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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Mario And Luigi: Superstar Saga - Strategy Guide (Page 05)

Mario And Luigi: Superstar Saga - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Mario And Luigi: Superstar Saga - Strategy Guide (Page 05).

Beanstar Pieces
  One of the many quests in the game is to find four pieces of the beanstar.
  The first is found on top of Hermie's shell at Gwarhar Lagoon, the second by
  battling Popple in Chucklehuck Woods, the third by dying Harhall's farbics
  the correct colours and the fourth by finding seven Bean Fruits. The four
  pieces of the beanstar are then returned to Beanbean Castle.

Beanstone
  After talking to the man at the left section of Castletown, there will be
  ten Beanstones scattered around various locations in Castle Town. They are
  returned to the man, who will give Mario and Luigi the Bros. Rock badge.

Crabbie Grass
  After jumping the flames shot by the rock in Guffawha Ruins, a blue door will
  open leading to the area with the Crabbie Grass. It is given to Mario in the
  Mushroom Embassy of Little Fungitown to prevent him changing into a bean.

Fake Beanstar
  Peasley will give Mario and Luigi the fake beanstar after they bring four
  beanstar pieces back to Beanbean Castle. It is taken to Fawful at Joke's End.

Green Goblet
  Found by Luigi on the other side of a gate in Chateau de Chucklehuck. It is
  given to Cork and Cask.

Membership Card
  Found by completing the barrel game on the S.S. Chuckola. It is given to the
  guard so that Mario and Luigi can access the hold.

Neon Eggs
  Found by giving the bean fruits to the hungry Yoshis in Yoshi Theater. The
  seven Neon eggs are given to Boddle for the fourth beanstar piece.

Peach's Extra Dress
  Toad will give Mario and Luigi the fake dress after they bring four beanstar
  pieces back to Beanbean Castle. It is used by Luigi to board the repaired
  Koopa Cruiser after Joke's End.

Peasley's Rose
  Found after defeating Dragohoho at the summit of Hoohoo Mountain. It is shown
  to the guards outside the castle entrance to gain access to Beanbean Castle.

Purple Chuckola Fruit
  Found at the right side of a cave at Chucklehuck Woods. It is one of three
  Chuckola Fruits given to Chuckleroot.

Red Chuckola Fruit
  Found on the other side of the hedge after defeating Wiggler in Chucklehuck
  Woods. It is one of three Chuckola Fruits given to Chuckleroot.

Red Goblet
  Found by Mario on the other side of a tunnel in Chateau de Chucklehuck. It is
  given to Cork and Cask.

Secret Scroll 1
  Found by talking to the Thwomp in the second room of the Hammer Bros. cave at
  East Beanbean. It is read to learn a new jump attack.

Secret Scroll 2
  Found by talking to the Thwomp in the second room of the Hammer Bros. cave at
  East Beanbean. It is read to learn a new hammer attack.

Spangle
  Found by walking east to the next area after smashing the black rocks at the
  bottom-right corner of Gwarhar Lagoon. It is given to Hermie III at the top
  of Gwarhar Lagoon to get the Soulful Bros. badge.

White Chuckola Fruit
  Found by jumping over the hedges and hitting the red buttons in Chucklehuck
  Woods. It is one of three Chuckola Fruits given to Chuckleroot.

Winkle Card
  Found by completing the Chuckola Bounce game at the Winkle Colosseum in
  Chucklehuck Woods. It is given to the snail at the top of the area, who will
  then let Mario and Luigi pass to the area with the second beanstar piece.

===============================================================================

5.                                 Enemy List

===============================================================================

-------------------------------------------------------------------------------
5a.                             Enemy Statistics
-------------------------------------------------------------------------------

Below are statistics for all of the enemies and bosses seen in the game. Though
the statistics have been tested many times to make sure they're as accurate as
possible, there is still the chance that the HP values for some of the enemies
may be incorrect. The tables below have been divided into two sections: Normal
enemies (shown in alphabetical order) that appear throughout the game and are
easily beaten providing the tactics are known, and bosses (shown in order of
game appearance), that appear only once but much more difficult to defeat. All
normal enemies have details regarding their descriptions and tactics in the
next subsection, but bosses are covered well in the walkthrough and so need no
such section here. That said, here are the enemy statistics:

 _________________________________________________________________
|Num|Name (Normal)       |Coins|EXP  |HP   |Location              |
|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|1  |????                |14   |285  |25   |Gwarhar Lagoon        |
|2  |Anuboo              |15   |120  |60   |Teehee Valley         |
|3  |Beanie              |2    |8    |6    |Hoohoo Mountain       |
|4  |Bill Blaster        |2    |6    |5    |Stardust Fields       |
|5  |Blooper             |10   |70   |60   |Seabed                |
|6  |Blue Virus          |4    |44   |.    |Woohoo Hooniversity   |
|7  |Bob-omb             |1    |32   |30   |NE Beanbean           |
|8  |Boo                 |10   |80   |10   |Bowser's Castle       |
|9  |Boomerang Bro       |20   |238  |60   |Gwarhar Lagoon        |
|10 |Cheep Cheep         |15   |120  |50   |Gwarhar Lagoon, Seabed|
|11 |Chomp Bro           |8    |256  |130  |Bowser's Castle       |
|12 |Chuck Guy           |3    |15   |22   |Chuck. Woods, G. Ruins|
|13 |Clumph              |8    |200  |200  |Joke's End            |
|14 |Dry Bones           |2    |12   |8    |Hoohoo Mountain       |
|15 |Dry Bones           |26   |68   |40   |Teehee Valley         |
|16 |Eeker               |0    |56   |20   |Woohoo Hooniversity   |
|17 |Fighter Fly         |2    |4    |5    |Stardust Fields       |
|18 |Fuzzbush            |5    |24   |15   |Chucklehuck Woods     |
|19 |Glurp               |10   |140  |50   |Joke's End            |
|20 |Goomba              |0    |4    |4    |Koopa Cruiser         |
|21 |Goomdiver           |8    |50   |30   |Seabed                |
|22 |Gritty Goomba       |4    |60   |30   |Teehee Valley         |
|23 |Gunner Guy          |25   |180  |60   |Bowser's Castle       |
|24 |Hammer Bro          |25   |264  |100  |Bowser's Castle       |
|25 |Ice Snifit          |18   |136  |60   |Joke's End            |
|26 |Lakipea             |14   |40   |40   |NE Beanbean           |
|27 |Laser Snifit        |4    |40   |25   |Woohoo Hooniversity   |
|28 |Limbo Bro           |35   |105  |40   |G. Ruins, T. Valley   |
|29 |Magikoopa           |20   |220  |100  |Bowser's Castle       |
|30 |Malibut             |15   |134  |60   |Seabed                |
|31 |Mecha-Blooper       |2    |272  |80   |Gwarhar Lagoon        |
|32 |Mecha-Chomp         |6    |52   |35   |Woohoo Hooniversity   |
|33 |Oho Jee             |1    |8    |70   |Oho Oasis             |
|34 |Oucher Glass        |22   |105  |40   |Guffawha Ruins        |
|35 |Parabeanie/Beanie   |2    |8    |10/10|SW Beanbean           |
|36 |Paratroopea/Troopea |3    |32   |30/20|SW Beanbean           |
|37 |Pestnut/Beanie      |4    |38   |16/6 |Chucklehuck Woods     |
|38 |Pestnut/Beanie      |2    |8    |50/0 |Seabed                |
|39 |Pestnut/Gold Beanie |32   |130  |20/10|Chucklehuck Woods     |
|40 |Pirahna Plant       |1    |12   |30   |Beanbean Airport      |
|41 |Red Virus           |4    |44   |.    |Woohoo Hooniversity   |
|42 |Rex                 |3    |16   |16   |Hoohoo Mountain       |
|43 |Scaratroopea/Troopea|28   |260  |40/30|Joke's End            |
|44 |Sharpea             |1    |4    |8    |Beanbean (All areas)  |
|45 |Sniper Bill         |10   |160  |80   |Bowser's Castle       |
|46 |Spiky Snifit        |5    |134  |80   |Teehee Valley         |
|47 |Spiny               |1    |30   |14   |Beanbean Castle Sewers|
|48 |Starkiss            |1    |116  |30   |Seabed                |
|49 |Super Fly           |2    |24   |10   |Beanbean Castle Sewers|
|50 |Sworm               |4    |28   |14   |NW Beanbean           |
|51 |Tanoomba            |0    |40   |30   |NE Beanbean           |
|52 |Troopea             |3    |32   |20   |SE Beanbean           |
|53 |Yellow Virus        |4    |44   |.    |Woohoo Hooniversity   |
|54 |Yo Bro              |10   |60   |40   |Woohoo Hooniversity   |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ______________________________________________________________
|Num|Name (Bosses)    |Coins|EXP  |HP   |Location              |
|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|1  |Bowser           |0    |0    |10   |Mushroom Kingdom      |
|2  |Fawful           |0    |0    |30   |Koopa Cruiser         |
|3  |Tolstar          |100+ |60   |52   |Stardust Fields       |
|4  |Hoohooros        |24   |60   |45   |Hoohoo Mountain       |
|5  |Dragohoho        |34   |100  |76   |Hoohoo Mountain       |
|6  |Queen Bean       |16   |308  |118  |BeanBean Castle       |
|7  |Popple and Rookie|34   |220  |120  |Chateau de Chucklehuck|
|8  |Wiggler          |0    |240  |34   |Chucklehuck Woods     |
|9  |Chuckolator      |0    |520  |340  |Chucklehuck Woods     |
|10 |Cackletta        |300  |1800 |300  |Woohoo Hooniversity   |
|11 |Popple and Rookie|33   |360  |240  |Woohoo Hoonviersity   |
|12 |Mom Piranha      |0    |800  |220  |Beanbean Airport      |
|13 |Trunkle          |188  |1000 |300  |Teehee Valley         |
|14 |Hermie III       |80   |900  |540  |Gwarhar Lagoon        |
|15 |Popple           |100+ |1200 |520  |Chucklehuck Woods     |
|16 |Piranha Bean     |1    |150  |180  |NE Beanbean           |
|17 |Friend and Jojora|180  |1600 |500  |Joke's End            |
|18 |Birdo and Popple |495  |1800 |450  |Teehee Valley         |
|19 |Iggy             |99   |1600 |550  |Bowser's Castle       |
|20 |Morton           |99   |1600 |500  |Bowser's Castle       |
|21 |Lemmy            |102  |1600 |380  |Bowser's Castle       |
|22 |Ludwig           |99   |1600 |550  |Bowser's Castle       |
|23 |Roy              |99   |1600 |550  |Bowser's Castle       |
|24 |Wendy            |102  |1600 |350  |Bowser's Castle       |
|25 |Larry            |99   |1600 |550  |Bowser's Castle       |
|26 |Fawful           |365  |3000 |400  |Bowser's Castle       |
|27 |Bowletta         |0    |0    |550  |Bowser's Castle       |
|28 |Cackletta        |0    |0    |2400 |Boswer's Castle       |
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

-------------------------------------------------------------------------------
5b.                   Normal Enemy Descriptions and Tactics
-------------------------------------------------------------------------------

????
  This strange creature is found lurking at the top-left corner of Gwarhar
  Lagoon, and is seen in battles as the fin of a shark. When it advances toward
  Mario and Luigi, it will either jump out of their heads as a small Blooper or
  appear as a large shark. If the Blooper appears then stand still, while if
  the shark appears just wait for it to attack and then jump on its head. The
  enemy will keep changing positions in battles, so make sure to remember which
  fin has a Blooper lurking below and which one has the fierce shark.

Anuboo
  This is a black creature with red eyes which can be attacked normally with
  jump and Bros. Attacks, but Firebrand and Thunderhand should not be used as
  it increases the Anuboo's HP. Before the Anuboo attacks, it will quickly
  morph into the character it is going to attack before going back to it's
  normal shape. So if it changes to Mario, make sure to press A to avoid the
  beam that the Anuboo shoots. If it changes to Luigi, then press B.

Beanie
  This green enemy has two attacks which can be difficult to avoid. The first
  is where he rns toward Mario or Luigi and pauses slightly before attacking,
  and the second is where he charges and pauses for an extra second before the
  attack (this is recognised by him lowering his head after charging). As both
  attacks have a pause in them, watch closely to see if he lowers his head to
  figure out which attack he will use, and then jump to defend.

Bill Blaster
  Big black cannon that fires out Bullet Bills as its only defense. The Bullet
  Bills can be jumped on, but this does no damage to the Bill Blaster.

Blooper
  White squid-like creature that moves diagonally up and then vertically down
  three times before it reaches its chosen character. When it moves down above
  the character, defend with the hammer to avoid its attack.

Blue Virus
  This enemy will walk toward either character, move forward or back quickly
  five times (which makes it difficult to use the hammer), and then attack by
  biting either Mario or Luigi. All viruses fight in twos, and to defeat them
  hit one of the virsuses until it matches the colour of the one next to it.

Bob-omb
  A small flashing bomb which moves toward either character, pauses and then
  explodes. It can be extremely difficult to avoid the Bob-omb, as even when it
  is hit with the hammer at close distance it would still explode. The only way
  to avoid it is to hit the Bob-omb at just the right moment when it is far
  enough away, at which point it will back away.

Boo
  Small ghost that seems to be strong due to some of even the most powerful
  Bros. attacks taking off only a few HP, but the Boo actually only has 10 HP.
  It has two attacks. One is where the Boo flies toward either Mario or Luigi,
  pauses and then swoops quickly down. And the second attack is where the Boo
  disappears and then reappears in front of either brother. The first attack
  can be jumped and the hammer can be used to defend againt the second attack.

Boomerang Bro
  Tall turtles with sunglasses and a boomerang. When attacked, these enemies
  will attack with their boomerangs in two different ways: The first way
  involves the boomerang flying toward either character (Mario for example),
  which will arc behind them and return toward the other character (Luigi). In
  the second attack the boomerang will fly high, and will then swoop low from
  behind one of the characters to return to the Boomerang Bro.

Cheep Cheep
  Small blue fish that attacks by swimming slowly toward either Mario or Luigi.
  When it is sucessfully jumped on, it will change into a Puffa-Cheep, which is
  the same enemy inflated to twice its normal size, and due to its spikes jump
  attacks will no longer work on it. The Puffa-Cheep attacks in the same way as
  the Cheep Cheep, but the hammer must be used to defend.

Chomp Bro
  Big green enemy that holds a Chomp in it's hands. The Chomp Bro will swing
  around when it attacks, gradually gaining speed with each rotation. It will
  then let go of the Chomp after the eleventh spin, where it will fly toward
  either Mario or Luigi. Make sure and jump to avoid the Chomp, as it can take
  off lots of HP if it hits. If you land on the Chomp, the Chomp Bro will be
  defenseless for the rest of the battle making him much easier to defeat.

Chuck Guy
  This purple enemy has two main attacks, both of which are easy to avoid. Both
  attacks start with the Chuck Guy moving slowly forward and spinning his spear
  for a second. When the spear has stopped spinning, the Chuck Guy will either
  run forward, swipe with the spear and run back or run forward through to the
  other side of the area. The first attack can only be jumped, but the second
  attack can be defended against by landing on the Chuck Guy when he runs.

Clumph
  Large round green creature holding a club. The Clumph will attack by bashing
  his club against the floor, which causes an arc of lightning similar to that
  seen in the boss battle against Queen Bean: The purple lightning moves slow
  and the yellow lightning moves extremely fast. Tap A and B to jump over the
  arc and keep using Firebrand and Thunderhand skills to defeat the Clumph.

Dry Bones
  Skeleton of some type of animal, the Dry Bones will rush toward the middle of
  the area and start to spin it's head. After the head has rotated three times,
  it will roll toward either Mario or Luigi, and can be avoided with a jump. As
  the destination of the head is random, it's best to have both characters jump
  at exactly the same time by pressing the A and B buttons together.

Eeker
  An angry-looking beaker-shaped enemy with arms on fire. The Eeker will slowly
  advance toward Mario or Luigi and start to fill with lava. Hit it twice with
  the hammer and it will back off. If the lava does rise all the way to the
  top, then four fireball will shoot out which take off masses of damage.
  Another attack that the Eeker uses is recognised by it advancing forward and
  clapping the tips of it's arms. As soon as it shakes after the final clap,
  jump to land on the enemy as it moves toward the character.

Fighter Fly
  Small, grinning fly with green eyes. They take one big jump toward Mario or
  Luigi, then slow down and take a second jump before attacking. Jump shortly
  after the Fighter Fly has taken its second jump to defend against the attack.

Fuzzbush
  Green tree that spits out small creatures after it has been attacked. The
  creatures can be jumped, but when they hit Mario or Luigi that character will
  lose HP for the rest of the battle unless a refreshing herb is used.

Glurp
  Small blue enemy that shoots poison clouds toward Mario and Luigi. Only the
  middle of the cloud is harmful, so wait until the front of the cloud actually
  touches the character it's aiming for before jumping. Jump and Bros. Attacks
  do little damage to this enemy, but Mario and Luigi's special Firebrand and
  Thunderhand skills work very well.

Gold Beanie
  Found after attacking some of the Pestnuts in Chucklehuck Woods. The Gold
  Beanie has slightly more HP than the regular Pestnut/Beanie, but follows the
  same attack pattern and gives many more coins and EXP when defeated.

Goomba
  Small, brown dome-shaped enemy, the Goomba is the first enemy seen in the
  game and is one of the easiest to defeat. They attack by moving toward Mario
  and Luigi, pausing for a moment, then rolling the rest of the way toward them
  taking off only 1 HP for every sucessful hit. They are easily defeated thanks
  to their low HP amount, but are good for getting EXP early on in the game.

Goomdiver
  Small enemy wearing a yellow scuba diving helmet. The Goomdiver will advance
  toward either character in a wavy line, so until the enemy gets close it can
  be difficult to judge exactly which character it's going to attack. When it
  does get close and pauses over the top of either Mario or Luigi, quickly hit
  the Goomdiver with the hammer to defend.

Gritty Goomba
  These Goomba-like monsters have spikes on their heads, so jump attacks can't
  be used on them; hammers, non-jumping Bros. Attacks and Hand Powers will work
  well though. Before they attack, they will make a sandstorm fill the area to
  reduce visibility, and they will then advance toward either Mario or Luigi.
  Though it can be difficult to make out which character the Spiky Snifit will
  attack, just tap A and B at the same time when they get near to have both
  characters defend with the hammer.

Gunner Guy
  Small enemy with a yellow mask, green cloak and a big gun. The attack starts
  with a Shy Guy coming up and moving them in front of the brother they are
  going to attack, and then the Gunner guy will either fire a small bullet or
  bowling ball. Both can be jumped, although the bowling ball is harder to
  avoid as it moves much more slowly than the bullet.

Hammer Bro
  A vicious looking green-shelled turtle that holds a hammer. This enemy will
  attack by doing one fake quick throw, and then the real throw with the hammer
  which goes high above the battle area. When the hammer is out of sight, watch
  the shadow on the floor to see which brother it's aiming for. When it moves
  down toward either Mario or Luigi, press A or B to defend against it.

Ice Snifit
  These snifits are seen wearing thick orange coats in the icy depths of Joke's
  End, so Mario's Firebrand skill is the best thing to attack them with. They
  start by shooting snowballs toward Mario and Luigi which can take lots of
  damage off if they hit, but fortunately the snowballs move quite slowly and
  cause no damage if they are jumped on. This enemy also causes ice spikes to
  move across the floor, which can be avoided by using the hammer.

Lakipea
  A small enemy that floats on a cloud and throws down numerous Sharpea. The
  best way to start a battle with a Lakipea is to jump up to a high area and
  wait for it to move toward Mario and Luigi. In battles, there will usually be
  two Sharpeas in the front row and the Lakipea will be in the back row, who
  will start by throwing a spiked ball toward Mario and Luigi. Hit the ball
  with the hammer, and use jumps or Bros. Attacks to defeat the Lakipea.

Laser Snifit
  These are Woohoo Hooniversity professors that have been transformed into
  Laser Snifits by Cackletta. They have two attacks, both of which involve
  shooting a circular laser toward either Mario or Luigi. When the Laser Snifit
  is very close to the character, then there is no need to jump as the laser
  will be at a low height. When the enemy is slightly further back though, then
  Mario or Luigi will need to jump through the laser to avoid getting hit.

Limbo Bro
  A big turtle that carries a burning torch. It will move toward Luigi and bend
  backwards as if doing the limbo, then will strike the ground with the torch.
  Jump as soon as this happens to avoid the flame, or if the Limbo Bro is doing
  the limbo longer than usual before attacking, use the hammer to defend.

Magikoopa
  Small magician that wears a blue cloak. The Magikoopa shoots fire out of his
  wand that changes into a circle of fire. This fire can then do two things.
  The fire may move to the side of the area, in which case it will move toward
  Mario and Luigi so that both brothers must jump when it gets near. The second
  thing the fire does is move toward only one brother. Jump when the circle
  gets near and jump again when it moves back toward them to avoid being hit.

Malibut
  Strange enemy found on the seabed that attacks by blowing yellow bubbles.
  These can be large bubbles which should be hit with the hammer, or smaller
  bubbles that should be jumped. When the Malibut is hit, it will come out of
  its shell to throw a spiked object, which should be hit with the hammer.

Mecha-Blooper
  Large underwater enemy with glowing eyes and a white hood, with bullets
  visible at the front. The Mecha-Blooper shoots these bullets toward either
  Mario or Luigi, but as they move quite slowly they can be easily jumped.
  After it has used all six bullets up, it will be defenseless for a few battle
  turns, but the bullets will soon reappear after it is attacked.

Mecha-Chomp
  Big black mechanical dinosaur robot which has a flashing panel on it's head.
  When the enemy attacks, it will pause in front of Mario or Luigi and the
  panel will begin to flash red and green, stopping eventually on one of these
  colours. If it stops on red, then have Mario jump to avoid the attack, and if
  it stops on green have Luigi jump. When the Mecha-Chomp is glowing blue after
  being attacked, then the colours are reversed (Green = Mario, Red = Luigi).

Oho Jee
  Found by using Mario's Firebrand or Luigi's Thunderhand on any of the Oho Jee
  people at Oho Oasis. Though they have 70 HP, they are easy to defeat as their
  only attack consists of a run around Mario and Luigi (which takes off small
  amounts of HP for each hit), and in some cases they will even restore some of
  Mario and Luigi's HP.

Oucher Glass
  A large green hourglass. When attacked, the Oucher Glass will turn over and
  stomp the ground, which will cause the ground to shake under Luigi. Quickly
  jump when this happens to avoid the sand fist that rises out of the ground
  below Luigi. Another attack that the Oucher Glass uses is to make a large
  sand ball that moves toward Luigi; this can be avoided by using the hammer.

Parabeanie
  A winged version of the Beanie seen earlier at Hoohoo Mountain. They have two
  attacks: The first is where they fly toward Mario or Luigi, pause slightly
  and then move down toward them. As soon as they start to float down after the
  pause, quickly tap A or B to hit them with the hammer. The secondary attack
  is similar, but after the pause they will drop down to the floor and run
  toward Mario or Luigi; this can be avoided with a simple jump. After 10 HP of
  damage is inflicted on this enemy, they will change into a normal Beanie.

Paratroopea
  Winged version of the normal Troopea enemy, this turtle hovers in the air and
  swoops toward either Mario or Luigi frequently in battles. It's sometimes
  hard to see which character the Paratroopea is aiming for, so make sure to
  tap A and B at the same time to have both Mario and Luigi jump. This enemy
  can heal itself, so be sure to use as many Bros. Attacks as possible to
  defeat it before it has the chance to restore its maximum HP.

Pestnut
  Beanie covered with green spikes that has two attacks. The first attack is
  when the Pestnut simply rolls toward either character, pauses slightly and
  then continues rolling to attack. The second attack is difficult to avoid, as
  the Pestnut rolls off the opposite side of the screen and reappears on the
  side behind Mario and Luigi. In both attacks simply jump over the Pestnut to
  avoid its attack. Make sure to hit it with the hammer while it's a Pestnut,
  and then jump or perform Bros. Attacks on it after it changes into a Beanie.

Red Virus
  Read the Blue Virus description for tactics on this enemy.

Rex
  Large, blue dinosaur found near the summit of Hoohoo Mountain. Rex decreases
  with size whenever he is hit, and to start with it is impossible to defend
  against him by jumping as he is so tall. After the first two or three hits he
  will be much easier to avoid, and can be jumped on like a normal enemy.

Scaratroopea
  Read the Paratroopea description for tactics on this enemy.

Sharpea
  Found in all four corners of Beanbean, this is the first enemy in the game
  that can't be defeated using a normal jump due to the spikes on it's shell.
  When it gets near Mario or Luigi, it will jump. After the jump, hold the
  hammer until it shakes and then release it to defend against the Sharpea.

Sniper Bill
  A big bullet that holds a sniper rifle. The Sniper Bill will set a target on
  one of the brothers and then shoot a small bullet toward them. Two things can
  then happen. In the first attack, the small bullet will move slowly and the
  Sniper Bill will then launch itself toward either Mario or Luigi, reaching
  them before the small bullet does. Jump early to Sniper Bill, then jump again
  after landing to avoid the small bullet. In the second attack, the small
  bullet will reach the brother first with the Sniper Bill close behind. In
  both attacks make sure to jump quickly to avoid the bullet and Sniper Bill.

Spiky Snifit
  A large green Snifit which has spikes on its head, so jump attacks shouldn't
  be used against this enemy. They will attack by shooting small spiky balls,
  which will either bounce over Mario or Luigi's head or will bounce low. Just
  stand still to avoid the high bouncing spiked balls, but make sure to jump
  the low ones. Occasionally, the Spiky Snifit will shoot mushrooms, but like
  the spiked balls sometimes these can bounce over the top of the character.

Spiny
  This spiky-shelled enemy is similar to the Sharpea in appearance, but it is
  far more difficult to defeat. It has two attacks: In the first the Spiny will
  curl into it's shell and move quickly toward Mario or Luigi. It will pause
  slightly before the character, and will then move on again to attack and take
  off considerable damage. The second attack the Shiny will walk toward the
  character, pause slightly and then continue on. In both attacks, make sure to
  attack with the hammer as soon as the enemy pauses to defend well.

Starkiss
  Orange, star-shaped enemy that blows hearts toward either character. These
  can be difficult to avoid as they move in a wavy pattern, but they gradually
  aim more toward the chosen character as they get close. Avoid using Luigi's
  Thunderhand on these enemies as it increases their HP.

Super Fly
  This blue fly is similar to the Fighter Fly with the exception that the
  attack is faster, the enemy has double the HP and gives double the EXP.

Sworm
  Big black worm with an orange grin, the Sworm will start by tunneling under
  the ground and disappearing off the screen for a second. The Sworm has two
  attacks: One where it will make a hole in front of Mario and Luigi which will
  slowly move toward them. In this attack simply jump when the hole is directly
  under the character to land on the Sworm. In the second attack the Sworm will
  make a hole but jump out of it near the character; make sure to quickly use
  the hammer to hit the Sworm when it appears in this version of the attack.
  Unlike the Sharpea, hammers and jumps work equally well against the Sworm.

Tanoomba
  Resembling the Goomba in appearance, the Tanoomba's attacks are different. It
  will start by advancing toward either Mario or Luigi and spinning. When it
  spins, tap A (Mario) or B (Luigi) to jump over the tail until the Tanoomba
  stops spinning. Other ability the Tanoomba has is to change it's appearance
  to be one of the brothers, where it will then bounce toward either Mario or
  Luigi. Just use the hammer when it gets near to defend.

Troopea
  Blue-shelled turtle that attacks by walking slowly toward Mario or Luigi,
  pausing for a second and then continuing toward them. After jumping on the
  Troopea when it's attacking, the shell will start to fly around the battle
  area, rebounding off other enemies and coming back toward Mario or Luigi;
  Make sure to jump the shell on it's return. The Troopea also can heal itself
  by spraying water up every so often and restoring about 8-12 HP, but the
  enemy is so easy to defeat at higher levels that this shouldn't be a problem.

Yellow Virus
  Read the Blue Virus description for tactics on this enemy.

Yo Bro
  This is a large green frog-like enemy that holds a ball in either hand: One
  ball is green and the other is red. When it's his turn to attack, he will
  move forward and rotate one of the balls once. Watch the colour of the ball
  that moves: If it's red then Mario will have to jump, green means that Luigi
  will have to jump to avoid being hit by the ball.

===============================================================================

6.                           Copyright Information

===============================================================================

This document is Copyright 2004 Tom Hayes. It is not to be distributed in any
form without the permission of the author. The author of this document is not
affiliated with the creators of this game in any way. The latest version of
this document can be found at www.cheatcc.com.


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