Mario Pinball Land - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario Pinball Land - Strategy Guide (Page 02).
The Big Boo is just like any other Boo in that it disappears when it can see
Mario. You have to hit Mario behind it, so that it's turned around, then
quickly shoot Mario into his back. Do this three times to beat The Big Boo.
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B. Cheep-Cheep Pufferfish
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To get to this boss, go to Snowy, and go up through the 1-Star door. You'll see
four Pengis circling around a large block of ice. Hit the ice a few times until
it reaches the crack in the ice, and it will fall through. Go through the hole
and Mario will be underwater, under the ice. The game mechanics underwater are
a little different; see Section ID for more details on this. Anyway, hit the
three chests (in any order) and the sunken ship here will turn to face you and
open up. Hit Mario through here to get to the Cheep Cheep Pufferfish's lair.
The Cheep Cheep Pufferfish is spiked and cannot be hurt when he is in his
normal form. There are two targets on the far side of the room; you must get
Mario to hit those targets, and when he does a Bob-Omb will come out. If you
heave the Bob-Omb at the Pufferfish (treat the Bob-Omb like you would a Yoshi
Egg) the Pufferfish will expand for a while, during which time you must hit him
with Mario. This will damage the Cheep-Cheep Pufferfish. After you've hurt him,
the Pufferfish will create two small spiked Cheep-Cheeps. These are just like
the boss except smaller, but hit one with a Bob-Omb and it will give you 5,000
points and die. These are only shields for the boss; disregard them, and hit
the boss three times to win.
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C. Petey Piranha
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This is one of the easier bosses. In Grassy, hit Mario up through the 1-Star
door. You will see a blue switch and a windmill. What you have to do is hit the
switch, which will stop the windmill, and then enter the windmill.
Petey Piranha is in the middle of a completely round arena. If Mario goes near
Petey when Petey's facing him, he will be eaten and spat out. Be careful when
Mario gets spat out, because Mario will be hit right at the ends of the
flippers. Don't move them, or Mario will most likely exit the windmill. Anyway,
if Mario hits Petey when Petey is looking another direction, Petey will be
hurt. Petey Piranha won't start trying to eat Mario until you've hurt him once;
hit him three times to finish him off.
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D. Tutankoopa
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Go into Sandy, then up through the 2-Star door. You will see two statues on the
far end of the board, a small pyramid, and four Condors circling overhead. If
you hit one of the statues, the pyramid will grow, but after a while it will
shrink; if you can make the pyramid grow four times it will have a door, which
will open. Enter. There are three switches here; hit either the left or the
right switch and a hole will appear. Fall through the hole and there will be
two switches in the new board. One of them will open a hole; hit the switch on
the opposite side of the side you fell from. For example, if you fell into the
left hole hit the right switch. Fall through this new hole to battle
Tutankoopa.
Tutankoopa is, in my opinion, the most difficult of the four bosses. There are
two large pillars near the back of the arena. Hitting on has the effect of a
Super Mushroom and a Star. However, Tutankoopa keeps creating balls of energy
which chase after Mario at high speed and, if they hit him, strip him of
invincibility and make him tiny. If you can hit Tutankoopa when Mario is large
and invincible, and while Tutankoopa is standing in the middle with arms
raised. Hurt him three times to get the Star Key.
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E. Bowser
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Bowser is the final boss of the game. In Fiery, after you've unlocked the rest
of the board, go up one board and then go through the 15-Star door. Bowser is
right in here.
In this arena, there are two Thwomps with chains, two wheels on the wall, and
a blue switch, along with Bowser. You have to spin Mario around the outside of
the arena, spinning the wheels, which will raise the Thwomps a bit. When the
wheels aren't spinning, the Thwomps will descend, but if one of the Thwomps is
at the top it will stay there. You have to get one of the Thwomps to the top,
which will activate the blue switch; hit the blue switch to knock over Bowser,
then hit him to get 100,000 points and deal some damage. When you've done this
three times, you will enter Bowser's second phase.
This second phase is definately easier than the first, though it isn't a free
break. Bowser is a ball, albeit a very large one, and you must juggle him and
Mario together. Note that if Bowser isn't moving Mario will push him away
easily. Get Bowser to hit one of the places where the wheels were three times
to create a huge gap, then hit him through that hole to get 1,500,000 points
and the ending.
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V. So, What do I Get?
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What do you unlock for beating the game? So far, all I've found is the Time
Trial levels, and I've beaten Bowser with the full 35 stars. I'm sorry there
isn't much stuff, but it appears that Nintendo simply couldn't get any more
beautifully rendered 3D graphics on a GBA cartridge.
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A. Time Trials
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The Time Trial levels are, basically, levels in which you try to go through the
level and beat the boss as quickly as is humanly possible. I haven't played it
enough to have any high scores, but you can send in yours if you want. I'll put
a high score list when I get some scores.
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B. High Scores
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You can, of course, still play to try to get high scores. This, along with the
Time Trial levels, appears to be the limit of the replayability in this game.
Here are some of the best ways to get points, for those who don't know:
> Bosses. Beat as many bosses as you can, because they'll net you 630,000
points (at least, more if you get the coins) for the first few, and then
another 100,000 for putting the Star Key in the Star Lock. They'll also
let you get to Fiery, where you can get tons of points and more...
> Stars. Get as many stars as you can with each Mario, because each one gets
you more points and because when you lose your Mario you get...
> End-of-Mario Bonus. Depending on how many stars and coins you collected,
you'll get quite a few points. Killing enemies is good to get coins; so is
the...
> Golden Yoshi Egg. Use a Yoshi Egg on a board with a Yoshi Egg Switch on the
floor and then hit it into the pedestal a few times. You'll get 25 coins
and then the bonus, which ranges from 200,000 to over 2 million points and
quite a few coins as well. But this pales in comparison to the...
> Fiery Bosses. In Fiery, beating bosses nets you 1.3 million points each, and
defeating Bowser will give you 1.8 million. This is the best way to get
points, if you can make it here.
The entire thing revolves around bosses. When you enter a level, you will not
be able to exit until you've beaten the boss, so make sure to practice getting
to and beating bosses if you want a high score. The Time Trials levels are
excellent for this.
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VI. Miscellaneous Junk
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A. Legal Statement
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This game guide is Copyright 2004 by qqwref, aka MZRG, aka MikeyZRG, aka
Michael Z. R. Gottlieb.
It is illegal and immoral to profit from, include in a publication without
permission, or claim ownership of this guide or any part of this guide, unless
you are the author.
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B. Thank you!
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People to who thanks are due:
The staff of Nintendo, for making this game;
Me, for writing this FAQ;
CaptainDrakesGhost, for posting a bare-bones list of the stars;
Tidalwave and Gersson Oviedo for the following information:
How to open the Boos' door (Gersson)
Number of Cobrats to beat in the upper temple (Tidalwave + Gersson)
Differences between original and Fiery bosses (Gersson)
Petey Piranha starts eating you after the first hit (Gersson)
Number of times to hit the block of ice in Snowy (Tidalwave + Gersson)
Snowy 5 confirmation (Tidalwave + Gersson)
Tutankoopa can only be hit with raised hands and in the center (Gersson);
Hoffman Frenchman for the information of the Golden Yoshi Egg bonus game.
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C. Version History
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0.1 - Sept. 6, 2004 - Made ASCII art
Wrote Table of Contents
Finished Sections IIB, part of IIA, IIIA, VC, and VD
0.2 - Sept. 7, 2004 - Wrote complete Section IV
Created Sections VA, VB, and all of I
Finished Section IIA
First submission
0.3 - Sept. 10, 2004 - Wrote Sections IIIB, IIIC, and IIIE
Wrote Section IIC (Goals) and IID (Enemies)
Added underwater movement to ID (Game Mechanics)
Added/Wrote Section V; renamed V to VI
1.0 - Sept. 17, 2004 - Added info from Tidalwave and Gersson Oviedo
Wrote Section IIID - finally complete!
1.1 - Sept. 29, 2004 - Added Golden Yoshi Egg bonus game info from Hoffman
Frenchman.
Expanded Section V to Section VA and VB. Wrote VB.
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D. What I Need
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This FAQ is not completely finished yet. There are still a few things I need:
> Official names of enemies, bosses, items, and objects
> Any more items I may have missed
> More complete story
> How to unlock the Time Trial levels
> How many Cobrats you have to beat in the lower temple, after you fall
through the hole, to get the Star there
> What you have to do in Sandy to get Lakitu to drop Spinies in the opening
board
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