Mario Kart Super Circuit - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario Kart Super Circuit - Strategy Guide (Page 02).
A - This shows how many coins you have collected so far, in the current race
you are in.
B - This shows what lap you are on, and how many total laps the race goes for.
C - This will show you if you have a weapon "in stock" so to speak.
D - This shows your current total time for the race, in
Minutes'Seconds''Milliseconds format.
E - This is an image of the racer who is in 1st place.
F - This is an image of the racer who is in 2nd place.
G - This is an image of the player who is in 3rd place.
H - This is an image of the player who is in 4th place.
I - This shows your current position, in the race.
J - This is a map of the track you are currently racing on.
You are shown as a flashing white/pink dot, the other racers as red dots.
When a racer has finished the race, they change to a black dot.
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Powersliding
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mastering the powerslide is an almost essential skill to have, if you want to
have any chance at getting gold trophies on all of the 150cc cups.
How to perform: When approaching a corner, move to the inside of it. As the
corner starts to bend, tap the Right shoulder button, and the
direction the corner turns (left for left, right for right).
You will skid around the corner very nicely, and go from the
inside of the corner, towards the outside, but hopefully
you'll remain on the road.
Sometimes (on the sharper turns) you can get a speed boost at
the end of the turn, as long as you didn't let off the gas too
much, or hit the brakes during the turn.
Map:
-------------
---- ----
/-- --\
// ********* \\
// ******* ****** \\
// **** ** \\
/ *** JUMP+R \
/ ** ---------- ** \
/ * -- -- ** \
/ ** // \\ * \
/ * // \\ ** \
/ ** / \ * \
| * / \ ** |
| Let Go / \ ** |
| of R / \ * |
| * | | * |
| ** | | * |
| ** |* |
/- | |** |
/ / | * |
// // | * |
/ // | * |
/ / | * |
/ / | * |
/ | |
// | |
// | |
/ | |
// | |
/-/ | |
//
/
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Coins
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You'll find coins, specially placed in small, or large groups around every
single track in the game.
Coins have two pusposes. The first, and least important, is the fact that if
you are run into with 0 coins, you WILL spin out. So picking up coins creates
a buffer against being rammed, and spun out that way.
The second, and more important purpose of collecting coins, is that the more
coins you collect, the faster you will race, which really pays off in the
scheme of things.
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Drifting
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This is a great way to overtake karts that are reasonably close infront of
you.
All you have to do, when another racer is infront of you, is line your kart up
dirrctly behind theirs, and after 1 or 2 seconds, your kart will get a slight
boost of speed, which will enable you to pull out to one side and overtake the
racer who was ahead of you.
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(8)
CHARACTERS
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LightWeights
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_____
Peach
ŻŻŻŻŻ
.-----------------.
| Speed: ***** |
| |
| Weight: * |
| |
'-----------------'
Nintendo Description: "Princess Peach is one of the speediest drivers on
the Super Circuit, but she has to be careful to
avoid contact with other karts. Once small bump
and she can be knocked off the track."
Pyro says: Peach is my number one choice of racers, in terms
of who is "best" to race with for me.
Peach is light, and very fast and she has great
handling.
Peach can get pushed around a bit, but she isn't
as easily bullied as Toad.
For a beginner, and even an expert, Peach is a
great character to race with.
Jarred says: When the Princess isn't being held captive by Bowser
she must practise her go kart driving. This time
around she is quite good driver having some of the
best acceleration and sharpest handling in the game.
But being the petit princess she is, she gets pushed
around quite a bit by the other racers. Being light
in weight has its advantages though, like not loosing
too much speed going of the track.
____
Toad
ŻŻŻŻ
.-----------------.
| Speed: ***** |
| |
| Weight: * |
| |
'-----------------'
Nintendo Description: "Toad is a speed demon, but his small size makes
him vunerable to Bowser and DK's bullying ways.
Try not to bump into other drivers while
controlling the fun guy."
Pyro says: Toad is also very fast, and handles very well. The
problem however, is that being so damn small, he
is pushed around very easily (see: knocked off the
track when just about anyone touches him).
I don't recommend toad, especially in the later
difficulty classes, as there is a lot of ramming
and the last thing you want is to be pushed around
like a feather on wheels.
Jarred says: Toad is my favourite lightweight. His top-notch
acceleration gives you a nice start off the
starting line and a quick boost back into the race
just incase you sink or a fall off the edge of the
course. The little guy also has great handling to
take care of those tight turns. So you say, "This
guy sounds great! What more could you want?" Just
a bit more fat I'm afraid. This guy gets knocked
around the track quite easily. So watchout for the
likes of Bowser and the other heavies if you
decide to use him.
_____
Yoshi
ŻŻŻŻŻ
.-----------------.
| Speed: **** |
| |
| Weight: ** |
| |
'-----------------'
Nintendo Description: "Yoshi is a bit heavier than Toad and Peach, but
slightly slower as well. If you're willing to
sacrifice a little speed for increased stability,
give the dino a go."
Pyro says: I was really hoping Yoshi would be the way peach
is (but not knocked around quite so easily).
Unfortunately, yoshi handles worse than peach and
toad, and is slower as well.
Yoshi always seems to be my character of choice in
Mario games, and usually seems to be the best for
me as well. This time though, good old Yoshi
doesn't quite cut it.
Jarred says: Everybody's favourite green dinosaur is back. He is
a bit slower than the other lightweights and his
handling is a bit looser due to him being a bit
heavier. Still, if you don't want to bumped around
like Peach and Toad do against the heavier racers
but still want to have that lightweights touch to it,
then give Yoshi a whirl.
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MiddleWeights
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_____
Mario
ŻŻŻŻŻ
.-----------------.
| Speed: *** |
| |
| Weight: *** |
| |
'-----------------'
Nintendo Description: "Mario is a well-balanced driver with equal Speed
and Weight attributes. He's a great choice for
beginning drivers looking to get a feel for the
road."
Pyro says: Mario will probably the first character a lot of
people who play MK:SC choose.
Mario is well rounded. He is not as fast as any of
the lightweihts, nor does he handle as well.
Personally, I can't see too much point in using
Mario, unless you don't want to be pushed around
as much as the lightweights, but want better
handling, and acceleration than the heavyweights.
Jarred says: He's rescued Princess's, partyed, smashed a few
fellow Nintendo characters, and even plays both
golf and tennis. But most importantly (in this
game anyway), he can drive a go kart. Quite well
too. His speed and handling are balanced and
average. People who are new to Mario Kart might
want to choose Mario because he isn't slow in
acceleration like the heavyweights and he isn't
knocked around the track like a lightweight.
_____
Luigi
ŻŻŻŻŻ
.-----------------.
| Speed: *** |
| |
| Weight: *** |
| |
'-----------------'
Nintendo Description: "Like his brother, Luigi is a well-rounded driver.
He has average speed and weight, which makes his
kart very easy to keep under control."
Pyro says: Luigi is slimmer than his brother, and this is
reflected in the way he drives. Luigi handles a
bit better than Mario, and he has a bit more
speed, but he is also pushed around a bit easier
than Mario.
Jarred says: He's rescued Princess's, partyed, smashed a few
fellow Nintendo characters, done some ghost
busting and even plays both golf and tennis. But
most importantly (in this game anyway), he can
drive a go kart. WAIT A MINUTE! That looked a bit
familiar. As you can tell, Luigi is like his
brother, Mario, and just like Mario, his stats
are fairly even. His turning seems to be better
than Mario's but gets bumped around more.
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HeavyWeights
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___________
Donkey Kong
ŻŻŻŻŻŻŻŻŻŻŻ
.-----------------.
| Speed: ** |
| |
| Weight: **** |
| |
'-----------------'
Nintendo Description: "Adventurer, rapper and master driver. Is there
anything that Donkey Kong can't do? DK is heavy
enough to avoid being pushed around, but he still
has decent speed."
Pyro says: Ah, Donkey Kong. Everybody loves Donkey Kong.
Right?
Just by looking at DK it is very obvious that he's
one big and heavy ape. Nobody pushes DK around.
DK handles fairly slippery, and I certainly don't
recommend him for the beginner. While his top
speed is nice, he takes a fair while to get going,
and it takes a skilled player to be able to keep
him on the road.
If you're sick of being pushed around, and are
getting to be quite good at MK:SC then DK might
just be your ape. Not for beginners!
Jarred says: Donkey Kong, king of the swing, is back for more
racing with Mario and the gang. Like the previous
times, Donkey Kong handling isn't very sharp but
he has the best for a heaveyweight.
Also it takes him abit longer to get started, but
once he gets going he can certainly drive fast!
DK is a fairly heavy guy (most gorillas are you
know) so he can't knocked around much.
My favourite heavyweight.
_____
Wario
ŻŻŻŻŻ
.-----------------.
| Speed: ** |
| |
| Weight: **** |
| |
'-----------------'
Nintendo Description: "The most obnoxious driver on the Circuit, Wario
is always happy to guffaw at other drivers as they
eat his dust. He has great speed once he gets
going and -obviously - ample weight to stay
ontrack."
Pyro says: The FAT, evil brother of Mario and Luigi. Wario
handles fairly similar to DK (low acceleration,
relatively poor handling, and a decent top speed).
Again, I don't recommend Wario, at least not for
the novice gamer.
If however you have a craving to race as an evil
character, it's a choice between Wario and Bowser.
Jarred says: The imfamous Wario is described as "True heavy
power", and he sure is. His handling isn't as
good as Donkey Kong's and he has a poor acceleration,
but has a very nice top speed. Try not to steer
this guy off the track much, he looses alot of speed.
______
Bowser
ŻŻŻŻŻŻ
.-----------------.
| Speed: * |
| |
| Weight: ***** |
| |
'-----------------'
Nintendo Description: "With road rage pumping through his veins, Bowser
is the biggest brute on the track. It's
impossible to push him around, but his weighty
shell makes his acceleration suffer.
Pyro says: It would take a damn earthquake to move the
long-time nemesis of Mario, Bowser.
Bowser, is fat, heavy and sloooooooooooow.
Every track seems like you're karting on ice when
you're driving with bowser. Sticking to the track
can be a painful task.
Of course he's not all bad (no pun intended ;).
In Time Trail mode, as long as you are a great
driver, Bowser can be a good idea to use, as his
top speed (if you can ever get to it) is pretty
high.
Jarred says: Bowser is the biggest, baddest racer on the
circuit. There is nobody faster than him. The sad
thing is that it can be a bit tricky reaching this
top speed. His acceleration and handling is quite
poor.
Too make things worse for the big fella is his
weight. Sure, know body can knock him around but
once those tires are off the track, they will want
to sink straight into the grass and sand.
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(9)
ITEMS
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Green Shell
ŻŻŻŻŻŻŻŻŻŻŻ
Description: Green shells are your classic projectile weapon.
The direction you shoot them is the direction they
go.
If a shell misses someone, it will continue bouncing
around the place until it does hit someone.
You can hold shells behind your kart to make a shield
against attack from behind.
If you hold down on the d-pad when you shoot a single
green shell it will fire directly behind you, instead
of going forward.
___________________
Triple Green Shells
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Description: When you hit fire after picking up the triple green
shells they will begin rotating around your vehicle,
creating a rotating shield which, 9 times out of 10
will protect from from attacks from all directions.
Triple green shells are fired one at a time, and
cannot be fired backwards.
_________
Red Shell
ŻŻŻŻŻŻŻŻŻ
Description: Red shels are Mario Kart's equivalent of a homing
missile.
When fired in the general direction of another racer,
the red shell will trace their vehicle and always hit
them from behind.
You can hold single red shells behind you, to act
like a shield, just like green shells.
If you hold down on the d-pad and fire a red shell it
will remain exactly where you fired it, and will home
in on the next racer to approach it.
_________________
Triple Red Shells
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Description: When you hit fire after picking up the triple red
shells, just like the triple green shells, they will
begin rotating around your vehicle, creating a
rotating shield which, 9 times out of 10 will protect
from from attacks from all directions.
Triple red shells are fired one at a time, and
cannot be fired while holding down to make them
remain where you shot them until a racer comes past.
They act just like single red shells, and chase after
whoever you aimed them at.
_________________
Blue Spiked Shell
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Description: Most of the time, you'll only ever find this sucker
when you are in, or very close to last place, and
even then it is a rarity.
Of course, there is a reason it is so rare, see, when
you fire the spiked blue shell (also known as Spiny
Shell), it homes in on the racer who is in 1st
position, but not only does it attack them, but it
crashes into every kart along its way.
Of course, you can hold fire, and the blue spiked
shell will remain behind your kart, just like a red
or green shell, or a banana would, and anyone who
crashes into it will spin out, and the good thing
is that as well as providing a shield, and a weapon,
it will remain behind you, no matter how many times
karts, or weapons hit it.
If you hold down and fire the blue spiked shell, it
will remain where you left it behind your kart, and
when the player in first place comes past it next,
just like the red shell's secondary mode, it will
chase after them. Personally, I think using the
normal method is more favourable, because it hits
everyone ahead of you, rather than just the person in
1st place.
____
Star
ŻŻŻŻ
Description: Probably one of the more useful items to get.
The star gives you temporary invincibility, it also
increases your speed, and if anyone else touches you
while you're using a star, they will spin out just as
if you shot a shell at them.
The further back in the pack you are, the more likely
you are to get a star.
______
Banana
ŻŻŻŻŻŻ
Description: What weapon based racing game would be complete with
the good old equivalent of an oil slick?
Just hitting the fire button when you've got a banana
will cause it to drop on the ground behind you, and
the next racer to ride over it will skid, and spin
out.
The secondary mode of fire for the banana, has almost
two functions.
If you hold forward when you shoot a banana, it will
shoot out and up and land a little distance infront
of you. The use for this? One you can throw it in the
path of oncomming racers, and two, you can throw it
at racers. If you hit them, they'll spin out too.
One interesting thing you might notice, is that
getting a banana while in last place is nigh
impossible.
___
Boo
ŻŻŻ
Description: Besides the blue shell, Boos are probably the rarest
item in the game.
Usually, you'll pick up a Boo when in the middle, to
the back of the pack. However, that's not to say that
you can't get them while in first place, they are
just more common when you're coming worse in the
race.
Use a boo, and you'll become invisible, and while
invisible, you'll also be immune from attacks from
other races.
On top of that, using a Boo will attack the racer in
1st position, by both slowing them down for a while,
and taking coins from them.
________
Mushroom
ŻŻŻŻŻŻŻŻ
Description: Mushrooms....... no not the kind that you buy for the
street for $50 bucks a pop..... opps, drug reference
for G rated game.... sorry.
Mushrooms just give you a one second big speed boost.
You have to be careful using mushrooms, especially
near corners, or you could end up with disasterous
results.
_________
Lightning
ŻŻŻŻŻŻŻŻŻ
Description: I wish I could control lighning in reality. But for
the moment at least..*cough* I'll have to stick to
Mario Kart for my electric fun.
Lightning is most commonly found when you're in the
back half of the pack.
Fire ligning, and the background of the level you're
in will flash, just as if lightning has stuck, and
all of the racers who aren't invincible, or using a
Boo will be zapped, they will then by shrunk, which
causes them to move much slower, and if you run into
someone who is small they will be spun out.
_____
Coins
ŻŻŻŻŻ
Description: These, you'll find scattered about every track you
race in. For each coin you collect, you'll gain a
tiny amount of top speed.
Coins also act as a buffer against being spun out
when another racer runs into you.
Instead of spinning out, you'll just drop a coin.
Coins collected are cumulative for each cup, and the
game keeps track of how many coins you collected in
total at the end of each cup.
________
Item Box
ŻŻŻŻŻŻŻŻ
Description: These are what you get items from. The sides of the
box rotate quickly in colour, going from red, yellow,
orange, blue and green.
Drive through an item box to pick up an item duh :P
Then you'll be given an almost random weapon.
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(10)
SUPER CIRCUIT TRACKS
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MUSHROOM CUP
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Peach Circuit
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The first track in the entire game. This is where 99% of people's first memory
of the game will be.
This course is geared towards the beginner, and rightfully so. Nice soft, and
easy turns.
This course will help you come to grips with the way the game works, and help
you get used to handling your kart.
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Shy Guy Beach
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I'd hate the be the mechanic who had to clean the sand out of every last nook
and cranny of the karts after a race along Shy Guy Beach.
This is your first introduction to a "non-course", where instead of racing on
a track, you race on another surface.
You'll drive around a series of islands, linked by shallow water.
Stray too far off course and into the deep water and you'll sink as fast as
if you were in a heavy go-kart or something......
The course is pretty easy, providing you can stick to the sand, and not end
up on the bottom of the sea bed.
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Riverside Park
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Not to sound repetitive...but this is your first taste of slippery track.
You race on dirt, which at times will seem a bit much for the novice driver.
Until you've come to grips a bit more with turning, you will find it hard to
stick to the track, and stay off the grass.
You can royally **** up and end up in water, if you really go off course, but
once you've played it through a couple of times, Riverside Park will seem
like a piece of cake..... (well, it IS a piece of cake).
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Bowser Castle 1
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This course couldn't be easier.. well, not muc easier. At first you may have
some problems with the right angle turns, but once you've got them down pat
the first Bowser Castle track will be a breeze.
Oh, ans try to avoid the thwomps (of Super Mario 64 fame) that are waiting to
make go-kart pancakes..
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FLOWER CUP
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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Mario Circuit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Mario Circuit will introduce you to some slightly more difficult turns, but
isn't going to give to too much trouble.
Being a specifically designed go-kart circuit, you'd have to say Mario
Circuit has been designed for the amature racer.
Keep an eye out for the boost pad, that is found on a piece of track that
branches off to the left of the track, towards the very end of the race.
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Boo Lake
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Set at night, along an eerie dark wooden track, raised high above a dark
valley, Boo Lake will fill your pants with poo..
Ok, maybe not.
This track is fairly basic, but until you know it's layout, may give you
some minor trouble.
If you think this is bad, you are in for one hell of a shock..
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Cheese Land
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Question: What happens when you slip some acid into the track designer's
drink?
Answer: Cheese Land.
Cheese Land is set in a galaxy far far away.... The entire planet is made out
of mountainous piles of cheese, with plenty of huge craters, and the
occasional flat plain.
I presume you've all raced on cheese before, so I don't need to tell you how
slippery it is, right?
As well as the slippery track, you have to watch out for blue mice, who walk
back and fourth across the track, and will cause you to spin out if you hit
one of them.
Cheese land is of average difficulty, but will give the beginner some trouble.
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Bowser Castle 2
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Bowser Castle 2 is more like it. There's planty of lava hopping, as well as
turns that can be difficult at first. As well as those, there are a couple of
thwomps to flatten you if you are in the wrong place at the wrong time.
Still nothing too hard, but I'm sure this track will be up there with one of
the harder track you'll have encountered to this point.
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LIGHTNING CUP
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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Luigi Circuit
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Did you know rain makes roads slippery? Well did you also know that it makes
even more slippery piddles?
Oh, good then. That means you know how luigi circuit will be.
At first I had a bit of trouble with Luigi Circuit, but once I knew the layout
of the track, and how to powersilde properly I was fine.
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Sky Garden
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Now this is a track I certainly didn't expect.
You race along a track made of clouds, floating high above the earth.
It goes without saying that you don't want to fall off the track.
Sky garden is slightly slippery, but overall a very easy track.
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