King Of Fighters EX - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for King Of Fighters EX - Strategy Guide (Page 02).
Looking at Kensu and Bao, glistening with the sweat of determination, Athena's eyes
brightened with hope for an instant.
COMMENT: Note that Kensu is actually KENSOU... it was so difficult at first to memorize
the name of the characters; now they are change it... *sight*.
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Korea Team Prologue
"I'm starving," I mumbled, looking up at a heartbreakingly clear blue sky while polishing
my favorite iron ball. I don't get all this complicated nonsense about whether my meal is
good for me or how many calories it has. All I know is that after having a crummy breakfast
like I had today, I'm famished by the time I begin my training. I'm a growing boy, for crying
out loud. But I can't tell that to Kim. He'd kick me senseless with that Phoenix Flail of
his. Today, before we began training, Kim brought a white envelope to Choi.
"Hey, Choi. This envelope addressed to you was delivered to me by mistake," said Kim.
"A letter? For me?" asked Choi.
"It's from your wife."
Rumor had it that Choi had originally run a butcher shop with his wife. Butcher by day,
mad slasher by night... and now imprisoned for his crimes. At any rate, one fateful night
Choi's intended victim turned out to be Kim, and there Choi's luck ended. Of course I'm
not exactly blessed by fortune either. Since then, we've been going through these days of
strict training, never knowing when it will end. But I guess that's that. Choi's married,
after all. I'm the only guy who's single.
"I'm so ashamed. A letter from my wife. Haven't gotten one since before I got married."
Yeah, right. A love letter from his wife. No way! Or so I thought. I guess I know nothing.
I shouldn't take the wind out of Choi's sails. I peeked at the letter over Choi's back.
"So, what does it say?"
"My wife says she's doing okay. I bet she's paying for my crimes, too, but she doesn't
complain. I've been a bad husband."
As he said that, I noticed a little sparkle under Choi's sunglasses. Even a single guy
like me knew what that meant. I knew what Choi felt then, so then I dared to give Kim a
piece of my mind.
"Master Kim!" I called. "Just how long must we continue this training? We've done our time.
Are we not ready to contribute to society?"
"You seem to have mended your ways," responded Kim, "but you've shown time and time again
that you lack moral cultivation. I cannot take your rehabilitation so lightly. However,
if you win this year's KOF, I may conclude that your training has been a benefit."
"Huh? So what are you saying?" I demanded.
"Well, if you win KOF this year, I'll allow you to go back home temporarily. I'll put in
a request to the authorities."
Choi beamed while clutching his wife's letter. I guess he was really happy at the prospect
of reuniting with his wife. But in my case, I had no family awaiting my return home, even
if it was temporary. I never gave it any thought years ago, but now for some reason I feel
so lonely. Then Choi spoke to me:
"Chan, if you feel like it, why don't you come home with me? Since I own a butcher shop,
you'll be able to sink your teeth into lamb roasted whole on a spit! My wife's cooking
is superb, you know!"
That guy... he really knows which button to press.
"OK, then," I accepted. "If you're offering, I'd be happy to join you. Roasted lamb, eh.
It's been ages!"
"Hey, KOF hasn't even begun and you guys talk as if you've won?" scolded Kim. "Kinda
jumping the gun there, eh?"
"We've always done our best, but this time we're going to go all out and win. Right, Choi?"
I asked.
"You said it!" cheered Choi. "Come on, Kim! Stop standing around let's get training!"
"Geez, what a pair of mercenaries!" Kim groaned and smiled wryly as he rolled up the
sleeves of his training clothes.
Whatever, I don't care if I'm a mercenary. To get Choi back to his wife and my teeth into
a rack of lamb… I'm gonna win KOF if it kills me!
COMMENT: Psychotic little funny slicer mad man's can also have sex appeal.
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Movelist:
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* You can combo throws after jumping attacks do that if you are feeling
tired and want to make easy damage ¬_¬ *
* While te combos may be disapointing now (simple and 1 per character);
in following updates I will include a decent amount of combos; just need
to check whay you can do and what you can not *
* There it may be some A, B, C or D included over there.... these are only
mistakes produced by tiredness *
* The names of the moves are taken from the other KoF '99 and KoF 2000
FAQs available, such as Kao Megura's KoF 2000 mini faq, so credits are
given to the people who has indirrectly helpe me. *
* All characters have been given "titles" along their names, those are
just the product of my imagination. *
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-Hero Team:
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Kyo Kusanagi: (The Sword of Fate)
Grappling Techniques:
Hatsugane When close, b / f + SP
Issetsu Seoi Nage When close, b / f + SK
Command Moves:
Ge Shiki: Naraku Otoshi In air, d + SP
Ge Shiki: Goufu You f + WK
88 Shiki df + WK
Special Moves:
114 Shiki: Aragami Qcf + WP
128 Shiki: Kono Kizu Qcf + P from Aragami
127 Shiki: Yano Sabi Hcb + P from Aragami
Ge Shiki: Migiri Ugachi Press P from Kono Kizu / Yano Sabi
125 Shiki: Nanase Press K from Kono Kizu / Yano Sabi
115 Shiki: Dokugami Qcf + SP
401 Shiki: Tsumi Yomi Hcb + P from Dokugami
402 Shiki: Batsu Yomi f + P from Tsumi Yomi
100 Shiki: Oniyaki Upc + P
R.E.D. KicK Rup + K
75 Shiki: Kai Qcf + K, K
212 Shiki Kototuki You: Hcb + K
910 Shiki: Nue Tsumi Qcb + P
Ryuu Iri Use Nue Tsumi as a high reversal
Tora Fuse Use Nue Tsumi as a low reversal
Desperation Moves:
182 Shiki Qcf, Qcf + P, hold P to power-up
Ura 108 Shiki: Orochi Nagi Qcb, Hcf + P, hold P to delay
MAX Desperation Move:
SDM Ura 108 Shiki: Orochi Nagi Qcb, Hcf + WP + HP (Hold buttons to
delay)
Striker Action:
??? Kyo will rush from the corner for about half screen; then he
will perform his Hcb + WK attack; sending the enemy to air
allowing you to attack.
Notes: His Hcb + Kick are his 99 moves, but now he rushes foward on
both versions; I don't know of the autoguard has been kept;
the weak version can still combo.
On His Qcf + Kick, Kick you must delay the second kick in
order for you to juggle.
His MAX DM only hit once on the fire; but when delayed the
fire on Kyo's body can hit up to tree times.
**Combos**
- cr B; cr A; Qcf + SK, SK; Upc + SP.
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Benimaru Nikaido: (The Blond Japanese Lightning)
Grappling Techniques:
Catch and Shoot When close, b / f + SP
Front Suplex When close, b / f + SK
Spinning Knee Drop When close, d + SP in air
Command Moves:
Flying Drill In air, d + WK
Jackknife Kick f + WF
Special Moves:
Raijin Ken Qcf + P (air)
Iai Geri Qcf + K
Handou Sandan Geri Dn, Up + K from Iai Geri
Super Inazuma Kick Upc + K
Shinkuu Katate-goma Qcb + P
Desperation Moves:
Gen'ei Hurricane Qcb, Qcb + K
Raikou Ken Qcf, Qcf + P
MAX Desperation Moves:
SDM Raikou Ken Qcf, Qcf + WP + SP
Striker Action:
Elect Trigger: Benimaru jumps next to the enemy and then holds
them for a while, this action can be blocked;
despesing being a throw.
Notes: His Qcb x 2 DM can be blocked even if it hits; that is because
the second attack is to slow to come out.
You can not interrupt his Foward + WK, no matter if you combo
it.
His Qcf + WP or SP does leave you vulnerable even if its connects;
same for the air version.
**Combos**
- cr WK; cr WK; Qcb + SP, call Shingo; short jump SK; cd SP; Qcf x 2 + WP.
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Moe Habana: (Cherry Blosoom Girls Are Not Always Nice)
* Her move names are temporal; born from my imagiantion until I can
obtain her official move list on English. *
Grappling Techniques:
Shoulder Stomp When close, b / f + SP
Happy New Year When close, b / f + SK
Command Move:
Deep Punch While jumping; d + WP
Turn Kick f + WK
Special Moves:
Advancing Turn Qcf + P (up to three times)
Turn Swing Rup + P
Flower Swing Upc + K
Turn Rush Qcb + K
Desperation Moves:
Cherry Bloosom Tree Upc Qcb, Qcf + P
Andvanced Turn Swing Qcf x 2 + K
MAX Desperation Moves:
SDM Cherry Bloosom Tree Upc Qcb, Hcf + WP + SP
Striker Action:
Advanced Turn She comes from the corner for about half screen
kicking ending up in a hienzan.
Notes: Despise being a follow up move; Qcf + P will never combo all
the hits; what is worst; you can be hit between the follow ups;
even if they hit.
Her Upc + D jugles the enemy enoug for you to hit them again.
Not counting her Qcf + P; she can not combo ANYTHING.
Her Qcb + K hit twice; but the second hit can be blocked even if
the first hit.
For some odd reason; her jumping CD can only be done from a neutral
jump.
At least this character can take BIG DAMAGE from the enemy
with the movements all by theirselves...
- Upc + D; cls C.
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Hero Team Default striker:
Shingo: ???
He rushes from the corner and upon attacking he will hold the enemy
briefly for you to attack them... despising being a throw; this
action can be blocked either standing or low -remark that because
the second hit appears to be low attack-.
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-Fatal Fury Team:
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Terry Bogard: (The Hungry Wolf)
Grappling Techniques
Grasping Upper When close, b / f + SP
Buster Throw When close, b / f + SK
Command Moves:
Rising Upper df + WP
Hammer Punch f + WP
Special Moves:
Power Wave Qcf + WP
Round Wave Qcf + WK
Rising Tackle Charge Dn, Up + P
Power Dunk Upc + K
Burn Knuckle Qcb + P
Crack Shoot Qcb + K
Desperation Moves:
High Angle Geyser Qcf, Qcf + K
Power Geyser Qcb, db,f + P
MAX Desperation Move:
SDM Power Geyser Qcb, db,f + WP + SP
Striker Action:
??? Terry Rushes from the corner; then he does a uppecut (Qcf x 2 +
K) that ends in the Power Dunk finisher.
Notes: His Qcb + K now only hits on the last frames; similar to GMOW.
His Foward + WP advances A LOT if you combo it.
The command List of the game uses an incorrect motion for the
Power Dunk (Rup)
His Power Geyser does not combo; not as DM or as MAX DM; and
the Power Geyser may not be perform as Qcb, Fwd + Punch, as it
could in previous KoFs.
Sometimes; the Rising Tackle can go up hitting and go down
hitting.
- cr WK; WP; Fwd + A; Qcf x 2 + SK.
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Andy Bogard: (The New Heir of The Shiranui Ninjitsu Style)
Grappling Techniques:
Gourin: Kai When close, b / f + SP
Kakaekomi Nage When close, b / f + SK
Command Moves:
Age Men df + WP
Uwa Agito f + WK
Special Moves
Hishou Ken Qcb + WP
Geki Hishou Ken Qcb + SP
Zan'ei Ken dn bk, fwd + P
Shippuu Ouken Qcf + P from Zan'ei Ken
Shouryuu Dan Upc + P
Kuuha Dan Hcf + K
Gen'ei Shiranui In air, Qcf + K
Gen'ei Shiranui: Shimo Agito Press P upon landing from Gen'ei Shiranui
Gen'ei Shiranui: Uwa Agito Press K upon landing from Gen'ei Shiranui
Gekiheki Haisui Shou When close, Hcf + P
Desperation Moves:
Zan'ei Ryuusei Ken Qcb, Hcf + P
Choureppa Dan Qcb, db,f + K
MAX Desperation Moves:
SDM Choureppa Dan Qcb, db,f + WK + SK
Striker Action:
??? He jumps from the corner and then attack with a Zan'ei Ken; unlike
'99 or 2k; he will not send the enemy up on the air; but if you
are quick; you can still hit them.
Notes: I have not been able to attack after his Hcf + P unblockable.
**Combos**
- cr C; df + WP (1 hit); db Fwd + WP; Qcf + SP.
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Mai Shiranui: (The Last Gal of an Ancestral Ninja Tradition)
Grappling Techniques:
Shiranui Gourin When close, b / f + SP
Fuusha Kuzushi When close, b / f + SK
Yume Zakura When close, dn + SP in air
Command Moves:
Sankaku Tobi Jump ub against a wall, then press uf
Dairin Fuusha Otoshi In air, d + WP
Ukihane In air, d + WK (or d + K from Chijou)
Yusura Ume In air, d + SK (or d + P from Chijou)
Benitsuru no Mai df + WK
Koku'en no Mai f + WK
Special Moves:
Kachou Sen Qcf + P
Ryuu Enbu Qcb + P (can use during Sachiyo Dori)
Sachiyo Dori Qcb + K
Hissatsu Shinobi Bachi Hcf + K
Musasabi no Mai (Chijou) Charge d, ub + P (hold P to attack)
Musasabi no Mai (Kuuchuu) In air, Qcb + P (or from Chijou)
Toki Tsubute When close, Qcb + K from Chijou in air
Desperation Moves:
Mizudori no Mai Qcf, Qcf + P
Hou'ou no Mai Qcb, Qcb + P
Chou Hissatsu Shinobi Bachi Qcb, Hcf + K
MAX Desperation Moves:
SDM Chou Hissatsu Shinobi Bachi Qcb, Hcf + WK + SK
Striker Action:
??? Mai Rushes from the corner; if the rush does not hit (she goes
half screen) she will cheer for you; if the rush hits she will
perform her Qcb x 2 + P DM.
Notes: I could not get the "Toki Tsubute", but I listed it becuse it
was on '99.
Her MAX DM can not combo; either can her Qcb, Hcf + D (B
version can combo).
**Combos**
- cls SP; df + WK (1 hit); Qcf, Hcf + WK.
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Fatal Fury Team Default Striker:
Joe Higashi:
??? He laps next to you with a kick and perform a multi -
hitting punch; if the punch miss he will leave
inmediatly; but if the punch connect he will perform
several hits ending on a uppercut.
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- Art of Fighting Team:
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Ryo Sakazaki: (The enbodyment of an Invincible Tiger)
Grappling Techniques:
Tani Otoshi When close, b / f + SP
Tomoe Nage When close, b / f + SK
Command Moves:
Hyouchuu Wari f + WP
Joudan Uke f + WK
Gedan Uke df + WK
Special Moves:
Ko'ou Ken Qcf + P
Zanretsu Ken f,b,f + P
Kohou Upc + P
Ko Hou Senpuu Ken Qcb + P
Hien Shippuu Kyaku Hcb + K
Mouko: Raijin Setsu Rup + K
Desperation Moves
Tenchi Haou Ken Qcf, Qcf + P
Haou Shoukou Ken f, Hcf + P
Ryuuko Ranbu Qcf, Hcb + P
MAX Desperation Moves:
SDM Haou Shoukou Ken f, Hcf + WP + SP
SDM Ryuuko Ranbu Qcf + WP + SP
Striker Action:
??? Ryo jumps from the corner and throws an air fireball.
Notes: His MAX Haoh Sho Ko Ken is worthless; the DM version deals
more damage.
His Ryuuko Ranbu are way faster than before; for example you
can do Crouching WK x 4 and then Ryuuko Ranbu; either normal
or MAX version.
His Qcb + P seems to be invincible at the beginning, it
also produces Guard Crush when blocked.
Zanretsu Ken is Quick enough to combo from Weak attacks.
His Ko'ou Ken does not combo.
His High Defense (Fwd + WK) can only be canceled if it
succesfully blocks an attack.
**Combos**
- cr WK x 4; Far WP; Qcf, Hcb + WP.
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Robert Garcia: (A Man With The Soul of a Raging Dragon)
Grappling Techniques:
Ryuuchou Kyaku When close, b / f + SP
Kubikiri Nage When close, b / f + SK
Command Moves:
Kouryuu Koukyaku Geri b / f + WP
Ryuu Hanshuu b / f + WK
Nidan Sokutou Geri df + WK
Special Moves:
Hien Ryuujin Kyaku In air, Qcf + K
Ryuugeki Ken Charge b,f + P
Hien Senpuu Kyaku Charge b,f + K
Ryuu Zanshou Charge d,u + K
Sen'en Renbu Kyaku When close, charge d,u + P
Desperation Moves:
Haou Shoukou Ken f, Hcf + P
Kuzuryuu Sen Qcf, Qcf + K
Ryuuko Ranbu Qcf, Hcb + P
MAX Desperation Moves:
SDM Ryuuko Ranbu Qcf, Hcb + WP + SP
Striker Action:
??? Roberts comes from the corner and perform his Ryuuko Ranbu
(DM version)
Notes: You can put his Ryuuko Ranbu after his Dn, Up + P.
His crouching B is no longer cancelable.
**Combos**
- cls SK; Qcf, Hcb + WP.
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King: (Brave Gal Raised to be as strong as a Man)
Grappling Techniques:
Hold Rush When close, b / f + SP
Hook Buster When close, b / f + SK
Command Moves:
Trap Kick f + WK
Sliding Kick df + WK
Special Moves:
Venom Strike Qcf + WK
Double Strike Qcf + SK
Surprise Rose Rup + P
Trap Shot Upc + K
Tornado Kick '95 Hcb + K
Mirage Kick Hcf + P
Mirage Dance When close, Hcf + P
Desperation Moves:
Silent Flash Qcb, Qcb + K
Illusion Dance Qcf, Hcb + K
MAX Desperation Move:
SDM Illusion Dance Qcf, Hcb + WK + SK
Striker Action:
??? she rushes from the corner with a slide and if she hits the
enemy she does a uppercut that juggles the enemy hitting them
many times, despising being a low attack; this striker can be
blocked standing.
Notes: Her Trap Shot leave the enemy vulnerable to attacks; if you
are on the corner you can get good profit from this.
Her Double Strike is not as effective a it used to.
Her Surprise Rose is the same as it was in AoF 2.
**Combos**
- cls WK; cls SK (1 hit); Hcb + SK.
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Art of Fighting Team Default Striker:
Yuri Sakazaki:
??? Yuri rushes from the corner using 3 Uppercuts that leaves the
enemy on the air. If the rush misses (goes like half screen);
she will cheer for you.
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-Ikari Team:
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Leona Heidern: (The Lonely Lion)
Grappling Techniques:
Leona Crush When close, b / f + SP
Ordeal Buckler When close, b / f + SK
Heidern Inferno When close, dn + SP in air
Command Moves:
Strike Arch f + WK
Special Moves:
Moon Slasher Charge d,u + P
Baltic Launcher Charge b,f + P
Ground Saber Hcf + K
Gliding Buster f + SK from (SK) Ground Saber
X Calibur In air, Qcb + P
Earring Bakudan 1 Qcb + K
Earring Bakudan 2 (Heart Attack) Rup + K
Kibaku Rup + K after Heart Attack
Desperation Moves:
Grateful Dead Qcf, Qcf + P
Rebel Spark Qcb, Hcf + K
V Slasher In air, Qcf, Hcb + P
MAX Desperation Moves:
SDM V Slasher In air, Qcf, Hcb + WP + SP
Striker Action:
??? She will run at the enemy and then there it will be an explosion
that will juggle them... note that the run does not hit.
Notes: If you perform the Fwd + SK after the Hcf + SK to quickly,
Leona will not perform the Hcf, she will only do the
follow up.
You can only interrupt the first hit of her close standing D.
Her jumping D is not cancelable; her Jumping B is.
The close standing SP; Fwd + WK, Qcb + WP can combo anywhere.
**Combos**
- cls SP; Fwd + WK; Qcb + WP.
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Ralf Jones: (Man of War from the Past)
Grappling Techniques:
Dynamite Headbutt When close, b / f + SP
Northern Light Bomb When close, b / f + SK
Special Moves:
Vulcan Punch Tap P rapidly, move f
Gatling Attack Charge b,f + P
Kyuukouka Bakudan Punch (Chijou) Charge d,u + P
Kyuukouka Bakudan Punch (Kuuchuu) In air, Qcf + P
Ralf Kick Hold K for a while, then release
Ralf Tackle Hcb + K
Super Argentine Backbreaker When close, Hcf + K
Desperation Moves:
Baribari Vulcan Punch Qcf, Hcb + P
Umanori Vulcan Punch Qcb, Hcf + K
MAX Desperation Moves:
SDM Baribari Vulcan Punch Qcf, Hcb + WP + SP
SDM Galactica Phantom Qcf, Qcf + WP + SP
Striker Action:
??? He comes from the corner and then he does a really slow Galactica
Phantom.
Notes: His Super Agentine Backbreaker has very little range; even
less than normal throws (Similar to Maxima's Hcf + K).
Galactica Phantom takes years to come out.
**Combos**
- cr WK x 3; cr SK.
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Clark Steel: (Restless Military Warrior)
Grappling Techniques:
Nageppanashi German When close, b / f + SP
Fisherman Buster When close, b / f + SK
Death Lake Drive When close, dn + C in air
Command Moves:
Stomping f + WK
Special Moves:
Gatling Attack Charge b,f + P
Napalm Stretch Upc + P
Frankensteiner When close, Upc + K
Super Argentine Backbreaker When close, Hcf + K
Mount Tackle Hcf + P
Clark Lift d,d + WP from Mount Tackle
Sleeper Lift (D.D.T.) d,d + SP from Mount Tackle
Rolling Cradle d,d + K from Mount Tackle
Flashing Elbow Qcf + P from any special move throw
Desperaton Moves:
Running Three Hcf, Hcf + K
Ultra Argentine Backbreaker When close, Hcb, Hcb + P
MAX Desperation Moves:
SDM Ultra Argentine Backbreaker When close, Hcb, Hcb + WP + SP
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