Golden Sun: The Lost Age - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 08).
Once you defeat the Mini-Dragons you will see them warp into Agatio and Karst. Once they finish talking Agatio will drop a red item. Pick it up to have the camera zoom up and the dragon will say something. Head north and check the Dragon. The In-Game menu will pop up. Go to the items menu and look for a silver bag that Felix probably has equipped. Use this item to have Felix place the red ball on the dragon. The whole lighthouse will heat up. Once you have control again use Retreat. Head north and go back into the lighthouse. Head left and go up the stairs. Get below the torch and use Blaze to create a crack in the ice covering the right dragon. Head over to it and use Burst on the crack in the ice. Head north through the door you just made accessible. Head to the right wall in the next room and then head north and up the stairs. Head west through the next room and then south to reach the Mars Djinni. You will need to fight this Djinni to capture it. After capturing the Djinni, head back through the previous two rooms to reach the main room. When you're back in the main room, head up the stairs in the center of the room. You will now be in a room with several small platforms surronded by lava. Hop on to the platform to the left and then go down, down, right, down, right, up, right, up, up, right and up on to the ledge. Go up the stairs. Go up the main set of stairs in the next room to have the statue say something. It will then show you the hidden doors behind the pictures on the wall. Head through the lower left picture and then through hallway behind it. You will find yourself outside of the lighthouse. Climb the two stairs and head west across the bridge. Keep going until you reach a door to the tower that you should enter. Head north in the first room of this tower and go up the stairs. Head left on to the ice then slide down, right, up, left, up. Go down the stairs above you. Head southeast in the next room and be careful not to hit any of the pipes. Freeze the puddle to the right of the vertical pipe and then push the pipe to the right. Then, go counter-clockwise around the room. You will reach two horizontal pipes that you can push. Push the top one north and then freeze the puddle above you. Head clockwise around the room and push the top horizontal pipe south. Head counter-clockwise around the room again and push the lower horizontal pipe north. You will see a torch in another room light up. Once you get control again, head up the stairs in the north- west corner of the room. Slide south in the next room to fall off the edge. Then, head east and go up the stairs. Make your way north and then slide on to the ice to the left. Slide up, right, down, right, up, right, up and the climb up the ladder. Stand to the right of the lit torch and wait until the moving dragon statue is directly above the unlit torch. When the dragon statue is in place, use Blaze on it to have the large dragon statue below shoot a large fireball out. Head back down the ladder and slide south on the ice to fall down the ledge. Climb back up the stairs and slide left on to the ice. Then, slide down, right, down, left and to the ledge on the right. Go out the door to the south. Head south through the next room to find yourself outside of the lighthouse again. Climb the stairs and head north to reach a blue flame burning on a torch. Use Blaze from below the torch to have it draw a picture on the wall. Once you've done that, head back down the stairs and back into the lighthouse. Go north through the next room and off the ice to the south, climb the stairs and then go through the door to the north. Head south through the next room and go out the door to the south. Head east across the bridge and enter the lighthouse again. Head through the long hallway in the next room to reach the room with the four pictures in it again. Go through the door behind the lower-right picture and head along the hallway and out the door. Go up the stairs and then head east across the bridge and enter the lighthouse. Head left in the first room and then hop north. You will come to a wall with a crack in it that you should use Burst on. Make your way norhtwest along the small tiles until you reach a platform with a switch on it. Step on this switch to have the dragon above light a torch to your right. Head back to the beginning of the room and then go up to the wall on the right. Use Burst on the cracked wall to destroy it. Hop northeast until you reach a set of stairs that you should climb. Use Blaze on the torch when standing above it to have the dragon shoot a fireball at the center wall. Head back down the stairs and southwest across the tiles to reach the beginning of the room again. Go up to the center wall and use Burst on it to destroy the final wall. Head northeast to reach a ladder that you should climb. Head left and climb down the ladder. Go north and up the stairs to reach the next room. Head south in the next room to find another pipe rolling puzzle. Push the first horizontal pipe that you come to north. Then, head right and then go south when the path forks. Continue along the path until you reach a staircase that you should go down and then back up. Head up and then Move the Dragon statue to your left west. Go back down and up the stairs and continue along the path until there is a fork to the right. Take this and then head north to reach another down-and-up staircase that you should go through. Go south and Move the dragon statue to the left again. Then, go back through the down-and-up staircase and go along the path to the south again. Head north past the dragon statue that you moved earlier and continue through another down-and-up staircase. When you reach a horizontal pipe that you moved earlier push it south and then go back through the down-and-up staircase. Head south and then left up the northern path that was blocked by a fire-spitting dragon. Continue along the path until you reach another down-and-up staircase that you should go through. Push the vertical pipe to your left west and then head south. Head south through the door. You will now be outside of the lighthouse again. Go up the stairs and use Blaze on the torch there to make the picture above you glow. Head back into the lighthouse. Go northwest in the pipe rolling room and push the vertical pipe to the left. Head north along the left wall and go down the stairs. Head south in the lava room and climb up the ladder to your right and then down the ladder to the right of that. Make your way south and go out the door. Head back west across the bridge and enter the main lighthouse again. Go through the hallway to find yourself back in the room with the four pictures. Now, go through the upper-left picture and head through the hallway. Stay south to get past the ice blockig your way. Head west across the bridge and enter the tower. When you enter the tower, head west to find a gray circle. Use Grass Whirlwind whilst standing on the circle to warp to the next room. Head north in the next room and step use Cyclone on the circle on the left. In the room you warp to, head right and use Move on the Dragon statue to have it block the fire. Slide down the crevice and head east until until you reach a ladder. Climb it, step on the gray circle and use Grass Whirlwind. Head south through the next room and use Cyclone on the gray circle. Then, head west through the next room and Cyclone on the gray circle. Head north and Cyclone on the gray circle on the right. Head north on the ledge in the next room. Climb down a ladder when you reach it and head south. Go east to find a circle of blocks. Use Reveal on this to reveal a gray circle that you should Cyclone on. Go on to the next gray circle and Cyclone in the next room. Head north in the room you're now in and wait for the moving dragon statue to head left. Get behind it and wait for it to ascend up the wall. Use Move on the backwards L pillar to move it left and into place. Then, intentionally get hit by the flame so that you are knocked off the ledge. Head south, west and then north and up the ladder. Wait until the coast is clear and then step on the purple vortex and use Hover on it. Hover over the moving statue's flame and then head south and on to the gray circle. Use Grass Whirlwind to reach the next room. Be very careful in the next room as you are standing in the path of a large fireball that will knock you back to the start of the tower if you get hit by it. Head to the left of the blocks surronding the dragon and keep going until you find a treasure chest that contains a Psy Crystal. Once you've obtained this, head south and wait for the dragon to spit a fireball. Immediatly after he does this, head south until you reach several platforms in a cirlce. Use Reveal to reveal a center circle and quickly use this to hop to the ledge to the right. Head south and go through the door. Go up the stairs and Blaze the purple torch from the south. Head south and go back into the lighthouse. Head north, hop left and use Reveal. Stand on the center tile and intentionally get knocked off the ledge by the fireball. Head south and go out the door. Go back east across the bridge and re-enter the main tower. Go back through the hallway and go through the final picture (the upper-right one). Head through the hallway and go through the door. Cross the bridge to the east and enter the last tower. The room you're in may actually remind you of the Sol Sanctum way back in the beginning of Golden Sun. Head to the right move the statue there in either direction to reveal a door. Head through this door to reach the next room. Head all of the way west in the next room and move the statue to reveal a door. Go through the door and go up the stairs. In next room, hop to the platform to the right and then push the left block under the first crevice and use Carry on it to place it in the crevice. Do the same with the right block and the right crevice. Once both blocks are in place, hop left and climb the ladder. Push the pillar all of the way to the right so that it blocks the flame coming from the dragon statue. Step on to the tight-rope and walk south. Push the statue to your right off the cliff in case you mess up in the next part and need to climb the ladder again. In order to get past the moving statues that spit fire you will need to stand on the sand square and then use Sand and let the flame pass you. Unburrow and then head left. Do this twice and you will reach a ladder that you should climb down. Head south, then east and then out the door. Climb the stairs on the outside of the lighthouse and use Blaze on the final torch. Once you've blown the fire at the picture, head back into the tower. Head, left, up and then climb the ladder. Slide down the crevice and head east and then north. Go down the stairs and head south through the next three rooms. Head back west across the bridge and re-enter the main lighthouse. Go thorugh the hallway and through the door to reach the room with the four pictures for the final time. When you enter the room with the four pictures you will hear the dragon statue say something and then it will spit fire on the ground. This will reveal a teleport circle. Before you step on this teleport circle, save your game in a different spot than normal. You are about to fight the boss of the game and after this you cannot turn back. When you have everything set and have saved a seperate file step on the teleport square and use Teleport. Hop east and the north along the purple floating platforms and then climb the stairs. When you reach the top of the lighthouse your whole party will pop out. Felix will go to light the light- house but will be spooked. The same thing will happen to Isaac but this time something within the lighthouse will say his name. You will look up and see- of all things-The Wise One from the Sol Sanctum in Golden Sun. You party and The Wise One will talk for a while before it starts glowing. Suddenly, The Wise One will transform into a large dragon known as The Doom Dragon. It's now time to battle the boss of the game! See the Boss Strategies section on information on beating The Doom Dragon. `-`-`-`-` `-`-`-`-` Section 66: Ending `-`-`-`-` Once you have finally defeated the Doom Dragon you will see it transform into three adepts. Kraden will apparently be nervous about something. At about this point you will figure out that those guarding the Mars Lighthouse were Jenna's parents and Isaac's father Kyle who we thought had perished in Vale in the prologue of Golden Sun. Mia and Piers will heal the adults and people will continue to talk. You'll eventually gain control again as solely Felix. Head south and press A to have someone give you the Mars Stone if you don't already have it. It will then be placed in the light- house and the light-house will light splitting the two parties. Suddenly, the Sun will come up and start talking in ESP. It will start talking with Mia and you will see a scence of Mercury Lighthouse. Master Hamma will then start talking via ESP. Suddenly the lighthouse will start glowing gold. Everyone will start talking and the screen will fade to black. Isaac, Felix and Kraden will be talking to the green creatures in "Blizzrd" Town. They'll talk for a while and then you'll gain control again. Head south and go out the door. You will probably notice that the Blizzard has stopped. Head south from the house you came out of and continue south to reach the next screen. You will now see Jenna and the rest of your party. Everyone except those from Vale will exit to the south, followed by Jenna and Garet a little later. The game will then end with Felix, Isaac and Kraden putting their fist in the air. Congratulations on beating Golden Sun 2: The Lost Age. The credits will now roll (they're actually in English). You will see Alex climbing the ledge of the Sol Sanctum, a very nice scrolling camera of the lighthouses lighting on the World Map, and eventually the elements from each of the lighthouses will join on the Sol Sanctum. Alex will absorb the energy and the mountain will start glowing gold. The Wise One will then show up and proceed to utterly beat up on Alex. The characters will then talk on a black background. You will then see an Anime picture of Isaac, Felix and Garet watching the world become golden. More pictures will occur after that and eventually you will get a "The End" message. Interestingly enough you will have an oppurtunity to save your data at the end of the game. You will not be able to play this save file unless you are in the Arena which leads me to believe this is another "Clear Data". `-`-`-`-` While this is probably the last version of the walkthrough for the Japanese version of the game, there are still more parts of The Lost Age to complete. I may or may not have the time to finish the various quests in the game before the English version comes out, but don't worry... they eventually will get done. Also, expect a complete overhaul of the walkthrough when the English version comes out. ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 5: Boss Strategies ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Chest Beaters `-`-`-`-` Location: Kandorean Temple HP: 150 Drops: Nut EXP: Coming Soon Coins: Coming Soon The Chest Beaters are the first boss that you will face in The Lost Age. These primates like to use health and status boosters frequently, so you can afford to let your characters get low on HP before healing them because it's unlikely that all three monkeys will attack. Plus, the monkeys only have about 150 Health Points, so they're a relatively easy kill. Have Felix's Echo Djinni on standby before the match so he can unleash a summon right away. Have Jenna use any of her multiple enemy attacking Psynergy and use Lightening with Sheba. `-`-`-`-` `-`-`-`-` Section 2: King Scorpion `-`-`-`-` Location: Yampi Desert HP: 1050-1100 Drops: Vial, Scoop Gem EXP: 440 Coins: 228 King Scorpion is a reasonably tough boss. His attacks can do a lot of damage, so make sure to have your characters healed at all times. Come into the battle with all of your Djinn on Standby and unleash summons on him during the first series of attacks. From there, you should have Felix healing; Jenna Summoning, using the Fume Psynergy or using healing items such as Herbs or Nuts; Sheba should be using her Plasma Psynergy and occasionally using Djinn and Summons. The most important thing is not to let any of the characters die. Feel free to use Herbs throughout this match because you won't have much use for them after this point. King Scorpion has a large amount of HP so don't expect any quick KO's. `-`-`-`-` `-`-`-`-` Section 3: Briggs `-`-`-`-` Location: Alhafra Briggs: HP: 1000 Sea Fighter: HP: 200 Drops: Vial EXP: ~689* Coins: ~1411* *Depends on the number of Sea Fighters Briggs calls This will be a very difficult fight if you went directly from Yampi Desert to Alhafra without going to Air's Rock yet. I suggest being at least Level 12 and having as many Djinn as possible or else this will be a very hard fight. Despite there only being two pirates who confront you, you will have to fight up to three pirates. However, only Briggs poses any serious threat. Briggs has the ability to revive any of his fallen comrades, so focus your fire on him. Go into the battle with all of your Djinn on standby and unleash on them (make sure to always target the middle on as the primary pirate to hit.) Once you've finished the initial summoning, have Felix use Djinn as well as summon. Jenna should also use Cannon to allow Felix to use the Zagan Combination Summon. When Jenna is not using a Djinni, have her use her effective Fume Psynergy on Briggs. Sheba pretty much should use Plasma throughout the battle. However, it's not a bad idea to give her healing items as she's the strongest character and using Djinn frequently will reduce her maximum HP. Remember that the pirates are weak to every attack so it does not matter who is attacking, just make sure to use their strongest attack possible. One thing to watch out for in this battle is the smaller pirate's strong sword attack that can do a lot of damage especially when both the Briggs and the supporting Sea Fighters attack the same character. Also watch out for the Oil Drop that the enemy uses frequently as that will do a large amount of damage to your entire party. Once you kill the Briggs the other two will come down relatively easy. Just use strong Psynergy and attacking Djinn on them to take them down quickly. `-`-`-`-` `-`-`-`-` Section 4: Bandits `-`-`-`-` Location: Outside Madra After Talking With Karst Note: Only avalible if you transfered data from Golden Sun in which you talked with the Mayor of Vault after Collosso Bandit: HP: ~350 Thief: HP: ~200 Drops: Golden Boots EXP: 366 Coins: 521 This is one of the easier boss fights that you will face in the game. The Bandits are pretty much a pushover compared to some earlier and later bosses. All you need to do is unleash Psynergy on them and they will fall within a few turns. No character should ever be in danger of dieing. `-`-`-`-` `-`-`-`-` Section 5: Aqua Hydra `-`-`-`-` Location: Your Ship HP: ~2750 Drops: Vial EXP: 963 Coins: 1612 Go in to the Aqua Hydra battle with all of your Djinn on Standby. This battle will be about blasting the Giant Squid with summons early. Initially, have all of the characters summon their straight Djinn summons (for example: Felix summons 3 Earth, Jenna 4 Fire, etc.) You should have at least 2 Level 4 Summons that should unleash between 500 and 800 damage a piece on Aqua Hydra. After the first unleashing, Aqua Hydra will probably deal some serious damage on your characters since their stats will be low as the Djinn are recovering. In the second round you will probably want to heal with both Felix and Piers while Jenna uses her Fume Psynergy and Sheba uses her most powerful Lightening Psynergy. Once your characters are pretty much recovered, have Felix use Ragnarok; Jenna continue ot use her Fume Psynergy; Sheba alternate between using Impact on Felix or Jenna; and Piers should continue to heal whoever is damaged. You may want to occasionally have Felix or Jenna use Djinn to get some summons again. Aqua Hydra does not really have any all powerful attacks so beating him should not be that much of a problem. `-`-`-`-` `-`-`-`-` Section 6: Serpent `-`-`-`-` Location: Gaia Rock HP: ~3000-3500 Drops: Sand EXP: 1995 Coins: 2989 If you have not yet shone the four lights on the Serpent this battle will be literally impossible so I suggest that you go back and do that. Once the lights are shining on the Serpent, the battle still will be difficult. Go into the battle with everyone's Djinn on Standby except for all of Jenna's and Pier's Shade Djinni. Start the battle by unleashing Felix's, Sheba's and Pier's natural summons. Any Jupiter attack will be very effective on the Serpent while Venus attacks are not very effective. That being said, try to focus on unleashing Djinn and Summons with Sheba while Felix uses Ragnarok, Jenna heals and Piers alternates between setting and casting Shade. Sheba should be able to start doing summons that deal over 1,000 damage to the Serpent by her second summoning. Just concentrate on keeping everyone alive throughout the battle. Heal with Felix rather than attacking if another character is low on HP. Watch out for the Serpent's Poison Breath attack that may poison several of your characters at once. Also, remember that the Serpent will heal 30 HP each turn. This isn't that big of a deal if you are unleashing summons for over 1,000 damage on him. `-`-`-`-` `-`-`-`-` Section 7: Avimander `-`-`-`-` Location: Champa HP: ~4000 Drops: Potion EXP: 2176 Coins: 1330 Go into the battle with four Djinn on standby for Felix and Sheba. Jenna should have all of her Djinn set so that she can use Healing Aura throughout the battle. All of Pier's Djinn should be on standby since he is super effective against the Avimander. On the first turn, unleash summons with everyone except Jenna who should attack since her agility will be higher than the Avimander. From there, Felix should use Ragnarok, Jenna should use Healing Aura, Sheba should alternate between High Impact and Resist and Piers should use Djinn to build up another Summon. Once Piers unleashes his second summon it should do over 1,300 damage which will hurt the Avimander a great deal. The fight isn't that hard overall because the boss has no real devastating attacks. `-`-`-`-` `-`-`-`-` Section 8: Poseidon `-`-`-`-` Location: The Sea of Time HP: 5000 Drops: Psy Crystal EXP: 2930 Coins: 3762 Go into the battle with 4 Sheba's Djinn on standby and all but 4 of Jenna's on Standby (which means you should put 2 on standby if you have all of the Djinn up to this point). Piers and Felix should have all of their Djinn set throughout this battle. Equip the Trident on Felix. Poseidon will not take any damage unless you use the Trident on him first. So, go into the battle using defense building and healing spells with everyone except Felix who should use the Trident item (note: Go to the items menu and use the Trident, don't actually attack). This will allow you to do damage to Poseidon and it will also do about 200-220 damage to him. So, continue to use the Trident with Felix throughout the match. Sheba should use Summons Poseidon for the second turn and then she should use Impact on Felix as well as Resist until your stats are maxed out at which time she should start using attacking Psynergy or Djinn. Jenna should use her Healing Aura spell when characters need healing, or unleash one of her Summons or attacking Djinn. Make sure to always keep 4 Mars Djinn set on her or else she will not be able to use Healing Aura. Piers should be using his Djinni Shade throughout the battle. Poseidon attacks up to *three times* per turn, so be fanatical about keeping your party at perfect health. Make sure to keep four Venus Djinn set on Felix so that he can Revive and characters that fall. The best approach on Poseidon is the slow-but-steady approach. `-`-`-`-` `-`-`-`-` Section 9: Moapa `-`-`-`-` Location: The end of Trial Road Moapa: HP: 3000 Knight: HP: 2000 Drops: Hover Jade EXP: 3340 Coins: 2870 Make sure that you configure your character before you start the race so that you do not waste valuable time. Felix, Sheba and Piers should all have atleast 4 Djinn on standby to unleash summons this round. Make sure that Piers has his Shade Djinni Set, though. Jenna should have 4 Djinn Set and the rest on Standby. Unleash each character's appropriate summon (Felix would unleash 4 Earth, etc.) on the first turn while Jenna attacks or consider using Eclipse which will greatly drop the enemies' attack. The second turn, and from here on out, Jenna should use her whole party healing spell while Felix uses Ragnarok and Oddysee to pound on the two guards. Sheba should constantly use either Resist or High Impact. Piers should continue to use or set his Flash type Djinni each turn. Concentrate on knocking out Moapa first and this battle should be pretty easy. `-`-`-`-` `-`-`-`-` Section 10: Agatio and Karst `-`-`-`-` Location: Jupiter Lighthouse Agatio: HP: 4200-4300 Karst: HP: ~3000 Drops: Dark MAtter EXP: 5813 Coins: 9020 This is actually an optional battle. If you lose the game will still go on. However, winning will still get you EXP and the item Dark Matter. You will only have two characters to fight Agatio and Karst with: Felix and Piers. Since you have so few party members, I recomend going into the battle with all of your Djinn Set to have the best Psynergy and stats. Have Felix and Piers use their Odyssey and Diamond Berg Psynergies respectively. After two series of attacks Jenna will join you in the battle. She should pretty much heal throughout the battle. Finally, after four series of attacks Sheba will join your party. She should use Djinn, Summons and powerful Psynergy against Agatio and Karst. Throughout the rest of the battle have Piers use his Shade Djinni while Felix continues to attack and use Odyssey. Keep your party at full heatlh throughout the battle as Agatio has a very powerful Rising Dragon Psynergy and periodically they will attack with a Summon. Don't let Felix's PP get too low because Karst has an attack that will occasionally kill you in one shot, so you will need him to revive frequently. Another thing to watch out for is Karst's Djinnfest which will put one of each character's Djinn to rest. The battle shouldn't be too hard if you play conservatively. Target Agatio first and once he is down go after Karst with Mercury Djinn and Summons. `-`-`-`-` `-`-`-`-` Section 11: Mini-Dragons `-`-`-`-` The battle is not quite as hard as a boss battle but it still will be harder than a normal random battle. You will want to go into the battle with either Mia or Jenna healing while the other characters are unleashing summons and using Djinn. If any of your characters go do, you may want to sub in reserves using the option in between attack and retreat. The Dragons don't do too much damage so you shouldn't worry too much about having your characters faint. Focus on the small dragon first so that you will take less damage. After that, the larger dragon should fall pretty easily to some powerful Summons. `-`-`-`-` `-`-`-`-` Section 12: Doom Dragon `-`-`-`-` The Doom Dragon is the boss of the game so you know that it is not going to be a walk in the park. Go in to the battle Isaac, Felix, Mia and Jenna. Everyone going into the battle should have their Djinn set while the people on reserve should have their Djinn on standby ready for summoning when they sub in. Hopefully you've been leveling everyone pretty equally so you won't have any particularily weak characters. Also, make sure that your characters are at full health before going into the battle by using leftover HP healing items. You will also want to distribute the healing items (especially party healing potions, Psy Crystals and Sacred Feathers) to characters who sub in so they can get you out of a tight spot. Place the Flash-like Djinni on Mia. Unforetunately, you will not have the Djinni Flash unless you transfered it from Golden Sun. For as long as you can you will want to follow this strategy: Have Isaac and Felix both attack each turn. One of them should have the Trident and one of them should have the Sol Blade (you obtained this earlier in Mars Lighthouse). Mia should use her Flash-like Djinni (see a previous section for a description on what this Djinni's name is) each turn until it gets put to rest by the Doom Dragon's anti-Djinn Psynergy. Jenna should consistantly use her party healing Psynergy until she also cannot use it because of the anti-Djinni Psynergy. Hopefully either Mia and Jenna will always be able to use a class healing Psynergy. Keep your characters at full health at all time because the Doom Dragon attacks four times per turn! Initially his attacks will not be very hard and won't do that much damage to you. However, as the battle goes on he will get progressively harder. About halfway through the battle the Doom Dragon will start using his Summon and even more annoying "Put All Your Djinn On Rest" Psynergy. This point occurs after it uses a bright yellow light on itself and appears to do no damage. It's extremely hard to defend against both the Anti-Djinni Psynergy and the Summon. However, try to keep Felix and Isaac both with a lot of spare PP so that they can revive freely. Also, be prepared for characters to just randomly faint apparently after some Psynergy that the Doom Dragon uses (I can't quite pinpoint which one). Plus, the Doom Dragon has an annoying Flash-like move that will reduce your damage to almost nothing. You will probably start to get in a lot of trouble after the second out of the three dragon heads explode. Try letting the subs come in for a few turns using the Switch option next to Attack. Unleash their Summons on the first turn and then use Psynergy with them. Just try to hold on for as long as you can constantly trying to revive the healing characters while attacking with the non-healing characters. The Doom Dragon has a *lot* of HP and the battle will take you a very long time so you may want to set aside some time to fight it. I will calculate its exact HP in a future version of the guide. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 6: Wrap Up ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Credits `-`-`-`-` Walkthrough By: Ikillkenny (Mike Bentley (lostage@comicsoft.zzn.com)) My web site: Golden Sun Anonymous Contributes Credited Where Their Contribution Was Used `-`-`-`-` `-`-`-`-` Section 2: Copyright `-`-`-`-` This guide is © 2002-2003 Michael Bentley. You may use this walkthrough on your site only after contacting me first. The author reserves the right to revoke a site's right to post the walkthrough at any time (if I originally gave you permission to post it I can still revoke that and you are no longer allowed to post it.) You may not alter or abridge this walkthrough without express written consent from the author. Golden Sun and the Lost Age are trademarks of Nintendo. © 2001-2003 Nintendo and Camelot Software Planning. This guide is not affiliated nor endorsed by Nintendo or Camelot. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~-
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