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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Mario Kart Super Circuit - Strategy Guide (Page 03)

Mario Kart Super Circuit - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Mario Kart Super Circuit - Strategy Guide (Page 03).

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Cheep-Cheep Island
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Named after the giant fish that swims in the waters of this peaceful island,
Cheep-Cheep is quite a nice track.
It's quite easy to end up in the deep water that surrounds most of the island
if you're not careful, as the slippery track, along with the sometimes sharp
turns are designed to put you in the drink, if not navigated preperly.

Overall however, Cheep-Cheep Island is easy.
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Sunset Wilds
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Oh my....
The first time I played Sunset Wilds I was too busy listening to the start of
the music to actually concentrate on racing. As soon as I heard it, Back to
the Future III popped into my mind.
Enough on the music though.
Sunset wilds itslef is a great track. Set through three stages of sunset (the
sunset progressed each lap you complete), the track looks great.
Sunset Wilds is set in the wilds west, out in desert area.
You can see beautiful rock formations in the distance, and so on.

The track is slippery, as you are racing on dirt. There is one section with a
huge line of boost pads, which will give you an insane kick of speed, but
you'll have to watch out for the Shy Guy teepees, which, if driven into will
end up loosing you quite a few coins, and a bit of time as well.

Sunset wilds is one of my favourite track in the game, and provides a good
challenge.



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STAR CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Snow Land
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Snow Land is probably the most slippery track in the game. You race on a
track of ice, with thick snow lining the outside of the track.
Come off the track and into the snow and you'll slow down quite a lot.

There are also huge puddles along parts of the track, which are so deep your
entire kart can become submerged in them.

Snow Land is fairly difficult, and until you know the track well, I'm sure you
will have some difficulty with it.

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Ribbon Road
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Question: How high was the track designer when they thought of ribbon road?

Answer: Way too high.

Ribbon Road is a real case of O_O

The track is lined with giftwrapped boxes, and the actual track itself is made
of red ribbon.
What's so special about this ribbon is the fact that it is super grippy.
This means you'll be able to take sharp turns with ease.

Ribbon road quite an easy track.... escpecially with the sticky track, not
the mention the insane shortcut.

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Yoshi Desert
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Set in the Yoshi version of Egypt, Yoshi Desert is how one would expect it to
be.
There are huge pyramids in the distance, as well as a Yoshi sphinx :P

You race on sand, and as you can figure out, it is more slippery than most
tracks.
If you happen to come off the track, you'll need to watch out for the quicksand
whirlpools...

Yoshi Desert isn't all that hard, as by this stage in the game you should
probably have gotten the hang of powersliding on slippery surfaces anyway.

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Bowser Castle 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Bowser Castle 3 has quite a number of thwomps, as well as it's fair share of
90 degree turns.

Again, nothing all that hard once you know the track...



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SPECIAL CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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Lakeside Park
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Slippery track + lots of turns, big, small, tight and sharp. Lakeside park
will take a bit of practice before you are winning races consistantly
(especially on 150cc), and so it should. The final normal cup in the game
shouldn't be easy at all.

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Broken Pier
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are plenty of places to fall of the track that is broken pier. Though as
is the case with most track, once you've driven through it a few times, and
got to know the layout of the track, you shouldn't have too hard of a time
winning races consistantly.
There are a lot of boos that linger around the place, and every so often one
of them might hover above you, and slow you down.

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Bowser Castle 4
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The final Bowser Caslte in the GBA exclusive cups, Bowser Castle 4 is no
pushover.
There are tight, thin turns, lots of areas where you can, at any moment end up
in the toasty warm lava, as well as obstacles.
But as always, with practice this track will seem easier, and easier.

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Rainbow Road
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I was expecting a Rainbow Road track, and tahnkfully I got what I wanted.
Complete with transperent track, and victory-ish music, Rainbow Road is the
final race, in the final cup in the GBA exclusive races.
The track is reasonably easy, providing you don't choke too much going around
some of the tighter corners.

Rainbow Road also leaves you open to quite a few, large shortcuts if you use
your head (or this FAQ :P).

Enjoy your last GBA race... and make the best of it.


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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
(11)
                             EXTRA TRACKS

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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MUSHROOM CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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Mario Circuit 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This track is so easy it hurts...but I suppose, it's just the "intro track"
to the snes tracks, so that can be justified I guess :P
Apart from a sever lack of anything past very basic turns, and no obstackles
to get in your way, and the fact that the track itself is rather wide, this
very short track is extremely easy and shouldn't be any trouble for you at
all.

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Donut Plains 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Good, fun riverside racing.
There are some nice turns on this track. You will notice that the track itself
is actually dirt, which will take away a good chunk of your grip.
You'll need to know how to take big, slippery turns if you want to be
sucessful on Donut Plains 1.
It's a pity that the only bridge in the level has wall on it's sides, so you
can't fall into the water, but this is still an early track in the scheme of
things.

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Ghost Valley 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Another faily straigh forward track, that is pretty easy.
All turns are 90 degrees, and have walls to stop you falling off the edge of
the wooden pier you are on, and into the cold water below.
There is a tiny jump over a gap in the track at one point, but with a jump
before it, you should have no trouble. Easy stuff.

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Bowser Castle 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Again, this is an easy, easy track.
All turns are 90 degrees, and the entire track has walls that stop you from
going off course and falling into the toasty warm :P lava.
Of course there is the risk of falling into the lava if you manage to jump
over on of the jumps before a gap in the track (with lava below). But in all
honsety, that isn't very likely to happen.




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FLOWER CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Mario Circuit 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mario Circuit 2 is thankfully a bit more difficult than the first Mario
Circuit.
There are some snaking twists and turns in the track, and a crossed over
section of track that you'll get to jump over.
If you can stick to the track through the turns, and not end up on the sand
too much then you'll be fine.

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Choco Island 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I'm not too fond of the Choco Island tracks..though the first Choco Island
track isn't tooooooo bad.
The track is made up slippery dirt (well, chocolate actually), and if you
happen to skid off the road you'll be greeted by some very slow, boggy dark
chocolate. This track isn't all that hard, but it can be easy to stuff up and
skid off the track if you're not careful.

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Ghost Valley 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the second ghost valley track, and is still reasonably easy. Most of
the corners have walls, and the few that don't aren't likely to cause you too
much frustration.
There are one or two holes that come in from the side of the track which
you'll have to aviod falling into, but besides that, this track is pretty
simple.

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Donut Plains 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
As expected, Donut Plains 2 progresses in difficulty over the first Donut
Plains track.
Sticking to the slippery track can be a pain at times, if you're not careful,
because you'll have to take each turn with skill.
I wouldn't say this track is quite hard, but it's certainly not a cinch.



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LIGHTNING CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Bowser Castle 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This isn't exactly easy, or hard.
There are a quite a few small jumps over lava, and some tight turns, but
winning on this track isn't difficult.
As long as you can navigate the turns (with the assistance of powerslide
turns) you'll have everything under control.

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Mario Circuit 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I'd have to say this track is of about average difficulty.
There are heaps of twists, turns and bends in Mario Circuit 3, and straights
are a rarity.
As long as you have your powersliding down pat, then you should be fine.
As is the case with all of the Mario Circuits, there is sand on the outside of
the track, so if you come off the road, expect to pay the consequences.

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Koopa Beach 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This course is made up mostly of a series of relatively thin islands, and one
wide island with water lillys dividing the path into two. With shallow waters
inbetween the gaps in islands, and deep water if you stray a little off course
to the left or right.
The cours eitself is both short, and easy. I doubt you'll run into any
problems on Koopa Beach 1.
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Choco Island 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This track will give a lot of peolpe some degree of trouble.
With choco island 2 returns the slippery track, and the dark chocolate that
lies around the outside of the track, which will slow you done a hell of a lot
of you slip out onto it.
The thing that makes Choco Island 2 as difficult as it is, is the slippery
track, and the stuff around the outside which will slow you right down if you
drive on it. There is one area in the track with a tight turn that leads into
a very thin area of the track. It is VERY easy to slid off the road here, and
as a result slow down a lot.
With a bit of practice Chocho Island 2 will seem a lot easier, but will still
be a pain in the arse.



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STAR CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Vanilla Lake 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Despite the fact that you're racing on ice, Vanilla Lake 1 is fairly simple.
Vanilla Lake 1 is a faily short, and basic track. It's pretty much a circular
square.... *cough*
Yes the track is slippery because it's ice, and yes, if you run into the snow
on the outside of the track (and in some cases on small parts of the track)
you will slow down, but staying on the track actually isn't all that hard.
There are little square blocks of ice in patches on the track as well, and if
you run into the they stop you, but break, so next time they won't be there.
Of course you _can_ navigate through them without touching a single one.
Vanilla Lake 1 is a nice, easy into to the Star Cup.

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Bowser Castle 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You shouldn't have too much difficulty with Bowser Caslte 3 once you know
where all of the 'difficult at first' turns are, and how to navigate them.
There are plenty of 90 degree turns, and lots of lava jumping, but overall the
track shouldn't prove to be anything more than average in difficulty.

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Mario Circuit 4
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is more like it. Not too hard, but a very good challenge.
There are loads of big, but sharp turns, as well as some thin spots in the
track.
You'll probably have to run through Mario Circuit a few times before you know
how to navigate all of the turns flawlessly, and avoid coming off into the
sand.
This is my kind of track, difficulty wise at least.

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Donut Plains 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
What's the deal with the mileading name anyway? There aren't any donuts in
sight.... unless you count the spin turns.
There are a nice lot of big turns to be had on the slippery dirt track, some
of which lead out onto bridges which have no walls to stop you falling into
the water (yay!). The two turn that lead out onto the bridges are the hardest
on the track, as it's very easy to end up in the drink.
As always, with practice, the difficulty of this track will be considerably
reduced, but that won't stop you from screwing up occasionaly ;)



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SPECIAL CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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Koopa Beach 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Once you know your way around Koopa Bach 2, you'll find it to be pretty
straight forward.
For the most part, you race around an island, with water out to your right,
and water lillys to your left.
At one stage you race out across an area of shallow water, with pools of deep
water dotting the area. If you know what you're doing, avioding these deep
areas of water will be easy however.

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Ghost Valley 3
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is my worst track in the entire game. I seem to have a *lot* of trouble
with it.
There are lots of turns in the track, most of which don't have rails to stop
you from sliding off the edge of the peir you race on.
As well as the tricky turns, there are loads of big holes in the track, which
are ALWAYS right in your path. Hell, there are even jumps that lead straight
into them.
This, at least for me is _the_ track that makes Special Cup (150cc) so hard.
Even with loads of practice, I still have a hard time with this. And don't
even get me started on being bumped off the track, or into a hole by another
racer.


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Vanilla Lake 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Vanilla Lake 2 is certianly more difficult than the first, but is by no means
hard.
You still race on slippery ice, there is still thick snow on the outside of
the tracks, there are still the blocks of ice clustered together around the
track, but one thing you'll notcie more is that you race around a giant icy
cold lake, which has many star shaped corners, which you can risk jumping over
for extra time, but if you fall in you'll have a cold time.
Overall Vanilla Lake 2 isn't terribly difficult.

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Rainbow Road
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The final track in the game. Rainbow road can be intimidating at first, as the
entire track has no safety rails on the outside of it, so one false move and
you're floating out in space. But it really isn't all that hard.
All turns are 90 degrees, and reasonably wide. There is one split in the track
which has a hole in the middle of it, but other than that it's smooth sailing
(or should that be karting) all the way.
Very "interesting" music too.....





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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
(12)
                                 RANKINGS

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There is some degree of how exactly the rankings in Mario Kart: Super Circuit
work, and how exactly you can achieve each of them.
I'll try to help you understand how they work, and how easy/hard it it to
achieve each of them.

______________________________________________________________________________
How to get higher rankings
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Basically to get ranking you need to follow a few little things carefully.
 _
(_) You will need to have consistantly good (low time) laps and overall race times
for each of the 4 races in each cup.
 _
(_) You will have to avoid using the "Try Again" option on the pause menu.
 _
(_) You will need to collect as many coins as you can, in order to get fast
    lap and race times.

Simple..
______________________________________________________________________________
Descriptions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
_
E - E is the worst rank you can possibly get. No matter if you were this close
Ż   *makes tiny gap between two fingers on one of his hands* to getting a D
    or no bloody where near it. If you finish a cup, the worst you can
    possibly get is an E.
_
D - A D is pretty bad. It reminds me of most of the grades I get in school >:P
Ż   D obviously is higher than an E, but you really shouldn't be proud of
    getting a D, and infact I'd be ashamed if I were you! :P
_
C - C is still a faily poor rank to get. With little real effort, and not tooo
Ż   many terrible lap times, you should be able to get a C.
_
B - Still nothing to gloat about, a B does however require a little skill to
Ż   be awarded. You can stil have faily average lap and race times and walk
    away with a B.
_
A - When you're still new to MK:SC, I suppose an A can be difficult to achieve.
Ż   But as long as you have decent lap and race times, you'll probably be able
    to pick up an A ranking with relative ease.
_
* - Now we're talking. Of course, getting an * is not what I'd call hard. But
Ż   it certainly isn't easy either. You'll need good lap and race times, and
    by this stage, you'll probably want to be getting really good at the game
    if you're looking to get a * ranking.
__
** - This is where things start to get hard. To get a ** ranking, you'll need
ŻŻ   great and consistant lap and race times. ** might seem impossible at
     first, but let me tell you that eventually getting them won't be all
     too hard. It's not going to be easy, don't get me wrong, but with skill,
     and a tiny bit of luck you shouldn't find it impossible to get a **
     ranking.
___
*** - The ultimate goal. The pinnacle of Mario Kart perfection. You will be
ŻŻŻ   spending months and months hard at work if you want *** rankings on
      every level in the game.
      You'll need near perfect lap and race times, and a hell of a lot of
      skill.



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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
(13)
                                SHORTCUTS

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 .--------------------------------------------------------------------------.
 |If you find/know a shortcut that isn't listed in the FAQ, email a specific|
 |description of the shorcut, (and don't forget to give the track name) to  |
 |Jarred: jarredmilde@hotmail.com                                           |
 '--------------------------------------------------------------------------'


What kind of racing game would be complete without it's share of shoutcuts?
Certainly not Mario Kart: Super Circuit at least.

Some shotcuts may involve you going offroad, others good thinking and others
the use of a mushroom.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Super Circuit Tracks
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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MUSHROOM CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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Peach Circuit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I haven't found any shortcuts on Peach Circuit, and I am sure that there
aren't any.
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Shy Guy Beach
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Only one shortcut on Shy Guy Beach, and it will only save you a couple of
seconds.

Method: From the start of the race, drive forward, and when you're coming to
        the end of the second island, turn left (just after the two coconut
        trees), and jump out onto the small, round island in the water here,
        then jump off at the end of it, and head forward.

        This shortcut works best if you use a mushroom, and avoid driving in
        the water as much as possible (use a mushroom just as you go out to
        the island, jump before you hit the water, then jump again as you come
        to the end of the small island.

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Riverside Park
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two shortcuts in Riverside Park. The first (providing you don't
screw up) will save you a few seconds more than the second.

Shortcut #1 Method: From the start of the race, head around the first corner.
                    Keep heading forward until you come to the start of the
                    second turn (it turns off to the left). Now look forward
                    (towards the water), you should be able to see a narrow
                    wooden bridge pointing out into the water. With a closer
                    examination you'll see that there are 7 brown tiles
                    floating out in the water, and over the other side is
                    another part of a bridge.

                    Line yourself up with the bridge, and use a mushroom as
                    you are on the bridge. Hit jump and hopefully you'll jump
                    the tiles and land on the bridge on the other side.

                    Don't worry if you don't quite land on the bridge over the
                    other side, because you can still drive onto it and have
                    still saved some time.


Shortcut #2 Method: After going over the jump which takes you over water,
                    drive forward, as you come to the start of the turn (that
                    goes right) head forward, and to the right just a little.
                    Facing the water you should be able to see a line of
                    shallow water which will allow you to drive over it, and
                    skip the next turn.

                    This will save you a few seconds, and is VERY easy to do.

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Bowser Castle 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

There are no real shorcuts on Bowser Castle 1, this I am sure of.
However, you can save the tiniest amount of time, by jumping over the jumps
that go over the lava, (so you don't actually touch the jump) as touching
and jump will slow you down a tiny bit. *says touch and jump one more time*



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FLOWER CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Mario Circuit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Only one shortcut on Mario Circuit, and it isn't a very big one at that.

Method: Just as you are approaching the final straight in the track you'll see
        a very thin bit of track spiltting off to your right. If you follow it
        you'll see a boost pad, which will give you a nice little speed boost.

        Providing you manage to stick to the very hin track, this shortcut can
        save you a few 100ths of a second :P

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Boo Lake
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two shortcuts on Boo Lake, both are fairly minor however.

Shortcut #1 Method: When you come to the area in the track where there is a
                    large, square hole in the track, and the track splits in
                    two are goes around either side of it, you can save a very
                    small amount of time by using a mushroom as you approach
                    the hole, hitting the jump at the start of the hole and
                    turning left a little as you go over the jump, as you will
                    land on the left turn, thus skipping the tiniest amount of
                    track.


Shortcut #2 Method: As you come to the end of the straight section of track
                    with the four boos (holding candles), instead of heading
                    right around the hole in the track, head left, and go
                    across the thin wooden bridge. This will save you taking
                    the turn here.

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Cheese Land
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There are two shortcuts in cheese land, and both follow the same idea.


Shortcut #1 Method: As you come to the first jump in the track (where you jump
                    over a section of the track) use a mushroom just before
                    you hit the turbo pads and jump  and turn right as you are
                    in the air. This will allow you to skip part of the turn
                    here.


Shortcut #2 Method: As you come to the second jump across track, again use a
                    mushroom just before you hit the boost strip and jump, and
                    as you are in the air, turn sharply to the left. This
                    will allow you to skip almost all, if not all of the turn
                    here.
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Bowser Castle 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
There isn't a single shortcut I can find on BOwser Castle 2. And I doubt I'm
going to find any either.


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LIGHTNING CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Luigi Circuit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Only on shortcut in Luigi Circuit, and it lets you bypass one turn.

Method: Make your way through the track, and as you are driving up the long
        straight before the second last turn (see your map if you need too ;)
        you will find that there is a small gap in the wall straight ahead of
        you (before you go right to take the turn). Just drive through
        carefully and you'll have skipped on small turn.

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Sky Garden
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Damn! Three BIG time saving shortcuts in the one track.


Shortcut #1 Method: After jumping the gap in the track (towards the start of
                    the track), instead of taking the turn to your right,
                    head straight ahead, use a mushroom right as you hit the
                    edge of the cloud, jump and turn left a little. You will
                    be able to jump over and land on the next section of
                    track, skipping a fairly large turn.


Shortcut #2 Method: At one of the turns in the track, there is a little jump
                    on the inside parts of the turn. As you approach it, use
                    a mushroom, aim directly ahead and as you go over the jump
                    turn slightly to your left, and you should land on the
                    track ahead of you. This will save nice a chunk of time.



Shortcut #3 Method: As you come to the final turn of the track, on the inside
                    of the turn (to your left) you will see a cloud floating,
                    which is bridging the gap between the turn. Jump onces to
                    land on the cloud, and again to land back on the other
                    side of the track.

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Cheep-Cheep Island
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Just the one shotcut on Cheep-Cheep Island, and it can be pretty difficult
to pull off as well.

Method: Cross the first two bridges, and on the thrid island to your left, out
        across the water is a tiny gap in the wall. You'll have to boost out
        towards the wall first time so you know exactly where the gap in the
        wall is.
        Anyway, getting back to where we were...
        On the third island, once you know where the gap is, aim for it, use a
        mushroom to boost out, and jump as you boost. Hopefully you'll be able
        to both skim across the water, AND find the gap in the wall.
        Once through the gap, follow the thin area of sand to your left, on
        the outside of this green island until you come to the area where the
        rainbow wall end. Here, boost out past the end of the wall, onto the
        water, and skim across and turn to your right, and back onto land.
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Sunset Wilds
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
One shortcut is found in Sunset Wilds, and it will allow you to skip a corner.

Method: When you come to the end of the area with the Shy Guy teepees, and
        boost pads, look to your right and you will see a jump that will
        allow you to fly over the rainbow wall, thus bypassing the turn.



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STAR CUP

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


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Snow Land
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Two shortcuts this time, the second is much more of a "real" shortcut than the
first.

Shortcut #1 Method:  You will come to a right turn, at which point, to your
                     left you'll see two frozen, dark blue puddles. Drive
                     inbetween them, and you will be able to drive along a
                     straight of ice (which won't slow you down at all).
                     This will save you a tiny bit of time.


Shortcut #2 Method:  After the first three turns (rght, left right) you'll be
                     at about the top of the on screen map. Instead of turning
                     right and going around the corner, go straight ahead.
                     Here, you'll se a gap in the rainbow wall. Go through the
                     gap, along the dark blue track, and turn right when you
                     have to. You'll see a line of about 5 or so boost pads,
                     right infront of each other.
                     You know what to do.

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