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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter M » Mario And Luigi: Superstar Saga - Strategy Guide (Page 01)

Mario And Luigi: Superstar Saga - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Mario And Luigi: Superstar Saga - Strategy Guide (Page 01).

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                             An FAQ/Walkthrough for
                         Mario and Luigi: Superstar Saga

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Guide Information
  Author: Tom Hayes
  E-mail: tomhayes83(at)hotmail(dot)com
  System: Game Boy Advance
  Updated: 30th January, 2004
  Version: 1.0

Contents
  1. Introduction
  2. Tips
  3. Walkthrough
    3a. Mushroom Kingdom
    3b. Koopa Cruiser
    3c. Beanbean Borderland to Hoohoo Village
    3d. Hoohoo Village and Hoohoo Mountain Ascent
    3e. Hoohoo Village and Hoohoo Mountain Descent
    3f. North West Beanbean to Beanbean Castle
    3g. Beanbean Castle to Chateau de Chucklehuck
    3h. Chateau de Chucklehuck
    3i. Chucklehuck Woods to Chuckleroot
    3j. Finding the three Chuckola Fruits
    3k. Beanbean Castle to Woohoo Hooniversity
    3l. Woohoo Hooniversity
    3m. Oho Oasis
    3n. Seabed to Beanbean Airport
    3o. Beanbean Airport to Teehee Valley
    3p. Teehee Valley
    3q. Little Fungitown to Guffawha Ruins
    3r. Guffawha Ruins
    3s. Finding the First Beanstar Piece
    3t. Finding the Second Beanstar Piece
    3u. Finding the Third Beanstar Piece
    3v. Finding the Fourth Beanstar Piece
    3w. Joke's End
    3x. Repaired Koopa Cruiser
    3y. Teehee Valley to Bowser's Castle
    3z. Bowser's Castle
  4. Item List
    4a. Normal Item List
    4b. Badge List
    4c. Clothes List
    4d. Key Item List
  5. Enemy List
    5a. Enemy Statistics
    5b. Normal Enemy Descriptions and Tactics
  6. Copyright information

Version History
  1.0 - 30th January, 2004: First version.

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1.                                Introduction

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This is the first RPG on the Game Boy Advance to feature both Mario and Luigi
as playable characters. It starts with a goodwill ambassador from the nearby
Beanbean Kingdom coming to visit Princess Peach in her castle, but it turns out
that the ambassador's only intent was to steal Peach's voice and replace it
with words that explode when she speaks. Mario and Luigi decide to go off on
another adventure to find the mysterious enemy that stole her voice. Using a
simple command interface and graphics similar to those of the original Super
Mario RPG on the Super Nintendo, this is a memorable and enjoyable game.

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2.                                    Tips

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- Battles can be started in three different ways. The first involves jumping on
  the enemy or hitting it with a hammer to start the battle, which will take
  off some HP for each enemy at the start of the battle. The second involves
  walking into the enemy face on, which will start the battle as normal. And
  the third is the one that should be avoided: Having the enemy walk into Mario
  or Luigi when their backs are turned. This causes either Mario or Luigi to
  skip a turn at the start of the battle, allowing enemies to inflict damage
  more easily. If possible, always attempt to start battles in the first way.

- Battles in the game are different from most Role Playing Games in that the
  player has lots of control over them. When the enemy advances, the player can
  jump to avoid the attack or even defend against the attack when the hammer
  becomes available in later parts of the game. When Mario or Luigi attack,
  make sure to press A or B when the character is just about to hit the enemy
  to score much more damage than with a usual attack.

- Exploration is a main part of this game, and it can be frustrating to walk
  all the way to one side of the land only to find you have to travel back to
  the other side for the next section. This can be solved by using warp pipes:
  Green pipes located in nine different areas of the world which the player can
  use to select exactly where Mario and Luigi travel to next. Warp pipes must
  be found to be activated, but are extremely useful for quick travel.

- Not all locations can be visited to begin with. High ledges may require the
  High Jump, long gaps may require the Spin Jump, grey rocks the hammer and
  black rocks the hammer upgrade. If you find yourself in an area that seems to
  be impossible to get through early on in the game, then it probably is. Try
  again at later points in the game when powers have increased.

- The Bros. Attacks are very powerful but seemingly complex moves that require
  accurate button presses at the exact time. They have three different levels,
  ranging from easy where the buttons are showed and the movement is slow, to
  difficult where no buttons are displayed and the speed is normal. Depending
  on what level you set the Bros. Attack will vary the damage that is done to
  the enemy, so it may be best to set it to the highest level after practicing.

- The controls are very simple in the game, though can be confusing at first.
  The A button is used to make Mario perform an action, the B button is used to
  make Luigi perform an action and the L and R buttons are used to switch
  between different actions. To start off with only the jump action can be
  used, but more actions are gained later on at different points in the game.

- Though this RPG focuses more an exploration and battles, there is still some
  need for communication throughout the game. One example of this is on Hoohoo
  Mountain where players may find that the bridge leading to the next area will
  never be built, but this problem is solved by simply speaking to one of the
  bridge builders. If you find you can progress no further past a certain point
  of the game, make sure to talk to everyone in the area.

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3.                                Walkthrough

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-------------------------------------------------------------------------------
3a.                             Mushroom Kingdom
-------------------------------------------------------------------------------

At the start of the game, you will be playing as Toad in Mario's house. Walk to
the shower door at the bottom-left corner of the house to find Mario, who after
exiting the shower drags Luigi to the Mushroom Kingdom. Bowser is currently in
the castle, but for once doesn't want to kidnap Peach. He does however want to
fight with Mario, so the first battle in the game takes place here.

Boss Battle 1: Bowser
  The command icon 'Solo' appears above Mario's head, which is used for single
  attacks against an enemy. Select this Solo Attack by pressing A, and then
  select Bowser to attack. When Mario is near Bowser's head, tap A again to
  inflict double damage to Bowser. Bowser only has one defense in this boss
  battle, and that's to breathe fire. Simply press A to jump over the fire when
  it appears and continue attacking Bowser to defeat him.

After the battle, the mushroom explains that the Goodwill Ambassador from the
Beanbean Kindgom has stolen Princess Peach's voice, and replaced it with
explosive letters whenever she speaks. After the coversation, Mario will be
left in the plaza outside the castle.

The plaza is a great place to get used to the basic controls of the game. The
suitcase hasn't been given to Mario yet so items can't be viewed, but items can
still be collected now for use later on. Walk up the steps at the right side of
the plaza and jump (A) onto the hedge to collect the mushroom. When Toad asks
if the mushroom is for him, select "Of Course" to get a Super Mushroom.

Two more mushrooms are found in the question blocks at the top-left and bottom-
right corners of the plaza. After the three mushrooms in this area have been
found, talk to Toad on ths hedge at the top-left corner of the area and he will
ask Mario to find his precious belonging. Select "Sure", then walk south to the
bottom of the hedge to see the action icon change. Press A to get the precious
item, then give it to Toad to get the 1-Up Mushroom.

There is nothing more to do in this area of the plaza, so continue north past
Luigi to arrive in an area with a Save Album. Save if necessary, then walk to
the top of this area to meet Toad, who will give Mario a suitcase for carrying
items as well as 100 Coins. Walk north to the next area of the plaza to find
Bowser on board his Koopa Cruiser. After the scene where Luigi 'volunteers' to
be on Bowser's team, Mario and Luigi will both be on the Koopa Cruiser.

-------------------------------------------------------------------------------
3b.                              Koopa Cruiser
-------------------------------------------------------------------------------

The green speaker on the wall explains that the ship is about to land in the
Beanbean Kingdom. Hit the Save Album at the top of the room to save the game,
then continue right along the path to the Koopas. The left Koopas say that the
Start button is used to switch positions, and the right Koopas say that the A
button is used for Mario's actions and the B button for Luigi's actions. Move
over to the right side of the room to find two koopas near a Bros. Block.

Walk under the bottom Bros. Block and position Mario at the left side and Luigi
at the right. Now just keep tapping A and then B to collect as many coins as
possible form the block before it disappears. Walk to the bottom-right corner
of the room to enter the next area of the ship, where a Koopa is currently
standing behind a camera. Attempt to walk north, and the cameraman will call
Mario and Luigi back so he can check their passports.

Press Select to open the luggage, and the cameraman will then take photos for
the passports. Move Mario to the mat and either press a direction on the D-pad
or stand still when the cameraman takes the picture. Switch characters and move
Luigi onto the mat. After both pictures have been taken, continue north past
the photo area and hit the question block between the crates to get a mushroom.
Hit the question block at the bottom-right corner of the room for another
mushroom, then exit the room by walking up the steps at the top-right corner.

At the top of the steps, go to the right side of the room and push the barrel
by walking into it. Walk south to find a Koopa, who offers to teach Mario and
Luigi how to work as a pair. Select either speech option, then look at the
barrel and select "Yes" when he asks if you'd like to break it. The dodging
lesson will now start, featuring the Goombas. As they rush toward Mario,
counterattack by jumping (A button) and landing on them. The same applies for
Luigi, only the B button is used for the counterattack.

After the lesson is over, walk south and break the barrel to start the next
fight against two Goombas. Use the dodging technique taught in the last lesson
to counterattack, and make sure to press A (for Mario) or B (for Luigi) just
before hitting the enemy to score double damage. After the battle, walk left to
find a Koopa chasing two Goombas. Koopa will give you tips on how to stomp on
an enemy before the battle, which will cause the enemy lose health at the start
of the battle. Defeat the two Goombas to win this battle.

Walk up the steps at the bottom-left corner of the area and hit the Save Album
near the right side of the sign. After saving the game, hit the red exclamation
block near the left side of the sign, and a claw will pick up Luigi. We next
find Luigi as a lookout, where a Koopa explains that the ship is now passing
over the border before the Beanbean Kingdom. Luigi will soon see something
rushing toward the ship, and the battle with Fawful will start.

Boss Battle 2: Fawful
  Continue to Solo Attack until Fawful says "Fink-rat!!!". Look at the colour
  of the text when he does this. If the writing is green, then he will attack
  Luigi next. If it's red, then he will attack Mario. When Fawful says "Have
  you readiness for this?!?", objects are thrown at both Mario and Luigi, but
  the colour in the text still points out who is attacked first. After Fawful
  loses his jetpack, continue attacking him to win the battle. After the fight,
  Fawful shoots the ship, causing it to crash in the Beanbean Borderland.

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3c.                  Beanbean Borderland to Hoohoo Village
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After landing, run left and hit the Save Album to save the game. Cross over the
bridge and enter the castle on the other side to meet the border security, who
ask Mario if he wants to do the Border Jump. Select "Yes" to start. Continue to
jump over the moving rope until the border security let you pass. Though it's
not necessary, the border security can be talked to again to play the next
rounds of the border jump, where Hee Beans are rewarded.

                              - Stardust Fields -

After leaving the border security, walk left to the other side of the bridge to
get the Beanbean Map. Pressing Select will now bring up a new map icon, which
when selected will show the names of all the areas visited so far. Exit the map
to see a green pipe at the top-left corner of the area. This is a warp pipe,
which can be used to transport to places where other warp pipes are found. As
we haven't been anywhere else with a warp pipe, it can't be used yet.

Drop down the small step and continue south to the next area. The sign on the
pillar explains that the spikes can be jumped. So stand near the spikes, then
press A and B together while holding right on the D-pad to jump over to the
other side. After passing the first three spikes, jump up and hit the question
block to receive a mushroom. Drop down the three steps, jump over the next two
spikes and hit the question block to get another mushroom. Cross over to the
other side of the bridge and walk south to exit the area.

Walk to the bottom-left corner of the area and cross over the next bridge. Hit
the Save Album to save the game, then jump up the three steps to see Bowser
stuck in the cannon. Tolstar, the King of the Stardust Fields, will appear to
explain that he must be given 100 coins in order to release Bowser. Walk down
the steps and cross the newly made bridge at the bottom-right corner of the
area. Walk north to the next area and jump the glowing spikes on the right.

Walk to the top of this area to find an arrow block and a question block. Hit
the question block for a single coin, then stand under the arrow block and jump
quickly, alternating between Mario and Luigi. Continue right to the next area,
and walk down the steps to the question block at the bottom. Keep tapping A as
quickly as possible under the block to collect as many as ten coins. Jump up
the two steps on the right, drop off the cliff and hit the question block up on
the small platform to collect a mushroom.

Some of the Fighter Flys in this area team up with Bill Blasters in battles,
which gives greater coin rewards than any battle so far (6 coins). The Bill
Blasters occasionally fire small bullets toward either Mario and Luigi, and
these can easily be jumped. Unlike the Fighter Flys, a counterattack on the
bullet will not damage the Bullet Bill. After the battle, jump up the four
steps on the right, jump up to the ledge, then jump up the next two steps on
the left to find the Bike Pads.

Jump on the Bike Pads, hold left on the D-Pad and keep tapping A and B to cross
over to the other side of the gap. Quickly hit the switch block as many times
as possible before it becomes blank, then ride the bike pads back over to the
other side of the gap. Drop down the steps and cross over the bridge at the
bottom-right corner of the area. Hit the question block after arriving in this
new area to collect the Syrup. Climb up the slope on the right and walk onto
the star to meet the Starshade Bros., who decide to train Mario and Luigi.

Select "Yes" to accept the training, and follow the commands shown at the
bottom of the screen to learn the High Jump and the Spin Jump moves. Select
"Yes" after completing the Spin Jump section to exit the basic training. The
Starshade Bros. will now ask Mario and Luigi to touch the flag at the top of
the cliff using the newly learnt moves. Walk down to the barrels on the right
and make sure Mario is selected. Press L to enable Luigi's special move. Press
B, then B again when Luigi jumps to bounce up to the top of the barrels.

Use the High Jump to bounce up to the next set of barrels on the right, then
the ledge at the top. Now switch over to Luigi by pressing Select, and make
sure Mario's Spin Jump move is selected by pressing L. Jump on top of Luigi by
pressing B, then hold left on the D-pad and press B to float over to the other
side of the small gap. Switch to Mario and High Jump up to the next ledge, then
hit the question block after landing to collect a mushroom. Finally, select
Luigi and Spin Jump over the gap to get the flag and complete the training.

Walk over the barrels on the left and hit the question block to get a syrup,
then walk south off the edge of the cliff and continue south to the next area.
Cross over the bridge and hit the Save Album at the bottom-left corner. Walk up
the three slopes on the right, and High Jump up to the ledge at the top. Hit
the question block quickly as many times as possible to collect coins, then
drop off the right side of the ledge and continue north.

High Jump up to the path on the left to find two question blocks. Hit the right
block for a Syrup and the left block for a coin, and then drop off the left
side of the path to land on the bridge below. Walk back to the bottom-left
corner of the area, and High Jump up to the ledge north of the Save Album. High
Jump up to the top of the barrels, High Jump up to the top of the ledge, then
hit the arrow block with both Mario and Luigi.

Drop off the left side of the ledge and cross over the bridge to the next area.
The Starshade Bros. will appear again to give another training session, this
time on using the High Jump and Spin Jump techniques in battle. After the
training, continue left over the next bridge. Check the coin status by pressing
Select. If less than 100 coins are shown, then continue to defeat enemies until
the coin count reaches 100 or more. After reaching this total, walk back to
Tolstar at the left side of the Stardust Fields and give him the coins.

Boss Battle 3: Tolstar
  Tolstar refuses to release Bowser after he is given the money, and decides to
  battle Mario and Luigi instead. Tolstar throws a mace, which can easily be
  avoided by jumping with both Mario and Luigi at the same time. About half-way
  through the battle, he throws a bouncing mace. Just stand still to avoid it.
  After Tolstar says "But how about THIS?!?", two maces are thrown randomly, so
  make sure to jump the low ones and stand still for the bouncing ones.

After the battle, one of the Starshade Bros. will appear to light the cannon,
blasting Bowser away from the Stardust Fields. Spin Jump over the small gap to
the path on the left, and walk left over the bridge. Cross the next bridge and
hit the Save Album near the cave entrance to save the game, and then enter the
cave. Jump up the three steps, and High Jump up to the left ledge. Hit the
question block to collect a mushroom, then drop off the ledge and hit the next
block at the top-left corner for another mushroom. Walk south to exit the cave.

-------------------------------------------------------------------------------
3d.                Hoohoo Village and Hoohoo Mountain Ascent
-------------------------------------------------------------------------------

Cross over the bridge at the bottom-left corner of the area to meet the guards,
who accuse Mario and Luigi of kidnapping Prince Peasley. Tolstar will appear in
the water to explain that Mario and Luigi are chasing Cackletta, and the guards
will then let them go. Now that we can continue, cross over the bridge at the
bottom-left corner of the area to enter the village. Walk south off the edge of
the ledge, then walk down the steps on the left and cross over both bridges.

Hit the question block on the other side of the second bridge for a mushroom.
Walk through the nearby entrance to enter a cave, where three question blocks
are found. Hit the left and right question blocks for coins and the middle
block for a mushroom, then exit the cave. Walk back up the steps on the right,
High Jump up to the ledge and walk up the steps on the left. Walk left past
both houses and walk to the path at the top-left corner to exit the area.

Hit the nearby Save Album to save the game, then walk south. Walk left across
the bridge to the next area, then continue left across the small bridge at the
other side of the area to see Fawful. Move near to him, and he will drop a big
statue that blocks the path. Walk back through both areas on the right, jump up
the step to see the Save Album and continue up the steps on the left. Walk left
across the bridge to the next area, where a bridge is currently being built.

Talk to the bottom builder, who says that something is happening on top of the
mountain. Enter the house to meet the Hammerhead Bros., who explain that they
need Hoohoo Blocks from the mountaintop in order to make hammers. After the
conversation is over, leave the house to see that the bridge has been finished
(If the bridge isn't finished, talk to the bottom worker, enter the house, then
exit). Walk left across the new bridge to start ascending Hoohoo Mountain.

                         - Hoohoo Mountain Ascent -

Walk over to the left side of the area to encounter the first enemy in the
mountains: Beanie. This type of enemy is simple enough to defeat, but watch out
for the two different kinds of attack that it uses. One is just a normal rush
toward either Mario or Luigi, but in the other attack the Beanie pauses to
lower its head first before the rush. After the battle, jump up the two steps
on the left and hit the question block at the top-left corner for a mushroom.

Jump up the next four steps on the right, High Jump up to the ledge on the
left, then High Jump up to the small ledge at the top-left corner of the area.
Switch to Luigi and Spin Jump over the two gaps on the right. A question block
containing a Syrup can be found by dropping off the left side of the ledge, so
drop down and hit the block, then make your way back up to the ledge. Jump up
the next two small steps to see a sign pointing to the Hoohoo Mountain Trail.

Instead of following the sign right, High Jump up to the path on the left and
defeat the Beanie, then Spin Jump over the gap on the left. Hit the question
block to receive a syrup, then Spin Jump back over the gap and continue right
to exit the area. Jump up the seven steps at the left side of the area to find
a sign and a whirlwind at the top. Spin Jump into the whirlwind, then tap right
on the D-pad to float over to the other side of the gap.

Jump up the step and continue right to the next area. Walk up the steps to see
a stone on fire. Jump up the four steps on the left and continue left to exit
the area. Jump up the two steps on the left, High Jump up to the ledge and hit
the question block to get a syrup. Drop off the left side of the ledge and walk
over to the bottom-left corner of the area to see a fountain. Move Mario into
the fountain to fill him with water, then move up to the nearby rock on fire.
Tap B to have Luigi jump on Mario, which will put out the fire on the rock.

After the fire on the rock has been put out, a whirlwind will appear up on the
right. High Jump up the two big steps on the right, then face left toward the
whirlwind and select Luigi. Spin Jump into the whirlwind, and hold diagonally
up and left on the D-Pad to float up to the ledge with the question block. Hit
the block to collect a mushroom, then walk to the top-left corner of the ledge
and Spin Jump over the gap to the next ledge on the left.

Hit the Save Album to save the game, then Spin Jump left off the left side of
the ledge to land on the next ledge. Drop off the left side of the ledge and
alternate between Mario and Luigi while jumping to hit the arrow block. Jump
up the nearby steps and walk down the path at the top-left corner to exit the
area. Walk to the right side of the area and walk into the fountain with Mario,
then blow water at the burning rock on the left to make a whirlwind appear.

Walk into the water again, but this time walk right to exit the area. Blow
water at the burning rock to create another whirlwind up above. Walk back to
the area on the left and jump up the four steps on the left side, then select
Luigi, Spin Jump into the whirlwind on the right and hold right to float onto
the path. Walk right to the next area and Spin Jump into the next whirlwind,
and then hold right to float to a small platform with a red exclamation block.

Hit the red block to make a fountain appear, then drop off the right side of
the ledge and continue south to the next area. Drop off the end of the path and
walk to the bottom of the steps to see the fountain that was just activated.
Select Mario and walk into the fountain, then walk down the big steps on the
right and spray the burning rock to create a whirlwind. Select Luigi, Spin Jump
into the whirlwind and tap right to float into the second whirlwind.

From the second whirlwind, tap right again to float to the top of the steps at
the right side of the area. Don't exit the area just yet. Instead, select Mario
and High Jump up to the top of the small grass ledge. High Jump up the next
normal ledge, then High Jump once more to land on a grass ledge with two
question blocks. Hit the left block for a 1-Up mushroom and the right block for
coins. Drop down the ledges and walk right to exit the area.

Hit the Save Album to save the game, then talk to Hoohooros in the middle of
the area. Select "Yes" to accept his challenge, which involves catching ten
Hoohoo Spirits in 30 seconds. When the challenge starts, quickly select Luigi
and Spin Jump in the direction of the first spirit. Make sure that you don't
land on the floor, or the first challenge will end. After collecting all ten of
the spirits, Hoohooros will challenge Mario and Luigi to a battle.

Boss Battle 4: Hoohooros
  At the start of the battle, two pillars can be seen. Jump on the pillar that
  Hoohooros is not hiding in, then jump on the pillar that Hoohooros is hiding
  in. Make sure to jump over the lasers that Hoohooros uses from this point on.
  When both pillars have been destroyed, Hoohooros will attempt to move back to
  his original pillar but will be unable to hide as it has been destroyed, so
  he can now be attacked normally. Keep following this method of destroying the
  empty pillar, then the pillar with Hoohooros in to stop him from hiding.

After the battle, jump up the newly revealed step at the top of the area, then
High Jump up to the ledge on the right. Walk down to the bottom-right corner of
the ledge and Spin Jump over to the ledge with the question block, which holds
a syrup. Jump up the newly revealed step again, and this time High Jump up to
the ledge on the left. Spin Jump down to the ledge with the question block and
hit it for a mushroom. Jump up the newly revealed step for the final time, High
Jump to the ledge on the left, then High Jump up to the path to exit the area.

Walk up to the top-left corner and hit the red exclamation block to start the
fountain. Jump up the small step on the right to encounter a Dry Bones, which
from this point in the mountain upward will team up with Rex. Rex has 16HP, so
he is by far the most powerful normal enemy found so far. To start with, Rex
can't be counterattacked as he is too tall. After jumping on him once however,
he can then be counterattacked and defeated in the normal way.

Walk up the steps on the left to see a burning rock. Spin Jump left over the
gap, then Spin Jump over to the small ledge on the left. High Jump up to the
green ledge above to see the gap between the spiked rocks. High Jump up to the
next ledge on the left, then Spin Jump right and hold up to pass through the
gap in the rocks. Select Mario and walk into the fountain that was activated by
the red exclamation block at the start of this area.

Walk right through the tunnel to walk down some hidden steps, then drop off the
path at the end. Walk up the steps and spray water at the burning rock to make
the whirlwind appear above. Spin Jump over both gaps on the left, High Jump up
to the green ledge, then Spin Jump into the whirlwind. Float up and right out
of the whirlwind to land on a ledge with the question block. Hit the block to
collect a syrup, then Spin Jump off the ledge to land back in the whirlwind.

Float right to land on a ledge, then High Jump up to the small platform at the
bottom of the steps. Run up to the top of the steps and hit the quetsion block
on the right to receive a syrup. Walk north up the path to exit the area. Walk
all the way over to the left side of the area and hit the question block to get
the 1-up mushroom, then walk back to the right side of the area and High Jump
up to the path at the bottom of the steps.

Climb to the top of the steps, select Luigi and Spin Jump into the horizontally
moving whirlwind on the left. Float left from the whirlwind to land on a small
ledge, and then Spin Jump left to land on the next ledge. Run up to the top of
the steps on the left and walk up the path to exit the area. Jump left up the
four big steps on the left, and climb up the small steps on the right to see
another horizontally moving whirlwind.

Spin Jump into the whirlwind when it moves near the top of the steps. Float
right away from the whirlwind, then float back into it before Mario and Luigi
drop down to the floor. After the whirlwind moves as far right as it can, float
right to land in the second whirlwind. Float down and right to land on a small
grass area with a question block. Hit the block to receive a mushroom, jump up
the small step on the left and High Jump up to the ledge near the whirlwind.

Spin Jump into the whirlwind and float back over to the ledge on the right.
Jump up the two big steps and run left up to the top of the small steps. Select
Luigi and Spin Jump down to the small ledge on the left, then Spin Jump left
again to land on some steps near to a whirlwind. Run to the top of the steps
and Spin Jump into the whirlwind, and then float left out of the whirlwind to
land on a small grassy ledge with two question blocks.

Hit the left block for a syrup and the right block for a mushroom, then select
Mario and High Jump back up to the ledge on the right. Drop off the right side
of the ledge and walk up the steps to arrive at the summit of the mountain. A
telescope is found at the bottom of the area, which can be used to view the
land below. Tap A to exit the view. Hit the Save Album on the left, walk down
the steps to the middle of the area and kick the purple Hoohoo Block in front
of Blablanadon to start the battle with Dragohoho.

Boss Battle 5: Dragohoho
  After Mario first attacks, Dragohoho will spit two fireballs. The fireballs
  move fast and take off up to 6 HP per hit, so be sure to jump over them.
  After Luigi attacks, Dragohoho decreases in height; though fireballs still
  appear at this point, they are slower and can be easily avoided. After the
  next two hits, Dragohoho spits a Hoho Stone, which he uses as a platform to
  shoot fireballs from a closer range. The Hoho Stone only has 4 HP, so make
  sure to destroy it as quickly as possible. After the battle, Dragohoho
  transforms into Prince Peasley. He will give Peasley's Rose to Mario and
  Luigi, then Blablanadon will carry them back down to the village.

-------------------------------------------------------------------------------
3e.                Hoohoo Village and Hoohoo Mountain Descent
-------------------------------------------------------------------------------

Walk left to the next area, hit the Save Album to save the game and continue
left to the next area. Enter the house to see the Hammerhead Bros., who explain
that they have just retrieved a Hoohoo Block from the waterfall. They make two
hammers out of the block and give them to Mario and Luigi, then give a short
tutorial on how to use them. After the tutorial, walk over to the right side of
the house and then select the Hammer by using the R button. Hit the rock (A) to
break it, then select the normal jump (R) and hit the question block for a nut.

Exit the house and walk right to the next area. Walk down off the edge of the
cliff, and walk left to the next area. Walk over the bridge at the left side of
the area to find the statue that was put there by Fawful. Select the hammer and
hit the statue to break it, then High Jump up to the platform on the left. Walk
over to the left side of the bridge and hit the question block to receive a
nut. Drop off the bridge and continue south to start descending the mountain.

                         - Hoohoo Mountain Descent -

Select the hammer and hit the first rock that blocks the path. Walk down to the
grass at the bottom-right corner of the area and hit the rock, then jump up the
small step and hit the next rock at the left side of the pillar. Hit the pillar
to activate the fountain at the top of the area. Select Mario, walk into the
fountain and spray water at the burning rock at the bottom-left corner of the
area. Hit the rock with the hammer and continue south to the next area.

Walk down the path to the small grass platform and hit the arrow block quickly
to receive as many coins as possible before it becomes blank. Run down the
steps on the right and hit the Save Album to save the game, and then continue
down the steps on the right to an area with a bridge. Hit the four question
blocks in this area to receive two mushrooms and two syrups, then walk left
back to the previous area. Hit the rock in front of the entrance and walk
through to arrive in the cave with two mine carts.

Talk to the old man at the and select "Yes" when he asks if you'd like to ride
in the carts. The D-pad controls the flashlight beam, and the A and B buttons
are used to make Mario and Luigi jump along the way. Make sure to collect at
least ten jewels on the journey along the mine cart track in order to progress
through to the other side of the track. Though it's not necessary, the old man
can be talked to again to play the next rounds of the mine cart ride where Hee
Beans are rewarded. Walk south to exit the mine cart area.

-------------------------------------------------------------------------------
3f.                   North West Beanbean to Beanbean Castle
-------------------------------------------------------------------------------

Hit the Save Album at the left side of the exit to save the game, and then walk
south to find two question blocks: Hit the top block for a mushroom and the
bottom block for a nut. Select the hammer and hit the middle rock on the right,
then continue right to pass over the bridge to the next area. Walk over to the
right side of the bridge and the Hammer Bros. will appear exclaiming that they
forgot how to teach Mario and Luigi how to use hammers in battles. Select "Yes"
when they ask if you're ready to learn to start the lesson.

Follow the instructions displayed on the screen to learn to attack and defend
with the hammers, then select "No" when they ask if you want to try again.
After the lesson is finished, walk south to enter the north-west corner of
Beanbean Forest. The Sharpea is frequently seen in this area and is fairly easy
to defeat. This vicious enemy has a spiked back and can't be beaten by a simple
jump, and using the hammer attack and defense is the only way to defeat them.

So from the start of this area, walk east and drop down the small ledge, then
walk south and drop down three small ledges. Walk west slightly then jump up
the two ledges to the north. Walk west and defeat the Sharpea, and then walk
south to exit the area. A sign is on the wall near the start of this area, so
walk up to it and press A to read that Hoohoo Mountain is north and Beanbean
Castle Town is south. Walk down the path at the bottom-right corner, then walk
over the bridge at the bottom-right corner of the next area to enter the town.

                             - Beanbean Castle Town -

After arriving at the town, Mario and Luigi find that it has been attacked by
Cackletta: People of the town are scattered all over the place, and the various
shops are broken and closed. The store over at the right side of town is open,
but as it currently only sells the very basic items there's no point using it
right now. Walk up the steps at the top-right corner of the area, hit the Save
Album and then continue up the path to the castle to be stopped by two guards.
After a long conversation, Luigi will show the guards Prince Peasley's rose,
and they then let Mario and Luigi enter the castle.

-------------------------------------------------------------------------------
3g.                Beanbean Castle to Chateau de Chucklehuck
-------------------------------------------------------------------------------

Walk north after entering the castle, jump up the small step and walk through
the door. Walk west along the path in the next area to find someone sleeping on
a small platform near a grumpy-looking golden door. Don't disturb the person on
the platform yet though; instead walk south through the exit to arrive in a
small room with an arrow block. Hit the arrow block as many times as possible,
then walk north to the previous room and talk to the person on the platform to
meet Lady Lima, who drops Mario and Luigi into the sewers of the castle.

                            - Beanbean Castle Sewers -

Hit the nearby Save Album to save the game after landing in the sewers, then
jump up to the green pipe on the left. Walk left, up and left along the pipe to
encounter the first leak. To fix it, simply select the hammer with either Mario
or Luigi and hit the stopper. Do the same thing with the second leak down on
the left, and then the final leak down on the right. After all three leaks have
been fixed the door to the next area will open, so walk through it.

After arriving in the second area, jump over the pipe on the left and walk up
to the top-left corner of the area to see a red valve wheel. Select Luigi,
choose the Spin Jump and then spin toward the wheel to create two additional
leaks in the area. Ignore the leak at the top-right corner of the area (as this
only leads to a battle), and hit the two new leaks with the hammer to open the
door to the next area. Walk through it.

After arriving in the third area, walk right to enter an area with four valves
and a red wheel. Select Luigi and Spin Jump into the wheel to create four leaks
which need to be hit in order to open the next door. Hit the top-left stopper
first, the bottom-left stopper second, the top-right stopper third and the
bottom-right stopper fourth. Select Mario and High Jump up to the newly raised
platform, High Jump again up to the red path and walk north to the next area.

This is a small room with two question blocks and a red valve wheel. Hit both
of the blocks for two mushrooms, then select Luigi and Spin Jump at the valve
wheel to create leaks in the third area. Walk south to exit this small room,
walk west to the third area and fix the new leaks by hitting the stoppers with
the hammer. After both leaks have been fixed, drop off the pipe and walk north
through the newly opened door to the fourth area.

There is only one leak in this room, so jump on top of the green pipe and hit
it with a hammer to fix it. Two gates will open at this point - the left gate
revealing the real Lady Lima and the right gate which exits the sewers. Watch
the long conversation with Lady Lima to find out that Cackletta has decided to
steal the Beanstar from the castle. After the conversation, walk through the
big left gate to arrive in a small room with five question blocks.

Hit the bottom three question blocks for three mushrooms, the top-left block
for coins and the top-right block for a syrup. Exit the room, jump right over
the pipe and hit the Save Album to save the game, then jump up the step and
walk north through the door to exit the sewers. Walk up the three sets of steps
and continue right at the top to enter the castle, where Cackletta and Fawful
appear. After a short conversation, the boss battle with Queen Bean will start.

                               - Beanbean Castle -

Boss Battle 6: Queen Bean
  This boss battle starts with Queen Bean sending a purple arc of lightning
  toward both Mario and Luigi: Press A and B at the same time to jump over it.
  Now it's very easy to attack Queen Bean and take only minimal damage off, so
  make sure to attack both of her arms first (using either the jump or a Bros.
  Attack) until they become weaker. Along the way Queen Bean will try to squash
  both Mario and Luigi by hitting them with her arm, but this can be avoided
  simply by hitting the arm with the hammer as it is about to strike.

  When both arms have become weaker, Queen Bean's crown will fall off of her
  head and now she can be attacked normally. At this point though Queen Bean
  will now start to spit beans toward Mario and Luigi; try to jump over these
  if you can, as if you land on them the beans will transform into Beanies that
  must also be defeated in the battle. Use as many Bros. Attacks as possible
  while Queen Bean is in this state, as her arms will soon grow back to normal
  size and the purple arcs of lightning will continue to be thrown.

After the battle, Lady Lima will appear to explain that Cackletta forced Queen
Bean to eat a Belly Belch worm, which was what turned her into the monster we
just faced. Lady Lima explains that there is only one way to cure Queen Bean,
which is to drink the legendary Chuckola Reserve from Chucklehuck Woods. Mario
and Luigi agree to go to the woods to save Queen Bean. Before they go, Lady
Lima gives Mario the Beanbean Brooch and tells him to head south-west from the
castle toward Chateau de Chucklehuck. Walk south, east and then south twice.

                             - Beanbean Castle Town -

Walk south after exiting the castle, and one of the inhabitants of the town
will arrive to give Mario a Bean Badge, which increases strength in battle.
Press Select to open the suitcase, select the Equipment icon, select the Badge
icon and then select the Bean Badge to equip it. Luigi finds out that he's not
getting a badge and refuses to move, so after Mario pushes him off screen walk
south and enter the nearby shop where we can buy Luigi a badge as well.

Talk to the left shop assistant behind the counter, then select Buy to be given
two options of items: Clothes and badges. Select the Badge icon first of all,
buy the Pea Badge and equip it to Luigi, which will raise both his Bros. power
and attack power. Now select the clothes icon and have a look at the three
items that are displayed. Ideally the Blue Jeans are the best bet, as they give
tremendous power and defense, though they are very expensive.

If you seem to be lacking coins at the moment, just leave the town and battle
enemies to gain enough coins to buy them. If the Blue Jeans seem to much hassle
to buy at this point, then don't worry about them for now and buy either the
Bean Pants or Bean Trousers. After buying two pairs of clothes, equip them to
Mario and Luigi and then exit the shop. There's nothing else to do here at the
moment, so walk along the bridge at the left side of the area to exit the town.

                               - West Beanbean -

Walk south down the first bridge on the left to enter the next area, then walk
south to the bottom of the area. Jump up the four grass steps on the left,
cross over the bridge to arrive in the next area, and walk west to the grass
platform at the left side of the bridge. Select Luigi, walk to the top edge of
the platform and Spin Jump north to land in an area near two guards. Talk to
them and Mario will show the guards the Beanbean Brooch, who then quickly open
the gate. After the guards open the gate, jump up the small step in front and
follow the grass path along to the top-left corner of the area. Walk north up
the path to the next area and walk through the door to the castle.

-------------------------------------------------------------------------------
3h.                         Chateau de Chucklehuck
-------------------------------------------------------------------------------

Hit the Save Album at the right side of this purple hall and save the game,
then walk through the door at the left side of the hall to enter a large room
filled with many barrels. Walk right and go through the small arch under the
barrels to enter the maze. Follow the map shown below to navigate through this
maze to the finish at the left side of the room.

     __________________________________
    |  _________________   ____________|
 ___| |                 | |
|  ___|                 | |
| |      _______________| |
| |     |  _____   _______|      __________
| |     | |     | |             |  ______  |
| |___  |_|  ___| |   __________| |      | |
|___  |     |  ___|  |  __________|   ___| |
    | |     | |      | |             |  ___|
 ___| |     | |  ____| |     ________| |
|_   _|     | |_|  ____|    |  ________|
  | |       |_____|         | |
  | |                       | |
Finish                     Start

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