hit the red switch.  Use
the spring to jump up and grab the gift and key, then carry it over to the
door.

 Part 2

Now, before you try any fancy maneuvers, walk on top of the trash can and
press B to lift it up.  Walk to the left and grab the gift, chuck the can by
hitting B again and climb up the ladder.  Either smack the shyguys with the
can on this level or just jump over them.  Press B to grab the Mini-Mario
bubble and end this level.

-------------------------------------------------
 Level 1-2
-------------------------------------------------

 Part 1

Climb up and grab the hammer, then smack the bejesus out of the shyguys with
it.  Wait till it wears off, then hit the blue switch and snag the previously
blocked present up top and the one floating below it.  Go back and hit the red
switch, then climb down and take the second hammer.  Run over to the right and
hit the oil drum with it to destroy it, then grab the key.  Hit the blue switch
one more time, and the door's just a short walk away.

 Part 2

Another hammer run.  Climb up and grab the trash can and use the spring to get
to the top level.  Toss it at the shyguy, then take the hammer and kill the two
flames.  Climb down and take the other hammer to waste the oil cans and snag
the present and the Mini-Mario.

-------------------------------------------------
 Level 1-3
-------------------------------------------------

 Part 1

If you watched the demo, you should know what to do.  If you're like me and
skipped it due to arrogance, here's how you get through this.  Jump at the
tightwire and press and HOLD up.  Mario will spin around the wire faster and
faster until you press A and whip yourself up to the higher level.  Run to
the right, and jump to the moving platform, then jump to the square blocks to
your right again.  Go around and hit the yellow switch to free the trash cans
and use them as stepping cans so you can snag the yellow present.  Jump back
on the left moving platform and ride it to the top, then jump left and grab the
key.  Because there are spikes blocking the easy route, go back right and ride
the platform to the bottom.  Leap across the trash cans to get to the door.

 Part 2

First thing's first.  Do the tightwire trick twice to get that 1-up.  Now
either jump or fall onto the higher tightwire and press right to inch your way
over.  Hold up until you're spinning very fast, then hold right and press A to
launch yourself onto the higher platform.  Okay, you could've just fallen to
the ground floor and gone up the ladder, but this was more fun, wasn't it?
Anyway, you can use the moving platform to get up to the Mini-Mario, but first,
grab a trash can and ride it down.  Toss it into the spike pit, then jump
across to get the blue present.  Now climb back up (or use the moving platform)
and get that Mini-Mario!

-------------------------------------------------
 Level 1-4
-------------------------------------------------

 Part 1

Okay, climb up the ladder, and now it's time for a fancy maneuver.  Run to the
right underneath the long conveyor going to the left, then press left and A.
You should do a backflip and land on the conveyor.  Grab the red present and
climb over the top of the level, moving against the conveyor above the key to
eventually fall onto the platform it's on.  Snag it, then fall down to the
bottom and onto the conveyor moving toward the door.  Toss the key onto the
conveyor and hold down to follow it.  Pick it up before time runs out and go
through the door.

 Part 2

Getting trickier.  Climb up the ladder and wait for the big spark to pass.
Grab onto the wire now and flip yourself up to the conveyor.  Now use a
backflip to get the blue present (alternatively you can use a handstand jump
to grab the wire and launch yourself up).  Duck on the conveyor, then fall to
the bottom and ride that conveyor to get the yellow present.  Climb all the
way back to the big conveyor and we'll do another fancy trick.  Start where
you come out of the tiny space and press down and A to do a handstand.  Hold
down and press A again to spring up, then press A when you land to do a
somersault that will launch you up to the top conveyor, which will deposit you
right beside the Mini-Mario ball.

-------------------------------------------------
 Level 1-5
-------------------------------------------------

 Part 1

Use the spring to jump up and grab the trash can.  Do as the demo instructed
and hold up and press B to toss it onto the higher level.  Use it to smash the
shyguy, then go down the ladder (ignore the switch) and take the red present.
Go back up the ladder and hit the blue switch, then grab the key.  Run and jump
to the left and hit the red switch there, then use the spring to jump up and
make your way to the door.

 Part 2

First off, climb up the ladder and get the yellow present.  Smash the shyguy
with a trashcan, then climb up the ladder and grab the hammer to smash the oil
can and get the blue present.  While you can get the trash can from below to
kill the shyguy above, it's not too hard to time your jump up the spring and
avoid it altogether.  Just leap across the gap and get the Mini-Mario.

-------------------------------------------------
 Level 1-6
-------------------------------------------------

 Part 1

Pay attention to the demo, it shows us the power of Mario's steel-toed boots.
As the level starts, jump up to the yellow switch using handsprings or
backflips, then climb up the ladder and do it again to get to the top.  Run
all the way to the right and hit the blue switch, then climb down and hit the
yellow one.  Get the red present and go back and hit the same-colored switch.
Now go down the ladder and tap the blue switch.  Time to put the game's demo to
good use.  Do a handstand and walk your way over to the key, laughing at the
junk monster on the way.  Pick up the key and use the springs to get to the
yellow and red switches.  Press the former, then the latter (yellow, then red)
and take the key to the door.

 Part 2

Do a handwalk across the junk monster's territory, then backflip yourself up
a few levels.  Take a garbage can along the way, but you can avoid the shyguys.
Jump your way to the right and grab the yellow present and hammer, killing off
the oil cans and allowing you to take the blue present.  Go back and take the
easily-gotten Mini-Mario.

-------------------------------------------------
 Level 1-MM
-------------------------------------------------

So easy.  Walk to the right, climb up the ladder and continue right to the
yellow switch.  Press it to allow the Mini-Marios to jump up to your level.
Go back left and climb the ladder, then hit the red switch and lead the Minis
to the box.  Jump on it to close the lid and press B to end the level.

-------------------------------------------------
 Level 1-DK
-------------------------------------------------

A good practice run for later rounds.  Donkey Kong will hit colored switches
that will cause trash cans and platforms to appear.  Grab the cans that appear
and use the platforms to climb up and throw things at him.  After he's hit
he'll yank on a chain that will cause junk to fall.  Either go into a handstand
or just avoid them.  After a couple hits he'll pull the chain intermittently,
so practice your dodging skills now.  Hit him four times to win.


-------------------------------------------------
 b. World 2 - Donkey Kong Jungle
-------------------------------------------------

-------------------------------------------------
 Level 2-1
-------------------------------------------------

 Part 1

Climb up and across the ropes all the way to the right, then shimmy up to the
very top.  Leap across the gap and get the yellow present, then land on the
blue switch.  Fall down to the left and grab the key, using the spring to jump
back up and get to the door.

 Part 2

Climb up the ladder, avoiding fire from the pirahna plants.  Use the tightwire
to jump up to the blue switch and stomp on it.  Go back to the bottom and
through the hole in the wall.  Climb up the ropes (make sure you're climbing
in between two ropes rather than just one) and avoid the projectiles.  Grab the
blue present on the right, then climb the rest of the way up and get the Mini.

-------------------------------------------------
 Level 2-2
-------------------------------------------------

 Part 1

Take heed of the demo and use the tightwire to launch yourself up to the ropes.
Climb to the right and jump to get the 1-up, making sure to hold up so you grab
the tightwire.  Launch yourself back up to the ropes on the right and get the
yellow present, hitting the switch.  Grab the key and jump across the barrels
and the rhino, landing on the left platform.  Use the spring to get up to the
door.  Easy.

 Part 2

Either use a somersault, backflip, or toss the barrel below the tightwire to
jump up to it.  Hold up until Mario's legs are together (ack, bad mental image)
then press A and hold up to grab the higher wire.  Jump to the lower platform
and pick up the barrel, then chuck it at the rhino and grab the blue present.
Now either ride the moving platform down and get the other barrel, or jump and
land on top of the rhino to the right to get the yellow present.  Now just ride
the left moving platform up to get the Mini-Mario.

-------------------------------------------------
 Level 2-3
-------------------------------------------------

 Part 1

First off, run across the disappearing bridge.  You can backflip up to the key,
but you'll miss the present.  Either run across the moving bridge and climb up
the ropes (using the monkey to get across) or do the backflip and use the
monkey that way.  Jump up to the spring and bounce yourself to the top level.
If you want the 1-up, leap across the disappearing bridge to leave yourself a
small foothold you can use to get back.  Finally, run across the bridge to the
right and hit the door.

 Part 2

The yellow present is easy to get, but the bird dropping...s complicate things.
Ride up and grab it, then ride the platform down again.  Jump to the right side
of the stage and get the blue present by hitting the yellow switch.  Jump back
to the left when you're done and get the Mini-Mario.

-------------------------------------------------
 Level 2-4
-------------------------------------------------

 Part 1

Climb up, grab the key and take it to the right.  First use the rightmost
spring to get the red present, then hit the yellow switch.  Use the spring to
the left and toss the key into the pit, then quickly run back right and hit the
blue, then red switches.  Dash on left, spring up, run left, climb down the
ladder and grab the key before time runs out.  Carry it the remaining few feet
to the door.

 Part 2

First ride the left platform and go to the top for the blue present, then go
down one level and hit the blue switch.  Now ride the right and stomp the
yellow.  Go down to the bottom and grab the barrel, then ride the right
platform and hit the rhino to get the yellow present.  Now just ride the left
moving platform and get the Mini-Mario.

-------------------------------------------------
 Level 2-5
-------------------------------------------------

 Part 1

First jump up to the ropes and drop fruit on the rhino as per the demo.  Now
climb to the right and ride the moving platform up.  Jump to the left to hit
the blue switch, watching out for this weird crab monster that falls from the
trees.  Use the fruit above to kill it if you need to.  With the switch pressed,
climb over to the right (grabbing the red present) and climb down the rightmost
rope.  Land on the rhino for a 1-up, then jump to the left for the key.  Pick
it up and take the platform up to the door.

 Part 2

The Mini-Mario is in plain sight, but we want the presents.  Climb up (avoiding
the crabs) and drop down into the pit for the yellow present, then climb back
up (using falling fruit liberally) and go to the right for the blue present.
Just avoid or kill the crabs with fruit to clear the path.

-------------------------------------------------
 Level 2-6
-------------------------------------------------

 Part 1

Use the tightwire to go up, avoiding the pirahna's fire, and grab onto the
ropes above.  Climb across using the monkey, but before you stomp on the blue
switch, wait for the monkey below to be on the red platform.  If he's on the
green, he won't walk off the edge.  Climb down the ropes (again, pirahna) and
use the now-helpful monkey to get the red present and cross the spike pit.
Pick up the rhino and toss him into the pit, then grab the key and cross on
the rhino.

 Part 2

Climb up and hit the blue switch, then fall to the right.  You should land on
a blue platform with a present.  Now comes the tricky part.  Climb back up and
left and step on the red switch, then go back down and right while avoiding the
blue switch.  Go up the spring there and grab the final present, then walk back
left and hit the yellow switch.  Take the two springs up to a 1-up, then go
back left to the ropes.  Climb up and take the Mini-Mario.

-------------------------------------------------
 Level 2-MM
-------------------------------------------------

Climb the ladder and run right.  Stomp the yellow switch, making sure at least
one of the Minis is outside the yellow blocks.  They'll climb over and get T.
Go back left and hit the red switch to free your little buddies, then run left
so they can spring up to you.  Take the spring to the next level and use the
ropes to climb over the spikes.  The Minis will get the last letter, and you
should quickly land on the yellow switch before any of them fall through the
pit.  The switch will create a bridge leading directly to the toy box.

-------------------------------------------------
 Level 2-DK
-------------------------------------------------

The battle of the flying fruit!  All you have to do is climb across the vines
and drop the fruit in such a way that it hits DK.  The hard part?  He tosses
crabs at you that will often block your fruit bombs.  Plus as soon as you hit
him, he'll move faster across the bottom of the screen for a few seconds.
Avoid the crabs as best you can and drop the fruit ahead of DK, so it hits him
as he passes by underneath.


-------------------------------------------------
 c. World 3 - Fire Mountain
-------------------------------------------------

-------------------------------------------------
 Level 3-1
-------------------------------------------------

 Part 1

The demo's rather uninformative.  You'll have to act quick in this level.  Ride
the first moving platform (making sure to duck) until it's spit up by a geyser.
Grab the present and run left, jumping at the key.  Pick it up and quickly jump
on the second moving platform before the geyser shoots it up again.  Jump to
the left block and use the first platform as a stepping stone when it geysers
up again to get to the door.

 Part 2

Ride the first platform till it's shot up by the geyser.  Land on the little
black enemy and grab the blue present.  Jump to the block in between the two
moving platforms and take the right one.  When it's geyser-ed up, jump to the
right and take the hopping enemy up to another moving platform.  Grab the
yellow present and jump your way to the Mini-Mario.

-------------------------------------------------
 Level 3-2
-------------------------------------------------

 Part 1

Simple.  Ride the first falling stone to the red present, then use it to get
the key.  Jump across the lava and take the other falling stones up to the
door.  Be careful of the bird, as it drops flaming...droppings...right.  Also,
don't ride the falling stones all the way to the top, as they'll crush you.

 Part 2

Ride the platform to the right and take the rightmost falling stone up to the
yellow present, then the left one to the Mini-Mario.  Hit the blue switch and
get the blue present on the collapsing bridge.  Go all the way back to the
Mini-Mario and grab it.

-------------------------------------------------
 Level 3-3
-------------------------------------------------

 Part 1

Run across the bridge and shimmy up the chains.  Get the red present first,
then hop over the blue shyguys and get the yellow one, then use the spring to
get up to the higher level.  Ride the moving platform across (duck) and use
the jumping enemy to get up to the key.  Hop across the other jumpers to the
door.

 Part 2

Make your way across the platforms, avoiding the hopping lava balls.  Climb
up the ladder and hop up to the blue switch.  Step on it, then drop down and
grab the hammer, smashing up the walking fireballs and getting the blue
present.  Toss the hammer and just jump up to the Mini-Mario.

-------------------------------------------------
 Level 3-4
-------------------------------------------------

 Part 1

Run across the bridge (careful, there's leaping fire!) and either ride the
falling stone or jump up the steps to the blue switch.  Press it and go up the
steps to get the red present.  Press the red switch and fall through the
transparent blue blocks.  Ride the falling stone up and don't press the blue
switch, then make a jump to the red steps, then just get to the door.

 Part 2

Ride the falling stone up and climb the chain on the right side!  The blue
shyguy will shoot fire at you, but it won't hit you if you climb on the right.
Jump on the shyguy and toss him into the pit to get the present, then climb all
the way up the chains and leap across the spikes using the jumping enemies,
then go all the way down to the bottom for the last present.  After that, just
use the jumping enemy to get to the 1-up and Mini-Mario.

-------------------------------------------------
 Level 3-5
-------------------------------------------------

 Part 1

More rising lava.  Groovy.  Use the platform to jump to the 1-up and use a
backflip to get higher.  Take the moving platforms up to get the key, then go
left and use the other platform to get to the spring and the door.

 Part 2

Ride the falling stone up while avoiding the birds and their flaming...
droppings.  Snag the present from under the falling stone, then ride it up
and climb the chains.  Take the falling stone there and go left to the last
present, then go back right for the Mini-Mario.

-------------------------------------------------
 Level 3-6
-------------------------------------------------

 Part 1

Wait for the lava to fall, then jump down and run across the collapsing bridge,
snagging a 1-up on the way and hit the blue switch at the end.  Fall down and
when the lava recedes, grab the red present, then quickly use the moving
platforms to jump up and hit the red switch.  Grab the key, jump up and hit the
blue switch, toss the key up until you reach the red switch.  Stomp that, toss
the key up again and take it to the door.

 Part 2

Go across the bridge (watch the jumping fireball) and go up the chain on the
left side.  Leap over the blue shyguy on the left and shimmy down for the yellow
present (wait for the fireball to fall into the lava).  Climb back up and go
right to reach the platform holding two chains.  Jump over the spike pit, grab
the chain, leap to the 1-up and over the Mini-Mario.  Fall to the right to get
the blue present, then jump over the lava and use the jumping ninjas to get
back up to the Mini-Mario.

-------------------------------------------------
 Level 3-MM
-------------------------------------------------

First go left and hit the blue switch.  Now go right and climb the ladder,
then go right some more.  Jump up the spring (make sure to wait for all the
Minis to join you) then go up the ladder and hit the yellow switch.  Go left
and wait for the Minis to be on solid ground, then hit the red switch.  Lead
them left to get the O letter, then hit the yellow switch.  While they're on
the yellow platform, hit the red switch.  Quickly go up the ladder and stomp
the blue switch, or the Minis will fall.  Once that's done, just lead them
to the toy box.

-------------------------------------------------
 Level 3-DK
-------------------------------------------------

Very similar to world 1.  Donkey Kong will toss barrels down for you to throw
at him, but he'll also throw molten rock, so watch out.  The barrels will hurt
you until they stop moving, so be careful and avoid them till they're upright.
Four hits once again wins this.


-------------------------------------------------
 d. World 4 - Spooky House
-------------------------------------------------

-------------------------------------------------
 Level 4-1
-------------------------------------------------

 Part 1

Ah, true thwomps!  Run to the right and wait for the left thwomp to rise back
to the top, then hit the yellow switch and grab the key.  Now this requires
a little timing.  Hit the red switch then go near the right thwomp.  While it's
underneath the yellow blocks, hit the yellow switch.  Now you want to get it to
fall again, then hit the red switch so it's trapped.  What was the point of
that, you ask?  Well, go back to the left thwomp and make it fall, then hit the
yellow switch.  Now both thwomps are trapped beneath the yellow switch, and you
can still make it underneath the right thwomp to get to the spring.  Jump over
the door and get the red present before moving on.

 Part 2

Run right under the thwomp, then wait for the spikes to fall and use them as
stepping stones to get the 1-up and blue present.  To get the yellow present,
jump up the conveyor belts and hit the blue switch, presently being guarded
by a thwimp.  Jump back up, go left and up the ladder, then cause the thwomp
to fall and jump over the gap to the Mini-Mario.

-------------------------------------------------
 Level 4-2
-------------------------------------------------

 Part 1

First jump and climb up the chains and go right.  Stop before falling into the
pit with the key.  Do a handstand on the edge of the platform and use a
somersault to get the present.  Make sure to hold right as you fall down from
the handspring, and you should be able to get it.  Now then, hit the blue
switch and toss the key onto the conveyors.  Hit the red switch and quickly do
two backflips to get up top, then climb down the ropes and get the key before
it vanishes.  Use the spring to get up to the door and move on.

 Part 2

Use the spring, then go to the left of the shielded enemy and duck.  It'll
charge and push you through the tiny gap.  Get the yellow present, making sure
not to get squished by the charger down below.  Jump on the enemy and climb up
the ladder, then get charged under another narrow gap.  Jump across the donut
holes, then go up the three springs for an easy blue present, then to the left
for a hammer and the Mini-Mario.

-------------------------------------------------
 Level 4-3
-------------------------------------------------

 Part 1

Ride the first platform up and jump to the second platform, then grab the key.
Jump down and hit the blue switch, then get back up to the second platform and
hit the yellow switch.  Fall down to the red present and ride the second
platform up to the yellow steps.  Take the third moving platform to the blue
switch and then snag the yellow present.  Go back down to the yellow switch
via the second platform (don't fall down, you'll drop the key) and stomp on it,
then just go back up to the door.

 Part 2

While you may think you can use the ghosts as stepping stones, don't.  Hit the
blue switch to transform them into blocks.  Jump over the spike pit and hit the
red switch when the red ghosts are in a position to allow you to spring up and
get to the higher platform.  Go left and use the falling spikes to jump across
the more deadly spikes and get the blue present.  Hit the blue switch so you
can jump across the gap and get the 1-up, then climb up the ladder and mash the
red switch and jump to the Mini-Mario.

-------------------------------------------------
 Level 4-4
-------------------------------------------------

 Part 1

Hell, now we have boos coming after us.  Okay, let's get started.  Run right
and use a backflip to get the first present, then continue right and use the
spikes to cross the pit and get the other present.  Make sure to hit the blue
switch, and during all this you'll have to keep the boo away from you.  It's
easy as long as you look in its direction once in a while.  After you get the
present and switch, go back and use the second spike from the left to jump up
to the chain (backflipping and somersaulting won't work) then climb up, cross
the blue bridge, hit the red switch and use the moving platform to get the key
and go to the door.

 Part 2

Jump up the steps and go up the ladder.  Use the charger to get up on the left
ledge and get the 1-up, then use the moving platform to grab the blue present.
Use the left platform to go down to the blue switch and stomp it.  Go back up
to the charger and let it push you through the narrow gap to the Mini-Mario.
Oh yeah, and avoid the boo.  Yeah.  That'd be a good thing.

-------------------------------------------------
 Level 4-5
-------------------------------------------------

 Part 1

Climb up and hit the blue switch, then spring up and get the red present,
hitting the red switch to escape.  Go right and use the conveyor to get back
to the start.  Ignore the key for now, we'll get it in a minute.  Climb up and
hit the blue switch again, then climb down and spring up.  Let the thwomp fall,
then run under it and get the yellow present and key.  Toss it so the conveyor
carries it through the gap and take it to the door.

 Part 2

Hit the red and blue switches so that the yellow ghost is on the right side
near the spring, then hit the yellow and jump up.  Climb up the ladder and
use the yellow and red switches to maneuver the blue ghost to the left side
near the chains, then wait and hit the blue switch such that the two ghosts
up top aren't blocking the chains and so they give you footholds to jump
across the spikes.  The Mini-Mario is guarded by one lone thwimp, so time your
grab carefully.

-------------------------------------------------
 Level 4-6
-------------------------------------------------

 Part 1

First go up the moving platforms to the top of the structure and drop down with
the donut block in the middle for the red present.  Then hit the blue switch
and go back up top, then fall in the left square and hit the yellow one while
getting the 1-up.  Time your fall on the donut block so you fall onto the moving
platform, because otherwise you won't be able to spring your way back up.  Use
the left vertical-moving platform to get up top once more and climb the ladder.
Snag the key and fall to the left (going right will likely end with you falling
too far and dropping the key) then get to the door.

 Part 2

Use the switches to get the charger to the bottom floor, but before climbing
down, make sure the blue switch is active.  Climb up both ladders (ignore the
yellow switch for now) and jump up to the red switch, but don't press it yet.
Wait for the red ghosts to position themselves in such a way that you'll land
on one after being pushed out, and so that you can grab the present.  Just
watch them for a little while and make a judgment call.  Cross the pit (don't
forget the present) and take a donut block down to get the last present.  Make
your way all the way back to the spike pit and cross again.  Climb up the
ladder and get yourself pushed to the Mini-Mario, but be sure to jump once
you're past the gap, or you'll be squished!

-------------------------------------------------
 Level 4-MM
-------------------------------------------------

You'll have to deal with thwomps in this level, as the demo illustrates.  Jump
across the red steps (don't get too close, the thwomp will kill you if you even
touch it!) and run a good distance away so the Minis can cross.  The thwomps
will attempt to squish Mario, but not the Minis.  Press the yellow switch here
so the next thwomp will rise up high enough for you and the Minis to cross
safely.  Climb up the ladder and wait for the Minis to spring up to you.  Now,
go near the thwomp up top and wait for it to fall, then quickly go right and
stomp the blue switch.  Guide the Minis left till they get the O, then move
them right, then left for the Y and let them jump up the spring again.  Hit
the red switch and jump across the gap to the red platform.  Don't worry
about the Minis, they can make it.  

-------------------------------------------------
 Level 4-DK
-------------------------------------------------

This could be tricky.  You have three ghosts here, and DK's hitting the
switches.  When a switch is pressed, the corresponding color ghost will turn
into a shyguy that you can grab and use to hit Kong.  Bear in mind a shyguy
you've grabbed won't turn back into a ghost, even when Kong hits a different-
colored switch.  Four hits and you've won, but be careful.


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 e. World 5 - Mystic Forest
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 Level 5-1
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 Part 1

This part requires superior timing skills.  First jump on the conveyor switcher
and take the bottom belt to the left.  Climb up the ladder and grab the key.
Toss it up onto the top conveyor and wait until it's just about to fall, then
jump onto the switcher.  Wait till it falls down the next two belts, then switch
it again.  As soon as it's off the last belt, hit the switcher one last time
and hurry down the ladder and across the bottom belt.  You should have a second
or two left to grab the key.  Finally, switch the direction of the conveyors
and toss the key onto the bottom belt, then carry it to the door.

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