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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter K » Kingdom Hearts: Chain Of Memories - Strategy Guide (Page 02)

Kingdom Hearts: Chain Of Memories - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Kingdom Hearts: Chain Of Memories - Strategy Guide (Page 02).

After his destruction, the Guard Armor will fall down, flash, and dissolve.
We see a transparent pink heart fly into the sky, after it dissolves.
Collect all the EXP and the Guard Armor card.

-

Everyone is in the plaza, talking. Sora says that Riku wasn't here, and they
must go on. Sora says he's not in the town, but somewhere in the castle. Cid
laughes at the thought of the whole town being inside a humongous castle. Leon
says that Sora is probably right, and though they don't know what's going on,
Sora does. Sora can see reality is bigger than just this world. Sora says he
wishes he was that sure. Leon says he'll be fine, and that though he doesn't
know him, he remembers Sora in his heart. Everyone tells Sora the best of luck,
and everyone leaves, Leon and Co one way, Donald and Goofy the other. Sora
turns to go, and Aerith comes back.

She says she wants to tell him something he ought to know. She asks if he said
that his memories created this town. Sora says thats what the figure told him.
She says that, then this town is a figment of the imagination, and so are Leon
and Co. Sora says that's impossible. She then explains that she's not really
Aerith. She doesn't remember what she should, she feels what she shouldn't. She
is a figment of Sora's memories. She tells Sora to beware his memories, and in
the journey to come, he will be faced with more illusions. Sometimes his
memories will deceive him and try to lead him astray. They talk more, and she
says he mustn't be deceived.

Donalds calls to ask Sora if he's ready, and Sora turns to say hold on. He
turns back, and Aerith is gone. Sora shouts her name, and Donald and Goofy run
over. They ask what's wrong, and Sora explains. They say that they saw Sora
standing by himself this whole time, and wondered what was wrong. Sora speaks
to himself, and says "So that's what she meant..."

---Room 5---
ENEMIES: None
RECCOMENDED LEVEL: 6

Strike the door at the bottom, and synthesize with the smallest value card you
have, except not a 0.

---Room 6---
ENEMIES: Shadow, Red Nocturne, Blue Rhapsody, Soldier

Kill every Heartless in this room. Go back into Room 5, because to go on
through here, you need a keycard. We'll get it later on. This was just
to level up and kill all the Heartless here so we won't have to worry about
them later.

---Room 5---
ENEMIES: None
RECCOMENDED LEVEL: 6

Climb the ladder and use the Save Point. Go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL2

---CUTSCENE---

Here, we are greeted by the figure again. After some quick talk, Sora asks
what the figure wants from him. The figure responds that it depends on what
Sora has to give. The party gets ready for battle, and someone else appear. A
spiky red-haired man appears, in the same cloak as the figure, except his hood
is down.

The spiky haired man answers the figure's "What do you want?" with an "I got
bored." He says that the figure was hogging the hero. The figure throws a card
at the spiky haired man and says that maybe HE'D like to test him. The spiky
haired man says that maybe he would, and the figure vanishes. The man walks
up to Sora. He tells Sora it is his show now, and that his name is Axel.

Axel tells Sora to commit his name to memory. Sora tells him sure, and Axel
says he learns quick and:

"So, Sora, now that we're on a first-name basis..."

Axel raises his arms out. Two red spiked circles appear in each of his hands.
Axel finishes the sentence telling Sora not to die on him.


  _____________________
//MYSTERIOUS MAN - AXEL\\
  ---------------------
-------
ATTACKS
-------
Combo Attack: He continously attacks Sora, taking off some health.
Fire Wall: He stocks three Purple Axel cards up, and shoots a wall of fire at
           Sora, knocking him back. It keeps moving towards you, and you must
           Card Break to stop it. Stock three Kingdom Key attack cards and use
           them.
Teleport: Teleport around the hall.
Boomerang: He throws his spiked disc at you, teleports to the other side, and
           catches it.

--------
STRATEGY
--------
Beating Axel is pretty simple, just continously use the Kingdom Key attacks,
and make Stock Combos such as a Donald card, Heal card, then Goofy card, for a
magic attack on Axel, a heal of your health, then a Goofy charge on Axel.

The Sleight move Sliding Dash really helps, if you have it. Also, the easiest
time to attack Axel is when he is refilling his cards. Unleash a combo on him
and it'll stop him from refilling. He'll then teleport somewhere close, so
be ready to keep your attacks on him so he doesn't refill.

After his health is gone, a blue light appears on Axel, the screen flashes, and
he is gone. Grab the EXP and MP, then the Fire card he dropped. If you leveled
up, then most likely you will have a chance for a new Sleight, so get one. If
you don't feel like a new Sleight, then get some Card Points. But one thing, if
you haven't gotten the Sleight move Sliding Dash yet, then choose Sleight to
learn it. It's very helpful.


-

You will be back in the main hall, and obtain "world cards." You will now have
more cards to go on into a new world. Donald states that it looks like the one
that made Traverse Town, and Axel reappears. He says that is correct. Axel
says he was just testing his strength, and Sora passed.

"Follow your memories. Trust what you remember, seek what you forgot...
...and you will find someone very special."

Goofy asks if he means Riku and the king, and Axel says he doesn't know. He
says you'll have to give some more thought to who's important to you. He tells
Sora he can find his most precious memories, he's the only one who can. Sora
asks how, and Axel responds:

"The light within the darkness. You've lost sight of it, Sora. You've forgotten
forgetting."

Sora asks about the light. Axel asks if he'd like a hint. Goofy asks Sora if
he does or not, too. Sora declines, saying he wants to find out on his own. He
tells Axel if he gets in his way, and Donald butts in saying they won't let
him. Axel says that's his kind of answer, what he'd expect from Sora.

"But be forewarned... When your sleeping memories awaken, you may no longer be
you."

He vanishes.

---Floor 1---

Now, we have to go to the 2nd floor of the castle. Moving to a different floor
will erase every room created by you on the current floor. When you come back,
you have to create it again. Now proceed to Floor 2. You see a quick scene
where Jiminy asks what Axel could have ment by that last comment. They all talk
then Goofy asks if they remember that other castle with all the contraptions.
He is trying to say Hollow Bastion, but can't... and Sora and Donald don't
remember any other castle. Their memories are fading.

---Floor 2---

A new object appears, a warp point. It lets you move freely between floors. No
use for it now, so save and go to the next door. Now, for this, we're not
going to follow the original game, its easier this way. Choose Agrabah as the
next location.


_________________
_____AGRABAH_____AGRBAH

---CUTSCENE---

Right on entrance, we see Aladdin in trouble. The heroes run forward to help,
and a battle begins.

After the fight, more Heartless appear. Aladdin raises his lamp and calls Genie
to grant his first wish, get rid of the Heartless. It works. Now after some
more talk, we obtain the Key of Beginnings and team up with Aladdin.

---Room 1---
ENEMIES: Green Requiem, Yellow Opera, Bandit, Fat Bandit, Shadow
RECCOMENDED LEVEL: 7

Kill all the Heartless, the usual. Now strike the left door. Synthesize with
a green card and the Key of Beginnings.

---CUTSCENE---

After much talk, Aladdin promises Genie to use his third wish to set him free.
Afterwards, you get the Key of Guidance.

---Room 1---
ENEMIES: Barrel Spider
RECCOMENDED LEVEL: 8

Watch out, the barrels now have spiders inside them, giant spiders. Watch out
which ones you hit. Go to the top door and use your smallest value card, except
a 0 one.

---Room 2---
ENEMIES: Bandit, Fat Bandit, Green Requiem, Yellow Opera, Air Soldier, Shadow
RECCOMENDED LEVEL: 9

Kill all the Heartless here, too. Use the left door, synthesizing with a 2 card
or more.

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 9

Kill the heartless here, its a simple process. Go to the door, and use your
highest number cards. Find an 8 and a 7 so you don't have to waste any other
cards. Then use the Key of Guidance.

---CUTSCENE---

We walk in to find Jasmine being attacked. Time for a rescue! Or not. Genie
does it for us. More Heartless appear, and Aladdin is about to waste his last
wish, when Sora steps up. Now we rescue!

From this fight we get an Ether card. All of the sudden, a flashing light
appears. Jafar appears, and says his plan didn't really work out. Now, we have
to go after Jafar, and get Jasmine + Genie back.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 10

Kill all the Heartless. Go out the bottom door.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 11

Go to Room 1.

---Room 1---
ENEMIES: None now
RECCOMENDED LEVEL: 11

Use the door on the right. Synthesize with a red card and the Key to Truth.

---CUTSCENE---

You see Jafar and confront him. Aladdin jumps down as a sneak attack to get
Jasmine, but Jafar orders Genie to get him. Genie apologizes and punches
Aladdin into the wall. It was a trap, though. Jafar just blew his 2nd wish.
Jafar says that Aladdin's plan didn't work, and wishes for Genie to make him
an all powerful genie. You are transported to a firey battle arena, with the
hot red Genie Jafar sitting in the lava.

  __________________________________________
//ALL POWERFUL GENIE AND HIGH VIZIER - JAFAR\\
  ------------------------------------------
-------
ATTACKS
-------
Fire Eyes: Shoots a fire beam from his eyes.
Height Change: Change the height of the three platforms you're on.
Power Punch: Slam a firey fist onto Sora.
Fire Rock: Pick up a huge boulder of earth and lava to throw at Sora.

--------
STRATEGY
--------
You can easily defeat Jafar. Don't attack him directly, attack the lamp that
Iago is holding onto. If you are stuck on a platform by Jafar, then Card Break
to stop any of his attacks, but you don't need to waste Card Breaks if you can
evade them as they are pretty simple.

Keep jumping and attacking the lamp. I don't know why Aladdin cards drop down,
they are useless. If you have one, then try to see if you can use it for a
Card Break. Other than that, just keep attacking and jumping and dodging.

Green Mickey 0 cards will occasionally drop down in this fight so use them.
They raise the three platforms super high so you are right underneath Iago and
don't even have to jump. Jafar can still hit you, but only when he does his
Fire Eyes move, so stay on the middle platform when he comes up.

Also, one more note is that if he is using his Fire Rock move, DO A CARD BREAK.
It will make the rock explode while he's holding it and take a chunk out of his
health. Its a lot easier than hitting the lamp. Also, finally note that this
doesn't always happen.

After he is defeated, a transparent fireball floats in front of him and the
screen lights up. He will dissapear. Grab the goodies and the Jafar card.

-

Everyone talks and is happy about rescuing Jasmine. Aladdin has one last wish
so Genie tells Aladdin to wish for him to be a prince. Aladdin says alright,
and then wishes for Genie's freedom. Genie is stunned. Aladdin says that no
one evil can use him again. Genie says he'll never forget this, then asks what
Aladdin will do about Jasmine. Aladdin says he was wrong to think of using
Genie to get her. He said he'd be no better than Jafar. Aladdin wishes Sora
good luck on his journey, and starts to tell Genie something. Genie says he's
one step ahead of him and gives you the Genie card.

---Room 5---
ENEMIES: None
RECCOMENDED LEVEL: 12

Go up the ladder, save, and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL3

---CUTSCENE---

Goofy is feeling bad, and says that he knows he didn't make up that castle.
(Hollow Bastion) He says its where Sora used the Keyblade to free Kairi's
heart. Then Sora disspeared after that, for a while. Sora remembers, it
was when he turned into a Heartless. Sora still doesn't remember the castle.
Donald says he remembers it perfectly, and Sora asks its name. Donald thinks,
and doesn't remember. He asks if Jiminy wrote everything in his journal. Jiminy
says he finished the first volume before they got to Castle Oblivion.

He brings out the book, and looks at it... the pages have vanished! Every word
of scripture, gone. Everyone is astonished. Sora questions under his breath:

"What kind of castle is this?"

---Floor 2---

Talk to Donald and Goofy if you want, and go to the stairs.

---CUTSCENE---

Here we see a girl with blonde hair drawing. We then see the party going to
the next floor. Donald says something funny is going on. Sora says it may not
be just the stuff they wrote down that's vanished. Goofy said they've been to
another castle, but none of them really remember. Maybe their memories are the
things being erased. DING DING! Donald doesn't believe it though.

Jiminy hops out and quotes the figure:

"In this place, to find is to lose and to lose is to find."

Jiminy says he was talking about memories. Sora says that if they go on, they
will only lose more memories then... No wonder they call it Castle Oblivion.
Donald asks:

"So the higher we go, the more we forget? What if we forget everything and
can't get it back?"

Sora frowns. He says he'd forget Riku and Kairi, too. Donald says they should
turn back. Goofy rushes back and tells them not to worry. He says they may
forget where they've been and what they've saw, but they won't forget their
friends. Donald asks what makes him so sure, and Goofy asks if Sora forgot them
when he was a Heartless. Sora says of course not, he'd never forget. Goofy says
that no matter what happens, you can't and won't forget friends. They carry on.

---Floor 3---

Save your game. Go to the door, and choose Olympus Colliseum.


___________________________
_____OLYMPUS COLLISEUM_____OLYCOL

---CUTSCENE---

Donald notices an announcement. Now the party decides to enter the competition.
But they must first beat the preliminaries, so they rush off. We see Hades walk
up to the announcement. He is infuriated at them calling Hercules the perfect
hero. Then we see Cloud walk in. Hades tells him to dispose of Hercules,
and Cloud finishes that Hades will restore his lost memories, as they agreed.
It seems someone else notices that their memories are being taken.

You obtain the Key of Beginnings.

---Room 1---
ENEMIES: Bouncywild, Blue Rhapsody, Powerwild, Barrel Spider
RECCOMENDED LEVEL: 12

Kill all the Heartless. Go to the right door, and strike it. If you have a
Moogle Room card, use it.

---Moogle Room/Room 2---
ENEMIES: None/Same as previous + Large Body
RECCOMENDED LEVEL: 13

If you are in the Moogle Room, you are good. Talk to the Moogle. If you haven't
been to a Moogle Room here before, you will get a free pack of cards.
They will most likely contain all attack cards, with one premium. After that,
you can either buy a pack with your MP, or trade in cards. Let's trade in some
cards, shall we? Trade in any useless cards and cards you don't use. (Same
thing.) I traded in some old keyblad cards, an Ether, and Simba. Don't trade
in Genie, though. He IS useful later on. Strike the top door.

If you are in Room 2, then just kill all the Heartless, and use the top door.

Synthesize the top door with a card value of 9, if you have one.

---Room 3---
ENEMIES: Same as previous + Shadow
RECCOMENDED LEVEL: 13

Kill all the Heartless, the Large Bodies are tough. They are like the Fat
Bandits of Agrabah, they reflect attacks from the front. Use a 0 card on the
bottom door.

---Room 4---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 14

Kill the Heartless, again. Go up and use the door on the right. If you have
one, then use the Calm Bounty card here.

---Treasure Room/Room 5---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 15

If you are in the Treasure Room, use the chest. I learned Blizzard Raid from
it. Now, jump on the big tan brick block to the right. MP will fall fly out.
Now strike the door.

If you are in a normal room, kill the Heartless and strike the door.

Synthesize it with a 5 or higher card first, then a 7 or higher card and
finally the Key of Beginnings.

---CUTSCENE---

You meet Phil, and he enters you into the Cup. He tells you that you can't
beat Herc. Sora asks why, and Phil says:

"Two words. You - ain't - heroes!"

Sora tells him he's wrong, and Goofy says:

"Yeah, he said three words!"

Sora tells him not that, then says they are heroes. They bicker some and Herc
comes and says Sora has a point. Phil starts to say that since Sora's team and
Herc are the only contenders -

"They're not. Name's Cloud."

Phil says there's a few rules.

--Rule #1: First through the obstacle course wins
--Rule #2: In rule of a tie, a battle declares the winner
--Rule #3: You can interfere with your opponent on the field
--Rule #4: All challengers have to give it everything they got


On your mark, get set, GO!

You obtain the Key of Guidance.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 15

Go to the open door back to Moogle Room/Room 2.

---Moogle Room/Room 2---
ENEMIES: None/None now
RECCOMENDED LEVEL: 15

Use the right door. Synthesize with a green card and the Key of Guidance.

---CUTSCENE---

You see Cloud stopped. Goofy thinks he's waiting for you to catch up. Sora
says he's trying to fight them to interfere. Cloud tells them both is wrong. He
says to keep walking. Sora asks if he's sure, and Cloud says he's not here for
the Cup, but Hercules. Sora draws his keyblade. Cloud tells him he doesn't
want to do that. Sora tells him its Rule #3, and he wants to fight Hercules,
too. Cloud just says:

"Big mistake."


  _________________________
//LEGENDARY WARRIOR - CLOUD\\
  -------------------------
-------
ATTACKS
-------
Falling Blade: Jump up and slam his blade on Sora.
Swing: Repeatedly swing his blade at Sora.
Sleight - Cross-slash: Combo attack thrice with stocked cards.
Sleight - Omni-slash: Fly in the air, come down and strike Sora. He does it two
                      more times.
Floating Slices: Floats around in the air and hits Sora.

--------
STRATEGY
--------

It is best to just keep regular attacks on Cloud. He Card Breaks any special
summon, etc. When he it stocking, attack. When he has his back turned, attack.
Cloud is a rough opponent, he will beat you, easily. Note to attack when he
is refilling.

Heal a lot, and keep attacking. Dodge Rolling really helps here. Note that he
can heal, too, so stop him.

-

After his defeat, he vanishes. You get the Key to Truth and are sent back.

---Moogle Room/Room 2---
ENEMIES: None/None now
RECCOMENDED LEVEL: 15

Go up to Room 3.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 15

Go through the bottom door.

---Room 4---
ENEMIES: None now
RECCOMENDED LEVEL: 15

Go up and use the left door. Synthesize with a card value of 3 or lower. Then
the Key to Truth.

---CUTSCENE---

We see Herc standing in a fight, with Cloud on the ground. Cloud lost. Cloud
gets back up, and Herc says he can't guarantee his safety. Cloud tells him to
worry about himself, and Sora stands up to help Herc. Cloud says to get all
the backup he wants, he'll still beat Herc and get his memories back. Sora
questions him.

Hades appears and tells Cloud they don't want to spill the beans. Hades is
mad, and tells Cloud that he's fired. Cloud is alarmed:

"But... my memories! We made a promise!"

Hades returns:

"Did you really think you could get your lost memories back like that? Get a
grip!"

Hades says he'll take care of Herc himself, and sends a shockwave that knocks
back the party and Cloud. Herc still stands. Hades says some wacky trademark
saying:

"Rule #5: Its never too late to enter the games!"

Hades says Cloud may have failed, but he weakened Herc:

"Time for Plan B!"

Sora runs and says another trademark:

"Hold it, hothead!"

Herc tries to stop him, but Sora insists. The fight begins. Hades makes one
more wacky saying:

"Rule #6: There are no rules! Ha ha!"


  _______________________________
//RULER OF THE UNDERWORLD - HADES\\
  -------------------------------
-------
ATTACKS
-------
Explosion: Make a little explosion of fire.
Sleight - Temper Flare: Causes himself to go berserk. He turns red, gains
                        strength, and gets new powers. Lasts the whole fight.
Flamethrower: During Temper Flare, emit flame lines from both hands like a
              flamethrower.
Sleight - Firaga Ball: Conjure a big fire ball and throw it at Sora.
Fire Swing: During Temper Flare, swing hands at Sora and make fire emit from
            them.

--------
STRATEGY
--------
Hades is by far the toughest yet. Right at the start, attack him. Try your best
to attack him while he's blue and normal. Don't let him use Temper Flare, try
your hardest to prevent it. If he does use it, then watch out for some new
moves.

When in Temper Flare, if he uses Flamethrower, do a Card Break. Its the only
way to stop it. If he uses Firaga Ball, Dodge Roll out of the way. His Fire
Swing move is pretty simple to dodge, and he rarely uses Explosion in Temper
Flare, but that's easy too.

Any spells like Blizzard and Blizzaga help a whole bunch. Try your best to use
those at the right time, and don't waste them like when he has a bigger value
card or in Card Breaks.

I was near dead when I struck the final blow to Hades. Again, he dissapears
like Jafar did, and becomes the card. Pick up the Hades card.

-

The games are cancelled and you don't fight Herc. He tells you he'll fight
later, and then Jiminy yells to come over. Cloud is waking up and he's alright.
Sora gives Cloud some good advice about his memories. Cloud thinks then gives
Sora a card. He tells him its for Sora, for helping him out. Sora asks if he
wants to come with them instead. He declines. You get the Cloud card.

---Room 6---
ENEMIES: None
RECCOMENDED LEVEL: 16

Save the game and go through the door.


_________________________
_____CASTLE OBLIVION_____CASOBL4

---CUTSCENE---

Donald is feeling bad now, he hopes the king is alright. Sora asks why he
brought it up, and Donald says he wants to make sure he doesn't forget it.
Goofy remembers too, and Sora remembers about Riku. He says that its probably
not easy to forget important memories, and Donald says he hopes so.

---Floor 3---

Talk to Goofy and Donald, then go to the stairs.

---CUTSCENE---

We see a blonde haired girl and Axel. She says that Axel seems interested in
Sora. He asks if she isn't. She hasn't made up her mind. He says that Sora
became a Heartless, and that she knows what happens to people who do. Larxene
(the girl), says:

"People who lose their hearts also lose their minds, their feelings...
They're consumed by the darkness."

Axel responds:

"Right. But this didn't happen to Sora. He kept his feelings, even as a
Heartless. Only one other man managed to do that."

"So it's the strength of his heart that intrigues you - the heart chosen by the
Keyblade."

"What makes his heart shine like that? What sleeps in its most secret depthes?"

"The heart is a mysterious thing, Axel."

"Maybe so, but unlocking its secret is the whole reason, we, the Organization,
exist."

-

We see Sora and Co again. Donald says that they forget everything bit by bit,
except friends. Goofy wonders what they just forgot. They won't be able to
tell. He says it must not have been important. Sora shows them the good luck
charm Kairi gave him. He says its special to her, he promised to return it. He
says he'll never forget that promise, which is why he won't forget Kairi. He
wonders what she's doing.

The screen goes black and we see Sora. Then Kairi appears. She begins to
transform into that blonde haired girl. Sora asks who that was, and Donald
asks if he's alright. Sora says its nothing.

---Floor 4---

Save the game, talk to Goofy and Donald, then go to the door. Choose Wonderland
as the next destination.


____________________
_____WONDERLAND_____WONLAN

---CUTSCENE---

On arrival, we see someone coming. Its that Late Rabbit. He runs off in a
frenzy. You obtain the Key of Beginnings.

---Room 1---
ENEMIES: Shadow, Soldier, Large Body, Red Nocturne, Creeper Plant, Crescendo
RECCOMENDED LEVEL: 16

Kill all the Heartless as the normal routine. The Crescendos are bothersome
enemies though, kill them first. They can call other heartless. Hit the flower
to get some MP, and jump on the big mushrooms here for more MP and a card.

Strike the door and synthesize with a value of 1 or up. If you got a Premium
Room card from one of the fights, use it. In the next room, after you win
fights, you are more likely to get the bonus of upgrading a card to Premium.

---Room 2---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 17

Fight all of the Heartless in here. Climb up, bounce up, and hit the door,
synthesize it with a card of 4 or more. (Rhyming skills, yo!)

---Room 3---
ENEMIES: Same as previous
RECCOMENDED LEVEL: 17

Kill the Heartless. Strike the left door. Use a Moogle Room card if you have
one.

---Moogle Room/Room 4---
ENEMIES: None/Same as previous
RECCOMENDED LEVEL: 18

If you're in the Moogle room, you know the drill. They give you another free
pack here, too. Trade in any cards, and buy some packs. Strike the bottom door.
Synthesize it with a card of 8 or more and the Key of Beginnings.

---CUTSCENE---

We walk in on Alice's trial. She is charged with aiding the Heartless. She asks
for evidence, and the Queen says she forgot, which is the evidence. She says
Alice stole her memories. Sora comes to her aid. The Queen asks who the thief
is, and Sora stupidly says he is. The Queen sends the cards after Sora.

  ______________________________
//QUEEN OF HEART'S ARMY OF CARDS\\
  ------------------------------
-------
ATTACKS
-------
Normal Attacks: Spades attack with axes. Hearts attack with spears.

--------
STRATEGY
--------

[Wave 1 - The Spades]
This isn't a boss battle, but its tough. Just keep attacking and Dodge Rolling.
It shouldn't take too long to take out the Spade cards.

[Wave 2 - Spades and Hearts]
This is the second wave, not the spear carrying Hearts are here. Repeat the
same moves over.

After you defeat them you get the Card Soldier card.

-

We see that Alice escaped, but then the Queen of Hearts sends more cards for
us. Sora and Co run, and we get the Key of Guidance.

---Room 2---
ENEMIES: None now
RECCOMENDED LEVEL: 18

Proceed back to Room 3.

---Room 3---
ENEMIES: None now
RECCOMENDED LEVEL: 18

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