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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter L » Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 02)

Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Lord Of The Rings, The: The Two Towers - Strategy Guide (Page 02).

Judkins Scrolls - Eowyn only
In one area a woman will ask you to clear town hall in
the center of the area. Instead of immediately going in,
you can find the artifact below the town hall. The map's
actual name is "Village Square" (to see what level you are
on, save the game or press select, and select the
objectives choice).

Chain Link of Morgul - Aragorn (Legolas?)
Near the end of a map in Rohan a bright blue troll (or
greenish, like a Jungle Troll - Lord Ragnoroks) will
appear and start running away. You can't harm it, but
you can follow it. It will lead you to a cave, and there
the chainmail will magically appear.
NOTE: You are on the correct map if you start between
three bushes (one big on the right and two smaller ones
on the left). The path to the left should be blocked by
rocks. If you don't start on this map, you will NOT
find the chainmail.

Moria's Lamp - Legolas
In the area where Legolas, Aragorn, and Gimli meet the
wizard Gandalf, Moria's Lamp is hidden in a secret area
at the top of the area. To get to this hidden area, you
have to go on a path to the right of the screen and go
up, then left, and then you will leave the area and go to
another area where you can easily get the lamp.



**********************************************************
*                   5. Item Listings                     *
**********************************************************



(Note: This whole section is in progress. If you want to
contribute, email me at zephyrmaster@yahoo.com)

There are several different types of items in the game.
Some items are used immediately such as herbs and
mushrooms. Some items are unequippable and help your
character when it's just sitting in your inventory.

Items colored green are enchanted items that can be
better or worse than their normal counterparts. Red
items are uniques and are substantially harder to
find.

Key:

Type of Item
------------
Item                    Description


###############
# Basic Items #
###############

Body Armors
-----------
Cloth Shirt           +2 melee armor +2 missile armor
Padden Shirt          +3 melee armor +3 missile armor
Leather Jacket        +4 melee armor +4 missile armor
Brigandine            +5 melee armor +5 missile armor
Ringmail              +6 melee armor +3 missile armor
Chainmail             +7 melee armor +3 missile armor
Scalemail             +8 melee armor +8 missile armor
Lorica                +9 melee armor +9 missile armor
Double Mail           +10 melee armor +5 missile armor
Lamellar              +11 melee armor +11 missile armor
Breastplate           +12 melee armor +12 missile armor
                      -1 accuracy -1 defense
Corselet              +14 Melee armor +14 missile armor 
                      -2 accuracy -2 defence

Shields
-------
Buckler               +10% shield block
Small Shield          +15% shield block
Round Shield          +20% shield block
Kite Shield           +25% shield block
Large Shield          +30% shield block
Tower Shield          +35% shield block

Cloaks
------
Cape                  +1 missile armor
Mantle                +1 missile armor +1 defense
Cloak                 +1 melee armor +1 missile armor
                      +2 defense
Heavy Cloak           +1 melee armor +1 missile armor
                      +3 defense
Robe                  +1 Missile Armor +2 Defense
                      +1 All Passive Skills

Shoes
-----
Shoes                 +1 defense
Sandals               +10% speed
Boots                 +1 melee armor +2 defense
Sollerets             +1 melee armor +3 defense

Necklaces
---------
Amulet                +5% shield block
Warg Collar           +1 accuracy
Brooch                +2 defense
Charm                 +1 health
Necklace              +1 strength
Clasp                 +1 defense
Choker                +1 melee armor
Medallion             0-1 damage

Helmets
-------
Hood                  +2 critical armor
Cap                   +4 critical armor
Coif                  +1 melee armor +7 critical armor
Pothelm               +1 melee armor +12 critical armor
Crown                 +1 critical armor +1 Courage
Greathelm             +2 melee armor +14 critical armor
                      -2 accuracy

Swords/Knives
-------------
Knife                 2-5 damage -4 defense
Hunting Knife         2-5 damage -2 defense
Dagger                2-5 damage
Dirk                  2-5 damage +4 defence
Serrated Knife        3-7 damage +2 accuracy
Smallsword            3-7 damage
Long Knife            2-4 damage +3 accuracy
Gladius               2-5 damage +1 accuracy
Cutlass               3-6 damage -1 accuracy
Sabre                 2-5 damage +1 defense
Backsword             4-8 damage -2 defense
Sword Rapier          3-7 damage +2 accuracy
Leaf Sword            4-8 damage +1 defense
Longsword             4-9 damage
Broadsword            5-11 damage
Estoc                 5-10 damage
Falchion              5-10 damage -2 defense
Scimitar              4-9 damage +1 defense
Shortsword            3-7 damage
Soldier Sword         4-8 damage (+7 2H damage)
War Sword             4-9 damage
Serrated Sword        6-12 damage
Hand-and-a-Half Sword 5-11 damage (+5 2H damage)
Greatsword            9-18 Damage (2H)
Claymore              10-20 damage (2H)
Flambard              8-16 Damage (2H)

Axes (Gimli Only)
----
Hatchet               4-8 damage -3 defense
Axe                   6-12 damage
Battle Axe            7-14 damage
Great Axe             9-18 damage (2H)

Staffs
------
Short Staff           2-4 damage
Staff                 2-5 damage +1 to wisdom
Quaterstaff           3-6 damage +2 to wisdom
Magestaff             3-6 damage +3 wisdom +1 Flame of Anor

Bows
----
Shortbow              4-8 damage
Bow                   5-11 damage
Longbow               7-14 damage
Composite Bow         8-16 damage
Recurved Bow          10-20 damage

Arrows
------
Fire Arrows           +3 fire damage
Bodkin Arrows         +2 to Orcs +2 to Uruk-Hai
Barbed Arrows         +0-1 damage
Sun Arrows            1-2 damage +1 hp regeneration
Elven Arrows          +2 to hawkeye
Wood Elven Arrows     +2 critical shot
Moon Arrows           1-2 damage, +1 spirit regen

###########
# Uniques #
###########

Name          Type         Abilities/Attributes
----------------------------------------------------------

Horn of       Unequipable  Increases exp. points by 10%
Boromir

Book of       Unequipable  +3 to Herb Lore (Aragorn)
Herbs

Phial of      Unequipable  +3 to resist ring skill (Frodo)
Galadriel

Evenstar      Unequipable  +13 courage (Aragorn Only)

Scroll of     Unequippable +3 Wisdom (Gandalf)
Minas Tirith

Ent Water     Unequippable Resurrect without having to
                           restart the level.

Sam's Cookpot Uequippable  +2 to Resist Ring (Frodo)

Fletching Kit Unequippable +2 to Spread Fire (Legolas)

Glamdring     Large Sword  6-12 damage, +3 2H damage,
                           +5 to orcslayer

Orcrist       Large Sword  6-12 Damage, +3 Uruk Hai,
                           +9 Orcslayer, Unique

Ruby          Large Sword  6-12 Damage, +5 Strength
Kingsword

The Emerald   Large Sword  7-13 damage, +5 courage
Darkblade

The Maestrom  Large Sword  6-12 Damage, +3 Animal Foe
Sword

Sting         Short Sword  4-7 damage, +5 to orcslayer

The Elf       Bow          6-12 damage, +5 accuracy
Lord's Bow

Obsidian      Bow          6-12 Damage, +3 Ice damage
Longbow

Magestaff of  Staff        3-6 Damage, +30 Stun time,
Ulrick                     +2 Fireworks (Gandalf)

Staff of      Staff        6-12 damage, +3 2H damage,
Five Ages                  +5 Orcslayer

King Caspur's Crown        +1 critical armor, +1 defence,
Crown                      +4 courage

Garnet Cloak  Cloak        +1 Missile Armor and +1 All
of Tamaras                 Passive Skills

#####################################
# Prefixes, Suffixes and Whetstones #
#####################################

(This section is provided thanks to Numbers, who allowed me
to incorporate his weapons/item faq into my faq.)

Prefixes
--------
Emerald          +10 hit points
Silver           +1 courage
Ruby             +2 courage
Gold             +1 strength, +2 courage
Jeweled          +1 strength, +1 accuracy, +1 defense
Diamond          +15 hit points
Amethyst         +2 accuracy, +2 defense

Adamantite       +1 melee armor, +2 defense
Moqueshel        +1 courage
Moonruned        +1 spirit regeneration
Mithril          +5 Defense, +10% Shield Block (Shields only)
                 +2-3 Damage, +6 to Orcs,
                 +6 to Nazgūl (Swords only)
                 +5 Melee Armor (Armour only

Fine             Improves an attribute of the item
Exquisite        Improves an attribute of the item
Glittering       +1 to all primary attributes
Goldlace         +3 courage
Ancient          (Neckwear) +2 to all primary stats

Burglars         +2 defense
Warrior's        0-1 damage
Wizard's         +1 courage
Traveller's      +1 health
King's           +1 accuracy, +1 courage
Woodman's        +5% speed
Miner's          +2 health
Ranger's         +10% speed
Peasant's        +1 courage
Craftmen's       +1 accuracy
Trotter's        +10% Critical

Arwen's          +2 accuracy, +2 courage
Elrond's         +1 to all primary stats
Smeagol's        +2 melee armor, +5 strength, -20 purity
Isildur's        +20% Critical
Balin's          0-1 damage and +4 damage to orcs

Black            -10 purity
Green            +5 fire damage
Yellow           -1 courage
White            +1 courage
Brown            +3 damage to animals
Orange           Unsure

Mithril          +5 melee armor (on armor)
                 +2 Melee Armor (Helmets only)
Numenorean       +1 strength
                 +1 Health (Body Armor only)
Elven            +10% speed (armor)
                 +2 Accuracy, +5% Speed (Cloaks only)
                 +2 Accuracy (weapons)

Easterling       +1 Accuracy
Adamantite       Increases Damage (Weapons)
Wool             +15 hit points (on armor)
Spiked           0-1 damage
Dragonscale      +1 fire damage (on weapons)
                 +10 melee armor (on armor)

Dark             -15% purity
Iron             -1 melee armor
Horsehair        -1 courage
Orc              Lowers a statistic(s)
Goblin           Lowers a statistic(s)


Races
-------------------------------
-Elven
            +2 Accuracy (to weapons)
            -or-
            +10% Speed (to armor)
            -or-
            +2 Accuracy (to outer wear)
            +5% Speed
-Dwarven
            +2 Melee Armor (to armor)
            -or-
            +2 Strength (to weapons)
-Hobbit
            +1 Defense
            +1 Courage
-Numenorean
            +1 Strength
-Orc
            -1 Melee Armor
-Goblin
            -1-2 Damage (to swords)
-Goblin-Man
            +0-1 Damage
-Easterling
            +1 Accuracy
-Dunlending
            +1 Strength
            +1 Defense
Colors
-------------------------------
-Black
            -10% Purity
-White
            +1 Courage
-Red
            -2 Accuracy
-Brown
            +3 Animal Damage
-Grey
            +2 Strength
-Mottled
            +3 Defense
-Pure White
            +4 Courage
-Blood Red
            +2-4 Damage (to weapons)
-Dark
            +2-4 Damage (to weapons)
            -10% Purity
            -or-
            +10% Shield Block (to Shields)
            -15% Purity
-Yellow
            -1 Courage
-Green
            +5 Fire Damage
-Orange
            +1 Strength
            +1 Courage
Professions
-------------------------------
-Warrior's
            0-1 Damage
-Ranger's
            +3 To Orcs (to weapons)
            -or-
            +10% Speed (to shoes)
-Wizard's
            +1 Courage
-Woodman's
            +3 Animals Damage (to weapons)
            -or-
            +5% Speed
-King's
            +1 Accuracy
            +1 Courage
-Peasant's
            +1 Courage
-Burglar's
            +1 Accuracy (to weapons & shoes)
            +1 Defense
            -or-
            +2 Defense
-Crusader's
            +1-2 Damage (to weapons)
            +15% Critical Hit
-Craftman's
            +1 Accuracy
-Miner's
            +2 Health
-Traveler's
            +1 Health
People
-------------------------------
-Balin's
            +0-1 Damage
            +4 To Orcs
-Elrond's
            +1 All Primary Stats
-Arwen's
            +2 Accuracy
            +2 Courage
-Theoden's
            +3 Courage
            +20 Hit Points
-Denethor's
            +1 Courage
-Trotter's
            +10% Critical Hit
-Boromir's
            +1-3 Damage
-Eomer's
            +1-2 Damage (to weapons)
            +3 Accuracy
-Gloin's
            +25 Hit Points
-Isildur's
            +20% Critical Hit
-Smeagol's
            +2 Melee Armor
            +5 Strength
            -20% Purity
Quality
-------------------------------
-Cheap
            -1-2 damage (to weapons)
            -or-
            -1 Defense (to shoes)
-Fine
            +1 Damage (to weapons)
            -or-
            +1 Melee Armor (to armor)
            -or-
            +1 Critical Armour (to helms)
            -or-
            +1 Defense (to shoes)
-Exquisite
            +2 Damage (to weapons)
            -or-
            +2 Melee Armor (to armor)
            -or-
            +2 Critical Armour (to helms)
            -or-
            +2 Defense (to shoes)
-Ancient
            +2 To All Primary Stats
            -or-
            +2 Defense (to shields)
            -or-
            +1 Melee Armor (to shoes)
            -or-
            +1-3 Damage (to staffs)
-Decorated
            Better Resale Value
-Adamantite
            +1 Melee Armor
            +2 Defense
-Runcarved
            +1 Defense (to armor)
            -or-
            +1 Critical Armour (to helms)
-Moonruned
            +1 Defense
            +3 Missile armor (to armor)
            +1 Spirit Regeneration
            -or-
            +1 Missile armor (to helms)
            +1 Spirit Regeneration
-Dragonscale
            +1 Fire Damage (to weapons)
            -or-
            +10 Melee Armor (to armor)
            -or-
            +2 Critical Armor (to helms)
-Tempered
            +1 Melee Armor  (to armor)
            +1 Missile Armor
            -or-
            2-5 Damage       (to weapons)
            +5% Critical Hit
-Wool
            +15 Hit Points
-Moqueshel
            +1 Courage
-Horsehair
            -1 Courage
-Organza
            +2 Courage (to outerwear)
            -or-
            +1 Courage
-Goldlace
            +3 Courage
Woods
-------------------------------
-Pine
            +1 Accuracy
-Mahogany
            +1 Melee Armor
-Thorny
            +0-1 Damage
-Elm
            +1 Defence
-Oiled
            +1 Spell Damage
-Cherry
            +1 Fireworks
-Walnut
            +1 Health
-Ebony
            +2 Strength
            +2 Courage
            -15% Purity
-Oak
            +1-2 Damage
-Dogwood
            +2 Defense
-Applewood
            +2 Health
-Purpleheart
            +2 Strength
            +2 Courage
-Bloodwood
            +1-3 Damage
            +1 Spell Damage
-Holly
            +3 Health
Metals, Gems, & Stones
-------------------------------
-Dull
            -1 Courage
-Burning
            +2 Courage
            -10 Hit Points
-Sparkling
            +1 Accuracy
            +3 Defense
-Copper
            +1 Strength
-Jeweled
            +1 Strength
            +1 Accuracy
            +1 Defense
-Glittering
            +1 All Primary Stats
-Emerald
            +10 Hit Points
-Diamond
            +15 Hit Points
-Ruby
            +2 Courage
-Gold
            +1 Strength
            +2 Courage
-Silver
            +1 Courage
-Amethyst
            +2 Accuracy
            +2 Defense
-Sunstone
            +5 Melee Armor
            +1 Spirit Regeneration
-Moonstone
            +5 Missile Armor
            +1 Spirit Regeneration
-Spiked
            +0-1 Damage
-Rusted
            0-1 Damage
            -5% Shield Block
-Razor
            +1-2 Damage
-Bronze
            -1-2 Damage  (to weapons)
            -or-
            -2 Melee Armor (to armor)
            -or-
            -1 Melee Armor  (to helms)
            -1 Critical Armor
-Iron
            +5% Shield Block (to shields)
            -or-
            -1 Melee Armor (to armor)
-Mithril
            +1-3 Damage
            +6 To Orcs   (to weapons)
            +6 To Nazgul
            -or-
            +5 Melee Armor (to armor)
            -or-
            +2 Melee Armor (to helms)
            -or-
            +5 Defense     (to Shields)
            +10% Shield Block

Suffixes
--------
-of Maiming
            +2-5 Damage
-of Slaying
            +2-4 Damage
            +4 Accuracy
            +20% Critical Hit
-of Blinding
            +45 Foe Stun Time
-of Honor
            +20% Purity
            +2 All Primary Stats
            -or-
            not yet detirmined
-of Corruption
            -30% Purity  (to weapons)
            +5 All Primary Stats
            -or-
            -30% Purity (every thing else)
            +8 All Primary Stats
-of Vengeance
            +8 Reflect Damage
            -or-
            not yet detirmined
-of Sickness
            -5 Health (to weapons)
            -4 Defense
-of Deftness
            +10% Experience Gained
-of Skill
            +20% Experience Gained
-of Vitality
            +25 Hit Points
            -or-
            +35 Hit Points
-of Shadow
            -5 Defense
            +2 Spirit Points Per Hit
-of Blood
            +1-2 Damage
-of Nature
            +6 To Animal Damage
            +2 To Orcs
-of Sorrow
            +1-3 Damage
-of Elfsong
            +4 Courage
-of Purity
            +2 Courage
-of Aptitude
            +8 Accuracy
-of Trees
            +8 Animal Damage (to weapons)
            +4 To Orcs
-of Terror
            +3-6 Damage (to weapons)
-of Flame-Dragons
            +4 Fire Damage
            +60 Stun Time
-of Shadow
            -8 Defense
            -10% Purity
            +1 Spirit Points Per Hit
-of Flame
            Better Resale Value
-of Frost
            Better Resale Value
-of Brambles
            +4 Reflect Damage
            +2 Melee Armor
-of Deflection
            +5 Missile Armor
-of Solidity
            +5 Melee Armor
-of Rejuvenation
            +3 Health Per Slain Foe
-of Stealth
            +12 Defence
-of Haste
            +20% Speed
-of Imperator
            +1 All Active Skills
-of Wisdom
            +1 All Passive Skills
-of Gondor
            +4 Courage
-of Minas Tirath
            +15% Purity
-of Isengard
            +6 Strength
            +6 Accuracy
            -15% Purity
-of Rohan
            +5 To Uruk-Hai
            +8 Accuracy
-of Barad-Dur
            +8 To Orcs
            +6 To Nazgul
            +9 Accuracy
-of Lothorien
            +1 All Passive Skills
-of Rivendell
            +15% Speed
-of Bree
            +4 Strength
-of Arnor
            +5 Courage
-of Khazad-Dūm
            +4 Strength
            +4 Courage
-of Arganoth
            +8 Courage
-of Orthanc
            +4 Health
            +4 Defense
            -10% Purity
-of Minas Morgul
            +2 Accuracy
            -10% Purity
-of Sauron
           +5 All Primary Stats
           -30% Purity
-of Saruman
            +5 Courage
            -20% Purity
-of Lurtz
            +4 Strength
            -10% Purity
-of Greedy Dwarves
            +2 Gems
-of Morine
            +3 All Primary Stats
            -10% Purity
-of Ugluk
            +6 Health
            -4 Courage
            -10% Purity
-of Haldir
            +4 Accuracy
            +3 Courage
-of Strider
            +3 Strength
            +3 Accuracy
-of Durin
            +4 Strength
            +5 Health
-of Whetstone
            Better Resale Value

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