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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter L » Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 03)

Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 03).

The Whetstones
--------------
Whetstones
--------------------------
-Used Whetstone
            Cost: 100 gems
            Keeps weapons in good condition.
            +1 Damage
-Ordinary Whetstone
            Cost: 500 gems
            Keeps weapons in good condition.
            +2 Damage
-Common Whetstone
            Cost: 1000 gems
            Keeps weapons in good condition.
            +3 Damage
-Fine Whetstone
            Cost: 2000 gems
            Keeps weapons in superior condition.
            +4 Damage
-Superior Whetstone
            Cost: 3000 gems
            Keeps weapons in superior condition.
            +5 Damage
-Dwarven Whetstone
            Cost: 5000 gems
            Keeps weapons in superior condition.
            +6 Damage
-Adamant Whetstone
            Cost: 8000 gems
            Keeps weapons in perfect condition.
            +7 Damage
-Mithril Whetstone
            Cost: 12000 gems
            Keeps weapons in perfect condition.
            +8 Damage
    ***Warning***
    Buying the Mithril Whetstone creates a bug
    that doesn't allow you to buy Attribute Points
    or Ent Water. So only buy it if you don't wish
    to continue buying them.

**********************************************************
*                     6. Creatures                       *
**********************************************************



Lord of the Rings: The Two Towers features many different
types of enemies and creatures that try to impede your
quest. This guide profiles the common ones and the bosses.

####################
# Common Creatures #
####################

Crows (Crebain): These are some of the most annoying
enemies in the game. These crows don't attack very often
and they don't do much damage, but they can increase the
amount of your corruption. Letting one get away will
greatly increase the amount of corruption your character
has. Some areas feature dozens of these birds, while
many other levels won't even have one.

Wolves (Wargs): These creatures look like giant (or small)
wolves. They usually come in packs of a few, and can be
dangerous to your character. Hitting them is fairly easy,
and they will probably have trouble hitting you. Some
wargs carry an Orc rider. To defeat them, you have to
hurt them enough to knock down the rider and then you have
to kill the Orc and Warg alone.

Trolls: These creatures are slow and stupid, so deafeating
them is quite easy. If you are having trouble, one
stragety is to hit them, run away, and right after they
strike and miss, you hit them again... and repeat. This
can help reduce the amount of damage you take from these
enemies. Trolls can help you if you use them wisely; they
can kill their comrade with their wild blows!

Orcs and Goblins: These are the foot soldiers in the game,
and you will be predominately defeating these types of
enemies. Some are faster than others, and some fire arrows
and will flee when you come close. Don't let the enemies
who fire arrows pester you while you defeat melee enemies,
if possible you should try to kill the dangerous arrow
firing enemies first. These creatures will vary through
the game (more weapons, armor, damage... etc...), but they
shouldn't pose too big of a problem for most people.

Urak Hai: Urak Hai are similar to orcs and goblins except
for the fact that they are much stronger. They dish out
more damage, take more damage, and look much more
menacing. strategies that worked for you on Orcs and
Goblins should work on the Urak Hai.

Wild Men: Wild Men look like men and are fairly weak.
Defeating these low armored enemies is quite easy, but
like all enemies they can pose some risk if you are
surrounded.

Flames (Wisps): These appear in swampy levels, and they are
pretty mysterious. Even though they look weak, nobody
should take the task of defeating them lightly, because
they can seriously hurt you. Many times several will
appear at once, and that could be a fairly tough battle
for anyone. Some of them can be killed in a single hit,
but sometimes it takes several hits to kill them.

Drummers: These goblins in Moria act like indoor Crebain.
While they are drumming your corruption increases, so
eliminating these creatures should be a top priority for
every character.

Ringwraiths: Uh oh. These creatures only appear if your
corruption becomes so high that the eye begins flashing
and pulsing. Ringwraiths are tough to defeat, seem weak
to fire, and strike with massive damage with a sword.
Defeating one in normal mode gives you 300 experience
points.

Hero Creatures: Some creatures are colored differently
from the others of it's type. These creatures are more
tough and do more damage, so these creatures should be
fought wisely.

##########
# Bosses #
##########

Cave Troll (Legolas, Aragorn, Gandalf, Frodo)
----------
The Cave Troll is found in the mines of moria.
While fighting him, goblins will also attack you, some
melee and some with bows. Concentrating on defeating the
Troll should be your prime concern. Spikes will be
falling during the battle, and it's almost impossible to
dodge them so it's almost fruitless.

Strategies:

With Legolas and Gandalf, you obviously want to use your
ranged attacks, a few hits with Overdraw will kill
the Cave Troll. Aragorn can probably just charge him
and flee to recover when hurt, or he can take Frodo's
stragety, which should be just hit and run. One nice
thing about the Cave Troll is the fact that the Cave
Troll can kill his (or her, we don't know) comrades for
you!

Cheap Tactic (Lord Ragnoroks):
When you first start the level, go as you normally
would to the group by the tomb. After talking to them
and the Cave Troll comes out, go to the bottom left
corner of the screen and go up the stairs to the
ledge. There will be a few orcs (not many). Stand
above the pillar on the ledge. From there you can
attack the Cave Troll without being hurt.

Balrog (Gandalf)
------
Gandalf has to combat the Balrog early in his adventure,
and it can be very hard to defeat for many people.

strategies:

You have to fight him in a tight constricted area, so you
cannot just hide in a corner and shoot magic at him. You
should run away and around him, shooting magic at him
whenever you can. Engaging in melee combat would be
foolish, because he can kill Gandalf in one or two
good hits.

Note: (Henry Osterbrink)
When facing the Balrog as Gandalf, there actually IS a corner
you can just stand in and shoot magic. Go just far enough
towards the Balrog so that Gandalf will say his line (or else
when you defeat him you will not be able to leave* and then
run to the upper right corner, behind the hole in the ground,
and if done correctly, the evil demon will hack and slash but
not be able to hit you. This HAS worked for me, so please give
it a couple of shots.

Fangorn Troll (Aragorn, Legolas, Gandalf)
-------------
The Fangorn Troll is similar to the Cave Troll except that
he isn't in a mine. Also, there won't be any spikes falling
when you fight this creature.

strategies:

Aragorn should try to defeat it quickly, because it has
an ally. Aragorn can either do hit and run or try to stun
it with his skills. Gandalf should stay away and fire magic,
preferrably fireworks or a powered up zap. Legolas should
just stay away and kill it with overdraws or just powered
up hits.

Note: In The battle with the Fangorn Troll, instead of
hitting and running there is a safe area in the bottom left
corner.  Go all the way to the left wall, and go directly
down.  There is a gap that your character can fit through,
but the Fangorn Troll can't. The Fangorn troll's partner
can fit through, so either defeat it before you get into the
safe area, or when you get into the safe area fight it before
the larger one. (metallica9819)

Lurtz (Aragorn)
-----
Lurtz is the Uruk-Hai captain. He has the potential to
deal substantial damage, and he has both a bow and a
melee weapon.

strategies:

Aragorn should do hit and run, but should never go so far
away as to make Lurtz take out his very damaging crossbow.
Stunning him can also be a good stragety for some people.

Lurtz look-alike? (Eowyn, Legolas)
-----------------
Similar to Lurtz, it has a powerful bow and a melee
weapon that can deal serious damage.

strategies:

Eowyn has to fight in melee combat, and should take a
similar stragety of Aragorn when he combats the Lurtz.
Legolas should approach him like other enemies, but
can't snipe him without a problem. The stragety for
Legolas is to stay close enough to the creature to
keep him from bringing out his crossbow. While doing
that, you should peg him with quick hits. Another way
to defeat him is with some overdraws, but you run the
risk of him shooting you with arrows.



**********************************************************
*                     7. Aragorn                         *
**********************************************************



################
# Introduction #
################

Aragorn is the rightful heir to the throne of Gondor, and
he is a superb ranger. His primary weapon in this game
is the sword, and he can even wield two at a time with
a certain skill!

#############################
# Starting Stats and Skills #
#############################

Primary Stats
------------
Strength: 23
Accuracy: 23
Health: 22
Defense: 24
Courage: 20

Starting Skills
---------------
Herbal Remedy (1)

##########
# Skills #
##########

Active Skills
-------------

1st Tree:

Herbal Remedy (Level 1) - Heals 25 hit points +5/ level.
Herbs are more effective. 8 spirit +2/level.
- A good skill to have, and Aragorn does start off with a
point in it. Raising this skill more than a few points is
ill-advised, and keeping this skill at level 1 is probably
the best choice.

This is a table to show the level and sp usage and hp
restoration: (Created by: Unknown Knight)

Level 1:    8sp for 25hp, 3.125hp/sp

Level 2:   10sp for 30hp, 3hp/sp

Level 3:  12sp for 35hp, 2.917hp/sp

Level 4:  14sp for 40hp, 2.857hp/sp

And so on and so forth.
Conclusion, it's a waste of sp for hp, so stick to the
original spell. Moreover, it wastes ability points!

Commanding Presence (Level 5) - Stuns foes around Aragorn.
Stun time increases per level. 7 spirit +2/level.
- Depending on your style of combat, you may or may not
want to put points into this skill. Personally I didn't
put any points in this skill because it requires too
many points to be effective in my opinion. It is popular
with many players though, and you should try it to see
if you want to use it.

Rage of the North (Level 10) - Rage increases damage +2
per level while in effect. 10 spirit. Corrupt.
- I would recommend against this skill. The corruption
that it causes can be limited by the passive skill
Numenorean Blood, but the pros of this spell aren't that
great. It doesn't last that long, and the damage increase
isn't that substantial.

Call Legolas (Level 10) - Legolas appears to fight the
enemy with his bow. +1 damage/level. 24 spirit.
- Not worth the cost of spirit for what it does. Calling
an ally is fun and can be useful, but the price of this
skill will deplete Aragorn's already low amount of spirit
points.

2nd Tree:

Sword Throw (Level 2) - Aragorn throws his sword at foes
+1 damage/level. 4 spirit.
- Can be useful, but is overshadowed by sweep at higher
levels. I would recommend just one point in this skill
to help eliminate crows without alerting them to your
presence. Can be useful in other select situations also,
when an enemy can't hit you but you can hit them with
a ranged attack.

Sweep (Level 5) - Spin attack affects all foes around
Aragorn, doing +1 damage/level. 8 spirit.
- Good attack that can really prove useful. Hitting
multiple enemies with one attack can be extremely useful,
and this is a favorite skill of many Aragorn users. You
should at least try this attack to see if you like it.

Passive Skills
--------------

1st Tree:

Dual Wield (Level 2) - Allows use of two swords. Second
blade does half damage, +1 per level.
- When playing Aragorn, you have to make a choice of
playing with two swords or a sword and shield. More info
on that is in the stragety section for Aragorn. Most
players should at least put one point in this skill to try
this skill out and to unlock Numenorean Blood, one of
Aragorn's better skills.

Numenorean Blood (Level 10) - Lessens corruption by
5%/level and +2 damage to Ringwraiths/level.
- Numenorean Blood is one of Aragorn's best skills. It
reduces your corruption and it aids in combat against
Ringwraiths. Be careful though. If you want to fight
Ringwraiths, don't increase this skill so much that you
can't be corrupted! Or you can always play multiplayer.

2nd Tree:

Shield Offense (Level 2) - +1 Damage/2 levels, plus
chance of knockback. Increases shield block +1%/level.
- If you use a sword and shield combination, this skill
will prove very useful for your adventurer. Even dual
wielding sword users should get this skill because it
unlocks both Parry and Ferocity, both great skills.

Parry (Level 5) - Aragorn has 5% +1/level to parry enemy
blows, taking no damage.
- Parry is essential for dual wielding Aragorns (who have
no shield) but is good for every Aragorn. Put at least
one point in this ability because that 5% boost can save
your life.

Ferocity (Level 8) - Slain enemies give hit points to
Aragorn at 5% +1%/level of inflicted damage.
- This is good to at least put one point in. If you deal
massive amounts of damage, this could be a very useful
skill. If your Aragorn doesn't do much damage, then this
skill isn't too necessary, but at least one point is
recommened for the same reason that all Aragorn's should
have at least one point in Parry.

#######################
# Tips and strategies #
#######################

Primary stat: Strength
Other Important stat(s): Accuracy, Denfense, Health
Least Important stat(s): Courage

Playing strategies
------------------
When you play Aragorn, you have to choose between two
different fighting styles. The two styles are the sword
and shield wielders and the dual-wielders. Dual-wielders
are the type of people who like to deal lots of damage
in exchange for sustained damage. Shield users prefer
to do less damage but like to be protected. Neither is
necessarily superior, you will have to choose one for
your self.

Sword and Shields Aragorn
-------------------------
If you decide to play Aragorn with a single sword and a
shield, your primary concerns will be different than
someone who dual wields.

The skills that you should emphasise are Shield Offense,
Ferocity, and some active attacking skills. Here is a
sample Aragorn:

Aragorn's Skills (using 30 skill points):

Active-
Herbal Remedy (1)
Sword Throw (1)
Sweep (10) -------- Emphasize Sweep or Commanding Presence

Passive-
Dual Wield (1)
Numenorean Blood (3)
Shield Offense (10)
Parry (1)
Ferocity (5)

The stats that this Aragorn should concentrate on include
Strength and Accuracy. Defense doesn't have to be
increased much because of the shield, and health isn't
necessary but is good to increase at times. Courage isn't
necessary unless you are finding yourself without enough
spirit points to use your skills.

Dual-Wielding Aragorn
---------------------
A dual-wielding Aragorn does more damage than the shield
using one but can be more vunerable.

Emphasized skills should be dual wield, parry, and an
active attacking skill.

Example Dual-wielding Aragorn: (30 skill points)

Active:
Herbal Remedy (1)
Sword Throw (1)
Sweep (8) -------- Sweep or Commanding Presence

Passive:
Dual Wield (6)
Numenorean Blood (1)
Shield Bash (1)
Parry (6)
Ferocity (6)

Statistics that a dual-wielding Aragorn has to concentrate
on include Strength, Accuracy, and Defense. Defense is
very important for this Aragorn because he has no shield.
Courage and Health probably won't be necessary and should
not be raised too much.

#######################
# Aragorn Walkthrough #
#######################

Explanations
------------
Here is a walkthrough for the character Aragorn. First it
says the level name, area name, and level number. I made
up some difficulty ratings (Very Easy to Very Hard). The
Quick Hint is for people who don't want to be babysitted
through the level. Starting Location and Ending Location
can help some confused players. Shrines will show where
shrines are (if there are any). The Detailed Guide is
only meant to get a person through the level, not collect
every single item.

The Walkthrough
---------------
The game starts off with your character (Aragorn)
running up stairs to see Eowyn:

Cutscene-
Eowyn: Aragorn?
Aragorn: Eowyn. If you are going to remain here, you'll
         need a sword.
Eowyn: Theoden has sent me to the caves to protect the
       refugees. I only want to give you my blessing.
Aragorn: It is an honorable charge[.]
Eowyn: Aragorn, something more than the approaching enemy
       worries you. What is it?
Aragorn: I cannot but wonder if this cursed quest could
         have unfolded differently. Poor Frodo.
Eowyn: Who?
Aragorn: He is a friend. A friend I swore to protect
         before leaving Rivendell. But in the safety of
         Elrond's house, how could we know what perils
         awaited us?
(Changes scene)
Aragorn: From Rivendell we headed east ofter the Misty
         Mountains; to the pass of Caradhras...

----------------------------------------------------------

Level 1: Caradhras - Foothills
------------------------------
Difficulty: Very Easy
Quick Hint: Follow the paths to the end
Starting Location: NW corner
Ending Location: SE corner
Shrines: None

Detailed Guide:
This level starts off with your character in the upper
left hand corner. Start heading downward, killing the two
enemies you see and opening any sacks that you want too.
You will soon notice the Crebain, and you will want to
kill them to prevent getting corrupted. Continue following
the gravel path. It will continue taking you down, then
it will turn right. Eventually it will turn upwards again,
where you will have a short cutscene featuring two orcs
talking to each other:

Cutscene-
Orc: How long do we have to guard this cursed pass?
Orc 2: Shut up! You guard as long as I tell you, pig
       breath.

Defeat them and still follow the path up. It might look
like it splits in two directions, and you want to go onto
the left path. It will go up until you reach a red pool
which will restore your health. Follow the path to the
right, which will take you to a raised area. Continue
following the path, even when it switches to a different
type of path (which looks blue and paved). You can follow
this path all the way to the end. There will be a chest
along the side of the path and a red pool.

----------------------------------------------------------

Level 2: Caradhras - Mountains
------------------------------
Difficulty: Easy
Quick Hint: When rocks fall another path opens
Starting Location: NW corner
Ending Location: SW corner
Shrines: Shrine

Detailed Guide:
Start following the blue paved path. Kill all enemies you
see and continue following the path until you reach a
blocked wall of rocks. Try to remember where this spot is.
Start going straight up until you can't anymore. Turn to
the right and continue going right until you see rocks
dropping. Don't step into the rocks because you will get
hurt. Go back to the previously blocked area and it will
be cleared. Once again start following the path. If you
kept following the path you will pass in between two
raised areas and then you'll turn left where rocks will
begin falling again. Backtrack until you are able to go
left onto one of the raised areas. There is no path but
you only have to go as far to the left as you can. Go
down. A path should go left, which is the exit.

----------------------------------------------------------

Level 3: Caradhras - Valley
---------------------------
Difficulty: Very Easy
Quick Hint: When rocks fall another path opens
Starting Location: NE corner
Ending Location: SE corner
Shrines: NW corner (Forge)

Detailed Guide:
Follow the path down and to the left until you see rocks
falling down. Backtrack a little and go down (you have to
weave through a few rocks), and go left until you reach
a new path of two groves in the ground in mud. Follow the
path down and to the right. Soon you will encounter a
hero creature which is a strikingly different color than
the others of it's type (it will be blue). It may be a
little hard to defeat it but most people should do it
with ease. After defeating him and his two aides, you
can exit by continuing traveling to the right.

----------------------------------------------------------

Level 4: Caradhras - Moria Gate
--------------------------=----
Difficulty: Easy
Quick Hint: Follow the paths to the end
Starting Location: SE corner
Ending Location: NE corner
Shrines: NW corner (Ent Pool)

Detailed Guide:
Start travelling up immediately. Follow the dirt, which
acts like a path. Turn left when the path splits. Follow
it until you see a river with a stone pebble path across
it. Cross the bridge and go up. There will be a chest,
a red pool, and a shrine. Do what you want then start
going right. There should soon be a cut scene with a
circle of Orcs:

Cutscene-
Orc: I'm hungry. Do we 'ave any Dwarf meat left?
Orc 2: I thinks there is some inside. Get some bits for
       me.

Continue foward and defeat the Orcs and start travelling
Northeast. Don't step in the fire because it deals
damage to your character. You will see Sam with his horse
and you will see another short cutscene:

Cutscene-
Aragorn: You should not be wandering out here alone, Sam.
Sam: I know. I was just saying my goodbyes to Bill.
Aragorn: Don't fret... Your pony knows the way back to
         Rivendell.

Continue going to the right and you will need to meet
Gandalf to enter the Mines of Moria!

Cutscene-
Aragorn: Into the mines! Hurry!
(Camera pans to creature in water)

*Screenshot from the movie* - It shows the creature in
the water threathening the group as they flee into the
Mines of Moria.

----------------------------------------------------------

Level 5: Moria - West Hall
--------------------------
Difficulty: Easy
Quick Hint: Hit the switch and go right
Starting Location: S side
Ending Location: Near N to NE corner
Shrines: NE corner (Forge)

Detailed Guide:
This level starts off with a little cutscene:

Cutscene-
Aragorn: Moria... home to the Dwarves.
Gandalf: This place is a tomb. Aragorn, scout ahead and
         find the Old Stairs.

After the short text cutscene, you will be standing with
Frodo, Gandalf, and Gimli. Head left and go up the stairs.
Go through the open doorway. You have to continue going
upwards, where you will encounter a green hero creature.
After killing it and it's comrades, go through the next
doorway. You will enter a large room with several enemies
to kill. You need to reach the northeastern corner of the
room. There will be a button on the ground. When you step
on it and activate it, you will see a cutscene showing
that a door has opened. Return to the main room (Where
Gimli, Frodo, and Gandalf were). Your allies will be gone.
Go up the right stairs this time. Continue foward and go
through the door at the top of the room. You will be in
a large irregularly shaped room with two doors, one to
the left and one to the right. Make your way to the left
door if you want to win immediately. The right door leads
to a shrine (Forge). The left door leads to a room with
Gandalf and Gimli, waiting by some stairs. After a short
dialouge with Gandalf you can go down the stairs to end
the level:

Cutscene-
Gandalf: We will continue downwards.
Gimli: Have any of my brethren survived?
Aragorn: I will search for any living Dwarves, Gimli.
Gandalf: Very well. Meet us below in Darrowdelf Chamber.

----------------------------------------------------------

Level 6: Moria - Cemetary
-------------------------
Difficulty: Medium
Quick Hint: Hit all the buttons
Starting Location: Middle
Ending Location: NW corner
Shrines: NW corner (Forge), NE corner (Shrine)

Detailed Guide:
In this level you start off near a spiral staircase. Go
down immediately and press the button in the floor. A
door to the far left will open, and you need to enter it.
The room will have a shrine (Forge) in the NW corner of
it. Go left from the entry door until you reach another
doorway, which you have to enter. You have to press the
button in the room to unlock another door. The button
is located near the lower left corner of the room. Return
to the main room (where you started). The door directly
below the starting staircase will be opened and you can
go through there. To the southwest corner of the room
will be a chest. To advance in the level you have to go
to the button in the room which is in the upper righthand
corner. Going through the doorway near the button leads
to a chest and an enemy spawning hole. Again return to
the main room. The next door that you have to go through
is in the left half of the room, on the bottom. The
button in this room is behind a little baricade which is
easily walked around. Go back to the main room. The next
door to go through is in the upper right hand corner of
the room. You will be greeted by orcs and a goblin
drummer, which you will want to kill immediately. In this
room is the last button of the level and another shrine
(Shrine). Return to the main room and go through the last
door (NW corner of the room). You have to turn right
immediately but you'll soon be able to go up again. At
that point, if you continue straight up you will encounter
a wall of enemies and a chest. If you want to avoid this
then go left and up the stairs. Continue going left until
you see some stairs going down, which will end this
lengthy level!

----------------------------------------------------------

Level 7: Moria - Dwarrowdelf
----------------------------
Difficulty: Easy
Quick Hint: Falling rocks clear other paths
Starting Location: Middle
Ending Location: Near N to NE corner
Shrines: NE corner (Shrine)

Detailed Guide:
If you remember, this is where you were supposed to
reunite with Gandalf according to a cutscene. If you go
right and up of the stairs is a series of staircases
that leads to a Shrine. The doorway to the nw of the
staircase leads to a pretty much empty room with a few
breakable pots and boxes. To beat the level go straight
left from the starting staircases. When you can, go up
until the rocks begin falling.

Cutscene-
Aragorn: Are you all right?
Gandalf: Yes, but we shall not leave you behind, Aragorn!
Aragorn: I will find another way around.

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