Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun: The Lost Age - Strategy Guide (Page 08)

Golden Sun: The Lost Age - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 08).

 Once you defeat the Mini-Dragons you will see them warp into Agatio and
 Karst.  Once they finish talking Agatio will drop a red item.  Pick it up
 to have the camera zoom up and the dragon will say something.  Head north
 and check the Dragon.  The In-Game menu will pop up.  Go to the items menu
 and look for a silver bag that Felix probably has equipped.  Use this item
 to have Felix place the red ball on the dragon.  The whole lighthouse will
 heat up.  Once you have control again use Retreat.

 Head north and go back into the lighthouse.  Head left and go up the
 stairs.  Get below the torch and use Blaze to create a crack in the
 ice covering the right dragon.  Head over to it and use Burst on the crack
 in the ice.  Head north through the door you just made accessible. 

 Head to the right wall in the next room and then head north and up the
 stairs.  Head west through the next room and then south to reach the Mars
 Djinni.  You will need to fight this Djinni to capture it.  After capturing
 the Djinni, head back through the previous two rooms to reach the main
 room.

 When you're back in the main room, head up the stairs in the center of the 
 room.  You will now be in a room with several small platforms surronded by 
 lava.  Hop on to the platform to the left and then go down, down, right, 
 down, right, up, right, up, up, right and up on to the ledge.  Go up the 
 stairs.

 Go up the main set of stairs in the next room to have the statue say
 something.  It will then show you the hidden doors behind the pictures on
 the wall.  Head through the lower left picture and then through hallway
 behind it.

 You will find yourself outside of the lighthouse.  Climb the two stairs and
 head west across the bridge.  Keep going until you reach a door to the tower
 that you should enter.

 Head north in the first room of this tower and go up the stairs.  Head left
 on to the ice then slide down, right, up, left, up.  Go down the stairs
 above you.

 Head southeast in the next room and be careful not to hit any of the pipes.
 Freeze the puddle to the right of the vertical pipe and then push the pipe
 to the right.  Then, go counter-clockwise around the room.  You will reach
 two horizontal pipes that you can push.  Push the top one north and then
 freeze the puddle above you.  Head clockwise around the room and push the
 top horizontal pipe south.  Head counter-clockwise around the room again
 and push the lower horizontal pipe north.  You will see a torch in another
 room light up.  Once you get control again, head up the stairs in the north-
 west corner of the room.

 Slide south in the next room to fall off the edge.  Then, head east and go
 up the stairs.  Make your way north and then slide on to the ice to the left.
 Slide up, right, down, right, up, right, up and the climb up the ladder.
 Stand to the right of the lit torch and wait until the moving dragon statue
 is directly above the unlit torch.  When the dragon statue is in place, use
 Blaze on it to have the large dragon statue below shoot a large fireball
 out.  Head back down the ladder and slide south on the ice to fall down the
 ledge.  Climb back up the stairs and slide left on to the ice.  Then, slide
 down, right, down, left and to the ledge on the right.  Go out the door to
 the south.

 Head south through the next room to find yourself outside of the lighthouse
 again.  Climb the stairs and head north to reach a blue flame burning on a
 torch.  Use Blaze from below the torch to have it draw a picture on the
 wall.

 Once you've done that, head back down the stairs and back into the
 lighthouse.  Go north through the next room and off the ice to the south,
 climb the stairs and then go through the door to the north.  Head south
 through the next room and go out the door to the south.  Head east across
 the bridge and enter the lighthouse again.  Head through the long hallway
 in the next room to reach the room with the four pictures in it again.

 Go through the door behind the lower-right picture and head along the
 hallway and out the door.  Go up the stairs and then head east across the
 bridge and enter the lighthouse.

 Head left in the first room and then hop north.  You will come to a wall
 with a crack in it that you should use Burst on.  Make your way norhtwest
 along the small tiles until you reach a platform with a switch on it.  Step
 on this switch to have the dragon above light a torch to your right.  Head
 back to the beginning of the room and then go up to the wall on the right.
 Use Burst on the cracked wall to destroy it.  Hop northeast until you reach
 a set of stairs that you should climb.  Use Blaze on the torch when 
 standing above it to have the dragon shoot a fireball at the center wall.
 Head back down the stairs and southwest across the tiles to reach the
 beginning of the room again.  Go up to the center wall and use Burst on it to
 destroy the final wall.  Head northeast to reach a ladder that you should
 climb.  Head left and climb down the ladder.  Go north and up the stairs to
 reach the next room.

 Head south in the next room to find another pipe rolling puzzle.  Push the
 first horizontal pipe that you come to north.  Then, head right and then
 go south when the path forks.  Continue along the path until you reach a
 staircase that you should go down and then back up.  Head up and then Move
 the Dragon statue to your left west.  Go back down and up the stairs and
 continue along the path until there is a fork to the right.  Take this and
 then head north to reach another down-and-up staircase that you should go
 through.  Go south and Move the dragon statue to the left again.  Then, go
 back through the down-and-up staircase and go along the path to the south
 again.  Head north past the dragon statue that you moved earlier and
 continue through another down-and-up staircase.  When you reach a horizontal
 pipe that you moved earlier push it south and then go back through the
 down-and-up staircase.  Head south and then left up the northern path that
 was blocked by a fire-spitting dragon.  Continue along the path until you
 reach another down-and-up staircase that you should go through.  Push the
 vertical pipe to your left west and then head south.  Head south through
 the door.

 You will now be outside of the lighthouse again.  Go up the stairs and use
 Blaze on the torch there to make the picture above you glow.  Head back
 into the lighthouse.  Go northwest in the pipe rolling room and push the
 vertical pipe to the left.  Head north along the left wall and go down the
 stairs.  Head south in the lava room and climb up the ladder to your right
 and then down the ladder to the right of that.  Make your way south and go
 out the door.  Head back west across the bridge and enter the main lighthouse
 again.  Go through the hallway to find yourself back in the room with the
 four pictures.

 Now, go through the upper-left picture and head through the hallway.  Stay
 south to get past the ice blockig your way.  Head west across the bridge and
 enter the tower.

 When you enter the tower, head west to find a gray circle.  Use Grass
 Whirlwind whilst standing on the circle to warp to the next room. Head north
 in the next room and step use Cyclone on the circle on the left.

 In the room you warp to, head right and use Move on the Dragon statue to
 have it block the fire.  Slide down the crevice and head east until until
 you reach a ladder.  Climb it, step on the gray circle and use Grass
 Whirlwind.  Head south through the next room and use Cyclone on the
 gray circle.  Then, head west through the next room and Cyclone on
 the gray circle.  Head north and Cyclone on the gray circle on the
 right.

 Head north on the ledge in the next room.  Climb down a ladder when you
 reach it and head south.  Go east to find a circle of blocks.  Use Reveal
 on this to reveal a gray circle that you should Cyclone on.  Go
 on to the next gray circle and Cyclone in the next room.  Head north
 in the room you're now in and wait for the moving dragon statue to head
 left.  Get behind it and wait for it to ascend up the wall.  Use Move on the
 backwards L pillar to move it left and into place.  Then, intentionally get
 hit by the flame so that you are knocked off the ledge.  Head south, west
 and then north and up the ladder.  Wait until the coast is clear and then
 step on the purple vortex and use Hover on it.  Hover over the moving
 statue's flame and then head south and on to the gray circle.  Use Grass
 Whirlwind to reach the next room.

 Be very careful in the next room as you are standing in the path of a large
 fireball that will knock you back to the start of the tower if you get hit
 by it.  Head to the left of the blocks surronding the dragon and keep going
 until you find a treasure chest that contains a Psy Crystal.  Once you've
 obtained this, head south and wait for the dragon to spit a fireball.
 Immediatly after he does this, head south until you reach several platforms
 in a cirlce.  Use Reveal to reveal a center circle and quickly use this to
 hop to the ledge to the right.  Head south and go through the door.

 Go up the stairs and Blaze the purple torch from the south.  Head south
 and go back into the lighthouse.  Head north, hop left and use Reveal. 
 Stand on the center tile and intentionally get knocked off the ledge by the
 fireball.  Head south and go out the door.  Go back east across the bridge
 and re-enter the main tower.  Go back through the hallway and go through
 the final picture (the upper-right one).

 Head through the hallway and go through the door.  Cross the bridge to the
 east and enter the last tower.  The room you're in may actually remind you
 of the Sol Sanctum way back in the beginning of Golden Sun.  Head to the
 right move the statue there in either direction to reveal a door.  Head
 through this door to reach the next room.

 Head all of the way west in the next room and move the statue to reveal a
 door.  Go through the door and go up the stairs.  In next room, hop to
 the platform to the right and then push the left block under the first
 crevice and use Carry on it to place it in the crevice.  Do the same with
 the right block and the right crevice.  Once both blocks are in place, hop
 left and climb the ladder.  Push the pillar all of the way to the right so
 that it blocks the flame coming from the dragon statue.  Step on to the
 tight-rope and walk south.  Push the statue to your right off the cliff in
 case you mess up in the next part and need to climb the ladder again.  In
 order to get past the moving statues that spit fire you will need to stand
 on the sand square and then use Sand and let the flame pass you.  Unburrow
 and then head left.  Do this twice and you will reach a ladder that you
 should climb down.  Head south, then east and then out the door.

 Climb the stairs on the outside of the lighthouse and use Blaze on the
 final torch.  Once you've blown the fire at the picture, head back into the
 tower.  Head, left, up and then climb the ladder.  Slide down the crevice
 and head east and then north.  Go down the stairs and head south through the
 next three rooms.  Head back west across the bridge and re-enter the main
 lighthouse.  Go thorugh the hallway and through the door to reach the room
 with the four pictures for the final time.

 When you enter the room with the four pictures you will hear the dragon
 statue say something and then it will spit fire on the ground.  This will
 reveal a teleport circle.  Before you step on this teleport circle, save
 your game in a different spot than normal.  You are about to fight the boss
 of the game and after this you cannot turn back.

 When you have everything set and have saved a seperate file step on the
 teleport square and use Teleport.  Hop east and the north along the purple
 floating platforms and then climb the stairs.  When you reach the top of the
 lighthouse your whole party will pop out.  Felix will go to light the light-
 house but will be spooked.  The same thing will happen to Isaac but this time
 something within the lighthouse will say his name.  You will look up and see-
 of all things-The Wise One from the Sol Sanctum in Golden Sun.  You party
 and The Wise One will talk for a while before it starts glowing.  Suddenly,
 The Wise One will transform into a large dragon known as The Doom Dragon.
 It's now time to battle the boss of the game!  See the Boss Strategies
 section on information on beating The Doom Dragon.

 `-`-`-`-`

 `-`-`-`-`
  Section 66: Ending
 `-`-`-`-`

 Once you have finally defeated the Doom Dragon you will see it transform
 into three adepts.  Kraden will apparently be nervous about something.  At
 about this point you will figure out that those guarding the Mars Lighthouse
 were Jenna's parents and Isaac's father Kyle who we thought had perished in
 Vale in the prologue of Golden Sun.  Mia and Piers will heal the adults and
 people will continue to talk.  You'll eventually gain control again as
 solely Felix.  Head south and press A to have someone give you the Mars
 Stone if you don't already have it.  It will then be placed in the light-
 house and the light-house will light splitting the two parties.

 Suddenly, the Sun will come up and start talking in ESP.  It will start
 talking with Mia and you will see a scence of Mercury Lighthouse.  Master
 Hamma will then start talking via ESP.  Suddenly the lighthouse will start
 glowing gold.  Everyone will start talking and the screen will fade to black.

 Isaac, Felix and Kraden will be talking to the green creatures in "Blizzrd"
 Town.  They'll talk for a while and then you'll gain control again.  Head
 south and go out the door.

 You will probably notice that the Blizzard has stopped.  Head south from the
 house you came out of and continue south to reach the next screen.  You will
 now see Jenna and the rest of your party.  Everyone except those from Vale
 will exit to the south, followed by Jenna and Garet a little later.  The
 game will then end with Felix, Isaac and Kraden putting their fist in the
 air.

 Congratulations on beating Golden Sun 2: The Lost Age.  The credits will
 now roll (they're actually in English).  You will see Alex climbing the
 ledge of the Sol Sanctum, a very nice scrolling camera of the lighthouses
 lighting on the World Map, and eventually the elements from each of the
 lighthouses will join on the Sol Sanctum.  Alex will absorb the energy and
 the mountain will start glowing gold.  The Wise One will then show up and
 proceed to utterly beat up on Alex.  The characters will then talk on a
 black background.  You will then see an Anime picture of Isaac, Felix and
 Garet watching the world become golden.  More pictures will occur after that
 and eventually you will get a "The End" message.

 Interestingly enough you will have an oppurtunity to save your data at the
 end of the game.  You will not be able to play this save file unless you
 are in the Arena which leads me to believe this is another "Clear Data".


 `-`-`-`-`

 While this is probably the last version of the walkthrough for the Japanese
 version of the game, there are still more parts of The Lost Age to complete.
 I may or may not have the time to finish the various quests in the game
 before the English version comes out, but don't worry... they eventually
 will get done.  Also, expect a complete overhaul of the walkthrough when the
 English version comes out.

~-~-~-~-~-~-~-~-~-~-

~-~-~-~-~-~-~-~-~-~-
 Chapter 5: Boss Strategies
~-~-~-~-~-~-~-~-~-~-

 `-`-`-`-`
  Section 1: Chest Beaters
 `-`-`-`-`

 Location: Kandorean Temple
 HP: 150
 Drops: Nut
 EXP: Coming Soon
 Coins: Coming Soon

 The Chest Beaters are the first boss that you will face in The Lost Age.
 These primates like to use health and status boosters frequently, so you can
 afford to let your characters get low on HP before healing them because it's
 unlikely that all three monkeys will attack.  Plus, the monkeys only have about
 150 Health Points, so they're a relatively easy kill.  Have Felix's Echo Djinni
 on standby before the match so he can unleash a summon right away.  Have
 Jenna use any of her multiple enemy attacking Psynergy and use Lightening with
 Sheba.

 `-`-`-`-`

 `-`-`-`-`
  Section 2: King Scorpion
 `-`-`-`-`

 Location: Yampi Desert
 HP: 1050-1100
 Drops: Vial, Scoop Gem
 EXP: 440
 Coins: 228

 King Scorpion is a reasonably tough boss.  His attacks can do a lot of damage,
 so make sure to have your characters healed at all times.  Come into the
 battle with all of your Djinn on Standby and unleash summons on him during
 the first series of attacks.  From there, you should have Felix healing;
 Jenna Summoning, using the Fume Psynergy or using healing items such as
 Herbs or Nuts; Sheba should be using her Plasma Psynergy and occasionally
 using Djinn and Summons.  The most important thing is not to let any of the
 characters die.  Feel free to use Herbs throughout this match because you
 won't have much use for them after this point.

 King Scorpion has a large amount of HP so don't expect any quick KO's.

 `-`-`-`-`

 `-`-`-`-`
  Section 3: Briggs
 `-`-`-`-`

 Location: Alhafra

 Briggs:
 HP: 1000
 Sea Fighter:
 HP: 200

 Drops: Vial
 EXP: ~689*
 Coins: ~1411*

 *Depends on the number of Sea Fighters Briggs calls

 This will be a very difficult fight if you went directly from Yampi Desert
 to Alhafra without going to Air's Rock yet.  I suggest being at least Level
 12 and having as many Djinn as possible or else this will be a very hard
 fight.

 Despite there only being two pirates who confront you, you will have to
 fight up to three pirates.  However, only Briggs poses any serious threat.
 Briggs has the ability to revive any of his fallen comrades, so focus 
 your fire on him.  Go into the battle with all of your Djinn on standby 
 and unleash on them (make sure to always target the middle on as the primary 
 pirate to hit.)  Once you've finished the initial summoning, have Felix use 
 Djinn as well as summon.  Jenna should also use Cannon to allow Felix to use 
 the Zagan Combination Summon.  When Jenna is not using a Djinni, have 
 her use her effective Fume Psynergy on Briggs.  Sheba pretty much should use 
 Plasma throughout the battle.  However, it's not a bad idea to give her 
 healing items as she's the strongest character and using Djinn frequently will
 reduce her maximum HP.  Remember that the pirates are weak to every attack so
 it does not matter who is attacking, just make sure to use their strongest
 attack possible.

 One thing to watch out for in this battle is the smaller pirate's strong
 sword attack that can do a lot of damage especially when both the Briggs
 and the supporting Sea Fighters attack the same character.  Also watch out for
 the Oil Drop that the enemy uses frequently as that will do a large amount of
 damage to your entire party.

 Once you kill the Briggs the other two will come down relatively easy.
 Just use strong Psynergy and attacking Djinn on them to take them down
 quickly.
 
 `-`-`-`-`

 `-`-`-`-`
  Section 4: Bandits
 `-`-`-`-`

 Location: Outside Madra After Talking With Karst
 Note: Only avalible if you transfered data from Golden Sun in which you talked
 with the Mayor of Vault after Collosso
 
 Bandit:
 HP: ~350
 Thief:
 HP: ~200

 Drops: Golden Boots
 EXP: 366
 Coins: 521

 This is one of the easier boss fights that you will face in the game.  The
 Bandits are pretty much a pushover compared to some earlier and later bosses.
 All you need to do is unleash Psynergy on them and they will fall within a few
 turns.  No character should ever be in danger of dieing.

 `-`-`-`-`


 `-`-`-`-`
  Section 5: Aqua Hydra
 `-`-`-`-`

 Location: Your Ship
 HP: ~2750
 Drops: Vial
 EXP: 963
 Coins: 1612

 Go in to the Aqua Hydra battle with all of your Djinn on Standby. This battle
 will be about blasting the Giant Squid with summons early.  Initially, have
 all of the characters summon their straight Djinn summons (for example: Felix
 summons 3 Earth, Jenna 4 Fire, etc.)  You should have at least 2 Level 4 Summons
 that should unleash between 500 and 800 damage a piece on Aqua Hydra.

 After the first unleashing, Aqua Hydra will probably deal some serious
 damage on your characters since their stats will be low as the Djinn are
 recovering.  In the second round you will probably want to heal with both
 Felix and Piers while Jenna uses her Fume Psynergy and Sheba uses her
 most powerful Lightening Psynergy.  Once your characters are pretty much
 recovered, have Felix use Ragnarok; Jenna continue ot use her Fume Psynergy; 
 Sheba alternate between using Impact on Felix or Jenna; and Piers should 
 continue to heal whoever is damaged.  You may want to occasionally have Felix
 or Jenna use Djinn to get some summons again.

 Aqua Hydra does not really have any all powerful attacks so beating him should
 not be that much of a problem.

 `-`-`-`-`

 `-`-`-`-`
  Section 6: Serpent
 `-`-`-`-`

 Location: Gaia Rock
 HP: ~3000-3500
 Drops: Sand
 EXP: 1995
 Coins: 2989

 If you have not yet shone the four lights on the Serpent this battle will be
 literally impossible so I suggest that you go back and do that.  Once the lights
 are shining on the Serpent, the battle still will be difficult.  Go into the
 battle with everyone's Djinn on Standby except for all of Jenna's and Pier's
 Shade Djinni.  Start the battle by unleashing Felix's, Sheba's and Pier's
 natural summons.  Any Jupiter attack will be very effective on the Serpent
 while Venus attacks are not very effective.  That being said, try to focus
 on unleashing Djinn and Summons with Sheba while Felix uses Ragnarok, Jenna
 heals and Piers alternates between setting and casting Shade.  Sheba should be
 able to start doing summons that deal over 1,000 damage to the Serpent by her
 second summoning.

 Just concentrate on keeping everyone alive throughout the battle.  Heal with
 Felix rather than attacking if another character is low on HP.  Watch out for
 the Serpent's Poison Breath attack that may poison several of your characters
 at once.  Also, remember that the Serpent will heal 30 HP each turn.  This
 isn't that big of a deal if you are unleashing summons for over 1,000 damage
 on him.

 `-`-`-`-`

 `-`-`-`-`
  Section 7: Avimander
 `-`-`-`-`

 Location: Champa
 HP: ~4000
 Drops: Potion
 EXP: 2176
 Coins: 1330

 Go into the battle with four Djinn on standby for Felix and Sheba. Jenna 
 should have all of her Djinn set so that she can use Healing Aura 
 throughout the battle.  All of Pier's Djinn should be on standby since he
 is super effective against the Avimander.  On the first turn, unleash
 summons with everyone except Jenna who should attack since her agility will
 be higher than the Avimander.  From there, Felix should use Ragnarok, Jenna
 should use Healing Aura, Sheba should alternate between High Impact and
 Resist and Piers should use Djinn to build up another Summon.  Once Piers
 unleashes his second summon it should do over 1,300 damage which will
 hurt the Avimander a great deal.  The fight isn't that hard overall because
 the boss has no real devastating attacks.

 `-`-`-`-`

 `-`-`-`-`
  Section 8: Poseidon
 `-`-`-`-`

 Location: The Sea of Time
 HP: 5000
 Drops: Psy Crystal
 EXP: 2930
 Coins: 3762

 Go into the battle with 4 Sheba's Djinn on standby and all but 4 of Jenna's
 on Standby (which means you should put 2 on standby if you have all of the
 Djinn up to this point).  Piers and Felix should have all of their Djinn set
 throughout this battle.  Equip the Trident on Felix.  Poseidon will not take
 any damage unless you use the Trident on him first.  So, go into the battle 
 using defense building and healing spells with everyone except Felix who should
 use the Trident item (note: Go to the items menu and use the Trident, don't 
 actually attack).  This will allow you to do damage to Poseidon and it will 
 also do about 200-220 damage to him.  So, continue to use the Trident with 
 Felix throughout the match.  Sheba should use Summons Poseidon for the second 
 turn and then she should use Impact on Felix as well as Resist until your stats
 are maxed out at which time she should start using attacking Psynergy or Djinn.
 Jenna should use her Healing Aura spell when characters need healing, or 
 unleash one of her Summons or attacking Djinn.  Make sure to always keep 4 Mars
 Djinn set on her  or else she will not be able to use Healing Aura.  Piers 
 should be using his Djinni Shade throughout the battle. 

 Poseidon attacks up to *three times* per turn, so be fanatical about keeping
 your party at perfect health.  Make sure to keep four Venus Djinn set on
 Felix so that he can Revive and characters that fall.  The best approach on
 Poseidon is the slow-but-steady approach.
 
 `-`-`-`-`

 `-`-`-`-`
  Section 9: Moapa
 `-`-`-`-`

 Location: The end of Trial Road
 Moapa:
 HP: 3000
 Knight:
 HP: 2000

 Drops: Hover Jade
 EXP: 3340
 Coins: 2870

 Make sure that you configure your character before you start the race so
 that you do not waste valuable time.  Felix, Sheba and Piers should all have
 atleast 4 Djinn on standby to unleash summons this round.  Make sure that
 Piers has his Shade Djinni Set, though.  Jenna should have 4 Djinn Set and
 the rest on Standby.

 Unleash each character's appropriate summon (Felix would unleash 4 Earth,
 etc.) on the first turn while Jenna attacks or consider using Eclipse which
 will greatly drop the enemies' attack.  The second turn, and from here
 on out, Jenna should use her whole party healing spell while Felix uses
 Ragnarok and Oddysee to pound on the two guards.  Sheba should constantly use 
 either Resist or High Impact.  Piers should continue to use or set his
 Flash type Djinni each turn.  Concentrate on knocking out Moapa first and
 this battle should be pretty easy.

 `-`-`-`-`

 `-`-`-`-`
  Section 10: Agatio and Karst
 `-`-`-`-`

 Location: Jupiter Lighthouse
 Agatio:
 HP: 4200-4300
 Karst:
 HP: ~3000

 Drops: Dark MAtter
 EXP: 5813
 Coins: 9020

 This is actually an optional battle.  If you lose the game will still go on.
 However, winning will still get you EXP and the item Dark Matter.

 You will only have two characters to fight Agatio and Karst with: Felix and
 Piers.  Since you have so few party members, I recomend going into the
 battle with all of your Djinn Set to have the best Psynergy and stats.  Have
 Felix and Piers use their Odyssey and Diamond Berg Psynergies respectively.
 After two series of  attacks Jenna will join you in the battle.  She should
 pretty much heal throughout the battle.  Finally, after four series of attacks
 Sheba will join your party.  She should use Djinn, Summons and powerful 
 Psynergy against Agatio and Karst.  Throughout the rest of the battle have 
 Piers use his Shade Djinni while Felix continues to attack and use Odyssey.

 Keep your party at full heatlh throughout the battle as Agatio has a very
 powerful Rising Dragon Psynergy and periodically they will attack
 with a Summon.  Don't let Felix's PP get too low because Karst has an attack
 that will occasionally kill you in one shot, so you will need him to revive
 frequently.  Another thing to watch out for is Karst's Djinnfest which will
 put one of each character's Djinn to rest.  The battle shouldn't be too hard 
 if you play conservatively.  Target Agatio first and once he is down go after
 Karst with Mercury Djinn and Summons.

 `-`-`-`-`

 `-`-`-`-`
  Section 11: Mini-Dragons
 `-`-`-`-`

 The battle is not quite as hard as a boss battle but it still will be harder
 than a normal random battle.  You will want to go into the battle with
 either Mia or Jenna healing while the other characters are unleashing summons
 and using Djinn.  If any of your characters go do, you may want to sub in 
 reserves using the option in between attack and retreat.  The Dragons don't
 do too much damage so you shouldn't worry too much about having your
 characters faint.  Focus on the small dragon first so that you will take
 less damage.  After that, the larger dragon should fall pretty easily to
 some powerful Summons.

 `-`-`-`-`

 `-`-`-`-`
  Section 12: Doom Dragon
 `-`-`-`-`

 The Doom Dragon is the boss of the game so you know that it is not going to
 be a walk in the park.  Go in to the battle Isaac, Felix, Mia and Jenna. 
 Everyone going into the battle should have their Djinn set while the 
 people on reserve should have their Djinn on standby ready for summoning
 when they sub in.  Hopefully you've been leveling everyone pretty equally
 so you won't have any particularily weak characters.  Also, make sure that
 your characters are at full health before going into the battle by using
 leftover HP healing items.  You will also want to distribute the healing
 items (especially party healing potions, Psy Crystals and Sacred Feathers)
 to characters who sub in so they can get you out of a tight spot.  Place the
 Flash-like Djinni on Mia.  Unforetunately, you will not have the Djinni
 Flash unless you transfered it from Golden Sun.

 For as long as you can you will want to follow this strategy: Have Isaac
 and Felix both attack each turn.  One of them should have the Trident and
 one of them should have the Sol Blade (you obtained this earlier in Mars
 Lighthouse).  Mia should use her Flash-like Djinni (see a previous section
 for a description on what this Djinni's name is) each turn until it gets
 put to rest by the Doom Dragon's anti-Djinn Psynergy.  Jenna should
 consistantly use her party healing Psynergy until she also cannot use it
 because of the anti-Djinni Psynergy.  Hopefully either Mia and Jenna will
 always be able to use a class healing Psynergy.

 Keep your characters at full health at all time because the Doom Dragon
 attacks four times per turn!  Initially his attacks will not be very hard
 and won't do that much damage to you.  However, as the battle goes on he
 will get progressively harder.  About halfway through the battle the Doom
 Dragon will start using his Summon and even more annoying "Put All Your Djinn
 On Rest" Psynergy.  This point occurs after it uses a bright yellow light on
 itself and appears to do no damage.  It's extremely hard to defend against 
 both the Anti-Djinni Psynergy and the Summon.  However, try to keep Felix 
 and Isaac both with a lot of spare PP so that they can revive freely. Also, be
 prepared for characters to just randomly faint apparently after some
 Psynergy that the Doom Dragon uses (I can't quite pinpoint which one).
 Plus, the Doom Dragon has an annoying Flash-like move that will reduce your
 damage to almost nothing.

 You will probably start to get in a lot of trouble after the second out of
 the three dragon heads explode.  Try letting the subs come in for a few 
 turns using the Switch option next to Attack.  Unleash their Summons on the 
 first turn and then use Psynergy with them.  Just try to hold on for as long
 as you can constantly trying to revive the healing characters while attacking
 with the non-healing characters.

 The Doom Dragon has a *lot* of HP and the battle will take you a very long
 time so you may want to set aside some time to fight it.  I will calculate
 its exact HP in a future version of the guide.

 `-`-`-`-`


~-~-~-~-~-~-~-~-~-~-

~-~-~-~-~-~-~-~-~-~-
 Chapter 6: Wrap Up
~-~-~-~-~-~-~-~-~-~-

 `-`-`-`-`
  Section 1: Credits
 `-`-`-`-`
 
 Walkthrough By: Ikillkenny (Mike Bentley (lostage@comicsoft.zzn.com))
 My web site: Golden Sun Anonymous
 Contributes Credited Where Their Contribution Was Used

 `-`-`-`-`

 `-`-`-`-`
  Section 2: Copyright
 `-`-`-`-`

 This guide is © 2002-2003 Michael Bentley.  You may use this walkthrough on 
 your site only after contacting me first.  The author reserves the right to 
 revoke a site's right to post the walkthrough at any time (if I originally 
 gave you permission to post it I can still revoke that and you are no longer
 allowed to post it.)  You may not alter or abridge this walkthrough without 
 express written consent from the author.

 Golden Sun and the Lost Age are trademarks of Nintendo.  © 2001-2003 Nintendo
 and Camelot Software Planning.  This guide is not affiliated nor endorsed by
 Nintendo or Camelot.

 `-`-`-`-`
 
~-~-~-~-~-~-~-~-~-~-
 

« Previous Page