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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun: The Lost Age - Strategy Guide (Page 07)

Golden Sun: The Lost Age - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 07).

 Head north and go up the stairs.  Head east across the white pillars to reach
 the ledge on the right.  Head south and go through the door.  Head left and
 go up the stairs in the next room.  Go south and through the door to find
 yourself outside of the lighthouse.  Climb the stairs to find Agatio and
 Karst.  Keep going towards the lighthouse to have Felix and Piers place the
 Jupiter Star into the lighthouse and have it light.  After the lighthouse
 is lit a confrontation will ensue, Karst will take the Mars Star and then
 it is time to battle!  See the Boss Strategies section for information on 
 Agatio and Karst.

 After the battle Alex will show up and heal Agatio and Karst.  The three
 will run off.  Isaac, Garet, Mia, Ivan and Kraden will then show up and Ivan
 will suggest that everyone goes back to Contigo to sort things out. Isaac's 
 party will then join him and he will descend down the lighthouse.  Felix will
 do the same after that.

 Head right and go down the stairs.  Then, go south and climb down the ladder.
 Exit the lighthouse to the south.

 `-`-`-`-`

 `-`-`-`-`
  Section 57: Contigo Part 2
 `-`-`-`-`

 Once you're back on the Wolrd Map, head southeast along the dirt path to
 reach Contigo.  Enter it and head up the hill to the left.  Head north-
 west to find a hill leading up to a house in the north part of town.  Inside
 of here you will find Isaac and Co.  Your party will pop out and everyone
 will start talking about Felix's reasons for lighting the lighthouses. After 
 about a minute of talking Master Hamma (who is actually Ivan's sister) will 
 come in.  She will tell of a powerful force that is preventing Mars Lighthouse
 from being lit and suggests that your parties join as one to have the strength
 to light it.  She will then say that she has a surprise for you, but you
 must meet her in the inlet.  Once everyone is done talking, every person in
 the room will join your party.

 You will now have control of Felix, Jenna, Sheba, Piers, Isaac, Ivan, Garet
 and Mia.  If you transfered your data at the beginning of the game your 
 characters will have the same stats as the characters you transfered from 
 Golden Sun. If not, your new characters will be at Level 29 with 5 Djinn on 
 each of them.  They will come with an excess of Venus and Jupiter Djinn 
 while you will have a shortage of Mars and Mercury Djinn.  Set the classes 
 as you see fit, although I recomend just going with a straight Djinn class
 set up for now.  Note: You can also trade Djinn between all 8 characters, 
 so you can mix and match Djinn so that you have a good set-up on one party.

 If you didn't transfer, Isaac and Co. will probably be at a lower level than 
 your other characters, you will want to go to the Status option on the in-game
 menu and Press L to bring "Isaac's Party" to the top row so that they will be
 usable in battle.

 You will also want to check the items of Isaac's Party.  Equip all of the
 items that are not equipped to have the Psynergy Lift and Catch.  Unless you
 transfered your game data in which you had the item Force Orb you will not
 have Force in this game, sorry.

 Anyways, head out of the room and then exit the town to the south.  The
 weapons and armor shop is not open for you to buy new items for Isaac's party
 at this time.

 `-`-`-`-`

 `-`-`-`-`
  Section 58: More Djinn!
 `-`-`-`-`

 It's now time to gather a few more Djinn.  Head south from Contigo and
 head back to Atteka Inlet by following the dirt path southwest.  You
 may notice that your ship has a new set of wings when you see it on the
 world map, but we'll get to that a little later.

 Head south when you enter Atteka Inlet and continue south down the
 hill.  Then head west to find a large brown rock protecting a sole patch of
 grass.  Use Cyclone on this grass to reveal a Venus Djinni.  Then,
 use the new Psynergy Lift to get the rock out of the way.  You will not need
 to fight the Venus Djinni Geode to obtain it.

 Once you've obtained the Venus Djinni, head east to reach the next screen.
 Go counter-clockwise around the beach on the next screen to reach your ship.
 You will see four monks standing outside of your ship and Master Hamma in
 front of them.  She will point out the new Wings of Anemos.  She tell you
 how Psynergy along with the wings help you fly.  This means that you shouldn't
 fly the ship all of the time because it draigns your Psynergy.  Once she's
 done talking, a guard will run up if you have transfered your data from Golden
 Sun.  He will drop a treasure chest that is a gift from Master Hammet in Kalay.
 The treasure chest contains the forgeable Orihalcon.  Once you've obtained the
 item,  Go up to the wheel to have Kraden pop out and ask you if you would like
 to set sail.  Answer Yes to get back to the World Map.

 Your ship now has the ability to hover in the air for several seconds.  In
 order to hover, hold the B button down.  You will be able to hover over small
 stones like those southwest of the port.  Do so and then the characters will
 start talking about the new ability of your ship.  Sheba will then reveal that
 she went on the quest to find out who she was and eventually Kraden will reveal
 that he also did not really know his real parents.  Once they're done, hover
 over the second set of rocks southwest of you.  Head east along the coastline
 and keep hugging the coast as it starts to go north.  Keep going until you
 reach a beach on your left.  Instead of landing, hover over the beach and
 hover south.  Continue heading south over a river and head around the forest
 on the dirt path to the outside to reach another small river.  Cross this
 river and land on the other side.  Hop off of your ship and head to the cave
 south of you.

 In the cave, head to the right until you reach a dead end.  Face the water
 and use Piers's Parch Psynergy on it to drain the water.  Then, head clock-
 wise until you reach a ladder.  Climb up this ladder, head north and then
 climb down the next ladder.  Head south and up a ladder to obtain a Combo
 Tablet that will let you use the Combo Summoner Coatlicue (3 Mercury, 3 
 Jupiter).  Exit the cave once you have obtained this item and go back the 
 same way you came to reach the sea again.

 Now, head back south until you reach the southern tip of the continent.  At
 this point you will want to head west all of the way until you reach a small
 island almost off of the west edge of the world.

 Land on the beach on the east part of this island and then head west.  Go
 past the forest to reach SW Atteka Islet.  Enter this town and head south. 
 You will see a wooden crate on your left that you should push left twice. 
 Then, head north and use Lift on the large brown rock to be able to pass 
 under it. Hop across the small stepping stones to reach a Jupiter Djinni 
 that you will obtain without a battle if you did not transfer your data.
 Once you've obtained the Djinni,  head towards the gray tent to the east.
 Climb down the two vines south of  the tent and then head west.  Push the
 wooden pillar left, and then into  the water.  Head back up to the tent and
 push the wooden crate into the water via the opening in the fence to the 
 left. Then, climb back down the vines and use the pillar and the box to hop
 to the treasure chest to the  left.  You will obtain some forgeable Dragon 
 Skin.

 Head out of the town and back to your ship.  Head north-northeast (more north
 than east) from the island to reach the horizontal continent in the northern
 hemisphere that you were on earlier.  Sail up the river in the middle of the
 southern coast of the continent and enter the large lake.  Head northwest
 and then immediatly take the fork going northeast.  Hop off of your ship at
 the end of the river and enter Shaman Village Cave.

 Head north in the cave and go through the door in the middle.  In the next
 room, go right and lift the right-most rock.  Go around the path counter-
 clockwise and lift the second to the right rock when you come to it.  Head
 back clockwise and under the right-most rock.  Then, head left and lift the
 west-most rock.  Head north and use  Freeze on the puddle to create an ice
 pillar.  Head north and use Ivan or Sheba's Whirlwind on the  bush to reveal
 a ladder that you can climb.  Do so and then head south.  Hop to the platform
 to the right via the ice pillar Head southeast on the platform and then hop 
 to the platform to the right when you reach the southeast corner.  When you
 hop on the ledge where the Mercury Djinni is, it will flee to the ledge to
 the right.  Follow it to the platform to the right.  It will try to go back
 to the platform to the left but it will be blocked by the rock you lifted
 earlier.  Go up to the trapped Djinni and fight him.  The battle should not
 be very hard.

 Once you've obtained the Mercury Djinni Eddy, head out of the room by going
 west across the ice pillar and then south and out the door.  Climb down the
 ladder and then head east and go through the door.  Head up the ladder and
 then right and out the door in the next room.  Go northwest to reach
 Shaman Village.

 Heal your characters in the inn and then head north of the town to reach
 the area where you raced.  Make your way through the cave on the left using
 the strategy described earlier in Trial Road.  Once you're outside of
 the cave, head left and step on the purple vortex.  Hover to the ledge to
 the left and enter the cave.

 Use Lift on the rock in your way and then head down the stairs. Head through
 the door at the bottom of the stairs.  Go north along the long hallway in
 the next room and go out the door.

 You will now be outside of the cave in an area with several small pools of
 water and a lot of grass. There will also be a Jupiter Djinni flying around.
 First, head east to find a treasure chest protected by a small pool of water
 and some stones.  Use Reveal to reveal a hidden platform over the whirlpool.
 Use this to hop to the treasure chest and obtain an Elixer.  Then, head south
 to find the Jupiter Djinni circling around a small pool. If you try to catch
 it, the Djinni will circle around the pool ahead of you.  Get underneath it
 and the pool and then use reveal.  Hop north and the Djinni will fly south-
 east.  It will be dizzy so you can go up to it and battle it.

 Once you've obtained the Jupiter Djinni Gasp, head back through the cave.
 Slide down the crevice once you're out of the cave, head right and climb 
 up the ladder. Go back through the cave and then head out of town.

 Go back through the cave to reach your ship. Hop on board and then sail down
 and make your way back to the open sea south of the continent.  Now, sail
 southeast going inbetween the round continent in the middle of the western
 hemisphere and the large vertical continent in the middle of the map.
 Eventually you will reach a navigable river on the large vertical continet
 to your right.  Sail up this river continuing north as the river combines
 with another river to form a wider one. When you come to some rocks blocking
 your way, hover to the left of them and then hop off of your ship.  Head
 north across theh bridge and continue north to reach Magma Rock.

 `-`-`-`-`

 `-`-`-`-`
  Section 59: Magma Rock
 `-`-`-`-`

 Magma Rock is characterized by its red appearance on the world map as well
 as the red outline on the cliffs and rocks in this area.

 Head north in Magma Rock to reach a large brown stone blocking your path.
 Use Lift on this stone and then head north.  Climb the ladder and continue
 north past the two statues spitting fire at each other.  Don't go through
 the door yet.  Instead, climb the ladder on either side of the door to reach
 the ledge above. Head all of the way right and then climb the ladder leading 
 to a platform with a fire spitting Tiki on it.  Use the Burst Psynergy on it
 to make it spit fire at the pillar to the left which will burn it.  Climb
 down the ladder and then up the ladder where the pillar once was.  Head left
 and move the wooden pillar to the left.  Climb the ladder and then head left
 and go down the crevice.  You will land on a small ledge.  Climb down the
 ladder below the ledge and go next to the tiki.  Use Burst on it and it will
 start glowing.  Climb back up the ladder to your right and then hop on top
 of the Tiki.  It will send you flying into the air which will allow you to
 hop to the ledge on the left.  Climb down and then up the other side of the
 ladder.  Climb the ladder to the left and then head right on the next ledge.
 Push the wooden pillar to the right and climb the ladder to reach the next
 screen.

 Head to the right and climb down a ladder when you reach it. Obtain the Oil
 Drop from the treasure chest and then go back up the ladder.  On the next
 screen, head up the ladder when you reach it.  Use Burst on the Tiki facing
 left to burn the wooden pillar to the left.  Then, use Growth (set one Mars
 and at least one Venus Djinni on Felix) on the right-most plant and then 
 climb it and the ladder after it.  Head left when you  reach the next ledge 
 and slide down the crevice.  Use Burst on the tiki to  your left to have it 
 burn another tree and then slide down the crevice.   Once you've fallen, 
 head left and use Growth on the plant.  Climb it and then the ladder and
 use Burst on the Tiki.  Climb the ladder to the right and hop on the tiki 
 to have it shoot you up (ok, maybe not the best term :).  Hop to the ledge 
 on the left and the move the wooden pillar all of the way to the left. Exit 
 the screen to the left.

 Head left and slide down the second crevice that you come to.  You will land
 next to a treasure chest that contains about 383 coins. Once you've obtained
 the coins, slide down the crevice and head right.  Use Burst on the tiki and
 then climb the ladder to the left and hop on the tiki.  Climb the ladder it
 blasts you to and then go left on the ledge.  Slide down the third crevice
 that you come to and then use Lash on the rope coil next to you.  Climb the
 rope and then hop to the ledge to the left.  Use Burst on the tiki and then
 slide down the left crevice. Quickly climb the ladder to the right and then
 hop on to the tiki.  Hop to the left after getting shot in the air and then
 climb the ladder.  Head right on the next ledge and then climb down and then
 up the ladder.  Push the wooden pillar to the right and climb the ladder it
 was blocking.  However, don't go all of the way up the ladder.  Go back down
 to the right of the wooden pillar and climb the ladder furthest to the
 right.

 Climb up the ladder and take the fork to the left.  Head left across the gap
 and continue west. Head around the rocks clockwise and then climb the ladder.
 Head right and then use Move to move the wooden pillar to the right.  Climb
 back down the ladder and head back east.  Hop across the gap and climb the
 two ladders to the north.  Hop on to the weak wooden pillars and hop west.
 Then, hop back east to have the middle pillar collapse.  Go south and use
 Burst on the tiki to destroy the pillar to the right.  Once you've done that,
 head west across the tight rope and then slide down the crevice.  Go back
 east, hop across the gap and then go partially down the ladder. Head up the
 ladder to the right and the push the wooden pillar to your right all of the
 way right.  Exit the screen to the east.

 Head up the ladder to the right.  Continue to head right and go down the
 ladder.  Climb the ladder below that as well and then head west to the next
 screen.  Grab the forgeable Salamander Tail from the treasure chest and then 
 go back east and back up the ladder.  Climb up the ladder to the left and 
 then the ladder above that.  You will now need to climb up the ladders while
 avoiding the flames being spat by the tikis on either side of you.  It's
 not very difficult since there is a long delay between the spitting.  Head
 right until you get past the first 2 sets of tikis, then head left.
 Continue to climb the ladder to reach the next screen.

 Head east along the ledge until your path is blocked by rocks.  Head up the
 ladder and then head right until you reach a dead end. Climb down the ladder
 and use Burst on the tiki to create a large hole in the cave as well as clear
 out a few rocks blocking the entrance.  Climb back up the ladder and head to
 the left.  Climb down the first ladder you come to and enter the cave.

 Head north through the first room in the cave and then north through the
 door in the room after that.  Head counter-clockwise around the wall in the
 next room and exit through the door to the south.  Continue south to find a
 Mars Djinni that you will capture without a fight if you did not transfer
 your data.

 Regardless of whether the Djinni was there or not, head back north. Right 
 below the door, hop to a small platform with a tiki statue on it to your 
 left.  Use Burst on this to cause the large tiki in the middle of the room
 to fill the room with lava.  Once you have done this, head out the door 
 to the north.

 Go north in the next room to find a white tile floating in the middle of
 the lava lake.  Hop on to it and then hold left to hop to the platform on
 the left.  Go along the path and exit through the door to the south.

 Head west in the next room and keep going along the hallway as it starts to
 head south.  When the path forks, head east and go through the door to the
 south.

 Head through the door south of you right as you enter the next room.  Go
 west in the next room to find a treasure chest that contains a Lucky Medal.
 Once you've obtained that, head back out of the room.  Go east and the south
 in the next room to come to a switch on top of a bridge.  Stand on this to
 drain the lava from the room.  Then, head north until you reach a ladder on
 your right.  Climb this ladder and go east.  Go through the door to the
 north.

 Head north in the next room and go down the stairs under a blue arrow.  Head
 south in the next room and go down both ladders.  Head south and go under a
 tightrope to reach the next room.

 Head southwest in the next room and go through the large door to your left.
 Head west and then south in the next room to find a steel pillar.  Push
 this pillar all of the way south and then go back through the door you came
 in.  Head through the door to the south to reach the next room.

 In the next room, head all of the way west to find a Mars Djinni on a ledge.
 Climb the ladder and fight the Mars Djinni.  It will not be that hard of a 
 battle.  Once you have captured the Mars Djinni Fury, climb back down the 
 ladder and go through the door to the east.  In the next room, head northeast
 and go through the large door.

 Head northeast in the next room and climb up the first ladder.  Then, head 
 left and use Burst on the tiki to fill the room with lava.  Once you've done
 that, head clockwise around the room.  Hop to the ledge with a switch on it
 to your left but do not step on the switch. Instead, walk over the bridge to 
 the left and then across the tightrope further to the left.  Continue left 
 and then go through the door in the southwest corner of the room.

 Hop on to moving white platform below you and use it to hop on to the
 platform with a treasure chest on it.  Once you've obtained the Mist 
 Potion, hop back on the white platform and then hop back on to the 
 starting platform. Then, head south and jump over the yellow pillar to the 
 ledge to the right.  Head south and go through the door.

 Quickly head east in the next room until you reach the end of the platform.
 Hold right to hop on to the white platform when it comes by. If you miss it,
 you will need to re-enter the room to try again.  When you get on to the
 white platform, hop to the platform to the right.  Continue right and go
 through the door.

 Head a little north and a little west in the next room so that you are in an
 opening in the rocks and can hop to the moving white platform to the left.
 Do so and then wait for it to be in hoppping range of a small platform with
 a tiki on it.  Hop to this platform and then use Burst on the tiki to get rid
 of the wooden pillar to the right.  Hop back on the white pillar and hold
 right to hop back on to the middle platform.  Head right and go up to the
 remaining wooden pillar.  Use Burst on this to get it out of your way.  Stand
 where it once was and hop to the white pillar to the right.  From the pillar,
 hop to the platform on the right and then head north and go through the door
 to the north.

 Step on the switch to your left to drain the lava from the room.  Then, head
 back north by hugging the right wall and go down the ladder.  Head through
 the door in the middle of south part of the room.

 Head south in the next room and then climb the ladder to your right.  Head
 right and climb down the ladder.  Head southeast and go down the stairs.

 In the next room, go down the ladder to the right. Head south and go through
 the door.  Go through the door to your left in the next room.  Head north
 through the next room and go through the door.

 Go north in the next room until you reach a dead end.  At this point you
 will want to hop to the platform to the left.  Continue going west ignoring
 the door for now until you reach a tiki.  Use Burst on the tiki to fill the
 room with lava.  Then, head to the right a little so that you are in a
 position to hop on one of the white platforms below you.  Make your way left
 by hopping from white platform to white platform.  Eventually you will want
 to hop on to the ledge on the west side of the room.  Then, head south and
 exit the room.

 Head all of the way south through the next room.  Continue south in the
 next room and step on the switch to drain the lava from the room.  Go back
 north through the door.

 Head north in the next room until you see some chains to the right.  Use
 Whirlwind on these chains to have them swing to you.  Swing right and make
 your way to a ledge with a ladder on it that you should climb down.  Head
 through the door to the left.

 Go east in the next room until you come to a ladder.  Climb this ladder and
 grab the forgeable Salamander Tail from the treasure chest.  Then, head back 
 west and go through the door to the north.

 In the next room you will see three steel pillars to your right.  Push all
 of them as far right as they will go.  Then, head all of the way east and
 go through the door in the northeast corner of the room.  Grab the forgeable
 Golem Core from the treasure chest in the middle of the next room and 
 then go back through the door you came in from.  Then, head south and go 
 through the door to the south.

 Push the steel pillar next to the door to the right and climb up the ladder.
 Go through the door and then head north.  Hop to the ledge to the left and
 use Burst on the tiki to fill the room with lava.  Hop on to the white
 pillars below you and then make your way to the white pillar to the left of
 the center brown pillar.  Hop south on this pillar on to the three steel
 pillars that you moved earlier.  Continue heading south until you can jump
 to the ledge on the right.  Head south and go through the door.

 Head right in the next room and hop on to the white pillar.  Use this to hop
 to the platform on the right.  Then, head south and go through the door to
 the south.

 Head west and then go thorugh the door to the south in the next room.  Then,
 hop on to the white pillar to your right.  Hop on to the pillar to the right
 of the one you're now on and then on to the ledge in the northeast part of
 the room.  Go through the door to your right.

 Head north in the next room until you come to a steel pillar.  Push this
 into the lava to the right and then go through the left door.  Continue
 north through the next two rooms.  Hop on to the platform to your left
 when you come to a dead and then then go thorugh the door above you.  Hop
 to the right and step on the switch to drain the lava from the room.  Go
 back through the door you came in and make your way south via the way that
 you just came through the next two rooms.

 Step on to the steel pillar that you moved earlier and use it to hop to the
 ledge on the left.  Climb down the ladder and then go down the stairs under
 the blue arrow.

 In the next room, push the steel pillar off of the ledge to the left. Climb
 down the ladder and use the steel pillar to jump to the ledge to the left.
 Go through the door to the north.  (Ignore the treasure chest on the right,
 it is really a Mimic unless you want an Apple.)

 You will see a steel pillar above you that you cannot move in the next room.
 So, jump to the small platform on the right and head right.  This will cause
 an explosion which will shoot several flames, some green rocks and one
 glowing rock on to the small platforms.  Once you can move again, head
 counter-clockwise around the room until you can exit through the door to the
 north.

 Head north through the next room to reach three steel pillars in front of a
 purple and gold door.  Go through this door.  In the next room there will
 be several floating platforms that will disapear after you step on them.
 Head all of the way north to reach a ledge with a brown tomb on it.  Read
 it and Jenna will pop out.  Jenna will now know the Psynergy Blaze. This
 Psynergy will allow you to spread fires.  Once you've obtained the Psynergy,
 head left and make your way across the floating platform patch.  You will
 reach a platform with a steel pillar blocking you way.  Use Blaze on the
 left flame when standing to the left of it to ignite the flame to the right.
 This will cause the steel pillar to fall down and you can continue on the
 floating pillar path.  Make your way back to the platform you started on
 and then exit to the south.

 Hop south across the steel pillars and then continue south.  Head clockwise
 around the next room until you come to a flame to the right of steel pillar.
 Use Blaze from the right of the flame to ignite the torch on the right.
 Hop to the ledge where the torch you just lit is and then stand to the right
 of that and use Blaze again.  The steel pillar above you will sink into
 the ground revealing a door.  Go through this door to reach the next room.

 Head along the path in the next room and go through the door to the south
 when you reach it.  Hop south in the next room and check the flaming rock.
 You will get the Magma Ball which will be used later.  You are now done with
 Magma Rock, so use Retreat to exit the cave.  Step outside of the cave and
 use it again to exit Magma Rock.

 `-`-`-`-`

 `-`-`-`-`
  Section 60: Gondowan Settlement and More
 `-`-`-`-`

 Once you're back on the World Map, head southwest along the dirt path (do
 not cross the bridge).  Keep going along this path as it starts going north
 and eventually you will reach a town that you should enter.

 Gondowan Settlement is characterized by the blue roofs on the hut in
 the village.  Also, you will see a graveyard on a ledge to your right when 
 you first enter the town.

 Head left and then up below the brown sticks to find a solitary patch of
 grass.  Use Cyclone on this grass to reveal a ladder. Climb down the
 ladder and grab some forgeable Star Dust from the treasure chest and then go
 back up the ladder.  Head back to the entrance of town and then go north. Go 
 around the blue hut and up the stairs to reach the ledge with the graveyard.
 Go south to the graveyard and use Reveal to reveal a gold sparkle on the 
 center grave.  Check it to obtain a Lucky Medal.

 Head out of Gondowan Settlement and head back along the dirt path. When you 
 reach a bridge going south, cross it and board your ship.  Sail south down 
 the river and take a left when the river forks. Keep going until you reach 
 the open sea again.

 Sail north along the coast for quite a while.  Keep going past the small
 strip of land that connects the large continent in the center of the map
 with the horizontal continent in the northern hemisphere.  Eventually you
 will see a very small beach on your right.  Land here and head to the town
 northeast of you. 

 `-`-`-`-`

 `-`-`-`-`
  Section 61: Loho
 `-`-`-`-`

 Head into the inn/items shop to the right of you when you enter Loho.  Go
 to the northern counter to be able to rest for the night.  Once you're
 rested, head east until you reach several men standing around a cannon.
 Check the cannon to have the In-Game menu pop up.  Use the Magma Ball that
 you got in Magma Rock to have the cannon shoot it at the wall.

 The men surronding the cannon will say a few things and then realize that
 the wall above you is now destroyed.  In return for you destroying the wall,
 the men will put the cannon on your ship. They eventually will drag the cannon
 away and you will have control again.  Head north past the blasted wall to
 find a brown item in the sand.  Use Scoop to obtain the forgeable Golem Core. 
 Continue north and lift the brown rock next to the vine to find another Golem
 Core that you will need to use Scoop to obtain.  Once you've dug it up, head 
 up the vine to the left and then head west.  Hop on to the sanctum to find 
 the Jupiter Djinni Lull that you will obtain without a fight.

 Once you've captured the Jupiter Djinni, head back to the right and go down
 the vine.  Head south and then go back west and out of town.  As soon as you
 are back on the world map the three men next to the cannon will talk with
 you.  They have installed the cannon and it is now ready to use (however,
 you won't need to use it quite yet.)

 `-`-`-`-`

 `-`-`-`-`
  Section 62: Kalt Island
 `-`-`-`-`

 Sail due north until you reach a small island covered with ice. Land on the 
 beach on the south part of this island and then head north and enter the town.

 Kalt Island is characterized by its large icy area to the left in which you 
 must slide from rock to rock in order to move.  So, head north and then go 
 west through the opening in the fence.  Slide left, down, right, up, left, 
 up, right, up, left, up, right, up, left, down, and then left on to the snow.
 Climb the ladder and then use Lash on the rope coil and climb it. Head right 
 and go down the ladder.  You will reach the Mercury Djinni Gel that you will 
 capture without a fight.  You can now exit the town to the south. On your way,
 you may want to grab the apple in the tree to the left of the slippery ice 
 using the Psynergy Catch.

 `-`-`-`-`

 `-`-`-`-`
  Section 63: Sailing North
 `-`-`-`-`

 Head back to your ship.  Sail around the island and then head due north to
 reach an area inbetween the two rocks.  This area is called the Northern
 Reaches.

 It's time for another ship-based puzzle.  Head left, up, right, up, right,
 south, and then north.  You will start to see iceburgs all around you. Keep
 sailing north and eventually your party will start talking about an ice-
 wall blocking your path.  When they finish talking, head north to have
 Piers say that this is a nice and safe distance.  Then Kraden will ask
 you if you want to fire the cannon.  Say yes to fire the Magma Ball and
 destroy the wall blocking your path.  Once it has been destroyed, head
 north to reach the World Map again.

 Head north until the river freezes.  Hop off of your ship and continue
 north to reach a town.

 `-`-`-`-`

 `-`-`-`-`
  Section 64: Prox
 `-`-`-`-`

 Prox is characterized by the blizzard that is occuring when you
 enter the town. Snow is falling and there are heavy winds blowing the flags
 around the town almost to shreds.  Head north to reach the actual town.

 The people in Prox are very white and pale because they've been
 standing out in the cold too long. If you need to, head into the inn in the
 southwest part of town and rest your characters.  Once you're done doing
 that, head east until you come to a large brown rock.  Use Lift on this
 rock and then head east.  Head north along the path to reach a blue item
 buried in the snow.  Use Scoop on it to obtain the forgeable Dark Matter.
 Then, head back west and go across the bridge. Go north and then west in the
 breack in the fence.  Make your way north going back and forth between the
 rocks and continue through to the next screen.

 There will be a Venus Djinni north of you.  When you attempt to capture it,
 the Djinni will go sliding north.  Follow it north across the slippery ice
 and you will reach a mound of snow.  Use Scoop on this snow to dig out the
 Venus Djinni Mold that you will get without a fight.  Head back south and
 go back to the previous screen.

 Continue south going back and forth between the rocks until you reach the
 opening in the fence that you came through earlier.  Head north from here
 and go up the stairs.  Cross the bridge to the east and then go out the
 screen to the north.

 Head north up the path on the left on the next screen.  About halfway up
 the path you will see a green man named Puelle talking to several people.
 He reveals that Agatio and Karst have not made it back and that he wants to
 go try to light the lighthouse himself.  When they stop talking, continue 
 north.  Head around the six people and walk up to the village elder. Isaac 
 and Kraden will pop out and Kraden will defend Isaac for killing Saturos
 and Menardi.  Everyone will realize that Isaac did the right thing.  After
 some more talking, you will agree to climb the final lighthouse and light
 it.  Before you have control again, Puelle will tell you that you will
 need to find Agatio and Karst in order to get the Mars Star needed to light
 Mars Lighthouse.  Once you have control again, exit to the north to reach
 the World Map.

 `-`-`-`-`


 =============================================================================
 This is where the English version ends.  The rest of the walkthrough covers
 the Japanese version and it may not all be correct.  The English version will
 be expanded shortly.
 =============================================================================

 `-`-`-`-`
  Section 65: Mars Lighthouse
 `-`-`-`-`

 Head due north from Prox to reach Mars Lighthouse.  When you
 enter Mars Lighthouse you will see glaciers on either side of you.  Head
 north to reach the lighthouse itself.  Head north to reach the lighthouse
 itself.  Don't go inside yet.  Instead, climb the ladder to the right and
 make your way west to reach a treasure chest with an Apple inside.  Once you
 have obtained this Apple, climb back down the ladder and enter the
 lighthouse.

 Head norhteast when you enter the lighthouse and go through the door to the
 right of the stairs in the middle of the room.  Head west through the next
 room and exit through the door to the south.  Head left when you're back in
 the main room and go through the door.

 Head west in the next room until you hit a wall.  At this point, go south
 until you reach some stairs that you should go up to reach the next room.

 Head east and then north in the next room until you come to some brown
 pipes.  Head around the pipes and make your way to an ice pillar blocking
 your way.  Use Pound on this and make your way to the door in the notheast
 corner of the room.

 Go through the door to the right in the next room. You will now be in a room
 with a Mars Djinni below you.  Go up to the ice blocking a hole and check
 it to bring up the in-game menu.  Use the Grind Psynergy to get rid of the
 ice covering the hole.  A crack will also be put in the ice below.  Head
 back through the previous three rooms to get back to the main room.

 Head through the door to the right in the main room.  Go up to the cracked
 ice and use the Burst Psynergy on it to get rid of the ice.  Head north
 through the large door to reach the next room.

 You will see a yellow circle above you in the next room.  Head west and
 keep going past the first door until you come to a staircase.  Climb the
 stairs and go through the door.

 The next room has several statues spitting flames out.  Getting hit by a
 flame takes 10 HP off of all party members and it also will knock you off
 the ledge.  So, you will need to avoid the flames if you want to advance
 past this room.  In addition, in the right part of the room there is a
 statue spitting fire that is not moving.  In order to get past it you will
 need to move the tall dragon statue in the northwest corner of the room
 east as you head east.  Go back and forth between the crevices where you
 cannot get hit and moving the statue to the right as you don't want to get
 hit by the fire spitting statues that will knock you over the ledge.  Push
 the statue only about one square at a time before going to a safe spot.
 Also, use Move more than just pushing it because the statues will not move
 as you move the dragon statue.  Eventually when you reach the eastern side
 of the room push the Statue over the non-moving statue that is spitting fire
 to be able to pass through.  Head down the stairs.

 In the next room, head left and go on to the slippery ice.  Slide up, right,
 down and then left off of the ice.  Go through the doot in the southwest
 corner of the room.

 Head south through the next room until you reach a torch with a flame on it.
 Use Blaze to blow the fire south to the torch below.  This will cause
 the large dragon statue to spit fire at the ice to the right and put a crack
 in it.  Head back north and through the door.

 Head right on to the ice in the next room and then go right, up and right
 off of the ice.  Head through the door in the southeast corner of the room.
 
 Go south in the next room and climb down the stiars when you reach them.
 Use Burst on the cracked ice to break it. However, it's not time to go through
 the door yet so head back up the stairs to the right.  Head right and go
 through the door.

 Make your way to the ladder northeast of you and head to the east of the
 lit torch.  Use the Blaze Psynergy to make the dragon below spit fire
 and clear the ice.  Climb down the ladder and head south through the door.

 Head east in the next room and go through the first door that you come to.
 Grab the book-like item from the treasure chest in the next room and then
 go back through the door.  Continue east and go through the door in the
 eastern part of the room when you reach it.

 You will probably notice the very large fireball being shot south in the
 next room.  It goes without saying that you will want to avoid that.  Head
 left of the main alley and make your way noth.  Whenever there is an ice
 pillar to the right that can be pounded, pound it.  Once you've pounded all
 of the ice pillars head back south.  When you're back at the south wall of
 the room head east after the fireball is shot.  Head north along the right
 wall and pound the pillars just like you did on the left side of the room.
 Head back south after that and go left of the main alley.  Make your way
 north by going back and forth between the safe crevices to reach the door
 in the northeast corner of the room.

 Head west in the next room and go through the door to the south.  The next
 room will have another patch of slippery ice that you will need to slide
 through.  Before you go anywhere, Move the dragon statue to your left west
 to have it slide west three squares.  Then, slide down, left, down, left,
 up, right, up, left, down, left, down.  You will now be next to the a
 Mercury Djinni sitting on a rock.  Talk with it to have it fight you.  The
 battle won't be very hard and after you defeat the Djinni slide north.  Go
 up the staircase and the up the stiars to reach the next room.

 Slide down the crevice in the next room and check the treasure chest.  You
 will get an item that, when equipped, will allow you to use the Psynergy
 Teleport.  Step on the Yellow Circle below you to teleport to the Yellow
 Circle below you.  Head all of the way to the west in the next room and
 go through the door up the stairs.

 Make your way through the next room (it will be a lot easier this time
 because you won't have to push the statue this time).  Head through the
 door to the south in the next room and then head south.  Go left on the
 ledge above the stairs to reach a door that you should go through.

 You will now be in a room with 6 blocks forming a circle.  Use Reveal to
 reveal a teleport circle that you should use Teleport on.  Go down the
 stairs above you in the room you teleported to.

 Slide down the crevice in the next room to land on a switch.  Stay on this
 switch for about 30 seconds to have a fireball blast through the room and
 get rid of all of the ice.  Once this happens, head west and go through
 the door north of the dragon statue.

 Go through the door to the north in the next room.  Head through the long
 hallway in the next room until you reach the door to the next room.  Head
 left and climb up the ladder.  Move the Dragon statue to the right so that
 the large dragon below will not spit fire anymore.  Head back through the
 door to the south and then go back through the previous room.  Head right
 in the next room and step on the Teleport Circle.  Use Teleport to warp
 to the room where you moved the dragon statue earlier.

 Climb the ladder above you and then head south through the door.  Head east
 through the next room.  Go down the stairs and then head left.  Hop on to
 the yellow platform below the stairs.  Head down, right, up, right, down,
 down, down, down, right, and then up to the treasure chest.  Fall down to
 the room below by slipping on the ice.  Go back up the stairs and head
 south.  Go through the door in the south part of the room.

 Head west through the next room.  Go north down the stairs and then south
 through the next room.  Head west again and go through the room.  Head
 north in the next room and go up the stairs.  Head to the right of the torch
 with a flame and use Blaze on it.  The two dragons will spit fire at
 the center ice wall.  Save at this point because you're about to fight a
 mini-boss.  Use Burst on the crack in the ice to free two dragons that will
 fight you.  See the Boss Strategies section for how to beat the
 Mini-Dragons.

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