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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter L » Legend Of Zelda, The: The Minish Cap - Strategy Guide (Page 07)

Legend Of Zelda, The: The Minish Cap - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Legend Of Zelda, The: The Minish Cap - Strategy Guide (Page 07).

Leave Swiftblade’s house, and go to the large bell in the middle of 
town before you leave. Jump into the bell and ring it to get a Piece of 
Heart! Then, exit Hyrule Town completely into North Hyrule Field. Make 
your way still north into the Hyrule Castle Garden area.

Guards still block the path into the castle, so be careful. Enter the 
garden to the left, an entrance which should be just nearby as you 
enter, and avoid the guards just like you did before. It is actually 
the same guards, going the same way, so getting passed them shouldn’t 
be much trouble since you have it memorized. Once you’ve gotten 
through, climb down the ladder to enter the pathway into the castle.

The pathways, again, is very definite and defined, so there are no 
navigation problems. Head north, then to the next screen east, and out 
the door into Hyrule Castle that you have already unlocked. Head north 
in this room and out the first door you see, and then continue north 
from there into the Elemental Sanctuary.

Go north through this room, and into the main Sanctuary room. Step up 
onto the platform and place your sword into the slot. The Wind Element 
will leave you and rest on its platform, and your blade will become 
infused with all four Elements power. The blade is now the Four Sword! 
This is the most powerful blade in the game, congratulations on 
obtaining it! Also, you can not split Link into four copies! Even 
better, after you charge your blade up for a spin attack, you will 
release a powerful shot from your blade.

A shot so powerful that it actually took out the large tombstone object 
and opened a door just for you! Follow Ezlo’s instructions and enter 
the door. Head down the steps in this new room and walk up to the 
stained glass.

A story shall begin… you have seen this before, at the very, very 
beginning of your adventure with Link.

                     “A long, long time ago…
     When the world was on the verge of being swallowed by shadow…
The tiny Picori appeared from the sky, bringing the hero of men a sword 
                       and a golden light.
       With wisdom and courage, the hero drove out the darkness.
  When peace had been restored, the people enshrined that blade with 
                             care.”

But now… a new part of the story unfolds.

  “And the force of the golden light, embodied in Hyrule’s princess, 
                  shone fourth upon the lands.”

A voice will laugh. At this point, you can probably guess who it is – 
it’s Vaati. He says he now has no use for Ezlo! He will shoot you with 
an energy ball and leave you lying there, and escape. Moments later, 
Link shall awaken, and you need to get out of here. GO south out of 
the Elemental Sanctuary. Leave completely. At one point, you will have 
to step on two switches to leave. Just step on all four pads.

Everything is dark… head south. There are people here turned to stone, 
and you need to free them. Face them, and charge up your blade. Release 
it to have a beam hit one of them and free them of their stone prison. 
Release all three people trapped in stone to gain entrance to the 
castle.

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27.) Dungeon #6 – The Final Dungeon: Dark Hyrule Castle
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As soon as you walk in Ezlo will tell you that Vaati’s power has grown. 
In fact, it is powerful enough now to change the entire Hyrule Castle! 
There are three floors and two basements to this castle, good luck.

First, move right onto the next screen. Walk up the stairs and prepare 
for a Moblin fight. Though they may be a new color, they are no 
different from normal Moblins, so don’t worry. Walk now north into the 
next screen.

Spinning fire wheels… if you get hit by them, you will get burned, 
which as you may or may not know makes you run faster then normal. Work 
your way first east, moving with the fire wheels, and then go clockwise 
around the next fire wheel, attempting not to fall down the very large 
hole in the center of the room. When you finish, exit the screen north.

There are anti-fairies here, so be careful. Do not head down the stairs 
yet – to your right you will see a wall that can be blown up with 
bombs. Do so and blow it up, then enter the door that is created. In 
this new room, there should be a Minish portal. Go ahead and shrink 
yourself. Exit the room through the door you came in.

Go back south one room to the room with the spinning fire wheels. Now 
it is time to fall down the hole in the center. Upon falling down, you 
should land on a green mat. Go east, maneuvering your way around the 
electric enemy, and go north to the next screen.

Just nearby north of where you stand you should see a Minish door that 
leads into the jail cells. Go through the Minish door to find a Minish 
Portal. Enlarge Link, and step on the nearby switch to open the cell 
doors. Leave this cell, and go east into the cell where, amazingly, the 
King of Hyrule is stored. But he is stone! Save him by launching a beam 
at him with your new Four Sword. When he is back to normal, talk to 
him. He will say that, because you have the sacred blade, everything is 
up to you. He will also give you a Small key! Use it wisely.

Leave the cell now and go back west, and instead of going south at the 
intersection, go north and up the stairs. In this room, it is true that 
you now have a small key, but do not use it on the door in this room. 
That door is a fake, and will attack you, so leave this room to the 
south.

In order to get out of this room easier, upon heading a bit south you 
shall find a four area! Step on all four pads and push the large block 
south. Make sure the original Link is at the front pushing the block. 
Once done, leave this room via the southern exit.

There are two locked doors in this room, what to do? Well, one of them 
is a fake, and that is the one on the left wall. Walk to the locked 
door on the southern wall and unlock it, then go on in.

South, lots of south in here, and a few Throwing Star wizzrobes to 
boot. When you have gone as far as you can go, and see a door leading 
up stairs, don’t take the door. Instead go just a bit more east, down 
some stairs, into a little area with two worms. These are easy fights, 
so you should have no trouble killing them off quickly. When that’s 
over, go up the stairs to your north to find a large chest containing 
the Dungeon Map! Now you can’t get lost!

When you are done with that, go back down the stairs and up the stairs 
to the west. Go up the doorway/stairs, and you should arrive on the 
first floor of the dungeon. There now is a way to exit Hyrule Castle! 
Simply go down the stairs and out the large doorway to the south.

But we’re not leaving just yet! Go north instead of south through this 
room, and up the large stairs, and through the large door, which should 
bring you to a room with two Moblins, and a bunch of Keese. Kill them 
off or ignore them, but in any case leave this room via the left exit.

There is nothing in here, so just exit north. In this room, continue 
north. But wait! There are cannon balls flying at you! Dodge them and 
make it up to the four area to find out that those strange statues are 
firing cannon balls at you.  They are firing them at the exact spots 
where the four pads lay, which makes it a bit easier to defeat them. To 
kill the statues off, you cannot just reflect one ball back to one 
statue and wish it dead. No, you have to make four Links, and reflect 
four balls back at all four statues at the same time! Then they will be 
killed, and the gate to the north shall open. Walk up the stairs and 
onto the next screen.

Floor Masters! Be very careful not to be hit. With your new sword, they 
only take three hits. Also, beware of all the vases on the western 
wall, which will fly and attack you. When ready, leave this room 
through the door in the northeast corner.

The switch in this room does something, but hopefully you won’t need 
it. To open the door, you must use the large floor of panels in the 
middle of the room. As you step on a blue panel, it will turn red, and 
if you press on a red one twice the puzzle will stop. The goal here is 
to make every panel red, which is easier then you may think at first. 
If you mess up, press the switch to reset the floor. Enter the floor of 
panels, and simply zigzag through horizontal lines to turn the first 
few rows red. Upon reaching the row where the exit (to your right) is 
located, just go straight up. You should now be in the upper left 
corner of the floor, if not then you have done something wrong. Instead 
of zigzagging horizontally, switch to a vertical zigzag and go up and 
down until you go out the exit. Upon doing so, the door will open. Go 
through.

There is nothing to do here, so leave south.  In this new room, there 
is a four area, and central structure, and a Trap running around the 
central structure. There are also four switches at the end of this 
path. Your objective is to make it down and around the central 
structure of stones without getting hit by the trap, and being 
successfully able to step on all four switches. This will give you a 
treasure chest containing a Small Key, good luck! When you obtain the 
key, jump down the ledge to the south, and exit out the screen.

Leave through the western exit in this screen, since there is nothing 
to do here, and in the next room go through the big door.

Go down the stairs, and move southeast. You should find stairs to go up 
on the rightmost side of the room, similar to the stairs you went down 
on the left side of the room. There is also a locked door on this new 
platform you walked on; Open it and go down.

There are a few Throwing Star wizzrobes in here, but nothing too serious 
besides that. Al you need to do is go north and through the door when 
you reach it.

There are more annoying Keese in this room. Ignore them and leave the 
screen via the north exit.

Four Skeletons lay over the four area in this room, so get rid of them 
quickly and set your eyes on the statues blowing cannon balls just 
above you. There is a certain way you must organize your Links on this 
four area, and it might be a bit tricky to describe in words, so excuse 
me for this. Place one link on the bottom right pad, another Link on 
the pad two above that one. Now, with your blade still charged, move 
over to the left side of the square of pads and step on the top left 
pad. Continue downwards and step on the pad two below the top left pad. 
You should now have a zigzag form of four Links. Charge up a spin 
attack, and head into the mess of cannon balls. Just as the statues 
launch the balls again, release the spin attack and it will deflect the 
next set, destroying the statues and opening the gate north. Go to the 
next screen.

To make life easy, kill off the enemies in here. The group of them 
might look intimidating, but they are really a piece of cake, seeing as 
they take one hit each. Once destroyed, there is nothing left to do in 
this room but place a bomb on the lower part of the western wall, which 
will create a door to the west.

My, this room looks familiar! Be sure to dodge the moving fire as you 
make your way north out of this room. In the next room, get past the 
Traps and go up the stairs. Go north out the door in the next room.

A room with a chair! Upon walking toward the chair you will realize 
that this is no safe room, there is a Mighty Darknut in here! Defeat it 
with the best of your abilities, just like you did in the Palace of 
Winds. After it is dead, the chair will wobble and both doors will 
open. Leave via the rightmost door.

Right in front of you will be a large chest. Open it to receive the 
Compass! There are only four chests in this dungeon from here, and they 
are all on the third floor, where the boss resides, except for one on 
the second floor. Leave this room and go back to where you came from.

Remember the wobbling chair? Well, get on its rightmost side and push 
the chair to the left to open a hidden passage! Walk down the stairs.

It’s a bit dark in here, so take out your Lantern.  Kill the Keese and 
the Mummy, and be on your way east. In there, kill off the two mummies 
and go up the stairs to the north.

There is nothing to do in this room, so exit out east. In the next 
room, there is also nothing, so climb the stairs to the north.

Avoiding the electric enemy in this room, make your way south and out 
the door.

The outside of the castle is very grim… and full of obstacles. This 
will give you even more practice with gliding skills, so hop into that 
first whirlwind. Right away you have a choice of whether to go left or 
right, so take the rightmost path. From here, circle around the 
platform that has the two statues shooting cannons, using the available 
whirlwinds. Continue following the definite path of whirlwinds until 
you reach a southern platform, and can exit south out the screen.

There are two Moblins here, but you need not kill them. Just go through 
the door.

This part is also tricky, like many other things in this dungeon. With 
a horizontal row of four Links, you need to get past the spinning fire, 
and move counterclockwise around it until you reach a large block, 
which you will then push southward until you cannot anymore. There is a 
small safe spot just next to the large block that you can use to hide 
from the fire until it passes by. Once all of this is completed, you 
are free to head through the door to your right.

Exit south on this next screen, there is nothing here. But the next 
screen offers more whirlwind trickiness. Hop into the first whirlwind 
and move south into the second. You will then be given a choice, left 
or right. Go right, and move around the platform of shooting statues 
just like before. Continue following the definite path of whirlwinds 
around until you land. Do not attempt to land on the castle roof!

Head south, and then east. Do not enter the tower, because there is 
nothing there and your path will be blocked. Leave the screen via the 
eastern exit, and continue on east from here. There is a switch across 
a gap here. You can make it across the gap with your Cape, or you can 
shoot the switch with your arrows to create a bridge. Either is fine. 
Once across, enter the door to the north.

In this room, don’t be confused by how large the four area is. Walk 
north to find f9our switches, arranged quite nicely. All you have to do 
is arrange your Links to match the formation of the switches, then walk 
up and slash the switches to open the door. Simple as that. Then, walk 
through.

In this room there are two BCs… be prepared for a fight, and make sure 
you have your shield out. Once defeated, you will have obtained a huge 
amount of rupees, the two doors on either side of the room will open, 
and a red portal to the beginning of the dungeon will appear in the 
center of the room. Take the door to the left out of the room.

There is nothing to do in here, so take the door north. In that room, 
the first thing you want to do is bomb the cracked blocks to the north. 
But you cannot throw bombs! At least, expecting them to land anywhere 
anyways. You’ll need to use your Gust Jar, and suck up the moving bomb 
enemies on your left and right and then launch them at the stones to 
blow them up. From there, get on the moving platform, and ride it until 
Link is under a panel. Using your Cape, jump above the panel, and hit 
the nearby switch with your boomerang/arrows. Walk to the other side of 
the wiring and hit the second switch with your boomerang/arrows to open 
the door below. Wait now for the moving platform to come to you, and 
jump under the panel and onto the platform. Ride it to the passage that 
leads you to the door to the north, and exit.

You can’t do much of anything in this room, so leave via the only open 
door.

In the next room, ignore the chain of electric enemies and go through 
the door to the north. Prepare for a fight with a black Mighty Darknut, 
and have your shield ready! Kill it off just like any other Darknut. 
This one is faster then any other Darknut you have face, though, so be 
careful. Once defeated, a blue warp pad to the beginning of the dungeon 
will be created! Also, another Darknut will appear in the dungeon… and 
then two more! And two more after that! And another! Wow, that’s a lot 
of Darknuts!

Leave the room you are in via the southern exit, not the large door 
above you. In the room with the chain of electric enemies, take the 
rightmost door out. You will come to a room with two Darknuts. Both of 
these Darknuts are normal ones, meaning they are generally slow and 
will be fairly easy to defeat. Once dead, the large door to the north 
will open, as will all other doors. Go through the northern door.

Here is another tricky spot in the dungeon. You will have to run around 
the room, with the fire wheel, and light all of the fire pits with your 
Lantern. It’s not as easy as it sounds, and you will probably get burnt 
a few times. But once it is all done, it feels very rewarding… probably 
because the door to the north has opened! Walk through it.

There are some Ghini’s in here, and the door to the east is locked, so 
kill only one Ghini to open the door, the rest will disappear upon only 
one dying. Exit the room. There is nothing to do in the next room but 
go up the stairs. In this room, the only thing to do is nab the Small 
Key in the chest, and be on your way.

Go back to the room where you killed the two Darknuts, and this time, 
instead of going north (Because you were just there.), take the 
southern door. In there, use your Cape to jump up above the panel to 
your left, and walk south across the room. When you get to the end, 
jump off the ledge to your right. Exit through the southern door.

A Mighty Darknut! Fight it and kill it. Once it is dead, all doors in 
the room will open, just like the other fights. Take the southern large 
door.

In this room, all that must be done is activate the four switches at 
the bottom of the room at once. They are in a diamond formation, and it 
does not really matter how you group your four Links. A square of four 
might suit you best, but it doesn’t matter as long as they are bunched 
together somehow. Walk south with your bunched Links, and find the 
switches. Walk inside of the switched, and charge a spin attack, then 
release. The switches will all turn yellow, and door to your right 
shall open. Walk through.

In this room, kill off the Fire wizzrobes as a first priority. When 
defeated, you are free to press the switch in the bottom right corner 
of the room, opening the door leading upstairs. Walk up the stairs, and 
grab the Small Key in the chest. Head back down. Go back through the 
last two rooms and enter the room where you killed that last Mighty 
Darknut.

Now, take the door to the west. This will bring you to the room with 
the red warp pad to the beginning of the dungeon, but we’re going to 
walk right past it. Take the door west once again.

This is another fight with two normal Darknuts. Kill them off to have 
all doors open, just like the other fights, and take the southern door.

This is another puzzle like the one you have completed already, but a 
bit harder this time. To complete the puzzle, first head straight down 
the floor of pads. From there, go right, hitting the stone, and then 
up hitting another stone. Continue right until you hit yet another 
block, and then down. Again, move right until you hit a block. Head up 
one pad, and then to the left one pad. Head upwards one more pad, and 
then walk to the left until you hit a block. From here, go up one pad, 
then to the left one pad, then up until you hit the wall. Continue to 
the right until you cannot go further, then go down one pad, to the 
right two pads, and up one pad. Go to the right one pad, and then down 
through the rest of the blue pads and exit east. The door shall open, 
and you shall walk through it.

Kill only one Ghini to open the door, and then go through. You will be 
back outside the castle, and the only way to go from here is west, so 
exit the screen that way. Enter the tower you see on the next screen 
and go up the stairs to find a chest containing a third Small Key! 
There is nothing really in the room downstairs, so don’t waste your 
time going downstairs. Instead, just leave the tower and get back to 
the outside of the castle.

Head once again back to where you fought those last two Darknuts. Now 
take the door to the north, and cross over the moving platform and 
through the door to the north again. In this room is the final Mighty 
Darknut battle! Kill it off to have, once again, all doors open. Take 
the northern large door north when it opens.

Kill everything in this room, including the Red Skeletons and the Wall 
Masters. Go north, past the fire wheel, to find four eyes that are all 
open. You need to shoot them with your bow, without getting hit by 
fire. The best strategy is to catch up and run behind one leg of the 
wheel of fire, and then shoot as soon as you get to the first eye. 
Continue moving east, shooting the yes, until you hit the fourth one. 
Whether or not you catch on fire at this point does not matter: the 
door to the west is open. Go through it into the next room.

Don’t attempt to move the blocks to get to the staircase. Instead, move 
the vertical row of blocks so you can go south. Move the middle block 
to the left, and the bottom block downwards, and fall down the large 
hole in the center of the room. In this new, dark room, kill the 
Mummies and go up the stairs. You should be back in the same room you 
were just in, so press the square switch just below you to open the 
door to the south. Walk around the blocks and through the southern 
door.

There isn’t much here but two vases, each filled with one heart. This 
is helpful if your health is low, because now you can leave and come 
back to the vases whenever you need more health. Re-enter the castle, 
and back to the area where the switch is, and walk up the stairs. Open 
the treasure chest here to gain the final Small Key! Now it’s time to 
take it to the room where we can get the Big Key.

Go back down the steps, and in this room push the middle block to the 
right and the bottom block downward. Leave this room, and make your way 
south back through the next room to reach the area where you fought the 
Mighty Darknut.

This time, take the door to the east. In the room with the chain of 
electric enemies, go north through the door. Go north once again 
through the room with the blue warp pad, and you should come to a room 
with four locked blocks. This is why you have been gathering Small 
Keys. Unlock all four blocks to make them disappear. Now, in the top 
right corner of the room are four vases, lined up vertically. Destroy 
them to reveal a four area. Charge up your blade, and step on every 
pad. Push the large block as far to the left as it can go, and walk up 
to the large treasure chest resting on the platform.

You did it! You got the final Big Key of the game. Head south now to 
exit the room. To make things easy and get to the Boss Door faster, 
step on the blue warp pad and then transfer over to the red warp pad. 
You should be standing right in front of the Big Key Door.

It is EXTREMEMLY recommended you save right now. This is the final 
boss, so there is no turning back. You really do not wish to die here.

Alright… with that over with, it is time to open the final Boss Door, 
and finish off the game.

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28.) The Final Battle – Vaati vs. Link
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A quick footnote: Before doing this fight, it is wise to have all your 
empty bottles filled. If you never went out and collected them (they 
were not placed in this guide), you should do so now, as you will need 
them for health reasons. Also, it might be wise to go out and fuse 
Kinstones with multiple people to gain Pieces of Heart that were not 
mentioned during the course of this guide, if you need more heart life.

Enter the Boss Room. Now there is no turning back – Vaati will speak to 
you, and give you information. You are being timed. And this isn’t some 
“hurry up, but nothing will actually happen if you are late” timing. Oh 
no, you are really timed. When the bell rings three times, Zelda will 
die and Vaati will get the Light Force, so hurry up through this first 
room. You don’t even need to kill that BC.

In this next room, the first bell shall toll. You must act quickly, and 
kill every enemy in this room before stepping on the four pads to hit 
the switches. This will make running across the room faster, and you 
won’t get hit by an enemy and have to start over. When you are done, 
charge up your blade and make the four Links, then run up to the top of 
the room and step on the switches. Go through the door to the north.

Another bell shall toll… hurry up! In this room you will have to fight 
two Mighty Darknuts, AND a black Mighty Darknut! This battle is very 
tough. You will probably be running around for a good minute slashing 
at them, trying to get one dead. Your best bet is to go for the normal 
Mighty Darknuts first, and save the black one for last, as it is the 
hardest, and you don’t need the other two around to make it harder. A 
good strategy (And thank you Lars [Who runs Zelda Universe] for this 
tip, hehe…), is to use your Cape to jump over them, instead of using 
your shield to defend. This allows you to get behind them very quickly, 
especially when they swing, which puts you at a great advantage. When 
all three fall, the door to the balcony, and to Vaati, will open… walk 
to the balcony to start the true final battle.

Vaati will not be able to complete the ceremony, but with what he has 
he will attempt to kill you with. He will drop you back down into the 
room you were just in, and you shall face his first form…


Vaati: Sorcerer Form

You have had no time to heal for this battle, so you’d better plan 
right. This will take a lot of strategy to finish him off without 
dying. Vaati will right away transform into his Sorcerer Form, and the 
large on his torso will shut.

He will launch out a nice loop of four eyes around himself, and you 
need to destroy those eyes, which take two hits each. But this battle 
is far harder then it seems – Vaati is also equipped with fireballs and 
dark energy balls to boot. After a while of slashing at the eyes, Vaati 
will retract them back into himself and launch a dark energy ball at 
you, which homes onto Link. Run away from it until it explodes, upon 
which Vaati will take the remaining eyes back out of his body. Destroy 
the remaining eyes, and the large one on his torso shall open up. Slash 
it to death until it closes again.

In comes another round. Now the eyes get dangerous, as they shoot laser 
beams at you! Luckily, they are enough distance apart that you can 
stand in between them. You’ll want to destroy as many as you can during 
the first time he lets them out. On top of that, he will also teleport 
around the room – you might end up chasing him. He will shoot a Dark 
Ball at you, which you will want to avoid. Continue this process until 
his eye open up, at which point you will want to chase him until you 
can hit the eye.

The third round is harder, much harder. He now had Dark Energy Balls 
surrounding his eyes, meaning you cannot hit them. On top of that, he 
is throwing fireballs at you. And even on top of that, the eyes still 
shoot lasers! Even further on top of that, he will teleport around the 
room faster!

The key to hitting the eyes is your Gust Jar. Use the Jar to suck the 
energy shield off the eyes, so you can slash at them. They will still 
shoot lasers, however, do be careful. When all eyes have been 
destroyed, Vaati will teleport around the room like mad with the eye on 
his torso open. It ends up becoming incredibly hard to hit him, because 
you must be at the right spot or he teleports away from you. A good 
strategy is to just wait in the center of the room for him to pop up 
there, and then slash at him. Eventually, you will get him and he will 
close the eye up once again.

The fourth round is basically the exact same as the third round. Suck 
the shields off the eyes, and avoid lasers and fireballs. The only true 
difference is that now Vaati teleports much more often. Eventually, you 
will destroy this set of eyes, and he will begin to fly around the 
room. With the torso eye open. When you are able to hit him, do so, and 
this time he will fall.


Vaati: Wind Mage Form

Even though he has fallen, he still has some fight left in him. He will 
make a second transformation! This is his Wind Mage form, and don’t be 
intimidated, because it is much easier then the Sorcerer form.


Get out your Bow and Arrows. Your goal here is to shoot the balls 
around his body – once shot they will change to red and open up. But 
Vaati has even more tricks up his sleeve. He will also shoot electrical 
energy balls at you, toss black things around the room that end up 
becoming points in the room that can hurt you, and stomp on the floor, 
which releases stones from the ceiling. Note that when you shoot the 
eyes, only four will turn red, and the rest will be blue. Once you have 
uncovered the four red ones, do not waste time and arrows shooting the 
other eyes! There is a four area below, assume the position of the eyes 
and slash at him, just like you did for the Gyorg Pair.

After slashing at his eyes, they will be destroyed, leaving his body 
susceptible to normal sword hits from any Link. Continue slashing at 
his body until the eye closes.

Note: If at any time you run out of arrows, the black bricks that have 
been scattered around by Vaati will sometimes contain arrows.

The second round should actually be a bit easier since you know exactly 
what to do. Nothing is much faster, and nothing is very hard to avoid. 
Uncover the four eyes quickly, and slash at them. Then slash at his 
susceptible body with any of the Links until his eye closes.

The third round is again, easy and the same. There is nothing really 
new – uncover the four eyes once again, assume the correct position, 
and slash at him until his body is able to be hit by a normal sword 
attack. He might let stones fall a bit more often in this round, and he 
also moves around a bit faster, but nothing that should affect the way 
you kill him.

The fourth round is a bit harder. Now he moves fast, which is really 
the only downside, because he is moving in a circle. The best times to 
uncover an eye with your arrows are when he stops to launch electric 
energy balls and drop rocks on you. The rest is all the same, when all 
four eyes are uncovered, assume the correct position and destroy the 
eyes surrounding his body. Then proceed to slashing at the main body 
until the eyes come back.

The fifth round is even harder then the fourth. He will launch those 
dark things around the room that can hurt you more often, and he will 
circle the room faster. Besides that, it is not much harder. The same 
drill applies as last time; uncover the four eyes, and slash at them 
with the correct formation. Then, all you need to do is slash Vaati a 
couple more times, and he will seemingly fall with a gigantic 
explosion.


A Break In Between

With Vaati out of the picture, you have a chance to stop and rest. And 
also save Zelda! The door to the balcony will open, and you will walk 
up. Walk to Princess Zelda, and have Ezlo tell you to break the curse 
on her. Do so, and she will wake up…

After she thanks you for saving her, the castle will begin to break 
down! They will look for the exit, but the exit will be blocked. You 
need to head for the sanctuary, and Zelda will follow you a la Pikachu 
in Pokemon Yellow.

Head northwest, up the stairs onto the platform and down the 
door/stairway. In this new room head east and then north, and then out 
the door to the north. From there, make your way down the steps and 
head east. When you come to the door leading to the Sanctuary, do not 
go through it. Instead, head south to find another door, and enter that 
room. This room is filled with bombs, arrows, a most importantly – 
fairies. Trap some in your bottle, or bottles if you have more then 
one. Then, head north to the Sanctuary.

Walk north until you reach the true door to the Elemental Sanctuary. 
Unfortunately, you cannot go through to the Sanctuary because Vaati 
will stop you! He is still alive… it is time for the even more true 
final battle.


Vaati: Final Form

Claiming to be the master of this world, he will attack with no mercy. 
Get out your Cane of Pacci, and prepare to shoot at his claws. After a 
moment or so he will dig one of his claws into the ground. Within 
moments, the claw will then pop up out of the ground. Shoot the arm 
that popped out of the ground with your Pacci, and it will flip a bit. 
You should now be able to see a doorway on the arm at the bottom… it is 
very small, but there. Head north to find a Minish portal that you can 
use to shrink yourself. After you are Minish size, head into the arm.

Your objective in the arm is to find the one eye that is not looking 
directly forward. It is probably looking to one side, so find that one 
eye and slash it until it is destroyed. Once destroyed, the other eyes 
shall fall too, which means it is time to get out of this arm. When you 
leave the arm, the arm will explode.

Now is your chance to go back to the Minish portal and enlarge 
yourself. He will dig his remaining arm into the ground, and it will 
pop up again. Once again, shoot it with your Pacci to have it flip and 
reveal a Minish doorway. Go quickly to the Minish portal and shrink 
yourself, then head into the arm.

It is pitch black in here! Get out your Flame Lantern now, and use it 
to light the room. You are again looking for that one eye that is 
looking in a different direction then the others. It can be looking in 
any direction except straight. When you find it, repeat the same 
process you did before; slash at it until it dies, then exit the arm.

This is your chance to enlarge yourself with the Minish portal.

Vaati, now armless, will grow wings. It is time to make use of the four 
area at the bottom of the screen. Split yourself into four Links, and 
watch out. Vaati will shoot a large amount of electric energy balls at 
once and not directly at you, but in most directions around the screen. 
The good thing is, he never shoots them randomly, meaning you can dodge 
them easily.

After he is done shooting the electric energy balls, get DIRECTLY in 
front of the four tiny eyes. They will shoot four energy balls at the 
same exact time, and your four Links have to reflect them back to the 
eyes and destroy them. Once the eyes have been destroyed, his central 
body will be susceptible to normal slash attacks. Slash him insanely, 
and do not miss one hit.

After the first large amount of hits you strike at Vaati, he will begin 
to move around faster then before and still go through the same process 
of shooting electric energy balls that are scattered, and then shooting 
concurrent energy balls out the four eyes. Continue to make sets of 
four Links until you are able to once again deflect the concurrent 
beams and slash at his now susceptible main body. Slash like crazy.

This process will repeat over and over, and eventually Vaati will fall 
for the final time. If you managed to defeat him, congratulations! You 
have successfully cleared The Minish Cap and saved Hyrule (and possibly 
the rest of the world)! Give yourself a large pat on the back, do a 
little dance, and watch the awesome ending scene which I will not spoil 
for you. You deserve it.

…that’s the end of the walkthrough. Why are you still reading? Shoo!HI!


~FIN~


=============================================================
IV. FAQ.
=============================================================
Here are a list of questions people will probably ask me or have 
already asked me about the walkthrough or about The Minish Cap. If you 
are thinking of sending me an email, you might want to read through 
this first to see if your question is answered.


=============================================================
FAQ-01: General Non-Gaming Questions
=============================================================

Q: Can I use your guide on my site?
A: Of course, just email me at goldenchaos@zeldauniverse.net asking about it. 
Title the email properly, of course.

Q: zOMG CNA U HEELP ME ON T3h MEENISH CAP!???!!!111
A: Not if you email me with that kind of topic. Please, no emails with 
titles like these. If you do send me an email regarding The Minish Cap 
and you need help, send an email titled "Help on The Minish Cap?" or 
"Minish Cap help," etc. Nothing consiting of AIM language or n00bish 
content will even get a glance from me.

Q: Your guide is missing a lot of things. Why?
A: Well, I am no complete Zelda expert, and I played the game to the 
best of my abilities. If you think something is missing from the guide 
and you would like it added, email me!

Q: You are awesome! Do your hands hurt?
A: I am awesome? O_o. And yes, they hurt terribly.

Q: What did you use to write this guide?
A: Notepad, Microsoft Word, and Wordpad. I also used a ROM of The 
Minish Cap game, with a computer game controller. Of course, I do own 
the game, but I found it easier to play it on the computer for quick 
switching between the game and Word.

Q: zOMG AGAIN!
A: Hello! Why did you message me again? O_o...

Q: AIM? MSN? Yahoo? IRC you commonly visit? Any way I can talk to you?!
A: I am a very frequent visitor to #zelda, on irc.zeldauniverse.net. 
Though, due to frequent messages from way, way too many people, I 
cannot continue to give out my instant messenger handles anymore. I 
hope you all can understand this! It is very hard to handle six IMs at 
once... ^^;.

Q: Something in your guide looks just like something I saw somewhere 
else! Did you take it from somewhere else?
A: All of the content in this guide is my own writing, and is taken 
from nowhere else. However, if you think something looks strangely 
similar to another guide or piece of writing, feel free to tell me 
about it through email. I will have a look at what you have to say.


=============================================================
FAQ-02: Important/Game Help Questions
=============================================================
-----------------------------------------------------------------------
Q: Can you help me get the Mirror Shield?
-----------------------------------------------------------------------
A: Of course.
-----------------------------------------------------------------------

You will have to complete the Goron Quest, which is also 
a bit famous for getting you the Mirror Shield. There are five 
Mysterious Walls and one other fusion you need to complete. The 
Mysterious Walls are located in caves throughout Hyrule, and the only 
way go get in those caves is by digging the strange looking door open 
with your Mole Mitts. If you don't have the Moll Mitts yet, don't even 
try.

Also, please note that you cannot obtain the Mirror Shield until AFTER 
you have CLEARED THE GAME. Yes, you must beat Vaati first. If you have 
not done so and still ache to have the Mirror Sheild, you are out of 
luck.

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