Golden Sun: The Lost Age - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 04).
In the next room you will see a green statue spitting water in to a lake. There will also be a wooden pillar to the left of it. Move the wooden pillar in front of the statue to drain the water in the room. Now, climb down the ladder and freeze the three puddles still left in the room. Head back up the ladder and use the ice pillars that you just created to jump to the ledge on the right side of the screen. Head south to reach the next room. Head south in the next room until the path forks. When it forks, you will want to take the path going to the north. Continue heading north when the path forks again to reach a door that you should go through. Head through the door northwest of you on the next screen. You'll once again be in the room with the large blue stone in the center. Hop east across the yellow floating platforms to reach the platform with the large blue stone on it. Use Douse on the stone to create a golden walkway over water going west. Walk across this to reach a ledge on the northwest corner of the room. Head through the door there to reach the next room. In the next room, head north and take a left when the path forks. Hop on to the floating yellow platforms to reach the ledge to the left. Head north on this ledge until you come to another yellow floating platform that you should hop across to get to the ledge on the top of the screen. Head east on this ledge to come to two holes in the wall shooting hot air. Use Move on the wooden pillar to move it to the right. Now, head in to the remaining stream of hot air to be pushed down. Hop on to the yellow platform below you, then jump right and then north. Head northeast along the plat from to reach a door that you should go through. You will now be in a room with a statue that is not spitting water and another large blue stone. The first thing that you want to do in this room is to head down the ladder and move the northern pillar one square to the right and one square south. Go back up the ladder and use Douse on the statue to make it start spitting water. This will cause the room to fill with water. Once you've done that, use douse on the large blue stone to create a golden pathway that you can walk on. Use this pathway to reach a ledge with the door to the next room. Head east in the next room, hopping across the two gaps of water. Go down the stairs when you get to them. Head northwest in the next room to reach another set of stairs that you should go down. You'll now be in a room with purple walls that has a Psynergy Stone in the middle. Unfortunately, you can't get it yet. Head through the door east of where you came in for now. Climb down the ladder in the next room and start heading south. When the path ends, you should see some yellow floating platforms to your right. Hop on to these and head south to reach a ledge to your left. Climb the ladder on this ledge and head south to get to the next room. You will notice a large waterfall to your left in the next room. Head into it at the northern-most point possible and start to cross it. Head south along the ledge on the left until you come to a ladder that you should climb down. Your goal here is to get right next to the wooden pillar to the right so that you can move it. So, cross the waterfall along the northern cliff and try to stay that far north until you reach a spot with a rock below you. Move the wooden pillar to your right and then head back to the ledge on the left. Climb the ladder and cross the waterfall so that you end up landing on the wooden pillar you just moved. Hop to your right to reach a ledge with a treasure chest on it. Grab the Tear Stone from the treasure chest and then intentionally fall down the waterfall. Cross the waterfall going right to reach the platform on the right. Head through the door to reach the next room. You will now be in a room with a green water spitting statue to your left and several yellow floating platforms below you. Hop on to them and then go east, south, east, east, east, and jump to the ledge south of you. Head west and continue along the path until you reach a door in the northwest corner of the room that you should go through. Climb down the ladder in the next room and head northwest. Climb the ladder when you come to it and use Douse on the statue to your right. After the room fills with water, hop across the floating platforms to the east to reach the ledge in the northeast part of the room. Climb the ladder here and go through the door. In the next room, head west across the yellow floating platform to the ledge to your left. Go through the door here. Climb down the ladder in the next room and push the stone block one square to the left. Freeze the puddle to the left of the stone block and then climb back up the ladder. Use douse on the statue to fill the room with water. Hop south on to the yellow floating platforms and then make your way west. Eventually you'll come to a ledge with a treasure chest on it. This treasure chest has a Water of Life on it which will revive a fallen character. Exit the room from where you came in and then re-enter it. This time, push the stone pillar all of the way to the left and douse the statue again. Hop to the ledge in the middle of the room and exit through the door there. Head north in the next room and hop on to the yellow floating platforms. Make your way northeast and use Move on the wooden pillar in your way. Jump on to the platform of the pillar you just moved and then head north via the floating platforms. Go through the door on the north ledge you're now on. Move the wooden pillar all of the way east and all of the way north in the next room. Now, climb the ladder and hop on to the wooden pillar you just moved. Jump north and go up the stairs. Cross the long tightrope in the next room and climb down the ladder once you get off of it. Head as far east as you can on the ledge you're on. When you reach a dead end, hop on to the yellow floating platform to the west. Make your way south to land on a a platform with a door going south that you should go through. You will now be in another room with a large blue stone and a statue that is not yet spitting water. Head down the ladder to find a *ton* of pillars with electric directions on them. Starting with the western most "fixed" pillar (which is a pillar you can't move) that has an L shape to it, place a "7" shaped pillar 4 squares east of it. Place a "J" pillar 4 squares east of the southern most "L" pillar. Finally, place a "|¯" pillar in the northeast corner of the screen. Now, double check to make sure your path makes sense for electricity to pass through it. Climb back up the ladder, use Douse on statue to fill the screen with water then use Douse on the large blue stone. If done correctly, you will be able to walk across a golden path to reach the ledge on the east side of the room. Exit through the door when you get there. Head north on the next screen and go down the stairs. Push the wooden pillar to the right in the next room and use it to jump across to the ledge to the right. Go through the door on this ledge. Head north in the next room. Take a right when the path forks and hop on to the floating yellow platforms when you reach them. Head south on to the platform in the middle of the room and then left on to the yellow floating platform. Hop north to reach a long ledge. You will see a treasure chest to your right that is really a Mimic. The Mimic has about 775 HP, but I do recommend fighting it because you're about to get a Psynergy Stone. Once you defeat it, heal your party and then head to the left. Go through the door at the end of the path. You will once again find yourself in the room with the purple walls. This time, however, you can get the Psynergy Stone in the middle. Hop south to floating yellow platforms and then hop west to reach the platform with the Psynergy Stone on it. Hop south from here and exit through the door. You'll enter the next room through an opening in the large waterfall. Head south to find a large blue stone that you should use Douse on. This will create two golden walkways. You will want to take the one that leads to the left first. Hop from the "|¯" platform to the regular floating platform to your right to reach the treasure chest. Once you've obtained Lucky Pepper from there, head back to your right and take the path to the right. Keep going along the golden path until you reach an "L" platform. Head south from here and hop on to the large platform in the center of the room. Climb the ladder to your left to reach a treasure chest. Inside of the treasure chest is an Aquarius Stone. Once you've obtained the Aquarius Stone, climb back down the ladder and hop back on to the yellow floating platforms to your right. Make your way to the ledge on the right and then head south. Go through the door on the left when you come to the two doors. Head southwest on the next screen and hop on to the yellow floating platforms when you can. Go through the door in the middle of the stairs and the yellow water spitting statue. Head north in the next room to reach a small table. "Talk" to it to notice that something can be placed on it. The in-game menu will then pop up. Placing the Aquarius Stone on the ledge will part the sea a la Moses in Exodus allowing you to pass into the door to your north. Hop along the yellow floating platforms to reach a large staircase that you should climb. Head to either the left or right and climb down the ladder when you come to it. Climb up the ladder in the middle and obtain the tablet. Piers will pop out and will go up to the tablet. Once he's done, the water will rise and it looks like you're trapped! Not to fear, as Piers has now learned the Parch Psynergy which will get rid of the water. Use it to be able to exit this room. Head back south through the next room. In the next room, head east and exit through the door there. Climb up the two ladders in the next room and head north. Make your way to the northeast corner of the room and exit through the door to the south. Climb down the ladder and cross the waterfall to the right. Climb up the ladder on the right ledge and head north. Use Parch when facing the water spitting statue there to dry the waterfall. Once you've done that, head south and go down the ladder. Go north where the waterfall once was to find a Mercury Djinni. Save before you battle because the Mercury Djinni really likes to run! in fact, you may need to use Sleep Bombs and Sheba's Sleep Psynergy if you want any chance to catch this pesky Djinni. The Djinni also has some strong attacks that is likes to use freely. It's got about 500-600 HP so it will take about 4-5 turns to kill it. This will be one of the harder Djinni battles. When you finally do catch the Mercury Djinni, Steam, head out of the room from the entrance you came in. Go back south and through the door on the left. Head south in the next room to find a treasure chest submerged in water. Use Piers's Parch Psynergy to get rid of the water. Once the water is gone, climb down the ladder to get the Rusty Sword from the treasure chest. It's not very useful but you can sell it. Climb up the ladder south of the treasure chest to find a door leading out of the cave. Use Retreat when you get out of the cave to exit Aqua Rock. `-`-`-`-` `-`-`-`-` Section 30: Sea of Time Islet `-`-`-`-` When you're back on the World Map, head counterclockwise around the lake to reach the beach with your ship. When you're back in your ship, head clockwise around the large set of islands to go back to Apojii. Heal your characters at the Inn in the west part of town and then head south. Now, exit the town and head back to your ship. Start heading northwest until you reach a small island. Land on the north- western part of the island and head south to get to reach Sea of Time Islet. Sea of Time Islet is characterized by its palm trees when you enter as well as only one house on the island. Head south and go down the stairs and then up the stairs to your right. Head to the east of the house to find a barrel with a Lucky Medal in it. You are now done with the town for now, so head back to your ship. `-`-`-`-` `-`-`-`-` Section 31: Izumo `-`-`-`-` Head due north from Sea of Time Islet to reach another chain of islands. Head to the northwest part of the islands to find a beach that you can land on. When you land your ship, head east to reach Izumo. Izume is characterized by its multi-colored trees as well as its buildings with purple roofs on them. It is also being terrorized by a serpent and in a tribute to Shirly Jackson, citzens are picked in the Lottery to see who is chosen as the next sacrifice to the serpent. Anyway, you can head in to the Inn near the entrance if you want, although you're probably not that badly hurt. Head northeast to in the town to find a set of stairs that you should climb. Head west across the bridge to find a large house that you should go in. Inside of this house are two girls going around in a circle. Head past them and talk with Lady Uzume in the north part of the house. Talk with here to learn that Susa has been sent to fight the Serpent but it is unlikely that he will succeed because a hero will come and destroy the Serpent on the next full moon (I wonder who that hero will be :). She has an item above her head that you won't be able to get yet, so exit the house after talking to her. Head into the house on the left, Kushinada's house (I think). Walk up to the weeping woman to have her say a few things but not let you get close to her. Exit the house and then exit the town via the way you came in. `-`-`-`-` `-`-`-`-` Section 32: Gaia Rock `-`-`-`-` When you get back on the World Map, head south around the mountain and then head east to reach Gaia Rock. Gaia Rock is characterized by its brown appearance on the World Map as well as its pine trees on either side of you when you enter. Head north when you enter and go up to the cave but do not enter it. Instead, head to the left and climb the ladder. When you reach the ledge, push the wooden pillar off of the cliff to the right and then climb the ladder. Climb down the ladder to your right, Move the wooden pillar one square to the right and then head right on the next ledge. Keep going until you reach a ladder that you should climb down. Head all of the way back to your left until you reach the ladder you climbed earlier. Climb it again and hop across the wooden pillar to the ledge on your right. Head right once more and climb the ladder when you get to it. Head up the ladder to your left to reach the next screen. You will have the option of heading up the ladder to your left or the ladder to your right on the next screen. Take the one to your left and climb either path to reach a green vine. Climb up this vine to reach the ledge above you. Head up the ladder to your right on the next ledge and then go left. Climb down a ladder when you get to it and then the one after that. Head to your left and use Sheba's Whirlwind on the hanging vine to swing it next to you. Swing across the gap to reach the other side. Use Move on the wooden pillar to move it to the left, then head back across the vine using Whirlwind again. Climb down the vine below you and then head to the left. Climb the ladder, the vine and then the small ladder after that to reach the ledge with the wooden pillar on it. Push it to your left and then climb the ladder it was blocking. Head right and climb the ladder to reach the next ledge. Go left to reach the next screen. Climb down the ladder to your left when you enter the next screen. Climb down the vine and then down the ladder. Hop left across the two gaps and climb the ladder/vine to your left. Head to your right and use Whirlwind on the vine to reach the ledge to the right. Climb the ladder/vine to your right to reach the next ledge. Head left and use Whirlwind on the vine to swing to the other side. Climb the ladder to the left and then the one right above it to reach the next screen. You will find two ladders leading to the same path on the next screen. Climb the ladder on the right and stick to the right until you can't go up anymore. At this point, head left and then north. Take a right at the fork in the ladder path. You'll reach a square section of ladder. Here, head up one square and then stick to the right to avoid a Tiki popping out of the mountain and knocking you off. When the path forks, head left but don't go to the extreme left. Head up the path with another square section of ladder. This time, go up the middle of it and keep climbing the ladder to reach the ledge above. Head up the small ladder to your right and then go around the stones clockwise. Climb the two small ladders and head around the stones clockwise again. Head to the east to reach the next screen. Make your way northeast through the rocks to reach a wooden pillar that you should use to hop to the ledge to the right. Head east and the south to find a treasure chest with an Apple in it. Head back to the ledge to the left via the wooden pillar and then climb down the ladder to the south. Head to the right and climb the ladder there. Go north and push the wooden pillar all of the way south. Head back down the ladder and up the ladder to the left. Make your way right and hop across the wooden pillar to reach the ledge to the right. Head southwest to reach a ladder that you should climb down. Go up the ladder to your right and head clockwise around the rocks to reach a ladder that you should climb down. Climb the ladder to your right to reach a ledge with a large tablet on it. "Talk" with it to have Felix say he feels something. Use Sheba's Reveal to reveal a Dancing Idol creature. Talk with it to have it join you. Now, use retreat to get off of the mountain. Head north and go inside of the cave. Go up to the tablet and "talk" with it to have it say a few things and then once again the in-game menu will pop up. Use the Dancing Idol item that you just got to move the red statues left and right of you. Head through the door to the right. In the room that you're now in, head through the hallway and go up the stairs when you get to them. Head south in the next room and keep going around the hallway until you reach a staircase that you should go down. When you get down the stairs you will see a lot of grass in the center of the room. Go into the center of this and use the Cyclone Psynergy that you got back in Madra to create floating, moving grass platforms. Head back up the stairs, through the hallway and out the room. Head back through the next room as well. You should now be back in the main room. Head through the door to the left and go through the long hallway there. You'll now be in the same room with the floating and moving grass platforms. Head south on the ledge and hop on to the platform to the right. Make your way south on the platforms, then east, then north. You should eventually reach a ledge. Head north on this ledge and go through the door. Head through the long hallway in the next room. You'll eventually reach a fork in the path. Take the path to the right and go down the stairs. Use Cyclone on the grass with a beam of light coming down on it to see an image of the Serpent below being hurt by the light. Go up to the stone tablet and use the Dancing Idol to move the statue to the right and once again harm the Serpent below. Head back up the stairs and head to the left part of the room. Head north through the path here to reach a door that will take you to the next room. Head south in the next room and go past the grass there (if you used Cyclone on it you would have to fight reasonably hard flower monster.) Continue to head south until you reach a door that will take you to the next room. Climb down the stairs in the next room and head to the right. Go through the door to reach another room with a stone tablet in it. Once again, use the Dancing Idol on it to move the statue to the right and weaken the Serpent once again. Head back through the door, go back left and climb up the stairs. Climb the ladder and start heading right. Go across the lower path but stay as high as possible on that path. When the paths fork again, take the lowest path and then the one right above it. Climb as high as you can when you reach the large ladder square and then climb off of the ladder. Use Whirlwind on the vine to swing to the ledge to the right. Climb down the stairs and go through the door to reach the next room. In the next room you will see a stone tablet in the middle of a spider web. Use Cyclone on one of the grass patches to cause the stone tablet to fall to a room below. Slide down the crevice in the north part of the room to fall down next to the stone tablet. Once again, use the Dancing Idol item on it to move the statue to your left and weaken the Serpent a fourth time. Now, instead of going back through the hallways, use Felix's retreat to return to the beginning of the cave. Exit the cave and then exit south to the world map. Head back to Izumo and heal your characters in the inn. Head back to Gaia Rock and go north into the cave. Go past the stone tablet and continue along the long hallway to the north until you reach the next room. Go west in the next room and push the wooden block up twice, then right. Go to the north wall and get one square to the right of the second wooden block. Move it to the right and then get in the gap two squares below it. Move it to the right, then get one square below it and move it down. Repeat this process until you can move it into the small crevice to the left. Once you've done this, the path should be clear for you to go through. Head through the long hallway and out the door. In the next room there will be a plant in the middle. You will need to use growth (Set 1 Venus and 1 Mars Djinn on Felix or Jenna) on the plant to determine what the direction is since is different for every game. The first treasure chest that you come to will really be a Mimic while the second one will contain a Rusty Mace. You will now enter a room with many bottles in it as well as the Serpent. You will see Susa talking to the Serpent that you weakened earlier. He will talk about how he is weakening the Serpent and then will pull out a sword and start attacking the Serpent. The Serpent will then snort a fireball at him and he'll fall down. You'll then have control again. Head east and go down the stairs. Save your game and then head north. "Talk" with the Serpent to begin the fight. See the Boss Strategies section for information on beating the Serpent. When you defeat the Serpent, Kraden will pop out and start talking about how the Serpent has still not been defeated. Suddenly, Susa will appear and deliver the final blow to the Serpent to spare Kushinada's life. Once he leaves a stone will appear. Go up to this stone and press A to learn a new Psynergy, Sand. Head through the door to the south and then use Retreat to exit Gaia Rock. You will see Susa on the ground who asks you to tell the others you defeated the Serpent. Just head past him for now and exit Gaia Rock. `-`-`-`-` `-`-`-`-` Section 33: Izumo Part 2 `-`-`-`-` Head out of Gaia Rock and go clockwise around the mountain to get back to Izumo. You'll most likely want to revive and heal your characters here. Once your party is back to full strength, head northeast and climb the stairs. Go back left across the bridge and into the large building. Head to the top part of this building to listen to a conversation between Lady Kushinada and two other people about the Serpent being killed by a group of heroes. Lady Kushinada will eventually recognize you as the group of heroes who defeated the Serpent and your whole party will pop out and start to have a discussion. Suddenly, Susa will say something and everyone will realize that he is not dead. Once everyone is done talking, go up to Lady Kushinada and talk with her. The in-game menu will come up. Use the Dancing Idol on her to have her give you the Mars Djinni Coal as a reward. Once you've obtained the Mars Djinni, exit the building. Susa will follow you out and mention something about a Cloud Brand that he left behind after defeating the Serpent. Before you go and get that, it's time to go find another Combo Tablet. Head back east across the bridge and go down the stairs. Head north past the tree and continue along the narrow path until you come to a bridge on your left. Cross the bridge and go the the western most wooden pillar. Move it one square to the right and then use reveal on the center of the circle. Climb down the ladder to enter Izumo Ruins. Head to the puddle of water on the right and hop over it to the left. Use the Sand Psynergy that you just obtained at Gaia Rock to burrow under the wooden pillar and rise up on the other side. Freeze the puddle of water on the left and then use Sand to get back to the other side of the wooden pillar. Hop to the right of the remaining puddle and use Frost on it. Now, climb up the ladder on your right and use the pillars to hop to the ledge on the left and then go through the door. Head north in the next room and head along the right path. When you come to a ladder to the south climb down it and then head north. Pound the pillar and use Sand to pass under the rocks to the north. Unburrow and then head left until you reach a wooden pillar. Move this wooden pillar one square to the right and then head back south and back up the ladder. Head back west and keep along the western-most path as it starts to head back east. You will eventually come to the wooden pillar that you just moved. Use this to hop to the ledge to your right and then climb down the ladder and the ladder right next to that. Climb down the ladder in the next room and head up the ladder to your right. Head north and take a left when the path forks. Keep heading along this path until you reach two pillars to your right. Hop across these pillars and grab the Phantasmal Mail from the treasure chest. Once you've obtained the item, head back across the pillars and back north along the path. Climb down the ladder and then head south. When you come to two poundable pillars, pound one of them and then head left. Keep going past the first ladder that you see and then climb the second one. Head north until you reach a submerged ladder. Use Parch on the body of water to remove the water and then climb down the ladder. Head through the door to reach the next room. Head north in the next room and climb up the ladder when you reach it. Go up to the Combo Tablet and "talk" with it to obtain Ulysses (2 Mercury, 2 Mars). Use Retreat to exit the cave. Head back towards the town entrance, but don't leave quite yet. Go behind the Inn and hop across onto a small stone in the middle of the river. Head north to find a vase with a Water of Life in it. Once you have the Water of Life, head out of town. `-`-`-`-` `-`-`-`-` Section 34: Djinn in Apojii Island and Gabomba Catacombs `-`-`-`-` Before heading to the next destination, make a detour back to the Apojii Islands. Simply head southeast back to the Apojii Island chain on the eastern edge of the map. Land on the northwest part of the island and enter Apojii. Head south when you enter Apojii to reach the beach. Use your new Psynergy Sand and head under the rocks to the right and un borrow on the other side. Head east through the shallow water until you reach the next screen. Head along the path until you reach a dead end. Hold down to fall down the waterfall to a ledge below. Then, hold Up to enter a cave behind the waterfall. Inside of the cave you will see four bushes, with only one of them revealing a door. Use Whirlwind on the second bush from the right and head through the cave. You will now be standing right next to a Jupiter Djinni. It will join your party without a fight. Once you've obtained the Djinni, head back through the waterfall and through the first room. Head southeast when you reach the next room and go out the door. Use the Lash Psynergy on the rope coil there and climb it up to the ledge to the left. Head out of the town and get back on your ship. Now, you're going to need to head *all* of the way back west until you reach land. Head north when you hit land and round the continent in a counter-clockwise fashion. Head down the narrow bay between the two continents until you reach an island to the north. Land on this island and enter West Indra Islet. In West Indra Islet, make your way to the northwest part of the docks and check the barrel to the right of a ship in construction. This barrel will contain a Lucky Medal. Once you've obtained the Lucky Medal, exit West Indra Islet and hop back on your ship. Sail to the beach just to the left of West Indra Islet and land on the lower of the two beaches. Head west, cross the bridge and head around the mountain. Go past Kibombo Mountains and cross the bridge. Head north along the dirt path until you reach Kibombo. Head north in Kibombo to the next screen. Head north again and go up the tongue of the Gabomba Statue. When you are inside of the statue, head north and go through the door. Continue north in the next room, go down the elevator and head north once again. When you reach a ladder to the right of the Gabomba Statue, climb down it. You will now be in Gabomba Catacombs. Head south and climb down the ladder. Head north against the wall of the ledge you were just on until you come to a rock that is part of a group of rocks containing a patch of grass. Use Cyclone when facing the patch to create a cyclone that will drop you to the room below. To your right is a Venus Djinni. Approach the Djinni and talk to it to have it fight you. Easily defeat it to obtain the Venus Djinni, Mud. Once you've obtained the Djinni, head to your left and slide down the crevice. Head south, climb up the ladder and then head northeast and up the stairs. Slide down the crevice below you and head left. Use Cyclone on the large patch of grass to be dropped down to a different spot in the room below. Head left and continue along the long path until it forks at which time you should take a right. Head through the door above you when you reach it. Head right in the next room to reach another patch of grass. Use Cyclone on it to reveal a Mint. Once you've obtained the mint, head north until you reach a ladder which you should climb down. Head south to reach a patch of grass that you should use Cyclone on again. This will create a puddle that you should freeze. Once you've freezed the puddle, head back north and climb the ladder. Head southeast and stay along the inner-ledge to reach the ice pillar that you just created. Use it to hop to the ledge on the left and then head north to reach some grass in a circle. Use Reveal to reveal a door to the north that you should head through. Head west in the next room to reach a river with a fast moving current. However, you can move against this current and that is exactly what you will want to do. Head left in the river and then go north via the open path in the center of the river. Continue moving northeast and then west through the pillars until you reach dry land on the left. Head counter-clockwise around the rocks to come to some grass that you should use Cyclone on. The southern-most patch of grass will reveal a puddle that you should use Frost on. Head back around the rocks and make your way downstream on the river. When you can, head on to the dry land to the left. Head west until you reach a ladder that you should climb up. Use the Ice Pillar that you created to hop to the ledge on the right and then climb up the stairs. Head down the ladder in the next room and then head north. Keep going past the patch of grass because it is really just a Mad Plant in hiding. When you reach a ladder climb it to have the Great Gabomba talk with you. He will give you the Tomegathericon that will change your class to Dark Mage in exchange for you not telling Akafubu that you were given the Tomegather- icon. Once you've obtained it, use Retreat to exit the Gabomba Statue. Head out of town and make your way back to your ship. Head back north along the coast of Gondowan and keep going until you reach the beachline of the large, wider than it is tall continent above you. Land on the large beach and head northeast to reach the next town. `-`-`-`-` `-`-`-`-` Section 35: Champa `-`-`-`-` When you enter Champa, head up the stairs to the right to reach the graveyard. Use reveal to turn the rock there into a treasure chest that contains a Viking Helm. Head back down the stairs and go into the town above. You will most likely be stopped by Feizhi who confuses you for Isaac who she is looking for (you will not be stopped if you did not transfer data or you did not save the man trapped under the rock in Golden Sun.) After she is down talking she will give you a Golden Ring that you are supposed to pass on to Isaac when you meet up with him later. Once you have control again, head north into "town". You will probably want to visit the item shop in the southeast section of town, as well as the inn in the northwest. You will probably notice the door to the cave to the left of the inn. However, there is no need to go in there yet. For now, exit towards the World Map. However, when you try to exit Alex will come up from behind you and start a conversation as soon as you try to exit. Suddenly, the evil looking redheaded woman named Karst that you saw back in Madra will appear. Shortly thereafter Agatio will also arrive and your group and Alex's group will start talking back and forth about lighting the lighthouses. It turns out that Alex is hanging around with Agatio and Karst because he wants to put some pressure on you to light the lighthouses. Agatio and Karst will then leave as well as Alex. However, on his way out Alex will reveal to Kraden that Lord Babi has died which will greated upset Kraden. Alex will then leave and your characters will talk some more about Lemuria before you finally have control again. Once you do have control, head out of the town to the World Map. `-`-`-`-` `-`-`-`-` Section 36: Ankohl Ruins `-`-`-`-` Simply head to the beach northeast of the beach you just landed on. The trip should literally take you two seconds. Hop out of your ship and head into Ankohl Ruins which is against the mountains. Ankohl is characterized by its broken yellowish stones when you first enter its surrounding area. Head north through the crack in the gate and go into the main tower. When you enter the tower, hop to the platform to the left. Make your way north to find a ledge with three bushes on it. Use Sheba's Whirlwind on the middle bush to enter a room with many gray statues in it. In this room, head all of the way to the right and hop on to the platform. Use Move on the statue above you to drop it into the abyss. Hop north, go through the door and then grab the Crystal Powder from the treasure chest. Head out of the room and then hop on the the platform one square to the left of the one you were just on. Once agin, Move the nose off of the statue and head through the door. Use Whirlwind on the bush above you in the next room and then head through the hallway. When you reach a wooden pillar and some sand make your way north of the wooden pillar and then Move it one square to the right. Head back through the hallway and make your way back to the main room with the statues again. Head left and then use Move on the statue is the second closest to the left wall. Grab the 210 coins from the treasure chest in that room. Head back out and use Move on the western-most statue. Head north through the door and then use Sand on the patch of sand in the next room. Head north and then un-burrow to reach a treasure chest that contains a Nut. Once you've obtained it, use Sand to head back south and then head back to the main room. Go through the door to the south. Head south and then west in the next room. Head past the bushes and go up the stairs when you reach them. Head counter-clockwise in the next room and step on the sand in the left part of the room. Use Sand to follow the sand under the small opening. Continue digging under the sand- path as it turns to the right. You will eventually reach a treasure chest with a Thanatos Mace in it. Head back to the left and un-burrow yourself. Head through the door to the north. Head north in the next room until you reach a part of a gray head that you should push east. Once you've done that, the gray statue will start spitting out sand. Head back south through the door and then use Sand to burrow back south in the next room. Head down the stairs that you reach by going clockwise along the path. Head east and then north in the next room but don't go out the door. Instead, head west on to the center ledge and use Whirlwind on the bush to reveal a staircase. Go up it and head north in the next room. Climb down the vines in the next room and go left across the sand. Grab the Power Bread from the treasure chest there. Then, use Sand to burrow north to reach the sand spitting statue that you made complete earlier. Un-burrow and then climb the vine to the right. Head through the door in the northeast corner of the room. Head south in the next room until you reach a door that you should go through. Head north, hopping back and forth between the ledges on the left and right in the next room. When you reach the top of the room, head left to come to a dead end with a wooden pillar and a treasure chest behind some blocks. Use Move on the pillar to move it to the left and reveal the sand underneath it. Head back east and go south down the narrow hallway. Head through the door when you get to it. Go north in the next room, then head west and the fork and then north. You will now be in the room with the sand and the treasure chest. Use Sand to burrow under the sand and un-burrow on the other side of the blocks. Grab the Vial from the treasure chest and then head all of the way back through the next two rooms and up the narrow hallway. This time, head right and go through the door. In this room, you will see a stone statue with its mouth open. Head down the stairs. This will trigger the statue to start "spitting" sand. Head to the gray switch to the right of the statue and step on it when the sand is equal level with it. This will cause the pillar blocking the door to your right to come down. Go through the door to reach the next room. Head west in the next room and then hop south. Go through the door to reach a room with a crevice in it. Slide down this crevice to drop to a room with a pushable statue piece. Push this piece into its position and then go through the door to your left. You will now be in a room with two bushes in it. Head all of the way to the east and Move the wooden pillar there into the small groove. Head out of the room and climb down the vine. Go through the door on the ledge that you should now be on. Head clockwise around the room until you come to a staircase that you should go down. Burrow under the pillars by using Sand in the next room and exit the room. You will now be in the room you were in earlier that has many stone statues in it. Head to the right in this room and go through the door there. Go around the room clockwise ignoring the various bushes. When you reach an area that you can burrow under, do so and burrow north. Head through the door to the right. Go north and use Whirlwind on the left bush to reveal a door to a room with a Muni Robe in a treasure chest. Head right and go through the door. Climb down the vine in the next room and head north. You will see an incomplete statue there. Don't worry about that quite yet. Hop to the ledge to the left and climb the vine. Go up the staircase to your left. Head north in the next room to come to some sand. You will probably remember moving the pillar here earlier. So, burrow to the other side and then head to the right. Use Whirlwind on the first bush you come to reveal a staircase that leads to a ledge with a treasure chest on it. Grab the forge- able Sylph Feather from the treasure chest and then head out of the room and continue heading right. Go south along the narrow hallway and through the door when you reach it. You'll now be in another room with a stone statue spitting sand at a constant rate. Once again, step onto the gray switch to the left of the stone statue to un-block the exit. Head through the door to reach the next room. In the next room, go south. Use Whirlwind on the first bush you come across to reveal a door to a room with another treasure chest in it. Push the pillar and climb down the vine to get the Potion from the treasure chest. Exit the room and continue heading left. Go down the stairs to reach the next room. Head through the sole path in the next room and go through the door when you get to it. Head north in the next room until you come to another piece of the statue. Push it into its proper place to make the statue's eyes turn green. Head back south and go through the door. Go back through this room and the next. Keep going back through the room with the sand spitting statue and until you reach the sand in the next room. Use Sand to go back underneath the blocks. Head south and go up the stairs. Climb down the vine in the next room and go in front of the green-eyed statue. Suddenly, the statue will push you south along the hallway. As soon as you are pushed on to the sand, use Sand to burrow underneath the statue. Once it has passed you, un burrow and go north. When you come to a patch of sand, burrow north. Climb up the vines in this area and go up the stairs. Head up the stairs in the next room. Go south and then west in the next room and head through the door to the south. You will now be in a room with a piece of a statue surrounded by blocks. Use Reveal and then push the statue on to the hole in the center to make it fall to the floor below. Once you have done this, head down the stairs to the north. Push the statue piece you just pushed down into its place. This will cause the statue's mouth to open and he will start spitting sand. Go back up the stairs and back through the next room. Push the wooden pillar to the left in the next room and burrow underneath the pillars. Head down the stairs and go left in the next room. Go out the door to the south. Climb down the vine southwest of you (Move the pillar out of the way if you have not already done so). Climb down the next vine as well. Head to the center of the room is where there is a sand waterfall. Burrow and then climb up the sand waterfall. Once you've climbed a level, go to the right where one of the blocks is missing. Head right and climb down, right and then back up the vine. Go up the stairs when you reach them.
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