Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 09).
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Level 21: Emyn Muil - Razor Hills
---------------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: NE corner
Ending Location: W edge
Shrines: None
Detailed Guide:
One way to get through this level is to follow the wall
below your starting point all the way until you reach
a cutscene. You have to walk along the wall no matter
what it changes to or if it changes direction. You will
start off going down, then you'll go left, and near the
end you'll be going diagonally. Eventually you'll go
through a passage and see some orcs:
Cutscene-
Orc: My blade can cut through a tree in one blow.
Orc 2: How about an elf, boss?
From the end of the passage, go left until you reach the
far western edge of the level. Go down until you reach
the end of the level by going left.
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Level 22: Emyn Muil - Ravine
----------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Go northwest from the beginning of the level. Keep going
in that direction until you hit a slanted wall (like: / ).
Follow the wall you hit to the left until you reach what
appears to be an intersection of passages. Take the top
route. Start going up. Keep going up (running around any
barriers or rubble) until you reach the end of the level.
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Level 23: Emyn Muil - Plateau
-----------------------------
Difficulty: Medium
Quick Hint: Enter the cave
Starting Location: SW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
Begin this level by following the stone path. There are
two short segments of path that you should follow. Go up
through a fairly large gap. Run right, running around rocks
and rubble, until you reach the eastern edge of the level.
Follow the wall down a little. Look around in this area
and utilize your directional arrow: You are looking for
a cave that you can enter. The cave is also a spawning
point for enemies. Once you find the cave and enter the
cave, go right through the thin passage. You will face
several enemies before you finally reach the exit.
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Level 24: Emyn Muil - Gully
---------------------------
Difficulty: Medium
Quick Hint: Find and follow the path
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
This level begins with a cutscene:
Cutscene-
Frodo: This is almost unbearable, Sam. I no longer remember
when the world was a quiet place.
Sam: I hope Aragorn and the others are safe.
Frodo: As do I... Sam, can you smell that rotten, earthy
stink? I think we're near a swamp.
Sam: I can. It'll be no fun sloggin' through tat, but it
means we're headed in the right direction.
Frodo: Right... we'd better get moving.
Sam: The sooner the better, Mister Frodo.
Ok, now read carefully. From right below Sam, run exactly
southeast. You should run into a barrel. Destroy that,
and when you continue you'll run into another barrel that
explodes. Continue in this direction until you reach a
stone path. Follow the path to the end of the level (go
down) The path is stone and easy to follow.
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Special Note: The upcoming levels are some of the hardest
levels that any character can have because of the amount
of Crebain in the marsh levels. Tread carefully, or else
ringwraiths will attack your character frequently.
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Level 25: Dead Marshes - Shallow Marshes
----------------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
Run southeast. You will encounter... Gollum!:
Cutscene-
Sam: Look out, Mister Frodo!
Frodo: You've been sneaking around long enough, Gollum.
Sam: Tie him up!
Gollum: No no, nice Hobbitses... that would hurt Smeagol.
Frodo: You haven't earned our trust so you're staying put.
Gollum: Oh no master... Smeagol serves the Precious... and
the Master of the Precious. Never do any harm!
Sam: He's a liar!
Frodo: Hold, Sam! He may be of some help!
Frodo: Gollum, do you know the way to Mordor?
Gollum: Mordor? Yes... Nasty tower, Nasty eye... but we
wonders. What does Hobbitses want with Mordor?
Frodo: Take us there Gollum and we will not harm you.
Gollum: Yes, Gollum! Yes, I will show you the way! Look!
(Screen scrolls to end of the level in southeast corner)
Start following the path down. It splits to north and
south. Go onto the northern path. Break off from the main
path onto the smaller path to the northeast of you. Use
the blue pool you reach (exp bonus). The path will split
again, north and south. Take the north path again. It will
wrap around and connect you with Sam:
Cutscene-
Sam: Frodo, is this wise?
Frodo: I don't know Sam. Stay on your guard.
Exit the level.
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Level 26: Dead Marshes - North Marshes
--------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
Beware, you want to follow the path, but you are going to
encounter several Crebain. Tread carefully. There has to
be several dozen Crebain all over this level. Use knife
throw frequently to kill them before they can fly away.
Follow the path until it splits into north and south paths.
Take the southern path. You'll pass a cave that generates
wildmen. When the path splits again shortly after the
cave, take the southern path again. When the path
disappears, keep going down until you reach another path
that leads to the end of the level.
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Level 27: Dead Marshes - Fens
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
Follow the path right. Keep on that path even though it
seems to disappear occasionally. Shortly after passing a
skull, the path will look like it splits. It really does
not though, and you will continue moving left. It will
split later, but instead of following the west or south
pathes, instead go south until you hit a body of water.
Run along the side of the river (going left and down),
until you see a bridge made of bone. Cross the river with
the bridge of bone and start following the path again. Go
onto the northern path and follow it to the end of the
level.
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Level 28: Dead Marshes - SE Marshes
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: Middle (Forge)
Detailed Guide:
Start following the path again. It will eventually split
into two. The one to the south is where you have to go,
but you might as well go right also to open the chest that
is located over there. When you do go down, you'll cross
the river on a bridge of green lily pads. Continue going
along on the path. It will eventually split into a north
and a south path. Go north. That path will lead you all
the way to the end of the level.
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Level 29: Dead Marshes - Bogs
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: E edge
Shrines: None
Detailed Guide:
Surprise! Follow the path. Cross the river to the right
when you can. Follow the path down. Eventually you should
reach some plants that you have to chop down, 2 hits each.
Keep moving foward, following the path and only places
you can go. In the very southeast part of this level is
an experience pool, so you may want to look for this.
After a while, you should reach a point where you are on
a circular path with three paths coming off it. One from
the left (the one you came in from), one leading upwards,
and one leading downwards. Take the one leading downwards.
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Level 30: North Mordor - Moors
--------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: NW corner
Ending Location: SE corner
Shrines: SW corner (Forge)
Detailed Guide:
This level starts with a cutscene:
Cutscene-
Frodo: We haven't seen many Orcs around. Have we lost our
course?
Sam: I don't know mister Frodo. I'm just happy to be out
of those wretched bogs!
Gollum: Not lost our way Masters. Many nasty Orcses
gathering to the east.
Frodo: Is that so, Smeagol? Sam we'd better stay out of
sight from now on.
Go right, treating the green area as a path. Eventually
it will terminate by a dead tree. From the tree, go down
until you reach a wall. Go left along the wall and
through a thin passage. Go up and to the right if you want
to use a red pool. Otherwise, go down. You should
encounter several Crebain here so be careful. Go left, and
try to make your way to the far western wall. Go down
until you reach the very bottom of the level. Go right.
You'll reach a dead end. Back out just a little and go up.
Wrap around the wall to your right to get on top of the
ledge to your right. Exit the level by following the
path you should see.
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Level 31: North Mordor - Black Road
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the huge path.
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
Go the only direction you can; right. When you can, go
southeast until you reach a large grey path. Start going
right and follow the path all the way to the end of the
level. Very easy.
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Level 32: North Mordor - Black Gate
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: SW corner
Ending Location: NE corner
Shrines: SE corner (Forge)
Detailed Guide:
Follow the path until you reach Sam and Gollum:
Cutscene-
Gollum: Here we are Master Baggins! The Black Gate of
Mordor!
(Screen scrolls to the gate)
Sam: I think we're in a bit of a pickly mister Frodo. The
gate is too well guarded.
Frodo: It is dangerous, but I don't see any other way. I
must enter Mordor.
Sam: No mister Frodo. The front door is too well guarded.
Frodo: What choice do we have?
Gollum: Another road? Yes-s-s-s, this way, Masters. Round
the bend and down the path to another road.
Continue going along the path but instead of going to the
gate of Mordor go right. Follow the path to the end of the
level where you will see Sam.
To get to the shrine: (YamiExodia)
There is a forge in the Black Gate area for Frodo. When on
the road way, keep going until you see Sam and Gollum.
Before engaging in conversation backtrack to the right on
the road. The road will take an obvious turn down, but
keep going right. You should reach a clearing with a forge.
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Level 33: North Mordor - Boulder Pass
-------------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: W edge
Ending Location: E edge
Shrines: None
Detailed Guide:
Start following the path. Follow the path all the way to
the bottom edge of the level, where what looks to be an
exit will be barricaded with wood and rocks. Go right and
then go up. You'll pass through an area which pebbles that
slow you down, and at the end of that raised passage, turn
to the right, where you will find Gollum and Sam waiting
for you:
Cutscene-
Gollum: Down the road and follow the river, Baggins.
Exit the level by going right.
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Level 34: West Mordor - West Mordor
-----------------------------------
Difficulty: Medium
Quick Hint: Follow the path
Starting Location: NW corner
Ending Location: S edge
Shrines: None
Detailed Guide:
From the beginning of the level go right until you reach
a grey stone paved area that looks like a path. Keep going
right and squeeze through the thin gap that you will
eventually reach. Go down until you reach more grey paved
path. Follow the path until it terminates. Go southwest.
You'll eventually notice some differently colored lighter
brown area that looks like a path. If you follow this to
the right, you will reach the end of the level.
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Level 35: West Mordor - Hills
-----------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: N edge
Ending Location: S edge
Shrines: None
Detailed Guide:
Go down from the beginning of the level. You will be
spotted by an Orc:
Cutscene-
Orc: Intruder!!
Kill the Orc and keep going down. You will pass through an
area full of enemies of various kinds. They will be near
a campfire and several colorful tents. You can fight and
gain lots of experience here, unless you just want to beat
the level. If you want to just beat the level, go straight
down until you reach the very bottom of the level. Go to
the right and you will reach the end of the level.
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Level 36: West Mordor - Crags
-----------------------------
Difficulty: Medium
Quick Hint: Explore
Starting Location: N edge
Ending Location: SW corner
Shrines: None
Detailed Guide:
Go left from the beginning of the level. Walk down along
the riverbank. Go down until you reach the very bottom of
the level. The exit will be just to the southeast of you.
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Level 37: West Mordor - Deep
----------------------------
Difficulty: Hard
Quick Hint: Destroy the four hero creatures
Starting Location: NW corner
Ending Location: SW corner
Shrines: None
Detailed Guide:
Go southeast until you reach Sam:
Cutscene-
Sam: Mister Frodo, this is as good a place as any to
settle in for the day[.]
Frodo: Fine Sam... Is Gollum with you?
Sam: He's down the path a stretch. I tied him to a log.
Frodo: I'd better watch him. We still don't know what
he's up to.
(Frodo runs)
Frodo: Gollum?
(Frodo is surrounded by three hero creatures)
Frodo: Sam! Help!
This is practically a boss level. Don't run around too
much because there is a lot of Crebain in the area. After
killing four green creatures and the music changes, go
back to the center of the level:
Cutscene-
Frodo: SAM! Help!
(Screen scrolls down)
Run down to where the screen scrolled:
Cutscene-
Soldier: An Orc spy! Kill him!
Sam: Wait! We're no friends of Mordor.
Leader: Hold fast, men.
Frodo: We're travelers on an errand. That is all.
Leader: Travellers? On holiday this close to Mordor?
Frodo: You may believe what you like.
Leader: Ah, what a kind gesture of faith.... Bind their
hands.
Sam: Now the men of Gondor are reduced to picking on
Hobbits! Boromir would not be so rash.
Leader: Boromir, you say?! You know my brother, Boromir?
Frodo: Yes, for my part.
Leader: Then would it grieve you to learn that he is dead?
Frodo: Dead? He was alive and well when I left him....
Leader: Come this way, Hobbits. We have much to talk
about.
(Group runs away)
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*Ending movie* (Shows scenes from second movie)
Save your game.
Enjoy the credits music (directly from the movies!)
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THE END
**********************************************************
* 10. Gandalf *
**********************************************************
################
# Introduction #
################
Gandalf is the wise magic user who guides the other
characters in both the books and the movies. Gandalf has
a wide arsenal of spells but can also effectively fight in
hand to hand combat (as he does in the movie). He is the
wielder of the Flame of Anor.
#############################
# Starting Stats and Skills #
#############################
Primary Stats
-------------
Strength: 18
Accuracy: 20
Health: 22
Defense: 20
Courage: 30
Starting Skills
---------------
Magical Healing (1)
##########
# Skills #
##########
Active Skills
-------------
1st Tree
Magical Healing (Level 1) - Heals 20 hit points, +4/level.
8 spirit +2/level.
- Like everyone else's active healing skills, this skill
doesn't need to be raised and in fact, raising it can hurt
you more than it helps. Raising it doesn't increase this
spell's efficency at all. I would recommend that you don't
raise this skill from the default 1.
Shield (Level 3) - Absorbs 50 points of damage, +20/level.
Corrupt. 10 spirit.
- Awesome skill of Gandalf. This spell will surely save you
if you use it. It only lasts a limited time though, so
be sure to use it wisely. The corruption that this skill
uses is very small, and it's almost meaningless compared
to the corruption that Gandalf's other spells can provoke.
I would recommend at least 1 point in this skill, but
a couple is also wise. Some enemies will blow through it
in only one or two hits if you leave at 1.
2nd Tree
Zap (Level 2) - A wizard's basic ranged spell. Does 5
damage +2/level. 3 spirit.
- This is the basic spell of Gandalf and unlocks all of
his other damaging active skills. It isn't as good as
Fireworks, so I would recommend only putting one point
in this ability. You will probably use it early in your
adventure but soon you will start using the better abilities.
Sunburst (Level 5) - Stuns opponenets and damages trolls.
Higher levels increase damage and stun time. 8 spirit.
- Not a very good skill. I wouldn't recommend putting
points into this skill because it only stuns oppenents
which isn't that great for a ranged magic user like Gandalf.
It only damages trolls, which isn't a large amount of the
creatures in this game. It's also too expensive for the
meager things it does.
Fireworks (Level 5) - A small area attack. Does 10 damage
+2/level. 5 spirit.
- The bread and butter spell of Gandalf's arsenal. It does
good damage and doesn't cost too much. It is much smarter
to put several points into this rather than putting
several into zap. A meager six points into this skill
will allow Gandalf to do 20 damage with only 5 spirit.
I would recommend putting several points into this skill
unless you don't really want to concentrate on magic.
One great thing about this skill is that it doesn't
corrupt your character like some of his higher level
spells.
Summon Eagle (Level 10) - Summons a great eagle to attack
foes. Eagle swoops once/level. Corrupt. Outdoors only.
12 spirit.
- Not a very good skill. The damage that the Eagle does
isn't spectacular and you can only use this ability
outdoors. It's too expensive for the cost and it is
also a little slow. I wouldn't recommend putting points
into this skill. Another negative is the fact that it
corrupts greatly.
Thunderstrike (Level 10) - Massive area effect spell.
Does 20 damage +2/level. Corrupt. 20 spirit.
- An awesome ability that will be used often by any
magic using Gandalf. The damage that this spell causes
is tremendous and it's cost isn't that high considering
the fact that you can kill multiple enemies with just
this spell. It has corrupt, so if you are going to use
this spell a lot you have to remember to put points into
Elusion, Gandalf's passive skill that reduces corruption.
I would recommend several points be put into this skill.
Passive Skills
--------------
1st Tree
Elusion (Level 2) - Reduces corruption by 20% +4%/level.
- A very important skill for a magic using Gandalf because
Thunderstrike, one of his best skills causes a lot of
corruption. Also, this skill limits the amount of
corruption you gain from Crebain and the goblin drummers.
At least one point should be put into this skill to unlock
Inspire and to gain the large 20% bonus, but I'd put
several points into this skill if you like Thunderstrike.
Inspire (Level 5) - Spirit recharges 25% faster/level.
2nd Tree
- This is an awesome ability for any person who uses a lot
of spells. Increasing this ability lets your Gandalf cast
spells for a longer period of time before having to
recharge. If you put enough points into this skill you
will never have to recharge, so I'd recommend putting
a lot of points into this skill if you use magic spells.
2nd Tree
Wisdom (Level 2) - All damaging spells do +1 damage/level.
- A good ability, but raising the spells that use like
to use a lot almost does the same. Put at least one point
into this ability to unlock Flame of Anor, but many of
the staves that Gandalf finds will give him a nice bonus
for this skill. I'd recommend putting more points than
one into this skill only if you like to use 3 or more
damaging spells. If you use only two, raising each one
is equivalent to raising this.
Flame of Anor (Level 12) - When hit points reach 0,
Gandalf has 20% chance of reviving, +2%/level.
- Great ability, everyone should at least put one point
into this skill. Putting extra points into this skill
provide limited returns, but people who want to fight
with their Gandalf may want to put several points into
this skill.
#######################
# Tips and strategies #
#######################
Primary Statistic: Courage
Important Statistics: Health, Defense
Least Important: Accuracy, Strength
The character of Gandalf in the movies doesn't use his
magic too often. In this game, you can make a choice to
use plenty of magic and keep that as your only stragety,
or you can create a Warrior Gandalf, who emphasizes
slashing his enemies rather than shooting magic at them.
Magic Using Gandalf
-------------------
A Gandalf that primarily uses magic and doesn't fight
often requires more courage than a warrior Gandalf. One
plus of this setup is that points a warrior Gandalf
needs in Accuracy can be put into Courage or Health with
this Gandalf. The stragety you need to use when fighting
creatures and bosses is to stay away from everyone. The
best situations are the ones where your enemies are stuck
somewhere or on a ledge and you can pummel them with
magic. Many of Gandalfs magic spells corrupt, so you have
to take care in using too many powerful spells in too
short of a time span.
Example Magic-using Gandalf: (30 skill points)
Active Skills:
Magic Healing (1)
Shield (5)
Zap (1)
Fireworks (5) ---------- Bread and butter spell
Thunderstrike (5)
Passive Skills:
Elusion (4)
Inspire (5) --------- Essential if you use a lot of magic
Wisdom (3)
Flame of Anor (1)
Warrior Gandalf
---------------
A Gandalf that scorns magic use and primarily uses his
weapons in combat will have a tougher time than a magic
using Gandalf but can still be a good fighter. If you
are going to just fight melee with Gandalf, you have to
raise statistics like accuracy and defense as high as
you can. Strength also becomes a little more important,
as it increases how much damage you do.
Example Warrior Gandalf: (30 skill points)
Active Skills:
Magic Healing (1)
Shield (10)
Zap (1) ----|
Fireworks (1) |---- Just in case.
Thunderstrike (1)----|
Passive Skills:
Elusion (4)
Inspire (1)
Wisdom (1)
Flame of Anor (10) -------- 40% chance of not dying
#######################
# Gandalf Walkthrough #
#######################
Explanation
-----------
Here is a walkthrough for the character Gandalf. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.
Walkthrough
-----------
The actual walkthrough:
----------------------------------------------------------
Opening Scene:
Theoden: Curse these evil times, Gandalf. The last days of
my house are near...
Gandalf: This is Saruman's doing, Theoden, not yours. His
rage is potent, yes - but you can defeat him.
Theoden: But our strength is gone! My best soldiers have
gone with my nephew, Eomer.
Gandalf: True, their faith in you was diminishing. But
there is still, time to set it right. The throne
has been restored!
Theoden: Yes. Your coming signals a change. Was it luck or
fortune that lead you to my hall?
Gandalf: Perhaps a little of both...
----------------------------------------------------------
Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
This level starts with a continuation of the opening
scene:
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