Mario Golf: Advance Tour - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario Golf: Advance Tour - Strategy Guide (Page 02).
Hole 10-345Y
Aim the tee shot at the turning point of this dogleg hole. The green, however,
is quite nasty. Aim for the small flat areas at the right and left middle
parts of the green. Make a good Birdie putt position.
Hole 11-538Y
Aim for the first hill. This shot puts you a meager 280Y away. Aim for the
second hill at the turning point of the dogleg. This puts you at a clear 3rd
shot. The green has soft hills and is mostly flat for an easy birdie.
Hole 12-190Y
Teh green is shaped like...[Woman body part insert here]. The green has soft
hills so a putt from anywhere shouldn't be too hard. Just make sure the tee
shot doesn't land.....off the green. Every green is easy to miss!
Hole 13-388Y
Aim for the first hill. The 2nd shot to the green should be placed anywhere in
it's vincinity as it's a very flat green.
Hole 14-421Y
Aim for the middle of the 2 trees in the center of the fairway. The 2nd shot
is an easy one, however the left side is massively sloping while the right side
is flat so be careful.
Hole 15-391Y
You understand the drill? Aim for the first damn hill. The 2nd shot to the
green is hard so make sure you actually land on it. Aim for the left half of it
which is the biggest.
Hole 16-405Y
Aim for the top of the close hill. (Gee, been doin that for a while). The next
shot to the green should be laid up so that bounce brings it to the front of
the green near the pin.
Hole 17-190Y
Meh, it's a good sized green. Mostly flat for where the pin positions are so
birdie isn't much of a challenge.
Hole 18-527Y
A finishing Par 5! Aim as close to the hill as you can. The 2nd shot should be
played to the thin fairway near the bunker. The green has a lot of slopeage so
the 3rd shot should be accurate and put close to the hole.
Congratulations on beating the tourney! (Assuming you did...)! If you got a
score of -9 or better you will earn a star hole for beating Marion Club's
High Score! You also get a star hole for winning the tourney and you watch
the celebration and trophy. The trophy is sent to your room in the lodge and we
are out to win the next tournement. Head out into the world map and walk to the
upper left corner of the map which you will find the second club-The Palm Club.
Palms are a beautiful sea-side retreat, however the course is dotted with
water hazards and the ocean is present on a lot of hole. It'll test your
ability as a golfer to avoid the hazards. Let's start by going to the Practice
Center.
-----------------------------------------------------
III D. Palms Club-Tourney help and things to do
-----------------------------------------------------
This place has quite a lot of things to do. Head to the left to the Approach
Range. Here talk to the pro for a little contest. Chip the ball to a circle
within 2 yards of the cup. This is quite an easy challenge.
Next, go to the entrance area but to the right this time. Talk to the pro at
the driving range to do another "Hit the ball to the best spot" challenges.
There is only 1 target though so you'll do this once. The circle is about
205Y out so you should easily reach it. Put Super Backspin to ensure it won't
easily roll out of the circle.
North of the driving range is the putting green. There are 3 stars available
here, one for the easy, normal, and hard difficulties. Talk to the pro and
choose the difficulty. The harder it is the smaller the circle is. Putt the
ball to within that circle 7/10 times to win. It's pretty difficult on harder
difficulties. Now for the last challenge, Palms has water right? Water means
water animals right? This IS Mario Golf. Head to the right to a small path and
down a bridge to the ocean. There is a Blooper (The famous Mario squid enemy)
taunting you so let's whack him back! Practice here and aim for his big head.
After you hit or miss him he'll move to the other side of the ocean. Head back
near the approach range where there's another small path leading to the ocean.
Blooper will re-appear there. Hit or miss him and he'll move back to where he
was before. Hit him 3 times to KO him and a Custom Ticket B will wash apon the
shore. We'll talk about these tickets later.
Now it's time to beat the tourney! Talk to the caddie and enter. The Palms
course, like I said, has lots of water. So try your best to avoid it.
NOTE:I will be doing my tips assuming your drive is around 220Y!
Hole 1-406Y
Hit the ball to the hill close to the pond at the middle of the hole. The 2nd
shot should be played to the middle of the green which is the flattest,
although the green isn't to undulated anyways.
Hole 2-398Y
So hazardous tree-wise on this hole. Bomb a straight drive to the hill. (They
put hills in the "best spots" haven't you figured out?) The 2nd shot has two
options. You can lay up at the front of the green with large undulation
pointing at the hole, or aim close to the back of the green where the is a
small flat area.
Hole 3-506Y
If you can't reach the first hill 230Y out then use a Power shot. The second
shot should be placed as close to the green as you can get it and it should
be an easy approach near the hole and a short birdie putt from there!
Hole 4-380Y
Obvious isn't it? Aim for teh mysicital hilly 220Y out. The green from there
isn't too far, place the ball near the fairway so that it bounces to a good
spot near the hole placed at the front of the green.
Hole 5-190Y
Finally a Par 3! This is a VERY dangerous Par 3 because under-hitting the ball
will hit the hill and bounce away from the green and over-hitting will have
your ball drowned in the water. Let the ball hit the fairway and bounce and
roll to the hole.
Hole 6-401Y
Aim close to the left side bunker (avoid it, but it's near the best spot) so
you have a clear, straight shot to the green. The green is "8" shaped with
little undulation so birdie shouldn't be a big problem right?
Hole 7-485Y
Use a Power shot to get close to the top hill bunker. Very possible if you
want a risk, try another power shot to the green. If you DO make it you might
have an Eagle! The green slopes left and right a lot at the front of it so aim
for the back.
Hole 8-198Y
A safe Par 3. Lay up on the fringe so the little bounce carries you to the
hole in a flat area.
Hole 9-408Y
Aim as far right from the 225Y Palm trees as you can, their placement on the
second shot can and will hurt you. The green is small with little undulation
so use the "Property of Bounce" as I call it!
Hole 10-413Y
Palm trees left and right! Aim for the large area in the middle of them. The
2nd shot to the green must carry high enough so the palms don't get in the
way. The green is wide but thin, and tons of undulation to the right. Aim for
the left area of the green.
Hole 11-400Y
Risky? You bet. 2 options on the first shot. Lay up on the hill or power it
past the small river to the island 230Y out. Either one puts you for a good
green shot, which by the way has massive slopes on the middle and left areas
but a small flat section on the right. Go for it.
Hole 12-192Y
Nice pin placement.... Well, you got a fat left side, thin right
side, pin on the right, water guarding the front-right of the green, OH the
annoyingness. See that diagonal path to the hole, all flat? Aim for it. A 32ft.
putt awaits if you can do it.
Hole 13-517Y
If you can't reach the hill near the palms, use a power shot. The second shot
is a little tricky. Positioning the ball near the trees is good and bad so
take ino account how your landing point will effect the 3rd shot to the green,
which is large and flat at the middle.
Hole 14-426Y
Aim as far left to the fairway as you can reach. The second shot can't be in
the way of the trees. The green has massive undulation at the top and is flat
at the bottom.
Hole 15-200Y
Simple? No. A downhill par 3 with a small green and large greenside bunkers....
swallowing up a missed tee shot. The green is flat in the middle and right so
avoid the lefter portion.
Hole 16-393Y
Try to lay up as close to the water hazard as you can. The next shot to the
green needs to reach it, as the green is atop a hill and the green is quite
slope friendly.
Hole 17-551Y
Evil? YES! Aim to the middle of the nearby hill putting you in for a good 2nd
shot to another nearby hill 200Y away. The green fortunatly has little slopeage
so putting is easy.
Hole 18-410Y
Ah the end! A narrow Par 4 so aim carefully to avoid the trees for a hard 2nd
shot. The green is quite slopey save for the middle, so aim there.
Congradulations on beating the Palms Tourney! Great job avoiding those
hazards it seems? Well, we still got 2 more clubs left to dominate, but first
we'll take a little side trip.
In the world map head to a large cabin in the woods. This is the Club Maker's
Hut. He'll exchange Custom Tickets for new clubs. First, check his
cabinet's for a Custom Ticket A. Now talk to the Club Maker and you'll be
given a screen with different clubs on them. Choose one for each ticket. I
reccomend the Super POW clubs with your C ticket and maybe some club giving
a straight or low shot with your A ticket. A little note:The letters are a bit
off meaning that A tickets aren't very useful, but with little downside
however, D tickets have the greatest use but the biggest downside. Choose your
clubs carefully.
Now head back to the map and into the desert area and into the Dunes Club area.
------------------------------------------------------------
III E. Dunes Club-Tourney help and things to do
------------------------------------------------------------
Well, like-wise from the other clubs we'll start at the Practice Center. Dunes
Club is famous for it's thin fairways, massive amount of bunkers and a bad
lie area, the Waste Area. Dunes has the fewest stars to earn so we should get
'em fast!
Start off by heading to the leftern Driving Range. The pro will give you the
low-down and you'll choose your difficulty. You'll have to use your irons and
hit the ball about 180Y and land within a circle on the green. Do this 7/10
times to win easily. The harder the difficulty the smaller the circle and also
keep an eye on the wind.
Now head to the far right to the putting green where the challenge here is
you'll be putting about 30-40ft putts. Sink at least 7 of them to win. The
green is pretty slopey so be careful as this is a hard challenge.
Now head north to the approach range and enter the approach contest. Whack the
ball into the circle 8/10 times to pass. The wind is a key role here, adjust
accordingly.
Now head to the right and north. Go through the paths and read the sign saying
"Dangerously high Pokey presence in the area". Head into the sand and a Pokey
(Annoying orange cactus Mario creature) will appear. Hit your ball into his
body and if you hit him he will lose one segment of his body. He'll then move
to a different area and the path there should be obvious. Because he loses a
part of his body each hit becomes harder. Hit him 3 times to earn a Custom
B ticket!
Now it's time to enter the tourney. Note:My help gudelines are assuming your
drive is about 235 yards!
Hole 1-414Y
Get your ball behind the group of cactuses on the first hill for a clear second
shot. The green is undulated at the front and is flat near the back, although
pin placement is usually near the front.
Hole 2-415Y
Uphill 'tis. Aim as close to the bunker at the top of the hill as you can
assuming you're still on the fairway. The green, small, is quite flat
providing a safe 2nd shot and easy birdie putt.
Hole 3-560Y
Fugly this hole is! What is worse than a double dogleg??? Aim between the 2
hills about 245Y out. The second shot needs to be played near the second
turning point of the dogleg, giving a clear 3rd shot. The green is small with
a flat middle and heavily undulated sides.
Hole 4-160Y
This hole actually has a big green! The right half is quite undulated while the
left half isn't too slopey. I think you know where to go....
Hole 5-454Y
Distance here. Aim for the top of the first hill or lay up at the bottom of it.
Either way it's a clear shot to the green which is not only small, but heavly
sloped.
Hole 6-393Y
The hill with the cactuses? Try your best to get past them all as the next
shot will be much easier. The green is oddly shaped, but fortunatly quite
flat.
Hole 7-425Y
Aiming close to the bunker seems to work, so do it. Cactuses may get in your
way of the second shot to the large green, which is quite flat through the
middle.
Hole 8-175Y
A small green...but a large fringe! Try to land it on the green or at least the
fringe as chipping from the bunker isn't liked much. The green has heavy
undulation at the middle, and slight undulation at the sides. lol, if you
turn the hole upside-down it reasembles a goomba!
Hole 9-526Y
Aim towards the bunker on the first hill. If you think you can make it to the
small island in the water ('bout 250Y away) go for it, it'll put you in an
easy 2nd shot to the green. Even if you don't, chances are your second
shot'll land on the green anyways, which has heavy slopeage making a hard
Eagle putt.
Hole 10-425Y
Lay up close to the water so your second shot, to a heavily sloped green, is
able to clear the protruding cactuses.
Hole 11-174Y
A pea shaped green, on a pea shaped island, in the middle of a large pond. AKA,
don't mess up. The green is heavily undulated at the back, and not as much
everywhere else.
Hole 12-400Y
Aim for the middle of the large first hill, but, there is a cactus to the right
of you on the tee shot so those with massive draws will have trouble. Thr 2nd
shot to the green, which is flat in the middle and a bit hilly on the outside,
is pretty big so easy birdie.
Hole 13-511Y
Try to land your ball _BEFORE_ the first bunker. If you don't, your ball may
roll into cactus territory and have a hard second shot which should be landed
near the group of 4 bunkers. The green is heavily undulated so be careful.
Hole 14-415Y
Lay up as far to the right from the cactuses as you think you can get. They'll
pose a problem for your next shot to the green, whih is quite undulated at the
top, and flat most where else.
Hole 15-171Y
The intsy witsy ball flew to the intsy witsy green. lol, it's a tiny green.
Undulation small though everywhere so careful where you land it.
Hole 16-433Y
Aim as far as you can although you'll probably only make it near the hill with
2 bunkers on it's sides. The next shot is a clear one to a green with massive
undulation at the bottom and flat at the top.
Hole 17-475Y
Left.....left some more....there! See that little area of fairway? Go for it!
Put Super Topspin in case it doesn't reach it. (Note:If you miss, chances are
you'll come up short into teh OB!) Now the green is within reach, which is
small with little hills.
Hole 18-423Y
Power that ball past the bunkers on either hill, distance tells where you can
go. The green here is "8" shaped with little undulation.
Congradulations on beating the Dunes Tourney! Did win problems affect you?
Take any risks? Anyways, we have 1 club left to dominate-The Links Club. Links
is famous for it's thin fairways, massive rough and even worse:Heath. This
grass swallows your ball and seriously depleates the power of the next shot
(You lose about 60% power while in heath) so avoid it at all costs. Also,
you'll be seeing winds reach up to 22MPH!!! Links is hard....but you can do
it! Note:I'll be giving my hints assuming your drive is around 245Y!
But first, a little side-trip. Head to Marion Clubhouse and from the
entrance take a path to the left and out a door. You'll find a barrel out here
and by searching it with A, you'll find a Super Drink raising your drive by 3Y!
------------------------------------------------------------
III F.Links Club-Tourney help and things to do
------------------------------------------------------------
Links Practice Center is evil! Why? The challenges will truly test your
abilities. Links Club is at the top right corner of the map. Start by going to
the left to the putting green. This challenge is hell. You must sink 7/10
putts. The catch? Your putting from over 100ft. almost every time!!!!!
Putts 1,2,3,4 don't need to be adjusted. Putt 5 needs to be a little bit. Putt
6 is straight in and putts 7,8,9, and 10 need to be adjusted a lot. The last
4 putts are the hardest and I have reason to believe putt 10 is rigged. If
you are having trouble, skip this for now (I certinly did!)
Head back to the right and up th 2 bridges to the driving range. The challenge
here, like the other clubs is to simply hit the ball into the "Best Spot"
8/10 times. The catch? Let's throw in some wind blowing over 15MPH about 48%
of the time! Even worse is that the "Best Spot" is on Fast Fairway, a new
addition to courses. To it's name, Fast Fairway when landed upon makes your
ball roll so much farther then it normally would. Put Super Backspin on every
shot and hope for the best. Another thing: WATCH THE WIND! The circle is about
240Y away, and if you can't reach it, try later when you have more distance.
The final challenge is north at the approach range. The pro will give you a
difficulty:Easy, Normal or Hard. It's the Chip-In challenge! You have 10 tries
on Easy to chip in once, Normal it's twice and for hard it 3 times. This is
quite hard, I reccomend using a 4W because the wind doesn't effect you that
low but it's has lots of roll to reach the hole. Make sure your Impact is
high before this though, as you'll be hitting from bad locations from rough
to heath!
But........we had Klepto, Pokey, Blooper....what now? Monty Mole is attack to
far northern part of Links so find the path up there and whack him on the
noggin with your ball. 3 hits does it. After each hit or miss he'll move to
the other side, find the path on the other side of the Practice Area (Near the
Putting Green) to reach him.
Now....time for the Tourney! It's the last one! Remember, high winds, small
fairways, lots of heath and little "humps" that'll upon contact may send your
ball flying elsewhere (rolling near one doesn't hurt though). Fast Fairways
should be taken into account too! Good Luck!!!
Hole 1-424Y
Aim for that Fast Fairway but if you can reach it put Super Backspin so there's
no water involved...The green is quite small and undulated so approach your
200Y 2nd shot carefully!
Hole 2-557Y
Aim towards the fast fairway being sure to avoid the heath nearby. The next
shot is a bit tricky. You should aim for the fast fairway....but it may land
you in the heath. Lay up before it if you arent confident. The green is large
with massive hills on the outside and flat on the inside.
Hole 3-168Y
You thought high winds are bad? Put a high wind witha Par 3 and a small green
and you'll have the Par 3's at Links. The green is hard to stay on but it is
mostly flat with little undulation.
Hole 4-436Y
Get near the first hills' fast fairway while trying to avoid the ever present
heath. The green sadly is long but pretty damn thin, and even worse has a lot
of undulation.
Hole 5-475Y
A safe first shot thankfully near the little bunkers and heath. The green, like
before is quite thin with a lot of hills.
Hole 6-226Y
Small green and a lot of undulation on the right... What to do? If there's low
winds go for the hole. If high winds lay up on the fast fairway with normal
backspin. The ball should have enough speed to land near the hole.
Hole 7-433Y
Land on the fast fairway with no backspin. It's a risk, but at the right angle
you'll land on the fairway. Now the green hee is of medium size with some
pretty harsh hills on the left. Putt thoughtfully.
Hole 8-527Y
Go for the fast fairway with some super backspin. This puts you safly for a
second shot to the other fast fairway near the green. Hopefully the roll will
get you close to it as the green though is big with some hills, not to much.
Hole 9-442Y
Aim down the middle of the large hill as close to the fast fairway as you can
come. The green is large with a lot of undulated small hills so a putt isn't
too hard.
Hole 10-209Y
1 option really here. Go for the green, put backspin on if you think you
overshot and hope for the best on this small and heavy hilled green.
Hole 11-422Y
Aim atop the hill past the tiny bunkers for a nice spot to the green, which is
medium sized and massivly undulated for the top half.
Hole 12-571Y
Aim the tee shot towards the fast fairway with super topspin to get the most
out of the extra speed (there's a lone tiny bunker there, but the odds of you
getting into it are 1:17). Next shot should be a power shot to a spot very
close to the small green, which is very hilly so make a good approach.
Hole 13-389Y
Use a power shot and aim right of that group of trees. They will harm your
second shot. The second should be played carefully to avoid overshooting the
very small green which has a lot of undulation in the back of it.
Hole 14-456Y
A shot getting close to the hill or the fast fairway is good. This sets you up
for a good 2nd shot to the green with heavy hills, but a whole flat area in the
middle.
Hole 15-173Y
Ouch! A small green with heavy undulation is not good. But still as long as
you follow the winds you'll land an easy birdie.
Hole 16-517Y
You're gonna have aim for the fast fairway unless jOO prefer the heath. A good
second shot shoudl clear the river, and leave a short shot to a small and
pointing towards the hole undulations.
Hole 17-433Y
Aim for the fast fairway 240Y out leaving a clear shot to the....large green?
Big target and the flag is always in the large flat middle so birdie should be
easy.
Hole 18-468Y
You'll need to power shot the ball across the river also making sure the ball
hits no heath. The large green has massive undulation in the shape of a square,
with everything being flat.
Congradulations on beating the difficult Links Tourney! You'll recieve your
trophy and see the credits. Afterwords you'll be back in your room in the Club
Lodge. In your partners' room on the table is a letter saying that for beating
the Links Tourney you are the ultimate golfer so you should head to the Marion
Clubhouse and stand in front of the Mario face shadow in the sun. Head there.
NOW! There is a light there and by pushing A Toad will pop out of it and greet
you on your victory and by beating the 4 clubs you've earned the right to play
in the Mushroom Kingdom. When your ready talk to Toad and head into the light.
Mushroom Tourney, the final final tournement, here we come!
But, if you want to you may have noticed a big tree you can go up to on the
world map. There's a 1-Up in it if you desire to use it. It'll automatically
increase one of your characters by 1 level.
----------------------------------------------------------------------
III G.Mushroom Tourney-Tourney help and things to do
----------------------------------------------------------------------
Peach will be delighted upon your entry. She'll ask if you're ready to play
the Mushroom Tourney. Say no so we can look around. Behind the castle is a
barrel which contains a 1-Up. Use it if you wish. That, sadly, is really there
is to do here, beside enjoy the music. Talk to Peach to start the tourney.
The Mushroom Couses contains heath, fast fairways, tremendous amounts of OB and
water hazards, many obsticles and a new lie:Play Panels. Landing your ball on
one will trigger an event on the hole, whether it's the green moving or a new
island appearing. Play Panels have the same lie as being on the fairway.
Note:I'm doing these tis assuming your drive is around 260Y!
Hole 1-193Y
Mario's face! Nice music, hard course! Ahhhhh....Oh yea! The green here has
undulation on pretty much everything so you might as well just go for the hole
and hope for the best!
Hole 2-467Y
Aim towards the center of the two large star shaped bunkers which'll put you
in good position to attack the small and heavily undulated star shaped green.
Hole 3-470Y
Aim for the fast fairway between the 2 water hazards with pirhanas sticking
out (If you hit the ball inside its mouth it will spit out the ball nearby on
the fairway). The second shot to the thin green is hard to stay on, but
heavily undulated (like almost all the holes here) so approach carefully!
Hole 4-564Y
A change to the settings of Bowser Badlands from TT, the tee shot should try
to be landed on the play panel 275Y away. Thusly, you destroy the nearby
Bob-ombs. The second shot should be played as close to the green as you can get
the ball to. The green itself is long and a little thin with hills on the
outside and flat on the inside.
Hole 5-443Y
Like before, try to land your ball on the play panel making a path easily to
the green. The green is very small and fortunatly not very undulated.
Hole 6-164Y
This hole is hell!!!! Not only do you have a tiny weeny green with massive
hills at the bottom left corner, but there's a water hazard in front, huge
OB area right behind the green (It's goop from SMS lol!) and of course the
ever present high winds. You must be careful as the wind is the biggest factor
on this hole!
Hole 7-450Y
Aim the tee shot towards to closest Play Panel to you or, if you think you can
reach it, the 2nd or 3rd Play Panel. The next shot is tricky. There are a bunch
of rocks in front of the green with a little opening between 2 though. Unless
you can clear them by hitting high enough you'll need that opening to take you
to a minorly sloping green.
Hole 8-552Y
We had waste area's, Bob-omb's....now lava! So much OB! Aim the drive to the
second patch of fast fairway in hopes you land before it (or after it no
biggie). The 2nd shot should be played close to the Mushroom in the middle of
the fairway and the 3rd shot should be placed as close to the hole as you can
get on the mega sloped and small green.
Hole 9-424Y
I doubt you can make this but aim for the play panel/fast fairway near the left
Thwomp. The 2nd to the green needs to fly high to avoid Thwompy there and the
green is small, with lots of undulation by the hole and flat elsewhere.
Hole 10-436Y
Now Chain Chomps! The chained beasts have a little blue area...their "pen".
If the ball enters it it's OB! Aim towards the first Chainy avoiding him and
the lava nearby. The green is clear away and is...lol, Pac-Man shaped (the
missing "pie piece" is fringe) and is quite slopey.
Hole 11-203Y
A small, crown shaped green is what you got. Finally a green that isn't too
undulated but the tee shot must avoid the back-green water and front-green
Bob-ombs.
Hole 12-428Y
1,2,3,4,5,6,7 Play Panels! Aim for whichever one you can reach. It triggers the
volcano which'll move the green location left. Perhaps this is good depending
on where you landed the 1st shot. The green is small and undulated at the
sides.
Hole 13-368Y
Aim towards the Play Panels. All that happens is that the pirhanas change
ponds. The green is small and has so much undulation....like all the other
greens...
Hole 14-566Y
Aim for the fast fairway or land the ball as close to the Thwomp Play Panel
as you can. The next shot should be put as close to the green as you can risk
it. The green itself is small and massivly undulated...again...
Hole 15-196Y
....****....this is one mean hole. A large green? Must be dreaming... The hole
though is on an island surrounded by lava OB and some guarding Chain Chomps.
Although undulated, still easy to make birdie.
Hole 16-495Y
This hole takes "small green" to a "hole" new level... (OK...bad pun). Aim for
that play panel! If you're in the rough you're in trouble. The green is tiny...
and on a small island in a HUGE lake. I hope you have good control as this
undulated green is all skill to even land on!
Hole 17-417Y
To simplyfy this hole, land on the closest Play Panel. It'll move the green
to an easy location for you. The green is small and not THAT undulated, but
when isn't it?
Hole 18-556Y
Oh the joy! Or not....I guess drive the ball to the fast fairway moving to a
Play Panel if you can simply moving an island. Next shot should be to the next
island avoiding OB if you can. The green is tiny and is way to undulated. Try
for a finishing birdie!
Congradulations on beating the hard and I meant hard Mushroom Tourney! You'll
watch the ending credits and return to your Cabin. Now only half the tourney's
have been completed as you can see...Let's get cracking on the Doubles Cup!
NOTE:If you have any tips on a particular hole you find hard or can give good
advice on feel free to ATTN me on the boards and give me hole advice. You'll
be credited. LIMIT 6 HOLES PER COURSE PLEASE!
---------------------------------------------------------------------
Helpful tips and tricks whilst on Doubles Cup
---------------------------------------------------------------------
Talk to your partner in the club lodge and say "Doubles Play". Your partner
will walk around with you so you can do Doubles Cup tourneys. I will not
explain holes again as quite frankly, it'd be pointless and impossible. The
CPU controlls your partner! Believe me, they'll do the worst job. Here are my
tips and tricks
-Remember, you can save and quit and when continuing, you restart the hole you
saved on.
-The CPU does worse the better you play and plays better the worse you play.
-The first few holes the CPU takes about 15% power off of drives. After a few
birdies that'll change to 25% off.
-Sometimes Par is the best option especially when the CPU tees off on a Par 3.
-Careful of Par 3's, if your playing well the CPU will NEVER reach a Par 3
green.
-The CPU however is excellent at putting and getting Chip-Ins. You can rely
on that though.
-Give her good lies, and good positioning on your tee offs.
Those are really my only tips for this annoying mode. The game I suppose was
made to be harder this way I guess.... Good luck on beating all High Scores
for Singles and Doubles for each club. If you manage to do them all goto the
Trophy Room in Marion Clubhouse and if you were there before you should know
that a golden club is there for each high score you get. By beating all of
them those clubs are replaced by statues of Mario for Marion, Donkey Kong for
Dunes, Peach for Palms, Luigi for Links, and a statue of YOU for Mushroom
Tourney. Nice! Toad says he did this for you and Toad will also hand you a
Hyper Drink (Raises drive 5Y!)
------------------------------------------------------
III H.Match Game against Joe
------------------------------------------------------
Head to the Marion Practice center and go to the putting green. The disco freak
(lol, it's true) Joe will be there to hapilly take on your Match Game
challenge. You 2 will go head to head on the Marion Course, best of 18 holes.
Rules are simple. If you get a better score than your oppoenet, you get a
medal, but if your rival gets a better score than you, he gets a medal. If
you tie a hole you both become 1 medal closer to winning (after tieing 1 hole,
every 2 holes you tie takes 1 medal away). Be the first to get 10 medals!!!
Let's just say that Joe plays like a loser. He massivly takes off power on his
swing (Like if he uses his driver for 215Y, he'll hit it so the ball flys like
180Y). He sets the impact point way off and don't get me started on poor Impact
Marker placement. Heck, I wouldn't be surprised if you win all 10 holes
straight! He's easy, no sweat. If you beat Joe you will unlock the One-Club
Challenge mini-game on the map.
-------------------------------------------------------
III I.Doubles Match against Joe and Putts
-------------------------------------------------------
The pre-pre Marion Club champ Putts is here to take revenge!!! Or not... With
your doubles Partner with you talk to Joe and Putts will somehow enter the
screen and you all will enter the Match game. Joe may have actually leaned
something, but Putts will act like an idiot. I have seen them get 1 birdie, and
that would be on the 7th a Par 5. If you can get bridies and eagles and have
enough guts to watch Putts hit the ball behind trees I see no reason you should
not win easily.
--------------------------------------------
III J.Match game against Sherry
--------------------------------------------
Near the entrance to the right area at Palms Practice center awaits Sherry,
the former club champ til you came around. Let's get a Match Game started!!!
We will be playing at the lovely Palms course and Sherry isn't gonna have the
best of luck today. She won't set Impact off too much but she does screw up
the Impact Marker. She won't reach most par 3's in 1 shot so take that to
advantage. She can make a few Chip-ins and is pretty good at putting so watch
out! She's still overall easy and she can easily be beaten. She'll occasionally
hit the water hazards dotted around the course, thus making the hole easily won
for you. If you beat Sherry you will unlock the Next Gen Epoch Golf-Mini-Park
(what kind of name is that???).
---------------------------------------------------------
III K.Doubles Match game against Sherry and Grace
---------------------------------------------------------
With your doubles partner go up to Sherry and soon enough Grace, the former-
former club champ will come to you guys. Time for another doubles match! They
both play smartly and don't do what Joe/Putts did and that was go off course.
Chances are they'll hit the water on the first hole and that's pretty much
their only screw up besides missing a few green's in regulation and Par 3's.
It's not TOO hard but don't let your guard down to these two as they can thwomp
you if you let them....
--------------------------------------------
III L.Match game against Azalea
--------------------------------------------
Near the entrance to the Pokey section of the Dunes Practice Center lies Azalea
the flower.....whatever...Anyways it's time for another Match game and this
time it's at the Dunes Club! If you remember, all Dunes is is a big ass bunker.
...A bunker which Azalea isn't gonna go into. It's quite evenly matched between
the both of you. She won't mess up quite often (still messes up the Impact
Marker)but gets quite a lot of birdies, some pars, and an eagle here or there.
She can chip in quite well when just off the green and winds are low. However,
she doesn't putt to great so count on her messing up on those heavily undulated
greens. Defating Azalea will unlock the Coo-Coo-Course mini-game on the map.
-------------------------------------------------------------
III M.Doubles match game against Azalea and Tiny
-------------------------------------------------------------
With your doubles partner talk to Azalea, and Tiny, the big, bad muscle head
will appear from nowhere happy to challenge and beat the living poo off of you!
Still Dunes, the infamous Tiny can whack a drive 265Y with a slight Draw. He
does though have bad Impact and Control so if he messes up the Impact placement
he will (or should I say his team?) will pay. They will get Eagle's onm every
Par 5 like 85% of the time so you and your partner should have drives over 240,
thusly you can easily reach the green in 2. I indeed do admit that the earlier
you challenge them, the harder it is so you should wait until you have giant
drives or if you think you can kick their asses, go ahead and beatem.
------------------------------------------------
III N.Match game against Kid
------------------------------------------------
In the driving range of the Links Practice Center is your old teacher, Kid.
How stupid can programmers go when it comes to saying he can't golf and you
have a match game with him??? He hits a whopping 275Y with a slight draw and
bad control and impact. The winds like before and always are high at Links and
Kid actually pays attention to the wind. However, teh fast fairways unfortuatly
work against Kid and he'll commonly find himself hitting a bare 50Y out of some
heath which gives an easy victory on some holes. Kid is damn well on the Par
3's so careful of their high winds.
------------------------------------------------------------------
III O.Doubles Match game against Kid and Gene Yuss
------------------------------------------------------------------
This is it. Teh final match game. With your doubles partner talk to Kid and I
think we all know what happens. The result end winner of this game all depends
on your partners stats. If they have good Control and Impact with good height
you'll be all set. If your partner faults in one of those catogories, you may
have a bit of trouble. Gene Yuss has poor control and impact but a mediocre
drive of 250Y and a fade. Gene Yuss gets a little over excited on Par 5's,
sometimes hitting a ball into the heath. The most important thing to do it
as always pay attention to the wind, the major factor besides your partner in
this match.
-------------------------------------
IV.Mini Games on the map
-------------------------------------
-----------------------------------------
IV A.One-Club Challenge
-----------------------------------------
Exiting from your club lodge and a few pixels northward on the map is the
wonderous One-Club Challenge. What is it you may ask??? The name says most of
it. You will go on 4 Par-3 holes and you have to land the ball within the
circle around the hole on every hole. Just 1 catch. The club you use on the
first hole is the club you will use for the rest of the challenge (Don't worry,
the first hole is the longest). The wind is really low here, not going more
than 4 MPH. On the first hole try to overshoot and put (Super) Backspin on the
ball so it rolls back into the circle or you can lay up infront of the circle
and let the ball bounce into the hole that way. The first hole is 140Y away.
The second hole is 73Y away and a little uphill. Use super backspin to ensure
the ball comes to a stop in the circle. The third hole is 132Y away and is
downhill. You'll be using almost full potential of the club you choose. Once
again backspin is a must for safety. The final hole is 116Y away and on a hill.
Backspin will just stop the ball dead in it's tracks so aim a little before
the hole so you can stop the ball in the circle. Now you will earn your Exp.
oh boy! However that was just the easy difficulty. On medium and hard the
circle becomes smaller! Thusly making the challenge really hard. Overall can
you do it??? The grand prize is a Custom Ticket A and a Super Drink.
| « Previous Page | Next Page » |
