Lufia: The Ruins Of Lore - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Lufia: The Ruins Of Lore - Strategy Guide (Page 04).
**********************
* Boss: Proto Kraken *
**********************
HP: 1060
EXP: 15000
GOLD: 4500
SUGGESTED LEVELS: 22
Begin with a SlashAll or a RapidFire to get rid of both Drill Shells around it.
I guess lighting wouldn't be bad either. Its tidal wave attack may hit between
30-45, but he wont get a chance to use it often. It can Heal Plus, and it's
just plain useless since you'll be dealing more than 100 damage. It may also
lower your def, which isn't really a problem since it'll die fast. Don't bother
casting stats spell either, the battle is way too short. It's a rather easy
fight overall.
****************************************
Now head through the door and get the Blue Shard. Then either cast Exit or head
back to the portal area.
When you're ready, jump in the portal.
******************************
* 34. In the beast's stomach *
******************************
Items: Hi-Magic, Revive, Life Source, Hi-Potion, Core Mail, Void Disc, Insect
Egg x3, Rotten Meat, Muscle Ring, Wedding Bouquet, Meat Cube, Antennae, Earth
Ore
Suggested Levels: 22
Oh great! We've just been eaten alive by a/the beast. We need to get out. When
you're back in control, go north, climb the nerve, and hit the "pillar" with
Eldin's sword. Enter the "door". Cut the bubbles to get a Hi-Magic. Now follow
the path north, going down the nerve, cutting the bubbles east to get a Revive.
Fall in the hole in the middle of the room to get to the floor below.
You'll be in a room with acid. In each corner is a platform. Southeast is an
Life Source, southwest holds a Hi-Potion, northeast is the way back to previous
floor, and northwest is the way to go. Walk through the breach to reach next
room. Here, you'll find some Anticores. They are so fast that even if you
surprise them they'll attack first. Go north, in the tunnel, follow the path
until you reach a pillar similar to the one you saw at the beginning. Ignore it
for now and continue south to next room. To open the door, kill all 3 enemies.
This room also contains an Core Mail. Now go back to the pillar and hit it 4
times. Cross the bridge and continue to next room. Go west, down the nerve,
whip all the way east (or walk if you dare), get the Void Disc from the bubbles
and go north and up to next room.
Here, walk around, without falling down, cutting the bubbles and you should get
an Insect Egg, a Rotten Meat and a Muscle Ring. Now fall in the northeast hole.
Go north in the opening. Cutting the bubbles, you should find an Insect Egg and
a Wedding Bouquet (what the...). Now go back to the previous room. Fall down.
Go east, cut the bubbles and get the Meat Cube. Now go west, north and up to
another room. Go south and you'll be back in the room with holes. Fall in the
first hole you see on the west. Go north in the opening and get the Antennae.
Go back up to the hole room like you just did. Now fall in the southwest hole.
Go north in the opening.
You'll reach a room where you can only walk left or right (good ol' 2D). Hit
the pillar and the room will turn upside down. Hit the right pillar and go
through the door. Go west, fall down twice, go east, hit the pillar, fall down,
go west, hit the pillar, go west, hit the pillar, go west and through the door.
Heal, cut the bubbles and the last one will reveal the Parasitic Cell.
************************
* Boss: Parasitic Cell *
************************
HP: 1250
EXP: 20100
GOLD: 500
SUGGESTED LEVELS: 23
This guy is strong. However, it dies easily. I don't know what took me, but I
putted Rami in. It can hit you all for around 50 and poison you at the same
time. And Virus just kills anyone under 50HP (poor Rami...) I just had Eldin
use Fury (hits twice) and Bau attack. It has no element, so I just had Rami
cast whatever I wanted, though most of the time she was healing, and most of
the time it was herself.
****************************************
After the fight, go through the door. Hit the pillars, whip across, whip across
again and go through the opening. Go west and through the door. Follow the path
and climb the middle nerve. Get the Earth Ore and go back down. Go west and cut
the bubbles to get an Insect Egg. Climb the left nerve to next room. Climb
again and you'll reach Rangoon Town.
********************
* 35. Rangoon Town *
********************
Items: 10G x4, Golden Cloak, Honey Stone
After the scene, let's explore a little. Directly north is the Item Shop.
Northwest are 2 pots containing 10G each. The northwest house is the Inn.
Northwest of it is a core, it's an alchemist. Now go back to the Item Shop.
East are 2 pots with another 10G x2. Northeast is the Weapon Shop. In the
closet is a Golden Cloak. The shop sells lots of weapons for Bau, so if you
can't afford a Zircon Axe at Narbick you may wanna pick something. Now go
southeast of town and enter the door.
Talk to the man. He'll mention Bau is a Wild Fencer. He'll also tell you a way
to Eristol. Now he wants you to go gather his laks. So go upstairs, get the
Honey Stone from the closet, get out and get in the hole.
Ok, this is a pretty quick dungeon, just 1 room and 3 laks to get. First go
southwest and get the first lak. Go down the nerve and get the other. Now go
east and get the last. Get out (no, Escape doesn't works. Don't even try)
Go back and talk to the man. Use the ladder and get out. Climb down the awfully
long ladder and you'll reach the map. It's only a zoomed-in view, you cannot
zoom out. So go to Eristol.
**********************
* 36. Eristol - Past *
**********************
Items: Wind Fruit, Power Source, Revive, Magic Source, Hi-Magic, Aqua Fruit,
Mind Source, Meat Cube, Solid Milk, Magic Source, Sea King Helm, Surf Staff,
Pure Water, Sacred Fruit, Revive, Healing Disc
Suggested Levels: 23
When you enter you can either rush to the Labyrinth or wander around aimlessly.
Your choice. At the inn west of town is a Wind Fruit. The bookcase beside the
closet also holds an "alchemist". The Weapon/Armor shop has nothing much
interesting if you bought the Zircon stuff, but you may want to get some cheap
stuff if you didn't bought it all. Now the house just west of the shops holds
another "Alchemist". The house northwest is a church, you might consider
saving. Also break the pots for a Power Source. In the house northeast you can
get a Revive. The elder also says you look like his daughter. Upstairs is a
Magic Source and a Hi-Magic. Now go north to the Labyrinth.
Here follow the same path as last time until you reach the 9 jars. Get the Aqua
Fruit then continue west next room. Read the plate and proceed. You'll realize
it's the same dungeon as before, but the water is somewhat lower. Get in the
water, west, out with the ladder, ignore it and continue north through the door
door. Get the Mind Source and go back to the ladder you ignored. Go down and
next room.
Get out and north to next room. Break the crack on the wall and proceed. Break
the right crack, then continue to get a Meat Cube. Go back, break the left one,
any of the 2 above, again and get the Solid Milk. Go back 2 "rooms" and break
the leftmost crack. Continue and get the Magic Source. Go back previous room
and fall down the middle hole.
Go up the ladder and follow the path south until the junction. Go west and
enter the first door. Press the switch, then continue west to another door. Get
the Sea King Helm. Now go back to the junction and south to next room. Get in
the water and go southeast in the opening. Follow the path to next room. Go
west, cross the bridge, and go south next room.
Here simply follow the path to next room. Whip across, then north next room.
Get in the water and up the ladder. Push the crate, skip the ladder, push the
other crate and go through the door. Get the Surf Staff, Pure Water, Sacred
Fruit and Revive. Now go back and up the ladders and next room.
Go north and through the door. Go south, down the ladders and in the opening
west. Follow the path until you reach the same boss you fought before (or
should I say, after?) Well, don't stand there, go fight it!
****************
* Boss: Kraken *
****************
HP: 1480
EXP: 15000
GOLD: 4500
SUGGESTED LEVELS: 23
It's the same boss you fought last time, but a little beefed up. Use the same
strats: begin with a SlashAll or a RapidFire to get rid of both See Giants
around it, then plague it with lighting. Its attacks are kinda more powerful
than before, and it may hit for around 50 with its Tsunami. So be careful, heal
and use what's most powerful.
****************************************
Now go through the door and get the Sea Stone. Now, if you followed everything
right, you should have 4 shards and 4 stones. Break the crack and get the
Healing Disc. The ladder leads to a beast area, but there's nothing there now.
So go back to the ladders, climb them up and go west, down, break the crack and
go through. Follow the path to the Time Portal. Nice, now we can go back to the
present! But as soon as you appear, a pirate says Gratze as taken away everyone
from Gruberik. But strangely, if you head for Gruberik, there're still people
there... Anyway, head for Gratze.
************************
* 37. Gratze Revisited *
************************
Items: Crystal Robe, Revival Armor, Stun Gun, Pure Water, Magic Source, Mind
Source, Speed Source, 100G
Go north to the city. It seems like Parcelyte attacked. There are lots of dead
soldiers around. Anyway just head back to the fortress.
Here just take the same route as you did before. When you reach the pipe, get
on and follow it to the junction. Go south and down, east and into the prison.
There you'll meet... yup, Cashwell and his son. Torma's not sure what to do, so
he asks Eldin, which doesn't say a word, but Torma seem happy anyway. So just
go east to the last jail. Seems like Marin's there. Dekar cant seem to do
anything, so lets find the "Jail Key".
So now go back to the entrance. Oh, a guard... Ain't gonna tell you AGAIN how
to do it, should be a joke by now. Just some easy exp. After the fight he'll
run off. Chase him around.
Outside you'll see him on the pipe. Just go back to the junction and go east
all the way to the other junction, south and down. Go west and back on. You'll
see the soldier again. Go inside, up the right elevator and out. Cut the wire
and go south. Follow the path (the new chest is a Faux Chest so ignore it), go
up the ladder and continue. Go south at both junctions.
From now on it's pretty much the same as before. You'll eventually see Tappa
(remember him from the beginning? You know, the only blue guard) He killed the
gratze guy for you. Just continue same way you did last time. Go back to the
first room with invisible platforms. This time fall down. Go southeast. You'll
see the soldier. Follow him. However, before going inside, go right and get the
Crystal Robe, the Revival Armor and the Stun Gun. Now go in. Here you'll find
lots of guards. You can go straight to the one behind the bottom bed, or kill
everyone else. I'd do it cause they give 24000 exp and aren't really tougher
than normal enemies. After you fought the right guard, pick the Jail Key.
Now you may consider Escaping, since it's faster than walking all the way back.
So get back to the prison. Open the doors using the Key to get some nice
treasures (Pure Water, Magic Source, Mind Source, Speed Source, crappy 100G
from that crappy Cashwell). Also, in the cell with the pirate, bash the
skellies to reach the Music Box. This is part of Bandino's Jobs. Check the
Stuff section for more info.
When you unlock Marin, Dekar will leave you... Now just get out and you'll be
back at Parcelyte.
She said to meet up at the church, so head there. You'll see everyone you
saved. Save yourself and get out of town. Head for Karnack.
***************
* 38. Karnack *
***************
Items: Mind Source, Life Source, Dark Fruit
The landscape kinda change. Now they're in rainy season. Around town you'll
hear a new tower has appeared in the desert, though im sure you noticed it
already on the map. The shop got new stuff, you may wanna check it out. East of
town is a fish, its an alchemist. Near the tent where the Chemist lives are
some jars, break them for a Mind Source and a Life Source. Also, there's a Dark
Fruit in the jars west. Now, when you feel ready, head for Lugwa Tower
*******************
* 39. Lugwa Tower *
*******************
Items: Bolt Shield, Wind Shield, Magic Source, Life Source, Strong Disc, Terror
Ball, Escape Ball, Sacred Fruit, Pure Water, Wind Fruit, Nectar, Rainbow Veil
Suggested Levels: 24
Once here just go right and get the Bolt Shield. Now go left all the way and
through the small door. Go north and down the ladder, then get the Wind Shield.
Get downstairs and bash the skeleton heads to eventually get a Magic Source.
Also, you can get a Life Source from the eastmost jar. Pull the switch around,
then go north and pull the other switch. Sand will rain all over the place
(hope you got the stuff first). Anyway head north. Take the Blue Flame and head
back to the Tower's entrance.
Go north and in. Neo Goblins around here come in group of 3 and can drop Power
Sources. I almost get one every fight! Its worth trying. Break the pot north
for a Strong Disc. Go up the left stairs. Go south and east for a Terror Ball.
Head back to the 1st floor and up the right stairs. Go south then north. Break
the skulls and proceed northwest to a chest. It's actually an alchemist! Now
head back south all the way and go east. Break the crack and go downstairs. Get
the Gold Flame then go back upstairs. Head west and upstairs.
Go west and navigate the simple maze to reach 3 jars. Get the Escape Ball and
head back to the stairs. This time go east and east at the split to eventually
get a Sacred Fruit. Head back and go west and in the room. Step on the switch.
The invisible platforms will show themselves, and you'll have to remember where
they are. Footsteps on the visible ones may help you guide your way. In case
you got problems, do this: from the switch, go 2 west, 4 north, 2 east, 1
south, 2 east, 2 north, 1 east, 2 north, 1 west, 1 north, 2 west, 2 south, 3
west, 1 south, 2 west, 2 south, 2 west, 4 north, 3 east, 1 north and upstairs.
Get the Pure water from the chest. Go west and get the Nectar. Go east a little
and south to next room. Get the White Flame and head back. Continue east a
little and get the Holy Edge. Head back to the stairs and east and break the
pot for a Wind Fruit. Now go up the stairs. Follow the path to next screen.
You'll be pretty high, though I don't remember climbing that much... Now go up
that spiral tower. You need to go in at some points so you can reach the
statues. Examine them with Rubius, then head for the other one. Eventually,
you'll stop looping and get sent to a new statue. Go and examine it. The path
will reveal itself. Go up to the pad and you'll reach a new place.
Climb the ladder, get the Rainbow Veil from the chest. Put the flames at the
correct place, White being Peace, Blue Life and Gold Prosperity. Now a monster
will appear. Fight it.
***********************
* Boss: Dark Guardian *
***********************
HP: 1800
EXP: 27000
GOLD: 4500
SUGGESTED LEVELS: 25
This boss ain't tough, he's just SO DAMN ANNOYING. He heals itself for 360!
Just use whatever you got and hope he attacks instead, since his attacks are
nothing to fear. Maybe 40-50 max damage. He can also Mind Blast, which is bad.
And that's about all.
****************************************
After the fight, you'll get a song... As Rubius said, let's head for the Tower
of Guidance.
**********************************
* 40. Tower of Guidance Reopened *
**********************************
Items: Silver Sword, Silver Rod, Silver Plate, Escape Ball, Rune Rapier, Holy
Shield, Miracle, Revival Armor, Bright Armor, Feathered Cap
Suggested Levels: 25
As you go north you'll realize the doors are open. Continue and when you reach
the big wide room check the northwest wall. Break the crack and get the Silver
Sword and Silver Rod. Now continue like you did last time until you reach the
maze room.
Push the blocks south and continue to reach a pole. Whip across and go south to
next room. Go upstairs and get the Silver Plate. Continue east and upstairs.
Pull the switch, whip across and whip on the switch to reach next room. Get the
Escape Ball east (the room there is where you come back if you fall down) and
continue north. Push the middle pillar right as much as possible, go south of
it, whip, push it up as much as you can, push the other pillar left, then push
the first one down on the switch. Continue pushing the last one left. Go back
south and whip to get the Rune Rapier. Now you need to exit the room and do the
same process, except this time go through the door.
Here break the crack. Go north, push the right block, then the one above, push
the other up, the next left, the other south and finally the last one right to
get the Holy Shield. Now go back to previous room and follow the path to next
room. Go southeast, up the stairs and fall down. Go north and get the Miracle
and Revival Armor. Go south and upstairs. Make your way back to the room where
you fell. Go west, whip, whip north. Push the pillar left, then the other right
once. Whip north and east. Go around and whip south, where the first pillar you
saw was. You wont see it, but still hang on it. Get the Bright Armor. Whip
north, push the pillar, push the west pillar on the switch corridor, go back a
little and whip west. Push the pillar up on the switch. Now get to next room.
Oh no! A dead end! Nah, not really, just bash with Bau and proceed. Now you'll
meet with the path you took at the beginning of the game (maybe you recognize
this room). Go north and downstairs. Break the crack and get the Feathered Cap.
Go back 2 rooms and this time go south to next room. Same old gimmick, proceed.
Now make your way to the top of the tower.
Now for the stone placement. Use the Gold Shard on the Moon Stone in the
lowerleft hole ("When the door is opened"). Use the White Shard on the Cloud
Stone in the upperleft hole ("That which is sealed in"). Use the Blue Shard on
the Sea Stone in the lowerright hole ("The White Lands and Blue Depths"). Use
the Green Shard on the Wind Stone in the upperright hole ("Shall be freed once
again"). Now step on the circle. The screen should fade and you'll get to hear
the prophecy.
Suddenly, soldiers approach. You'll get your first sight at Ragule (woha).
You'll try to surround it, but fail miserably. Now fight "his minions".
**************************
* Boss: Monster Crony x2 *
**************************
HP: 900 each
EXP: 16000 each
GOLD: 6850 each
SUGGESTED LEVELS: 26
I swear, I saw 3 of them! Anyway, 2 is enough. They're pretty strong, with
Slashes around 50. They can also lower the def of everyone, just don't care and
keep attacking, it'll simply increase their damage by about 10. With only
900HP, they die pretty fast to some hitall skills, so use them and you should
be fine.
****************************************
After the fight, Rubius will kick some sense into all of you. If we are to kill
Ragule, we need to free the other beast half, which is in... Nazare! So to beat
Ragule we'll make someone super-powerful using the other half. And that someone
is Eldin. Seems fine to me. Even if there is a big risk involved... So now
Escape and get to Nazare.
**************
* 41. Nazare *
**************
Items: Whatever you forgot before
Suggested Levels: 26
Weird, Nazare's not there anymore. Let's just go through Mt. Ruhie again.
Go north and talk to the guard. Fight them and proceed. Then go through the
exact same way you did before. When you get near the exit, a soldier will throw
a dragon at you.
***************************
* Boss: Serpentine Dragon *
***************************
HP: 1600
EXP: 27000
GOLD: 4500
SUGGESTED LEVELS: 26
My he's so cute... However, he can hit Deadly Hit you for about 40-50 and
affect you with Deadly Poison. Depending on how your health goes, it may be
better to cure it or not. Sometimes just Healing Plus or Hi-Potioning is
better. And if you got Heal All then just don't care about the poison. Just be
prepared to heal a lot.
****************************************
Yup, the guy will run. You can ignore him or fight (aren't side quests
wonderful?). Then continue to Nazare. However, you may want to head to Gruberik
first to heal and save.
Seems Gratze's already here. Careful, you may get in a fight. So rush to the
temple and see the Elder. Remember that inner chamber that was blocked before?
Now head in.
You'll see the beast and a girl. The girl is Rubius' twin sister. She's the
seal. Now Rubius will break the seal. Oh. The beast as awakened. Too bad.
********************
* Boss: Beast Half *
********************
HP: 1700
EXP: 32000
GOLD: 30000
SUGGESTED LEVELS: 26
His Fire Breath hurts for around 50-60, and so does his Meteor Rain. So heal a
lot. I usually waited for 2 attacks from him, then Healed All. Fury is just as
helpful as ever. Just waste your AP, and heal a lot.
****************************************
So now Eldin gained the power of the beast. He doesn't looks much stronger to
me... So head out of town, and make sure you save.
*********************************
* 42. Tower of Guidance - Final *
*********************************
Items: Miracle x3, Ancient Shield, Strong Disc, Ancient Sword, Hi-Magic x2,
Ancient Helmet
Suggested Levels: 26
No. It's not a joke. You need to climb up that crap AGAIN!!! So read above if
you're not sure where to go. When you finally reach the summit, step on the
circle.
Here just read what's written on all the arches (8 of them). The text is kinda
hard to read, but do it anyway. Now go and examine the portal.
This is it. The final dungeon. Get both Miracles and continue to next screen.
Follow the one way path, going down then up some stairs and to next screen.
Wow. There are a lot of stairs here. To lowerright one is a dead end, so take
the upperright ones. Go up the left stairs, up again, north and follow the path
to an Ancient Shield. Now go back to the stairs and this time go east and north
to next room. Follow the rather one-way path until you meet a tree, go south
and get the Strong Disc. Go back to the tree, and go west and upstairs to next
room.
Go up the first stairs. Go up the upperright stairs and follow the path. Step
on the elevator and get the Ancient Sword. Now go back to where you had the
choice of many stairs, and go down the lowerright stairs. Follow the path, up
the elevator and through the small arch. Go around the room, cutting stuff and
getting the Miracle, the 2 Hi-Magic the Ancient Helmet. Go north of the room
and south in the hole... Go north, upstairs and north to find Ragule.
As he attempts to kill you all, Eldin steps forward and stops the whatever he
threw. Before you know it, you're in for a boss.
****************
* Boss: Ragule *
****************
HP: 2240
EXP: 0
GOLD: 0
SUGGESTED LEVELS: 28+
Judging from the music you know this isn't the last battle. Anyway, this guy is
not that tough if you unleash all you have. The problem is, right after this
fight, you'll jump in a new, final one before even having time to heal. So when
he's about to die try to bring your AP up a bit.
Ok now for the actual fight. Double Hit can kill you, even at full health
sometimes, so take care. Heal whenever you get it. If its Starburst then Heal
All. Miracle Hit is not really to be feared, but you may consider healing. Just
remember to refill as much as possible before the last hit.
****************************************
After the fight, Odin will talk about he reappearing through the body of his
descendant...
******************
* Boss: Goldiark *
******************
HP: 8000 (!)
EXP: 32767
GOLD: 30000
SUGGESTED LEVELS: 28+
Ok, there's a REALLY cheap way to finish this guy. And that is drain all his
AP, as most his moves need some, and he only has 500. So he'll stand there most
of the time, doing nothing. The best way is with Rune Rings. When attacked
you'll counter with an AP draining move.
However, there's also the hard way. He can Mind Blast you, which never been
good and will never be. He got some HitAll spells, so counter with Heal All.
It'll be a long fight. You got Miracles, don't forget. Use them when you're out
of AP so you can heal even more. Install your monster as soon as possible,
before it dies.
****************************************
Alright, ending time. I wont spoil it for you. So goodnight all, hope you had a
nice time.
********* 7. FAQ ************************************************************
This FAQ is divided in 3 sections: Monsters, Battle/Levels/Jobs/Equipment and
Other. If you got any questions, just send them to athanorfaqs@hotmail.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MONSTERS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Q: How do I get rid of a monster I caught?
A: Go to the Hunter's Guild in Gruberik. There they can store monsters for
you.
Q: How do I know if my monster is ready to evolve? How do I do it?
A: Check the Monster screen. There'll be "CAN EVOLVE" under the exp to next
level if it can. Then feed it a fruit, usually the same element as the monster.
However, sometimes different fruits will open different evolution paths.
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BATTLES/LEVELS/JOBS/EQUIPMENT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Q: How do I know what level I am in a job?
A: Check the Status screen and press A to see your levels
Q: What's the best way to make quick, dirty money?
A: Buy 99 Blue Tea from Ordens' item shop for 100G each. You can sell them at
the same place for 150G each!
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OTHERS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Q: In the Ancient Cave, why are some shrines doing a "cancel" sound?
A: That's because your current job cant use these shrines. For example,
Swordsman can use Ogre Rocks, but Mage cannot.
-----------------------------------------------------------------------------
********* 8. The Ancient Cave ***********************************************
The Ancient Cave is back, and in a slightly different version than before. As
the levels are random, I cannot make a complete guide. However, here are some
basic tips to help you.
------
BASICS
------
You can find the Ancient Cave in Gruberik, west of the Marketplace. You can
access if after the Auction event. Only Eldin can enter, and brings his DM
inside.
Entering the cave at the beginning of the game can be risky, but terribly
rewarding. With only 1 character inside, you will end up with several extra
levels, and some good stuff to equip or sell.
To get out, you need to find some Providence. It's pretty rare, and all depends
on luck whether you find some or not. You can find it on the 1st level
sometimes, will some other you'll reach the 40th floor without getting one.
If you die, you lose everything you found (items and gold), all the EXP you
got, including new skills, and everything you brought with you.
----
TIPS
----
- Always save before entering the Ancient Cave, in case you get killed and
don't wanna lose your stuff.
- You can only bring 10 items in the cave, plus your equipment. You can bring
as many of the 10 items you choose. So if you choose to bring potions, try to
bring 99 of them.
- You can only use items, magic and equip you character at the beginning of a
level.
- You can also use items and magic in a battle, if you happen to get into one.
- There are no roaming enemies, you can only get battles in chests are other
good-thingies holders
- Don't waste your time cutting grass
- Once you enter a new room, you cannot go back to the previous, so make sure
its cleared.
- Monsters get tougher as you progress through the cave, but rewards also
become better.
-------
SHRINES
-------
As you venture through the cave you may find something strange, a kind of
suspicious object. It may be a skull, a light ball, anything strange. These are
shrines, they can give you benefits, but beware, some have nasty effects. I
wont go on detailing them, there're some good ancient cave faqs at
gamefaqs.com. Just go get one.
********* 9. Jobs Listing ***************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Priest
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+0%, AP+30% ATK-10%, DFP-10%, AGI+0%, INT+10%, MGR+10%
Average stats gain/loss: +4.5%
Level 1 Ability: Heal(3AP): Heals 30HP
Level 2 Ability: Antidote(2AP): Cures Poison
Level 3 Ability: Awaken(2AP): Wakes up the target
Level 4 Ability: Release(2AP): Cures paralysis
Level 5 Ability: Heal Plus(8AP): Heals 100HP
Level 6 Ability: Banishment(25AP): Holy elemental attack hits all
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bishop
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+0%, AP+30% ATK-10%, DFP-10%, AGI+0%, INT+10%, MGR+10%
Average stats gain/loss: +4.5%
Level 1 Ability: Soothe(5AP): Cures a burn
Level 2 Ability: Divine Ray(38AP): Stronger holy elemental attack hits all
Level 3 Ability: Defrost(5AP): Cures a freeze
Level 4 Ability: Rally(20AP): Revives with 25% HP
Level 5 Ability: Heal All(40AP): Heals all HP on all allies
Level 6 Ability: Valor(30AP): Revives with full HP
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Swordsman
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+25%,AP-40%,ATK+30%,DFP-30%,AGI-30%,INT-15%,MGR-10%
Average stats gain/loss: -10%
Level 1 Ability: Cinder Slash(2AP): Attacks normally then casts Cinder
Level 2 Ability: Deflect(0AP): Deflects some attacks on a random enemy
Level 3 Ability: Frost Attack(6AP): Attacks normally then casts Frost
Level 4 Ability: Slash All(3AP): Normal damage, but hits every enemies
Level 5 Ability: Vorpal Blade(2AP): Deals critical damage to armoured enemies
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Knight
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+15%, AP-30%, ATK+20%, DFP+15%, AGI+20%, INT-10%,
MGR-10%
Average stats gain/loss: +2.8%
Level 1 Ability: Blunt Hit(1AP): Kills an ally for the remainder of the battle.
He is brought back to life with 1HP after the battle
Level 2 Ability: Dragon Slash(2AP): Deals critical damage to dragons
Level 3 Ability: Horrify(4AP): An attack which also causes fear
Level 4 Ability: Earth-Slash(10AP): Earth-elemental slash that hits all enemies
Level 5 Ability: Miracle Hit(3AP): Stronger attack that heals 50HP
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fighter
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+15%, AP-30%, ATK+20%, DFP+15%, AGI+20%, INT-10%,
MGR-10%
Average stats gain/loss: +2.8%
Level 1 Ability: Kuckler(2AP): A slightly stronger physical attack
Level 2 Ability: Risky Hit(3AP): A Slash All that hurts the user
Level 3 Ability: Cover(0AP): Covers an ally under 20HP
Level 4 Ability: Chance Hit(2AP): Damage anywhere from 20 to 200 damage
Level 5 Ability: Raging Fist(2AP): Double knuckle
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Brawler
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+15%, AP-30%, ATK+20%, DFP+15%, AGI+20%, INT-10%,
MGR-10%
Average stats gain/loss: +2.8%
Level 1 Ability: Fatal Blow(6AP): Critical damage, but low hit rate
Level 2 Ability: Sacrifice(0AP): Does 999 damage but kills you
Level 3 Ability: Fury(2AP): Attacks twice
Level 4 Ability: Shared Pain(30AP): Take user's current HP + target's current
HP, divide by 2 and damage both by this amount
Level 5 Ability: Regenerate(8AP): Heals a target by half his max HP
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Thief
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+0%, AP-20%, ATK+0%, DFP-10%, AGI+25%, INT+0%, MGR-10%
Average stats gain/loss: -2%
Level 1 Ability: Pickpocket(0AP): Steals money and items
Level 2 Ability: Escape(3AP): Gets you out of dungeons
Level 3 Ability: Fumble(2AP): Enemy cannot attack for 1 turn
Level 4 Ability: Sonar(0AP): Tells the number of treasures left in the area
Level 5 Ability: Cold Wind(3AP): Cures a burn, only used in battle
Level 6 Ability: Scan(1AP): Reveals target's HP, AP and element
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rogue
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP+0%, AP-20%, ATK+0%, DFP-10%, AGI+25%, INT+0%, MGR-10%
Average stats gain/loss: -2%
Level 1 Ability: Rapidfire(0AP): Hits all enemies and raises AGI by 10% for
each monster hit.
Level 2 Ability: Smog(0AP): Lowers enemies' hit rate
Level 3 Ability: Shared Pain(30AP): Take user's current HP + target's current
HP, divide by 2 and damage both by this amount
Level 4 Ability: Magic Drain(0AP): Gain the AP cost of attacks used against you
Level 5 Ability: Bribe(0AP): For 1000G, you'll have a new friend fighting for
you
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mage
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Stats Modifications: HP-30%, AP+40%, ATK-30%, DFP-20%, AGI+0%, INT+20%, MGR+10%
Average stats gain/loss: -1.5%
Level 1 Ability: Enfeeble(5AP): Reduces target's DEF by 20
Level 2 Ability: Flash(5AP): Lighting elemental attack hits 1 enemy
Level 3 Ability: Feint(4AP): Increases target's AGI by 20%
Level 4 Ability: Fortify(8AP): Increases target's DFP by 33%
Level 5 Ability: Sleep(4AP): Attempts to put to sleep all enemies
Level 6 Ability: Shield(4AP): Increases target's MGR by 20%
Level 7 Ability: Bolt(10AP): Stronger lighting elemental attack hits 1 enemy
Level 8 Ability: Silence(10AP): Attempts to stop all enemies from using magic
Level 9 Ability: Mirror(8AP): Reflects magic cast on the target
Level10 Ability: Absorb(3AP): Drains target's AP
Level11 Ability: Thunder(24AP): Strongest lighting elemental attack hits 1
enemy
-----------------------------------------------------------------------------
| « Previous Page | Next Page » |
