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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun: The Lost Age - Strategy Guide (Page 04)

Golden Sun: The Lost Age - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 04).

 In the next room you will see a green statue spitting water in to a lake.
 There will also be a wooden pillar to the left of it.  Move the wooden pillar
 in front of the statue to drain the water in the room.  Now, climb down the
 ladder and freeze the three puddles still left in the room.  Head back up
 the ladder and use the ice pillars that you just created to jump to the ledge
 on the right side of the screen.  Head south to reach the next room.

 Head south in the next room until the path forks.  When it forks, you will
 want to take the path going to the north.  Continue heading north when the
 path forks again to reach a door that you should go through.  Head through
 the door northwest of you on the next screen.

 You'll once again be in the room with the large blue stone in the center.
 Hop east across the yellow floating platforms to reach the platform with the
 large blue stone on it.  Use Douse on the stone to create a golden walkway
 over water going west.  Walk across this to reach a ledge on the northwest
 corner of the room.  Head through the door there to reach the next room.

 In the next room, head north and take a left when the path forks.  Hop on to
 the floating yellow platforms to reach the ledge to the left.  Head north on
 this ledge until you come to another yellow floating platform that you should
 hop across to get to the ledge on the top of the screen.  Head east on this
 ledge to come to two holes in the wall shooting hot air.  Use Move on the
 wooden pillar to move it to the right.  Now, head in to the remaining stream
 of hot air to be pushed down.  Hop on to the yellow platform below you, then
 jump right and then north.  Head northeast along the plat from to reach a door
 that you should go through.

 You will now be in a room with a statue that is not spitting water and another
 large blue stone.  The first thing that you want to do in this room is to head
 down the ladder and move the northern pillar one square to the right and one
 square south.  Go back up the ladder and use Douse on the statue to make it 
 start spitting water. This will cause the room to fill with water. Once you've 
 done that, use douse  on the large blue stone to create a golden pathway that 
 you can walk on.  Use this pathway to reach a ledge with the door to the next
 room.

 Head east in the next room, hopping across the two gaps of water. Go down the
 stairs when you get to them. Head northwest in the next room to reach another
 set of stairs that you should go down.  You'll now be in a room with purple
 walls that has a Psynergy Stone in the middle.  Unfortunately, you can't get
 it yet.  Head through the door east of where you came in for now.

 Climb down the ladder in the next room and start heading south.  When the
 path ends, you should see some yellow floating platforms to your right.  Hop
 on to these and head south to reach a ledge to your left.  Climb the ladder
 on this ledge and head south to get to the next room.

 You will notice a large waterfall to your left in the next room.  Head into
 it at the northern-most point possible and start to cross it.  Head south
 along the ledge on the left until you come to a ladder that you should climb
 down.  Your goal here is to get right next to the wooden pillar to the right
 so that you can move it.  So, cross the waterfall along the northern cliff
 and try to stay that far north until you reach a spot with a rock below you.
 Move the wooden pillar to your right and then head back to the ledge on the
 left.  Climb the ladder and cross the waterfall so that you end up landing
 on the wooden pillar you just moved.  Hop to your right to reach a ledge
 with a treasure chest on it.  Grab the Tear Stone from the treasure chest 
 and then intentionally fall down the waterfall.  Cross the waterfall going 
 right to reach the platform on the right.  Head through the door to reach the
 next room.
 
 You will now be in a room with a green water spitting statue to your left
 and several yellow floating platforms below you.  Hop on to them and then go
 east, south, east, east, east, and jump to the ledge south of you.  Head west
 and continue along the path until you reach a door in the northwest corner of
 the room that you should go through.

 Climb down the ladder in the next room and head northwest.  Climb the ladder
 when you come to it and use Douse on the statue to your right.  After the room
 fills with water, hop across the floating platforms to the east to reach
 the ledge in the northeast part of the room.  Climb the ladder here and go
 through the door.

 In the next room, head west across the yellow floating platform to the ledge
 to your left.  Go through the door here.  Climb down the ladder in the next
 room and push the stone block one square to the left.  Freeze the puddle
 to the left of the stone block and then climb back up the ladder.  Use douse
 on the statue to fill the room with water. Hop south on to the yellow floating
 platforms and then make your way west.  Eventually you'll come to a ledge with
 a treasure chest on it.  This treasure chest has a Water of Life on it which
 will revive a fallen character.  Exit the room from where you came in and then
 re-enter it.  This time, push the stone pillar all of the way to the left and
 douse the statue again.  Hop to the ledge in the middle of the room and exit
 through the door there.

 Head north in the next room and hop on to the yellow floating platforms. Make
 your way northeast and use Move on the wooden pillar in your way.  Jump on to
 the platform of the pillar you just moved and then head north via the floating
 platforms.  Go through the door on the north ledge you're now on.

 Move the wooden pillar all of the way east and all of the way north in the
 next room.  Now, climb the ladder and hop on to the wooden pillar you just
 moved.  Jump north and go up the stairs.

 Cross the long tightrope in the next room and climb down the ladder once you
 get off of it.  Head as far east as you can on the ledge you're on.  When you
 reach a dead end, hop on to the yellow floating platform to the west.  Make
 your way south to land on a a platform with a door going south that you should
 go through.

 You will now be in another room with a large blue stone and a statue that is
 not yet spitting water.  Head down the ladder to find a *ton* of pillars with
 electric directions on them.  Starting with the western most "fixed" pillar
 (which is a pillar you can't move) that has an L shape to it, place a "7"
 shaped pillar 4 squares east of it.  Place a "J" pillar 4 squares east of the
 southern most "L" pillar.  Finally, place a "|¯" pillar in the northeast
 corner of the screen.  Now, double check to make sure your path makes sense
 for electricity to pass through it.  Climb back up the ladder, use Douse on
 statue to fill the screen with water then use Douse on the large blue stone.
 If done correctly, you will be able to walk across a golden path to reach
 the ledge on the east side of the room.  Exit through the door when you get
 there.

 Head north on the next screen and go down the stairs.  Push the wooden pillar
 to the right in the next room and use it to jump across to the ledge to the
 right.  Go through the door on this ledge.

 Head north in the next room.  Take a right when the path forks and hop on to
 the floating yellow platforms when you reach them.  Head south on to the
 platform in the middle of the room and then left on to the yellow floating
 platform.  Hop north to reach a long ledge.  You will see a treasure chest
 to your right that is really a Mimic.  The Mimic has about 775 HP, but I
 do recommend fighting it because you're about to get a Psynergy Stone.  Once
 you defeat it, heal your party and then head to the left.  Go through the
 door at the end of the path.

 You will once again find yourself in the room with the purple walls.  This
 time, however, you can get the Psynergy Stone in the middle.  Hop south to
 floating yellow platforms and then hop west to reach the platform with the
 Psynergy Stone on it.  Hop south from here and exit through the door.

 You'll enter the next room through an opening in the large waterfall.  Head
 south to find a large blue stone that you should use Douse on.  This will
 create two golden walkways.  You will want to take the one that leads to the
 left first.  Hop from the "|¯" platform to the regular floating platform to
 your right to reach the treasure chest. Once you've obtained Lucky Pepper from
 there, head back to your right and take the path to the right.  Keep going
 along the golden path until you reach an "L" platform.  Head south from here
 and hop on to the large platform in the center of the room.   Climb the
 ladder to your left to reach a treasure chest.  Inside of the treasure chest
 is an Aquarius Stone.  Once you've obtained the Aquarius Stone, climb
 back down the ladder and hop back on to the yellow floating platforms to
 your right.  Make your way to the ledge on the right and then head south.  Go
 through the door on the left when you come to the two doors.

 Head southwest on the next screen and hop on to the yellow floating platforms
 when you can.  Go through the door in the middle of the stairs and the yellow
 water spitting statue.  Head north in the next room to reach a small table.
 "Talk" to it to notice that something can be placed on it.  The in-game menu 
 will then pop up.  Placing the Aquarius Stone on the ledge will part the sea
 a la Moses in Exodus allowing you to pass into the door to your north.

 Hop along the yellow floating platforms to reach a large staircase that you
 should climb.  Head to either the left or right and climb down the ladder
 when you come to it. Climb up the ladder in the middle and obtain the tablet.
 Piers will pop out and will go up to the tablet.  Once he's done, the water
 will rise and it looks like you're trapped!  Not to fear, as Piers has now
 learned the Parch Psynergy which will get rid of the water.  Use it to be able
 to exit this room.  Head back south through the next room. 

 In the next room, head east and exit through the door there.  Climb up the
 two ladders in the next room and head north.  Make your way to the northeast
 corner of the room and exit through the door to the south.  Climb down the
 ladder and cross the waterfall to the right.  Climb up the ladder on the
 right ledge and head north.  Use Parch when facing the water spitting statue
 there to dry the waterfall.  Once you've done that, head south and go down
 the ladder.  Go north where the waterfall once was to find a Mercury Djinni.
 Save before you battle because the Mercury Djinni really likes to run! in fact,
 you may need to use Sleep Bombs and Sheba's Sleep Psynergy if you want any
 chance to catch this pesky Djinni.  The Djinni also has some strong attacks
 that is likes to use freely.  It's got about 500-600 HP so it will take about
 4-5 turns to kill it.  This will be one of the harder Djinni battles.  When
 you finally do catch the Mercury Djinni, Steam, head out of the room from the
 entrance you came in. Go back south and through the door on the left.

 Head south in the next room to find a treasure chest submerged in water.  Use 
 Piers's Parch Psynergy to get rid of the water.  Once the water is gone, climb
 down the ladder to get the Rusty Sword from the treasure chest.  It's not
 very useful but you can sell it.  Climb up the ladder south of the treasure
 chest to find a door leading out of the cave.  Use Retreat when you get out
 of the cave to exit Aqua Rock.
 
 `-`-`-`-`

 `-`-`-`-`
  Section 30: Sea of Time Islet
 `-`-`-`-`

 When you're back on the World Map, head counterclockwise around the lake to
 reach the beach with your ship.  When you're back in your ship, head clockwise
 around the large set of islands to go back to Apojii.  Heal your characters at
 the Inn in the west part of town and then head south.  Now, exit the town and 
 head back to your ship.

 Start heading northwest until you reach a small island.  Land on the north-
 western part of the island and head south to get to reach Sea of Time Islet.

 Sea of Time Islet is characterized by its palm trees when you enter as well
 as only one house on the island.  Head south and go down the stairs and then
 up the stairs to your right.  Head to the east of the house to find a barrel
 with a Lucky Medal in it.  You are now done with the town for now, so head
 back to your ship.

 `-`-`-`-`

 `-`-`-`-`
  Section 31: Izumo
 `-`-`-`-`

 Head due north from Sea of Time Islet to reach another chain of islands.
 Head to the northwest part of the islands to find a beach that you can land
 on.  When you land your ship, head east to reach Izumo.

 Izume is characterized by its multi-colored trees as well as its buildings 
 with purple roofs on them.  It is also being terrorized by a serpent and in
 a tribute to Shirly Jackson, citzens are picked in the Lottery to see who
 is chosen as the next sacrifice to the serpent.  Anyway, you can head in to 
 the Inn near the entrance if you want, although you're probably not that 
 badly hurt.  Head northeast to in the town to find a set of stairs that you 
 should climb. Head west across the bridge to find a large house that you 
 should go in.

 Inside of this house are two girls going around in a circle.  Head past them
 and talk with Lady Uzume in the north part of the house.  Talk with here to
 learn that Susa has been sent to fight the Serpent but it is unlikely that he
 will succeed because a hero will come and destroy the Serpent on the next full
 moon (I wonder who that hero will be :).  She has an item above her head that 
 you won't be able to get yet, so exit the house after talking to her.  Head
 into the house on the left, Kushinada's house (I think).  

 Walk up to the weeping woman to have her say a few things but not let you
 get close to her.  Exit the house and then exit the town via the way you came
 in.

 `-`-`-`-`

 `-`-`-`-`
  Section 32: Gaia Rock
 `-`-`-`-`

 When you get back on the World Map, head south around the mountain and then
 head east to reach Gaia Rock.

 Gaia Rock is characterized by its brown appearance on the World Map as well 
 as its pine trees on either side of you when you enter.  Head north
 when you enter and go up to the cave but do not enter it.  Instead, head to
 the left and climb the ladder.  When you reach the ledge, push the wooden
 pillar off of the cliff to the right and then climb the ladder.  Climb down
 the ladder to your right, Move the wooden pillar one square to the right and 
 then head right on the next ledge.  Keep going until you reach a ladder that 
 you should climb down.  Head all of the way back to your left until you reach 
 the ladder you climbed earlier. Climb it again and hop across the wooden pillar
 to the ledge on your right.  Head right once more and climb the ladder when
 you get to it.  Head up the ladder to your left to reach the next screen.

 You will have the option of heading up the ladder to your left or the ladder
 to your right on the next screen.  Take the one to your left and climb either
 path to reach a green vine.  Climb up this vine to reach the ledge above you.
 Head up the ladder to your right on the next ledge and then go left.  Climb
 down a ladder when you get to it and then the one after that.  Head to your
 left and use Sheba's Whirlwind on the hanging vine to swing it next to you.
 Swing across the gap to reach the other side.  Use Move on the wooden pillar
 to move it to the left, then head back across the vine using Whirlwind again.
 Climb down the vine below you and then head to the left.  Climb the ladder,
 the vine and then the small ladder after that to reach the ledge with the
 wooden pillar on it.  Push it to your left and then climb the ladder it was
 blocking.  Head right and climb the ladder to reach the next ledge.  Go left
 to reach the next screen.

 Climb down the ladder to your left when you enter the next screen. Climb down
 the vine and then down the ladder.  Hop left across the two gaps and climb
 the ladder/vine to your left. Head to your right and use Whirlwind on the vine
 to reach the ledge to the right.  Climb the ladder/vine to your right to reach
 the next ledge.  Head left and use Whirlwind on the vine to swing to the other
 side.  Climb the ladder to the left and then the one right above it to reach
 the next screen.

 You will find two ladders leading to the same path on the next screen. Climb
 the ladder on the right and stick to the right until you can't go up anymore.
 At this point, head left and then north.  Take a right at the fork in the
 ladder path.  You'll reach a square section of ladder.  Here, head up one
 square and then stick to the right to avoid a Tiki popping out of the
 mountain and knocking you off.  When the path forks, head left but don't go
 to the extreme left.  Head up the path with another square section of ladder.
 This time, go up the middle of it and keep climbing the ladder to reach the
 ledge above.  Head up the small ladder to your right and then go around the
 stones clockwise.  Climb the two small ladders and head around the stones
 clockwise again.  Head to the east to reach the next screen.

 Make your way northeast through the rocks to reach a wooden pillar that you
 should use to hop to the ledge to the right.  Head east and the south to 
 find a treasure chest with an Apple in it. Head back to the ledge to the left
 via the wooden pillar and then climb down the ladder to the south. Head to the 
 right and climb the ladder there.  Go north and push the wooden pillar all of 
 the way south.  Head back down the ladder and up the ladder to the left.  Make 
 your way right and hop across the wooden pillar to reach the ledge to the 
 right.  Head southwest to reach a ladder that you should climb down.  Go up
 the ladder to your right and head clockwise around the rocks to reach a ladder
 that you should climb down.  Climb the ladder to your right to reach a ledge
 with a large tablet on it.  "Talk" with it to have Felix say he feels something.
 Use Sheba's Reveal to reveal a Dancing Idol creature.  Talk with it to have it 
 join you.  Now, use retreat to get off of the mountain.

 Head north and go inside of the cave.  Go up to the tablet and "talk" with it
 to have it say a few things and then once again the in-game menu will pop up.
 Use the Dancing Idol item that you just got to move the red statues left and 
 right of you.  Head through the door to the right.

 In the room that you're now in, head through the hallway and go up the stairs
 when you get to them.  Head south in the next room and keep going around the
 hallway until you reach a staircase that you should go down.  When you get
 down the stairs you will see a lot of grass in the center of the room.  Go
 into the center of this and use the Cyclone Psynergy that you got back in
 Madra to create floating, moving grass platforms.  Head back up the stairs, 
 through the hallway and out the room.  Head back through the next room as 
 well.

 You should now be back in the main room.  Head through the door to the left
 and go through the long hallway there.  You'll now be in the same room with
 the floating and moving grass platforms.  Head south on the ledge and hop on
 to the platform to the right.  Make your way south on the platforms, then
 east, then north.  You should eventually reach a ledge.  Head north on this
 ledge and go through the door.

 Head through the long hallway in the next room.  You'll eventually reach a
 fork in the path.  Take the path to the right and go down the stairs.  Use
 Cyclone on the grass with a beam of light coming down on it to see an image 
 of the Serpent below being hurt by the light.  Go up to the stone tablet and 
 use the Dancing Idol to move the statue to the right and once again harm the 
 Serpent below.  Head back up the stairs and head to the left part of the room. 
 Head north through the path here to reach a door that will take you to the next 
 room.

 Head south in the next room and go past the grass there (if you used Cyclone
 on it you would have to fight reasonably hard flower monster.) Continue to head 
 south until you reach a door that will take you to the next room.

 Climb down the stairs in the next room and head to the right.  Go through the
 door to reach another room with a stone tablet in it.  Once again, use the
 Dancing Idol on it to move the statue to the right and weaken the Serpent
 once again.  Head back through the door, go back left and climb up the
 stairs.  Climb the ladder and start heading right.  Go across the lower path
 but stay as high as possible on that path.  When the paths fork again, take
 the lowest path and then the one right above it.  Climb as high as you can
 when you reach the large ladder square and then climb off of the ladder.  Use
 Whirlwind on the vine to swing to the ledge to the right.  Climb down the
 stairs and go through the door to reach the next room.

 In the next room you will see a stone tablet in the middle of a spider web.
 Use Cyclone on one of the grass patches to cause the stone tablet to
 fall to a room below.  Slide down the crevice in the north part of the room
 to fall down next to the stone tablet.  Once again, use the Dancing Idol 
 item on it to move the statue to your left and weaken the Serpent a fourth time.
 Now, instead of going back through the hallways, use Felix's retreat to return
 to the beginning of the cave.

 Exit the cave and then exit south to the world map.  Head back to Izumo
 and heal your characters in the inn.  Head back to Gaia Rock and go north into 
 the cave.  Go past the stone tablet and continue along the long hallway to the 
 north until you reach the next room.

 Go west in the next room and push the wooden block up twice, then right. Go to 
 the north wall and get one square to the right of the second wooden block. Move
 it to the right and then get in the gap two squares below it.  Move it to the
 right, then get one square below it and move it down.  Repeat this process
 until you can move it into the small crevice to the left.  Once you've done
 this, the path should be clear for you to go through.  Head through the long
 hallway and out the door.

 In the next room there will be a plant in the middle.  You will need to use 
 growth (Set 1 Venus and 1 Mars Djinn on Felix or Jenna) on the plant to 
 determine what the direction is since is different for every game.  The first 
 treasure chest that you come to will really be a Mimic while the second one 
 will contain a Rusty Mace.

 You will now enter a room with many bottles in it as well as the Serpent.
 You will see Susa talking to the Serpent that you weakened earlier.  He will
 talk about how he is weakening the Serpent and then will pull out a sword and 
 start attacking the Serpent. The Serpent will then snort a fireball at him and
 he'll fall down.  You'll then have control again. Head east and go down the 
 stairs.  Save your game and then head north.  "Talk" with the Serpent to begin 
 the fight.  See the Boss Strategies section for information on beating the 
 Serpent.

 When you defeat the Serpent, Kraden will pop out and start talking about how
 the Serpent has still not been defeated.  Suddenly, Susa will appear and
 deliver the final blow to the Serpent to spare Kushinada's life.  Once he
 leaves a stone will appear.  Go up to this stone and press A to learn a new
 Psynergy, Sand.  

 Head through the door to the south and then use Retreat to exit Gaia Rock.
 You will see Susa on the ground who asks you to tell the others you defeated
 the Serpent.  Just head past him for now and exit Gaia Rock.

 `-`-`-`-`

 `-`-`-`-`
  Section 33: Izumo Part 2
 `-`-`-`-`

 Head out of Gaia Rock and go clockwise around the mountain to get back
 to Izumo.  You'll most likely want to revive and heal your
 characters here.  Once your party is back to full strength, head northeast
 and climb the stairs.  Go back left across the bridge and into the large
 building.  Head to the top part of this building to listen to a conversation
 between Lady Kushinada and two other people about the Serpent being killed
 by a group of heroes.  Lady Kushinada will eventually recognize you as the
 group of heroes who defeated the Serpent and your whole party will pop out
 and start to have a discussion.  Suddenly, Susa will say something and
 everyone will realize that he is not dead.

 Once everyone is done talking, go up to Lady Kushinada and talk with her.
 The in-game menu will come up.  Use the Dancing Idol on her to have her
 give you the Mars Djinni Coal as a reward.

 Once you've obtained the Mars Djinni, exit the building.  Susa will follow 
 you out and mention something about a Cloud Brand that he left behind after
 defeating the Serpent.  Before you go and get that, it's time to go find
 another Combo Tablet.  Head back east across the bridge and go down the
 stairs.  Head north past the tree and continue along the narrow path until
 you come to a bridge on your left.  Cross the bridge and go the the western
 most wooden pillar.  Move it one square to the right and then use reveal
 on the center of the circle.  Climb down the ladder to enter Izumo Ruins.

 Head to the puddle of water on the right and hop over it to the left.  Use
 the Sand Psynergy that you just obtained at Gaia Rock to burrow under the
 wooden pillar and rise up on the other side.  Freeze the puddle of water on
 the left and then use Sand to get back to the other side of the wooden
 pillar.  Hop to the right of the remaining puddle and use Frost on it.  Now,
 climb up the ladder on your right and use the pillars to hop to the ledge on
 the left and then go through the door.  Head north in the next room and head
 along the right path.  When you come to a ladder to the south climb down it
 and then head north.  Pound the pillar and use Sand to pass under the rocks
 to the north.  Unburrow and then head left until you reach a wooden pillar.
 Move this wooden pillar one square to the right and then head back south
 and back up the ladder.  Head back west and keep along the western-most
 path as it starts to head back east.  You will eventually come to the wooden
 pillar that you just moved.  Use this to hop to the ledge to your right and
 then climb down the ladder and the ladder right next to that.

 Climb down the ladder in the next room and head up the ladder to your right.
 Head north and take a left when the path forks.  Keep heading along this path
 until you reach two pillars to your right.  Hop across these pillars and
 grab the Phantasmal Mail from the treasure chest.  Once you've obtained the
 item, head back across the pillars and back north along the path.  Climb
 down the ladder and then head south.  When you come to two poundable pillars,
 pound one of them and then head left.  Keep going past the first ladder that
 you see and then climb the second one.  Head north until you reach a submerged
 ladder.  Use Parch on the body of water to remove the water and then climb
 down the ladder.  Head through the door to reach the next room.

 Head north in the next room and climb up the ladder when you reach it.  Go
 up to the Combo Tablet and "talk" with it to obtain Ulysses (2 Mercury, 2
 Mars).  Use Retreat to exit the cave.

 Head back towards the town entrance, but don't leave quite yet. Go behind 
 the Inn and hop across onto a small stone in the middle of the river.  Head 
 north to find a vase with a Water of Life in it. Once you have the Water of
 Life, head out of town.

 `-`-`-`-`

 `-`-`-`-`
  Section 34: Djinn in Apojii Island and Gabomba Catacombs
 `-`-`-`-`

 Before heading to the next destination, make a detour back to the Apojii 
 Islands. Simply head southeast back to the Apojii Island chain on the eastern
 edge of the map.  Land on the northwest part of the island and enter Apojii.

 Head south when you enter Apojii to reach the beach.  Use your new Psynergy 
 Sand and head under the rocks to the right and un borrow on the other side.
 Head east through the shallow water until you reach the next screen.

 Head along the path until you reach a dead end.  Hold down to fall down the
 waterfall to a ledge below.  Then, hold Up to enter a cave behind the
 waterfall.  Inside of the cave you will see four bushes, with only one of
 them revealing a door.  Use Whirlwind on the second bush from the right and
 head through the cave.

 You will now be standing right next to a Jupiter Djinni.  It will join your
 party without a fight.  Once you've obtained the Djinni, head back through
 the waterfall and through the first room.  Head southeast when you reach the
 next room and go out the door.  Use the Lash Psynergy on the rope coil there
 and climb it up to the ledge to the left.

 Head out of the town and get back on your ship.  Now, you're going to need
 to head *all* of the way back west until you reach land.  Head north when
 you hit land and round the continent in a counter-clockwise fashion.  Head
 down the narrow bay between the two continents until you reach an island to
 the north.  Land on this island and enter West Indra Islet.

 In West Indra Islet, make your way to the northwest part of the docks and
 check the barrel to the right of a ship in construction.  This barrel
 will contain a Lucky Medal.  Once you've obtained the Lucky Medal, exit
 West Indra Islet and hop back on your ship.

 Sail to the beach just to the left of West Indra Islet and land on the
 lower of the two beaches.  Head west, cross the bridge and head around the
 mountain.  Go past Kibombo Mountains and cross the bridge.  Head north
 along the dirt path until you reach Kibombo.

 Head north in Kibombo to the next screen.  Head north again and go up the
 tongue of the Gabomba Statue.  When you are inside of the statue, head 
 north and go through the door.  Continue north in the next room, go down
 the elevator and head north once again.  When you reach a ladder to the
 right of the Gabomba Statue, climb down it.

 You will now be in Gabomba Catacombs.  Head south and climb down the ladder.
 Head north against the wall of the ledge you were just on until you come to
 a rock that is part of a group of rocks containing a patch of grass.  Use
 Cyclone when facing the patch to create a cyclone that will drop you to the
 room below.

 To your right is a Venus Djinni.  Approach the Djinni and talk to it to
 have it fight you.  Easily defeat it to obtain the Venus Djinni, Mud.  Once
 you've obtained the Djinni, head to your left and slide down the crevice.
 Head south, climb up the ladder and then head northeast and up the stairs.

 Slide down the crevice below you and head left.  Use Cyclone on the large
 patch of grass to be dropped down to a different spot in the room below.
 Head left and continue along the long path until it forks at which time
 you should take a right.  Head through the door above you when you reach
 it.

 Head right in the next room to reach another patch of grass.  Use Cyclone
 on it to reveal a Mint.  Once you've obtained the mint, head north until
 you reach a ladder which you should climb down.  Head south to reach a
 patch of grass that you should use Cyclone on again.  This will create a
 puddle that you should freeze.  Once you've freezed the puddle, head back
 north and climb the ladder.  Head southeast and stay along the inner-ledge
 to reach the ice pillar that you just created.  Use it to hop to the ledge
 on the left and then head north to reach some grass in a circle.  Use Reveal
 to reveal a door to the north that you should head through.

 Head west in the next room to reach a river with a fast moving current.
 However, you can move against this current and that is exactly what you
 will want to do.  Head left in the river and then go north via the open
 path in the center of the river.  Continue moving northeast and then
 west through the pillars until you reach dry land on the left.  Head
 counter-clockwise around the rocks to come to some grass that you should
 use Cyclone on.  The southern-most patch of grass will reveal a puddle
 that you should use Frost on.  Head back around the rocks and make your
 way downstream on the river.  When you can, head on to the dry land to
 the left.  Head west until you reach a ladder that you should climb up.
 Use the Ice Pillar that you created to hop to the ledge on the right and
 then climb up the stairs.

 Head down the ladder in the next room and then head north.  Keep going past
 the patch of grass because it is really just a Mad Plant in hiding.  When
 you reach a ladder climb it to have the Great Gabomba talk with you.  He
 will give you the Tomegathericon that will change your class to Dark Mage
 in exchange for you not telling Akafubu that you were given the Tomegather-
 icon.  Once you've obtained it, use Retreat to exit the Gabomba Statue.

 Head out of town and make your way back to your ship.  Head back north
 along the coast of Gondowan and keep going until you reach the beachline
 of the large, wider than it is tall continent above you.  Land on the
 large beach and head northeast to reach the next town.

 `-`-`-`-`

 `-`-`-`-`
  Section 35: Champa
 `-`-`-`-`

 When you enter Champa, head up the stairs to the right to reach the 
 graveyard.  Use reveal to turn the rock there into a treasure chest 
 that contains a Viking Helm.  Head back down the stairs and go into the
 town above.  You will most likely be stopped by Feizhi who confuses you
 for Isaac who she is looking for (you will not be stopped if you did not
 transfer data or you did not save the man trapped under the rock in Golden
 Sun.)  After she is down talking she will give you a Golden Ring that you
 are supposed to pass on to Isaac when you meet up with him later.  Once
 you have control again, head north into "town".  You will probably want 
 to visit the item shop in the southeast section of town, as well as the 
 inn in the northwest.  You will probably notice the door to the cave to the
 left of the inn.  However, there is no need to go in there yet.  For now, 
 exit towards the World Map.
 
 However, when you try to exit Alex will come up from behind you and
 start a conversation as soon as you try to exit.  Suddenly, the evil looking
 redheaded woman named Karst that you saw back in Madra will appear.  Shortly
 thereafter Agatio will also arrive and your group and Alex's group will
 start talking back and forth about lighting the lighthouses.  It turns out
 that Alex is hanging around with Agatio and Karst because he wants to put
 some pressure on you to light the lighthouses.  Agatio and Karst will then
 leave as well as Alex.  However, on his way out Alex will reveal to Kraden
 that Lord Babi has died which will greated upset Kraden.  Alex will then
 leave and your characters will talk some more about Lemuria before you
 finally have control again.  Once you do have control, head out of the town
 to the World Map.

 `-`-`-`-`

 `-`-`-`-`
  Section 36: Ankohl Ruins
 `-`-`-`-`

 Simply head to the beach northeast of the beach you just landed on.  The
 trip should literally take you two seconds.  Hop out of your ship and head
 into Ankohl Ruins which is against the mountains.

 Ankohl is characterized by its broken yellowish stones when you first enter 
 its surrounding area.  Head north through the crack in the gate and go into
 the main tower.

 When you enter the tower, hop to the platform to the left.  Make your way
 north to find a ledge with three bushes on it.  Use Sheba's Whirlwind on the
 middle bush to enter a room with many gray statues in it.  In this room,
 head all of the way to the right and hop on to the platform.  Use Move
 on the statue above you to drop it into the abyss.  Hop north, go through
 the door and then grab the Crystal Powder from the treasure chest.

 Head out of the room and then hop on the the platform one square to the
 left of the one you were just on.  Once agin, Move the nose off of the
 statue and head through the door.  Use Whirlwind on the bush above you in
 the next room and then head through the hallway.  When you reach a wooden
 pillar and some sand make your way north of the wooden pillar and then
 Move it one square to the right.  Head back through the hallway and make
 your way back to the main room with the statues again.  Head left and then
 use Move on the statue is the second closest to the left wall.  Grab the
 210 coins from the treasure chest in that room.  Head back out and use
 Move on the western-most statue.  Head north through the door and then
 use Sand on the patch of sand in the next room.  Head north and then
 un-burrow to reach a treasure chest that contains a Nut.  Once you've
 obtained it, use Sand to head back south and then head back to the main
 room.  Go through the door to the south.

 Head south and then west in the next room.  Head past the bushes and go
 up the stairs when you reach them.  Head counter-clockwise in the next 
 room and step on the sand in the left part of the room.  Use Sand to 
 follow the sand under the small opening.  Continue digging under the sand-
 path as it turns to the right.  You will eventually reach a treasure chest
 with a Thanatos Mace in it.  Head back to the left and un-burrow yourself.
 Head through the door to the north.

 Head north in the next room until you reach a part of a gray head that you
 should push east.  Once you've done that, the gray statue will start
 spitting out sand.  Head back south through the door and then use Sand
 to burrow back south in the next room.  Head down the stairs that you reach 
 by going clockwise along the path.

 Head east and then north in the next room but don't go out the door. Instead,
 head west on to the center ledge and use Whirlwind on the bush to reveal a
 staircase.  Go up it and head north in the next room.

 Climb down the vines in the next room and go left across the sand.  Grab
 the Power Bread from the treasure chest there.  Then, use Sand to burrow 
 north to reach the sand spitting statue that you made complete earlier.  
 Un-burrow and then climb the vine to the right.  Head through the door in 
 the northeast corner of the room.

 Head south in the next room until you reach a door that you should go
 through.  Head north, hopping back and forth between the ledges on the left
 and right in the next room.  When you reach the top of the room, head left
 to come to a dead end with a wooden pillar and a treasure chest behind some
 blocks.  Use Move on the pillar to move it to the left and reveal the sand
 underneath it.  Head back east and go south down the narrow hallway.  Head
 through the door when you get to it.

 Go north in the next room, then head west and the fork and then north. You 
 will now be in the room with the sand and the treasure chest.  Use Sand to
 burrow under the sand and un-burrow on the other side of the blocks.  Grab 
 the Vial from the treasure chest and then head all of the way back through 
 the next two rooms and up the narrow hallway.  This time, head right and go 
 through the door.

 In this room, you will see a stone statue with its mouth open.  Head down
 the stairs.  This will trigger the statue to start "spitting" sand.  Head
 to the gray switch to the right of the statue and step on it when the sand
 is equal level with it.  This will cause the pillar blocking the door to
 your right to come down.  Go through the door to reach the next room.

 Head west in the next room and then hop south.  Go through the door to reach
 a room with a crevice in it.  Slide down this crevice to drop to a room with
 a pushable statue piece.  Push this piece into its position and then go
 through the door to your left.

 You will now be in a room with two bushes in it.  Head all of the way to the
 east and Move the wooden pillar there into the small groove.  Head out of the
 room and climb down the vine.  Go through the door on the ledge that you
 should now be on.

 Head clockwise around the room until you come to a staircase that you should
 go down.  Burrow under the pillars by using Sand in the next room and exit the 
 room.  You will now be in the room you were in earlier that has many stone 
 statues in it.  Head to the right in this room and go through the door there.

 Go around the room clockwise ignoring the various bushes.  When you reach
 an area that you can burrow under, do so and burrow north.  Head through the
 door to the right.  Go north and use Whirlwind on the left bush to reveal a
 door to a room with a Muni Robe in a treasure chest.  Head right and go through
 the door.

 Climb down the vine in the next room and head north.  You will see an
 incomplete statue there.  Don't worry about that quite yet.  Hop to the ledge
 to the left and climb the vine.  Go up the staircase to your left.

 Head north in the next room to come to some sand. You will probably remember
 moving the pillar here earlier.  So, burrow to the other side and then head
 to the right.  Use Whirlwind on the first bush you come to reveal a
 staircase that leads to a ledge with a treasure chest on it.  Grab the forge-
 able Sylph Feather from the treasure chest and then head out of the room and 
 continue heading right.  Go south along the narrow hallway and through the door 
 when you reach it.

 You'll now be in another room with a stone statue spitting sand at a constant
 rate.  Once again, step onto the gray switch to the left of the stone statue
 to un-block the exit.  Head through the door to reach the next room.

 In the next room, go south.  Use Whirlwind on the first bush you come across
 to reveal a door to a room with another treasure chest in it.  Push the
 pillar and climb down the vine to get the Potion from the treasure chest.
 Exit the room and continue heading left.  Go down the stairs to reach the
 next room.

 Head through the sole path in the next room and go through the door when
 you get to it.  Head north in the next room until you come to another piece
 of the statue.  Push it into its proper place to make the statue's eyes
 turn green.  Head back south and go through the door.  Go back through this
 room and the next.  Keep going back through the room with the sand spitting
 statue and until you reach the sand in the next room.  Use Sand to go back
 underneath the blocks.  Head south and go up the stairs.

 Climb down the vine in the next room and go in front of the green-eyed
 statue.  Suddenly, the statue will push you south along the hallway.  As
 soon as you are pushed on to the sand, use Sand to burrow underneath the
 statue.  Once it has passed you, un burrow and go north.  When you come to a
 patch of sand, burrow north.  Climb up the vines in this area and go up the
 stairs.

 Head up the stairs in the next room.  Go south and then west in the next
 room and head through the door to the south.  You will now be in a room with
 a piece of a statue surrounded by blocks.  Use Reveal and then push the 
 statue on to the hole in the center to make it fall to the floor below. Once 
 you have done this, head down the stairs to the north.

 Push the statue piece you just pushed down into its place.  This will cause
 the statue's mouth to open and he will start spitting sand.  Go back up the
 stairs and back through the next room.

 Push the wooden pillar to the left in the next room and burrow underneath
 the pillars.  Head down the stairs and go left in the next room.  Go out the
 door to the south.

 Climb down the vine southwest of you (Move the pillar out of the way if you
 have not already done so).  Climb down the next vine as well.  Head to the
 center of the room is where there is a sand waterfall.  Burrow and then 
 climb up the sand waterfall.  Once you've climbed a level, go to the right
 where one of the blocks is missing.  Head right and climb down, right and
 then back up the vine.  Go up the stairs when you reach them.

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