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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun: The Lost Age - Strategy Guide (Page 06)

Golden Sun: The Lost Age - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 06).

 Once you're done with the fountain mini-game, go south and go down the
 stairs.  Head to the west and go down the stairs.  Head clockwise around the
 next room and board your ship.  Kraden will pop out when you board the ship.
 Talk with him to be able to sail your ship again.  The party will have a
 discussion about Pier's age as your ship automatically sails out of the
 cave.

 Head back into the cave and sail north along the left wall.  When you come
 to a brown rock, use Felix's Grind Psynergy that you just obtained to sink
 it into the sea.  Head along the path that it blocked to reach the next
 screen.

 Go south and then west in the next room.  You will find another empty dock
 in the southwest corner of the room.  Dock your ship at the empy dock and
 head off of the ship.  Head east and go through the door to the south when
 you reach it.

 Go down the stairs in the next room and head west. There is a Mercury Djinni
 hiding underneath a grass patch to the left of the gray barrier there.  Use
 Cyclone to unbury it and have it run under the ice statue to your
 right.  Use Tremor on the statue to have the Mercury Djinni pop out.  You
 will obtain the Mercury Djinni Rime without a fight.  Once you've obtained it,
 head back to your ship and exit the cave via the way you came in.

 When you get back on the World Map, head south and go back in the whirlpool
 area.  Head to the left immediatly when you enter.  When you reach a brown
 rock, Grind it and head to the left to reach the next screen. Continue to
 head to the left and Grind the next rock.  Go south and go into the water
 current to exit Lemuria.
 
 `-`-`-`-`

 `-`-`-`-`
  Section 48: Sailing West
 `-`-`-`-`

 From Lemuria, sail west southwest (that's going more to the west than to
 the south) into the water between Gondowon and Indra (the large continent that
 looks like South America and the small round one that you started on).  Sail 
 past the small island inbetween the two continents and continue hading south along
 the narrow river.  Eventually you will reach Gonodowan Cliffs by sea.  There will
 be a brown rock blocking your way that you should Grind.  Head south to reach
 the water south of Gonodowan Cliff.

 You will now be on the west part of the map.  A large new area is now open
 for you to explore.  In addition, the seas are now a little rougher and you
 will have to fight some harder monsters, although they shouldn't be that 
 hard.  Sail clockwise around the three islands to the south of the large
 continent to the left of you.  Land on the beach on the south of Gondowon
 that is to the right of the river.  Search around the forest until you
 encounter a Mercury Djinni in a random battle.  The battle should be very
 easy and after defeating it you will obtain the Mercury Djinni Chill.  

 Once you've captured the Djinni, head up the west coast between the two
 continents until you reach the south of the round continent in the northern
 hemisphere.

 Sail up the river that has its mouth on the southern coast of the continent.
 Make sure that you sail up the left of the two rivers.  You will reach a
 large lake in the middle of the continent.  Head northwest in the lake and
 then go up the right river when you come to a fork.  Sail north until you
 reach a dead-end next to a cave.  At this point, hop off of your ship and
 enter the Shaman Village Cave.

 Head north and then take a left at the fork.  Use Whirlwind on the bush to 
 reveal a ladder that you can use to climb to the ledge above.  Exit through 
 the door to the north.

 Head clockwise around the next room, hopping across the various gaps and go
 through the door in the southeast part of the room.  Note: You will see a
 Mercury Djinni in this room, but you can't get this yet as you need the
 Psynergy Lift to get it.

 Push the wooden pillar in the next room off of the ledge to the right and
 then use it to jump to the ledge to the right.  Head northeast and go along
 the path.  Climb down a ladder when you reach it and exit through the door
 to the south.

 You will now be outside of the cave.  Head northeast to reach the next town.

 `-`-`-`-`

 `-`-`-`-`
  Section 49: Shaman Village
 `-`-`-`-`

 Shaman Village is characterized by its inn with beige colored mud bricks
 north of you when you enter it.  The village also has a few red and white
 teepees.  You'll also notice that the people in the village are not very
 talkative, and you'll be lucky to get more than a "..." out of them.

 When you enter Shaman Village, stop into the inn regardless of whether
 or not your characters need rest or not.  Go down the stairs to the left of
 the inn-keeper to reach the ground floor.  Head southwest and exit through
 the door to get out of the inn.  Head north and hop across the river to a
 ledge with a wiggling plant on it.  Use Growth to make the vine grow and then
 climb it.  Head north and grab the Spirit Gloves from the treasure chest.

 Once you've obtained the item, head back down the vine and back through
 the inn. Head to the right of the inn and then go up the bridge to the north.
 Then, head across the bridge to your left and go up the large set up stairs.
 When you attempt to enter the large building above the stairs, Moapa and two
 guards will pop out and not let you in.  Pfffttt.... You didn't want to go in
 their stupid house anyways :).  Head back up the stairs and talk with Moapa 
 again.  He will tell you to leave town and then the in-game menu will pop up.
 Go to the items menu and use the Shaman's Rod.

 Moapa will recognize the Shaman's Rod and will run down towards you.  Your
 whole party will pop out and you will learn that the Shaman's Rod was actually
 Hoabna's staff.  Moaba will then ask if you have come to claim the Hover Jade
 and Kraden will say yes.  Moaba will walk back and forth a few times and then
 won't give the Hover Jade to you.  One of the guards then suggets putting you
 through a test to see if you are worthy of obtaining the Hover Jade or not. 
 When you gain control again, head to the right and go across the bridge. Then, 
 go north to the next screen.

 Continue to the north, going back and forth between the two bridges to reach
 the next screen. Here you will see Moapa and two guards surronding a Wind Stone.
 Use Whirlwind on this Wind Stone to have your whole party pop out.  Sheba will 
 then proceed to use Whirlwind on it which will create a giant tornado.  This 
 tornado clears the sand above you.  Moaba will still not give you the Hover
 Jade, but he will now allow you take the test of trial road.

 When you have control again, follow them north.  Moaba will then explain to you
 the rules of the event which is actually very similar to Collosso in Golden
 Sun.  You will also notice that Felix says "Why?", one of the only things he
 says throughout the game.  You will learn that heavy items such as Weapons 
 and tools are the only items that will open the doors in the rooms.  Also,
 being second to reach the door means that you must part with two items instead
 of one, so it is to your advantage to be first.

 `-`-`-`-`

 `-`-`-`-`
  Section 50: Trial Road
 `-`-`-`-`

 You need to use Psynergy and speed to beat Moaba in a race to the finish.  
 Before you step up to the starting line, make sure to save your game so that 
 if you mess up you can easily try again.  Also, since you will be fighting a
 boss at the end of this battle you will want to configure your settings like
 Djinn set now (see the Boss Guide on Moaba for more information).  

 Once you're ready, step up to either side of the starting line to have
 Moaba  begin the race.  The walkthrough will be split up into different parts 
 based on the different "rooms".  There will be an optional guide on how to 
 get the item in each room as they are not required to beat the boss.

 Also note, you should probably give up the weapons on Piers who will be
 using Shade rather than attacking in the upcoming battle.

 The rooms are different on opposite sides of the cave, so this first list
 only covers the rooms on the left (which you will access if you start on
 the left).

 Finally, there is a chance that the rooms are in random order for different 
 games.  I am still investigating this.

 Left Side:
 Room 1:
 Head north to reach a sand waterfall.  Move up against the current of the
 sand waterfall and then head to your right.  Climb the vine and then walk
 the tightrope to the left.  Make your way north to reach the door.  Step
 on the footpad and then put item(s) into the treasure chest(s).
 Treasure Chest 1:
 When you reach the top of the sand waterfall head left.  Go south to obtain
 the Potion from the treasure chest.

 Room 2:
 Head north to reach a log puzzle.  Push the horizontal log north to have it
 stop against a steel pillar.  Move the Steel Pillar one square north, push
 the log north and move the pillar right and the north.  Then, push the 
 upper vertical log to the left and then the horizontal log south.  Push the
 upper vertical log to the right and then use it to cross the river.  Climb
 the vines on the right side of the room and head north to reach the door.
 Step on the footpad and then put the item(s) in the treasure chest(s).
 Treasure Chest 2:
 Follow the directions for getting through the room, but instead of climbing
 the vine push the horizontal log back north.  Push the remaining vertical
 log to the right and use it to hop to the ledge on the right where you will
 get a Vial.

 Room 3:
 Head north to reach a room with five yellow pillars.  Use Whirlwind on the
 northeastern pillar and then push it all of the way north.  Climb the vine
 on the right and use the pillar to hop to the ledge in the middle.  Climb
 the vine and head north to reach the door.
 Treasure Chest 3:
 Whirlwind both pillars with bushes on them and push them all of the way to
 the north.  Climb the vine on the right and use the pillars to reach the
 ledge with the treasure chest on it.  Grab the Vial from the treasure chest.

 Room 4:
 Head north to reach a room with a yellow pillar and two holes with water
 being sprayed out of them.  Push the pillar two squares to the noth and
 then climb the ledge on the right.  Use the water and the pillar to reach
 the ledge on the left.  Climb the vine, head north and go through the final
 door.
 Treasure Chest 4:
 Push the pillar all of the way to the north and then use Scoop on the hole
 to the right.  Stand on it to have it raise you.  At its highest point head
 north and then climb down the vine.  Obtain the Potion from the treasure
 chest.

 Right Side:
 Room 1:
 Head north and pound the two pillars there.  Push the two steel pillars that
 are not covered with leaves onto where you just pounded and then climb the
 ladder in the northwest part of the room.  Hop across the pillars to the
 right.  Climb the vine and head north to reach the door.  Step on the foot-
 print and then fill all of the treasure chests that open with items to open
 the door.
 Treasure Chest 1:
 Follow the same steps as getting through the room, but also use Whirlwind
 on the steel pillar with a bush covering it and then push it in between the
 two center pillars.  Climb the ladder and use the center steel pillar to
 reach the ledge in the middle to obtain a Vial.
 
 Room 2:
 Head north until you reach an area with four yellow steel pillars.  Move
 the left-most and the second from the right pillars north so that they
 are next to the other two pillars.  Climb the vine on the left and then
 use the steel pillars to hop to the ledge on the right.  Head north, push
 the pillar blocking the vine to the left and then climb the vine.  Head
 north, step on the foot tile, put the items in the treasure chest and then
 go out the door.
 Treasure Chest 2:
 Push all of the pillars all of the way south.  You will need to use
 Whirlwind on the pillar with a bush covering it to push it.  Once all of
 the pillars are south, climb the vine on the left and use it to hop to
 the ledge on the right to obtain the Vial from the treasure chest.

 Room 3:
 Head north to reach a room with two cracked wooden pillars.  Use Burst
 on the wooden pillar on the right and then hop north to reach a vine.
 Climb it, then head around the rocks and go north to reach the door.
 Treasure Chest 3a:
 Simply climb the vine on the left to obtain the Nut from the treasure
 chest.
 Tresure Chest 3b: 
 Use Burst on the left pillar and climb the vine.  Head left and climb
 down the smaller vine to obtain a Potion from the Treasure Chest.
 Treasure Chest 3c: 
 Follow the directions to exit the room but climb down the small vine on
 the right side of the room before going north to the door.  This treasure
 chest contains a Vial.

 Room 4:
 Head north until you reach a room with two steel pillars and two ice
 pillars.  Push the torch on the left one square to the right to have the
 ice pillar melt.  Then, push the torch out of your way and push the steel
 pillars all of the way north.  Head up the path on the left that you
 opened by melting the ice pillar and then climb up the vine.  Hop to the
 right and then climb up the vine.  Head north, put the item(s) in the
 treasure chest(s) and exit the final room.
 Treasure Chest 4:
 After pushing the eastern steel pillar all of the way north, simply go to
 the right and grab the Vial.

 Room 8:
 The final step and give an item room.  I hope you have some decent weapons
 left :).

 You are now outside of the cave.  Climb up the long vine and then hop across
 the the arena to start the battle.  See the Boss Strategies section on how 
 to defeat Moaba.

 `-`-`-`-`

 `-`-`-`-`
  Section 51: Shaman Village Part 2
 `-`-`-`-`

 Once you defeat Moapa and his Knights, he will give you the Hover Jade that 
 will allow you to use the Psynergy Hover (more on that later).  He will 
 also give you back your weapons and you will end up laying in one of the 
 beds in the inn.  Hop out of bed and exit  the room.  Climb the stairs to
 the left and then exit the building.
 
 You may have already noticed that the townspeople will now talk with you. You
 can also go in many buildings that were previously locked.  Head to the right
 and go across the bridge.  Enter the two story building to the right of the
 bridge and head north in it. Climb the stairs and exit the room to the south.

 Head to the right on the next screen until you reach a dead end.  Move the
 wooden pillar to the left and then slide down the crevice below you.  Head
 back to the left and cross the brdige.  Go over the bridge to the north and
 then the one to the west.  Go into the Moapa's house.

 Talk with Moapa who is in the northern part of the house to tell him your
 names.  Then,  head south through the room with the beds and use Lash on 
 the rope coil outside of the building.  Climb it and head right on the ledge.
 Continue until the next screen.

 Hop across the gap via the wooden pillar that you moved earlier and head
 to the right.  You will find a Jupiter Djinni sitting on the edge of the
 ledge.  Talk with it to obtain the Jupiter Djinni Aroma without a fight.

 Head back to the left and slide down the crevice on the next screen.  Head
 south and exit the village.

 `-`-`-`-`

 `-`-`-`-`
  Section 52: Hesperia Settlement
 `-`-`-`-`

 Head southwest from Shaman Village and re-enter Shaman cave. Go back along
 the path and climb down a ladder when you reach one.  Then, head south and
 go out of the cave via the door in the south part of the room.

 Get back on your ship and sail back down the river.  Sail south past the
 lake and keep going down the river until you reach the sea again.  Head west
 once you're back in the sea and head towards the beach on the other side
 of the gulf.  Land on this beach to find a town right off of the sand. Enter
 Hesperia Settlement.

 Hesperia Settlement is characterized by its brown cliffs and three flgihts
 of stairs that you will need to climb to get to the one house in Hesperia
 Settlement.  Climb the stairs and then head west.  Climb a vine when you
 reach one and continue to the west.  Use Growth on a wiggling plant to create
 a vine that you should climb.  When you reach the top ledge, head to the
 right to reach a small area enclosed by a fence.  There is a wooden crate
 here that you need to stand two squares below to Move down.  Then, push the
 crate all of the way to the left and then push it down the cliff in the
 left-most opening. 

 Head back down the vine that you used growth on earlier and then go right.
 Push the wooden crate off of the ledge to the right and then climb down the
 vine below you.  Get beneath the wooden crate and Move it to the right then
 climb the vine again.  Hop on to the wooden crate and then climb the ladder
 to the right to reach the Mars Djinni.  You will obtain the Mars Djinni
 Tinder without a fight.

 Climb back on to the ladder and go all of the way to the left.  Enter the
 cave and obtain the 166 coins from the treasure chest.  Then, go back out of
 the cave and slide down the crevice.  You can now head out of Hesperia
 Settlement.

 `-`-`-`-`

 `-`-`-`-`
  Section 53: Finding Some Djinn
 `-`-`-`-`

 From Hesperia Settlement, head back counter-clockwise around the continent.
 Keep going until you come to the second navigable river (the one to the right
 of the river you went in earlier to reach the large lake).  Keep sailing up
 the river until you reach an area with a mountain on the coast to your right
 and a dead-end river to your left.  You want to drop off directly above the
 mountain on your right.  You should now be on a small strip of land inbetween 
 two rivers. Walk around and get in a random battle and you should face a Venus
 Djinni.

 Once you've defeated and obtained the Venus Djinni Petra, sail back down the
 river and out to sea.  Sail southeast to reach a round continent in the middle
 of the western hemisphere.  Head counter-clockwise around the coast until
 you reach a beach on the northwest corner of the continent.  Land your ship
 here.

 Head southeast from the beach.  When you reach a narrow peninsula, head east
 towards the edge of the peninsula.  Walk around in the small area between
 the eastern-most forest and the one directly to the west.  You should
 encounter a Mars Djinni in a random battle.  Once you have defeated the Mars
 Djinni Core, head back to your ship.

 You now need to continue traveling counter-clockwise around the continent
 going past the southern tip of it and then continuing north.  Keep going
 until you reach a navigable river in between two large beaches.  Travel up
 it and take a left at the first fork.  Head south when the river forks
 again and left at the fork after that.  Head south along the river until
 you reach an enclosed gulf.  Head left and go in the large bay when you
 reach it.  You should see the next town on the north coast that you 
 want to enter.

 `-`-`-`-`

 `-`-`-`-`
  Section 54: Atteka Inlet
 `-`-`-`-`

 You will be docked on your ship when you enter Atteka Inlet.  Head off
 of your ship via the dock to the south and then head west to reach the beach.
 Then, go north to find several people underneath a brown wing.

 Head past the people standing under the brown wing and exit to the left. On
 the next screen, head to the left and go up the hill.  Head to the left and
 climb the ladder between two sets of trees.  Head over the town sign to the
 right and continue right until you reach the next screen.  Go down the vine
 here and grab the Vial from the treasure chest.  Head back the way you
 came and climb down the ladder.  Exit the port through the door to the left.

 You will now be back on the world map.  Head east until you reach a path
 that you should follow.  Stay along this path to reach the next town which
 will be next to a giant crater.

 `-`-`-`-`

 `-`-`-`-`
  Section 55: Contigo
 `-`-`-`-`

 Contigo is characterized by its gigantic crater next to it on the World Map.  
 The town also is very barren and dry as sand is all over.  Head west when you
 enter the town and go up the hill.  Stop in the inn northwest of you to heal 
 your characters, then you will probably want to buy the latest weapons and 
 armor in the shop to the east.  While you travel from the inn to the item 
 shop, grab the corn from a stand next to the inn.  Once you're done with the
 item shop, head east on the path north of the shop.

 Head east on the next screen and then head north after going up the hills.
 Go north to find some drawings on the sand and several people including a
 guy who keeps having a "?" appear over his head.  Head past these people and
 continue north to reach a large temple with many monks walking outside of it.
 Use Reveal on the door of the center building and enter it.  Head north in
 Anemos Inner Sanctum to come to a treasure chest that contains some forgeable
 Dragon Skin.  Exit the  building once you've obtained the item.

 You are now done with Contigo for now.  Head back towards the exit south of 
 town but don't leave quite yet.  Head to the right of the exit to find a bunch 
 of grass with a center with no grass on it.  Use Scoop on it to reveal a Venus 
 Djinni that you will get without a fight.

 Once you've obtained the Venus Djinni Salt, you can now exit the town.  When 
 you are back on the World Map, head northwest along the dirt path.  Continue
 along this path until you reach Jupiter Lighthouse.

 `-`-`-`-`

 `-`-`-`-`
  Section 56: Jupiter Lighthouse
 `-`-`-`-`

 Finally it's time to enter the third of the four elemental lighthouses.  You
 should notice the dark purple cliffs to your left when you first enter
 Jupiter Lighthouse.  Head north to reach the lighthouse itself.  Go through
 the door that is past the two statues (which is probably the closest thing
 to nudity you will ever see on the GBA) to enter Jupiter Lighthouse.

 Head north in the first room and then take a left.  Go through the door on
 left side of the room.  Head south through the hallway in the next room to
 find yourself outside of the lighthouse again.

 Go south and step on the purple circle.  Use Cyclone on the purple
 circle to warp to another purple circle inside of the lighthouse.

 Head north and go through the hallway in the next room.  Go north when the
 path forks to reach two doors.  Head through the eastern door to reach the
 next room.

 You will see a vortex in the next room.  Climb down the ladder and then step
 on the purple circle.  Use the Hover Psynergy to float in the air and move
 to the ledge to the right.  Head south to reach another purple circle.  Use
 Cyclone on this to reach the next room.

 Head north in the next room and then go west.  You will see a purple switch
 and a steel pillar.  Push the steel pillar onto the purple switch to open
 the door above and below you.  Go north and head through the door.

 You will see many statues in the next room and a bunch of purple orbs 
 floating around a white beam.  Head to the left and go through the door.

 Climb down the ladder in the next room and head to the right.  You will see
 a white pillar out of place at the end, so Move it to the left.  Head back
 west and go up the ladder and then up the stairs.

 The next room has a mini-log rolling puzzle.  Get under the northern
 vertical log and push it north.  Then, push the horizontal log below it
 north as well.  Head around the horizontal log you just pushed clockwise
 to be in a position to push the vertical log to the left.  Do so and then
 push the horizontal log to your right north.  Push the vertical log back
 to the east and then use the the log you just pushed to hop to the platform
 in the middle and grab the Erinyes Tunic from the treasure chest.  Then, 
 hop back to the left and exit through the door to the south.

 Use Cyclone in the next room to transfer to the ledge above.  Go
 through the door to your left.

 Head west and then south in the next room.  Head past the purple cirlce and
 exit through the door to the south.  Head southeast in the next area to find
 a door that you should go through.  Head up the stairs in the next room and
 then head through the door on the left.

 In the next room, go north until you reach several pillars in a circle. Hop
 onto the one on the left and then use Reveal to reveal a pillar in the
 middle.  Use this to hop to the ledge on the right.  Head north on this
 platform and go up the stairs.

 In the next room there are a series of pillars that you will need to jump
 over.  Head right, right, down, right and then right on to the ledge.  Go
 south just a little and then jump back onto the pillar southeast of the
 one you just jumped off.  Head left, down, left, and then down onto the
 small platform.  Slide down the crevice and then head to the steel pillar
 north of you.  Move it all of the way to the left and then move the pillar
 below one square to the left.  Head west and then north to come across
 anther pillar.  Push this one all of the way north and then climb the ladder
 to the left.  Head north, going around the treasure chest until you reach
 the stairs.  Instead of gonig up the stairs, hop on to the pillar to your
 right and then hop down, right, down, right, down, left, down, down, left,
 up, up, left, left, down, left to reach the treasure chest containing a
 Meditation Rod.  Head back on to the ledge using the same path.  Go up the
 stairs next to where you just hopped.

 Slide down the crevice below you in the next room. Head east past the white
 pillars and climb the ladder.  Head south along the right ledge and exit
 through the door in the southeast corner of the room.

 Head left in the next room and go up the stairs.  Go south past the four
 statues in the next room and exit through the door in the southeast part of
 the room.

 You will now be outside of the lighthouse. Head up the two flights of stairs
 to your right and then climb the stairs to your left.  Head down the stairs
 to the left of the purple blocks and climb down the two flights of stairs
 on the left side of the lighthouse.  After you have climbed down the stairs,
 go through the door on the right.

 Head north in the next room and go down the stairs.  In the next room, head
 south and slide down the crevice when you reach it.  Head to the right and
 climb up the ladder in the middle of the room.  A message that says "Holder
 of the star... Show the power of Anemos!" appears.  Continue climbing the 
 ladder and then use Hover when standing on the platform.  The four 
 platforms surronding you will start to hover as well as other platforms 
 throughout the lighthouse. Use the floating platforms to hop to the ledge on
 the right.  Head north and go through eastern-most door in the room.

 You will now be in another room with the levitation now activated.  Head
 north and climb down the ladder.  First, head on to the vortex in the
 southern part of the room and Hover to the ledge on the left.  Obtain the
 Red Key and then slide down the crevice.  Then, push the white pillar in 
 the middle all of the way north on to a vortex pad and then climb back up
 the ladder to your right. Use the pillars to hop to the ledge on the left
 and go down the stairs.

 Head all of the way south in the next room and go out the door.  You will
 now be outside of the lighthouse again.  Head south past the purple switch
 and push the white pillar one square to the right.  Now, go back to the
 purple switch and stand on it to make the pillar fall.  Head over the bridge
 that you just made collapse and keep going along the path to reach a door
 that you should go through.

 Head north in the next room and hop on to the northern-most pillar that you
 can hop on.  Hop on to the ledge in the middle of the northern part of the
 room and go down the stairs.

 Head south in the next room and go around the wall in the middle.  Head to
 the right and jump on to the floating platform circle.  Use Reveal to reveal
 a hidden pillar in the middle that you can use to jump to the ledge to the
 right.  Once you reach the ledge on the right, go south to reach a treasure
 chest with a Psy Crystal in it.  Head all of the way back to the west and go
 through the door in the southwest part of the room.

 Go down the stairs south of you to reach the next room.  Head south through
 that room and then go northwest and through the door in the next area.  Go
 north on to the purple circle and use Cyclone on it to reach the next room.

 There will be a red door above you in the next room.  Go up to it and use
 the Red Key that you found earlier to open it.  Head through the door to the
 west and then head west across the bridge. About halfway through the bridge 
 there will be a series of purple blocks.  Zig-zag inbetween these blocks to
 avoid the whirlwind being spat by a woman.  Head through the door when you 
 reach it.

 Head north through the first room and then head east (going west leads to a
 Mimic).  Go up the stairs and then go through the door to the west in the
 next room.

 It's now time for another log rolling puzzle.  Head right and go around the 
 blocks.  Push the horizontal log down.  Head north and go up the stairs.

 The next room has several tiles that will crack and drop you to the previous
 floor if you step on them too many times. Head on to the cracked tile to the
 right and then go north.  Head down the lane second to the right.  If you
 want 306 coins head up the path that has a treasure chest.  If you do not,
 head south past the statue and go through the door.

 Go up the stairs to the right in the next small room.  Then, go through the
 door to the left.  Go up the stairs northeast of you in the next room.

 The next room is made up almost entirely of cracking tiles so be careful
 where you walk.  Head right, down, right, right, and then up on to the purple
 vortex.  Use Hover on it and hover as far south as you can.  Then, head
 down, down, left, left.  Intentionally fall through the isolated crack in the
 middle.

 Fall through the next two cracks to reach a blue key.  Once you've obtained
 the Blue Key, push the horizontal log below you south.  Make your way back
 up the four floors the same way that you went before.

 When you reach the floor with the many cracked tiles, head left, down, left,
 left, and up on to the purple vortex.  Use Hover and hover down three
 squares and left two squares.  Move the steel pillar to the right on to the
 purple switch to open a door to the south.  Then, step on to the tile just
 south of the three dark gray tiles.  Head right, right, right, up, right,
 right, up, right, right, up, right, and up on to the vortex.  Use Hover to
 hover all of the way south.  Walk south along the tiles to reach solid ground
 again.  Head south and then west.  Watch out for the cracked tile below the
 stairs!  Carefully walk around it and go up the stairs.

 Head through the door to the south in the next room.  You will now be on top
 of the west tower.  Head up the stairs to the west and push the backwards 7
 tile into its slot to make the archer shoot an arrow at the woman holding a
 gray block on the main tower.

 Head back down the stairs and through the door.  Go down the stairs and fall
 down the cracked tile below you.  Make your way down the west tower and make
 your way back to the bridge going back to the main tower.  Head back in to
 the main tower when you reach the door.

 Head back on to the purple circle and use Cyclone on it. Head north-
 east and go through the door to the south.  Descend to the level below using
 the puprle cirlce and Cyclone.  Go through the door next to you and
 go back through the log puzzle room.

 Climb down the ladder in the next room and head all of the way east.  Move
 the small white platform one square to the left and then climb back up the
 ladder.  Use the floating pillars to reach the platform on the right.  Head
 up the stairs when you reach them.

 Head south through the next room and out the door.  Push the | block left
 and then slide down the crevice.  Move it into place and then step on to
 the purple vortex.  Use Hover to reach the ledge on the left.  Hover once
 again into the current in the middle to reach a room above.

 Hop to the right in this room and then go south through the door.  In the
 next room head north.  You will now be in a room with a blue door.  Use
 the Blue Key to open it and then head through the door to the right.

 You will now be outside the lighthouse again.  Slide down the crevice below
 you and push the block with a rod sticking out of it into place.  Nothing
 will happen initially and Felix will be confused.  However, lightning will
 eventually strike and the purple current will be activated.  Once that has
 happened, head through the door above you.

 Head north in the next room until you see a door to the south that you
 should go through.  Use Cyclone on the purple circle in the next room to
 descend to the ledge below.  Then, Hover into the center current again to
 reach the room above.

 Head right across the floating platforms and then south and through the
 door.  Go north in the next room and then east in the next room to find
 yourself outside the lighthouse again.  

 Step on to the purple vortex below you.  Use Hover to have the statue to
 your left blow you over to the east tower.  Head through the door in the
 front of the east tower.

 Head north through the first room.  Continue north and go through the door
 directly above you.  You will now be in a large room.  Go to the northeast
 corner of it to find a vortex that you should use Hover on.  Hover to the
 right and push the L pillar south.  Then, slide down the crevice north of
 you. Push it left until you see a hole above you that you should push the
 pillar in.  This will activate a new vortex.  Step on this vortex and hover
 to the ledge to your left.  Move the horizontal line pillar south and then
 slide down the crevice.  Move the pillar to the right into the hole to
 activate another vortex and force up a pounded pillar to the right.  Step
 on to the right-most vortex and hover to the platform to the right.  Pound
 the pillar there to pound out both the horizontal line pillar and the L
 pillar.  Slide down the crevice and then move the L pillar into the south-
 western-most hole.  Move the horizontal line pillar to the hole where the L
 pillar once was (it is east northeast of where the L pillar now is).  Stand
 on the vortex you just made and hover on to the ledge where the Jupiter
 Djinni is.  You will have to fight this Djinni. Just use summons and psynergy
 on it for an easy win.

 Once you've obtained the Jupiter Djinni Whorl, slide down the crevice below 
 you.  Head back to the vortex in the northwest corner of the room and hover 
 on to the ledge with the poundable pillar.  Pound it and then slide down the 
 crevice. Push the horizontal line one square to the west and then all of the 
 way north.  Push the L pillar back to where it once was and where the 
 horizontal line pillar formally was.  Use the newly activated vortex to hover 
 to the ledge on the left.  Go up the stairs.

 Pound the pillar to your left in the next room to stop the levitation.  Move
 the | pillar two squares to the right of the small set of stairs so that you
 can hop to the platform on the right.  So, go up the stairs, hop to the
 platform on the right and climb down the ladder.  Push the northwest pillar
 four squares to the east.  Move one of the southern pillars to two squares
 below the northwest pillar so that it is on a vortex.  Push another pillar
 to the right of the pillar you just pushed.  Then, push a pillar two squares
 below that pillar.  Finally, push a pillar on to the southeastern-most
 vortex.  Once you've done that, climb back up the ladder and put the | pillar
 back in place.  Use the small ledge on the right to make your way across the
 floating pillars and on to the platform on the right.  Grab the Water of
 Life from the treasure chest.

 Once you have the Water of Life, hop back across the pillars and then pound
 the pillar again.  Move the | pillar back east so that you can use it to
 hop from the stairs to the small platform to the right of the stairs.  Climb
 down the ladder.  Move the southern-most pillars on to the southwest vortex
 squares.  Then, move the eastern middle pillar around the other pillar and
 on to the vortext pad to the left of it.  Climb back up the ladder and put
 the | pillar back into place.  Use the floating pillars to reach the platform
 on the left. Exit through the door to the south.

 Head up the staircase to the right in the next room.  Head counterclockwise
 around the next room and make your way north.  Go up the stiars when you
 reach them.

 You will now be in another cracked tile room.  Head left and then go around
 the blocks making sure not to get taken away by the statue's whirlwind.  Go
 left and then head south.  Intentionally get blown by the southwest statue
 to the right wall.  Then, head up, right down, left, down and then right
 and up the stairs.

 The next room might give you a headache with all of the purple vortexes
 surronding you.  Use Hover on the one right below the stairs and then
 head to the left.  Get on the row one south of the statue and then "fake"
 to the north so that the statue spits out a whirlwind but you don't hit it.
 Go north directly after the coast is clear and you should avoid getting hit
 by it.  It's a little tricky, but you'll get it eventually.  The second one
 is even harder as you will need to very quickly dart around the right corner
 and get past without running out of hover time. Once you reach the platform,
 grab the Phaeton's Blade from the Treasure Chest.  Then, head back south or
 just fall down to the room below.  Step back on the main teleporter and
 repeat the process but go right this time.  

 Head south through the next room to reach the top of the eastern tower. Go
 up the stairs on the right and push the 7 tile into place to make the archer
 shoot the second arrow.  The two angel statues will now completely lift the
 gray top off of the lighthouse.

 The fastest way to get where you need to go is to retreat.  Head north and
 make your way back into the main room in the tower.  Head through the left
 door in the main room and then go north up the stairs.  Make your way through
 the log puzzle room for about the 5th time and then Cyclone up to
 the ledge above.  Go through the door on the left and then head southwest
 and go outside.

 As soon as you exit the tower you will hear Garet and Mia talking!  Then
 Ivan and (yes, even mute) Isaac will be talking.  Your party will pop out
 and then they will run to the center of the tower where you will see Mia
 holding Garet from falling off the edge of a lighthouse.  Suddenly, Agatio
 and Karst will appear.  Isaac and Ivan will talk with them about Prox and
 Saturos and Mendari and eventually they'll start battling (which actually
 looks pretty funny as they're not in the attack screen).  At this point you
 will gain control again.

 Head through the door above you and then go up the stairs in the next
 room.  Head through the door northwest of you.  Head north in the next room 
 and use Reveal to once again reveal a hidden pillar in the middle so that
 you can reach a ledge in the middle of the room.  Go up the stairs north of
 you.  Head east to reach the ledge on the right side of the room.  Then, hop
 to the platform in the middle of the room and slide down the crevice.  Head
 west and climb up the ladder.  Save your game!  You are about to fight a
 boss battle.  You also should make sure that you have at least two slots open
 for items.

 Alex will warp in and start talking to you.  He will say a few things and
 then he will heal your party.  Head south and go through the door.  When you 
 are outside of the lighthouse you will see Ivan go down and then Agatio 
 unleashing a powerful fire Psynergy called Rising Dragon to knock out Isaac.
 Your party will move down and try to talk Agatio and Karst out of killing
 Isaac.  Eventually, they will agree and walk out the door and Felix will 
 follow.  Piers will now join Felix and you will gain control again.

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