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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter K » King Of Fighters EX - Strategy Guide (Page 03)

King Of Fighters EX - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for King Of Fighters EX - Strategy Guide (Page 03).

 Striker Action:

 ???  He will come from the corner with a kick and then then he will
      grab the enemy and throw them; the sucky part is that the grab
      can be blocked and you may not hit after the grab.

 Notes: You can not combo any hit of his close standing C.

        His Upc + K grabs inmediatly; it is not a delayed throw as it
        was in other KoFs.

        His Super Argentine grabs have less range, either normal; DM
        or MAX DM (Similar to Maxima's Hcf + K).

 **Combos**

 - cr WK x 3; Hcf + SP; dn dn + SP, Qcf + SP

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Ikari Team Default Striker:

 Whip:

        ???  She falls from the corner and whips the enemy three times;
             if the fall hits she will juggle the enemy with her
             Boomerang Shot.

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-Psycho Soldier Team:
-----------------------------------------------------------------------
Athena Asamiya: (The Pheonix Hero Singer School Girl)

 Grappling Techniques:

 Bit Throw                      When close, b / f + SP
 Psychic Throw                  When close, b / f + SK
 Psychic Shoot                  When close, dn + SK in air

 Command Moves:

 Sankaku Tobi                   Jump ub against a wall, then press uf
 Phoenix Bomb                   In air, d + WK
 Renkantai                      f + WK

 Special Moves:

 Psycho Ball Attack             Qcb + P
 Psycho Sword                   Upc + P  (may be perfomed on air)
 Phoenix Arrow                  In air, Qcb + K
 Psychic Teleport               Qcf + K
 Psycho Shoot                   Hcf + P
 Psycho Reflector               Hcb + B
 Nu Psycho Reflector            Hcb + D

 Desperation Moves:

 Phoenix Fang Arrow             In air, Qcf, Qcf + K
 Shining Crystal Bit            Hcb, Hcb + P  (may be perfomed on air)
 Crystal Shoot                  Qcb + P from Shining Crystal Bit

 MAX desperation Moves:

 SDM Shining Crystal Bit        Hcb, Hcb + AC  (may be perfomed on air)
 SDM Crystal Shoot              Qcb + P from Shining Crystal Bit

 Striker Action:

 ???    She will come from the corner and restore some energy to the
        summoner.

 Notes: Her Psycho Shoot takes forever to come out, same goes for
        Pshyco Ball.

        Her Phoenix Fang Arrow does leaves the enemy standing.

        If I am not mistaken; her SDM crystal shoot can only go fowards;
        but in this game it shares the same properties of the DM Crystal
        Shoot (WP goes straight foward; C version may be aimed to the
        sky).

 **Combos**

  - cls SP; Fwd + WK; Qcb + SK.

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Sie Kensou: (The once Psychic Kung Fu Dragon)

 Grappling Techniques:

 Sunda                          When close, b / f + SP
 Tomoe Nage                     When close, b / f + SK

 Command Moves:

 Kobokushu                      f + WP
 Kousentai                      f + WK

 Special Moves:

 Sen Shippo                     Qcb + P
 Senkyuutai                     Qcf + K
 Ryuu Renga: Chiryuu            Hcf + WP
 Ryuu Renga: Tenryuu            Hcf + WK
 Ryuu Renda                     Upc + P, tap P rapidly
 Ryuu Gakusai                   Rup + K
 Ryuu Sougeki                   In air, Qcb + P

 Desperation Moves:

 Chouryuu Renken                Qcf, Qcf + P
 Shinryuu Seiou Rekkyaku        Qcf, Hcb + B
 Shinryuu Tenbu Kyaku           Qcf, Hcb + D

 MAX Deseration Moves:

 SDM Shinryuu Tenbu Kyaku       Qcf, Hcb + WK + SK

 Striker Action:
  ???   He jumps from the corner and then stands; he does
        eats a meat bum to -ramdomly- recover some player;
        this striker action seem to be triggered by some special
        circunstances; I will later inquire.

  Notes: his Upc + P has autoguard and the last hit can be blocked;
         mattering not if the previous ones hit.

 **Combos**

 - cr WK; cr WK; cr WP; Qcf, Hcb + WK.


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Bao: (The Cursed Child)

 Grappling Techniques:

 Gen'ei Tougi                    When close, b / f + SP
 Critical Throw                  When close, b / f + SK

 Command Moves:

 Sankaku Tobi                    Jump ub against a wall, then press uf
 Soushou                         In air, d + WP
 Hikida                          In air, d + WK
 Kawasaki                        f + WP
 Senheki Shuu                    f + WK
 Senshou Shuu                    df + WK
 Rikatsu Shuu                    df + WP

 Special Moves:

 Psycho Ball Attack: Raise       Qcf + WP
 Psycho Ball Attack: Front       Qcb + WP
 Psycho Ball Attack: Bound       Qcf + WK
 Psycho Ball Attack: Reflect     Qcb + WK
 Psycho Ball Attack: Air Front   In air, Qcb + WK
 Psycho Ball Attack: Air Bound   In air, Qcf + WK
 Psycho Ball Crash: Raise        Upc + SP
 Psycho Ball Crash: Front        Rup + WP
 Psycho Ball Crash: Bound        Upc + WK
 Psycho Ball Crash: Reflect      Rup + SK
 Psycho Ball Crash: Air Front    In air, Qcb + SP
 Psycho Ball Crash: Air Bound    In air, Qcf + SK

 Desperation Moves:

 Psycho Ball Attack: MAX         Qcb, Qcb + P
 Psycho Ball Crash: SP           b, Hcb + K

 MAX Desperation Moves:

 SDM Psycho Ball Attack: MAX     Qcb, Qcb + WP + SP
 SDM Psycho Ball Crash: Ore DX   f, Hcf + WK + SK

 Striker Action:

 ???    He rushes from the corner and then he shoots his
        Qcb x 2 + Punch DM

  Notes: Major Motion Changes

 **Combos**

- cr WP; cr SP; df + WP.


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Psycho Soldier Team Default Striker:

 Chin Gentsai:
   ???      He comes from the corner and then he taunts; if the enemy
            is near during the taunt Chin will use his DP + Upc; if the
            enemy is out of range; Chin will taunt a few times and then
            he will do his Upc anyway.

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-Korean Team:
-----------------------------------------------------------------------
Kim Kaphwan: (The Man With a Heart of Justice )

 Grappling Techniques:

 Kubikime Otoshi                When close, b / f + SP
 Sakkyaku Nage                  When close, b / f + SK

 Command Moves:

 Kuuren Geki                    f + WP
 Neri Chagi                     f + WK

 Special Moves:

 Hangetsu Zan                   Qcb + K
 Haki Kyaku                     dn, dn + K
 Hien Zan                       Charge d,u + K
 Ryuusei Raku                   Charge b,f + K
 Hishou Kyaku                   In air, Qcf + K

 Desperation Moves:

 Hou'ou Hiten Kyaku             Qcf, Qcf + K
 Hou'ou Kyaku                   Qcb,db,f + K  (possible on air)

 MAX Desperation Moves:

 SDM Hou'ou Kyaku               Qcb,db,f + WK + SK  (possible on air)

 Striker Action:
  ???     Kim falls with an air Qcf + K and then he changes it with a
          Kuu sajin finisher, juggling the enemy.

  Notes: His f + WK can combo.

         You can combo from his air Qcf + K; just like old times.

         His Far standing WK has a new stand

         He has a few "new" standing frames.

 **Combos**

 - cr WK, call Chang; cr wk; Qcb + SK; Chang hits; Qcf, db Fwd + SK-

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Chang Koehan: (The Funny Military Leader)

 Grappling Techniques:

 Hagan Geki                     When close, b / f + SP
 Kusari Jime                    When close, b / f + SK

 Command Moves:

 Hiki Nige                      df + WP

 Special Moves:

 Tekkyuu Dai Kaiten             Tap P rapidly, move b / f
 Tekkyuu Funsai Geki            Charge b,f + P
 Tekkyuu Taiko Uchi             Hcf + K
 Dai Hakai Nage                 When close, Hcb,f + P

 Desperation Moves:

 Tekkyuu Dai Bousou             Qcf, Hcb + P
 Tekkyuu Dai Bokusatsu          Hcb, f + K
 Tekkyuu Dai Assatsu            Qcf, Qcf + P

 MAX Desperation Moves:

 SDM Tekkyuu Dai Assatsu        Qcf, Qcf + WP + SP

 Striker Action:

 ???     He rolls from the corner all a cross the screen.

  Notes: His Kick DM has a new secuence.

 **Combos**

 - cls SK; Hcb, Fwd + SP.

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Choi Bounge: (A Small Not So Serial Killer)

 Grappling Techniques:

 Zujou Sashi                             When close, b / f + SP
 Geketsu Tsuki                           When close, b / f + SK

 Command Moves:

 Sankaku Tobi                            Jump ub against a wall, press uf
 Mukuro Zuki                             f + WP
 Toorima Geri                            b / f + WK

 Special Moves:

 Senpuu Hien Sashi                       Charge b,f + P
 Tatsumaki Shippuu Zan                   Charge d,u + P
 Hishou Kuuretsu Zan                     Charge d,up, ub or uf + K  (can hold K)
 Houkou Tenkan                           Any dir. + P / K from SHS / HKZ
 Hishou Kyaku                            In air, Qcf + K
 Hien Zan                                Upc + K
 Kaiten Hien Zan                         Qcb + P
 Kishuu Hien Zuki                        Press P from Kaiten Hien Zan

 Desperation Moves:

 Shin! Chouzetsu Tatsumaki Shinkuu Zan   Hcb, Hcb + P, move b / f
 Shin! Chouzetsu Rin-kaiten Toppa        In air, Qcf, Qcf + P
 Hou'ou Kyaku                            Qcf, Hcb + K

 MAX Desperation Moves:

 SDM Hou'ou Kyaku                        Qcf, Hcb + WK + SK

 Striker Action:

  ???    He comes from the corner and taunts; then, if the enemy gets
         close he will use his charge dn, up + A and will go out of
         the screen; if the enemy does not come cloes; Choi will do
         nothing.

  Notes: His Qcb + P will always send you behind the enemy; you
         can cancel -when it hits- with with Air Qcf + K.

         His Air Qcf x 2 + P DM will leave you open even if it hits.

         His dn, up + P can hit over 10 times; just like old times.

 **Combos**

 - cls SP; Fwd + WK; cls SK; Qcb, Hcf + WK.

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Korean Team Default Striker:
 Jhun Foon:

 ???    He will run from the corner for about half screen; if the
        enemy is in range; he will do his Kuu sajin; if the enemy is
        out of range; he will use his dn, dn, + B, up + C overhead
        move.

-----------------------------------------------------------------------
Iori Yagami: (The Power of the Moon Necklage)

 Grappling Techniques:

 Sakahagi                         When close, b / f + SP
 Saka Sakahagi                    When close, b / f + SK

 Command Moves:

 Ge Shiki: Yumebiki               f + WP, f + WP
 Ge Shiki: Goufu In "Shinigame"   f + WK
 Ge Shiki: Yuri Ori               In air, b + WK

 Special Moves:

 108 Shiki: Yami Barai            Qcf + P
 100 Shiki: Oniyaki               Upc + P
 127 Shiki: Aoi Hana              Qcb + P  (perform 3 up to times)
 212 Shiki: Kototsuki In          Hcb + K
 Kuzukaze                         When close, Hcb,f + P

 Desperation Moves:

 Ura 301 Shiki: Saku Tsumagushi   Qcf, Qcf + P
 Kin 1211 Shiki: Ya Otome         Qcf, Hcb + P

 MAX Desperation Moves:

 SDM Kin 1211 Shiki: Ya Otome     Qcf, Hcb + WP + SP

 Striker Action:
  ???      He will come from the corner and fire a Yamibarai;
           if the projectile hits; the enemy will be left on
           air.

  Notes: His f + WK WK second attack CAN NOT be canceled.

         His Hcb + K does recover pretty quickly now; if it is
         blocked he will not give the second hit.

         His f + WK can combo... but may not be interrupted.

  **Combos**

 - cr WK; cr WK; cr SP; Qcf, Hcb + WP.

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Geese Howard: (The Owner of South Town)

 Grappling Techniques:

 Tate Katate Nage                 when close, f / b + SP
 Shinkuu Nage                     when close, f / b + SK

 Command Moves:

 High Point Heel                  f + WK

 Special Moves:

 Reppuken                         Qcf + WP
 Double Reppuken                  Qcf + SP
 Ja ei ken                        Hcb + P
 Shippu Ken                       while jumping, Qcb + P
 Joudan Atemi Nage                Hcf + WK (counter high - mid attacks)
 Chuudan Atemi Nage               Hcf + SK (counter low - mid attacks)
 Hishou Nichirin Zan              Upc + P

 Desperation Moves:

 Raising Storm                     db, Hcb, df + P

 MAX Desperation Moves:

 Raising Storm                     db, Hcb, df + WP + SP
 Deadly Rave                       Hcb, f + WK + SK (starter)
                                   WP, WP, WK, WK, SP, SP, SK, SK, Qcb + SP (follow up)

 Striker Action:

 ???        Geese will come in with a Ja ei ken; this attack will cover half
            screen; if the attacks miss Geese will Taunt and if the enemy comes
            close he will perform his Shinkuu Nage throw.

  Notes: Shippu Ken has a different frame.

         His Close standing D causes Guard Crush.

         His Deadly Rave can be performed by taping silly the buttons one after
         another (WP WP WP WP, WK WK WK WK); unlike Fatal Fury Versions in wich
         you needed to press the buttons with the correct timming.

         His Jumping C can still hit many times.

         His fwd + B "high point heel" can not combo; note that this name have
         been borrowed from AoF 3 Karman Cole; he not only has this move; also
         is because their fighting styles are so extrangely familiar.

 **Combos**

 - cr WK; cr WK; cr WK; cr WK; Hcb, Fwd + WK + SK; follow up.

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Hidden Striker List:

 K':
  Narrow   He will jump from the corner with a jump attack; if the
  Spike    enemy is on the ground he will do a Sweep attack with
           the Black out sprite (juggles the enemy); if the enemy
           is on air he will do his C crow bites.

 Maxima:
  Maxima    He will jump next to the enemy and then he will attack
  Gallows  (system 1); if the attack hits he will grab the enemy
            for you to hit them; if it miss he will do nothing.

 Vanessa:
  Hard            She will rush from the corner; if the enemy is hit
  Puncher         by her dash she will deliver 6 hard punchs; if the
                  enemy is not on her path she will punch the air 2
                  times; and if the enemy is hit but they are taken
                  outside Vanessa's punches range she will punch
                  2 times; if she did have given more than 2 punches
                  by the time the enemy is off her range she will
                  stop instantanely.

Yamazaki:  Unkown

------------------------------------------------------------------------
Unlocking Secrets:
------------------------------------------------------------------------
To unlock Geese Howard:
  Beat the game with the Fatal Fury Team

To unlock Iori Yagami:
  Beat the game with the Hero Team

To unlock Extra Strikers -K', Maxima, Vanessa-:
  Beat team play once with any team.

To unlock Extra Strikers -Yamazaki-:
  I have not unlocked this striker; a contributor has managed this.
  -he has provided very especific on what he has done with the cartridige-

   Play in "Single Play". I used Benimaru and Shingo (for striker). Play
   it all the way to the end, with no continue. I got 81579 for the score
   after I bet the game. When I sign my name, it is the 1st place. And I
   signed "K' ". I press K, then ', then start button. It will appear K'
   (with an empty space at the end, cause you can sign up to 3 letters)
   (It is unknow if you must not continue the game to achive the unlocking
   the secrets)

    * I tried this but failed to obtain the score; I will later try; obtaining
      over 82000 with other couple or team and other initials to see if it is
      an score related trick. *



  * It is unknow if you must not continue the game to achive the
    unlocking the secrets *

  * Extra Strikers will be available under the Korean Team *

------------------------------------------------------------------------
Overall:
------------------------------------------------------------------------
Well; KoF EX Neo Blood can surelly give a bite on the mean side; the
hit detection and the animation are inferior to Fatal Fury 1; but
at least they did what they could to provide a decent combo system.

 Once I am with enough strenght I will list the combos that are less
affected by handicap; I mean, the ones that make decent damage.

------------------------------------------------------------------------
Thanks:
------------------------------------------------------------------------

KoF EX Neo Blood Official Site:
Original histories.

Kao Megura, GunSmith & Joe Palanca:
All the move names are taken from their FAQs.

Mad Man's cafe and it's people:
I can be usually be found here, BTW, fice folks.

Sushiguy
Unlocking Yamazaki and help in the future combo section for this guide.

Juan Ramirez
Being Insane, Cat Tuna eater and My dodge ball Disciple!!!

"Hey! You are not up to Dodge Ball!!"


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