Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 05).
Detailed Guide:
This level immediately opens with a cutscene.
Cutscene-
Aragorn: We found Edoras in disarray. Grima, counsel to
King Theoden, was unmasked as Saurman's lackey.
We cast him out immediately, knowing full well
that Saruman's anger would increase tenfold.
Shortly afterwards, Rohan refugess began
arriving.
After this cutscene go southeast, where you will encounter
even another cutscene!
Cutscene-
Eowyn: My Uncle said you fought beside my grandfather
once... but that cannot be so.
Aragorn: King Theoden has a good memory. He was but a
child then.
Eowyn: But that would make you... 70? 80?
Aragorn: 87 actually.
Eowyn: You are one of the Dunedain! An ancient race
blessed with long life. I thought your people had
passed into legend.
Aragorn: There are a few of us.
(Legolas runs up)
Legolas: Aragorn, we're ready to make for Helm's Deep.
Gandalf has already gone.
Eowyn: I am leading the refugees there by a safer route.
After this cutscene, break some barrels and go southeast
to the exit! Another tough level down...
----------------------------------------------------------
Level 32: Gap of Rohan - West River
-----------------------------------
Difficulty: Easy
Quick Hint: Go up young man!
Starting Location: Middle bottom
Ending Location: NE corner
Shrines: None
Detailed Guide:
Another level, another one opening with a cutscene:
Cutscene-
Legolas: Aragorn, Wargs and Orcs have been spotted
patrolling this road.
Gimli: And Wildmen. We'll need to clear the way to ensure
safe passage.
Aragorn: Spread out. Don't let anything get by.
After the cutscene, don't go left unless you want to meet
several Crebain eating a dead horse. You will want to go
the right though. Go right until you can not go any more
in that direction. Go up until you reach a wall. Go left
along the wall until you see a gap that you can go up
into. Go up until you reach two barrels and a little
butterfly flying around them. You can either go right or
left from here. If you go to the left, go left until you
reach a river. Go up along the riverbank until you reach
a red pool. Use it and go right. Until you can go up and
exit the level. If you decide to go right from the butter-
fly (the shorter way), go right as much as you can and
then go up to the end of the level.
----------------------------------------------------------
Level 33: Gap of Rohan - South River
------------------------------------
Difficulty: Medium
Quick Hint: Follow the paths
Starting Location: SE corner
Ending Location: NE corner
Shrines: None
Detailed Guide:
Start this level by going up and following the path, but
be careful. You will encounter a dead horse with several
Crebain feeding on it. Make sure to try to kill most if
not all of the Crebain. If you follow the path correctly,
it will take you onto a bridge and across a small stream.
Keep following the path until it ends. When it ends go
up into the gap it leads to. Turn right when you enter the
area. You will see three Crebain on a rock, and one or a
few well thrown sword throws should easily dispose of the
birds. Go into that passage that the rock is in. Go
southeast into this passage and go to the right when you
have to. If you go all the way to the river, going up
along the bank will take you to a red pool. If you go to
the red pool, go down and left from it until you see a
path leading upwards. Follow the path. There will be two
chests to the left of the path, and you should go and
open them. Follow the path to the end.
----------------------------------------------------------
Level 34: Gap of Rohan - North Road
-----------------------------------
Difficulty: Easy - Medium
Quick Hint: Follow the path
Starting Location: Bottom
Ending Location: Top
Shrines: NE corner (Shrine)
Detailed Guide:
This level can be pretty easy. From the very beginning of
the level you want to follow the path. You will weave
around and pass through two fences. Continue on along the
path until it seems that your path is blocked. It really
isn't though, because the three grey plants can be
destroyed in only two hits each. If you go left before
reaching the three plants and then go up, you will reach
a red pool. Continue up the path to the end unless you
need to use a shrine or want to use one. If you do, then
don't immediately leave this level. Instead, go to the
northeast corner of this area and there you will find
a Shrine.
----------------------------------------------------------
Level 35: Gap of Rohan - Vale
-----------------------------
Difficulty: Medium
Quick Hint: Follow the paths until the second split
Starting Location: SW corner
Ending Location: NE corner
Shrines: NW corner (Forge)
Detailed Guide:
Start off by following the path upwards. Eventually it
will split off into two seperate paths. If you want to go
the Forge shrine in the northwest corner of this level
then you will want to take the left path. Follow the left
path until it ends and then just go up until you reach the
shrine. If or when you go onto the right path, you will
reach another split in the path. Unfortunately, both of
the paths are not the ones to take, as they both lead to
dead ends. You have to start going left until you reach
a tree barrier. Go up and then right from there. If you
continue going to the right you should be on the other
side of the barrier blocking the path before. Go up to
finish the level.
----------------------------------------------------------
Level 36: Helm's Deep - Hornsberg
---------------------------------
Difficulty: Easy
Quick Hint: Enter Hornsberg
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Welcome to Helm's Deep. Follow the darker paved path to
the northwest. You will eventually see a bridge and two
guards and enter a cutscene:
Cutscene-
Guard: Hail, Aragorn. You arrived just in time. Vast
armies of Orcs are approaching from the North East.
Aragorn: When the last person enters the Hornberg,
barricade this door.
Guard: Yes, sir.
Continue towards the building and go across the bridge,
where you will see Legolas and Gimli. Follow them into
the door.
----------------------------------------------------------
Level 37: Helm's Deep - Battlements
-----------------------------------
Difficulty: Hard
Quick Hint: Comb the wall for ladders and destroy them
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
This level opens with a cutscene:
Cutscene-
(Aragorn talking to Eowyn)
Aragorn: So little time has passed since we began this
quest, but so much has transpired. I have the
strength to fight still, but I sometimes lack
the conviction.
Eowyn: If you do, you hide it well.
Aragorn: But I do not have enough strength for every
soldier!
Eowyn: Your men fight by your side because they see your
strength, Aragorn - They will not part with you.
Aragorn: Thank you, Eowyn. I must speak with your Uncle
now. Be safe.
Eowyn: I will.
(Legolas comes running up)
Legolas: Aragorn! Orcs from Isengard - approaching from
the east. Hurry!
Aragorn: Hurry Eowyn! Take your sword and go to your
people!
(Legolas and Aragorn run to Gimli)
Legolas: The Orcs are making their assault using ladders.
Aragorn: Legolas, Gimli. We must keep them from ascending
the Deeping Wall.
Gimli: I've chopped nothing but wood these past few days.
Let me at them!
Now comes the difficult part. You have to go back and
forth across this wall destroying ladders until you have
destroyed all of them. Some won't spawn until you have
destroyed another. The best stragety is to just go back
and forth down the wall killing all the enemies and
ladders you encounter. Watch out for explosions that hit
your character, as they can cause tremendous damage.
When you have knocken down all of the ladders, you will
enter another cutscene:
Cutscene-
Gimli: Aragorn, Orcs have breached the wall further south!
Aragorn: Go Gimli! I'll follow.
The exit is those small stairs at the far right of this
wall.
----------------------------------------------------------
*Screenshot from the movie*
----------------------------------------------------------
Level 38: Helm's Deep - Breach
------------------------------
Difficulty: Hard
Quick Hint: Defend the breach
Starting Location: Stairs
Ending Location: SW corner
Shrines: None
Detailed Guide:
You start this level on the same stairs you ended the last
one on. Go down the stairs, where you will immediately
encounter a red colored hero creature. Continue down until
you have a cutscene:
Cutscene-
Gimli: Waves upon waves of Saruman's Orcs!
Aragorn: Be sturdy Gimli. Hold them off as long as you have
strength.
After this cutscene enemies will begin coming in through
the breach. You want to kill them all, but it may be hard
because enemies will also come from other areas to attack
you. If you aren't close enough to the breach sometimes no
enemies will spawn. Don't try entering the breach, because
that only results in an explosion and a loss of health.
When the breach seems to have stopped producing enemies,
go left, where you will encounter Legolas:
Cutscene-
Legolas: Aragorn, Orcs have broken through the Hornberg.
They're headed for the Caves.
Aragorn: Eowyn is there with the Refugees! Legolas, stay
here with Gimli. Guard the breach with your life!
Legolas: Aye, Aragorn. You need not ask.
After this cutscene you can exit the level at the west
edge of the level.
----------------------------------------------------------
Level 39: Helm's Deep - Gorge
-----------------------------
Difficulty: Medium
Quick Hint: Cross the river
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Upon entering this level go left. You will pass some
stairs, and it is wise to go up them even though they
don't lead to the end of the level. Up the stairs is a
room full of enemies, allies, a shrine, chests, and
breakable containers. After you loot the room to your
satisfaction, go back down the stairs. If you go up you
enter a huge area with a white pool. It's better to go
left from the stairs and reach the river. If you go down,
you will see a path across the river. Cross the river. If
you want to immediately go to the next level just follow
the edge of the river all the way to the end. You can go
left from the river to reach the red pool that is in the
raised area.
----------------------------------------------------------
Level 40: Helm's Deep - Valley
------------------------------
Difficulty: Medium
Quick Hint: Go West young man
Starting Location: SE corner
Ending Location: NW corner
Shrines: None
Detailed Guide:
Start going to the left. Eventually you will encounter 3
hero creatures at once. After defeating them cross the
river unless you are low in health. If you are low in
health continue going left (without crossing the river)
until you reach the red pool. Either way, you will have to
eventually cross the bridge. Kill the three crows you meet
on a little island in the middle of the river. Continue
crossing the river. Go left from there. The exit of the
level looks like a cave enterance.
----------------------------------------------------------
Level 41: Helm's Deep - Glittering Caves
----------------------------------------
Difficulty: Medium
Quick Hint: Explore around
Starting Location: NE corner
Ending Location: SW corner
Shrines: Middle
Detailed Guide:
You are now in the Glittering Caves. Go down and to the
right until you reach a bridge. You have to cross the
bridge. Go southwest from the end of the bridge until you
reach another. Cross that one also. You will now have 3
paths to choose from. SW, NE, and SE. To the southwest is
a white pool, so I would recommend going there first. The
NE path is just a dead end with no special features and
only normal enemies. Obviously you have to go to the
southeast to beat the level. Go that direction until you
see two walls structed like this: --- ---. There will
be a shrine (Forge) in front of the second wall. Use the
shrine if you want to, either way, go down until you pass
a wall. Go southwest from that point on, until you reach
a wall. Go west from here, and you will eventually meet
with Eowyn:
Cutscene-
Aragorn: Eowyn!
Eowyn: It seems there were a few too many Orcs for you
to manage out there.
Aragorn: Are you hurt?
Eowyn: Forgive me, Aragorn. Some of my people are ill and
need help.
(Gandalf and Legolas run into the screen)
Gandalf: Aragorn, the enemey has been driven back
momentarily. Now is our chance for a final
assault.
Legolas: Gimli has already tossed himself into battle
against the siege weapons. Hurry!
Aragorn: Tend to your people, Eowyn. We will return.
----------------------------------------------------------
Level 42: Helm's Deep - Hornsberg (Round 2)
-------------------------------------------
Difficulty: Hard
Quick Hint: Destroy EVERY seige machine
Starting Location: N edge
Ending Location:
Shrines: None
Detailed Guide:
This level can be hard or easy depending on how good you
are at defeating difficult hero creatures. There are many
seige machines scattered throughout this level and each
are guarded by two hero creatures. You have to defeat
them and destroy each seige machine. This is a great level
to find good weapons and to gain experience because of the
large number of hero creatures. If you are having trouble
finding all of the seige machines, comb the area very
carefully, as it's not very big but it is easy to miss
areas. There are a total of six seige machines. Once you
have broken all of the machines, go to the starting point,
where the king of Rohan, Gandalf, Legolas, and Gimli will
be standing:
Cutscene-
King: This battle has one more front yet!
Gandalf: Aragorn, fetch the others... we are headed to
Isengard!
Aragorn: Aye, Gandalf... we are well on our way.
Gandalf: Be vigilant. Saruman's army may be diminished,
but his cunning is not.
Gimli: Is there no time for a moment's rest in this world!
Aragorn: Not while Saruman lives, Gimli.
----------------------------------------------------------
*Ending movie* (Shows scenes from second movie)
Save your game.
Enjoy the credits music (directly from the movies!)
----------------------------------------------------------
THE END
**********************************************************
* 8. Legolas *
**********************************************************
################
# Introduction #
################
Legolas is a noble and skilled Elven prince. His primary
weapon is the bow, but he has elven blades also for short
range melee combat.
#############################
# Starting Stats and Skills #
#############################
Primary Stats
-------------
Strength: 18
Accuracy: 30
Health: 20
Defense: 22
Courage: 20
Starting Skills
---------------
Meditation (1)
##########
# Skills #
##########
Active Skills
-------------
1st Tree
Overdraw (Level 2) - Hold down the A button for massive
arrow damage, increasing per level. 6 spirit.
- One of the best skills for Legolas and my personal favorite.
This cheap attack will release a charged arrow that can
plow through multiple enemies with ease. Even just lightly
charging Overdraw will release an arrow that will kill most
enemies. The 6 spirit cost is very reasonable, and the
damage increases without the cost increasing, which is
a plus.
Suppress (Level 5) - A magical attack that has 25% chance
of knocking foes backwards, +5%/level. 3 spirit.
- Poor choice of an active skill. Overdraw and Spread Fire
are far superior to this skill. A small chance for knockback
isn't worth 3 spirit a shot in most cases. To get 100%
knockback, you would have to put 15 points into this almost
useless skill. I would recommend against putting any
points in this skill.
Spread Fire (Level 12) - Shoot 2 arrows (+1/4 levels) for
extra accuracy per level. 9 spirit.
- Another good attack for Legolas but not as good as
Overdraw. Some Legolas characters are built around this
skill, but to effectively create a character based on this
skill you have to pour a tremendous amount of points into
it for the maximum number of arrows. The cost is also a
little high, and any Legolas using this skill will
probably need to increase their courage.
2nd Tree
White Knives (Level 2) - Slash enemies with elven blades.
Damage 4 + 1/level. 2 spirit.
- One of the most useless skills of Legolas. The meager
damage that you can deal out with this skill is far less
then the damage Legolas will make with any bow. Legolas
isn't meant to be a melee fighter and this skill doesn't
match up with his bow using behavior. The only way that
this ability could be effective is if you put dozens of
points into this ability, but that is a waste. You may
want to put in a point to unlock to other skills in this
tree, but I didn't do that with my second Legolas.
Forest Friend (Level 3) - Call hawks to distract and
injure foes. Additional hawks and stun per level. Outdoors
only. 12 spirit.
- An expensive and unecessary skill. This skill costs a
whopping 12 spirit to use, and at it's lower levels only
a few hawks will come and strike your enemies. They don't
do enough damage to kill most enemies and their stun is
pathetic. The cost of it is exorbinant, and I wouldn't
put a point into this skill.
Summon Gimli (Level 12) - Summon a friend to fight beside
you. Does +1 damage/level, and stays longer. 25 spirit.
- This is an expensive special skill. It is fun to use
and to see Gimli fight next to you, but it's cons outweigh
the pros in my opinion. The cost is very high, 25 spirit
is substantial for a character like Legolas. He doesn't do
much damage, and increasing the level of the skill doesn't
increase the damage by very much. You have to increase
this skill very high for Gimli to stay for a long time,
which isn't that great in the first place because on the
battlefield he seems confused and rarely attacks your
foes. I wouldn't recommend putting any points into this
skill unless you really want to see Gimli fight and you
can't wait until the battle at Helmsdeep.
Passive Skills
--------------
1st Tree
Meditation (Level 1) - Legolas gains health by being
motionless. Quicker recharge per level.
- The only option for Legolas in the category of healing
skills, the amount of points that you put into this skill
will probably depend on your patience. If you feel like
waiting minutes (if your character is a very high level),
then putting no points into this is okay. Putting more
points into this really only quickens your play, so it's
your decision.
Fleet of Foot (Level 5) - Increases footspeed 3%/level.
- A valuable skill in some people's opinions and not needed
in others. Personally I like this skill because if you
raise it up, Legolas will be able to escape danger much
easier than he would normally. Hit and run tactics are
also much easier to preform when you are much faster than
your enemies.
Orc Slayer (Level 8) - +2 damage to orcs/level.
- Good skill, and some people will get it and some won't. I
always put in a few points into this skill because the bonus
is pretty good and Orcs are common. I would recommend a
few points in this, but more than 5 isn't necessary.
2nd Tree
Hawk Eye (Level 2) - Increases bow damage +1/level.
- Good skill, which cheaply increases the damage that your
Legolas does with his bow. Everyone should put a few points
into this skill because it helps. This isn't a skill that I
would max out, but putting several points into this skill
isn't a bad idea for anybody.
Critical Shot (Level 3) - Increases chance of critical hit
10%, +2%/level.
- Awesome skill. Everyone who plays Legolas has to put at least
one point into this skill to get the 10% critical hit bonus. I
would recommend 5 or more levels, where your character will
be scoring critical hits a fourth of the time. You never know
when a lucky hit that defeats a normally strong enemy could
save your character.
#######################
# Tips and strategies #
#######################
Primary Stat: Accuracy
Important Stats: Defense, Strength, Health
Least Important: Courage (unless you like Spread Fire)
One of the first things that Legolas characters have to do
is to increase their accuracy. Having a high accuracy
with Legolas is essential to your survival, because often
times if you miss an approaching enemy he will hit you.
Defense is important because Legolas doesn't have any
shield to protect him, so his only option is to dodge
enemy blows. Legolas characters should choose to use one
active skill and raise it substantially, Overdraw and
Spread Fire.
Overdraw Legolas
----------------
Overdraw is an awesome skill and my personal favorite of
Legola's skills. Even just pressing it lightly will
shoot an arrow that can kill multiple enemies in one
firing.
Example Overdraw Legolas: (30 skill points)
Active Skills:
Overdraw (10)
Passive Skills:
Meditation (2) ----- Depends on your patience =)
Fleet of Foot (5) ----- Nice skill to have
Orc Slayer (3)
Hawk Eye (5)
Critical Shot (5)
Spread Fire Legolas
-------------------
Personally I don't think Spread Fire is worth the cost,
but some people prefer spread fire because it's ease of
use. A person who emphasizes on Spread Fire will have to
raise their courage a lot to make up for the extra cost.
Active Skills:
Example Spread Fire Legolas: (30 skill points)
Spread Fire (10) ----- max this for the most arrows
Passive Skills:
Meditation (2) ----- Depends on your patience =)
Fleet of Foot (5) ----- Nice skill to have
Orc Slayer (3)
Hawk Eye (5)
Critical Shot (5)
#######################
# Legolas Walkthrough #
#######################
Explanations
------------
Here is a walkthrough for the character Legolas. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.
The Walkthrough
---------------
Here is the full walkthrough for Legolas!:
----------------------------------------------------------
Opening Scene-
(Legolas runs to Gimli)
Gimli: It does my heart good to be so close to the
mountains, Legolas. This is quality rock, and
unspoilt as Moria was.
Legolas: I wish I could share your enthusiasm, Gimli.
Gimli: Master Elf, are you approaching Uruk-Hai giving you
second thoughts?
Legolas: No, Gimli. You must realize - even if we succeed
in winning this war, the Elves will fade from
Middle-earth. How bittersweet victory will be for
my people.
Gimli: Yet not all are leaving these shores. This is a
fight for all of Middle-earth.
Legolas: True enough, Gimli... When we left Rivendell, I
was not so glum. Elrond's speeches have a way
with even the hardest hearts...
----------------------------------------------------------
Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None
Detailed Guide:
The level starts with a continuation of the opening
scene:
Cutscene-
Legolas: Our first steps over Caradhras mountain seemed
promising...
This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards follow
the path up. It might look (because it might be snowing)
like it splits in two directions, and you want to go onto
the left path. It will go up until you see a sack. Turn
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.
----------------------------------------------------------
Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: None
Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. You will notice some Orcs:
Cutscene-
Orc: You smell somethin'?
Orc 2: Smells like meat.
You want to once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.
----------------------------------------------------------
Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: Bottom (Forge)
Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of it's type (it will be purple). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.
----------------------------------------------------------
Level 4: Caradhras - Moria Gate
------------------------------
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)
| « Previous Page | Next Page » |
