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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter L » Lufia: The Ruins Of Lore - Strategy Guide (Page 02)

Lufia: The Ruins Of Lore - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Lufia: The Ruins Of Lore - Strategy Guide (Page 02).

These guys can get annoying. They are 3 and they hit from 3 to 7 if you are at
level 7, unless you picked the Bronze Armor. If you get in fully healed, you
should be able to kill the first one before having to heal. They should take
about 4 hits each. Pretty simple fight. Use a potion when needed and attack
continuously and they won't last long.

****************************************

After the fight, two jellies will vanish, and the other one will flee. A door
will appear. Go through it and through the other. You'll find yourself on the
other side of the bridge. Go south to the next screen. Here, cut the lone grass
patch to reveal a Charred Newt. Continue south and cut the 5 grass patches to
get an Power Source. Head back north and go west. You can go down the wall
between the rock and the skull. Do it and go south to the next screen. Go south
and FINALLY get off that damned mountain.

**************
* 7. Karnack *
**************
Items: 10G x4, Dried Meat

Welcome to Karnack, the desert town. Apparently the women are being kidnapped.
Some say it's a monster, others say it's the gods' will. Wander around and buy
new stuff as you like. Slightly west of the entrance are 2 pots and a fainted
boy. Break the pots to get 10G and talk to the boy to reveal an Alchemist
(Water Ore). You can get some Dried Meat in one of the northern houses. In the
elder's house is another 10G. South from the elder's house are another two 10G.
We're getting richer by the moment... You can also get the Chemist job here,
for 400G.

When you're ready, leave the town. Rubius will collapse. You will then be taken
to the girl's house. She's Aira, the water seller. After the conversation
you'll be back in Karnack. Another girl's been captured. Head north and east to
reach another area with the monster. Apparently, everyone is shocked cause
he/it can talk. I guess its up to you.

****************
* Boss: Goblin *
****************
HP: 145
EXP: 250
GOLD: 100
SUGGESTED LEVELS: 3 (no joke)

Attack, attack, attack, don't heal, attack, he'll die. It's the same goblin you
fought in Parcelyte but you're a lot stronger. Easy fight.

****************************************

After the fight, you'll discover the goblin is Sando, the "person" Aira found
lying in the desert. He wanted to get yound girl's eyes to fix Aira's
blindness. He'll then die...
All the captured young girls will be free again. And... Who's that? Rami?
Apparently, she too got some hunter's license. Agree to let her come with you.
Rami is pretty weak, but has high AGI and INT. She can equip the Katyusha you
got in Gruberik. Her field ability is lighting up stuff.

Now, when you come back to town, buy whatever you like and go back to Gruberik.
(heh, wasn't there a boulder blocking the way?) They got some stuff that's
better than what you can get in Karnack, especially the Bronze Armor. Also get
a job for Rami, something INT-based. When you're ready, head for the Tower of
Guidance.

However, now that you have Rami, you may want to go back on Gruberik's road,
from the north. There're some stumps you can burn and some stuff to get. From
the north entrance, go south one screen, then south slightly. There will be 2
stumps to the west. Burn them and get the Potion. Continue 1 screen south.
Slightly to the right is a stump, burn it and get the Earth Sap from the bush.
Then continue east, burning every stump in your way and get the 200G. Now go
back and down the vines. Keep going until you get near the next screen. Go
north, cut the grass and burn the web. Inside is a Magic Source. That's all for
now, so you may as well get to the Tower of Guidance.

************************
* 8. Tower of Guidance *
************************
Items: Escape Ball, Ice Ball, Fire Ball, Revive, Magic Jar, Tower Disc, Potion,
Thin Cape
Suggested Levels: 9

In here, Rami will be overly amazed at the Ancient Ruin. By the way, for the
rest of the game, if you want to read these Ancient Ruins, just switch to
Rubius, that's her field ability. Go north 2 room and switch to Rami. Light the
two torches and continue north. In the next room, there's a chest to the right
of the stairway that contains an Escape Ball. Go upstairs and step on the
platform in the next room. There, go upstairs.

This room is a big maze. Go south by pushing the blocks and follow the path
until you reach an intersection. Take the first path west. Go north and west to
get the Ice Ball. To go further north you need Torma. Return to the entrance
and head south (not where the blocks are), east, south and west to get a Fire
Ball. Now, return east, north, push, east, south, follow the path to the next
room. Step on the switch and proceed north to next room. Here, push the right
block twice north, go around it and push it left until it is on the switch.
Enter the room. As you enter, the pole raises, blocking the way out. Get the
two chests (Revive, Magic Jar). Push the 4 blocks on the 4 switches (actually,
you just need to walk on the 4th one) to lower the spikes. If you're stupid and
push one of the blocks on a wall and cant get it out, go south of the room and
on the holes to "reset" the room. Go back to the previous room. Push down the
left block, up the right one, and push it to the right switch. Enter the door
and go up the stairs.

Here, simply put the 8 blocks on the 8 switches to lower the spikes to the
left. Be aware that the 2 monsters will also be released, so I'd recommend
keeping the bottom switch last. Go west, than south, and up the stairs. Here,
you need to fall in the middle hole, so walk once on the middle crack, then
jump in the hole. You'll fall on a switch, in the room just below the stairs
you took. Head north, then up the stairs. Down the room is a Tower Disc. Head
north to the next room. Here there are 2 switches, but only 1 block. The right
switch opens the right door, but it's a trap, with 2 monsters behind the door
and nothing else. Put the block on the left switch and enter the door. In here,
go south to the next room. Here, there are 3 pots and 4 switches. Grab the 2
north pots and drop the on the bottom switches. Take the remaining pot and drop
it on the top-right switch. This will reveal another pot. Put it on the last
switch and go through the door. In here there is a Potion to the left. Go up
the stairs and down the room to get a Thin Cape. Now head up the many, many
stairs and go south to end up outside.

Go south, west and up the elevator. Grab the Camu Armor and go down. Continue
west and enter the second door. Go up the stairs and south to end up outside
again. Go west and up the stairs.

Remember this place from the intro (if you looked at it, that is). Apparently,
the Shard and Stone are to be used here. Walk to the hole near the yellow
statue and open the Special Item Menu, select the stone and the shard. You'll
get a puzzle screen. Here, press Start to toggle between
translated/untranslated. With L and R, you can rotate the blocks covering the
letters. Rotate until you see "When the door is opened" When you press A,
you'll place the stone in the hole. Go to the middle of the circle. If nothing
happens, you're wrong. If you got it, the screen will fade.

Nothing happens, so Eldin checks out the stone. He is shocked (literally) and
Rami seems mad. Then you'll wake up in your house in Parcelyte. Rubius will
explain stuff about the Tower. You'll also learn about Gratze's intentions, and
that Eldin has been cursed back there. We need to go see Rubius' elder to cure
him, in Nazare. Torma will join you back. Get him a job and some stuff, then
head for the new spot in the Gruberik Area, Mt. Ruhie.

However, you may want to go back on Gruberik's road, on the screen right after
the blacksmith (if you enter from the north) There you can whip to a big spider
web. Burn it and inside is a Revive.

****************
* 9. Mt. Ruhie *
****************
Items: Escape Ball, Ice Ball x3, Aqua Fruit, Magic Source, Dried Bread, Earth
Fruit Smoke Ball, Lak Cheese, Mountain Disc, Sanity Pill, Light Tattoo, Victory
Bandanna, 20G
Suggested Levels: 10

On the first screen, head north until snow blocks the way. Use Rami's lighter
to reveal pots. Break them and head north to the next screen. Here, you will
see a flicking shadow. Hmm... Immediately head west and south using the small
exit. Follow the path to reach 2 frozen jars, one contains an Escape Ball, the
other an Ice Ball. Head back to the previous screen. Here, go north, up the
vines and west (if you fall in an invisible hole, press any direction 8 times
to get out). Unfreeze the 4 jars and get an Aqua Fruit. Go back to the previous
screen. This time go east and on the frozen pond, then north. Thaw the chest to
get a Magic Source. Finally, go west to the next screen.

Continue east until you see 4 grass patches. Go north until you see a tree,
from there go east, follow the path and cut the 5 grass patches to get some
Dried Bread. Continue north and thaw the 2 jars (getting to them might take a
few tries) and break them to get an Earth Fruit. Jump down and make your way
back to the tree. Go west and north to the next screen.

Here, Rubius will tell you the way. Don't listen to her and go northeast to cut
the 6 grasses and get a Smoke Ball. Now, go back to the entrance and take the
upper west path. At the end is a frozen chest with some Lak Cheese. Jump down
and go west to the next screen. Here, head north until you see a pole, then use
Torma's whip on it. Follow the path and Rubius will be caught by a bird. OH NO!
Now you can't read ruins. This is sooooooo bad...

Now go west to the next screen. Go west, then north and up the wall using the
white stones. Cut the grass up there to get another Ice Ball. Jump down, east,
up the wall and north to the next screen. Now what the... A skull? Damn, this
thing eats fast! Anyway, thaw the pot around and break it to get a Mountain
Disc. The first set of white stone (from where you are) leads to nowhere, the
second too, so the third is obviously the way to go. Climb and get to the
platform. Whip to the other side, up to the platform, whip across, up to the
next platform, and get the Sanity Pill and the Light Tattoo. Climb down, whip
across and climb up to the next platform. Climb the rightmost white stones (the
middle set goes nowhere) to the next platform, whip across, up to the next
platform, whip across, fall down to get a Victory Bandanna (+20 INT, too bad
Rami cant equip it), fall down again, make your way back to the spot where you
fell down, instead of falling, climb the rocks to the next platform, whip
across, and finally make it to the top. Here, heal, and walk west to find
Rubius. Walk to her and you'll be attacked by the bird, Elpasar

*****************
* Boss: Elpasar *
*****************
HP: 475
EXP: 2000
GOLD: 550
SUGGESTED LEVELS: 10

Cast anything fire here. Heal as needed. He can use Ice (which he does using a
nice animation), but only deals around 5 damage to everyone. He can also heal
for around 5HP. A short fight, provided you have plenty of AP, otherwise it'll
be long, but quite easy.


****************************************

After the fight, talk to Rubius, and she'll join you back (heh, I didn't even
notice she was gone :p) Jump down, climb the white rocks down, jump again and
go west. If you went here before, there was a skull blocking the way. Now its
gone. Go south, and when the path splits, go west. Cut down the grass to get
20G. Head back north and this time go east. Head south, cut the 8 grass patches
to get an Ice Ball. Now continue south to leave this place.

**************
* 10. Nazare *
**************

Items: 10G from making bed at Inn, Revive, Wind Fruit, Magic Jar, Mysterious
Pin

In here, first go to the inn's basement. Examine the bed to get 10G from the
maid (wow, you got a promotion). Now, go to the weapon/armor shop (north of
town). There are 2 chests: the first one is a Revive, the other is a Wind
Fruit. Upstairs is a Bishop, you can get this job if you're a master Priest Now
go in the basement of the items shop. Open the closet to get a Magic Jar. Now
go in the westmost house's basement. To the right is a jar. Inside is a
Mysterious Pin. There's also an Alchemist around hidden as a dog, and an old
lady who'll trade you a Blue Tea for a Navaroa. Now, go in the temple north of
town. Talk to Rubius' father. He'll talk about missing stones and how Eldin's
curse may worsen. He'll also think about Eldin being a descendant of the
Ancients. Then, a messenger will rush in, saying Gruberik as fallen to Gratze's
troops. However the town is locked, so we need to sneak in. Maybe the hobbits
know how to. So we need to go to Jida, the hobbit town. Torma wants to go
there, and him being the strongest, we'd better listen to him.

Now, before you go, I'd like to explain something. A new town doesn't always
means better stuff. You might buy something new here and then realize you lost
money cause there's something better in Gruberik. Each town got its
specialties. Up yet, Gruberik, Karnack and Nazare got good stuff. Parcelyte
only has useless crap. So to help you out, here's a list of the best stuff yet
for everyone, as well as second choice if you lack cash.

- Eldin:
Gladius (Nazare, 2400G) or Butterfly Knife (Karnack, 900G)
Bronze Plate (Gruberik, 2000G) or Scale Plate (Karnack, 380G)
Bark Shield (Karnack, 1200G) or Mini Shield (Gruberik, 800G)
Cap (Gruberik, 120G) and Cloth Helm (Karnack, 400G) are as good, you decide
Glass Stud (Nazare, 500G) or Simple Ring (Gruberik, 300G)

- Torma:
Flail (Nazare, 2200G) or Slingshot (Gruberik, 550G)
Training Outfit (Nazare, 1500G) or Fur Cape (Nazare, 1200G)
Bark Shield (Karnack, 1200G) or Mini Shield (Gruberik, 800G)

Turban (Karnack, 4100G) or Pelt Hood (Nazare, 500G)
Glass Stud (Nazare, 500G) or Simple Ring (Gruberik, 300G)

- Rami:
Nazare got many staffs, choose whatever suits you best
CoteHardie (Nazare, 5000G) or Toga (Karnack, 700G)
Rune Shield (Nazare, 4200G) or Tray (Gruberik, 100G)
Katyusha you found in Gruberik should be an ok helm
Glass Stud (Nazare, 500G) or Simple Ring (Gruberik, 300G)

Now let's find Jida. It's supposed to be close to Gruberik, so let's check the
Old Well

****************
* 11. Old Well *
****************
Items: Moldy Bread x2, Revive, Power Source, Insect Egg, Lizard Shield, Rotten
Meat, Jelly Shield, Poison Claw, Poison Needle
Suggested Levels: 10

When you enter this area, head north, and enter the well. Go down the ladder,
pick the pot and drop it anywhere. Fall in the hole. Here, Rami will be
frightened, nevermind her. Go east, across the bridge, down in the water, west,
south, get out of the water. Below are 4 jars. One holds a Moldy Bread. Don't
eat this. Go north, east, north and get a Revive. Hop across the river, east,
down the bridge and east to the next screen. Follow the path, hop across the
river, north, across again, inside the pot is an Power Source. Head back across
the river, east, hop again, in the water, go east and follow the path to the
next screen.

Here, take the north stairway and get the Moldy Bread. Now take the other
stairway and continue yet again in the water. Head north under the wall and out
of the water. Cut the grass to get an Insect Egg. Now break the pots. One of
them will make a weird sound. A pole as risen on the other side of the river.
Whip across and jump in the waterfall to the east. When you stop, grab the
Lizard Shield from the chest and jump in the waterfall again. Go back west and
climb the stairs and continue east to the next screen. Here, follow the path
until you can whip to the other side. Do it. Cut the plants on the north wall
and go through the entrance. Here, cut all grass to reveal some Rotten Meat.
Open the chest to get a Jelly Shield. Cross the river and kill all monsters to
open the southeast door. Go through it. Go west and in the waterfalls. Get out
of the water and continue south to the next screen. Cross the river and head
north. Pull the switch and the water will calm down.

Cross the river, go south, in the water and continue south to the next room.
Here, follow the one-way path until you get a chance to get out of the water.
Don't get out. Continue east into the next room. Here, go north when you get a
chance and in the next room.

In there, you will see a snake attacking someone. Go east, out of the water,
heal, talk to the creature and get ready to be attacked by...

********************
* Boss: Ice Lizard *
********************
HP: 450
EXP: 2500
GOLD: 1300
SUGGESTED LEVELS: 10

This guy uses only ice attacks, and is weak against fire. Have your fighters
use Cinder Slash and your mage cast Fire. Always kill Lizardmen, they do good
damage but die quick. Pretty quick battle.

****************************************

After the fight, the creature, apparently someone who fused with a monster but
cant go back to normal, will faint. You need to carry it somewhere safe. Now,
open the 2 chests north of the room. One contains a Poison Claw, the other a
Poison Needle. East of this room is a switch, pull it to stop the waterfalls in
the previous room. Exit this room from where you entered and continue to the
previous room. Go up the stairs and west. Cross the 2 bridges, up the ladder,
whip across, in the water, north under the barrier to the next room. Get out of
the water and talk to the hobbit. He says Bau is a pest, still he lets you
pass. Seems like they like pests are something... Continue east to reach Jida.

********************
* 12. Jida Village *
********************
Items: 10G x7, Life Source, Hi-Potion

When you enter this area, go in the hole to reach the village. Inside, the 2
entrances on the left are a church and an Item shop. Go there and rob the place
(7 jars with 10G each). Go to the church to save. Now go to the Chief's
Dwelling basement. Talk to the Chief. He loves Bau, though everyone else hates
him. Torma will ask a way to get in Gruberik. But you need someone to show the
way. The hobbits around are gonna say silly stuff, yet Bau decides to show you
the way. He'll join your party. He is quite strong, and pretty fast. He can
also use his hammer on the field to blow up stuff.


Now that you are "friends" with the hobbits, they'll agree to sell you stuff.
In the northern part of town are a weapon shop and a treasure room. You can get
a Life Source and a Hi-Potion. Now, we must still get to Gruberik, so get out
of town and back to the sewers.

**************************
* 13. Old Well Continued *
**************************
Items: Wooden Mallet, Life Source, Bitter Cheese, Tail Ring, Dark Fruit, 200G,
30G, Escape Ball, Iron Box, Moldy Bread, Sea Disc, Aqua Fruit, Revive, Insect
Egg, Rotten Meat
Suggested Levels: 11

As soon as you get out, go in the water and in the waterfall to the west. Make
sure you enter it in the southmost tile. You'll get to the previous screen.
Here, use Bau's Hammer to stomp the barrels and get the Wooden Mallet, for Bau.
Get back in the water, upstairs to next screen, east again, up the stairs.
Here, Rami and Torma will get mad because they can't seem to do anything.
However, thanks to Bau we are saved. Use his hammer to smash a way through.
Cross the bridge, get in the water, go east, south and continue to next room.
Here, head south, out of the water and follow the path to the next screen.
Cross the bridge and get in water. Go east as soon as possible, break the crack
with Bau's hammer and go inside. There you can get a Life Source, a Bitter
Cheese and a Tail Ring.

Now go back to previous screen and go north until you hit the wall, east, out
of water, south and cut the grass/pot to get a Dark Fruit. Now go back in the
water and make your way back west and south. Get out of the water and go
northwest to next room. Pull the switch. Head back to the previous room, in the
water, north and west to next room. Continue until you can go north to next
room. Here, go east when you get a chance, out of water and south to next room.
Get the 200G from the chest. Head back and continue north. Get out of the water
and continue east to next room. Go east and south when you get back in water.
Get out, break the jar and get a Dark Fruit. Go back north and get out of the
water via the east stairs. Continue north, get back in the water, go west (east
is a loooooooong dead end) and get out, cut the 4 grass to reveal 30G. Go back
in the water and go south and jump in the waterfall (make sure you enter it on
the left tile, otherwise you won't make it. Pick the Escape Ball and go through
the door.

Hop to the other side of the river and cut all grass to get a Moldy Bread.
There's also an Iron Box in the chest. Kill all monsters to open the door in
the northwest. Go through. In this room, cross the bridge (just bash the skull
with Bau's hammer) and put the 2 pots in the middle of the arrows (not ON the
arrows). This opens the door in the northwest. Go through. Here, go east in the
water (if you fall in the waterfall, you can get a Sea Disc, a Revive and an
Aqua Fruit, but you'll have to go all the way back), go west then north to next
room. Here, go north, east, follow the path across the bridge, south and break
the jars to get an Insect Egg. Go west, in the waterfall, and take the same
path until you see a wall with a big crack. Break it with Bau's hammer. Here,
cut ALL grass. Doing so you'll find some Rotten Meat and you'll be able to do
next puzzle. Push up once the right crate, than push left the left one. Push
the other right as far as you can. Cut the grass, heal and go up the ladder.
Here, bash the skull with Bau's Hammer to open a hole. Climb the ladder and go
north to face the Shell Snake.

*********************
* Boss: Shell Snake *
*********************
HP: 700
EXP: 3000
GOLD: 1010
SUGGESTED LEVELS: 11

This boss battle will be long and, depending if you got the latest armors or
not, it'll be anywhere between too easy and impossible. If you got Rami in your
party, have her use any magic she got, preferably those that lower the enemies
stats. Have Bau, Eldin and Torma attack and use their best skills. Its Strike
can be from pathetically weak to extremely painful, depending on what you're
wearing. Fury is slightly more powerful, but it rarely uses it. This fight was
long, but I didn't even need to heal once, cause I invested on armor instead of
weapons.

****************************************

After the fight, proceed north to the next screen. Bash the skull and go up the
ladder.

**************************
* 14. Gruberik Revisited *
**************************
Items: Wake-Up Call, Potion, Fire Ball, Mountain Disc, 100G

You'll be in the Ancient Cave area. Push the barrels and go to the marketplace.
You'll be caught by an officer and get in jail. Everyone will get mad at
everyone. Then, the kid will set you free, being tired of the gratzean's
conquests and all. However, you'll have to escort him to Ordens. He also
mentions a secret exit by the item shop, and finally mention his name, Cain.

After you are free, leave the antique (if you need to job change, do it now).
Save if you wish, then go southeast of the antique to a man with 4 pots around
him. Break them to get a Wake-Up Call and a Potion. From there, go south and
east to get a Fire Ball from the jar. North of the Weapon/armor shop are 4
grass patches, cut them to get a Mountain Disc. You may wanna check the weapons
shop. They got new stuff. You can also go back to Cashwell's manor and in the
auction room. There's an alchemist there. Now go south to the city. Near the
exit are 4 grasses, one of them as 100G Go at Torma's house (take the path
east, then south). Just outside is a rat, talk to it to reveal an Alchemist. Go
inside and talk to daddy. Now that you have his "permission", you can get outta
here. Go to the marketplace, and below the item shop. Bau will leave you, as he
needs to heal. Now go left and leave the town. Go to the Meadow Road near
Parcelyte.

*******************
* 15. Meadow Road *
*******************
Items: Antidote, Insect Egg, Short Sword, Earth Fruit, Mysterious Crest,
Potion, Escape Ball, Mysterious Pin x2, Earth Sap, Stun Ball, Revive, Hi-Potion
Suggested Levels: 12

As you enter, you will see a big grassy area. You can only enter and exit those
where there are marks. Break the jar inside to get an Antidote. Now continue
west until you see a man in front of several small trees. Too bad they block
the way, that's where we need to go. So let's take the alternate route. Head
south to next screen.

South is a barrel, but without Bau you can't bash it, so enter the grass where
there is the mark and go east, south, west, south out of the grass, south, east
to enter the grass again, south, west out of the grass, west, enter the grass,
south, west, south out of the grass, cut the grass patches to get an Insect
Egg. Now go west in the grass, south, west, south, west out, north, east, in,
north, west, out, north to get a Short Sword. Now go all the way back to the 9
grass patches. Enter the grass via the southeast mark, go east, south, and out.
From here go west to the next screen.

Here, enter the grass, go west, south, all the way west, north and west, cut
the grass to get an Earth Fruit. Go back east, south, east, north, east 1 tile,
north, west, south out of the grass. Enter west, then go north, west, north,
west, north, west, out. Go west, south, west, in, north, west, north, west,
north, west, north, east, out, east in 1 tile, north, east, north, west, north,
west, south, west, out. Cut the grass and pick the pot. Fall in the hole. Open
the chest to get a Mysterious Crest. A tree will appear. Beat it or not, and
get out of this cave. Cut the grass again, and whip across the river. Head
north to the next screen.

From here, go west to the next screen. When the path splits (north and south)
go north and continue to the next screen. Here, go north, in, east all the way,
out, cut the grass to get a Potion. Go back in, west 3 tiles, north, west, out,
west in, west, south 3 tiles, west, north, east, out. North, in, east, south,
east, out. The vines are blocked by a barrel. Push it and go down. Break the
pot for an Escape Ball. Head north, then west to next screen. Head east, in,
out, and east to get to 4 grass patches. Cut them to get a 2 Mysterious Pins.
Go back and this time enter the grass. Go east, south, out, east to next
screen.

Here, go down the vines, east, north, east, north, east, south, west, south,
west pick the pot, east, north, east, north, east, south, drop the pot on the
switch, down the vines, cut the grass, push the crate on the switch, climb the
vines, north, west, south, west, jump. Go down the vines, west, cut any of the
4 grass patches to reveal a pot. Pick it and go east where there are 4 grass
patches and 1 pike. Cut the grass to reveal a switch and place the pot on it.
Go down the vines twice and south to next screen. Here, jump down twice, heal
and fight...

*****************
* Boss: Madeant *
*****************
HP: 750
EXP: 4500
GOLD: 1500
SUGGESTED LEVELS: 13

It's a tree, it's made from wood, and it burns. Hit it with fire and it won't
last long. He can leech around 20HP, and his leaf attack also does 20.

****************************************

After the fight, all the small trees will disappear. Cut the grass under where
the tree was to get an Earth Sap. Now go east until you reach the next screen.
Go east until you reach a grassy part, enter it. Inside is a Stun Ball and a
Revive. Get out of the grass, head north, west, cut the grass and west to get a
Thornlet. Now go back west to get to the previous area. Here, go south and west
to the next screen. Go west all the way but instead of going north go south.
Enter the grassy area, go east, south 2 tiles, west, south, east, south, east,
out and break the jar to get a Hi-Potion. Get out of the grass and continue
south to next screen. Here, follow the path and make it to Ordens.

**************
* 16. Ordens *
**************
Items: Sleep Ball, Boomerang, Daze Ball, 10G, Lak Cheese, Terror Ball, Blue Tea
x3.

As you enter the town, go east and cut the 7 grass patches to get a Sleep Ball.
Go east to get to the inn, open the closet to the right to get a Boomerang. Up
near the beds are 2 jars, break them to get a Daze Ball. To the north of the
inn are 2 shops. You can pull a pretty handy trick at the Item Shop: buy 99
Blue Teas for 100G each and sell them for 150G each! The church is north of
town, inside are 2 jars, break them to get 10G. Just east of the church, notice
the man behind the horse, we'll need him later. Go west from the church to
reach 4 grassed with a Lak Cheese. And finally just west of the Weapon shop,
behind the fence is a grass with a Terror Ball.

Now go in the Mayor's Estate (northeast). Maybe you heard it speaking to
townsfolk, but the mayor is giving away her kids to Gratze. As always, Torma is
mad, but now he's got a good reason... Now go outside and talk to Cain. Gratze
want him. But why do they desperately want the mayor's real son?

With that in mind, go check the man stuck behind the horse. He'll mention a
tower, an Ancient Ruin. Now go talk to the mayor. She agrees about the tower,
but lost the key... Then, the town's watch comes and informs of Gratze's
approaching. The mayor asks you to tell her son to hide. So she DOES love him.
Kind of. Go talk to Cain. Then go back inside and through the secret passage
left. Break the jars to get 3 Blue Teas and The Black Key. Go back and talk to
the mayor. Apparently, Hayes, the guy, was a spy from Gratze. He'll steal the
key, and mention the only reason this village is still alive is because no one
could find the key. Don't tell me. Cant find that key??? Wow these guys are
blind or something, or they just hate touching porcelain...

Anyway, they got the key, so they unlocked the tower. So let's just get there.

***********************
* 17. Tower of Dohain *
***********************
Items: Magic Jar, Blood Rod, Iron Fang, Iron Beak, Escape Ball, Hi-Potion,
Power Source, Stone Helm, Stone Horn, Stone Plate, Golem Helm
Suggested Levels: 13

When you enter the area, head north to get a scene. Too quiet heh? From here,
go west then north to find Hayes. He got what he deserved... Continue until you
see some stairs. Go up. Here, head south, break the jars to get an Magic Jar.
Head north and follow the path until you see a soldier walking by. Go up the
stairs, burn the web with Rami's lighter, and proceed in. Inside here, push all
the blocks and the switches to make every red cat around the tower disappear
(well, they turn into enemies). It isn't much of a challenge (really) so I'll
leave it to you.

Now go back to the first floor, and this time go northeast. Go down the ladder.
Here, if you use your whip on a pole and fall down, you'll restart near the
ladder. Pick the pot and drop it on the switch. Follow the path until you see a
another pot. Drop it on the left switch. Go back to the beginning of the room,
pick the first pot and go back to the second. Drop it on the switch left of it.
Now go back near the second pot, and go south to pick a Blood Rod, an Iron Fang
and an Iron Beak. The Blood Rod sure is powerful, but it's cursed (cant remove
it unless you visit a church) and hurts you with every attack. Exit this room
via the entrance. Now head south and follow the way until you reach some
stairs. Go up. Here, go south and west to some other stairs. Up there you'll
see the soldier once again. Head north, up the stairs and inside. Open the
chest to get an Escape Ball. Here, you need to push the blocks on the switches
again. This one is a little harder, so here's what to do: push the southeast
block west until it is on the south switch, push the northeast west block until
it is on the north switch, then push it down so it is in the middle. Push the
remaining block on the east side north once, then push it west twice, and south
once so it is on the east switch. Go the other side. Push the right block south
twice, east once, north once and east once so it is on the west switch. Push
the last block east until it is on the north switch. Now all yellow cats are
turned into enemies.

Go back to the entrance (1st floor) and north to solve the next puzzle. Here's
a step-by-step walkthrough: first, you should know the middle switch lowers the
poles. Push the top-right block on the middle switch. Push the bottom right one
on the east switch. Push the bottom-left block east until it stands on the
south switch. Now only 2 blocks remain. Push the right one south twice, east
twice than north once so it is on the west switch. Push the last one east until
it stands on the north switch. Now all blue cats are gone.

Get out of there, down the stairs, south below the cat rows, west to some
stairs, go south to some jars, break them for a Hi-Potion. Now go north and up
the stairs. Here, simply follow the path to the stairs and go up. Pick the pot
and drop it on the switch southwest. This will raise a pole north. Go across,
and up the stairs to the west. Go south, break the jars and get the Power
Source, then follow the path north to get a Stone Helm. Go back down and burn
the web, pick the pot, go north, put it on the switch and hop across. Open the
chest to get a Stone Horn. Going down the ladder is only a shortcut to below.
Go west, under the roof, if you stay in the middle vertical tile you should hit
something near the end. It's a barrel. Push it west, then south on the switch.
On your way, pick the Stone Plate from the chest. Go back east and take the
other barrel, push it north, east and south on the switch. Now whip south, pick
the pot and drop it on the south switch, and use the newly raised pole to whip
over the gap. Continue along, whip north when you can and get the Golem Helm,
and continue up the stairs. Here, go to the bottom-left block. "Hidden" behind
is a crate, push it to the switch southeast. Head north and up the stairs.
Here, you will see those soldiers. They got bashed pretty badly. Heal, head up
the stairs, north, and try to access the chest. You'll be attacked by the cat
statues.

********************
* Boss: Grey Snake *
********************
HP: 750
EXP: 4000
GOLD: 1800
SUGGESTED LEVELS: 14

Hey, wasn't there 3 of them??? Anyway, let's get to it. You can drain his def
if you wish, but if you've got a fighter you should've got Chance Hit by now.
This move becomes handy from now on and for the rest of the game. If you got
nothing of this, just attack and heal with anyone (you taught them all Heal I
hope).

****************************************

After the fight, open the chest to get the Green Shard. Now get the hell out of
here, anyway you want if fine to me.

********************
* 18. Ordens Again *
********************
Items: None

Go back to the Mayor and talk to her. You can keep the shard if you give her
back the key. Since the door is unlocked, we don't really need it.
Now we need to get a ship. Daros may be a good spot. Let's get there.

*****************
* 19. Windlands *
*****************
Items: Field Disc, Turban, Speed Source, Wind Armor, Dried Milk x3, Wind Fruit,
Dog Ears, Insect Edge, Strange Yellow Potion
Suggested Levels: 15


On the first screen there's nothing to do, so head to the next one. Here,
continue until you see a small fence, take the bottom path to get a Field Disc.
Now go back and over the fence and continue until you find arrows on the
ground. These move you the way they point. Don't take the first set you see.
Continue west and take the second (the one pointing east). Continue east, avoid
the green plants, they hurt you, burn the stumps, and get the Turban from the
chest. Go back west to the arrows set and jump in it. Continue south, whip to
the east, go south and make your way to next screen.

Go south, then west when you see the first tree. Break the jars to get a Speed
Source. Go back, then continue south and west to next screen. Here, go west,
south at the sand patch, east and north when the path splits. Burn any stump
then fly to the other side. Go around the arrows until you can whip south.
Continue west until you can whip north, then. Now go south between the arrows
until you're at the same height than the chest. Go down in the arrows and get
the Wind Armor from the chest. Now go back to the path split and south to next
screen.

Go west, around the big elevated area, north and break the jar to get some
Dried Milk. Head north to the next screen. Here, go north, west, then south (on
the way you'll see an animal eating a snake). Break the jars to get a Wind
Fruit. Head back to the previous screen. This time, go south through the narrow
passage, fighting monsters on the way, until next screen. Go north to get some
Dog Ears, and then go east and use your whip to avoid the arrows. There is an
open space between 2 rows of arrows. Go there and whip south and continue to
next screen. Go south and get the Insect Edge from the chest.

Head back to the previous screen, in the arrows set north and jump to the other
side. From where you stop, simply go east once and north twice. You'll jump to
the other side. The party will try to avoid the fight, but of course you'll
need to fight, so heal and prepare to fight...


****************
* Boss: Dryzan *
****************
HP: 750
EXP: 6000
GOLD: 2500
SUGGESTED LEVELS: 15

As always, lower his defence a couple of times, attack continuously, and cast
magic. Chance Hit, as always, can be deadly, just be lucky. There is no
particular strategies here, but always try to keep your HP high as he can cause
around 25 damage to the entire party with Wind Storm. He has rather high
agility too so be careful, he may get some extra moves or move ahead of you.

****************************************


After the fight, continue west and break the jars to get some Dried Milk. Now
head south to next screen. Follow the path and get to the next town (don't
forget your Dried Milk in the jars at the end, it's good to develop solid
bones)

*************

* 20. Daros *
*************
Items: 10G x5, Earth Fruit, Cave Disc, Hi-Potion, Flame Fruit

As you arrive in town, you'll meet Marin. She'll run off. First stop: the inn
(or Hotel, if you prefer). Go to the second floor and break the pots to get
10G. Now go north from the inn, inside the ranch and in the house. Break the
pot in the top-left and go through the wall. Inside is 10G x2 and an Earth
Fruit. Talk to the chicken for an Alchemist. In the northwest of the city are 2
houses. The right one has a jar which holds a Cave Disc. East of town, below
the church, is a man who will trade a Dried Milk for a Revive. Inside the Item
Shop you may also get a Hi-Potion. Now go north of town to the Casino.

First, go to the right and break the 3 jars to get a Flame Fruit. Now, go in
the room to the left. Break the jars to get 10G x2. Go back to the casino and
up the stairs to the right. Looks like someone is loosing some serious cash.
And he's even gambling a legendary artefact, the Dekar Sword. Only Dekar can
carry this sword. So this means... Yes, it IS Dekar! So he isn't dead... yet.
He's kinda bloody... He's still as stupid as ever though. Marin will save they
day though, and he wont lose his sword. Good thing. Oops. A gratzean soldier
just spotted us. Better get out, though we all know Dekar could wipe the crap
out of 'em. You'll be running all the way to Marin's house. And the pirate is
still following. He has a ship... a ship? Could be useful. But he leaves.
Anyway, Dekar joins you, and wants to go get a ship from the king of Parcelyte
tomorrow, so you'll all rest here.

During the night, Eldin will overhear a conversation. Marin wants to chase
Dekar, but her mom wont understand the reasons. When you wake up, you may want
to adjust your party and add Dekar to it. He is quite strong, but he doesn't
have any field ability. He is also pretty slow and terribly dumb. But he has no
skills, so no need to be bright, just have him slash everything. Also, if you
want the Rogue job, go to the casino. Also, try to get the Cutter Whip for
Torma. It hits all enemies.

Outside, a kid will talk about an accident in the Nimona Mines northwest of
town. We could go save hundreds of lives, but first lets go check for our boat.

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