Mario Pinball Land - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Mario Pinball Land - Strategy Guide (Page 01).
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FAQ/Guide & Bad ASCII Art by qqwref
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Table of Contents:
I. The Basics
A. Introduction
B. Story
C. How to Play
D. Game Mechanics
II. Playing the Game
A. The Objects
B. The Items
C. The Goals
D. The Enemies
III. Collecting the Stars
A. Funfair
B. Snowy
C. Grassy
D. Sandy
E. Fiery
IV. Beating the Bosses
A. The Big Boo
B. Cheep-Cheep Pufferfish
C. Petey Piranha
D. Tutankoopa
E. Bowser
V. So, What do I Get?
A. Time Trials
B. High Scores
VI. Miscellaneous Junk
A. Legal Statement
B. Thank You!
C. Version History
D. What I Need
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I. The Basics
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A. Introduction
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On Auguest 26th, 2004, Nintendo of Japan released a Mario-themed pinball game
for the Gameboy Advance. I got a copy, and after playing it for a few days I
decided to write a FAQ for it, just because no one else had yet. Here it is.
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B. Story
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One day Mario, Peach, and some Toads were playing in a fair with a machine that
would turn you into a ball and then shoot you at a target. When Peach went in
the machine, though, some Goombas turned the cannon and shot Peach into
Bowser's Castle. Mario, of course, has to go and save her.
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C. How to Play
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The controls on this game are pretty basic. If you have played Gameboy or
Gameboy Advance pinball games before, they should seem very familiar.
D-Pad: Choose option
D-Pad Left: Move left flipper
A Button: Move right flipper
Accept
B Button: Use item
Decline
START: Pause
R Button: Move right flipper
L Button: Move left flipper
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D. Game Mechanics
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Super Mario Ball is played in single-screen pinball tables or boards. Each
table consists of the flippers, some objects in the middle (usually with a few
enemies), and possibly some Star Doors at the top (see Section IIA).
When you move your flipper, if Mario is on it he will fly off in a direction
based on his speed, direction, and when and where he hit the flipper last. If
you hold one of the flippers up, you can get Mario to fly off it. When Mario
hits an enemy or object, he will bounce off, and he will fly much farther if he
bounces off an enemy or object than if he bounces off a wall.
Mario cannot be destroyed, but will go to a lower board if he falls off the
bottom and will lose a life if he falls off the bottom of the lowest board.
However, Mario can only fall off through the flippers, and you usually start
out with a blue pipe between them, so you have some help.
You'll get through the game, basically, by hitting lots of stuff with Mario or
another object you're juggling. You can do many things by hitting stuff - beat
bosses, open cannons and star doors, activate ? Blocks and switches. You can
only hit something if Mario is traveling at a fast enough speed; if he is too
slow the hit may not register.
In Snowy and Fiery, there are short sections in which you are underwater. Below
the surface, the game mechanics are different and much slower. When you hit
Mario with your flippers, he will fly up into the air, where you can hit
floating targets, but if Mario bounces off something he will usually travel
along the ground. This can make it easier to hit targets but can also inhibit
your ability to collect coins and the like.
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II. Playing the Game
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A. The Objects
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Objects are (usually) found on the game board. Hitting them or collecting them
achieves certain things, which are usually good.
Object Name: Star
Description: This looks like a golden star, and will appear when you complete
certain objectives (see Section III). If you collect enough of
these you can open Star Doors (see below) and unlock more game
areas.
Object Name: Star Door
Description: This is a door near the top of a board that has a star with a
number on it. If you have that number of stars or more, you can
hit the door to open it, and then you can go through. In boards
with two or more Star Doors, opening all of them will force them
all to close, so you'll need to have one (or maybe two, if there
are three doors) open at a time.
Object Name: Star Key
Description: When you beat a level boss (see Section IV) one of these will
appear. Collect it for 500,000 points. You can use the Star Keys
that you find to open Star Locks (see below) and enter the main
part of Fiery.
Object Name: Star Lock
Description: These locks only appear in the first board of Fiery. If you have a
Star Key, go to the Lock that corresponds to the boss you've
defeated and touch it to put the Key in. Fill all four of these to
open up the rest of Fiery.
Object Name: 1-up Mushroom
Description: This will give you an extra life. You can get one from the
Question Mark, or you can buy one from Toad for 100 Yellow Coins
or 25 Blue Coins.
Object Name: Question Mark
Description: When you complete a Star objective, if you've already gotten the
Star from that objective a Question Mark will appear instead. You
can also sometimes buy these from Toad for 50 Yellow Coins. When
you collect the Question Mark, you will have a slot-machine type
thing, where you press A to stop at what you want. These are the
possible things you can get:
> Yellow Coin. Gives you +2, +5, +10, or double your Yellow Coins
> Blue Coin. Gives you +2, +5, +10, or double your Blue Coins
> 1-up Mushroom. Gives you a 1-up Mushroom
> Pipe x2. Gives you a Pipe x2 item.
> Yoshi Egg x2. Gives you a Yoshi Egg x2 item.
> Lightning Bolt. Gives you a Lightning Bolt item.
> Thumbs Up. Gives you 100,000 points.
> Thumbs Down. Gives you 100 points.
If you get an item in this way, it will override any item you
already have.
Object Name: Yellow Coin
Description: When you kill an enemy (or hit the bell in Funfair) one of these
will appear if this is the first thing you've destroyed since
Mario hit the flippers. Collect these to buy things from Toad.
Object Name: Blue Coin
Description: When you kill an enemy (or hit the bell in Funfair) one of these
will appear if you have destroyed something else since Mario hit
the flippers. Collect these to buy things from Toad's shop in
Funfair.
Object Name: Red Coin
Description: After inserting a Star Key into a Star Lock, in place of that boss
there will be a red switch. Hit this red switch to make eight Red
Coins appear throughout the level; collect all eight to make a
Star appear where the last one was.
Object Name: ? Block
Description: This will appear in many different places, especially in boss
arenas after you've defeated the boss. Hitting this, if you don't
have an item, will give you one; if you already have an item you
will just get a Yellow Coin.
Object Name: Yoshi Egg Sign
Description: You'll see this on the ground, in the middle of a board. It looks
like a picture of a Yoshi Egg; use a Yoshi Egg on this board and
a podium will pop up. Hit it with your Yoshi Egg to replace the
podium with a pillar. Hit the pillar three times to get 5, 8, and
then 12 coins, then hit it with the Yoshi Egg to put the Golden
Yoshi Egg on the board. If you lose the Yoshi Egg or Mario, you'll
abort this sequence.
Object Name: Golden Yoshi Egg
Description: Play the Yoshi Egg Sign bonus game for this to appear. Get it for
a certain number of points (seen on the level select screen) and
a coin for each 10,000 points in this award.
There are many more objects that aren't important or that are level-specific.
They include cacti, black and golden pillars, a block of ice, beehives,
mushrooms, and other things.
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B. The Items
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There are many items in this game, and most of them help you accomplish certain
tasks by making the game easier. You can find items by hitting ? blocks or by
buying them from Toad. If you see Toad waving, go near him for a shop. In the
Funfair, enter the blue tent to buy things from Toad for Blue Coins instead of
Yellow Coins.
Item Name: Pipe
Description: When you enter a room, you will have a blue pipe between your
flippers. After a while, this pipe will start moving and then
disappear. Use this item to get it back.
Price: 10 Yellow Coins, or 1 Blue Coin
Item Name: Pipe x2
Description: This item acts just like the Pipe, but you can use it twice.
Item Name: Super Mushroom
Description: Use this item to double the size of Mario (and any Yoshi eggs you
are also juggling; see below) temporarily. While he's double size,
it is easier to keep him from falling off the table, and he has a
higher chance of hitting things.
Price: 10 Yellow Coins
Item Name: Super Mushroom x2
Description: Again, this is like the Super Mushroom but you can use it twice.
Item Name: Mini Mushroom
Description: Sometimes, you'll see tiny entrances that you are much too big to
fit into. If you use a Mini Mushroom, you will become small enough
to be able to fit into these holes. You may also, however, fall
through holes in the ground...
Price: 10 Yellow Coins
Item Name: Star
Description: Activate a Star for a few seconds of invincibility. While you're
invincible, you will destroy any enemy you touch.
Price: 30 Yellow Coins
Item Name: Thunderbolt
Description: Activate this to destroy every enemy currently on the screen. Some
enemies, however, may not be affected by this.
Price: 30 Yellow Coins
Item Name: Yoshi Egg
Description: This will give you a yoshi egg for this board. The yoshi egg will
act just like Mario (you can use it to collect items and hit
enemies) except that if you lose it you will not lose a life or
change boards.
Price: 20 Yellow Coins
Item Name: Yoshi Egg x2
Description: This is like the Yoshi Egg but can be used twice.
Item Name: Red Yoshi Egg
Description: After you collect all of the red coins in a course, the red switch
will be replaced by a red ? block. Hit this (you must not have an
item) for the Red Yoshi Egg. If you activate this egg, you will
get the combined effects of a Super Mushroom, a Star, and a Yoshi
Egg.
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C. The Goals
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There are a few objectives in this game. The first of these is to collect all
of the Stars. There are 35 in total, and if you can beat Bowser with all of
them you will get a slightly different ending than if you didn't have them all.
Getting them all, however, may take a few hours, so I recommend that you save
and exit (the third menu option) when you're done.
The other main objective is to get points. This is done as in any other pinball
game: hitting things, defeating enemies, and collecting useful items gives you
points. While you can get up to 1.5 million points from doing one thing, you
will more likely get points in the thousands or couple of thousands until you
start doing the bosses. The lowest high score in the score table is 2 million,
but you'll probably take a while until you can get this many. You will probably
find that, as you can only beat bosses once, if you're going for serious points
you will want to start from a new or partial file.
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D. The Enemies
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There are, of course, quite a few enemies in this game, and they all act in
specific ways. I don't have any official names yet, but when I get them I'll
be sure to replace all of the names with the official ones. Name is my name;
Where is the place where these guys can be found; and What is a description.
Name: Goomba
Where: Funfair, Grassy, and Fiery
What: Goombas are mushroom people who've decided to work for Bowser. They
are the weakest type of enemy - they can be killed in only one hit, and
there is no time at which they are not vulnerable. They also do not move
very quickly.
Name: Boo
Where: Funfair and Fiery
What: Boos are ghosts who have the ability to become invisible. They tend to
only do this, however, when they can see Mario. To defeat them, it is
best to go behind them and then hit them in the back, as although they
only take one hit they are protected when invisible.
Name: Stinger
Where: Grassy
What: When you hit the beehives in Grassy, or enter them, you will see these
hostile enemies. Normally they travel around at low speed, at which time
they can be dismissed with one hit when they're near the ground, but
when they see Mario they get angry and attack him. When these guys are
angry, they can push Mario into places you don't want to go, so be
careful.
Name: Skating Guy
Where: Snowy
What: These guys skate around things in Snowy. They come in four colors (red,
yellow, green, and blue), all of which are equally weak. They can be
taken out in one hit, but they move quickly and therefore are not very
accurate targets.
Name: Mr. Blizzard
Where: Snowy
What: This enemy looks like a snowman; this may be because this enemy is a
snowman. Mr. Blizzard likes to stand still and throw snowballs at you,
which is not very nice as it can prevent you from getting to where you
want to go. If you hit one of these with Mario, you'll stun it for a
little while, but you can't destroy it without a Star item.
Name: Cheep-Cheep
Where: Snowy and Fiery
What: This enemy is really easy and is only found underwater. If you hit him,
he'll die, but since these guys float that isn't always easy.
Name: Penguin (?)
Where: Snowy
What: This is a penguin who appears in one place in Snowy. Hit it to knock it
over, then hit it again quickly (before it can get up) to defeat it.
Name: Pokey
Where: Sandy and Fiery
What: Pokeys are walking cactuses endowed with life. They come in two or four
sections, and function thus: hitting one will destroy one section, and
when all are gone the Pokey is finished. These guys are pretty easy to
kill, but take a while.
Name: Condor
Where: Sandy
What: Going through the 2-Star door in Sandy will bring you to a room with
four flying Condors and a small pyramid. Hit Mario over the pyramid to
fling him into the air, where he just might hit a Condor. Condors only
take one hit, but they are disproportionately difficult to kill.
Name: Spiky
Where: Sandy
What: Dropped by Lakitu, Spikies will constantly reemerge. They look like a
small enemy with a red, spiked shell. If you hit one, it will flip over,
at which time you can destroy it by hitting it again, but you will have
to be quick to win as Spikies will continue to appear.
Name: Cobrat
Where: Sandy
What: Cobrats are green snakes that come out of pots. The general idea with
these guys is just to kill a lot of them; they take one hit but can be
hard to defend against when they come in large numbers.
Name: Shy Guy
Where: Sandy
What: Shy Guys, usually hiding behind large stone pillars, sometimes come out
to play and/or taunt Mario. You can destroy them in one hit, but the
constant movement of these guys, along with the obstructive pillars, can
make it difficult to do that.
Name: Fly Guy
Where: Fiery
What: Fly Guys are basically just blue Shy Guys with propellors on their heads
who can fly. These guys are a pain in the neck, but with a one-hit kill
they are not hard to remove when you can find them on the ground.
Name: Koopatrol
Where: Fiery
What: Man, I really hate these guys. They are, in my opinion, the most
annoying and difficult-to-kill enemy in the game. Koopatrols, you see,
are fortified Koopas with spiked armor. When you hit them, although they
will bounce backwards, Mario will not deal any damage. The only way to
kill these guys is to smash them against the wall, and even then, if you
destroy every one they will all regenerate. Koopatrols are majorly
annoying obstacles as well due to the fact that they are large and try
to converge around the flippers, preventing Mario access into the Star
Doors at the top of the boards where they're located.
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III. Collecting the Stars
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In this section, I'm going to list all of the stars (along with my own name for
them) and how to get them. This game isn't really conducive to a walkthrough,
because we all have different abilities and therefore we will all get the stars
in our own order. The stars are, however, usually listed by the amount of Stars
needed to get them, or at least by their difficulty. The Requirements section
lists what you need to have a chance at getting the star.
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A. Funfair
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STAR 1 (Chomp's Revenge)
Requirements: At least one Blue Coin
Walkthrough: Do you see that blue tent over to the right? If you have a Blue
Coin, that tent will open up. What you have to do is shoot Mario in there.
Now, you'll be in one of Toad's shops, except that you buy things with Blue
Coins, not Yellow Coins. Choose the Chomp (it will cost you one Blue Coin) and
you will start a minigame.
In this minigame, you have thirty seconds to try to get rid of all four
Chomps. You must do this by hitting them with either Mario or one of the two
Yoshi Eggs you have. All four Chomps will constantly go forward; hitting them
will make them go backward a little. If they touch the back end of the board,
they will disappear. This isn't easy, so you'll have to bring a lot of coins.
Try not to lose either of the Yoshi Eggs, because they will help you even more
near the end.
STAR 2 (Crossfire)
Requirements: At least two Blue Coins
Walkthrough: Just like in STAR 1, enter the blue tent. For this star, however,
buy the Bullet Bill for two Blue Coins. In the Bullet Bill minigame, you have
thirty seconds to hit thirty Bullet Bills. The Bullet Bills are shot out of
cannons on each side, and travel horizontally through the board. Just try to
keep Mario and the two Yoshi Eggs bouncing around for the whole thirty seconds
and you should win.
STAR 3 (Detonator)
Requirements: At least three Blue Coins
Walkthrough: Return to the tent and choose the Bob-Omb for three Blue Coins.
In this minigame, you will have to destroy ten Bob-Ombs in thirty seconds.
When you hit the blue switch here, one Bob-Omb will appear, as long as you
don't already have four on-screen and you haven't made ten (in total) appear.
For each Bob-Omb, you must hit it (which will make it start flashing) and then
either hit it again or wait about five seconds for it to explode. If all ten
Bob-Ombs appear and explode, you will win.
STAR 4 (Boo's Mansion)
Requirements: 1 Star
Walkthrough: To start, hit your Mario into the house on the left. The door
will be boarded up until you get your first Star. When you enter, you'll be in
a room with four Boos. Kill them by hitting them in the back (see Section IID)
and you will get this star.
STAR 5 (Big Boo's Red Coins)
Requirements: 10 Stars, Big Boo beaten
Walkthrough: After hitting Mario into the house on the left, go through the
10-Star door. If you've already beaten Big Boo, you will see a red switch
here. Hit the switch and you will then have 100 seconds to collect 8 red coins
scattere throughout the level. Two coins are in this room; four coins are in
the room with the four Boos; and two coins are in the entrance room, with the
two Goombas. When you collect the eighth coin, this star will appear in its
place.
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B. Snowy
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STAR 1 (Rainbow)
Requirements: none!
Walkthrough: In the first board, destroy the red Skating Guy by hitting it.
Another one, of a different color, will enter each time you kill one, until
you've dispatched four, at which time you'll get your star.
STAR 2 (Die, Birds!)
Requirements: 1 Star
Walkthrough: From the beginning, go through the 1-Star door. You'll see a
block of ice and some Penguins. Hit one to knock it over, then hit it again to
destroy it; get rid of all four for your complimentary star.
STAR 3 (Die, Fish!)
Requirements: 1 Star
Walkthrough: In the Penguin room, repeatedly hit the ice block until it is
over the cracked hole in the ice, at which point it will fall through. If you
hit it off-center, it will go off to one side, and you'll have to hit it back
in the other direction, but it isn't difficult to get it over the hole. Enter
the hole and you'll find yourself underwater (see Section ID for details);
kill the three Cheep-Cheeps by hitting them for this star.
STAR 4 (Like an Eskimo)
Requirements: Mini Mushroom
Walkthrough: On the first board, you'll see a very small entrance to an igloo
on the upper left. Enter it with a Mini Mushroom and you'll be in a circular
room with a mole and a ? Block. What you have to do is to hit the mole many
times. Each time you hit it, it will move clockwise one space; if you wait too
long between hitting it it will move counterclockwise one space. When you get
it to complete one full revolution, it will yield you its star. This is a
pretty difficult star. Note: do not kill the mole with the Star inside the ?
Block, because the mole will then disappear and you'll have to leave and enter
again.
STAR 5 (The Gauntlet)
Requirements: 3 Stars
Walkthrough: Go up through the 1-Star door and then the 3-Star door. There are
four Mr. Blizzards and a ? Block here. Your goal is to stun all four Mr.
Blizzards at once, which can be done by hitting them. It would really help you
if you had a Yoshi Egg (or a Yoshi Egg x2, or a Red Yoshi Egg), but I've
gotten it without using an Item.
STAR 6 (Slot Machine)
Requirements: 5 Stars
Walkthrough: From the penguin room, enter the 5-Star door. Here are four
Skating Guys, all of different colors. Whenever you defeat one, a new one of a
different color will enter the screen. You have to get them all the same color
if you want your star. This isn't too hard, but it may require some luck.
STAR 7 (The Pufferfish's Puzzle)
Requirements: 1 Star, Cheep-Cheep Pufferfish beaten
Walkthrough: After you beat the boss, go and insert the Star Key into the Star
Lock and return to the boat to find a red switch, which will create eight red
coins to collect when hit. Two are in the boat; two are outside in the water;
two are in the original board; and two are in the penguin room. The ones in
the water are pretty hard to get, but collecting all will get you your star.
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C. Grassy
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STAR 1 (Goomba Family)
Requirements: none!
Walkthrough: Enter Grassy. On this first screen, you'll see three Goombas.
Destroy them to get the easiest star in the game - hitting them once will
get rid of them.
STAR 2 (Buzz Buzz)
Requirements: 1 Star
Walkthrough: First, go through the 1-Star door. You'll see a bouncing beehive.
Hit it to unleash three Stingers; defeat them by hitting them when they're
flying normally and near the ground. You'll get a star for your troubles.
STAR 3 (Bowl Over)
Requirements: 2 Stars
Walkthrough: Go through the 2-Star door to be in a room with three Koopas, a
mole, and a ? Block. To defeat the Koopas, hit them once to knock them over,
then hit them again to win. You can't defeat the mole. This star will come to
you when you kill all three Koopas.
STAR 4 (Mini Me)
Requirements: Mini Mushroom
Walkthrough: For this star you'll need a Mini Mushroom; buy one from Toad when
you see him and then save it for here. Enter any of the three beehives in the
level and you'll be in a circular arena with a ? Block and four Stingers.
Defeat them to get your shining trophy.
STAR 5 (Mushroom Madness)
Requirements: 5 Stars
Walkthrough: Go through the 1-Star door like in Star 2, then go through the
5-Star door at the top. There are five mushrooms and four Koopas here. Be
careful with the mushrooms, as they will bounce you in a seemingly random
direction when you hit them. Get rid of the Koopas to get your star.
STAR 6 (Petey Piranha's Potluck)
Requirements: 1 Star, Petey Piranha beaten
Walkthrough: After you've beaten Petey Piranha and placed the Star Key in the
Star Lock, return to the windmill and hit the red switch. That will make eight
red coins appear throughout the level. Two are in the windmill; two are in the
board outside; two are in the beginning board; and two are through the 2-Star
door. Collect them all for the last star.
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D. Sandy
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STAR 1 (Mini Cacti)
Requirements: none!
Walkthrough: Destroy the two Small Pokeys at the entrance board. They pose no
threat to you; simply hit them twice to win and get your first star here. If
you've already gotten this star, a Lakitu will appear and you will also have
to defeat the single Spiny here to get the Question Mark.
STAR 2 (Poke the Pokeys)
Requirements: 1 Star
Walkthrough: From the beginning of the level, open the 1-Star door and enter.
There are two Large Pokeys here. Hit each of the Pokeys four times to defeat
them and get your star.
STAR 3 (Three Dimensions)
Requirements: 2 Stars
Walkthrough: Enter the 2-Star door on the middle. There are four flying
Condors here, a small pyramid in the middle, and two Sphinxes. Hit one of the
Sphinxes to raise the pyramid a bit; after a while the pyramid will get
smaller. Hit Mario over the pyramid to send him flying into the air, and
hopefully you will hit and defeat one of the Condors. Defeat them all for this
star.
STAR 4 (Lakitu Mischief)
Requirements: 4 Stars
Walkthrough: Enter the 4-Star door and you will see three Spinies and Lakitu
flying around. You have to defeat the Spinies; hit them to knock them over,
then hit them again to defeat them. This would be easy except for the fact
that Lakitu is constantly dropping more Spinies on you. You'll probably want
to save this star for last. You can do it without an item, but I'd recommend
a Star, Lightning Bolt (this will only overturn them, you will have to finish
them off), or Yoshi Egg.
STAR 5 (Keep Them Away)
Requirements: 2 Stars
Walkthrough: Through the 2-Star door, bring the pyramid up to its maximum size
and the door on the bottom will open. Shoot your ball through the door to
enter a room with three switches. If you hit the side switches, holes will
appear; if you hit the middle switch, the holes will disappear and Cobrats
will begin to come out of the four pots on the edges of the board. Defeat 8
Cobrats before they reach the center for the Star; to get the Question Mark
you will have to defeat 12 Cobrats.
STAR 6 (Continuous Replenishment)
Requirements: 2 Stars, Mini Mushroom
Walkthrough: Inside the pyramid, use your Mini Mushroom to fall through the
tiny grate in the center. You'll be in a circular room with a ? Box. Cobrats
will fall from the ceiling so that there are always six; after you've killed
about 25 of them they will stop falling down. Defeat the remaining few and
claim your Star.
STAR 7 (Shy Guy Stealth)
Requirements: 2 Stars
Walkthrough: Inside the pyramid, hit the left switch to make a hole appear.
Fall through that hole and you'll be in a room with two switches and five
pillars. When you hit the left switch (don't hit the right switch, it will
take you to Tutankoopa) five Shy Guys will appear and begin to periodically
run between the pillars. Defeat them all for the Star. Note that when you
can't see them you can't hurt them.
STAR 8 (Shy Guy Dancing)
Requirements: 2 Stars
Walkthrough: Inside the pyramid, hit the right switch and fall through that
right hole, then hit the right switch again. This room has one pillar, and
four Shy Guys will come out and start dancing. Try to destroy them all before
any return to the pillar; if any get back they will replenish each other. If
you do get rid of all four before they return to their hiding place, you'll
get your star.
STAR 9 (Tutankoopa's Treasure)
Requirements: 2 Stars, Tutankoopa beaten
Walkthrough: Inside the pyramid, hit the right switch, go down the hole, and
hit the left switch; or hit the left switch, go down the hole, and hit the
right switch. Either way, you'll be led to Tutankoopa's room. If you've
already beat him, hit the red switch to initiate your customary red coin hunt.
Two are in this room; two are back in the Cobrat room; two are down the left
hole, with the five pillars; and two are down the right hole, with the single
pillar. Collect the last one to have a star appear.
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E. Fiery
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STAR 1 (Careful Now)
Requirements: All 4 bosses beaten
Walkthrough: After you've beaten all four bosses, go to the first board of
Fiery and put the Star Keys in the Star Locks. This will open up a gate at the
top of the level. Enter the gate and you will see five Fly Guys who you have
to defeat. This is reasonably difficult because there is a cannon, possibly
Toad, and three Star Doors (including the garishly huge Bowser door), so try
until you can do it.
STAR 2 (Obstacle City)
Requirements: All 4 bosses beaten
Walkthrough: From the room in Star 1, fall back into the Star Lock room and
you will see three Fly Guys. You know what to do. There is a problem with
this, though: the Star Locks are huge obstacles which will do their best to
prevent you from being able to hit the Fly Guys. They're not very good at
preventing you, but be careful anyway, OK?
STAR 3 (1st Regiment)
Requirements: All 4 bosses beaten, 17 Stars
Walkthrough: From the Star 1 main room, enter the room on the left.
There are 2 Koopatrols here; you have to hit them against the walls to win.
Try to do it early, because once they congregate on your flippers it will be
much more difficult. You'll get a star for winning this battle.
STAR 4 (2nd Regiment)
Requirements: All 4 bosses beaten, 21 Stars
Walkthrough: Instead of entering the left room through the 17-Star door, enter
the right room through the 21-Star door. This star is more difficult because
there are three Koopatrols and a hole in the ground, but it shouldn't be a
problem to you by now.
STAR 5 (Petey Piranha Again)
Requirements: All 4 bosses beaten, 19 Stars
Walkthrough: Enter the left room, then enter the left room again through the
19-Star door to face 6 Goombas and then Petey Piranha again. He isn't any more
difficult than the previous verion, but beating him again will net you one
million points (wow...) and a nice Star.
STAR 6 (Big Boo Two)
Requirements: All 4 bosses beaten, 25 Stars
Walkthrough: Enter the left room, then enter the right room through the
25-Star door. Fight the four Boos here, then the Big Boo, for another million
and another star.
STAR 7 (Pufferfish Part 2)
Requirements: All 4 bosses beaten, 21 Stars
Walkthrough: Enter the right 21-Star door, then fall through the hole in the
upper middle of the screen. You'll face six Cheep-Cheeps and then the
Pufferfish himself, who this time starts with two small spiked Cheep-Cheeps
but otherwise isn't harder, for your large reward.
STAR 8 (Tutankoopa Twice)
Requirements: All 4 bosses beaten, 23 Stars
Walkthrough: Enter the 21-Star door, then go in the 23-Star door on the left.
Inside, you will fight four Pokeys of the tall variety (hit each four times)
before you fight Tutankoopa again. This time, I think he's a little faster,
but I could be wrong. Anyway, defeat him for your (possibly) last star!
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IV. Beating the Bosses
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You can only begin to get stars in Fiery when you've beaten the first four
bosses. Each of these bosses takes three hits, each hit giving you 10,000
points and the final one giving you 500,000 points, the Star Key for that
world, a circle of coins, and two ? Blocks. You must take the Star Key and put
it into the corresponding Star Lock in the first board of Fiery, which will
open up the Red Coin switch, and if you do this for each boss you'll unlock the
other boards of Fiery.
After you get enough stars, you can go through the Star Doors in Fiery and
fight other versions of these bosses. The bosses aren't any more difficult, but
they will give you 100,000 points for hitting them and 1,000,000 points for
defeating them now.
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A. The Big Boo
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To get to this boss, you'll need ten Stars, so you probably won't be doing this
one first. From the beginning screen in Funfair, go into the house, then go
through the 10-Star door, which will take you to The Big Boo's mansion (and
boss arena).
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