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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter L » Lord Of The Rings, The: The Return Of The King - Strategy Guide (Page 02)

Lord Of The Rings, The: The Return Of The King - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Lord Of The Rings, The: The Return Of The King - Strategy Guide (Page 02).

Rohan - Hills:
This map is also filled with crebain, so take them out as stealthily as
possible. You can quickly exit east, or go north into the cave and hit the 
switch. If you hit the switch, you can fight a whole crapload of enemies for
two measly chests. Woopdeedoo.

Rohan - Plains:
Kill the exploding uruk-hai QUICKLY, they do mucho damage. You can kill the
archers on the roof by walking onto the corner of it. When you are done 
wreaking havoc here, the exit is NE.

Rohan - Snowbourne Trail:
Walk NE and cross the bride west. Continue west (unless you want to fight a 
bunch of enemies, then you can go east :-) ). You'll eventually come to a lake,
head south through a little nook. Hug the west coast of the water until you
find some rocks that you can walk on. After crossing them, head NW until 
you cross a bridge, then go NE until you see an archway. Head N through it
to exit.

Rohan - Deeping Outskirt:
Basically, your goal here is to kill every last enemy in the village. It's
hard to give a concrete walkthrough here, as the enemies seem to randomly
reappear, just keep at it. It's strange, you can actually leave during the 
battle if you keep trying. I'm not sure what the consequences of this are,
but I didn't get a bad ending or anything like that. Anyway, once you are 
finished, the exit is south.

Rohan - Campsite:
Use the hollow and rune forge and exit east.

Dunharrow - Hills:
These little goblins are annoying as hell. My tip is to try to kill all of them
instead of just running. If you get surrounded, you're screwed. Go far east at
first for a shrine, then head NW. Start going NE once you hit a health pool. 
You'll eventually find a goblin camp. Note that if you destroy the barrels, you
'll wake the goblins and they'll come out to fight you. Watch for the orc 
drummers, too. They'll raise your corruption so high that one crebain will 
summon a Nazgul. The exit is in the NE corner of the camp.

Dunharrow - Plateau:
This is a very easy board. There are two paths to take, and they both lead to
the same place. Just head for the SW corner to get to a health pool. Go east
from there to exit.

Dunharrow - Camps:
Not much here, some goblins have infested your camp. There's a forge tucked 
in the SW corner, and the exit in the NE corner.

Dunharrow - River Crossing:
Go east until you can turn southeast, then do so. When you see the ramp
head down it. After killing all these orcs there is an artifact (Simbelmyne)
below the pond. Grab it and go back up the ramp and go south past the tree. 
Exit down the stairs.In the next area, head west. You can either take the south
path,through a troll, or the north path, through a pack of goblins. Either way,
head to the SW corner to find some stepping stones and cross them. Exit east.

Dunharrow - Hollow:
You have to be very careful about the drummers and crebain here. 
One wrong move and it's Nazgul time.You should be able to follow the 
discolored trail to a goblin tent. Go north of it, then west, through a 
horde of enemies (consider using Rohan Sprint to simply run past them.)
Further north you'll find the exit.

Dunharrow - Campsite:
Follow the linear path through some shops to the exit.

White Mountains - Foothills:
Go east and then north to a warrior's pool. Head north past the wargs, and
then head back south on the west side of the wall. There is a goblin cave
here which will provide you with a lot of exp. As you head for the exit, you
will see a troll and drummers come to attack you. Take them out, or use
Sprint to run past them to a forge (and a nice hiding spot behind it). 
Once you head east you'll be attacked by some wargs. Use Merry to tank the
damage while you kill them. Head west through more enemies to the exit.

White Mountains - Storm:
Go east to a health pool, then go back west a few steps, then south. Fight
through the archers and continue south to a cave.

Ice Cave - Ice Caves:
Head east until you can go no further, then go SE until you hit a wall. 
Start walking west until you hit another wall, then go south. Continue south
for a long while until you reach the exit.

White Mountains - Edge:
Another easy map. Head east all the way, then go down and go west all the way
for a shrine. Walk back east and go south. Walk east until the quake starts,
then seek shelter. Continue west to the exit.

White Mountains - SE Mts. Edge:
Follow the footsteps to some goblins, then head west to a forge. Walk all the
way south, then east. You'll see a large group of goblins. Go south when you
have the chance, and then exit east.

White Mountains - Campsite:
Use the shops, then exit.

Pelennor Battle - Edge:
You'll see an orc ballista near you. Wait for it to load, then press R to fire
it into your enemies. You can do this an infinite number of times, and it's 
quite an easy way to kill off a large number of orcs. Anyway, head east for
a cutscene with some Wildmen. Go down there and defeat them, if you can. They
can be a bit challenging, so use skills like Double Strike to your advantage.
Continue NE to the exit.

Pelennor Battle - Haradrim Camp:
Head NE to find a ramp onto a grassy plateau. The plateau is a little hard to
navigate. Follow it until you get to a choice between going right and up (to
make sure you are in the right place, up will lead to wargs, right will lead
to a health pool). Head all the way right, then all the way north. Follow the
fence left until you see a gap in it, then go north through it. The exit is
N, straight ahead.

Pelennor Fields - Mumakil Camp:
The exit of this map is on the far left, and the only way to get there is to
stay above the fence. Just follow the fence and you'll eventually get to where
you need to go.

Pelennor Fields - Campsite:
You know the drill...

Pelennor Fields - Theoden's Charge:
Tonight we hunt orc! Or something... anyway, after Theoden's speech, head north
onto a hill guarded by wargs. Continue north and a small fence should block you
, go around it and continue north. Eventually a slightly larger fence will 
block you, go around it to the left and continue north. Once you pass the small
patch of grass, start walking NW and you'll reach the exit.

Pelennor Fields - Mumakil Attack:
I HATE this map with a passion. Basically, it involves you killing three
mumakil (elephants). The problem is all the surrounding wildmen who are there
to make your life a living hell. The solution? You can actually just wait for
them to leave, but you'll miss out on a ton of exp. If you want to beat them,
use the ballistae and Double Slash to pwn them quickly, and just try to stay
away from the wildmen. After you are finished, head back to where you started
the level but be careful as there may be a Nazgul guarding it. Activate Sprint
and dash past him!

Pelennor Battle - Fall of Rohirrim:
This is a damn hard map too. If you head straight east you can find a shrine. 
Head SE past the troll and the orcs (use the troll to kill the orcs), then head
SW. There's ANOTHER troll here, so retreat to the shrine if you need to. After
besting the troll, head east to the exit. This part, which should be easy, is
also incredibly hard due to the banner orc. Remember, no one will blame you
if you decide to use Sprint and run to the east exit ;-).

Pelennor Battle - Witch King:
The name says it all.

*****************************
BOSS: Witch King & Fell Beast
*****************************
The Fell Beast is easy, he has less HP than some normal enemies. You can 
probably kill it in 1-2 normal hits. Anyway, once it's dead, you have to face
off against the Witch King. He's actually not that bad. He has his normal
attack, and then three energy attacks: the red one drains your life, ALOT. The
blue one drains your mana, A LOT. The black one heals him and kills all the 
enemies around him. You can either employ the hit-and-run tactic, which takes
 a long time but almost guarantees your victory, or the melee tactic. Melee 
usually is faster, but when he uses his red energy attack, be sure to run lest
your energy be sapped. Try to use the enemies to get fruit, herbs, mushrooms,
etc.Anyway, after a volley of Double Slashes the lord of the Nine will die and
you can grab his artifact near Theoden. Exit SW (don't get killed by orcs!)

Here is another strategy, sent to me by spaceforce@snohost.com:
"When I defeated the Witch King, I was at level 12. Here were my equipment 
and skills: 
Strengthened Imperial Helm 
Flawless Medallion +1 Damage. +1 Strength, +1 Accuracy. +1 Health, +20 hit 
 points 
Organza Coat +2 Melee Armor, +2 Missile Armor, +2 Defense, +12 hit points 
Knight's Skeggox Axe 9-18 Melee Damage, +12 2H Damage (up to 30 damage--ouch!),
 +5 hit points per slain foe, +5% Critical, +50% Fear Resistance, +50% Poison 
 resistance (the poison resistance makes fighting the Witch King a hell of a 
 lot easier) 
No shield (A shield is nearly useless when fighting the Witch King, and I 
 needed the extra damage)
Breastplate +14 Melee Armor. +14 Missile Armor 
Haradrim Riding Boots +7 Melee Armor, +2 Accuracy, +1 Defense, +5% Speed, 
 +10% Poison Resistance 
Level 1 Nimble skill 
Level 1 Herb Lore skill 
Maxed Keen Eyes skill 
Level 1 Fighter's Resolve 
Level 3 Fleet of Foot 
Level 1 Double Strike 
Level 1 Rohan Sprint 
My stat allotment emphasized strength, health, and defense. Anyway, with a 
similar or better setup, you kill the Witch King's fell beast and then try to 
avoid him while you kill the attacking orcs and smash the barrels. If you see 
a herb, grab it. Fight until you're killed. Repeat as needed until you have 
ten herbs. Then, approach the Nazgul, taking care to avoid the flames on the
ground, and kill his fell beast. When he gets up, run up towards him and hack
away as fast as you possibly can. Ignore his attacks; the herbs will soak up 
the damage. Keep chopping away until he's dead. I had four herbs left over 
when the Witch King croaked. NB: An even better loadout may be necessary for 
Hard and Grueling difficulties. "



Congratulations, you completed the Shieldmaiden's quest and saved Gondor from 
certain doom! Enjoy the ending and start another quest, try a bonus map, or 
play Eowyn's journey again on Hard or Grueling mode for better items and 
more experience!

###############################################################################

5.3 THE JOURNEY OF THE WIZARD: Gandalf the White

###############################################################################

Isengard - Flooded Fields:
Ah, the first level. If only they could be so easy. Head east, killing the 
crebain and uruk-hai as you go. Walk north and then northwest to a forge, where
you can sell your items. Continue north to the exit.

Isengard - Tower Base:
Nothing much here, except a ranger hollow that is probably useless at this
point. Just enter the tower. (Notice that Aragorn has left you.)

Isengard - Tower Levels:
Pretty straightforward, just go up the stairs on each level. There is a warrior
pool on the second floor, and a shrine on the third. Before you enter the 
next room, save. Here is a trick for leveling up sent to me by Giles Beilby 
for beating the upcoming boss:

"I have a suggestion for getting Gandalf past Sauraman in the beginning 
(and actually good advice for the whole game). When you are in the tower, but
before you reach the highest room, kill everything in sight, then before 
going to the highest room, save, quit, reload, and do it again. This way I 
was able to get to level 10 (which might be a bit excessive) with a shield 
spell he couldn't break. With that, he was easy."

When you think you are ready, stock up on herbs and continue.

Isengard - Orthanc:
Ugh. Gandalf sucks near the beginning, so to have to fight a boss is just cruel
. Anyway, kill all the uruk and use the forge near the entrance. Keep along
the path to come to...

*************
BOSS: Saruman
*************
First things first. Open the chest in the top left corner for the Palantir
artifact. After that, you'll need to take out Saruman himself. He has a variety
of attacks: A fireblast, which comes in a set of three, a shield, a staff
attack and an attack where Saruman throws one of the blue stones at you. 
Basically, the strategy is to turn on your shield right away and spend the
first few second letting Saruman throw the stones and dodging them. Once
all or most of them are gone, then you can easily attack/lightstrike him from
a distance. His only worrysome attack is the fireball, just dodge three of them
and there'll be a short break for you to attack. He should die easily if you
rid him of his blue stones.

Isengard - Campsite:
There's a rune forge to the NW, Ranger Hollow to the N, exit to the NE.

Rohan - Plains:
Careful of the Uruk bombers, they can kill you instantly. Head east past the
house and follow the trail NE to find the exit.

Rohan - Snowbourne Trail:
Follow the path across the bridge to a fork in the road. Head NW to find a 
shrine and then head south to a pond. Travel along a coast until you come to
some stepping stones, and cross them. Head NW from the old woman to find a 
health pool and a bridge. From there head NE to a gap in the wall, and go
through it to find the exit.

Rohan - Hills:
This map is filled with crebain, so take them out as stealthily as
possible. You can quickly exit east, or go into the cave and hit the 
switch. If you hit the switch, you can fight a whole crapload of enemies for
two measly chests. Woopdeedoo.

Rohan - Campsite:
Use the hollow and rune forge and exit east.

White Mountains - Hidden Trail:
Stupid goblins. I hate them. Head east until you can go no further, then head
north and west. There are wargs here, so let Pippin take the damage while you
lightstrike 'em. Continue to follow the path, avoiding the quakes, to get to
the exit in the NE.

White Mountains - Narrow Pass:
Head alllll the way east for a shrine tucked away in a corner. Head NE for the 
exit. The only things to be wary of in this level are the wargs.

White Mountains - Approach:
This level is as straightforward as the last, but there are just as many wargs
and such to keep you busy. Follow the path until you find a second dead 
mumakil/oliphaunt/elephant. Go all the way west and down to find a forge and
a warrior's pool. Continue east, past the troll, to a large pack of wargs
guarding a health pool and the eastern exit.

White Mountains - Campsite:
Ranger Hollow, rune forge, etc. Exit east.

Pelennor Beacon - Minas Entrance:
Well that was quick. It's pretty easy to find your way to the entrance, since
the game shows you where it is. If you want to take a detour to a Ranger Hollow
and a shrine, they are all the way east. Most of the enemies here are pretty
easy, and the ones that aren't fall quickly to lightstrike.

Minas Tirith - Battlements:
Follow the path to the shrine, talking to everyone on the way, then head back
down to the entrance/exit.

Pelennor Beacon - Minas Entrance (Revisited):
Your goal here is to kill the orc captain in the middle of area. Definitely 
activate your shield and use lightstrike, as this area is full of swarming 
goblins. Once you (or Pippin) have killed the orc captain, Faramir will talk.
Exit SW.

Pelennor Battle- West Fields:
Head east, hugging the southern wall to avoid the EXTREMELY annoying archers
behind the fence. Eventually you'll have to go north, and then start walking
back west. There will be a cutscene at the end showing a battle between some
orcs and humans. You can kill some if you want, but it's not required. Exit
east.

Pelennor Fields- Mt. Mindolluin:
Head all the way east, through a wildman camp and some tough archers.
Unfortunately, if you just run, there's another problem--Crebain. There are
tons of them on the bottom of the screen, so you could easily get a Nazgul
on your ass if you aren't careful. Anyway, once you reach the end, head north
to a switch. Walk west past a hollow to another switch, guarded by archers.
Now head NE, past the wargs and archers till you see a hole in the fence, then
start walking SW to another hole, and enter that one. There is a helpful health
pool to the SW, but the exit is to the NE.

Pelennor Fields - Fork:
Ugh, this map can be very hard. There are wildmen archers everywhere, and that 
sucks because they are, in my opinion, the hardest enemies in the game. Just
try to use your sheild and lightstrike to get through them to the NE exit. If
you have a lot of trouble, you might want to try leveling up in a bonus map 
such as Moria. 

Pelennor Beacon - East Beacon:
Head to the left for a shrine, and buy herbs. As you ascend the first set of 
stairs you'll notice that there are at least a few traps, so heal afterwards.
This shouldn't be too hard, just head to the top of the steps and destroy the
barrel to light the beacon. Now exit back the way you came.

Pelennor Fields - Fork (Revisited):
SO dumb! You'll nead to head to the NW exit, but first head to the original
entrance to find an artifact, the Feather of Gwaihir. Now walk to the northwest
and exit.

Pelennor Beacon - West Beacon:
This map is even worse than the fork. Destroy the first two orcs, then prepare
to climb the stairs. Two archers wait for you at the top, and they will 
decimate you if you aren't careful. Your best bet is to try to take each 
enemy one at a time. Once you light the beacon, you need to head back down
to the exit.

Pelennor Battle - North Fields
Head down the path, avoiding the archers and killing the orcs. Eventually 
you'll find some wargs, kill them and continue east to a forge. Careful of the 
archers as you head north through the gate. Crap. Take your time here, and
lightstrike the stupid orcs one at a time. There are a few banner orcs in the
group, so if an enemy hits you, you're probably dead. Remember to use your 
shield to help fight the archers, and exit NW when you are finished.

Pelennor Fields - Campsite:
If you can't get past here, I can't help you.

Pelennor Beacon - Minas Entrance (Revisited):
Pretty much the same as last time. There is a shrine in the far east if you 
need it, and the exit is north. The battlefield is littered with orcs and also
with ballistae to help you take them out. Go ahead and exit through the gate
when you're done.

Minas Tirith - Battlements (Revisited):
Not too hard, at least in my opinion. Follow the linear path, lightstriking the
dual-wielding orcs and slaying the little goblins. Careful of the siege 
boulders. When you reach the forge, some soldiers will join you, and you can 
follow the path to the exit.

Minas Tirith - Gates:
First things first, head through the gate and way right for a shrine. Then 
start walking northwest. You'll see a batallion of shielded orcs. My strategy 
was to activate my shield, sneak past them and lightstrike them to death. After
you get past them, head northeast to find the battering ram, guarded by two 
trolls. Dispose of them and then you'll have to fight a bigger troll. Just 
lightstrike, recharge, repeat and he should die in notime. After they are all
 dead, you'll see Pippin to the right. The exit is right behind him.

Minas Tirith - Tier Three:
Remember to use Pippin to tank as you make your way through this part of the 
White City. After the first set of stairs, you'll see another blocked by 
shielded orcs. Take them out and ascend the stairs. Head west after the stairs,
through some archers and orcs, and continue going up stairs. At the very end
of the last stair there'll be a chest, and when you go back down there will be
a group of soldiers who join you. Head NE after you see them and slaughter the 
archers and orc warriors. Exit NE.

Minas Tirith - Tier Four:
Head up the stairs and northeast for a cutscene. Walk southwest to find two 
sets of stairs, ascend the first and head east. Dodge the annoying siege as 
best you can and exit east. 

Minas Tirith - Streets:
RUN northeast and exit!

Minas Tirith - Court of Kings:
Head all the way east.

Minas Tirith - Steward's Tomb:
**************
BOSS: Denethor
**************
Um...all right. This is a strange boss to say the least. You can't hurt him 
directly; However, you can take his life down by destroying the torches he 
throws at you. After you destroy 10 or so of them, he will die o_0. This is
as easy as the bosses get, folks.

Minas Tirith - Court of Kings (Revisited):
Exit west. 

Ithilien - North:
First off, head north. When you get to a waterfall, you can hug the top wall to
find a secret cave where a guy will give you some stuff. Leave back to the main
board.If you haven't got the artifact here (Galadriel's Lock) with another 
character, you may do so now. You need to find the tree covered in butterflies
(its northwest of the exit, which is in the southeast) and follow them to a 
tree in the northeast. Galadriel's Lock is there. When you are finished, the
exit is in the southeast corner.

Ithilien - Black Road:
This is a pretty short level if you don't want to do anything. The exit is 
straight up north, through various strong orcs. If you want some chests, you
can head east, or head west if you need a shrine. Either way, the prizes are
guarded by tons of enemies, so be careful.

Ithilien - Black Gate:
You finally made it. Now all there is left to do is to make a final assualt on
the forces of Mordor. If you have some masochistic need for a Ranger Hollow, 
you can head east, but you'll be assaulted by every breed of orc and goblin
that the Black Gate has to offer. The goal of this level is to get to the boss
up north, but it's almost a requirement to kill all the enemies in your way.
If you don't, they'll absolutely slaughter you while you fight the "boss."
Anyway, once you get to the end you'll see Aragorn and Mouth of Sauron doing
their 'thang. That's fine, you've got your own work to do. Some shielded orcs
come running out to block your path, and a few hatchet-throwers come out to do
battle. Kill them and some trolls will approach you. Use a hit-and-run tactic
to beat them, and then it's time for the big boy-A Nazgul. It shouldn't be too
hard if you have a fairly leveled up lightstrike. Once he is dead, Gandalf's 
quest is over!

Congratulations, you completed the Wizard's quest and provided Frodo with
enough distraction to destroy the Ring and save Middle-Earth! Enjoy the ending 
and start another quest, try a bonus map, or play Gandalf's journey again on 
Hard or Grueling mode for better items and more experience!

###############################################################################

5.4 THE RETURN OF THE KING: Legolas, Aragorn and Gimli

###############################################################################

Isengard - Flooded Fields:
Ah, the first level. If only they could be so easy. Head east, killing the 
crebain and uruk-hai as you go. Walk north and then northwest to a forge, where
you can sell your items. Continue north to the exit.

Isengard - Tower Base:
Nothing much here, except a ranger hollow that is probably useless at this
point (Notice that Gandalf has left you).

Isengard - Orthanc Tunnel:
Follow the path west across the bride and follow it around past the forge to a
switch. Go north, through the door to come back to where you started. Continue
north (watch for the earthquake). Exit west.

Isengard - Uruk Hatchery:
Head west then north up the stairs. Continue northwest up some more stairs 
until you get to a bridge, and then cross it. You'll come to some eggs, if
you destroy them all you'll be rewarded with some chests. Otherwise, continue
over the bridge to the exit.

Isengard - Tower Door:
Pretty easy, just be careful of the suicide bombers. The door slowly closes,
but you'd have to be very slow to miss it.

Isengard - Tower Levels:
Talk to Gandalf to exit automatically.

Isengard - Campsite:
There's a rune forge to the NW, Ranger Hollow to the N, exit to the NE.

Rohan - Plains:
Careful of the Uruk bombers, they can kill you instantly. Head east past the
house and follow the trail NE to find the exit.

Rohan - Snowbourne Trail:
Follow the path across the bridge to a fork in the road. Head NW to find a 
shrine and then head south to a pond. Travel along a coast until you come to
some stepping stones, and cross them. Head NW from the old woman to find a 
health pool and a bridge. From there head NE to a gap in the wall, and go
through it to find the exit.

Rohan - Hills:
This map is filled with crebain, so take them out as stealthily as
possible. You can quickly exit east, or go into the cave and hit the 
switch. If you hit the switch, you can fight a whole crapload of enemies for
two measly chests. Woopdeedoo.

Rohan - Campsite:
Use the hollow and rune forge and exit east.

Dunharrow - Hills:
These little goblins are annoying as hell. My tip is to try to kill all of them
instead of just running. If you get surrounded, you're screwed. Go far east at
first for a shrine, then head NW. Start going NE once you hit a health pool. 
You'll eventually find a goblin camp. Note that if you destroy the barrels, you
'll wake the goblins and they'll come out to fight you. Watch for the orc 
drummers, too. They'll raise your corruption so high that one crebain will 
summon a Nazgul. The exit is in the NE corner of the camp.

Dunharrow - Plateau:
This is a very easy board. There are two paths to take, and they both lead to
the same place. Just head for the SW corner to get to a health pool. Go east
from there to exit.

Dunharrow - Camps:
Not much here, some goblins have infested your camp. There's a forge tucked 
in the SW corner. Once you kill all the enemies attacking the children (I
think they're children), Elrond will appear at the entrance. Exit NW.

Dunharrow - Campsite:
Follow the linear path through some shops to the exit.

Dimholt - Road:
Pretty easy here. Head east to a goblin camp, then head southwest until you 
reach the border. Head all the way south to a bridge leading nowhere, then 
walk east. Head south by southwest to the exit when the terrain changes. 

Dimholt - Dwimerberg Base:
Another fairly easy map, just littered with stupid goblins. Follow the dark 
colored path north until you reach a shrine, then continue to follow it west. 
Ascend the stairs and exit west.

Dimholt - Dwimerberg Mt.:
Another stupid drummer/crebain combo map. Take out all the crebain you see to 
avoid being attacked by Nazgul. Head northwest at the outset until you reach 
the northern border, and then follow it west to the exit.

Dimholt - Campsite:
Yes, another campsite. There's a ranger hollow and a rune forge here. Exit.

Dimholt - Glen:
Head left, being extra careful of the drummer + crebain combo. Once you get
all the way left, you can ascend the stairs to the south. The exit is in the
SW corner.

Paths of the Dead - Grey Vapors:
Head east, making short work of the ghosts who attack. Once you see a pillar,
walk south under the celing and walk over the small land bridge to a crate and
a fork in the road. Take the southwestern path and follow it all the way south
to a cutscene. Follow the King down the zig-zaggy but linear path until you
get to another fork (north and east) and take the eastern path to a seemingly
dead-end. If you hug the wall and head south, you'll find the exit.

Paths of the Dead - Dark Paths:
Follow the path southeast until you get to a large "room". Head to the 
northeast down a path through the mountains, and head north once you reach the 
fork. Walk west once you come to the chest, and head north once the path opens 
up. Follow your compass east to the exit.

Paths of the Dead - Black Chasm:
Take the path north through some skeletons, and then make a u-turn and head
back south. You'll see the King of the Dead and his undead army here. He's not
really a boss, as he's impossible to defeat, so the goal here is to take out 
all of his support. Once you kill the first wave of skeletons, another will 
come and so on until they are all re-dead. Once the heroic music starts you 
know you have won, so approach the king to end the level.

White Mountains - Foothills:
Go east and then north to a warrior's pool. Head north past the wargs, and
then head back south on the west side of the wall. There is a goblin cave
here which will provide you with a lot of exp. As you head for the exit, you
will see a troll and drummers come to attack you. Take them out, or use
Sprint to run past them to a forge (and a nice hiding spot behind it). 
Once you head east you'll be attacked by some wargs. Use your teammates to 
tank while you defeat them. Head west through more enemies to the exit.

White Mountains - Edge:
Another easy map. Head east all the way, then go down and go west all the way
for a shrine. Walk back east and go south. Walk east until the quake starts,
then seek shelter. Continue west to the exit.

White Mountains - SE Mts. Edge:
Follow the footsteps to some goblins, then head west to a forge. Walk all the
way south, then east. You'll see a large group of goblins. Go south when you
have the chance, and then exit east.

White Mountains - Campsite:
Use the shops, then exit.

Anduin River - Corsair Camp:
There's a little optional quest here to get an artifact (There and Back Again)
so you should probably do it. First head north to find a girl (or an old woman,
apparently) who has lost her brother. Now head all the way southeast, down 
some stairs and across a "bridge of water" (if that makes sense). Head all the
way north to find the boy, and lead him back to the girl for some exp and an 
item. Head SW from here to get to a locked building. Rescue the man south of
there and he'll unlock it. Go through it for - tada! The artifact, in one
of the barrels! You can now exit east of where the lost boy was.

Anduin River - Corsair Chase:
Follow the path north, then west to a bridge leading southwest. You'll see a 
health pool and some stairs to the west of it, ascend them. Follow the path 
until you see a bridge. Cross it if you want, for some experience, but the exit
is in the northwest corner before the bridge.

Anduin River - Anduin Banks:
Head northwest across the bridge, and you'll come to see a shrine in a small
hole. Go around the hole for some stairs leading to the shrine, then head north,
across another bridge. Continue this direction to a health pool and ANOTHER
bridge, and another, and then follow the path north to the exit.

Anduin River - Campsite:
Theres the usual stuff here, and also an experience pool that provides a whole
110 exp. Whoopee!

Docks - Anduin Docks:
Easy, kill the enemies and jump onto the ship. If you need help there's a
warrior shrine nearby. Just divide and conquer and be careful of the archers.

Corsair Flagship - Below:
This one's pretty easy too. You can stand around and kill all the enemies, or
just exit via the northwest stairs.

Corsair Flagship - Above:
Mini-boss time. Take out all of the orcs, wildmen, archers etc. here and then
take on the Corsair captain in the SE corner. I found him fairly easy, but I
had been leveling up. If you are having trouble, try killing eveything else 
first and then using your teammates to tank/damage for you. Exit to the SE when
you are done.

Docks - Minas Tirith Docks:
There's some new and stronger enemies here, but the wide open area will be your
salvation. The shield orcs are annoying, but can be easily taken out if you use
the dead warriors to help you. There is a shrine in the northeast, and the exit
is far east.

Pelennor Fields - Outpost:
NO! NO NO NO! This is, IMO, the HARDEST map in the game. Your goal, the exit, 
is in the southeast corner, and there are two ways to get there. The first is 
to head southeast directly. This isn't that great of an idea, as there are a 
bunch of banner orcs and archers to take you out. The second is to head 
directly east to start out with, and then head south when you get to the 
eastern border. This is still hard, but not quite AS hard. You'll have to fight
some wargs, and some banner-ed orcs down near the bottom, but you should be 
able to make it. Just try to stay away from the far eastern wall because there 
are some archers there. If you get frustrated, you can always try to run past 
the enemies near the SE corner and quickly exit.

Pelennor Fields - Footpath:
Thank the lord, this level is MUCH easier. You can actually just head directly
southeast to the exit without must trouble. But of course, you get much more
experience and items if you explore the large campsite and kill all the orcs.

Pelennor Beacon - Minas Entrance:
When you enter, you'll see Gandalf up north. Fight your way through the enemies
until you make it to the city entrance to exit the level.

Ithilien - North:
First off, head north. When you get to a waterfall, you can hug the top wall to
find a secret cave where a guy will give you some stuff. Leave back to the main
board. If you haven't got the artifact here (Galadriel's Lock) with another 
character, you may do so now. You need to find the tree covered in butterflies
(its northwest of the exit, which is in the southeast) and follow them to a 
tree in the northeast. Galadriel's Lock is there. When you are finished, the
exit is in the southeast corner.

Ithilien - Black Road:
This is a pretty short level if you don't want to do anything. The exit is 
straight up north, through various strong orcs. If you want some chests, you
can head east, or head west if you need a shrine. Either way, the prizes are
guarded by tons of enemies, so be careful.

Ithilien - Black Gate:
You finally made it. Now all there is left to do is to make a final assualt on
the forces of Mordor. If you have some masochistic need for a Ranger Hollow, 
you can head east, but you'll be assaulted by every breed of orc and goblin
that the Black Gate has to offer. The goal of this level is to get to the boss
up north, so head that way. Once you reach the top, you'll see the boss.

*********************
BOSS: Mouth of Sauron
*********************
This boss can be a pain, moreso with Legolas than the other two characters. 
There are two different strategies depending on how much defense you have.

STRATEGY 1: Weak
There are two switches in the NE and the NW corner that shut the doors that
the enemies come out of. Once you hit both of them, both doors re-open, but
the shielded orcs and archers guarding the Mouth step out of form and allow
you to attack him without having to bust through. Still hard, but if you can't
get past the shielded bastards this is your only choice.

STRATEGY 2: Strong
The other strategy is to only hit ONE of the switches to stop some of the orcs,
and then rush the Mouth. This means you'll have to be stronger to take the 
damage from the archers, but you'll have less enemies overall. Aragorn is the
best from this, King's Command makes it a breeze.

Nils Persson (eperfson@mn.rr.com) had this strategy to use as Legolas:

"Level up silent stride as much as you can before you get to the boss.  It 
doesn't use much mana, so you can regenerate it quickly if you use the elf
ruin that regenerates spirit quickly.  Use friend of mirkwood to start it off,
that makes the shield dudes move around.  Then just silent stride in towards 
the boss.  Then, keep using it while sticking him full of arrows- spreadfire
helps at point blank range.  I beat him on my first try using that strategy."

Congratulations, you completed the King's journey and returned the rightful 
King of Gondor to his throne! Enjoy the ending and start another quest, try a 
bonus map, or play the journey again on Hard or Grueling mode for better items 
and more experience!

#########

6. RUNES

########

Runes can be purchased at runeforges or found in Moria, Helm's Deep and 
Ithilien - N. They can be carved into shields and weapons and most of them 
stack (for instance, if you have a sword and shield with Blackness carved, 
you will get +10 to all stats).

Dwarfrune I - Dwarfmetal: +1 Melee Armor
Dwarfrune II - Sharpness: +1 Damage
Dwarfrune III - The Forge: +5 Critical hit damage
Dwarfrune IV - Mountain: +5 HP per slain foe
Elfrune I - Orc Foe: +2 damage to orcs
Elfrune II - Nimblefoot: +10% dodge
Elfrune III - Sacred Heart: +to SP regen
Elfrune IV - Meditative: Stand still to recover HP
Manrune I - White City: +2 missile armor
Manrune II - Nature: +10 HP per herb, food health doubles
Manrune III - Might of Man: +1 damage, +15 HP
Manrune IV - Rune of Fire: +3 Fire Armor, Flaming
Morgulrune I - Orc Doom-King: +4 damage to orcs, -70% corrupt resist (not good)
Morgulrune II - Dire Fear: 30% Knockback chance, -70% corrupt resist
Morgulrune III - Blackness: +5 to all stats, -70% corrupt resist (Brandon Jones
 wanted me to emphazise the awesomeness of this rune. I could have swore that 
 I already did, but I guess he was right ;-). Anyway, this rune literally 
 roffles my waffle. I put it on both my weapons. As long as you are careful 
 to avoid corruption, +10 to all stats will make you a god.)

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