Golden Sun: The Lost Age - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 03).
From here, head north along the dirt path until you reach the land bridge connecting Osenia and Indra. When you arrive at the land-bridge, climb the vine and hop across the stone pillar to the left. Climb down the first vine and exit the screen to the left. Head southwest, cross the bridge, and head southwest past Madra. Follow the path north and cross the bridge going West. Head southwest until you come to a bridge that you should cross. Head north until you reach a bridge going west. Cross it and continue heading west until you come to a cliff connecting two continents on the map. `-`-`-`-` `-`-`-`-` Section 20: Gondowan Cliffs `-`-`-`-` Gondowan Cliffs has pale green grass with some sand as well as purple cliffs. When you enter Gondowan Cliffs you will notice a small dog standing in front of you. If you look closely, he's smells something beneath the ground to his left. So, use Scoop on the small dirt patch left of him to reveal a water sprout. Use this to hop on to the cliff to your left. Slide down the crevice and hop to the cliff to the left. Head south and climb the vine. Take a left and climb a vine when you get to it. Climb the vine on the next ledge and head to your left. You'll come to three crevices that you can slide down and will also see a Mars Djinni. You will want to slide down the middle crevice, then hop across the gap. When you come to a dead end, push the large wooden stump into the ocean. Now, head back south and slide down the crevice. Climb down the vine and start hopping. Hop west, west, west, north, north, west, north, west, west, south, south, west, north, north, north, east, east, east, east, north, north (on to the log you just pushed down), north, west, west and then climb up the vine. Head north and climb up the next vine that you come to. Head south and jump to the ledge to your left when you can. Head north, climb the vine and then go south to find a Sleeping Bomb in the treasure chest. Go back down the vine you just climbed up and head south until you reach a vine that you should climb down. Head north and climb up all three vines and then head east. Climb another vine and head east yet again. Don't climb the next vine you see, but instead head south to find the Mars Djinni. Save before you fight the Mars Djinni, because if he runs you'll have to head all of the way out Gondowan Cliffs before fighting him again. The Mars Djinni has about 400 HP and has a few powerful attacks, although he doesn't use them that often. After defeating him you will obtain the Mars Djinni Kindle. Once you've captured the Djinni, head back north and go up the vine. Then, head down the next two vines and then head south to find a Laughing Fungus on the ground. Once you've obtained that, head back up the two vines you just climbed, then head west and down the other vine. Head northwest past the small puddle of water and keep going as the path starts heading west. Climb down the vine, head west, and climb down the next vine. Now, cross the tight-rope and then climb down the two vines. Exit Gondowan Cliff along the path going west. `-`-`-`-` `-`-`-`-` Section 21: Naribwe `-`-`-`-` To reach Naribwe from Gondowan Cliffs, simply head north along the dirt path and you'll come across the town after a small amount of walking. Naribwe has a lot of dirt and mud on the ground as well as large Totem Poles sticking up at the entrance and in other various parts of the village. The first thing you'll probably want to do when you enter Naribwe is to stop at the inn. When you go outside of the inn, use Lash on the rope coil in front of the inn and climb the rope you just made. Climb down the wooden pillar with a vine on it and grab the Thorn Crown from the Treasure Chest. Your next stop should be the Weapons and Armor shop that has a good selection of new weapons. Make sure to check out their Artifacts section as well, since this is one of the first Weapon and Armor shops to have any Artifacts. From the Weapons and Armor shop, head north to a house with two doors. Inside of this house, head through the door in the northwest corner of the room and go out the front door in the next room. Use Whirlwind to get rid of the bush blocking the ladder and then climb it. Use Reveal in the center of the Totem Pole circle to reveal a treasure chest with a Unicorn Ring within it. Once you have obtained this ring, head back through the house and out the door. You now have the option of heading to the northeast part of town and stopping in the house with a skull on the outside to get your fortune read. Talk with the Witch Doctor inside and then select one of your items and he will tell you what he feels lies ahead. One of the more interesting items to use is the Shaman's Rod. Overall getting your fortune read is pretty useless but it's only 20 coins. Once you're done, exit the town to the north. `-`-`-`-` `-`-`-`-` Section 22: Kibombo Mountains `-`-`-`-` To reach Kibombo Mountains, simply head northeast of Naribwe. It's not that far up the path and you should see it within a few seconds of walking. Kibombo Mountains is characterized by is its brown color. Both the ground and the cliffs are brown in Kibombo Mountains. Head northwest when you enter Kibombo Mountains and climb three flights of stairs. When you get to a main staircase, head north. You will be stopped as a few guards start talking. They will discuss how no one is allowed to pass into Kibombo during Akafubu's ceremony. This means that you will need to not be seen by any of the guards (think Lunpa in Golden Sun). In order to not get caught you will need to take an alternate route. Head to the right of the main stairs and push the wooden crate there as far right and north as it will go. Then, push the wooden crate you haven't moved yet one to the left. Climb the vine and hop across the two wooden pillars to get to the ledge on the right. Climb the vine and head northwest on the next ledge. Cross over the sign to the gate to the town. From there, head south- west and push the wooden pillar to the left. Climb the vine and then head up the stairs. You will now find a guard patrolling back and forth. You will need to push the crate to the right while the guard is moving to his right. Push the crate right only one square at a time so that you don't get caught and sent back to outside of the town's gate. When the crate is all of the way to the right, and climb up the vine when the guard isn't looking. On this ledge, head to the right and slide down the first crevice you come to. Go northeast and grab the Disk Axe from the treasure chest. Now, go back to where you slid down the crevice and push the crate all of the way south and all of the way west. The grad won't be able to see you when you're pushing the crate. Climb up the vine and head to your right. Use Lash on the rope coil and then climb down the rope. Head south, climbing down a vine when you come to it, and push a wooden pillar with a vine on it south. This will make it easier for you to get back if you get caught later. Head back north all of the way to the next screen. On the next screen, head north until you come to another wooden crate. Push it all of the way to the west and then one square to the south. The objective here is to push the wooden crate on to the guard so that he'll be trapped in the box and you can get the treasure chest. Once you've successfully done this, head down the vine and grab the Power Bread from the treasure chest. When you've obtained the Power Bread, head west and the north just a little. Look for a wooden pillar to your left that has a vine that will allow you to climb up it. Climb it, head north, and then hop across the two wooden pillars to the cliff with a wooden pillar on it. Push the wooden pillar one north and two east. Time your push of it off the cliff so that it traps the dog above it. Go across to the other side and climb down the vine. Get the Tear Stone in the treasure chest and then head back up the vine, and make your way back to the previous screen using the exit on the cliff that you came in on. Re-enter the screen with the dog and once again push the crate on to the guard. Make you way back to where you pushed the pillar down to block the dog but this time push the pillar down when the dog is below it to trap the dog below the pillar. Then, head back across the pillars and climb down the wooden pillar with a vine. Head north trying to stay as close to the bottom wall as possible. Make your way into the cave to the right of the crate with the dog bone on it. You are now in a cave. Head clockwise around the path to come out the other side. When you get outside of the cliff, head up the two vines. Head west and climb down a vine when you reach it. Head west again and climb down another vine. You will see a Jupiter Djinni on the top of a cliff that you won't be able to get at this point in the game. So, head down the multiple flights of stairs and when you reach the bottom hop west across the river via the small stone. Go north and then head out of Kibombo Mountains to the east. `-`-`-`-` `-`-`-`-` Section 23: Kibombo and Gabomba Statue `-`-`-`-` When you get back on the world map, head west across the bridge. Go north along the narrow strip of land and head northeast along the path. Eventually the screen will start to darken as day turns to night. You will see Kibombo north of you before a chain of mountains. You will notice that all of the buildings in Kibombo have their doorways blocked by torches since there is a ceremony going on. So, you will initially be unable to go to the inn or Weapons and Armor shop. There is also a crowd blocking the path to the north. So, head near the bottom of the town but don't exit to the world map. In the southwestern corner of town there will be a rope coil that you should use Lash on and then climb. Once you're on the ledge, hop on to the red totem pole to your right and make your way all of the way to the ledge on the eastern part of town. Head north until you can go no further and then hop on to the totem poles to your left. Jump across the center two totem poles and then head south. Hop on to the house and then on to the cliff on the western edge of town. Head north to the next screen. As soon as you enter the next screen you will see Akafubu performing a ceremony on a large statue. He is surronded by guards who are helping him pray to the statue. Once you have control again, head north to find the person who you found in prison in Madra, Piers. Your whole party will pop out and have a discussion with Piers. Suddenly, you will see the Witch Doctor use Lift on Pier's Black Orb in Gabomba's hands and bring the statue to life. Piers will then look confused and stare at the statue. You will gain control again. Head north and climb up the vine. Heal all of the members of your party using Felix's Cure Well and then grab the Psynergy Stone. Climb back down the vine and use Felix's Move to push the wooden pillar to the left. When Felix uses Move, Piers will suddenly yell out to Felix and your whole party will pop out again. Piers and your party will talk about Lemuria and Babi for a while. Once everyone is done talking Piers will join your party and you will have your fourth party member. At this point you will probably want to send the spare Mercury Djinn that you have over to Piers. Piers will already have two Mercury Djinn of his own as well as some handy spells such as Freeze, Ply, Ply Well, and Douse. Anyway, head north, across the wooden pillar that you pushed earlier and head clockwise around the path. You'll come to a vine that you should climb down. As soon as you climb down the vine, you'll find three rocks surrounding an X. Use Scoop on this to reveal a ladder that you should climb down. You will now be in Gabomba Statue. Head west and then south, then east, and south once more. You'll pass two gears along the way. Once you're at the south wall, head west, north, and then west again. Go south through the open door and then climb the ladder between the two gears. Head north and then climb the next ladder. The next room that you find yourself in has green tiles and orange walls. From the ladder, head northwest and then head west when you reach the north wall. Heading down the first path going south will bring you to a treasure chest that is really a Mimic. It doesn't have that much HP, so I recommend fighting it for the EXP, Coins and Hard Nut it drops. The second path going south leads to a treasure chest with a Bone Armlet in it. The third path going south is just a dead end, so head down the forth one. Climb the ladder to get to the next floor. This floor is the first floor that you will have to make use of the gears. Head south from the ladder and then go west until you reach a wall. Head north and you'll come across a Rope Coil. You will want to time your use of Lash so that the pillar that the rope extends to is diagonally up and to the right of the rope coil. This will stop all of the gears in the room. Head south from here (there is no need to climb the rope) and go up the middle path. Head up the ladder to the east. The first thing that will catch your eye on the next floor is the Venus Djinni surrounded by gears. Head south to the southern wall and then hop across the gap to your left. Head west and go across the small ledge going left. Head around the gears going north. Climb the ladder to the east. The next floor will have you surrounded by gears. Head between the two blue gears and then go down the south path. Head past the ladder and go north past the gears and around the bend when you reach the north wall. You'll suddenly see a rat jump across the gears in an example to what you need to do to find where you're going next. Continue heading south and make your way past the two blue gears and hop across the gap to your left. Head north and then head back across the gap to your right. Climb down the ladder, then head around the gears in the next room and go down the ladder again. Head north and then east and then south. Take the path going south that's furthest to the left. When you reach a color changing gear, use Pound on the stone pillar next to it and head back up the two ladders. Jump back across the gap and make your way to where you saw the rat jumping across the gears. Hop on to the red gear going west. When you're in the center of it, hop to the blue spinning gear above you. Hop to the small green gear to your right, and then the small green one below it. Walk on to the blue gear and then hop to the green gear to your right. Jump north on to the blue gear, then jump east across the green gears. Hop south on to the red gear to finally get back on the ground. Head around the red and blue gears and start heading east. You'll see a ladder that you can get to by simply going south around the blue gear and then heading north. Climb the ladder to reach the next floor. Head around the gears clockwise on this floor and climb down the ladder. Take the path to your left first on the next floor and grab the Elixer from the treasure chest south of you. Head back north and take the path to the right. Head south until you reach the southern wall where you should start heading west. Pound the second of the two pillars the make the color changing gear come down. Head back to the ladder and then climb it and the next one on the next floor. Head back west and make your way back across the gears. You should end up next to the red gear. Head south, going around the gears there and climb the ladder when you get to it. On the next floor, head north through the large red gears. Head to your left and climb the ladder. On the next floor you will see a statue in front of a large wooden block with two gears on either end. There is nothing to do in this room yet, so head up the ladder to the right. As soon as you reach the next floor you will hear Akafubu trying to perform the ceremony again. Your whole party will pop out and then you'll see the outside of Gabomba Statue. He will lift the black orb again and use a magic spell on it to make the Gear Tower come alive. Inside, electricity will start flowing and some new pillars will appear. The characters will deduct that the path for the electricity isn't set up properly and that they should help out Akafubu so that Piers can get his orb back. When you have control again, head to the north part of the room and use Pound on the pillar there. This will cause the brown platforms to start floating in the air. The object to the puzzle here is to rotate the floating platforms so that the electricity lines connect to flow electricity correctly. To rotate the platforms, step on either one of the brown platforms surrounding the center pillar. If you make a mistake, pound the center pillar to make all of the floating platforms come up again. You will want to set up the pillars as follows: The top left should be a horizontal line. The top right pillar does not matter shape. The pillar one square below these two should be shaped like an "L". The pillar one square below that should be a vertical line. It does not matter how you place the broken pillar (the one with all of the dots on it). The left-most pillar should be a horizontal line. The pillar two squares to the right of that one should be shaped like an "L". Once you have all of the pillars in place wait for Akafubu to perform the ceremony again. Both electric currents should reach the center totem pole. Once they do, you will see a close of up Gabomba Statue coming alive. It will stick its large tongue out and eat the Black Orb. Akafubu will enter through via the tongue. You will see the whole party looking at the statue on the floor below the electricity floor. Suddenly, the Black Orb will come in through the gears and so will Akafubu. Jenna will show Akafubu how you made the electric current reach the center. He will then have an idea and will reveal a hidden door. Shortly after this you will get control back. Follow the Witch Doctor through the door. Head north in the next room until you reach a dead end. Suddenly, the platform you're on will start to descend like an elevator. Head north when it reaches the bottom. Head north in the next room to find the Akafubu standing next to another statue. He appears to not know what to do next, so it's up to you to figure out. Go up to the statue and "talk" with it to have the Black Orb start to float in the air. The statue will talk to Akafubu and proclaim him an official witch doctor. A treasure chest will come down but Akafubu will not notice it and the statue will bring it back up again. However, he will give you Pier's Black Orb which you will use to control Pier's ship. You will now find yourself in a small room talking with Akafubu and his father relaying the things the Great Gabomba told you. Shortly after that you will gain control of Felix again. Climb down the ladder and exit the Sanctum that you're in. When you exit back in to town you will notice that it's daylight and all of the shops are now open. So, head to the Inn and the Weapons and Armor shop to replenish your characters and stock up on the latest equipment. Once you've done that, head to the north part of town and go back in to the gear tower via the tongue Entrance. Head down the ladder on the left and use Lash on the rope coil on the western ledge in the next room. Head down the ladder to arrive at the next room. Head north along the west path and hop on the Red Gear. Make your way to the right and come down the red gear there (see previous description on how to do this if you don't remember.) Now, go on to the left pink gear and fall to the floor below. You will now be right next to the Venus Djinni. Simply walk up to it to battle it. The fight won't be too hard as your characters should be at pretty much full HP and PP after stopping at the inn. Once you've captured the Venus Djinni Steel, use Felix's Retreat to leave the Gear Tower. You are now done with Kibombo and you should exit to the world map. `-`-`-`-` `-`-`-`-` Section 24: Back To Madra `-`-`-`-` Head southwest from Kibombo, head south down the narrow strip of land, cross the bridge and go back in to Kibombo Mountains. On the first screen in Kibombo Mountains, head up the first three flights of stairs but not the last one. Head south and use Piers's Freeze on the puddle to turn it into an ice pillar. Once you've done that, climb the last flight of stairs and head south. Hop on to the ice pillar and then on to the ledge to your right. Climb the vine and then use Growth on the wobbling plant to the left of the vine. If you do not have Growth, simply equip 1 Mars Djinn on Felix. Climb the vine you just created to find a Jupiter Djinni that you can get after battling it. The battle should be pretty easy. Concentrate on using strong Water and Fire Psynergy on the Djinn. Once you've captured the Jupiter Djinni, Waft, climb down the vine and then up the vine to the right. Head south along the ledge and eventually you'll come to the exit to the next screen. Slide down the crevice, head south and climb down the stairs. Head south along the ledge and climb down the two vines. Climb down the ladder, then head down the multiple flights of stairs to exit Kibombo Mountains. When you're back on the World Map, head south along the path. Cut through the forest to your south when the path starts to be blocked by it. Pass Naribwe without actually going in it. Continue going south until you reach Gondowan Cliffs on the east coast. Climb up the two vines in Gondowan Cliffs and cross the tight rope going right. After crossing the tight rope, climb up the two vines and head east. Don't go up the next vine that you see quite yet. Instead, head south and freeze the puddle of water. Now, head north and climb the vine. When you're on the ledge, head south and hop across the ice pillar to the ledge to the west. Slide down the first crevice. Thanks to Ken Nguyen for this information: "I suggest to slide down the first crevice but don’t slide down the second. Instead, run to the right and get the Healing Fungus which you can trade for a Mars Djinni in Madra at the house that has 2 stories. Talk with the old man inside and give him the green mushroom, he’ll go upstairs and bring down a Djinni for you." After getting the Healing Fungus, head back and slide down the third crevice, climb up the vine to the east and use Lash on the rope. Climb it, then head down the vine and then slide down the crevice. Hop across the gap to the east and continue along the path until you reach the exit of Gondowan Cliffs. Head east from Gondowan Cliffs, across the bridge. Head south and cross another bridge. Hug the south coast going east until you see a path going north that you should take. Cross the first bridge that you see that will be going to the east. Enter Madra that's southeast of the bridge. `-`-`-`-` `-`-`-`-` Section 25: Madra Part 2 `-`-`-`-` Head up the stairs when you enter Madra and stop at the inn. Once you've healed your characters, head towards the west part of town but go south when the road reaches an intersection. Enter the two story building and talk with the old man. After talking with him the in-game menu will pop up. At this point you should Use the Healing Fungus you got at Gondowan Cliffs. They will then proceed to give you a Mars Djinni, Char. Once you've obtained the Mars Djinni, exit the house and head towards the west part of town. A woman with red hair will say something aloud about her sister Menardi but you should ignore her for now. Head up the stairs to the left of her and enter the house. When you enter the house, head to the left where a large group of people including the mayor are standing. Piers will talk about how he got his Orb back and then he will allow your party to come with him to Lemuria on his ship. When you leave the house, the mayor will have a word with you and will eventually give you the Cyclone Chip that allows you to use the Psynergy Cyclone when equipped. After he goes back inside, Karst, who is standing next to the house, will notice that the mayor said the name Felix. After a discussion she will accept that her sister Menardi is dead along with Saturos. She then makes it clear that it is her goal to get revenge on Isaac who has been seen traveling. Eventually she runs off and the group will start discussing what to do about Isaac. Sheba will then say something about Jenna and Isaac being an item that will make Jenna pink with embarassment. Shortly thereafter you will regain control. Head to the east part of town and climb down the ladder into the cave. Head southwest in the cave's first room until you reach a door. In the next room, head counterclockwise around the black border and climb down the ladder to the south. Use Reveal when next to the door to reveal a hidden switch where the tablet was. Hit it to open the door. Head north, and then west along the paved hall. Head north along the path and enter the door. You will now be in a hallway with blue floors. Head through the door on the right. In this room, head past the stairs going down. Take the stairs that go up in the north part of the room. The next room is just a long hallway. Head to the west side of it and go down the stairs. Grab the Lucky Medal from the treasure chest in the next room. Head back up the stairs, go back through the hallway and down the stairs. Head south through the next room to end up back in the main hallway. Exit through the door to the south. You should now be "outside" of the building you were in. Head south until you can take a path going east. As soon as you get on the path going east, head north through the gap in the wall above. Freeze the puddle of water there and continue going north. When you can no longer go north, head south- east. Grab the Apple from the treasure chest. Go east from there and push the wooden pillar to the right. Once you've done that, head north until you come to a Wooden Pillar with a vine on it. Push it one square to the east and then climb it. Hop to the platform to your right and then go north on to the ledge. Head east and go down the ledge. Hop across the gap and then and then on to dirt mound to your right. Hop to the ledge to the right and start going south. You'll eventually come to the end of the ledge. At this point, hop on to the wooden pillar that you pushed earlier. Jump to the ledge to your left and across the gap. Use Lash on the rope coil and climb it. Slide down the crevice to get to the lower ledge and then head to the northwest corner of it. Hop on to the ice pillar to your left and then step on to the ledge next to it. Hop across to the ledge to your left with the door on it. Head through the door. You will now be in the "building" that you were in earlier again. Go through the door on your left to reach a room with a broken bed and a treasure chest on top of a bookcase. Go to the north wall of the room and then face the bookcase. Use the Tremor Psynergy that you got when you were in the cave last time to knock the treasure chest on top of the bookcase in to the gap to your right. Head out the door and then out the building. When you're "outside" again, head south along the western wall of the room. You'll eventually come to a blue ledge with a vine on it. Climb down it and get the treasure chest with a Mist Potion on it. Climb back up the vine and slide down the crevice. Now, head along the path going west. When the path starts to go north, follow it and go through the door. You will now be in the "building" again. Head through the main door that's directly north of the door you used to enter. You will now be in a broken down throne room. To your left will be the treasure chest that you pushed down earlier. Inside of the treasure chest will be a Ruin Key. Exit the room and then head through the door to the right in the main hallway. Head down the staircase just north of the door in the next room. You are now in a room with a large red door blocking your path. Go up to the door and "talk" to it. After saying something, the in-game menu will pop up. Use the Ruin Key that you just got to open the door. When the door opens, the camera will pan north and you will see fire igniting around a Combo Tablet! This Combo Tablet will allow you to use a Moloch (2 Mercury, 1 Jupiter). Once you've obtained the item, use Felix's Retreat to exit the cave. Stop at the inn if your characters need healing. Once you're done there, exit the town. If you transfered your data from Golden Sun and talked with the mayor of Vault after Collosso then you will now get in a boss fight. If not, you can skip this section. After exiting Madra you will be confronted by three bandits who heard you talking about Isaac. They will demand to know where he is and since you don't know they will get in a fight with you. See the Boss Strategies section on the Bandits for more information. After defeating them, the Bandits will run off leaving behind a pair of Golden Boots. `-`-`-`-` `-`-`-`-` Section 26: Your Ship `-`-`-`-` When you get back on the World Map, cut northwest through the forest and cross the bridge going west. Head north and cross another bridge going west. When you've crossed the second bridge, start heading northeast along the river. Once you clear the top part of the river, start heading due east past the cave. Eventually you'll come to East Indra Shore where your ship is beached. When you arrive at the beach where your ship is, head south. Head southwest and freeze the puddle that you come across. Climb the vine north of you and then head back south. Hop across the ice pillar to the ledge to your left. Check the rectangular wooden crate to find a Cookie. Head back across the ice pillar and down the vine. Now, head south along the shallow water path south of your ship. Keep going along the path as it starts to go east. Climb the ladder when you get to it. You should now be on the deck of your ship. Head to the door northwest of the ladder to have Piers jump out and use the Black Orb on the ship. He then says that you must reach the power chamber below deck in order to set sail. Once you have control again, head in the door to be inside the Lemurian Ship. Head to the northwest corner of this room, grab the elixer from the bottom barrel below the door and then go through the door. Head southwest in the next room to find an Aqua Jelly aka a Squid. "Talk" to it to initiate a battle. The squid is not a very hard opponent to beat, since he basically has the strength of any random battle monster that you would find. After beating him, he will turn in to a puddle of water that you can pass through. Head south and climb down the ladder. Battle the squid there to form a puddle of water. Freeze it using Piers's Frost Psynergy and then climb back up the ladder. Head south and hop across the ice pillar to reach the treasure chest. Once you've obtained the Potion, hop back across the pillar and head down the staircase to the east. Head through the door in the east part of the next room. You'll now be in a room with a ton of squids. You will not have to battle them yet, however. Go through the door to the east. Once again go through a door to the right of you. In the next room, you will once again find many squids. Head down the ladder to the north and start battling all of the squids except the northern most squid. Freeze all of the puddles that now exit and climb back up the ladder. Hop across the ice pillars and the wooden crate until you reach the ledge on the eastern part of the room. Head out the door to the south. Go through the door to your right in the next room to enter a room with many blue pipes and squids in it. Climb down the ladder north of you and defeat the squid there. Freeze the puddle and climb back up the ladder. Use the ice pillar you created to jump to the ledge to your right. Destroy the squid there and freeze the puddle. Then, move the wooden crate one square south and one square west. Climb back up the ladder and go across the ice pillar to the ledge on the west side of the room. Climb down the ladder southeast of you and defeat and freeze the Squid there. Hop east until you reach a ladder that you should climb down. Head northwest and defeat and freeze the Squid there. Do the same thing to the squid northeast of the one you just defeated. Now, head back south and climb up the ladder. Head west until you get back on to the ledge you started on. Go to the northern ladder but don't climb down it. Hop across the ice pillars to the east until you can no longer go east. From there, jump north on to the wooden crate and then on to the ledge. Jump east on to the ice pillar and then on to the ledge on the east part of the screen. Head northwest and climb down the ladder. Kill and freeze the Squid there then climb back up the ladder. Head southeast and hop back across the ice pillar on to the ledge. Hop west on to the ice pillar you just created and on to the ledge to your left. Go through the door to reach the next room. Head through the door to your left in the next room. You'll now be in a room that you were in earlier with several squids in it. A squid will get scared and jump under the make-shift bridge to your left. Climb down the ladder and defeat and freeze the squid there. Now, climb back up the ladder, cross the bridge and head through the door. Go through the door to your left to enter yet another room with many squids. Climb down the staircase and go on to the box to the south. Hop across the gap and save your game. When you try to fight the squid on the box all of the squids will join up with him and become Aqua Hydra. See the Boss Strategies section on information on beating him. When you defeat the Aqua Hydra, there will be green water all around the room you are in. There will also be a green treasure chest that you will be unable to get at this time. Instead, hop across the boxes to make your way to the door in the northwestern part of the room. Head through the door to your left in the next room and then head south, down the ladder. You'll now be in a cave of some sorts with a torch that you can push. So, push the torch on to the water droplet in the center. Once it's there, have Piers use his Douse Psynergy to fill the torch with water. This will open the door in the center of the room. Go through it to reach the next room. Head east, then south, then east again in the next room. Go through the door when you reach it. You will now enter a room with a small ledge in the middle of it. Your party will pop out and Piers will start talking. He'll go up to it and use a Psynergy on it. All of the sudden, you will see the ship moving on the World Map. You'll see your party on the deck of the ship. Piers will incorrectly tell Felix to man the tiller (there is no tiller on a boat with a steering wheel) and then the party will discuss where to go next. `-`-`-`-` `-`-`-`-` Section 27: N Osenia Islet `-`-`-`-` To reach N Osenia Islet head northeast in your ship. N Osenia Islet is located on the first small island that you reach when heading northwest from where you initially got yourship. When you reach the beach of the island, press A to have Felix get off of the ship. Head north to enter N Osenia Islet. N Osenia Islet is characterized by its one horse in the northwest part of town. It is primarily a farming town as there are several plowed fields in the town. Head north in "One Horse" Town and enter the only house. Use Sheba's Reveal in the western part of the house to find a barrel that's sparkling. Check the barrel to find a Lucky Medal within it. You're now pretty much done with N Osenia Islet for now. That was quick, wasn't it? Head out of the town and get back on to your boat (press A when next to your boat to hop back on it.) `-`-`-`-` `-`-`-`-` Section 28: Apojii Islands `-`-`-`-` Head east from N Osenia Islet for about 45 seconds (excluding random battles). You will want to get to the large set of islands on the very east part of the map. When you reach land, head to the north to find a beach to land. Enter the town directly to the east of where you landed. When you enter Apojii, you will notice the abundance of palm trees and bamboo houses in this town. Head to the inn which will be right above you when you enter house and heal your party. Once you're done doing that, buy the latest weapons and armor from the item shop to your right. Then, head to the south part of town and take a right instead of going on to the beach. Hop across the small stream to the platform in the center of the town. Go north to find a large blue stone that sort of looks like a Hershey's Kiss. Use Piers's Douse Psynergy on the stone to cause the water to start turning the different colors of the rainbow. You will then see the multi-colored water head south to Aqua Rock which will be your next destination. You will also see several water spitting statues fall in to place because of the stream of multi-colored water. A guy with dreadlocks will think that his wishes have been answered and then you'll have control again. You are now finished with Apojii, so head back west and then north to the world map. `-`-`-`-` `-`-`-`-` Section 29: Aqua Rock `-`-`-`-` When you exit Apojii, head west and hop on to your boat. Head west when you get back on your ship and go around the islands counterclockwise. Keep going until you reach the "6" o'clock position which will be pretty much due south of Apojii. There will be a beach here that you will be able to land on. Head counterclockwise around the pond in the middle of the land mass that you're on. When you reach a narrow strip of land, head north on it to reach Aqua rock. Aqua Rock is characterized by its blue cliffs and its abundance of water. When you enter Aqua Rock, head north to come to those five water spitting green statues that you saw earlier. Head past them, taking the path west of them. Take the path south when the path you're on forks. Keep going along this path until you reach a ladder that you should climb. You will see several waterfalls on the ledge that you're now on. A few of them, including the one to your left, will disappear for a few seconds at a time allowing you to get pass them. So, wait for the waterfall to your left to disappear and then quickly pass through it. Climb the ladder to the left of the waterfall to reach the next ledge. Head past the waterfall to your right and climb the ladder. You will now have the option of climbing the ladder on your left or the ladder on your right. Choose the ladder to your left, since the one on the right is currently impossible to climb. When climbing the ladder, you will need to dodge the water coming down on to the ladder a few times. The first time won't be so hard as you're just passing the waterfall to your left. The second time, however, you will need to start climbing the danger area as soon as the waterfall starts disappearing. If you time it right, you should be able to get through. When the ladder offers two paths, take the one to the right and finish the climb to the ledge above. When you reach the ledge, head to your left, past the water spitting statue to reach a wooden pillar. Push the wooden pillar to the right, past the statue while being careful to avoid getting pushed down the mountain yourself. Push it all of the way to the right so it blocks the water being spat by the statue on the right. Now, climb back down the ladder to reach the ledge below. You can now freely climb the ladder to your right, which you should do. Climb the ladder above you when you reach the ledge to get to the next screen. Climb the ladder above you on the next screen, then head east. Intentionally fall down the middle of the waterfall. You will be stopped by a rock in the middle of the waterfall. Head to your right and get a Nut from the treasure chest. Now, fall down the waterfall again. Head down the ladder to your right and use Douse on the statue that is not spitting water to make it start spitting water. Intentionally fall down the waterfall to your left and then down the waterfall you just created to land on a ledge below. Head south along the path and continue to go south even when the path forks. Head north when the path forks again and then stay to the right. You will come to another large blue stone. Use Douse on this will cause the waterfall above you to start glowing and flowing up. Now, head back south but take a left when the path forks. You will come to two disappearing waterfalls and a ladder with two paths. For now, head up the path to your left. The most difficult part of this path will come when you need to climb a danger area on the ladder vertical twice. Do not try to climb this all of they way. Instead, sidestep to the path going in a circle to the right. Climb this, then cross the waterfall again to reach and continue to climb the ladder to reach a ledge with a treasure chest on it. Grab the Elixer from the chest and then either climb down or intentionally fall down to the ledge below. Now, it's time to take the path to the right. The path to the right is even tougher, as you need to do the risky two vertical climbs in danger areas four times. All I can say is that you will need to perfect your timing so that you go exactly after the waterfall passes you. Once you've reached the top, climb the ladder leading to the next ledge. Climb another ladder to your right and step in the glowing waterfall to your right. You will be shot up to the next screen. Head north on the next screen until you come to the northern wall. Now, cross the waterfall going right and then head southeast. You will see a blue stone that you should Move two squares to the right. Head north and also Move a blue stone to the right. Now, head back to the blue stone that you moved originally and go between it and the rocks to the north. Use this to cross the waterfall. Now, head north to the ladder but don't climb it. Cross the waterfall to your left to get to a platform with a treasure chest on it. Once you've obtained the Oil Drop, head back across the river and climb the ladder to the north. On this ledge, head to the west and climb the ladder. Freeze the water puddle there and then head north and freeze the two water puddles there. Head back down the ladder and head east. Climb the ladder, head north, and climb another ladder. You will now be on a ledge with stones blocking the path in the middle and north. So, head clockwise around them and head north. Cross the two ice pillars to reach a ledge with a treasure chest on it. Grab the Mist Sabre from the chest and then head back east. Head south on the ledge you're now on until you see an ice pillar to the west. Hop across it and climb down the ladder on the south part of the ledge. Head west to the next screen. Head down the first ladder but not the next quite yet. Instead, head north- west to come to a large blue stone that you should use Douse on. This will create a current going down to the lake below. Head down the two ladders to the east and then head west and hop on to the floating platform. Make your way into the center where the gold stars are to fall down to an underground cave. Head south across the floating platforms to reach the next room. Heal all your party and then use the Psynergy Stone next to the door. Once you've restored your party's PP, hop on to the floating platform to your right. Head south, then east, then north and head through the door. Head through the door right above you in the next room. You'll now be in a room with a large lake in the middle and holes spitting hot air on top. Head north to come to two holes spitting hot air with wooden pillars next to each of them. Push the wooden pillar on to the hole to the left and then cross the hole. Now, stand about 3/4 of a square to the right of the wooden pillar that you just moved and Move it to the right. Once you've done that, get as close to the hole spitting air to the right of you and use Move on the wooden pillar to move it on to the hole. Head past it and then use Move to move the pillar to the left. Now, climb the ladder to the right and hop across the pillars you moved to grab the Vial from the treasure chest. Head back east and climb down the ladder. Head south around the lake and go through the door when you come to it.
| « Previous Page | Next Page » |
