Golden Sun: The Lost Age - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 05).
Head south and then west in the next room. Exit through the door to the south. You will now be in a room with a large sand waterfall. Use Sand to once again climb the sand waterfall. When you reach the top, un-burrow and climb up the vine to the left. You will now be on top of the tower. Head counter-clockwise and climb up one of the vines in the middle. Grab the Left Prong of the Trident on top of the block in the center. You can now use Retreat to exit the Ankohl Ruins. `-`-`-`-` `-`-`-`-` Section 37: Daila Part 2 `-`-`-`-` Head back to your ship and then go back to the beach directly to the west. Re-enter Champa and then head north all of the way to the Inn where you will want to heal your characters. Once everyone has been healed, exit the town and go back on your ship. Head south and just a little bit west. You should come upon a beach on the small continent that you started on. Head past this beach and land on the one directly south of it. Head west along the dirt path going past the cave to your north. You'll eventually come to a town to the north. Enter this town, which happens to be the first town that you visited, Daila. When you enter Daila, head due north and go in the sanctum with the three spears. Head past the healer and go down the ladder. Use Piers's Frost on the two puddles to the left and then go back up the ladder. Go counter- clockwise around the ledge and hop onto the ice pillars. Grab the Sea God's Tear. Exit Daila to the south to get back to the world map. `-`-`-`-` `-`-`-`-` Section 38: Shrine of the Sea God `-`-`-`-` Head back east and this time go into that cave you come to. Head north in the cave and climb down the ladder. Go northeast and climb the ladder there. Keep to the left and head north. Lash and climb a rope coil when you come to it. Go through the cave door to your left. In the next room, head left across the wooden bridges until you reach the ledge on the left. Go south and then go east across the bridges there. You will fall off the first bridge, but you just can climb up the ladder to the right and continue on your way. Head down the narrow path and go down the stairs. Head left in the next room and go south down the stream. Head through the lower staircase and climb down the ladder in the next room. Go north through the long hallway to come to three drops of water on the left. Freeze them all and then climb the ladder to the left. Hop across them to reach the ledge on the right. Go through the door to the north. You will now be in a room with a deep blue sea and many gray pillars sticking up. Take the path to the left and make your way to a small platform. Head north and hop to a platform to the right. There is a wooden pillar here that you will want to push south. Use that pillar to jump right. Go to the right and down the staircase. Head north in the next room and climb down the ladder. Head south and climb the ladder to get on top the small ledge. Hop to the right and then cross the two bridges to your right. You will fall down the second bridge. Head counter-clockwise around the rope coil and then go north. Climb the ladder and grab the forgeable Rusty Staff from the Treasure Chest. Climb back down the ladder and use Lash on the rope coil and then climb it. Head north, then cross the bridge to the left and then the cracked bridge to begin floating south. Once you stop floating, head to the right, climb up the ladder and go up the stairs. Head right in the next room and go down the first set of stairs that you get to. You will now be in a room with teal water and white rocks. Hop north and then on to the ledge on the left. Go north until you can hop on to the stones to the right. Head south, then right, then eventually up to reach a circle of stones. Use Reveal to reveal a center stone. Use this to hop to the ledge above. Talk with the statue there to bring up the In-Game Menu. Use the Sea God's Tear that you obtained in Daila to raise the water level and reach the next room. Head left in the next room and climb the long ladder. This brings you to a much different room with yellow tiles on the walls. Hop to the ledge in the middle and then to the ledge to the right. Climb the large ladder to reach the top of the tower. Grab the Right Prong and then exit the Shrine of the Sea God by using Retreat. `-`-`-`-` `-`-`-`-` Section 39: Sailing South `-`-`-`-` Once you've exited the shrine, head east back to your ship. Board it and start heading heading south. When you reach land, start hugging the coast of Osenia (the large continent to the south) as you go around it in a clockwise fashion. Start heading southwest after the coast of the continent is horizontal again. You will want to reach a small, ice covered island on the map. Go to the south part of that island to find a beach that you can land on. Head northwest to reach a small town called E Tundaria Islet. There is not really much to do in this town. However, you can obtain a Lucky Medal by going north when you enter town and going in the buliding. Check the Purple vase to get a Lucky Medal. Then, jump on the floating ice blocks below you. Make your way to the ledge on the left and climb up the ladder. Go around the log and then push it into the water. Climb back down the ladder and go back to the ledge on the right. You can now cross the water via the log you pushed in the water to get a Psynergy Stone. Then, push the Penguin there back across the log and on to the square above the other penguin. You will then get a Pretty Stone from the penguins that you can use to help some of the other animals on these small islands (more on that later). Exit the town and go back on your ship. Head west and a little north from the islands to find a break in the rock barrier. Go through this break to find a beach on the long continent, artic continent called Tundaria on the south of the map. Hop off of the ship and start heading left. Keep heading left for a *long* time. Continue taking the path that goes left the furthest until you come to a small peninsula more than halfway down the island. Here you will find a tower, but don't enter it quite yet. Continue heading west until you reach an opening to the south with a large blue patch in it. Search around in here to find a Jupiter Djinni in a random battle. After defeating it, you will now have the Jupiter Djinni Wheeze. Once you have the Jupiter Djinni, head back northeast and enter Tundaria Tower. `-`-`-`-` `-`-`-`-` Section 40: Tundaria Tower `-`-`-`-` Tundaria Tower is characterized by the large amounts of snow outside of it. Head north to enter the tower. When you enter Tundaria Tower you will notice the water on either side of you. Use Piers's Parch Psynergy on the water to the right to drain it. Once you've done this, go down the stairs and through the door. In the next room, head south, then west and then north until you reach a staircase which you should go up. Head through the door to the north to reach a room with a sheet of ice on it. Go north of the ice and grab the treasure chest with 365 coins in it. Then, slide across the ice to slide all of the way to the left part of the room. Exit through the door below you. Head south in the next room and go out through the door. Climb down the ladder and go on to the ice at the gap in the blocks. Go north, then west, then south, then east, then north, then east, then north, then east (grab the Mint from the treasure chest), then go back west, south, east, north, east, south and east on to the platform on the right. Climb the ladder and go through the door. Go north through the room you were already in and slide west on the ice in the next room again. Head south through the next room to get back to the room with the large patch of ice. Go on to it again and go north, west, south, east, north, west and up the ladder. Exit through the door above you. Go up the staircase north of you in the next room. You will now be in a room with three possible staircases to go up. Head up the center staircase first and then slide south down the slippery ice to fall to a room below. Head off of the non-slippery part going left, then go up, right, up, left, down, right, up, right to knock the Mars Djinni to the right. Continue to right but don't fight the Mars Djinni quite yet. You will probably want to heal your characters and save the game because the battle is pretty tough. The Mars Djinni has two attacks that can do a decent bit of damage to the whole party, so make sure you're prepared. I recomend going in with atleast two high level summons to get a quick blast on him (especially a high level Water summon that will do serious damage to it). Once you've defeated the Mars Djinni and obtained Reflux, head back left, down, left, up, then go left on the platform, up, and left once more. Go through the door and go down the crevice in the next room. Go up the staircase to the left to reach a room with an ice pillar blocking your way. Use the Pound Psynergy to get by the pillar and go through the door to the east. In the next room, pound only the pillar to the left. Grab the treasure chest that it was blocking to obtain a Crystal Powder and then climb up the ladder to the right. Use the remaining ice pillars to jump to the ledge to the left and grab the Hard Nut from the treasure chest there. Head back through the door from that you came in. Go back through the next room and down the stairs. Now, head up the staircase all of the way to the right. Climb the ladder, head south, and then go down the ladder. Head left across the slippery ice and keep going until you reach a staircase that you should go up. Head north in the next room and go out the door. Go down the ladder and get under the wooden pilar to the left of the crevice in the middle of the room. Move it to the left to have it slide all of the way to the blocks. Then, Move it up so that it is up against the ledge above. Finally, move it to the right and then head counter- clockwise until you are under the three ice pillars. Pound the two ice pillars to the right and then head north so that you are in a position to push the wooden pillar there. Move it down, then left, and then north. Once you've done that, climb the ladder northeast of you and then step on the wooden pilar. Move the wooden pillar left of you to the right one square. Then, head back down the ladder and climb the ladder on the left part of the screen. Go on the wooden pillar that you moved earlier and then hop to the ledge in the center of the screen. Move the wooden pillar blocking the door to the right and then go through the door. Head through the next room and go up the stairs in the south part of the room. Head left through the next room and go through the door. You will now be in a room with a reflection stairing back at you. Use Reveal to reveal a door in the middle of the ice. Go through it and go up the ladder to the left. You will now be on top of the tower. Go up the ladder in the center of the tower and Move the wooden pillar down off of the ledge. Climb the ladder it was blocking and obtain the Burst Brooch. Equip the item to get the Burst Psynergy. Once you've obtained the item, climb down the ladder and then the one right below it and finally the ladder a little to the right and use the new Burst Psynergy on the cracked door to go through it. Once you're back in the Tower, use Retreat to exit the tower. You're not done quite yet. Enter the tower again and use Parch on the water to the left. Go down the stairs and through the door. Head south and then west, and finally north in the next room and go through the door. You will now be in another room with a wall of ice blocking your way. Use the Burst Psynergy on the crack in the ice to create a door that you can go through. Do so, and exit through the door to the north. Head right in the next room and go through the first door to the south. Get the Sylph Feather and the Lucky Medal from the treasure chests, then head back into the previous room. Continue to head right until you reach a door that you should go through. You will now be in another room with treasure chests on either side. Grab Vial and the Lightning Sword from the two treasure chests and then head back to the main room in the tower (this is the room where you drained the water from; you may want to just Retreat back to here.) Now, head through the center door. You will see another trident piece entrapped by ice. Use your Burst Psynergy on it to break the ice and then obtain the Center Prong. You should now have all three pieces of the trident. Exit the tower and return to the World Map. `-`-`-`-` `-`-`-`-` Section 41: Alhafra Part 2 `-`-`-`-` Head all of the way back east across the Tundaria continent to reach your ship. Head counter-clockwise around the Osenia continent and keep heading along the coast until you reach the beach closest to the land bridge between the two continents. Hop out of the ship and head east until you reach the town there. You will now be in Alhafra once again. Stop in the inn in the east part of town and then head northwest. Go up the stiars to find a graveyard surronding a rock. Use Reveal to change the rock to a treasure chest that contains a Psy Crystal. Now, head east and go down the stairs and continue east to the next screen. Head up the stairs, go north, and get on to the pirate ship. Hop on to the mast below the ramp and head south. Climb down the rope and on to the log (if you have not cleared all of the stuff of the mast yet, please see the section on Alhafra Part 1 on how to do that). Hop across the various objects to the right and then head north until you reach that stone that you were unable to move before. Use Burst on it to destroy it and the make you way back off of the ship. Before you can leave, two men will spot that the rock holding the mast down has been destroyed and they will run off to get the mayor. Brigg's wife and her son Eoleo will then appear and they will run off to tell him that the rock has been destroyed. You will now have control again, so attempt to head back to the town. You will be stopped by the mayor who realizes that it was you who cleared the mast and then he will invite you back to his house to stay the night. After talking for a little a guard will rush in and say that there is a problem at the ship. You will learn that Briggs escaped from prison and then the mayor will run off to inspect his ship. Once you have control again, head back to the docks. When you reach the docks you will see several guards on the ground and then the mayor and his servant. Briggs and his wife will be on their ship and start making fun of you. The Mayor will then start complaining and eventually leave. Kraden will say a few things and then you'll have control again. Once you do, exit the town. `-`-`-`-` `-`-`-`-` Section 42: Creating a Trident `-`-`-`-` It is now time to re-forge the trident using those three pieces that you collected by heading to Champa. From Alhafra, head west and get back on your ship. Head due north and you should end up on the beach south of Champa. Head north and go into town. Attempt to go up the stairs that leads to the entrance to the large cave. One of the pirates will spot you and then Briggs will run into the cave. Follow him in. Head up the middle hallway and go up the stairs. Go north on the next floor and go up the stairs. Head south and go up the staircase in the middle dumbbell shaped ledge. Go through the long hallway and out the door. Save your game before you do anything else, as a boss battle is coming up. Walk east in the next room to find Briggs standing next to his Grandmother. The grandmother will ask you a series of questions that your answer is actually important to. Answer No to have her throw an item into the well. A big red dinosaur will come out of the well to attack you. See the Boss Strategies section on how to beat Avimander. After beating Avimander, the Grandmother will come over to you and talk with you. Briggs will try to get her to continue to defend him, but she will eventually figure out that Briggs is a pirate and will get very angry at him. Brigg's wife will then come in and say how Briggs only stole for the good of Champa and that he plans on repaying the people he stole from. After Briggs and his wife leaves, the grandmother will say something to you and then you'll have control again. Go up and talk with her to have Felix drop a piece of the Trident. Talk to her twice more to give her the remaining Trident pieces. Once she has all three of them, she will throw them into the large hole in the room and the whole thing will light on fire. Once it stops, the Trident will appear in the center of the hole. Head below it and then use Reveal to expose a path that will allow you to obtain the Trident. Make your way out of the cave by going back into the previous room, heading through that and going down the stairs. Then, go down the stairs to the north and head southwest, down the stairs and then out the door which is also southwest. You should probably visit the Inn again before you leave town. `-`-`-`-` `-`-`-`-` Section 43: Venus Djinni in Islet Cave `-`-`-`-` Get back on your ship and then head southeast to reach a small island not too far from where you just were. Land on the beach on the south of the island and enter the town. This is not a very large town, so there is not that much to do. Head east when you enter and walk onto the ship. Check the gray box to find a Lucky Medal. Then, head back west and use Freeze on the puddle. Go up the two sets of stairs and then move the box south and push it off of the cliff. Go down the stairs and then move the box two squares to the right of the ice pillar. Go up one flight of stairs and push the other box on top of the box you just pushed. Hop onto the double boxes and then jump over to the ice pillar to the left. Climb the vine and then the vine after that and then head north. A red bird will land in the nest. Go up to the bird and use Mind Read on it (press Select to bring up the in-game menu) to obtain a Red Cloth in exchange for the Pretty Stone you got in E Tundaria Islet. Once you've obtained the item, go back down the vines and exit town. Go back on your ship. Head south until you reach a small island with N Osenia Islet on it. Land your ship and enter the town. Head left when you enter town and use Sand on the patch of sand to burrow under to the other side of the fence. Use Mind Read on the cow (by pressing select first) to exchange the Red Cloth for some milk. Burrow back under the sand and exit N Osenia Islet. Now, head to W Indra Islet that is located between Indra and Gondowan. Land on the beach south of it and enter it. Head up, the left, then up and then go right across the pillar and down the ladder. Head counter-clockwise around the dock to reach a dog. Mind Read it to trade the milk that you just got for a Li'l Turtle. Head out of W Indra Islet and back on to your ship. Head back east, going past N Osenia Islet until you reach Sea of Time Islet. Land on the beach to the north of the island and enter the town. Head south and climb down the stairs. Head up the stairs to the right and then up the stairs to the house above you. Go right and down the stairs and then head south. Climb down the two sets of stairs to reach a turtle. Use Mind Read on it to give it the Li'l Turtle. He will then show you his secret spot which is a small island with a cave in it. Enter Islet Cave and head north. Go down the stairs to reach a room with four pillars which you should head past as you go north. You should come to a log on your left which you should use to reach the ledge on the left. Grab the Turtle Boots from the treasure chest and then head back right. Hop across the small ledge and go through the door on the right side of the room. Take the log to the right in the next room and then head south. Roll the horizontal log all of the way north to find a Venus Djinni. After an easy battle you will obtain the Venus Djinni Meld. Once you've captured the Djinni, roll the log back south and then head north along the narrow ledge on the right side of the room. Take the vertical log to the left and then head through the door. Take the vertical log left in the next room to reach a treasure chest with a Rusty Staff in it. You're now done with the cave for now, so use Retreat to exit. Mind Read the turtle to go back to the main island. Head out of Sea of Time Islet and go back on your ship. `-`-`-`-` `-`-`-`-` Section 43: Yallam `-`-`-`-` You will now want to head south and go around the coast of the Osenia continent in the southern hemisphere. Keeping going until you find two small beaches seperated by a river in the southeast part of the continent. Land on the left beach and then head north. Head northwest to reach a bridge that you should cross. From there, continue to head north along the dirt path and cross a bridge to the east when you reach it. Head north to enter Yallam. Yallam is characterized by its small stone huts that have blue doors on them. You will probably want to visit the Weapons and Armor shop as it has a decent selection in the Artifacts section. Once you've done that, head east of the town. You will see a few stumpts of trees cut down and some kids running around one of them. Talk with the southern most kid to to hear one of Yepp's songs that is actually about getting to Lemuria, so you may want to pay attention. Once they're done, head to the northwest area of town by going up the hill in the middle and crossing the bridge. Enter the hut next to a wooden pillar. In this hut you will see a Black Smith on a bed. Talk with him to have him bring up an item screen. Here is a list of items that can be forged: Rusty Sword -> Robber's Blade Rusty Staff -> Glower Staff Rusty Mace -> Demon Mace, Dracomace Sylph Feather -> Aerial Gloves Tear Stone -> Coming Soon More will be added to this list soon. Head out of town and then re-enter to have the blacksmith complete his work. Talk with the woman in the southern part of the house to obtain your item in exchange for 10,000 Coins. Once you've obtained all of your forged items, exit the town to the north. `-`-`-`-` `-`-`-`-` Section 44: Taopo Swamp `-`-`-`-` When you are back on the World Map to the north of Yallam, start walking along the path. Keep along it as it twists and turns and go across a bridge going south when you reach it. Go east from here to reach Taopo Swamp. Taopo Swamp is characterized by its green, murky water that you slowly sink in if you walk in it. After entering Taopo Swamp, head east past the canoe and on to the next screen. Go on to the dock and Move the wooden stumpt to the left into the water. Hop to the dock to the right and then head north on to the ledge. You will see three bushes and you should use Whirlwind on the one furthest to the left. Go through the revealed door. You will now be in a purple cave. Go north to find a blue item stuck in the mud. Check it to have Felix say that there's something in the ground but he can't grab it with his hand. After that, the in-game menu will pop up. Use your Scoop Psynergy to obtain the forgeable Tear Stone. Once you've done this, exit the cave. Head down the stairs to the right once you get out of the cave. Before you go into the water, here's a little description on how it works. You will sink in it after walking about eight to ten steps. In order to prevent yourself from sinking, walk on the bubbles which will bring you back up to maximum height above the water. Walk on to the first bubble next to the stairs and then head due south on to the bubble there. Make your way left around the dock until you reach a fork. Take a right at the fork and go right once more. Now, go to the bubble northeast of you. Then, go right, up, and right. You will now be near a ledge to the right. Go on to the bubble northeast of you and then head south to the final bubble next to the stairs. On this ledge, use Whirlwind to reveal a door behind the bush. You will now be in another purple cave. Head north and go down the stairs. Go south to find air being spat out of small openings in the wall. You will need to time yourself moving right so that you walk past the openings when they are not spitting air. When you get past the first two openings, wait for the third one to stop spitting air and then Move the wooden pillar that is right of you to the left. You can now get past the fourth opening. You will see a Venus Djinni that you can't get quite yet. Head north and go down the stairs. Go through the next room and go down another flight of stairs. Head south to find another Tear Stone that you will have to dig out. Once you've done that, go back up the two flights of stairs. Head clockwise around the large middle wall to find more openings in the wall that are spitting air out. Once again, time moving left so that you go past the openings when they are not spitting air. When you get past the fourth opening, push the wooden pillar to the right so that it covers up the fourth opening. This will cause the Venus Djinni to your left to be pushed down the crevice below it. Intentionally fall down crevice that is second to the left. You should land on a ledge next to the Venus Djinni. Go into the battle with Summons ready, as it can be a tough enemy. After defeating it you will obtain the Venus Djinni Flower. Once you have defeated the Djinni, slide down the crevice, head right and go up the stairs. Head all of the way left in the next room, going by the openings and then go north up the stairs. Head south to exit the cave. You will now be outside of the cave again. Have atleast 1 Earth Djinn and 1 Fire Djinn set on Felix so that he has Growth. Then, use Growth on the plant to your right. Head north and then slide down two crevices. You should now be right next to another bush. Use Whirlwind on it and go through the door to enter yet another purple cave. Head north in the first room and go down the stairs. Go south in the next room and take a right at the fork. Go through the door in the right part of the room. Go left in the next room to find an opening spitting air. You will need to go right after it stops spitting air to get through. You should now see a small hole below an opening. Wait for the opneing to stop spitting air, then use Douse on the hole and quickly after that Freeze the puddle of water. Climb the ladder to the right and use the ice pillar to jump to the ledge above. Head left and slide down the crevice. Continue to head to the left and then go down the staircase. Head right in the next room and go down the stairs. You will now be in a room with a lake of magma. Head south to find a glowing rock which you should use Douse on. Once you've done that, Move it into the magma lake. Use it to hop to the the stone below and then get back on the ledge. Head southeast until you come to a fork. At this point you will want to go the left and through the door there. You should now be in a room with several stepping stones in the middle of a lake of magma. Go south and hop onto one of the stones below an opening that is spitting air. Head right, then go north, then go right once more to a series of stones under another opening. Hold up against the wind and then when it stops quickly get to top of the series of stones and jump to the right. Head right and then south to reach a small ledge. Go south from here and jump onto a stepping stone. Jump south once more to reach a ledge to the south. Head right and jump north onto the first stepping stone that you come to. Go north and step onto the stepping stone to the left of a burning rock. Douse it and then Move it to the left. It will float north, so follow it and use it to jump to the ledge to the right. Go north to reach the next screen. Go north on the next screen until you reach a large rock above a wooden pillar. Use the Tremor Psynergy to knock it into the lava. This will divert the lava and dry up the river above. So, head around the river and use Douse on the burning rock. Push the rock into the lava below to have it float to the left. Use it to jump to the platform below. Head northwest in the small passage to the right of the lake to reach a door to the north that you should go through. You will now be in a room with another burning rock below you. Douse it and then move it down. This will allow you to reach the door to the south. Go north along the small ledge in the next room. Keep going until you reach a door to the south that you should go through. You will now be in a room that just has a burning rock in the middle. Douse it to cause a flash of light to appear to the left. Use Reveal to reveal a sparkling gold object. Check it to bring up the In-Game menu. Use Scoop to get some Star Dust. Use Retreat to exit the cave. Slide down the crevice once you're outside of the cave to land on a bubble. Go left, left, south, left, southwest, left, northwest, west around the dock, southwest, south and up the ladder. Head left to reach the next screen. Continue left and grab the Cookie from the treasure chest. Once you've obtained the Cookie, head back east and climb down the ladder. Head north, northeast, east, northeast, east, east, north and then up the ladder. Head two screens west to exit Taopo Swamp. `-`-`-`-` `-`-`-`-` Section 45: Finding Lemuria `-`-`-`-` When you arrive back on the world map, head east and the north across the bridge. Continue along the path until you get back to Yallam. Head south in Yallam and heal your characters in the inn. Then, head up the hill south of the inn and go west to the blacksmith. He will be back on the bed again, so you will need to talk with him in order to get your Star Dust made in to a new item (see the list in the Yallam Section). Then, exit the town and come back in to have your item finished. Talk with the blacksmith's wife house to buy your newly forged item. Now, head out of Yallam and go across the bridge south of you. Head south along the dirt path until you reach your ship which you should board. Head back around the continent counter-clockwise until you are north of it. You will now want to head northwest to the white cloud in the middle of the ocean. The screen will start to get foggy and you should see an entrance in the south part of Lemuria. Enter it. `-`-`-`-` `-`-`-`-` Section 46: The Sea of Time `-`-`-`-` When you enter The Sea of Time, you will notice that you are still in your ship. This will be the first real puzzle that you need to while in your ship in the game. You will also see several whirlpools and water currents that you will need to navigate through. At first, it seems like it is impossible to get through Lemuria. You'll probably be sent out at one point and you will see the whole party discussing how to get to Lemuria. The key to getting through is building up speed going around the whirlpools and then making your way to the volcanoes. Circle the volcanoes a few times and they will start to sparkle and eventually one of the water currents will disapear allowing you to pass through. So, head north on to the first whirlpool and then make your way to the one above that by making a circle with the D-Pad to gain speed and then holding Up when you get near the top of the Whirlpool. Use the same procedure to reach the water above the whirlpool you're now in. Circle around the volcanoe starting at the bottom left corner going counter-clockwise around volcano twice to make the water current to your right disapear for about three seconds. Quickly sail to the whirlpool to the right of the current you made disapear. Head around the whirlpool you're now in and transfer to the whirlpool below you. Then, transfer to the whirlpool to your right. You will now need to make your way to the calm water above the whilrpool you're in. This is tricky because there is only a small opening to travel through. Try circling around the whirlpool a few times before attempting to move through the opening. Sail north and travel into the whirlpool. Make your way north going diagonally from whilrpool to whirlpool until you reach the top-right whirlpool. At this point, transfer to the calm water above. Head counter-clockwise around the volcanoe until you are northwest of the volcanoe. At this point, change directions and go around the volcanoe clockwise three times. When the water current above you disapears, quickly head north and sail into the whirlpool to your left. Transfer left through three whirlpools until you reach a volcanoe. Sail clockwise around the volcanoe until you are directly below it. At this point, reverse direction and go counter-clockwise around the volcanoe twice and then head south across the water current into the whirlpool. Transfer to the whirlpool to your right and then to the whirlpool below you. Transfer into the calm water to your left using the same technique you used earlier to get through the small opening in the rocks. Head to the left and go into the whirlpool. Head left once again to reach the calm water surronding the volcanoe. Get directly south of it going clockwise and then change directions. Head around the volcanoe counter-clockwise three times and then head south across the water current. Sail south and enter the whirlpool below you. Transfer directly south to reach another volcanoe. Start to the left of it and then change directions and circle it twice. Go to the left and into the whirlpool. Head to the left to reach calm water protected by a small stone opening. Then, head all of the way north to reach the final volcanoe. Start above it, change directions and then circle it thrice to make the waterfall above you disapear. Travel through the opening it revealed to reach the next screen. Save your game at this point, because you're about to fight a boss. Travel northeast and go into the whirlpool. Transfer out to the south and then go into the water current to reach two large volcanoes. Suddenly, a whirlpool will appear and a giant boss will appear. See the Boss Strategies section on how to beat the Poseidon. When you defeat the Posiedon several boulders will rise above sea level and Poseidon will fade into the water. Head north to find an exit that you should go through. You will now be back on the world map. Head northeast and enter the island. You will still be in your ship when you enter Lemuria. Head north and hug the right wall. When you reach the top of the room, head to the right. You will see several ships tied up on docks. Head all of the way to to the right to find an empty dock. When you get near this dock you will now be on your ship. Head south to reach land. Go counter-clockwise around the room to reach a staircase. Climb the staircase and use Felix's Move Psynergy on the ice statue. You will hear someone say that you just used Psynergy and then Felix will automatically hop across the gap. They will then realize that you defeated Poseidon and will not let you in on King Hydros' orders because you are too dangerous. Kraden and then Piers will pop out and you will be granted entry after some talk about how time passes slowly in Lemuria. You will now be outside in what looks like a place built a very long time ago. Head to the right and go up the stairs. Continue to the right and head up the main staircase to reach a semi-town. `-`-`-`-` `-`-`-`-` Section 47: Lemuria `-`-`-`-` Head north and go up the stairs on either side of the fountain (I'll cover the coin-tossing game here later). When you get to the top of the stairs, Kraden will pop out and lead your north. Continue to head north up the stairs to reach a castle guarded by two guards. Kraden and Piers will pop out once again and will start talking with the guards. You will find out that Alchemy is related to the decay of Lemuria and that the Senate, led by Lord Conservato is preventing any action from being taken. Once they're all done talking, head back south down the two flights of stairs and head to the right when the path forks. When you reach the end of the path, you should see a wiggling plant below you. Use growth on it to be able to climb down the vine. Head south and use Cyclone on the grass to reveal a Hard Nut. Climb back up the vine once you've obtained this. At this point, make sure that Piers DOES NOT have the Lash Pebble on him because if he does you will not be able to advance once he temporarily leaves your party. Head back to the left and keep going until you reach a house to the left of the main path. Go in this house to find one person and a chicken in it. Talk with the the man who is next to the chicken to find out that he is Pier's uncle. Piers will then realize that his mother is not around and soon you will find out that his mother has died. Piers will be understanably shocked and run out of the house to the graveyard to see his mother. Shortly thereafter you will gain control again. Head out of the house only to be stopped by Piers' uncle who asks you to let Piers mourn for now. You will also learn that Piers has a secret mission issued to him by King Hydros that involves Alchemy. Finally, he will send a bird to Lunpa in the tower to the east of town and you will be allowed to go in. Exit the building once Piers' Uncle is done talking. Head back to the right and keep going until you can go right no longer. There will be a rope coil here which you should use Lash on. Climb it and go through the door on the platform you're now on (you will have to hold up against the door). Head through the door on the left to reach a man with a brown coat. Your party will pop out and have another long conversation with him. Jenna will tell how her parents were stolen by the Fire Clan of the North and that their main reason for lighting the lighthouses is to gain their freedom. The man will then start talking about Alchemy and Lord Babi and then you will learn that he is Lunpa, the famous thief who founded Lunpa. Kraden will then talk about how many great civilizations existed before Alchemy was sealed and that the world is slowy decaying. After some more talking, Lunpa will eventually decide that you need to see the king and will rush out the door. Once you have control again, follow Lunpa out the door. Head west to the main intersection in town and then go north up the stairs. You will now be allowed to go in the main palace. Head north in the building and go up one of the two stairs in the middle of the room. Head north when you reach the next floor to find Piers, Lunpa, Conservato and King Hydros talking. Everyone but Conservato will walk towards the center of the room where King Hydros will reveal that Kraden's theories are correct. King Hydros will then show a mpa of the ancient world, a map of the world 150 years ago and then Kraden will realize that the continents have shrunk significantly since the "golden age". It will then be revealed that since Alchemy has been sealed off, Weyward has been without nurishment and is shrinking. Finally, you will learn that the Lighthouses are the main seals of Alchemy and that they must be lit to unleash Alchemy once again. Lord Conservato will then leave and Lunpa will give you a treasure chest that contains the Grindstone that will allow you to use the Psynergy Grind. Once you have control again, grab the item from the treasure chest. Head south and go down the stairs. Head out of the building and then go south until you reach the fountain. Talk with the man next to the fountain to make him move out of the way. Then, go up to the fountain to enter the fountain mini-game. Here you can toss coins or lucky medals in order to obtain valuable prizes like weapons, armor and even the Combo Tablet Eclipse (3 Jupiter, 2 Mercury). To obtain the Combo Tablet, simply throw a Lucky Medal and hope that it lands in the center of the target without hitting any turtles.
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