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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter K » King Of Fighters EX - Strategy Guide (Page 02)

King Of Fighters EX - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for King Of Fighters EX - Strategy Guide (Page 02).

Looking at Kensu and Bao, glistening with the sweat of determination, Athena's eyes
brightened with hope for an instant.

 COMMENT: Note that Kensu is actually KENSOU... it was so difficult at first to memorize
          the name of the characters; now they are change it... *sight*.

--------------------------------------------------------------------------------------------
Korea Team Prologue

"I'm starving," I mumbled, looking up at a heartbreakingly clear blue sky while polishing
my favorite iron ball. I don't get all this complicated nonsense about whether my meal is
good for me or how many calories it has. All I know is that after having a crummy breakfast
like I had today, I'm famished by the time I begin my training. I'm a growing boy, for crying
out loud. But I can't tell that to Kim. He'd kick me senseless with that Phoenix Flail of
his. Today, before we began training, Kim brought a white envelope to Choi.

"Hey, Choi. This envelope addressed to you was delivered to me by mistake," said Kim.

"A letter? For me?" asked Choi.

"It's from your wife."

Rumor had it that Choi had originally run a butcher shop with his wife. Butcher by day,
mad slasher by night... and now imprisoned for his crimes. At any rate, one fateful night
Choi's intended victim turned out to be Kim, and there Choi's luck ended. Of course I'm
not exactly blessed by fortune either. Since then, we've been going through these days of
strict training, never knowing when it will end. But I guess that's that. Choi's married,
after all. I'm the only guy who's single.

"I'm so ashamed. A letter from my wife. Haven't gotten one since before I got married."

Yeah, right. A love letter from his wife. No way! Or so I thought. I guess I know nothing.
I shouldn't take the wind out of Choi's sails. I peeked at the letter over Choi's back.

"So, what does it say?"

"My wife says she's doing okay. I bet she's paying for my crimes, too, but she doesn't
complain. I've been a bad husband."

As he said that, I noticed a little sparkle under Choi's sunglasses. Even a single guy
like me knew what that meant. I knew what Choi felt then, so then I dared to give Kim a
piece of my mind.

"Master Kim!" I called. "Just how long must we continue this training? We've done our time.
Are we not ready to contribute to society?"

"You seem to have mended your ways," responded Kim, "but you've shown time and time again
that you lack moral cultivation. I cannot take your rehabilitation so lightly. However,
if you win this year's KOF, I may conclude that your training has been a benefit."

"Huh? So what are you saying?" I demanded.

"Well, if you win KOF this year, I'll allow you to go back home temporarily. I'll put in
a request to the authorities."

Choi beamed while clutching his wife's letter. I guess he was really happy at the prospect
of reuniting with his wife. But in my case, I had no family awaiting my return home, even
if it was temporary. I never gave it any thought years ago, but now for some reason I feel
so lonely. Then Choi spoke to me:

"Chan, if you feel like it, why don't you come home with me? Since I own a butcher shop,
you'll be able to sink your teeth into lamb roasted whole on a spit! My wife's cooking
is superb, you know!"

That guy... he really knows which button to press.

"OK, then," I accepted. "If you're offering, I'd be happy to join you. Roasted lamb, eh.
It's been ages!"

"Hey, KOF hasn't even begun and you guys talk as if you've won?" scolded Kim. "Kinda
jumping the gun there, eh?"

"We've always done our best, but this time we're going to go all out and win. Right, Choi?"
I asked.

"You said it!" cheered Choi. "Come on, Kim! Stop standing around let's get training!"

"Geez, what a pair of mercenaries!" Kim groaned and smiled wryly as he rolled up the
sleeves of his training clothes.
Whatever, I don't care if I'm a mercenary. To get Choi back to his wife and my teeth into
 a rack of lamb… I'm gonna win KOF if it kills me!

 COMMENT: Psychotic little funny slicer mad man's can also have sex appeal.


-----------------------------------------------------------------------
Movelist:
-----------------------------------------------------------------------
 * You can combo throws after jumping attacks do that if you are feeling
tired and want to make easy damage ¬_¬ *

 * While te combos may be disapointing now (simple and 1 per character);
in following updates I will include a decent amount of combos; just need
to check whay you can do and what you can not *

 * There it may be some A, B, C or D included over there.... these are only
mistakes produced by tiredness *

 * The names of the moves are taken from the other KoF '99 and KoF 2000
FAQs available, such as Kao Megura's KoF 2000 mini faq, so credits are
given to the people who has indirrectly helpe me. *

 * All characters have been given "titles" along their names, those are
just the product of my imagination. *

-----------------------------------------------------------------------
 -Hero Team:
-----------------------------------------------------------------------
Kyo Kusanagi: (The Sword of Fate)

 Grappling Techniques:

 Hatsugane                        When close, b / f + SP
 Issetsu Seoi Nage                When close, b / f + SK

 Command Moves:

 Ge Shiki: Naraku Otoshi          In air, d + SP
 Ge Shiki: Goufu You              f + WK
 88 Shiki                         df + WK

 Special Moves:

 114 Shiki: Aragami               Qcf + WP
 128 Shiki: Kono Kizu             Qcf + P from Aragami
 127 Shiki: Yano Sabi             Hcb + P from Aragami
 Ge Shiki: Migiri Ugachi          Press P from Kono Kizu / Yano Sabi
 125 Shiki: Nanase                Press K from Kono Kizu / Yano Sabi
 115 Shiki: Dokugami              Qcf + SP
 401 Shiki: Tsumi Yomi            Hcb + P from Dokugami
 402 Shiki: Batsu Yomi            f + P from Tsumi Yomi
 100 Shiki: Oniyaki               Upc + P
 R.E.D. KicK                      Rup + K
 75 Shiki: Kai                    Qcf + K, K
 212 Shiki Kototuki You:          Hcb + K
 910 Shiki: Nue Tsumi             Qcb + P
 Ryuu Iri                         Use Nue Tsumi as a high reversal
 Tora Fuse                        Use Nue Tsumi as a low reversal

 Desperation Moves:

 182 Shiki                        Qcf, Qcf + P, hold P to power-up
 Ura 108 Shiki: Orochi Nagi       Qcb, Hcf + P, hold P to delay

 MAX Desperation Move:

 SDM Ura 108 Shiki: Orochi Nagi   Qcb, Hcf + WP + HP (Hold buttons to
                                  delay)

 Striker Action:

  ???    Kyo will rush from the corner for about half screen; then he
         will perform his Hcb + WK attack; sending the enemy to air
         allowing you to attack.


  Notes: His Hcb + Kick are his 99 moves, but now he rushes foward on
         both versions; I don't know of the autoguard has been kept;
         the weak version can still combo.

         On His Qcf + Kick, Kick you must delay the second kick in
         order for you to juggle.

         His MAX DM only hit once on the fire; but when delayed the
         fire on Kyo's body can hit up to tree times.

 **Combos**

 - cr B; cr A; Qcf + SK, SK; Upc + SP.


-----------------------------------------------------------------------
Benimaru Nikaido: (The Blond Japanese Lightning)

 Grappling Techniques:

 Catch and Shoot                When close, b / f + SP
 Front Suplex                   When close, b / f + SK
 Spinning Knee Drop             When close, d + SP in air

 Command Moves:

 Flying Drill                   In air, d + WK
 Jackknife Kick                 f + WF

 Special Moves:

 Raijin Ken                     Qcf + P  (air)
 Iai Geri                       Qcf + K
 Handou Sandan Geri             Dn, Up + K from Iai Geri
 Super Inazuma Kick             Upc + K
 Shinkuu Katate-goma            Qcb + P

 Desperation Moves:

 Gen'ei Hurricane               Qcb, Qcb + K
 Raikou Ken                     Qcf, Qcf + P

 MAX Desperation Moves:

 SDM Raikou Ken                 Qcf, Qcf + WP + SP

 Striker Action:

 Elect Trigger:       Benimaru jumps next to the enemy and then holds
                      them for a while, this action can be blocked;
                      despesing being a throw.

  Notes: His Qcb x 2 DM can be blocked even if it hits; that is because
         the second attack is to slow to come out.

         You can not interrupt his Foward + WK, no matter if you combo
         it.

         His Qcf + WP or SP does leave you vulnerable even if its connects;
         same for the air version.

 **Combos**

 - cr WK; cr WK; Qcb + SP, call Shingo; short jump SK; cd SP; Qcf x 2 + WP.

-----------------------------------------------------------------------
Moe Habana: (Cherry Blosoom Girls Are Not Always Nice)

* Her move names are temporal; born from my imagiantion until I can
  obtain her official move list on English. *

 Grappling Techniques:

 Shoulder Stomp               When close, b / f + SP
 Happy New Year               When close, b / f + SK

 Command Move:

 Deep Punch                   While jumping; d + WP
 Turn Kick                    f + WK

 Special Moves:

 Advancing Turn                 Qcf + P (up to three times)
 Turn Swing                     Rup + P
 Flower Swing                   Upc + K
 Turn Rush                      Qcb + K

 Desperation Moves:

 Cherry Bloosom Tree Upc        Qcb, Qcf + P
 Andvanced Turn Swing           Qcf x 2 + K

 MAX Desperation Moves:

 SDM Cherry Bloosom Tree Upc     Qcb, Hcf + WP + SP

 Striker Action:

 Advanced Turn     She comes from the corner for about half screen
                   kicking ending up in a hienzan.

  Notes: Despise being a follow up move; Qcf + P will never combo all
         the hits; what is worst; you can be hit between the follow ups;
         even if they hit.

         Her Upc + D jugles the enemy enoug for you to hit them again.

         Not counting her Qcf + P; she can not combo ANYTHING.

         Her Qcb + K hit twice; but the second hit can be blocked even if
         the first hit.

         For some odd reason; her jumping CD can only be done from a neutral
         jump.

         At least this character can take BIG DAMAGE from the enemy
         with the movements all by theirselves...

 - Upc + D; cls C.

-----------------------------------------------------------------------
Hero Team Default striker:

 Shingo: ???

   He rushes from the corner and upon attacking he will hold the enemy
   briefly for you to attack them... despising being a throw; this
   action can be blocked either standing or low -remark that because
   the second hit appears to be low attack-.

-----------------------------------------------------------------------
 -Fatal Fury Team:
-----------------------------------------------------------------------
Terry Bogard: (The Hungry Wolf)

 Grappling Techniques

 Grasping Upper                 When close, b / f + SP
 Buster Throw                   When close, b / f + SK

 Command Moves:

 Rising Upper                   df + WP
 Hammer Punch                   f + WP

 Special Moves:

 Power Wave                     Qcf + WP
 Round Wave                     Qcf + WK
 Rising Tackle                  Charge Dn, Up + P
 Power Dunk                     Upc + K
 Burn Knuckle                   Qcb + P
 Crack Shoot                    Qcb + K

 Desperation Moves:

 High Angle Geyser              Qcf, Qcf + K
 Power Geyser                   Qcb, db,f + P

 MAX Desperation Move:

 SDM Power Geyser               Qcb, db,f + WP + SP

 Striker Action:

 ???   Terry Rushes from the corner; then he does a uppecut (Qcf x 2 +
       K) that ends in the Power Dunk finisher.

 Notes: His Qcb + K now only hits on the last frames; similar to GMOW.

        His Foward + WP advances A LOT if you combo it.

        The command List of the game uses an incorrect motion for the
        Power Dunk (Rup)

        His Power Geyser does not combo; not as DM or as MAX DM; and
        the Power Geyser may not be perform as Qcb, Fwd + Punch, as it
        could in previous KoFs.

        Sometimes; the Rising Tackle can go up hitting and go down
        hitting.

 - cr WK; WP; Fwd + A; Qcf x 2 + SK.

-----------------------------------------------------------------------
Andy Bogard: (The New Heir of The Shiranui Ninjitsu Style)

 Grappling Techniques:

 Gourin: Kai                    When close, b / f + SP
 Kakaekomi Nage                 When close, b / f + SK

 Command Moves:

 Age Men                        df + WP
 Uwa Agito                      f + WK

 Special Moves

 Hishou Ken                     Qcb + WP
 Geki Hishou Ken                Qcb + SP
 Zan'ei Ken                     dn bk, fwd + P
 Shippuu Ouken                  Qcf + P from Zan'ei Ken
 Shouryuu Dan                   Upc + P
 Kuuha Dan                      Hcf + K
 Gen'ei Shiranui                In air, Qcf + K
 Gen'ei Shiranui: Shimo Agito   Press P upon landing from Gen'ei Shiranui
 Gen'ei Shiranui: Uwa Agito     Press K upon landing from Gen'ei Shiranui
 Gekiheki Haisui Shou           When close, Hcf + P

 Desperation Moves:

 Zan'ei Ryuusei Ken             Qcb, Hcf + P
 Choureppa Dan                  Qcb, db,f + K

 MAX Desperation Moves:

 SDM Choureppa Dan              Qcb, db,f + WK + SK

 Striker Action:

 ???   He jumps from the corner and then attack with a Zan'ei Ken; unlike
       '99 or 2k; he will not send the enemy up on the air; but if you
       are quick; you can still hit them.

  Notes: I have not been able to attack after his Hcf + P unblockable.

 **Combos**

 - cr C; df + WP (1 hit); db Fwd + WP; Qcf + SP.

-----------------------------------------------------------------------
Mai Shiranui: (The Last Gal of an Ancestral Ninja Tradition)

 Grappling Techniques:

 Shiranui Gourin                   When close, b / f + SP
 Fuusha Kuzushi                    When close, b / f + SK
 Yume Zakura                       When close, dn + SP in air

 Command Moves:

 Sankaku Tobi                      Jump ub against a wall, then press uf
 Dairin Fuusha Otoshi              In air, d + WP
 Ukihane                           In air, d + WK  (or d + K from Chijou)
 Yusura Ume                        In air, d + SK  (or d + P from Chijou)
 Benitsuru no Mai                  df + WK
 Koku'en no Mai                    f + WK

 Special Moves:

 Kachou Sen                        Qcf + P
 Ryuu Enbu                         Qcb + P  (can use during Sachiyo Dori)
 Sachiyo Dori                      Qcb + K
 Hissatsu Shinobi Bachi            Hcf + K
 Musasabi no Mai (Chijou)          Charge d, ub + P  (hold P to attack)
 Musasabi no Mai (Kuuchuu)         In air, Qcb + P  (or from Chijou)
 Toki Tsubute                      When close, Qcb + K from Chijou in air

 Desperation Moves:

 Mizudori no Mai                   Qcf, Qcf + P
 Hou'ou no Mai                     Qcb, Qcb + P
 Chou Hissatsu Shinobi Bachi       Qcb, Hcf + K

 MAX Desperation Moves:

 SDM Chou Hissatsu Shinobi Bachi   Qcb, Hcf + WK + SK

 Striker Action:

 ???  Mai Rushes from the corner; if the rush does not hit (she goes
      half screen) she will cheer for you; if the rush hits she will
      perform her Qcb x 2 + P DM.

  Notes: I could not get the "Toki Tsubute", but I listed it becuse it
         was on '99.

         Her MAX DM can not combo; either can her Qcb, Hcf + D (B
         version can combo).

 **Combos**

 - cls SP; df + WK (1 hit); Qcf, Hcf + WK.


-----------------------------------------------------------------------
Fatal Fury Team Default Striker:

 Joe Higashi:

  ???           He laps next to you with a kick and perform a multi -
                hitting punch; if the punch miss he will leave
                inmediatly; but if the punch connect he will perform
                several hits ending on a uppercut.

-----------------------------------------------------------------------
- Art of Fighting Team:
-----------------------------------------------------------------------
Ryo Sakazaki: (The enbodyment of an Invincible Tiger)

 Grappling Techniques:

 Tani Otoshi                    When close, b / f + SP
 Tomoe Nage                     When close, b / f + SK

 Command Moves:

 Hyouchuu Wari                  f + WP
 Joudan Uke                     f + WK
 Gedan Uke                      df + WK

 Special Moves:

 Ko'ou Ken                      Qcf + P
 Zanretsu Ken                   f,b,f + P
 Kohou                          Upc + P
 Ko Hou Senpuu Ken              Qcb + P
 Hien Shippuu Kyaku             Hcb + K
 Mouko: Raijin Setsu            Rup + K

 Desperation Moves

 Tenchi Haou Ken                Qcf, Qcf + P
 Haou Shoukou Ken               f, Hcf + P
 Ryuuko Ranbu                   Qcf, Hcb + P

 MAX Desperation Moves:

 SDM Haou Shoukou Ken           f, Hcf + WP + SP
 SDM Ryuuko Ranbu               Qcf + WP + SP

 Striker Action:

  ???     Ryo jumps from the corner and throws an air fireball.

  Notes: His MAX Haoh Sho Ko Ken is worthless; the DM version deals
         more damage.

         His Ryuuko Ranbu are way faster than before; for example you
         can do Crouching WK x 4 and then Ryuuko Ranbu; either normal
         or MAX version.

         His Qcb + P seems to be invincible at the beginning, it
         also produces Guard Crush when blocked.

         Zanretsu Ken is Quick enough to combo from Weak attacks.

         His Ko'ou Ken does not combo.

         His High Defense (Fwd + WK) can only be canceled if it
         succesfully blocks an attack.

  **Combos**

 - cr WK x 4; Far WP; Qcf, Hcb + WP.


-----------------------------------------------------------------------
Robert Garcia: (A Man With The Soul of a Raging Dragon)

 Grappling Techniques:

 Ryuuchou Kyaku                 When close, b / f + SP
 Kubikiri Nage                  When close, b / f + SK

 Command Moves:

 Kouryuu Koukyaku Geri          b / f + WP
 Ryuu Hanshuu                   b / f + WK
 Nidan Sokutou Geri             df + WK

 Special Moves:

 Hien Ryuujin Kyaku             In air, Qcf + K
 Ryuugeki Ken                   Charge b,f + P
 Hien Senpuu Kyaku              Charge b,f + K
 Ryuu Zanshou                   Charge d,u + K
 Sen'en Renbu Kyaku             When close, charge d,u + P

 Desperation Moves:

 Haou Shoukou Ken               f, Hcf + P
 Kuzuryuu Sen                   Qcf, Qcf + K
 Ryuuko Ranbu                   Qcf, Hcb + P

 MAX Desperation Moves:

 SDM Ryuuko Ranbu               Qcf, Hcb + WP + SP

 Striker Action:

 ???     Roberts comes from the corner and perform his Ryuuko Ranbu
         (DM version)

 Notes: You can put his Ryuuko Ranbu after his Dn, Up + P.

        His crouching B is no longer cancelable.

  **Combos**

 - cls SK; Qcf, Hcb + WP.

-----------------------------------------------------------------------
King: (Brave Gal Raised to be as strong as a Man)

 Grappling Techniques:

 Hold Rush                      When close, b / f + SP
 Hook Buster                    When close, b / f + SK

 Command Moves:

 Trap Kick                      f + WK
 Sliding Kick                   df + WK

 Special Moves:

 Venom Strike                   Qcf + WK
 Double Strike                  Qcf + SK
 Surprise Rose                  Rup + P
 Trap Shot                      Upc + K
 Tornado Kick '95               Hcb + K
 Mirage Kick                    Hcf + P
 Mirage Dance                   When close, Hcf + P

 Desperation Moves:

 Silent Flash                   Qcb, Qcb + K
 Illusion Dance                 Qcf, Hcb + K

 MAX Desperation Move:

 SDM Illusion Dance             Qcf, Hcb + WK + SK

 Striker Action:

  ???    she rushes from the corner with a slide and if she hits the
         enemy she does a uppercut that juggles the enemy hitting them
         many times, despising being a low attack; this striker can be
         blocked standing.

  Notes: Her Trap Shot leave the enemy vulnerable to attacks; if you
         are on the corner you can get good profit from this.

         Her Double Strike is not as effective a it used to.

         Her Surprise Rose is the same as it was in AoF 2.

 **Combos**

 - cls WK; cls SK (1 hit); Hcb + SK.

-----------------------------------------------------------------------
Art of Fighting Team Default Striker:

Yuri Sakazaki:

 ???   Yuri rushes from the corner using 3 Uppercuts that leaves the
       enemy on the air. If the rush misses (goes like half screen);
       she will cheer for you.

-----------------------------------------------------------------------
-Ikari Team:
-----------------------------------------------------------------------
Leona Heidern: (The Lonely Lion)

 Grappling Techniques:

 Leona Crush                        When close, b / f + SP
 Ordeal Buckler                     When close, b / f + SK
 Heidern Inferno                    When close, dn + SP in air

 Command Moves:

 Strike Arch                        f + WK

 Special Moves:

 Moon Slasher                       Charge d,u + P
 Baltic Launcher                    Charge b,f + P
 Ground Saber                       Hcf + K
 Gliding Buster                     f + SK from (SK) Ground Saber
 X Calibur                          In air, Qcb + P
 Earring Bakudan 1                  Qcb + K
 Earring Bakudan 2 (Heart Attack)   Rup + K
 Kibaku                             Rup + K after Heart Attack

 Desperation Moves:

 Grateful Dead                      Qcf, Qcf + P
 Rebel Spark                        Qcb, Hcf + K
 V Slasher                          In air, Qcf, Hcb + P

 MAX Desperation Moves:

 SDM V Slasher                      In air, Qcf, Hcb + WP + SP

 Striker Action:

 ??? She will run at the enemy and then there it will be an explosion
     that will juggle them... note that the run does not hit.

  Notes: If you perform the Fwd + SK after the Hcf + SK to quickly,
         Leona will not perform the Hcf, she will only do the
         follow up.

 	   You can only interrupt the first hit of her close standing D.

         Her jumping D is not cancelable; her Jumping B is.

         The close standing SP; Fwd + WK, Qcb + WP can combo anywhere.

 **Combos**

 - cls SP; Fwd + WK; Qcb + WP.

-----------------------------------------------------------------------
Ralf Jones: (Man of War from the Past)

 Grappling Techniques:

 Dynamite Headbutt                   When close, b / f + SP
 Northern Light Bomb                 When close, b / f + SK

 Special Moves:

 Vulcan Punch                        Tap P rapidly, move f
 Gatling Attack                      Charge b,f + P
 Kyuukouka Bakudan Punch (Chijou)    Charge d,u + P
 Kyuukouka Bakudan Punch (Kuuchuu)   In air, Qcf + P
 Ralf Kick                           Hold K for a while, then release
 Ralf Tackle                         Hcb + K
 Super Argentine Backbreaker         When close, Hcf + K

 Desperation Moves:

 Baribari Vulcan Punch               Qcf, Hcb + P
 Umanori Vulcan Punch                Qcb, Hcf + K

 MAX Desperation Moves:

 SDM Baribari Vulcan Punch           Qcf, Hcb + WP + SP
 SDM Galactica Phantom               Qcf, Qcf + WP + SP

 Striker Action:

 ??? He comes from the corner and then he does a really slow Galactica
     Phantom.

  Notes: His Super Agentine Backbreaker has very little range; even
         less than normal throws (Similar to Maxima's Hcf + K).

         Galactica Phantom takes years to come out.

 **Combos**

 - cr WK x 3; cr SK.


-----------------------------------------------------------------------
Clark Steel: (Restless Military Warrior)

 Grappling Techniques:

 Nageppanashi German               When close, b / f + SP
 Fisherman Buster                  When close, b / f + SK
 Death Lake Drive                  When close, dn + C  in air

 Command Moves:

 Stomping                          f + WK

 Special Moves:

 Gatling Attack                    Charge b,f + P
 Napalm Stretch                    Upc + P
 Frankensteiner                    When close, Upc + K
 Super Argentine Backbreaker       When close, Hcf + K
 Mount Tackle                      Hcf + P
 Clark Lift                        d,d + WP from Mount Tackle
 Sleeper Lift (D.D.T.)             d,d + SP from Mount Tackle
 Rolling Cradle                    d,d + K from Mount Tackle
 Flashing Elbow                    Qcf + P from any special move throw

 Desperaton Moves:

 Running Three                     Hcf, Hcf + K
 Ultra Argentine Backbreaker       When close, Hcb, Hcb + P

 MAX Desperation Moves:

 SDM Ultra Argentine Backbreaker   When close, Hcb, Hcb + WP + SP

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