Mario Golf: Advance Tour - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Mario Golf: Advance Tour - Strategy Guide (Page 03).
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~IV B.Next Gen Epoch Golf Mini-Park~
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This challenge is just a little south on the map from the One-Club Challenge.
This challenge combines the last 3 holes of the Marion Course (16,17,18) and
combines them into 1 big Par 7! For your information 16 was Par 4, 17 Par 3
and 18 Par 5. Your destination? The green on hole 18! Here are my tips
reguarless of drive. Get as close to the green (without actually landing on
it) on 16 as possible. The next shot should be played a little....dangerously
as I call it. This is because you have 2 shot options this time. Aim for
a small patch of fairway left of the giant lake although it has a tree that a
bad postion could block you from the green it will easily give you an easy
third shot to the green or you can aim right of the water hazard with few trees
and large fairways but be farther from the hole. Either way you go you should
be putting within 3-5 shots. The green is quite slopey but you should have at
least 2 putts so nothing to worry about right? So you think. On Medium
difficulty the Par is 6!!!!! This makes your drive quite important. And if
that was bad check out Hard, it makes this a Par 5!!!!!!!!!!! Now every shot
counts and making it on in 3 is quite needed. For the grand prize you get a
Custom Ticket B. Oh boy...
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~IV C.Coo-Coo-Course~
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Dead north of the Mini-Golf-Park even though the path doesn't agree lies
the OLD'D Coo-Coo Course. First check out the path behind the cabin for a
barrel with a Super Drink in it. Now head into the cabin to see a dying old
man.....>_> <_< yeah. The challenge this time is to get Par or better on their
525Y Par 5 hole. Easy right, maybe a river and some OB on it but nothing too
bad. BUT, what if I told you there wasn't a single bit of fairway om the hole?
Now what are you thinking. While "Pops" has been sick the old couple has
stopped tending their hole. Ever since the hole has grown so much grass it
makes the White House's gardens look good (lol). Now how does Par sound on this
hole? If you have low Impact on your character let's just say "Welcome to
hell". The best lie you can possible find on your tee shot is the semi-rough
200Y out. But still that far away? Heck no let's do some risky shooting if your
Impact is up to it. There is a ton of heavy rough and heath about 275Y out VERY
close to the river just beyond a group of trees. If you got good Impact go for
it otherwise it's Semi-Rough choice for jOO. Now the second shot either way
should be put on the semi-rough just over the river close to the green. The
green is very small and worst of all if the ball goes north of the green it's
OB (just beyond the fringe) so watch out! Undulated but possible and your
reward is a lousy 120 Exp. and a Custom Ticket C (yay for that at least).
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~IV D.Elf's Shot Course~
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Right next to Links Course lies what looks like when you enter heaven, but
while playing hell. This is Elf's Short Course. A simple 9 hole Par-3 course.
Gee what's the catch this time?? Played the 1-on, 1-putt minigame in Toadstool
Tour? That's what this is only windier and pissier. You have 9 hellish holes,
winds hardly ever going below 10 MPH, small greens and most are far away.
Sadly my advice can't be much help to you, you're on your own. Get it on the
green (fringe don't count!!!) and putt for birdie. Repeat 8 more times. You're
amazering prize is a dumpy 900 Exp. and whoop-dee-do a Hyper Drink!
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~IV E.Go-Go Gates Forest
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Far left of Dunes Club lies a forest.....with gates!!! lol, Talk to the head
master and enter the challenge for course 1. The object? Hit the ball through
all the gates on the hole and still make Par. You'll do a Par 3,4, and 5 gate
hole on each course. Let's start.
Hole 6
This is impossible! Hit the ball through the really wide gate in
the middle of the fairway. I think you by now should know what to do after this
right?
Hole 12
3 words. Go. For. Green.
Hole 7
First shot should land near the red gate. 2nd shot should go through both gates
and then you should be able to reach the green and get birdie (This is too
easy!)
Well that was the Marion Course but how about we continue to Palms??
Hole 12
Aim left of the green to split the gate and it's just a matter of "Bump-and-
run" to the hole.
Hole 10
1 stupid gate 300Y out. The difficult part? Asking why this is so hard to get
on the green (Even though it's easy lol).
Hole 17
Lay up near the huge line of gates. Next shot hit through them all landing
near the last gate and then and only then is it a matter of making Birdie
to finish up Palms!
Well, Palms was a BREEZE (get it?) right? Dunes is next and we have actual
difficulty!
Hole 8
Way off the course of the hole, aim for the gate and lay up infront of it. This
gives an easy shot to the green where a par putt is eminent.
Hole 18
Lay up next to gate. Next shot hit through gate and away from green. 3rd hit
go to green then putt par.
Hole 13
Lay up near the first gate then send the ball to the island. Then hit through
it's gate and the gate guarding the green and I think that makes Eagle....
Well, if Dunes didn't make you SWEAT then maybe Links and it's insane gates
will!!
Hole 10
Hit through both gates and land just left of the green and another bump-and-run
should par the hole.
Hole 13
OK, this is hard. Hit near the 2 gates. This is the hard part. Manuver the ball
so it goes through all 3 gates and lands as close to the green as possible. Now
it's a matter of actually pulling that off but remember, 1 more very hard hole
to go!
Hole 16
WHY!!??? So evil this is.... Hit through the first 2 gates and land close to
the 3rd gate and on that shot land near gate 4 putting the 3rd shot near the
final gate and making a par putt with pressure, but if won rewards of Super
Drink rain upon jOO!
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~IV F.Lucky Country Club Slots~
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North of Dunes Club lies Lucky Country, home of the infamous Club Slots. What
do you do here? Ask the gambler head guy to play and explain Club Slots. What
you do is this. On each of the 4 courses you play a Par 3,4, and 5 holes using
the clubs you determined from the Club Slots. On the slots there is a Wood
reel, an Iron reel, and a Wedge reel. On each of the reel's are a few stars and
if you get all 3 stars you get to use any club in your bag! If you get a star
but don't get all 3 stars, you don't get ANY club for that reel!!! There is
absolutly NO advice I can give here. What would be the point? Stop the slots
and play the hole. Get all 4 courses done and win a Power Drink...
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~V.Quick Game Mode~
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Do you not wanna do the story mode for a little while? Need a break? Want even
more challenges? Quick Game mode may be right for you. It has over 10 different
modes you can choose from Training any particular hole to the new Star Touneys
where the compitition is much feerce and so are the greens. I'll explain all
the modes and give advice on the modes that could use some (preferably Go-Go-
Gates).
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~V A.Stroke Play~
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Stroke Play is pretty much a practice round of any course of your choosing. It
is played from the front tees (Have you noticed that in tourneys you play from
the back tees??) and not as much pressure. Just a relaxing round. You can play
Marion Course, Star Marion Course, Palms Course, Star Palms Course, Dunes
Course, Star Dunes Course, Links Course, Star Links Course, Mushroom Course
(Personally I can think of better names), and Elf's Short Course (Only the
front 9 is playable until his Mini-Game in Story Mode is beaten, then all 18
are available. It's a great way to practice a course for a tourney or just for
getting easy Exp.
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~V B.Character Match~
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You've done this a lot already in Story Mode. All Character Match is is that
you choose your character, choose the character whom you wish to go against,
choose the course, tees, types of greens and let the battle commence! In
case you have forgotton or this is your first time doing this the object of
Character Match (Or more termly "Match Game") is to win 10 holes before your
opponet does the same. If you win the hole, meaning you got a better score
than your match, you earn a medal. The same goes for your rival. If you both
tie a hole, you are 1 medal less away from winning each (This only happens
on the first tie, afterward every 2 holes you tie you are 1 medal closer). In
the event both of you are tied after finishing the 18th hole, you and your
rival will go into Sudden Death where the person who gets the better score wins
the match. The only point to this mode is get the Star versions of Mario,
Peach, Yoshi, and Donkey Kong. Otherwise it's would be out of boredom, filling
up the chart for matches in Records mode, or for getting Exp.
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~V C.Doubles~
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I don't think most of us had fond memories in Doubles Mode right?? Well, there
are a lot of different modes you can play besides the usual tourneys and
practice rpounds in story mode. There is the basic Stroke Play for the both
of you, we got doubles character match, 4-Slot and 3-Slot matches (quite fun!)
and lastly Skins Match which is like Match Play, only the winner of the hole
gets a "Skin" and the players with the most skins after hole 18 wins! Another
thing in this mode is that you don't have to have your Doubles Partner, you
can choose whoever character you want to be your partner but they'll still act
like idiots none the less!
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~V D.Speed Golf~
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This mode requires no introduction. How fun is this mode? Pick your character
then select the course you want then tee off on the craziest and frenzic mode
yet. If you're too much of an idiot to not realize what your doing, you're
racing the clock to finish the course in the fastest time possible. Here are
some general tips you should know when playing: 1.Try to get as close to the
hole on your tee shot as possible as it'll make the next shots faster; 2.Trust
the game to set up a good shot for you unless you see it's bad and 3.Take a few
seconds longer to adjust putts. There you go now have fun in this crazy mode
and try for a good record!
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~V E.Club Slots~
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Oh the random and exciting mode of teh Club Slots returns and this time with
a choice. You get to choose between a 3-Slot machine and a 4-Slot machine. On
the 4-Slot Machine the last slot is a bonus reel. You can get bonuses of no
wind on the hole, extra mulligan, extra power shot, perfect sweet spot using
auto swing and I think that's it. Other than that the mode is pretty basic. I
think you know the rules. Clubs stopped by slots are the clubs used on the
hole and getting 3 stars means using any club in your bag (however if you don't
get 3 stars any stars you did get won't give you a club for that reel!!!)
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~V F.Go-Go-Gates~
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Ah the wonderous gates you must go! There are 6 gate challenges per each course
so do you have what it takes to HOLE it in? (Really bad pun's....) We'll
start our tour with the Marion Course's Gates and work our way from there.
Marion Course:
Hole 1:Silly Straight
Those beautiful gates straight to the green...Please don't screw up or.....you
must be bad at this game or have bad control to miss on your first try!!!
Hole 2:Seaside Shots
Aim for the shore making sure you go through the first gate. The seond shot
should easily go over the next gate to the green and an easy Birdie.
Hole 5:Barricade Blast
Just lay up before the big tree in the way of all the gates so the second shot
can land the green and pass over the tree and it's gates.
Hole 8:Wall Woes
Unpossible this is!!!! I assume that going for the green and hitting the gates
2ft. from the tee box is hard right?
Hole 10:Get Up, Down
Aim for the island...if you can call it that with the first gate and land near
the next gate. Hit a short shot making sure it DOESN'T land infront of the
tree. Par shouldn't be too hard from here.
Hole 11:Harrowing Hills
Aim straight for the first gate on the tee shot then the second should be
played close to the next gate, having the 3rd go to the green and Birdie
it in.
Well that was Marion, now let's breeze through Palms.
Hole 4:Between Palms
The gate is an easy 275Y away from you and quite thin. It's best to go for it
on your first shot then hit the green for a nice Birdie.
Hole 6:Which Way?
Super easy. Bomb a drive down the middle through the gates. But that sparkly
sound isn't on. Why? You're going the wrong way. Hit the ball on either side
of the gates having shot 2 going through the both of them, then landing on the
green and sinking a Par putt.
Hole 7:Wicked Restricted
The game makes it sound terrifying. The gates are all lined up to the green. A
long drive can hit through 2-3 of them. Getting Eagle isn't at all difficult.
Hole 11:Carvin Marvin
Lay up before the first gate then send the next shot flying through both gates
and landing as close to the green as possible as well, hopefully getting that
Par putt.
Hole 15:Triple Bunkers
Uhhhh.....This looks quite decieving. But a pro like myself can easily Birdie
this hole. It's not as hard as it looks. Aim for the right part of the green so
you will pass through 2 of the 3 gates. Now add super Backspin and if the ball
doesn't roll through the thrid gate on the green make a chip (or if on the
green an intentional long putt) through the gate then sink Par.
Hole 16:Riverside Gates
Try to land on the land past the first 2 easily passed gates then knock the
approach near the pin past the last gate for Birdie.
Well Palms was a breeze so how about Dunes to work up a sweat?
Hole 2:Criss-Cross
This is a bit tricky. Both gates intersect eachother at odd angles. Lay up near
the gates and hit the next shot through the both of them. Then it's just
getting to the green and Par.
Hole 3:Ponder the Pond
Hit it through the first gate and make another shot to the next gate through
the pond and near the green where a Birdie easily lies ahead of you.
Hole 4:Backtracking
Quite to the name you must aim the tee shot towards the back tees. Here you
will find the gate in the path to the green where you have 1 shot at Par.
Hole 12:Thin-Inner Path
Aim the tee shot through all 3 gates. The last gate is VERY thin. You must be
precise and watch the wind if you wish to make it. Then Birdie shan't be hard.
Hole 14:Odd Gate Out
Taking "Evil little Par 4" to a new level, hit backwards to the back tees. The
first gate is here now head out through the second gate and landing in a
position to land on the green while making sure to pass through the last gate
as well.
Hole 16:Hokey Pokey
This hole is quite basic. Hit through the first gate landing near the next, hit
through that one landing near the last and then hit through that and to the
green.
Well, good on Dunes. Links is tough!....not.....
Hole 3:Fairway Fringe
Hit past the green and through the gate and after that it's a short chip and
a putt away.
Hole 5:The Groove
Try to land as far behind the first gate as possible without landing in the
deep rough. Now hit over both gates hopefully not draining the water and get
a Birdie if you can.
Hole 9:Slim Pickings
Little choice here. Aim straight for the first gate making sure to NOT SCREW
UP THE SHOT!!! The same goes for the second shot as both gates are thin to pass
through.
Hole 13:Backdoor
It's just an easy matter of getting to the green, hitting the gate to the left
of it and still saving Par. No tricks here!
Hole 16:Goofy Gates
Good god!! Hit the first shot past the red gate, o'er the river and into the
rough. Next shot is through the second gate and I think a little common sense
tells us where the 3rd shot will go and be for!
Hole 18:Tricky Fairways
A curve increases your chances of maing this only gate, positioned in a thin
area on the fairway. Hit through it, get on the green and make that Par. Now
you have beaten all of the Go-Go-Gates holes!
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~V G.Near-Pin~
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What is this Near-Pin mode? You play on the dreaded Elf's Short Course and play
the amount of holes you want. The object is to get as close to the hole as
possible. If you land on the fringe or anything else whose lie isn't "Green"
then the distance is 100.00ft. After all the holes your added up distances from
the hole is your score. For 9 holes my record is 32.12. I haven't been able to
get all 18 holes, and I don't give a damn for them anywho. It's a fun little
competition mode when your with friends top see who can get the best score.
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~V H.Training~
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Do you suck major ass on a particular hole? Wanna try some risky shot shortcuts
and see if you do or don't suffer TEH consequences? This is the best mode to
come to for all your needs. Choose any hole from any course you've unlocked,
choose the tee boxes, types of greens, wind direction and speed, whether you
want to play on the star version of that hole of not and get ready to tee off!!
After every shot you'll be asked if you want to mulligan that shot or continue.
This is an excellant mode to practice any hole you trouble on. Have fun
discovering many new ways to the hole!
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~V I.Star Singles Tourney~
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More tournments???? Say it ain't so! Well in the the Star Tourneys you'll be
playing what looks like a different course. You're playing on th Star versions
of every hole. However you're playing on the Star holes you've unlocked.
Otherwise it'll be the normal hole. The greens are different too. The putting
meter is now half the size! Oh noes!!! This greatly increases the chance of
error when doing Medium-Long range putts. The players also get better scores
but by now you can already Birdie like every hole right? You unlock Star
Tourney by beating all the regular Singles Tourneys.
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~V J.Star Doubles Tourney~
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As if normal Doubles wasn't hell enough they throw this out! This mode is
exactly like Star Singles only with a partner. If you hate the stats of your
partner you are in luck! You get to decide who your partner is! Go ahead,
choose Mario if you want, matters not. CPU still acts like it's stupid self,
but gives normal scores still to the leaderboard. Play well and follow the
Doubles Play guidelines a couple sections ago for help and tips.
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~VI Multiplayer~
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Ah yes, when isn't a game fun with Multiplayer? You've played every mode that
is here, but some are a little tweaked by the multi-showdown! You and your
friends have the option of sharing the same GBA for all, or using their own
GBA's hooked up by an Official Nintendo GBA Link Cable.
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~VI A.Stroke Play~
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Once again we tetirn to the most basic mode of all, Stroke Play. Just a simple
round of golf, this time with your friends. Hit ball, wait for friends to hit
ball, hit ball, wait for friends, putt ball, wait for friends.....it's kinda
like that (only sharing if only 1 GBA) and remember if you haven't noticed,
the player furthest from the hole gets to hit their shot until there's another
person farthest from the hole. Same goes for putting and the player getting
the best score on the hole tees off next. Otherwise if it's a tie the player
whose number is closer to Player 1 (P1) goes first. Keep playing until the set
holes have been completed and earn Exp. if Neil or Ella was used. Quite fun
with a big group!
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~VI B.Match Play~
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The wonderful Match Play for 2 players to go head to head, mono to mono, see
who has the skill, the nerve, and overall, best knowledge of the course and
holes their on and playing. It's all about proper placement of the ball,
getting to the green faster than your rival and taking fewer putts than them
as well. Remember your goal is to earn all 10 of your medals before your rival
does the same. If you tie a hole you become 1 medal less away from winning
(Both of you) but this happens only after the first tie, this happens again
after every 2 holes tied. Quite wacky for the friendly 2 some so get ready to
kick your friends ass, just be sure it's not your ass on the griddle! NOTE:
This mode is only available in 2-Player Multiplayer. You can't do this in
3/4-Player Multiplayer!
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~VI C.Doubles~
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We once again come back to the most hated mode evar to have surfaced in this
game but Multiplayer makes this mode awesome. You get to choose the setup of
the partners. If it's 4 people playing you go P1 and P2 vs. P3 and P4 or P1
and P3 vs. P2 and P4 or P1 and P4 vs. P2 and P3. In the case of 3 people
playing make P4 a CPU and in the case of 2 people playing make P3 and P4 a
CPU. At least now the stupid CPU won't get in your way! This mode is sooooooo
much more fun in Multiplayer wouldn't you agree? Remember you also earn Exp.
for using Neil or Ella as well, so this is a fun mode like the rest! (Of course
every mode earns Exp. duh!)
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~VI D.Skins Match~
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18 holes and 18 skins with 2-4 players as 1 group of friends, which player has
what it takes to earn and win the most skins? Who has the knowledge, the skill,
the drive, the control, and the right stats to do it? Skins with friends is
all out baby! For getting the best score on a hole that player gets a "skin"
which is like a point. If 2 or more players tie for the best score the "skin"
is carried over to the next hole. All the players have a shot at taking the
accumulated pot on the hole. It's a fun game and gets crazy as the holes wind
down and the closer the players are. A fun mode this always is!!!
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~VI E.Club Slots~
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Oh boy. We got an already boring mode of golf here, and now all we gotta add is
some Multiplayer action and I guess it's a little better. Still normal slot
rules except you don't get points by strokes. You get a number of points
depending on the score of the hole. You get 5 points for a Hole-in-One or an
Albatross, 4 points for an Eagle, 3 for a Birdie, 2 for Par, 1 for Bogey and
0 for anything else. If you choose 4-Slots, the first 3 reels are the clubs,
Woods, Irons and Wedges. The last slot is a bonus effect, you can get No wind
for the hole, an extra Mulligan, an Extra Power shot, have the points for this
hole double when you score, and that's about it. The points on hole 18 are
automatically doubled so if you get the Double points reel you get X4 points
on 18!
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~VI F.Go-Go-Gates~
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You have 2 options reguardless of the number of players. Have a face off where
you choose the course, then you play on the 1-Player Go-Go-Gate holes and if
you complete the hole you earn a point. Every player can get 1 point per hole.
The player with the most points after all 6 holes wins or if there's a tie it
goes into Sudden Death between the players tied. The other option is Co-Op mode
where everyone goes into the same hole and you all must work together to pass
through all the gates and everyone must make Par or better. Co-Op requires
Teamwork. (Have you heard of it???) There are 4 holes per course in 2P, 3P and
4P Gates which depending on the amount of players has different holes (I.E.
2 player courses are different than 4 player courses!). It's hard but you can
clear them all. I'll give my advice on the courses.
2 Player Courses:
Marion:
Hole 13:Pick and Choose
This hole, obviously being the first 2-Player Gate hole, is easy. 1 player has
to attack the gate on the right, the other going for the left. One player may
need to lay up as they may not be able to reach the right side gate. Both
players also must make Par or better to pass the hole!
Hole 15:Big and Small
The player that wants to go through the left side gates should lay up to avoid
the rough, the person going for the right side gate should hit through them all
on the first shot making Birdie for both players quite easy.
Hole 17:Split Gates
1 player gets the easy job. They can aim right for the hole going through the
left gate. The other player must avoid the right side water hazard and still
get Par.
Hole 18:Around the Bend
1 player must shoot through the red-striped gate on their tee shot, the other
player laying up near the other. For the person attacking the laft gates, lay
up before the second gate. The first player can hit through the left side gate
of the second pair and still get to the green easily. Proper placement means
an easy goal.
Well that was Marion. Let's get ready for a more difficult Palms.
Hole 1:Twin Gates
1 player needs to either bomb a drive over the lake and through the gate or
land on the island and hit to the green and through gate on their second shot.
The other player can easily hit the other gate, but it's best to lay up and
hit through on the next shot, as the trees gurading the green could be a
problem!
Hole 8:Left, No Right!
What a frikkin enjoyable hole....NNNNNNOOOOOOOTTTTT!!! The player with better
impact should head right and hit the gate from the rough to the green. The
other player needs to hit backwards to the back tees, and shoot the green from
there. Either way, you're getting Par, and good as a long shot would be pissing
at a could-be Hole in One!
Hole 9:Hide and Seek
This can easily be done with only 1 person. Hit through the right gate on the
tee, the other player laying up near the other. The next shot for both players
is to get on the green. This was quite an easy hole right?
Hole 13:Double Arch
1 player needs to land infront of the path of 3 gates, the other player, no
duh, needs to land near the path of 2 gates. The next shot for both players is
simply go through those gates. From there it's getting to the green. The end
of the easy and the start of the more difficult is up to come!!!
Palms was a breeze, BUT!....will Dunes make you sweat?
Hole 6:Double Trouble
1 player needs to be able to hit far. That player needs to go for the gate a
major 350 yards away! The other player needs to lay up of the gate 150 yards
away. From there it's getting on the green for a nice Birdie. The long hitter
doesn't need to go through the gate. But if they don't, they will likely be
in the messy waste area, a place most golfers hate....
Hole 11:Moon Gate
The name was pretty much given from the fact the green is...well moon shaped.
1 player simply needs to go for the green easily going through the red-striped
gate, but the other player must land on the rough infront of the blue-striped
gate and hit the ball from there. It's still simple, just make sure wind isn't
a problem.
Hole 13:Gates on Parade
Both players must land infront of a VERY thin gate 200 yards out. Both of your
next shots need to land near the other pair of very thin gates. Oh the joy!
And from there it's getting up and down on the green. Just make sure you don't
miss the gates, also a straight shot, of a small draw/fade is good here.
Hole 18:Cactus Battle
Both players need simple to choose a gate they think is in their "easily
reached" zone and hit the ball sky high over it. Why? Both gates are situated
with a tall cactus in the middle of them. As they say, the only was to go is
UP! From there a Birdie is quite simply made if you follow thy wind!
Did Dunes make give you a heat stroke? Well here comes the ultimate Co-op,
Links which'll......meh Links is a dumb name....no puns...>:(
Hole 1:Two-Timers
Both players' best choices are to lay up infront of the big and wide white
gate. From there each player must decide if they will take the left 2 gates, or
the right side 2 gates. Each pair of gates lead away from the green, both
possibly ending you up in the rough. Pay attention to the wind and your landing
point if you're Impact isn't up to date.
Hole 8:Hello, Good-Bye!
Dumb name.....lol....but you need both players to tackle the "+" sign pair of
gates. From there you need to hit one of the 2 gates on both sides of the tree
middle-blocking the fairway. The last gate is infront of the green, either
player can get it as it's both of your goals isn't it?
Hole 10:Fairway Fork
1 player simply needs to go to the green, hitting the red gate along the way.
Unfortunatly nothings is easy for 1 of you, and the rough has your name on it
for the blue gate tackling player. That player needs to worry about par, the
other gets an easy Birdie chance.
Hole 17:Staged Gates
Wow...so hard! 1 player needs to hit the red gate and land on the fairway
easily, but your "buddy" (Of course you could be playing by yourself this hole
(lol) time!)needs to get that blue gate, while avoiding OB and that nasty heath
and heavy rough. Both players now can easily aim for the green where no victory
trophy for completing all the 2-Player Go-Go-Gates awaits! Great job on doing
this!
Nice job on beating this on 2-Player. But we still have 3-Player coming up,
where the holes are tougher, and the gates are....more-er!
Marion:
Hole 4:Right, Left, Center
Quite to it's name each player is gonna be taking a gate that's either left,
right or to the center of the tee box. It's all choice really. From there even
an eagle is possible, but being the first 3-Player hole, why isn't this easy?
Hole 6:Why, Oh Y?
lol at name. Everyone has an option. One player can land to the right of the
red gates, the other 2 can easily hit past the red and blue striped gates. From
each players' standpoint from there, Birdie is easily possible.
Hole 12:Back to the Back
Each player has to go back to the back tees (lol, I made the name of the course
by mistake) and hit those gates, then go to the green from there. It's a bit
tricky for that red gate but you can do it.
Hole 16:Unfairway
Wow....these aren't easy are they? 1 player needs to bomb a drive through the
red striped gate, another needs to lay up infront of the blue striped gate,
and the last should lay up in the bunker before the green to get the last gate.
Some Birdie and Pars are around for all of you.
Well, Marion was bad enough. Palms is even worse....!
Hole 3:Gates all Over
Holy crap, a jumbled mess is all you got!1 player can tee through the red
striped gate. Another can risk through the red, but get OB or play a safe 2
shots through and the last gate is the same. Par is difficult for the other 2
players.
Hole 10:Palms in Place
A bit of a side-winder if you get the joke. Each gate is parrellel....or
some term like that to you from the tee, making you lay up on the side of each
gate. From there it's hitting through the gate and still saving Par for each
player, do your best!
Hole 12:Fly the Pond
OK....5 gates. 1 player can get through 2 and go straight to the green, another
goes right for 1, the last going left for the other 2. Par is a good thing to
get, not too hard when you think about it.
Hole 14:Triple Gate
We had a hole like this before didn't we? Each player simply chooses the gate
they want, then you all just need to bomb a drive through that gate. A very
easy hole if you ask me. Birdie is too simple, same with Eagle!
That was Palms. Not enough yet? Try a harder Dunes!
Hole 5:Triple Trouble
Why do they do this? This is the most irritating layout. Every gate is quite
facing away from the tees, making a first shot through-gate quite hard. The red
and red-striped gates are easy, the blue-striped should be approached, then hit
into and onto the green. Each player should get birdie, but the player getting
the last gate may get a Par if they can't hit far.
Hole 7:Cactus Caucus
Options...options...here. Each gate has a cactus inbetween them except the red
gate. But that gate is the hardest to hit from the tee. You can lay up on it or
attempt to nail through it. It's all choice. The other 2 gates should be hit
sky high to avoid those cactuses. Not very hard.
Hole 8:Crazy Bunkers
Ouch.....one hell hole we're in! Par is for everyone. 1 player needs to go to
the back tees, another needs to hit the gate that'll make you land in the green
side rough, another must go way past the green to land infront of a gate,
leading to the green. This is crazy mostly for the player needing to go to the
back tees, the other players have easy approches.
Hole 17:Bermuda Triangle
Holey Hell! This is bad.....like we didn't know from the start. 1 player,
assuming they have a straight and low shot and winds aren't bad, can hit
past 2 of the 3 gates in the triangle. Another must lay up infront of the last
white gate. Now there's the striped red gate to tackle, and we can all have a
nice relaxing day after beating Dunes.
Dunes was hard. Sorry to say, but I find some of Links' hole impossible. Can
you defeat these hellish holes?
Hole 2:Into the Firs
See what I mean? Impossible. This hole, reguardless of what you may say or any
amount of luck I find impossible. The thing I find hard is, you must hit 2
gates on 1 shot. That's it. 2 players must string through 2 gates and the last
can tackle the remaining 1. But it's not all that simple. You could also have
each player hit 1 on their first, then 2 players hit the last gates then you
all go for the green. That's also hard to pull off as well. Whichever option
you choose, good freakin luck, this hole isn't for the faint of heart!
Hole 4:Disaster Flirt
OB comes into play but altogether it's not too hard. 1 player needs to lay up
infront of the left side of the blue-striped gate, another needs to lay up
infront of the white gate, the last simply needs to land in a good postion
so they can hit the red-striped gate. Now, altogether on your next shots hit
through your respective gates (the first 2 people have 2 gates to hit through)
and get to the green, where Birdie is actually possible.
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