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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter K » Kingdom Hearts: Chain Of Memories - Strategy Guide (Page 04)

Kingdom Hearts: Chain Of Memories - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Kingdom Hearts: Chain Of Memories - Strategy Guide (Page 04).

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Go to the top door and synthesize it with a Calm Bounty if you have it.

---Treasure Room/Room 8---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 29

Treasure Room: Use the chest and go out.

Normal Room: Kill the Heartless and go out.

---Room 5---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Go back through the right door.

---Room 4---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Here's an optional path if you have a Key to Rewards card. Hit the top door
and give it cards to make 30. Then use the Key to Rewards.

NOTE: The Key to Rewards card is dropped randomly by enemies in battle.

---OPTIONAL: Reward Room---
ENEMIES: None
RECCOMENDED LEVEL: 29

Use the chest, which here I learned Quake from it. Now go back out.

---Room 4---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Go out the right door now.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Strike the top door. Synthesize with a card value of 7 or up.

---Room 9---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 29

Kill all the Heartless then strike the door. Synthesize with a green card
and the Key of Guidance.

---CUTSCENE---

We see Ariel again, talking about what happened. Ursula comes in and more of
this plot is unwravelled. Ursula leaves and the party offers their support.
We get the Key to Truth and are set off.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Travel all the way to the end to Room 6, saving on the way if you turned Room 7
into a Save Room.

---Room 6---
ENEMIES: None now
RECCOMENDED LEVEL: 29

Strike the left door and synthesize with a blue card plus the Key to Truth.

---CUTSCENE---

We meet Ursula, and after much MUCH more talking, Ariel gives up the Trident.
Ursula actually releases Flounder, but uses the Trident to grow super huge.
Time to fight.


  __________________
//SEA WITCH - URSULA\\
  ------------------
-------
ATTACKS
-------
Thunder: Ursula casts Thunder.
Confused Bubbles: She blows bubbles which take off health and make you
                  confused so your directional controls are reversed.
Lightning Mouth: She shoots a big ray of lightning from her mouth.

--------
STRATEGY
--------
This fight is pure ease. Card Break to stop either of her attacks. All you have
to do is take out a tentacle, then she stops attacking. Jump up and combo her
ugly face. Soon after, the tentacle will Card Break and come back up. Just take
it out again, or take out a different one. Every once in a while, she moves
around so just keep attacking but moving with her.

If you get a Green Mickey 0 card, it lowers her down for a temporary time so
you can beat her face in. Keep attacking and using combos to finish this in no
time.

After her defeat, she dissapears. Pick up the EXP and the card.

-

A lot more talking goes on now, then we leave.

---Room 10---
ENEMIES: None
RECCOMENDED LEVEL: 30

Climb the ladder, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL8

---CUTSCENE---

The party comes back to the castle to meet a long lost friend. Riku is here.
Riku gripes and asks Sora to let him know if he's getting in the way of
something more important than reuniting with him. Sora tries to disagree, but
Riku doesn't listen. He says that Sora probably forgot all about him. Sora
asks if he's crazy. He tells him that he came out here to find Riku. Riku says
that its not that anymore, now Sora wants to find Namine. He says that Sora
doesn't care about him anymore than he cares about Namine's feelings. Sora asks
what that means, and Riku asks if he ever gave a thought about it. He says that
just because Sora wants to see Namine doesn't mean it goes both ways. Sora says
that's funny, unconvincingly. Riku asks who's joking. He says that Namine
doesn't even want to look at Sora.

Sora asks why, and Riku tells him to ask his memories. Riku says if Sora even
bothered to remember her reason for leaving the islands. Sora asks if he did
something. Riku is quiet, and Sora says his name. Riku tells Sora to go home
and that he can take care of Namine. He says that anyone who goes near Namine -
then he makes a movement, the screen flashes, and he's Dark Riku. The way he
was when Ansem was controlling him, with his purple, black, and Heartless
symbolled suit. He even has a blade with him. - goes through him.

Sora asks what his problem is. Riku asks when Sora has ever cared about him. He
says that Namine isn't the only one sick of Sora. Sora tells Riku to stop, but
he doesn't listen.


  ______________________________________
//EVIL FORM OF A LOST FRIEND - DARK RIKU\\
  --------------------------------------
-------
ATTACKS
-------
Normal Attacks: Dark Riku attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Sora back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Sora.
Combo: He uses normal attack combos which actually hurt a lot.

--------
STRATEGY
--------
Dark Riku is a very tough opponent. He isn't the true Riku, but he's hard. To
defeat him, as usual you MUST use a lot of Card Breaks. Attack him whenever he
stops moving. Attack him when he is refilling. There are no major attacks to
worry about other than his combos, which hurt a lot as mentioned above.

Summons and Enemy Cards like Darkball, Jafar, and Parasite Cage help too. Keep
using combo attacks and stocked spells like Firaga and Blizzaga. Keep at it
until he has lost. He has two health bars so it might take a while. One stocked
attack that REALLY REALLY HELPS, is stocking three Clouds to use Omnislash.
That takes CHUNKS out of his health for every hit.

After his health is down, grab the goodies and you'll most likely level up, and
grab the dropped Aero card.

-

When he's defeated, Riku stops, then runs off. Sora begs for him to come back,
but to no avail.

---Floor 7---

Talk to the party then go up.

---CUTSCENE---

Sora screams for Riku to come out. The party asks if Sora is alright. He says
to forget about him, and he wants to know what happened to Riku. Jiminy says
its almost as if the Heartless are controlling him again. Sora says that Ansem
got him once, but Ansem is no more now. Sora says they saw to that. Goofy
wonders what is wrong then. Donald spurs up a thought, and asks if King Mickey
was supposed to be with Riku. He says if something happened to Riku, the king
may be in danger. Sora says yeah, but is depressed. Jiminy tells him that Riku
is still his friend, that's no mistake. Sora asks if he's sure

Jiminy says that Riku said some horrible things back there, but not to forget -
they're in Castle Oblivion. People lose their memory a bit at a time, and that
Riku forgot that they were friends, probably. Jiminy says that'd be his guess,
so instead of being sad, they should try to make him remember. Sora says that's
ok, and Donald tells him the Keyblade Master shouldn't sound like that, so Sora
does a funny 'being the hero' saying, and we're off.

---Floor 8---

Save, talk to the party, and go to the door. We'll slightly go off the path of
places the game is already saying to go to, and we'll go to 100 Acre Wood.


_______________________
_____100 Acre Wood_____ACROOD

---CUTSCENE---

We meet Winnie the Pooh, and after a long talk, we have to do a minigame. We
have to help Pooh find his friends. Use R to Call Pooh over to you.

-

EMAIL w/ grammar correctionsFROM "JOEY KLINE":

1. If you lead Pooh to the hole with footprints, you'll find Roo.

2. Lead Pooh to the beehive by Eeyore. Hit it some times and Pooh will free
Eeyore's tail.

-

EMAIL w/ grammar corrections FROM "JONATHAN HA":

1. To get Rabbit, you must first get Pooh on the wagon. Pooh will do this
automatically. Then, jump on the wagon with Sora. It will break. Next, go to
the end and whack all the poles down. Soon, cabbage will start falling. Hit(?)
them and they will get in a pirimend(what?). Then Rabbit will come.

2. Get Pooh to ride the balloons. Owl will find him.

3. By Tigger, get Pooh on a stump. Then get Sora onto the one clockwise from
Pooh's. Call him and he will jump to yours. Just to the next one in a clockwise
direction and call him again. Jump again, and keep repeating that until Tigger
will talk to you.

-

Now, first off go forward and call Pooh. Talk to Rabbit, then call Pooh over to
eat the honey. Now go forward again and call Pooh. Lead him in front of Piglet
and watch the cutscene. You will learn Confuse. Now keep going forward, calling
Pooh. Lead him to the honey here. Now keep going on. Lead him on to the next
honey, then to Tigger. No cutscene here, so keep going on. Lead him to the
honey, then keep going. Lead him to more honey, then on and on. Finally, get
to the log in the ground at the end. You'll see a cutscene, then obtain Bambi.
Save the game.


_________________________
_____CASTLE OBLIVION_____CASOBL9

---CUTSCENE---

We see Dark Riku again. A lot of talking goes on again, and Sora asks why he
won't come home because Kairi wants to see him. Riku says that he told Sora
back at Kingdom Hearts, when they sealed the door to darkness, to take care of
Kairi. Riku tells him to give it up, he's not going back. Sora asks about his
other friends. Riku tells Sora he can have him, and that he forgot about those
losers a long time ago. Sora tells Riku to listen to himself, and Riku asks
Sora about himself. He asks if Sora remembers what they all look like.

Sora says he does, but stops. He can't. Riku tells him not to feel bad, as that
is what the castle does if you stay too long. He says you forget all the
useless stuff and remember for the first time what really matters. Riku says
he remembered the most important thing to him: that he's staying to protect
Namine and nothing else matters.

Sora thinks, then asks Riku if he can jog his memory, and draws his Keyblade
once again. Riku tells him to go ahead and try.


  ______________________________________
//EVIL FORM OF A LOST FRIEND - DARK RIKU\\
  --------------------------------------
-------
ATTACKS
-------
Normal Attacks: Dark Riku attacks normally with his blade.
Spin Slash: He spins and swings his blade to knock Sora back.
Use Item Cards: He uses Item Cards to aid him.
Jump Slash: He jumps up in the air and slams the blade down on Sora.
Combo: He uses normal attack combos which actually hurt a lot.
Sleight - Dark Firaga: He shoots a ball of dark, yet white, fire at Sora.

--------
STRATEGY
--------
Dark Riku is no different than the last fight, except he has a Sleight move now
which is called Dark Firaga. He shoots a ball of dark fire at Sora, yet the
dark ball is white. Anyway, just avoid it, and try to stop it since that hurts
too.

He still has two health bars so it shouldn't be a problem. Do exactly what you
chose to do last time, except tweak it for some preventative moves for his
Dark Firaga, and don't forget to Card Break a lot. Be careful when attacking
this time though, Dark Riku will Card Break a lot more often this round. Again,
the stocked combo of three Clouds to make Omnislash works real well here. One
final note is that if you have the Sleight move Blitz, use it. Stock three
different Keyblade card types and you'll attack Dark Riku strongly in 3 times
in a row, which usually never miss.

-

After he's defeated, grab the goodies. He will tell you too bad, and that
nothing is coming back to him. He tells Sora to hit a little harder, and Sora
says that's enough. He tells Riku to stop, and let them both save Namine. Riku
says that's so like Sora, trying to worm his way into Riku's heart. Sora asks
when he did that. Riku tells him he probably forgot. He says it never mattered
to Sora how Riku felt. He runs off, and Sora says that he won't let Riku push
him away. You'll learn Warpinator, 

---Floor 8---

Talk and take the stairs.

---CUTSCENE---

We see Axel talking to Namine. He says he knows how she feels. He tells her
not to get her hopes up, and that nobodies can't be somebodies. He tells her
to think, and that he's sure there's SOMETHING that she can do. She is silent.

We see the party, and Sora is depressed again. He says that Riku and he want
the same things so he doesn't understand why they fight. Donald tries to cheer
him up. He says that they are inseperable: Sora, Riku, and Kai... he can't
remember Kairi's name. Jiminy says that their memories are fading fast. He
tells them to hurry. Sora says they're probably right, himself, Riku, and
Namine. He's forgotten Kairi.

---Floor 9---

Save, talk, and take the door. Set ship for Never Land.


____________________
_____NEVER LAND_____NEVLAND

---CUTSCENE---

They talk some, then the party follows Tinkerbell. We get the Key of Beginnings
again.

---Room 1---
ENEMIES: Shadow, Pirate, Air Pirate, Crescendo, Darkball
RECCOMENDED LEVEL: 32

Kill the Heartless, the usual. Strike the door and synthesize with 1 or more.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 33

Kill all the Heartless and strike the door. Synthesize with a Moogle Room card
if you have one.

---Moogle Room/Room 3---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 33

Moogle Room: Talk to the Moogle, get a pack, trade/buy cards. Strike the right
door.

Normal Room: Kill the Heartless. Strike the right door.

Synthesize with a Moment's Reprieve if you have one.

---Save Room/Room 4---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 33

Save Room: Save the game. Strike the top door.

Normal Room: Kill the Heartless. Strike the top door.

Synthesize with 7 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 33

Kill all the Heartless. Strike the top door.

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 34

Kill all the Heartless. Now, this next door is optional. Strike it, then
synthesize it with a blue card of the value 2, and if you have it, a Key to
Rewards. I didn't go in so it'll be a surprise if you do.

Go back out to Save Room/Room 4.

---Save Room/Room 4---
ENEMIES: None/None now
RECCOMENDED LEVEL: 34

Strike the bottom door and synthesize with 7 or more.

---Room 7---
ENEMIES: None/None now
RECCOMENDED LEVEL: 34

Kill all the Heartless. Strike the door and synthesize with 8 or more.

---Room 8---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 35

Kill all the Heartless. Backtrack all the way to Moogle Room/Room 3.

---Moogle Room/Room 3---
ENEMIES: None/None now
RECCOMENDED LEVEL: 35

Strike the top door and synthesize with 6 or more.

---Room 9---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 35

Kill all the Heartless again. Strike the door and use a card of 1 or more.

---Room 10---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 36

Kill the Heartless. Strike the door and use a red card plus the Key of
Beginnings.

---CUTSCENE---

A lot more talking and we meet Peter Pan. The party is accused of being pirates
and Donald disagrees. He says that there are here for umm... the party can't
remember why they have come to the castle anymore! A lot more talking and we're
off with the Key of Guidance.

---Room 10---
ENEMIES: None now
RECCOMENDED LEVEL: 36

Backtrack all the way to Room 8.

---Room 8---
ENEMIES: None now
RECCOMENDED LEVEL: 36

Use a 9 card and the Key of Guidance after striking the door.

---CUTSCENE---

We meet Wendy, Peter's friend. A lot more talk, Wendy tells Peter she wants to
go home. Peter loses his temper and leaves Wendy and the party alone with
Tinkerbell. We leave Wendy with Tinkerbell and get the Key to Truth.

---Room 8---
ENEMIES: None now
RECCOMENDED LEVEL: 36

Backtrack to Moogle Room/Room 3, saving along the way if you decided to make
Room 4 a Save Room.

---Moogle Room/Room 3---
ENEMIES: None/None now
RECCOMENDED LEVEL: 36

Strike the only door left. Synthesize with a 1 card and the Key to Truth.

---CUTSCENE---

We're out on deck. Captain Hook jumps out and starts yelling at the party. He
has taken Wendy and she is on the walking plank. Hook says its part of his plan
to lure Peter and out Peter comes. He rescues Wendy and we fight Hook.


  _______________________________
//FAIRYTALE PIRATE - CAPTAIN HOOK\\
  -------------------------------
-------
ATTACKS
-------
Swash Buckling: Captain Hook just normally attacks with his sword.
Surprise: He throws an exploding present at Sora.
Sleight - Rush & Present: He launches numerous exploding presents at
                                  Sora.
Sleight - Combo & Present: He does a long string of attacks on Sora and knocks
                           him in the air. When he lands, he drops a ring of
                           exploding presents on him.

--------
STRATEGY
--------
Captain Hook is pretty tough. Though he's tough, he is simple to beat. Just
use combos, summons, magic spell stocks like Firaga and Thundaga, stock summons
like three Clouds to make Omnislash, and Sleights like three different type of
Keyblade attack cards to make a Blitz.

Hook has a little pinch of a second health bar, so he's easy to beat. The only
main worry is his Combo & Present move, and the boat rocking back and forth. Do
what I said and he should be done for. After that's over, grab his card and
if you leveled up, choose Sleight. If you're lucky, then you'll probably learn
Ars Arcanum.

-

More talking goes on, you'll get the Tinker Bell card.

---Room 11---
ENEMIES: None
RECCOMENDED LEVEL: 37

Climb the ladder, save, and through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL10

---CUTSCENE---

The party arrives and expects Riku, but he's not here.

---Floor 9---

Talk to everyone then go up.

---CUTSCENE---

We see Vexen, Larxene, and Axel. Larxene tells Vexen that it looks like Riku
isn't taking orders anymore. Axel says to give Vexen the benefit of the doubt,
and maybe Riku is hiding to lure Sora in further. Larxene apologizes. She says
she's used to his experiments being funny. Vexen is enraged and tells her to
shut up, and calls her conniving. He is cut off by yet ANOTHER Organization
member, Marluxia. Notice all the X's in the names? Marluxia tells Vexen not to
dissapoint them again. Vexen says that Marluxia, or No. 11, presumes too much.

Vexen says that he, No. 4, will not stand for snide remarks. Marluxia disagrees
and says Namine was entrusted to him. He says to defy him is to defy the
Organization. Marluxia says he will report this failure to the Superior. Vexen
pleads not to do it, and Marluxia says he won't, under one condition: Vexen
gets rid of Sora personally. Vexen asks why, and Marluxia tells him to just do
it. Axel tells Marluxia that Vexen WILL do it, since he has no choice. Marluxia
says that neither do they.

He walks over to Namine. He asks her what to do as her hero is about to be
wiped out. He thens says that he made a promise to her, "didn't he?" She lights
up, and says "yes."

We see the party. Jiminy says that they've lost 10 floors of memories, and that
they can still turn back. Sora says that he made a promise. He says that when
they were little, he promised Namine that he'd always keep her safe. Its
another memory he just got. He says he can make up for forgetting by keeping
it.

---Floor 10---

Save, talk, and go to the door. Choose our final destination, Hollow Bastion.



________________________
_____HOLLOW BASTION_____HOLBAST

---CUTSCENE---

We see Belle and Beast talking. Something is wrong with Belle and she tells
Beast she is staying with Maleficent. She goes away. The party tries to
comfort Beast, but he leaves. We get the Key of Beginnings.

---Room 1---
ENEMIES: Wyvern, Wizard, Darkball, Shadow, Defender
RECCOMENDED LEVEL: 37

Kill all the Heartless or run. The Defenders are the toughest Heartless in the
whole game. Strike the top door. I am now saying to use this room as a Save
Room. It is a NEED for this level. Synthesize with a Moment's Reprieve.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 37

Save and head back out.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 37

Take the left door. Synthesize with 1 or more.

---Room 2---
ENEMIES: Same as previous + Tornade Step
RECCOMENDED LEVEL: 37

Kill or run again. Forget the bottom door, its an extra room. Take the left
door, and use a 1 or more card on it.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 38

Kill or run, whichever you choose. Strike the right door and make it a Moogle
Room.

---Moogle Room---
ENEMIES: None
RECCOMENDED LEVEL: 38

Take the top door, make it a Black Room. Trust me, you're strong enough for the
boss and probably don't want to fight the annoying Defenders.

---Black Room---
ENEMIES: Black Fungus
RECCOMENDED LEVEL: 38

Evade the fungus. Take the left door and make the next room a White Room.

---White Room---
ENEMIES: White Mushrooms
RECCOMENDED LEVEL: 38

Go back to Room 3.

---Room 3---
ENEMIES: Same as previous/None now
RECCOMENDED LEVEL: 38

Fight the Heartless if there's any, or don't. I don't care. Take the left door
and synthesize with a normal 6 or more.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 38

Kill them or run. Take the bottom door. Synthesize with a 7 or more.

---Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 38

Kill them, I reccomend you do here. If you get to Level 39, then just kill any
more Heartless lying around the in the previous rooms. It'll help, because for
some reason, after opening this room, the Defenders get stupid and are easier
to fool and defeat.

Strike the door. Use a blue card, 3 or less card, and the Key of Beginnings.

---CUTSCENE---

We meet Belle. A lot more talking and we hide. We see Maleficent and her and
Belle talk. Maleficent dissapears and takes Belle. Off with the Key of Guidance
we go!

---Room 6---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 39

See, we spared some cards when we didn't unlock this door from Room 4. Kill
the Heartless and go back out.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 40

Go right once, then go up into the Moogle Room. Synthesize the door with a
green card, a 7 or more, and the Key of Guidance.

---CUTSCENE---

We see Maleficent trying to make Belle call Beast so he can fall for the trap.
As usual the party comes to the rescue. But then we see that Beast is here. But
Belle tells him to leave and that she doesn't wish to see his face, only so he
won't get hurt, but he does, not physically but emotionally. He explains why he
is the way he is, and his background story. He tells Belle that he won't leave.
He says to consider it his final selfish act. Maleficent then says that Beast's
heart is more pure than Belle's and that she will claim his instead. Belle
tells her not to. She runs in front of the attack. She turns into a heart,
which floats into Maleficent's scepter. She dissapears. The party offers their
help. The Key to Truth is ours.

---Save Room---
ENEMIES: None
RECCOMENDED LEVEL: 40

Go back to Moogle Room then continue all the way to the last room in the path,
the White Room.

---White Room---
ENEMIES: White Mushrooms
RECCOMENDED LEVEL: 40

Strike the door. Use a red card, a 0 card, and the Key to Truth.

---CUTSCENE---

We meet Maleficent and we talk more. She turns to a dragon form and attacks.


  _________________________________
//EVIL FAIRYTALE WITCH - MALEFICENT\\
  ---------------------------------
-------
ATTACKS
-------
Stomp: Maleficent stomps and makes a shockwave.
Lunge: She launches her head at you to attack.
Fire: She breathes green fire which spreads on the ground.

--------
STRATEGY
--------
Maleficent isn't too hard. You can win with normal attacks. Avoid her attempts
to kill you, and keep doing combos. She has a tiny pinch of a third health bar
but don't fret, you can still win easily. Keep attacking, and use stocked
Sleights and summon combos.

Green Mickey 0 cards create a little pillar for you to stand on to reach her
head.

After winning, grab the card and the EXP.

-

Belle comes back to us, and we talk more.

---Room 7---
ENEMIES: None
RECCOMENDED LEVEL: 40

Climb the ladder, save, and go on.



_________________________
_____CASTLE OBLIVION_____CASOBL11

---CUTSCENE---

The party meets Vexen. Sora asks why he is controlling Riku, and Vexen says he
sees no need in telling Sora, since he'll be dead soon anyway. So it is Vexen
who's making Riku evil...


  ___________________
//THE ICE MAN - VEXEN\\
  -------------------
-------
ATTACKS
-------
Attack: Vexen slashes Sora with his spiked shield.
Blizzard: He casts Blizzard on Sora.
Sleight - Freeze: He freezes Sora and he constantly loses health while frozen.
Sleight - Diamond Dust: He makes a big blizzard of ice appear.
Sleight - Iceneedles: Pillars of ice spike from the ground and follow you in
                      a path.

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