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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter L » Legend Of Zelda, The: The Four Swords - Strategy Guide (Page 01)

Legend Of Zelda, The: The Four Swords - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Legend Of Zelda, The: The Four Swords - Strategy Guide (Page 01).

THE LEGEND OF ZELDA: A LINK TO THE PAST/FOUR SWORDS
A Comprehensive FAQ by EarthAdept1

====================================================
CONTENTS
====================================================
I   The Legend of Zelda: A Link to the Past
      --Story
      --Controls and Screen Display
      --Main Walkthrough
      --Appendix: Pieces of Heart, Item/Upgrade List,
        Warp Portals, Fairy Fountains
      --Mysteries: Special secrets and SNES/GBA Changes
II  The Legend of Zelda: Four Swords
      --Story
      --Controls and Screen Display
      --Chambers of Insight
      --Sea of Trees
      --Talus Caves
      --Death Mountain
      --Vaati's Palace
III The Link Between Zeldas
      --The Palace of the Four Sword
      --New Attacks and the Riddle Quest
      --The Origin of the Four Sword?
IV  Copyright Information, Contacting EarthAdept1,
    and Version History
=====================================================
HOW TO USE THE "A LINK TO THE PAST" FAQ
=====================================================
GENERAL LAYOUT
   The walkthrough will take you through the game from start to finish. When 
   you enter a different area, you will also enter a different "section" of the 
   FAQ, the walkthrough for that area. You will be told what to do in that 
   area, which items (including special ones like Pieces of Heart) to get, and 
   where to go next. Before you proceed, you will see a numbered list at the 
   end of that area's section which tells of secrets that are not vital, but 
   which are useful. They are often mentioned in the main part of the walk-
   through as well, especially if they are en route.
LOOKING FOR ITEMS?
   This is a spoiler-free FAQ, so you will not see the mention of any item un-
   til you reach the point in the walkthrough where you are told how to get 
   that item. This means that if you are just looking for items, Heart Pieces, 
   or upgrades, check out the Appendix at the end of the A Link to the Past    
   section.
STUCK IN THE GAME?
   If you're stuck in the game, then find the walkthrough for the last dungeon
   you passed (press Ctrl+F for a quick search; search for the name of the
   dungeon, all in CAPS, or "LEVEL X", all in CAPS), and read from there.
LOOKING FOR SECRETS?
   Small secrets like caves or unimportant chests aren't listed in the Appen-
   dix; they are at the numbered list at the end of each section so that when
   you read the walkthrough, you will notice them right away. Search for the
   name of the area (press Ctrl+F for a quick search; search for the name of
   the place, all in CAPS) and go straight to the numbered list at the end.
   Chances are, you will have to do more than one search because there is more
   than one section for most areas.


                        
                        
                                    PART I
                        ********************************
===============================================================================
                    THE LEGEND OF ZELDA: A LINK TO THE PAST
===============================================================================
                        *********************************
AREAS OF HYRULE
The sections in the following FAQ pertain to these areas. Some of these are not
the official Hylian names, but they describe the area fairly accurately. If you
are searching for strategies for a certain area, look for these names in CAPS.

Your House               Bomb Shop
Hyrule Castle            Pyramid of Power
The Cemetery, Sanc-      Foot of Death Mountain
  tuary, and Lumber-
  jacks' Cottage
Kakariko Village         Village of Outcasts
Lost Woods               Skull Woods
Mysterious Grove         Haunted Grove
Eastern Prairies         Eastern Wastelands
Southern Swamp           Dark Swamp
Desert of Mystery        Swamp of Evil
Lake Hylia               Lake of Evil
Zora's Waterfall and     Lake of Ill Omen
   Magic Shop
Death Mountain West      Death Mountain West
Death Mountain East      Death Mountain East


===============================================================================
YOUR HOUSE
A Plea for Help
===============================================================================
When Zelda's telepathic message wakes you up, you'll see your uncle geared for
battle, trying to sneak out while you slept. He'll ask you to stay in bed and
wait for him, but the call for help is just too much. Wait until he leaves,
then take the family Lamp from the chest and head out into the stormy night.
Something is certainly strange tonight.

The castle is heavily guarded, so you will have to find a way to sneak in. The
soldiers are kind and will offer advice on how to explore, but they will not
let you in. Find the main entrance to the castle, which is just north of your 
house, then head to the east from there. Follow the road north to a bush 
surrounded by white cobbleblestones. Pick it up to reveal a secret hole which 
leads to the castle basement.

You're in for an unpleasant sight: your uncle is wounded on the floor. He will
give you his sword and shield with his last breath so at least you can be
better armed. Your Fighter's Shield will stop certain projectiles, but cannot
defend you against an enemy's sword. As for your sword, you know the special 
sword technique called the Whirling Blade: charge up your weapon and release. 
Kill the two soldiers (who are obviously not true members of the Royal Guard)
in the next room, who guard a chest of 5 Rupees. The lantern near the chest's
altar can illuminate the room a bit if you stand next to it and press A to use
your Lamp. Remember to pick up jars like the ones in this room for goodies.

Take the stairs to emerge in the castle courtyard. One of the three soldiers
has a much larger sword than the others; when soldiers like him spot you, they
will chase you to attack. Kill him by striking the side of his body opposite
his sword (his right side) because his sword can block your attacks. Remember
that your shield cannot defend you against him. Then head into the castle.

===============================================================================
HYRULE CASTLE
Rescuing Princess Zelda
===============================================================================
1. From the central room, head to either the left or right and follow the red
   carpet until you reach a long hallway with stairs leading to the basement.
   You can climb up short flights of stairs (like the ones you see in the main
   room) to the blue walkways above the floor. These will take you outside
   onto the upper wall walks of the castle, but you have no business there now.

2. Once downstairs, kill the blue soldier and he will drop a Small Key. Take
   the map from the chest and unlock the door to the south. Go down the stairs
   (or jump off) and fight your way along the path. Do not get too close to
   edges without walls, or you will fall into a bottomless pit and lose one 
   heart. You can knock soldiers into holes or throw pots at them to kill them.

3. Continue walking past the green soldiers to a doorway to the next room. You
   will be sealed in a room with a blue soldier; kill him to open the doors.
   Head to the east and you will be sealed in a second room; kill the blue sol-
   dier and he will drop a key. Claim the boomerang from the chest and use the
   key to unlock the door in the previous room.

4. Head down two flights of stairs to B3F, where you will see Princess Zelda
   trapped in a jail cell. The black-armored guard weilds a huge mace, so use
   your new boomerang to stun him and go in for a sword strike; then back up
   before he swings his mace. Repeat the process to defeat him and claim a Big
   Key, which will unlock Zelda's cell.

5. Zelda wants to escape the castle and informs you that the wizard is an in-
   human fiend. Agree to sneak her out and take the 5 Rupees in the chest. 
   With Zelda as your partner, backtrack up to the central room on 1F. The
   castle soldiers will not attack Zelda; they focus on you, her "kidnapper."

6. Once in the main room, climb up one of the short flights of stairs to reach
   the stairwell leading to 2F. Help Zelda push the ornamental shelf at the
   north end of the room; push it from the left. It will unveil the secret
   entrance to the sewers; as you will see, it is sealed for a reason.

==============================================================================
CASTLE DUNGEON
Escaping with the Princess
==============================================================================
1. The next areas are very dark and, unless you light some lanterns with your
   lamp, you can only see the area illuminated by a small cone of light around
   you. In this room, there are two lanterns at the left and north sides. The
   path to the east has a third lantern, and from there you can go down to 1F.

2. Light the lanterns and destroy the snakes with your sword. Downstairs in
   in B1F, there are snakes, bats, and lanterns to the west and east. To the
   east is a chest with a Small Key. Take it to the locked door at the north.

3. The next rooms contain water (which slows you down) and plenty of rats. 
   The first room has a door to the west, and the next room has a door to the
   north. Don't forget to light the lanterns in the corners and pick up jars to
   find hearts and small Magic Decanters.

4. The next room has a locked door to the northeast, and one of the rats has
   its key.

5. You'll emerge in a brightly lit room, where you should also see cracks in
   the west wall. You have no way of finding out if anything lies behind it yet,
   so continue northward. Push a white block up and go upstairs. Two rooms later
   you will find two levers on the wall; pull the one on the right to open the
   door to the Sanctuary. The one on the left will release snakes into the room.

6. You will meet an old man in the Sanctuary who tells you that Agahnim wants to
   break the seal of the Seven Sages which protects the Golden Land. To stop him,
   you will need the Master Sword, whose whereabouts are known by an elder in a
   nearby village. Claim the valuable Heart Container in the chest, then head out
   alone to the elder's house the old man marked on your map. The Sanctuary is a
   place from which you can resume a saved game, and the man can heal you fully.

=================================================================================
KAKARIKO VILLAGE
Looking for the Elder
=================================================================================
When you exit the Sanctuary, you have the freedom to explore as much of Hyrule as
you can. Kakariko Village lies to the west of the Sanctuary entrance, but you are
not obligated to go there right away. You can spend some time becoming familiar
with Hyrule first.

Kakariko village has plenty of things to offer, ranging from shops to a sword
smithy to taverns, and of course, some hidden treasure. Enter the two-doored
house with the red roof near the entrance and talk to the woman. She is not the
elder, but she will tell you about the origin of the Master Sword and that you
should ask someone else in the village about the elder you're looking for.

Speak with the blue-haired boy next to the chickens and the shop near the south
of the village. He knows exactly where the elder is hiding, and will mark the
spot on your map. Note that you are charged with the kidnapping of Princess Zelda,
and villagers (outside their houses) might call a guard if they spot you! You will
have to kill the guard to get it off your back.

One of the buildings in the town is home to a child who is too sick to pursue his
usual hobby of catching bugs, so if you speak to him, he will give his Bug-
Catching Net to you! To find containers for the things you catch, start by finding
the tavern just southeast of the boy's house. The back door (accessed from the
break in the wall outside) will lead you to a chest behind the bar with a bottle
inside! A second bottle can be bought for 100 Rupees off a snake charmer who sits
on a brown rug to the north of town. It is an invaluable purchase. You can catch
Bees or Fairies in your net and put them into one of your empty Bottles; the Bees
will attack enemies when released and the Fairies will restore your life if you
die. You can, of course, release the Fairies to heal you before you perish.

Other places of interest are the Smithy (one "screen" east of the village) and the
House of Books (one "screen" south). You'll be visiting these places again.

PIECES OF HEART
1. At the very northeast of the village, there is a cave which leads to some un-
   reachable treasures on a high ledge. To get to the goodies, go outside and hop
   into the square grey hole from the ledge above. You'll be able to reach the
   chests, which contain 3 bombs and 60 Rupees. Place a bomb next to the cracked
   wall near the chests and claim the Piece of Heart behind it.
2. In Blind's house, which is the stone, grass-roofed house towards the north of
   town, there is a cracked wall in the basement. Blow it up to find a Piece of
   Heart.
3. One "screen" south of the village you can find a long red house. The brothers
   are quarreling and have sealed the house in half, but you can blow your way
   to the other side with a bomb on the left inside wall. Go out the new door and
   the woman will challenge you to a race through her garden. When you run for the
   goal, cut the first row of bushes and head north. Run to the left and cut three
   more bushes, then run to the signpost. You can jump over the fence to the south
   of the signpost and make it to the goal well under the 15-second limit.
----------------------------------------------------------------------------------
1. KAKARIKO SHOP   (A small wooden building at the south end of town)
   Life Medicine   150  Rupees
   Heart            10  Rupees
   10 Bombs         50  Rupees

2. CHESTS IN BLIND'S HOUSE
   At the north end of the village is a stone, grass-roofed house which was home
   to a thief named Blind. Downstairs are some chests protected by stone blocks.
   Stand to the right of the top-right chest and push down on a block, then left
   on another. Go to the very top two blocks and push down on the right, then left
   on the one next to it, then down on the block below it. Stand to the left of 
   the top-left chest and push the block down, then another right. Open all four
   chests for 80 Rupees.

3. SECRET JARS
   There's no way to tell, but the wooden shack at the southwest corner of the
   village can be broken into. Place a bomb in front of it and you can get in. The 
   jars contain rupees, bombs, and arrows, which will reappear when you re-enter.

4. CHEST IN THE CHICKEN COOP
   The house next door to the Bug-Catching Kid's house (to the west) has lots of
   chickens inside...and a cracked east wall. Set one of your round blue explosives
   there to blow it up and reveal a room with a chest. Remember that chickens don't
   like being blown up, but sometimes they walk into a ticking bomb anyway. 

5. GAME OF CHANCE
   Near the House of Books is a Game of Chance. Pay 20 Rupees to open one of three
   chests and you will get a Rupee prize. You can find prizes of 50 Rupees, 20
   Rupees, or 1 Rupee; you can make 30 Rupees or lose 19 Rupees each time.

6. FORTUNE TELLER
   Directly north of Kakariko Village is a fortune-teller who will tell you where
   to go next, and heal you fully, for a small fee. He is one of two in Hyrule. 

==================================================================================
THE EASTERN PRAIRIES
Going to Meet the Elder
==================================================================================
The elder is hiding in the prairies to the East, which is actually quite devoid of
foliage; instead, there is a maze of buildings built around the elder's place.
Exit Kakariko Village from the south (i.e. below the Game of Chance) and head to 
the east. Follow the dirt road and you should end up in front of a square-shaped
(check your map) grove of trees where a pair of blue soldiers lurk. This is the
Mysterious Grove, where a mysterious boy plays the flute. He vanishes when you
get close, and he is the son of a man in the Kakariko tavern. It's very strange.

Continue east to meet an enemy archer. You can block his arrows with your shield:
face him and do not swing your sword. He cannot protect himself from your attacks,
however. Take the road up to your house, refresh your health with the hearts in-
side the jars in your house, then continue east. When you see the large bridge, 
cross it to the north. If you head south, you can go shopping at the Lake Hylia 
shop and meet a second fortune-teller.

North of the bridge, follow the road to the east. If you head further north, you 
will find a wooden bridge which will take you to the graveyard near the 
Sanctuary. Instead, head to the east. Further east is a Great Fairy Fountain,
and to the south of that fountain lies Lake Hylia. Where you want to go is north,
in other words east from the big stone bridge and north again.

It might look like you've stepped into a huge maze, but there are very few secrets
to look for. Before you begin, if you're in need of fairies, head to the east
(past the yellow trees), then to the south. At the end of the path is a cave with
four fairies, and you can catch them with your Bug-Catching Net. Remember that
they will revive seven hearts if you die.

The Armos Statues (like the two outside the cave) will come to life if approached.
They can be subdued with your sword, but they can take a lot of hits; you're better
off just running from them. The Octoroks are red rock-spitting creatures who are
easily killed with the sword. Their rocks can be blocked with your shield.

Head all the way west, past the yellow trees, then up through the stone arches.
Continue north and jump down to a small building. This is where the elder is. In-
side, he will tell you that he is Sahasrahla and that to get the Master Sword, you
need three pendants. One, the Pendant of Courage, is found in the nearby palace.
Notice the weak wall in Sahasrahla's place. Behind it are 100 Rupees and 3 bombs.

From Sahasrahla's house, head up one flight of stairs, east past another, south,
east (past the Armos Statue), south to an owl statue, down the flight of stairs 
(guarded by an Armos) or jump off the edge, north up a flight of stairs, east then
north up the next flight of stairs. The ground should be covered with stone tiles
now. The Palace is up one more set of stairs. There were no secrets in that maze.
-----------------------------------------------------------------------------------
1. GREAT FAIRY FOUNTAIN
   The large stone drawbridge to the east of your house leads to the Eastern Prair-
   ies. If you cross the bridge, then head to the east, you will find a Great Fairy
   fountain in a cave.

2. FAIRY FOUNTAIN
   East, then north of the large stone drawbridge to the east of your house are
   some stone arches that lead into the "maze" of the eastern prairies. Head to the
   east when you come across these arches, past the yellow trees, then south. You
   will find a cave where four fairies are floating just for you.

3. CHESTS FROM SAHASRAHLA
   There is a weak wall in Sahasrahla's hiding spot which conceals three chests.
   They contain 3 bombs and 100 Rupees.

===================================================================================
EAST PALACE
The Pendant of Courage
===================================================================================
1. Pick up the jar in front of you, then step on the switch underneath it to open
   the central door. (The two side doors lead to dead ends). Kill the blue monsters
   in the next room and find a slighly upraised tile. Step on it to open the doors.

2. Drop down a level and proceed to walk forward through the cannon fire. Weave
   left and right through the small cannonballs, and find a niche in the side of
   the wall whenever you see a big one. Turn left at the top (don't go up the
   stairs right away) and walk until you find a second set of stairs which will
   take you to a chest with 100 Rupees. Then return to the cannonballs and go up
   the stairs to the door.

3. Turn right in the next room and pick up a jar to find an upraised tile behind it.
   The tile will open a door to the next room. Here you will see the undead Stalfos;
   they jump away from your sword so try to corner them into a wall or stun them
   with your boomerang. Then take the northern door of the two on the east wall.

4. The central jar conceals a switch which opens the southern door. The Red Bubbles
   sap both your life and magic when they touch you, so keep your distance. Take 
   the map in the chest, then jump down to the stairs and go west into the room 
   where you fought the Stalfos, then west again to the large central room.

5. This time head west, pick up the pot and step on the tile, then kill the Stalfos 
   in the next room. Go to the next room to the west; it looks empty but four 
   Stalfos will appear when you pick up a pot. Debone them as you see fit, since
   the doors will unlock when they are dead. Kill them quick by throwing pots.

6. Go north and grab the compass, then head to the lower level and proceed to the
   east. The white tile on the wall, and others like it, will send you a tele-
   pathic message usually from Sahasrahla. In this case, he tells you that the
   treasure in the palace will help you defeat "armored foes." Cool.

7. In the central room, you should immediately notice an enormous treasure chest.
   Unfortunately, you need the Big Key to open the chest and the northern door in
   this room. So tough luck. This room also contains green cyclops statues, who
   will run after you when you get close. Their eyes will be open when they do
   this, so chuck a pot or use your sword when their eyes are open...before they
   close it for a few moments. The big white jars to the north of this room lead
   to secret chambers with two fairies each; just jump into the jars from the
   ledge above them. The teleport tile will take you back out.

8. From the central room, head to the east and then to the south, up the stairs
   and into a very dark room. Avoid those nasty Bubbles and find the east wall;
   a nearby raised tile will open the door. You'll find a Small Key under a jar
   beside the east wall in the next room. Make sure to throw pots at the Stalfos
   since they can't jump away from those, grab the key, and return to the
   room to the west to unlock the door on the west wall.

9. Continue to the west and you'll end up in a room where four Bubbles surround
   a single jar. Killing all the enemies in the room will make the Bubbles dis-
   perse and float away from the jar. Underneath that jar is a switch which
   makes a chest appear, and that chest has your shiny Big Key.

10. Use the Big Key to unlock the door to the north, then turn east when you 
    see the white telepathy tile again. Use the Big Key and unlock the giant
    chest to get your bow! It is an even better weapon for killing the cyclops
    statues. When you pick up your prize, four Stalfos will drop from the
    ceiling and their heads will fly off...avoid those ghastly heads by batting
    them away with your sword until they leave you alone.

11. Unlock the northern door with the Big Key, light the lanterns to your left
    and right, sock it to the Peahats with your sword and stick one of your
    brand new arrows in the eye of each cyclops. One cyclops will drop a Small
    Key. Turn east at the north end of the room, and head into the door to find
    a room with 18 blue Rupees (90 total) scattered on the floor. Collect them
    (don't let the Bubbles get to you) and return to the previous room. Unlock
    the northwestern door and proceed upstairs to 2F.

12. The southwestern jar conceals a switch which will open the next room. Dis-
    pose of the cyclopses, then step on the southernmost tile to open the door.
    Someone obviously didn't want intruders here, because there are countless
    cannonballs blasting everywhere. Avoid them as best you can, then step on
    the northwestern raised tile to open the next door.

13. Kill all the enemies here, which includes two Stalfos and a red cyclops.
    The red variety can only be killed with arrows, and they require two each
    to die. Once the room is cleared of evil, the north door will open. Show
    the Peahats and the red cyclopses who's boss, which will open the north
    door, then pick up all the pots for valuable hearts and arrows.

BOSS: ARMOS KNIGHTS
    When these statues come to life, they will hop around the room and will
    hurt you if you touch them. It takes three arrows to kill each one, and
    you get the most accurate shots when they line up at the north or south
    ends of the room, rather than when they jump in circles. Move around the
    room to avoid them. When you kill five of the six, the last one will turn
    red and try to stomp on you directly. Move out of the way when you see
    its shadow, then lay an arrow into him (easiest if he is in mid-jump).
    Even if you hit him while he was blue, it will take three shots to kill
    him when he is red. (If you run out of arrows, you can use your sword but
    it takes a lot longer.) Once they are all gone, claim the Heart Container
    and the Pendant of Courage! Only two more pendants to go now.

=============================================================================
YOUR HOUSE
Going to the Swamp
=============================================================================
Return to Sahasrahla with the Pendant of Courage and he will tell you more of
the legend of the Knights of Hyrule. He will also give you the Pegasus Shoes,
a useful pair of boots that will let you perform a dash attack when you hold
the R Button.

To get to Lake Hylia, return to your house because you need to take the road
south of your house into the swamp, first. 
------------------------------------------------------------------------------
1. FAIRY FOUNTAIN
   To the northwest of your house, you will find a clump of five rocks. Bash
   into these with your Pegasus Shoes to break them and uncover an underground
   Fairy Fountain.

=============================================================================
SOUTHERN SWAMP
Heading to the Lake
=============================================================================
The swamp to the south is full of tall grass and enemy archers, some of which 
like to hide in the grass and pop out to fire an arrow at wandering heroes. 
Keep your shield at the ready, avoid the deep, dark blue water because you 
cannot swim, and take the southeast path to Lake Hylia.

PIECE OF HEART
   Head into the stone shrine in the center of the swamp, and push the middle
   block north, then one block to the side. In the next room, pull the right-
   hand lever (the other one will drop lit bombs into the room), which will
   open the floodgates and drain water from outside into the shrine. Return
   outside to find a Piece of Heart in the dried-up pool. Don't forget the 
   chest (see #3 below).
------------------------------------------------------------------------------
1. GREAT FAIRY FOUNTAIN
   When you first enter the swamp from south of your house, stick close to the
   eastern rock wall of the swamp and you should find a cracked portion of the
   wall. Even though it doesn't sound hollow, you can blow it up to reveal a
   Great Fairy Fountain.

2. A CHEST IN THE SHRINE
   The central shrine has a chest in the first room. Push the side blocks
   forward and the center block to the left or right to access the chest with
   3 bombs. To reset the blocks, leave the shrine and re-enter.

3. 300 RUPEES? SWEET!   
   On your way to Lake Hylia from the swamp, you should see another weak-
   looking part of the wall (towards the north, near the water). Blow it up,
   then defeat the roving Lammola worms. You can shoot over the holes with
   arrows, but it is very inaccurate. Instead, stick close to the south wall 
   near the entrance and walk around the pits. Sock it to them with your sword
   and the door will open. Inside are four chests with 40 Rupees, 10 Arrows,
   and 3 bombs, plus a guy who will give you 300 Rupees for no reason. Uh,
   thanks buddy...wow, that's a lot of Rupees you like to give away. Hmm.

===============================================================================
LAKE HYLIA
Getting the Special Item
===============================================================================
Continue east to Lake Hylia. Avoid touching, even with your sword, the green
cactus-like enemies. Also watch out for the fireballs the Zora spit from the
water of Lake Hylia. If you continue to follow the path around Lake Hylia's
waters, you will come across a cave. Right next to the cave is a hollow wall
that you can blow up with a bomb.

Inside the cave you blew open is a chest containing the Ice Rod! It's a magical
item that will freeze most enemies who touch its icy blast. Watch your magic.
-------------------------------------------------------------------------------
1. FAIRY FOUNTAIN...AND A GOLD BEE
   You had to blast open a hollow wall to get the Ice Rod, but there is ob-
   viously a wide open cave next to the hollow wall. Inside is another icy room
   with a hollow wall at the north end. Blast it open to find two fairies 
   behind it. If you dash into the blue fairy statue, a Golden Bee will come 
   out. Catch it with your net and release it from the bottle when you want it 
   to start attacking nearby enemies.

===============================================================================
DESERT OF MYSTERY
Getting to the Desert Palace
===============================================================================
It's time to return to the swamp. Although you can get to the desert directly
from the swamp, you need to get a special item first. You'll see why if you try
to enter the palace right now. The item is in Kakariko Village, in the House of
Books.

The fastest way to get there is by going to your house and taking the path to
the west, going south around the square-shaped grove of trees. Once you're in
the House of Books (it has a feather above the door), find a shelf with a big
green book on it and knock it down by charging into the shelf with your Pegasus
Shoes. The book is the Book of Mudora, and it can translate the ancient language
of the Hylia.

Return to the swamp and look for a path to the southwest (near a signpost that
indicates the direction of the Desert of Mystery). Along the way you should meet
a man who sits next to a sign which reads, "Leave me alone" or something. Do
exactly that; pay no attention to him. Continue along the path towards the des-
ert (the nearby cave has a Great Fairy Fountain).

Once in the desert, avoid the cacti and slash the vultures with a spin attack,
although they normally don't get too close to you. It's the mud men you have to
worry about. They pop out of nowhere and chase you, and you should just run away
or hit them with a spin attack.

At the center of the desert is the Desert Palace. To open the entrance, read the
stone monolithe for instructions; although it's written in ancient Hylia, use
the Book of Mudora in front of the monolithe to translate the text. It says,
"Make a wish" to open the door. You will do just that.

PIECE OF HEART
   Towards the northeast of the desert you will find a cave in the wall. Inside
   is a man who tells you about the Book of Mudora. In the same room as him is
   a weak section of the southern wall. Behind it is a Piece of Heart.
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1. GREAT FAIRY FOUNTAIN
   On the road from the swamp to the desert is a very obvious cave with a Great
   Fairy Fountain inside. She will cure your wounds...hurrah.

================================================================================
DESERT PALACE
The Pendant of Power
================================================================================
1. Kill the green Peahats with your sword, then notice the green Beamos statue
   to the north. If its rotating eye sees you, it will fire a laser beam in your
   direction. As soon as you cross its line of vision, move up or down quickly
   or find cover behind a wall or pillar.

2. You will notice paths to the east and west of the Beamos; take the west one
   (lift up the jars), then head to the north. The blue Peahat will appear in a
   whirlpool of sand; wait for him to fire three fireballs then rush in with the
   sword before he goes back under. Then head to the west one "screen" and go
   into the door on the north wall.

3. Avoid the Beamos and notice the Small Key on the northwest torch. Put your
   Pegasus Shoes to work and ram into the torch; you'll get a Small Key and
   probably a headache. 

4. Exit the room and go to the east again, then enter the first door you see.
   There seems to be a lot to do in this room, so kill and explore at your
   leisure. Just be sure to find the switch underneath the pot above the two
   lanterns, which will make a chest appear. It has your precious map, but who
   needs it with this FAQ? Exit the room via the southeast door.

5. Head to the east again, and notice another door to the north. You can go
   there if you want to color in your map, but there's nothing of use in there;
   you're just gonna have to kill a load of Peahats to get out. Instead, head
   south and unlock the door on the east wall. Kill the blue enemies to open
   the north door and take the compass from the chest.

6. To the north, you're going to have to dodge some cannonball fire to reach
   the Big Key at the opposite end. It'll be okay if you don't move left or
   right, just time yourself while walking forward. From here, go back one room
   south and one room west. If you go south, you'll find a room to the east
   which has nothing except a shortcut out of the palace, into the desert.

7. Return all the way to the north wall of the palace, then walk all the way to
   the west wall. Go into the first door you see on the west wall. Uh...if you
   think of the circle of pots as a clock...the one with the switch under it
   is between 9 and 12. Hey, it's a pretty good analogy.

8. Open the giant chest for your Power Glove! It will give you power to lift
   small and large light-gray stones and other items. Return to the central room
   and stick to the west wall while going south to find another door. In that
   room you can push the third block from the left to open the north door to a
   room with two fairies. Then, head south and go outside.

PIECE OF HEART
   Head south along the cliff wall to find a Piece of Heart, but don't get
   knocked off or it will be a royal pain in the butt to get back up. When
   you grab the heart, head north along the cliff and find the cave blocked by
   white rocks. Pull them away with your new Power Glove and go inside.

9. Push the middle block in the eastern set of three blocks to open the door.
   In the next room, find a Small Key under the southwest jar and use it to
   open the north door. The tiles in the room will start to fly at you, so
   run from them or slash them with your sword.

10. Go up to 2F and head south. Kill the blue enemies to open the door, then
    proceed north in the next room. This room has lots of enemies, and one Small
    Key under a jar. Unlock the north door, then, while the tiles attack, find a
    Small Key in the northeast jar. You can always wait for the tiles to stop
    first before you go for the key.

11. Use two arrows to kill the red cyclops, then light all four torches with the
    Lamp to make the wall slide away! Unlock the door with the Big Key.

BOSS: MOLDORMS
    The Moldorms will emerge from the sand, jump into the air, then burrow into
    the sand at another spot. There are three of these worms in the arena, and
    the best way to hit one is to charge up a spin attack and stand next to the
    spot where a Moldorm is about to emerge. Release the attack just before the
    Moldorm emerges. Don't touch the Moldorms, and watch out for the tiny rocks
    that fly off when a Moldorm jumps from the sand. Once all three are no more,
    you'll get a brand spanking new Heart Container and the Pendant of Power!

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DESERT OF MYSTERY
Trying out the Power Glove
================================================================================
The Power Glove opens up a world of opportunity for you. As you leave the des-
ert, try it out on a big rock near the Great Fairy Fountain (see #1 below). 
To pick up large rocks, grab hold of the rock and simply hold R until you pick
it up. You can pick up small and large rocks with the Power Glove, but they have
to be greyish-blue; they cannot be black rocks. Those are too heavy for you.
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1. One of the big square rocks near the Great Fairy Fountain hides a staircase
   beneath it. There's not much underground, just 10 pots with a blue Rupee each
   (50 total). The Rupees will come back when you leave and re-enter the cave.

================================================================================
ZORA'S WATERFALL AND MAGIC SHOP
Exploring Hyrule, Finding Items
================================================================================
One of the places you haven't explored yet is the northeast corner of Hyrule. 
Just remember to have at least 500 Rupees; you have to buy something expensive.
Head back to your house, take the southeast road and cross the stone bridge
north. Walk north all the way across the brown land until you see a wooden
bridge leading to the west (towards the Sanctuary). Go north past the bridge
(i.e. squeeze in between the tree and the wall and clear the bushes and rocks out
of your way). You should come across the Magic Shop, which sells three kinds of
medicine for your bottles. It is the only place to buy Magic and Cure-All
Medicine. The witch's assistant will restore your health when you talk to her.

Continue northeast along the path (lift up the big rock near the shop), then head
south along the path. Go around the clumps of white rocks (or break them with your
Pegasus Shoes), then continue north along the cliff. When you reach a second
ladder leading down off the cliff, jump or climb down, then wade into the shallow
water and into the northeast corner of this place. You will be taken to Zora's
Waterfall.

You will have to avoid the deep water and walk along the shallow paths. Take
the north path at the first fork (you should pass by a Piece of Heart on a cliff)
and keep going. Next you can go east or south; go south as far as you can and ig-
nore all those other forks. Then follow the path east and north until you reach
a big Zora.

This Zora is not evil like his super-annoying, fireball-spitting, stress-inducing
bretheren. He will sell you flippers which let you swim! Shell out the 500 Rupees
and buy your more-than-useful Zora's Flippers. To get out of this place, swim
south and jump down two waterfalls, but don't forget the Piece of Heart. Also,
you can get some very important upgrades now; see #2 below.

PIECE OF HEART
   Swim south of the big Zora and jump down one waterfall, then follow the shallow
   path to the left. You will find a Piece of Heart up on this high ledge.
----------------------------------------------------------------------------------
1. MAGIC SHOP
   Life Medicine      120 Rupees
   Magic Medicine      60 Rupees
   Cure-All Medicine  160 Rupees

2. MYSTERIOUS POND--ITEM UPGRADES
   Upon exiting Zora's Waterfall, you should see another waterfall very close by.
   Some shallow water should almost be leading to it. You can swim behind this
   waterfall, where you will find a pond in a cave. Throw an item inside to sum-
   mon a Great Fairy! Depending on the item, she will give it an upgrade. Toss
   in your boomerang to upgrade it so it will fly farther, faster, and cause more
   damage; toss in your shield to get it upgraded to withstand small fireballs
   (like the ones from the Zora); and toss in an empty bottle to get it filled
   with Magic Medicine at any time.

==================================================================================
LAKE HYLIA
Trying out the Flippers
==================================================================================
It's only obvious that you should go to Lake Hylia now. This part is optional, but
it will give you important upgrades. Keep in mind that you don't have to walk all
the way there; a whirlpool just south of the Mysterious Pond (where you upgraded
your boomerang and shield) will take you into Lake Hylia's waters. See the append-
ix for a full list of the warp whirlpools.

You will end up just south of where you want to be: one of Lake Hylia's two
islands. (The other island has an "unreachable" Piece of Heart.) The cave on this
island offers some important upgrades that you can get at any time, but you will
need lots of Rupees. Check out secret #2 below for the upgrades.
----------------------------------------------------------------------------------
1. LAKE HYLIA SHOP
   Life Medicine  150 Rupees
   Heart           10 Rupees
   10 Bombs        50 Rupees

2. POND OF HAPPINESS--BOMB AND ARROW UPGRADES
   Toss Rupees into this pond to increase your "happiness." (Personally, I'm happy
   when I keep my money.) That really doesn't mean anything. But toss in 100 
   Rupees and a Great Fairy will upgrade either your bomb- or arrow-holding cap-
   acity by 5. You can carry up to 50 bombs and 70 arrows, so that will be 14 up-
   grades and 1400 Rupees total (the last upgrade for each will be by 10, not 5).
   Oh, there is a hollow wall in this cave with some small fairies.

3. ANOTHER UNDERGROUND CAVE
   In front of the cave where you got the Ice Rod is a large rock which conceals
   an underground cave. Use your Power Glove to lift it. Downstairs you won't find
   much, except a man doing nothing. Why in the name of all that's holy would he
   spend his time down here? Hiding from Agahnim, maybe...

===================================================================================
THE CEMETERY, SANCTUARY, AND LUMBERJACK'S COTTAGE
Getting to Death Mountain
===================================================================================
Go into the water near Lake Hylia's central island (with the Great Fairy), then 
swim around it so you are on its east side. Swim east until you hit a wall, then
stick close to that wall as you swim north. Do not get out of the water at the
white dock. Keep swimming until you swim under the stone drawbridge, where a camp-
ing man will give you a third bottle! All regular people are in weird places...

Swim back to Lake Hylia and get out at its northwest dock (near the shop), and
cross the stone bridge to the north. Keep going north until you find the wooden
bridge again, then cross it to the west. If you travel northward, you should come
across a cave. It doesn't look like much, but it's actually a Great Fairy Fountain
Just cut the nearby bush to get inside (see #1 below).

Head west to the cemetery and go inside. Look for the very northwestern grave, with
two stones in front of it, and lift up the stones. Push the grave to reveal a secret
hole! It will lead you to right to a hollow wall in the basement of Hyrule Castle .
Get the goodies and you'll emerge in the Sanctuary. (See #2 below.)

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