Golden Sun: The Lost Age - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 02).
You'll notice large rays of sunlight coming down on you as soon as you enter Madra. Head up the stairs to have two guards that stop you. After examining you they will determine you are not Champa and let you through. Stop at the inn in the south part of town. After resting, go up the stairs and then out the door to the south. Walk over the roofs of the item shops to reach a treasure chest on a ledge that contains a Nurse's Cap. Once you've obtained the Nurse's Cap, head back down and exit the inn. Head to the weapons and armo shops next to the inn but be warned they don't really have anything new to buy. Once you're done that, head to the left and go down the ladder. Go in the building to your left with the two guards in front of it. This is the prison where your 4th party member, Piers, is in. When you go in, Kraden will pop out and you'll watch the guards interrogating Piers. You learn that Piers is in prison because he is accussed of being a Champa. You quickly learn that he is an Adept after he uses Frost to stop a guard from interogating him. Once you have control again, head out of the prison. You'll immediately see two people go into the prison. One of them is the wife of the lord of the town and she eventually grants you permission to cross the bridge to reach Osenia. Once they're done talking, head back into the prison and mind read Piers using Sheba's Mind Read. This is not really necessary, but it does further the plot a little bit more. Now, head out of the prison and back up the ladder to your right. Head to the main gate in the town where you came in and head south. Do not leave the town. Instead, after going down the first flight of stairs, head to your right to find a graveyard. Go past it and the trees by hugging the left wall and head down the ladder. You are now in Madra Catacombs, under the town. Go south in the first room, then head through the northwest door in the next room. Head north, climb down the ladder and go through the door. In the next room, head up the vine that is surrounded by a purple gate. Go left and Move the wood pillar to the right. Go across it and head down the vine further to the left. Head through the first door that you see. In the next room, hop to the ledge to your right. Then, head down the semi-hidden staircase above you. Go through the door here and get the item in the treasure chest. This item is the Tremor Bit, which will allow you to use the Psynergy Tremor when equipped. However, you will not be using the Psynergy for a while so don't worry about it. You're now done in the cave. Use Retreat, exit the cave and exit the town. `-`-`-`-` `-`-`-`-` Section 10: To The Next Continent `-`-`-`-` Once you're back on the World Map, head north to reach Madra Drawbridge. The two guards at the bridge will stop you but you can still pass once they're done talking. Once you've crossed the bridge, head east to reach Osenia Cliffs. Here you'll find a crashed ship that you can use to get to the next continent. Head northeast when you get to the ship-area and climb down the rope. Jump on to the sail above you and the to the platform to your right. Use Lash on the rope coil and then climb up it. Head south and down the vine to find a treasure chest. Inside of it is a Pirate's Sword, a good weapon for Jenna. Now, head back across the ship and up the vine. Go up the vine to the south and jump across to the other side via the large stone pillar. Head down the vine and off the screen. You're now on the second continent. Head east along the path to find a destroyed bridge. So, take the detour going south and eventually east. Keep going east until you reach the desert. `-`-`-`-` `-`-`-`-` Section 11: Yampi Desert `-`-`-`-` Yampi Dester is hazy and has pink colored cliffs. In this desert you will make good use of the Psynergy Pound that you got earlier. Pound is used on those wooden pillars that block your path. When you enter the desert you will want to head east and go south at the first fork. Eventually you will come to a pillar blocking a small crevice below you. Pound it and get the treasure chest with a Guardian Ring inside of it. Once you've obtained it, head north and exit to the next screen. On the next screen you will find a group of people standing around to the north. It turns out that among this group is the village elder from Madra who is on his way to see Briggs. Once you're done talking with them, head right when the path forks and keep going until you get to the next screen. When you arrive at the next screen you'll see a pillar to your right. Pound it and head north. After you've pounded that pillar, do not pound anymore pillars until instructed to. Head due north from the last pillar and pound the pillar in between two rocks. After doing that, get the Antidote from the treasure chest. Now, head back out the exit that you came and re-enter (this will reset the pillars.) Once again, you will want to pound the first pillar that you see above you. Head north and then go east until you reach a wall and a crevice going down. Pound the pillar above this. Head north and pound the pillar that's against a wall to reveal a ladder. Climb it and head across the pillar to your left. Head down the ledge and hop across the pillar to your right. On this large ledge, head to the south and jump to the first pillar that you can that is below you. Hop across the two pillars going left and then make your way to the next pillar below you. Hop across that pillar to reach the ledge with the Jupiter Djinni on it. After a relatively easy battle you will obtain the Jupiter Djinni, Blitz. Once you've done that, head down the crevice to your left and pound the pillar next to it. Go north, around the ledge you were just on and down the crevice. Head to your right to reach the next screen. As soon as you arrive at the next screen you will see a Psynergy Stone that will replenish your party's PP. My advice is to use the stone. Once you get the stone, pound the middle of the three pillars. This will reveal a hidden ladder that you can use to climb up to the ledge above you. Once you're up on the ledge, head west and then north along the path to the next screen. On this screen you will find what appears to be a creature moving under sand. You should notice that it changes direction when it hits a pounded pillar. So, pound the remaining pillar. You will see Felix watch the creature change direction and reveal itself as it craws to the next screen. Follow it east. Once again the scorpion will be burrowing around the pounded pillars. Pound the only standing pillar after the burrowing creature has gone past the pillar to the north but before it goes back over it to the south to have the scorpion run to the north. Try again if he does not run to the north. Follow him to the north. This time it's a little more tricky. There are two standing pillars and only one of them will reroute the scorpion into the sand pit in the north part of the screen. That pillar will be the pillar on your right. However, you will need to pound this pillar as the scorpion is going down to it not going left to it or it will not take the correct path. Once pounded correctly, the scorpion will go into the sand pit. First, save your game because you're about to find a very hard battle. Follow him into the pit only to have it collapse in below you after a bit of Psynergy from King Scorpion. King Scorpion will also fall and challenge you to a battle. Find strategies on beating him in the Boss Strategies section under King Scorpion. When you finally beat King Scorpion you will get the Scoop Gem. This item, when equipped, allows a player to use the Psynergy Scoop. You will want to use this Psynergy right away on that center patch of dirt that you're left standing on after defeating the Scorpion. When you dig the center patch of dirt a Water Sprout will be revealed. Hop onto this water sprout to get back up to the screen you were at previously. At this point you will want to use Felix's Psynergy "Retreat" to get back to the beginning of the desert. You may want to head back to Mada to heal your characters after the tough boss battle, especially if you have a character down. You'll now find yourself back at the beginning of the desert. Go southeast to the next screen. On this screen, head past the group of people you talked with earlier and go south. At the fork, head left and use Scoop on the dirt patch in the middle of the four rocks to reveal a ladder. Climb down it to arrive in a cave. There are no puzzles in the cave as you simply follow the path to the other side. Climb up the ladder to exit. When you exit the cave you'll find yourself in another part of the desert. There is a lake below you and a ladder to your right. Climb the ladder to get up onto the ledge and then climb up the ladder leading to the higher ledge. Head to your left to be spotted by the group of people you saw earlier. After some conversation they'll all run off and take the path that you revealed. Once they do that head north to the next screen. On this screen there are three different dirt patches for you to dig. Only the dirt patch on the southeast part of the screen has anything inside of it (315 Coins.) Once you've obtained the coins, head north through the cave door entrance. Inside of the cave is a "sand river" like the one found in Venus Lighthouse in Golden Sun. The objective of this sand river is to let the current take you to the ledge to the north which you should hop on. From there, you can cross the sand river to the east and get to the larger ledge. When you get onto the large ledge, head to the southeast corner of it and hop into the sand river. As soon as you can, head to the ledge to your north and get the treasure chest there. Inside of the treasure chest is a Hard Nut (no jokes about Felix giving Sheba a Hard Nut, m'kay?) which will boost Max HP. Once you get the item, cross the river to the south and then head east on the ledge. Cross back north across the sand river to where you were before. Head as far north as you can on this ledge and then cross the river to your right and then head back to the left and once more to the right. Now, head into the river to the north and go up at the first crevice. You may want to hold Left as you try to get to this ledge as its quite tricky. Use Pound to flatten the pillar to the right when you get on to the ledge. Then, head back into the sand river and go up the gap you just created. Grab the Blow Mace that looks a lot like a Guitar from the treasure chest and then head back into the sand river. Let the river take you until there is a gap in the rocks to your right. Go through the gap, head right, go down the ladder and out the door. Head north along the path on the next screen. On the next screen you will see a large sand waterfall. To forge this waterfall successfully you will need to run (Hold B) as well as hold Up and Right. Cross at the highest point to make it easier. Once you've crossed it, head north to find a smaller, but harder sand waterfall. You actually will not be able to forge the waterfall from this end, so simply fall down it. Head to your right after falling until you reach a ladder which you should climb. Cross the two waterfalls to your left and continue along the path until you reach a Rope Coil which you should Lash. Climb the rope you just dragged to find a large sand "bubble". The goal here is to fall down the sand waterfall as far right as possible so that you get stopped by a rock. If done successfully you will be able to head to the ledge to your right and get the treasure chest. Inside of the treasure chest is a Trainer's Whip that changes a character's class to Tamer and gives them the Cure Poison Psynergy. Once you have the whip, head back to the sand waterfall and fall down it. Head back to the right to the two sand waterfalls you crossed earlier. Climb the ladder and forge the two sand waterfalls. This time, instead of going to your right, climb the ladder next to the second sand waterfall you crossed. Head around the bubble and fall down the sand waterfall to the right as far right as you can. You will be stopped by a rock and you can now head to the ledge to your right. You now have a choice on where to go next. Going north will take you to Alhafra while going south, down the sand waterfall will take you to Air's Rock and surronding areas. While the next direct plot event is found in Alhafra, the boss battle there will be quite difficult at this point. So, I suggest that you head south first. So, head south to find a sand waterfall and a sign that warns if you fall down it there is no easy return. Fall down the sand waterfall, head south and go through the cave. When you exit the cave you will find yourself on the world map. `-`-`-`-` `-`-`-`-` Section 12: Garoh `-`-`-`-` To get to Garoh, head southeast from the Yampi Desert around the large desert that you have not yet gone in. As you head south you'll eventually see a town to the left of you which you should enter. When you reach Garoh you will need to climb several flights of stairs. There are a series of various easy pillar-pushing puzzles that I think by this point in the game you can figure out for yourself. Along the way up you'll see several cave paintings on the side of the cliffs. Once you reach the next screen, head north to find an odd looking creature dancing around a reflection of the moon in a pond. All of your party will pop out and Sheba will scare the creature away with a shriek. Kraden then describes how he thinks that the creature is an Iycanthrope, or a race of people born with special powers. Then the whole party will ramble for a little about werewolves and finding new things and eventuall you'll get control again. When you do have control again, head north and enter the village. In the village there a lot of super creepy villagers wearing what looks like orange rain coats. Apparently they don't want to be exposed when the full moon is out because they will turn into werewolves. You'll also find the normal village accommodations such as an Inn and a Weapons and Armor shop. Unfortunately, the two men at the Weapons and Armor shop will not sell you any merchandise since it is the night of a full moon. So, the only thing to do in this town for now is to stop in the inn and rest. Exit the town, head down the mountain cliffs and exit to the World Map. `-`-`-`-` `-`-`-`-` Section 13: To Air's Rock `-`-`-`-` From Garoh simply head west until you reach the dirt path. Then, head north until you come to a bridge on your left. Cross the bridge to enter a very large desert. In the middle of the desert will be Air's Rock. `-`-`-`-` `-`-`-`-` Section 14: Air's Rock `-`-`-`-` Get ready for a *really* long quest to get the Psynergy Reveal. This quest is much longer than any in Golden Sun with the possible exception of Crossbone Island, although it's very close. Air's Rock is characterized by its pink cliffs and yellow sand blocking various pathways. You will want to head north when you arrive in Air's Rock. The key to passing through the sand blocking your path in Air's Rock is to use Sheba's Whirlwind Psynergy on the large Wind Stones. You will first want to use Whirlwind when you are south of the rock to clear the sand to the north. Head up the path and take a left at the fork and then head north ignoring any other forks. When you reach a clearing in the north you'll notice a treasure chest out in the open that's obviously a Mimic. Fight it if you wish because it's not a very challenging battle. Once you're done, head past it and go south at the next gap in the cliffs. Head along the narrow path and take a right at the fork. Head south and then take another right when the path forks again. Head north at the next fork and you should arrive at a Wind Stone and a ladder that you can not reach above you. Use Whirlwind on the Wind Stone from the right to clear the sand to your left. Then, head back south and continue south all of the way until you can go south no more. At this point you should be next to a Wind Stone which you should use Whirlwind on from the right to clear to the sand to the left. Now, go back north and head counter-clockwise around the large set of rocks. Then, head south and then left through the area that you just cleared. Use Whirlwind on the Wind Stone above you to clear another area of sand. Once you've done that, head back right and the north all of the way until you reach a wall with 4 stones to the left of it. At this point you will want to head to the left and then south at the fork. Continue along the path until you reach the clearing again. Now, head left and then south down the narrow path. When the path forks to the right head along it and continue along the path as it starts to go south. Head west when you can to reach the Wind Stone next to the sign. Use Whirlwind on it from the right to clear the sand to your left. Then, head back east and the north and then west along the path until it forks to the south. Take this fork and head left past the Wind Stone. Continue going west until you reach a Wind Stone which you should use Whirlwind on from below. Now, head south and open the treasure chest which contains a Smoke Bomb. Go back north and then east until the path forks north. Take this fork and then head left when you can. Immediatly head south and then left along the path. Go north along the narrow path that you just cleared when you reach it and continue north along the very long path. Eventually it will start curving to the right and you should eventually come to a large purple cyclone. Use Whirlwind on this to clear the sand from the wall above. Climb the ladder to your right to reach the next screen. On this screen you will find what looks to be a Tiki head shooting small tornados from the left side of the screen to the right. You will need to time your climbs or else the Tiki will blow you off. Head left and climb the ladder near the Tiki Statue. Then, climb the ladder to the left. Fall down the crevice in the side of the mountain and intentionally get taken by the Tiki's tornado. Slide down the next two crevices and then head to the left part of the ledge to get taken by one of the Tiki's tornados. Head to your right and push the wooden pillar into the gap. Cross it and head right until you reach a ladder going down. Climb down the ladder to arrive at the preivous screen. Head left when you reach the screen and grab the Storm Brand from the treasure chest. This is a very powerful weapon for Felix so I suggest that you equip it on him. Once you have the Storm Brand, head back up the ladder to reach the next screen. Head right on the next screen and climb the ladder, being careful to not let a tornado hit you. Climb the next ladder and this time intentionally let the tornado hit you to fall down to the right of a wooden pillar. Climb down the ladder on the right and get taken by a tornado again. Climb the two sets of ladders above you and then push the wooden pillar to your right. Let the tornado take you to the left and the climb the ladder to reach the next screen. On the next screen you will have to climb a very large ladder with several Tikis shooting tornados at you. These aren't terribly hard to avoid, so climb up the ladder until you finally reach the top. Fall down the crevice on the top ledge and then push the wooden pillar to your right. Climb down the small set of stairs to your left and grab Sleeping Bomb in the treasure chest. Then, step on the Tiki to get blown back up to the top ledge. Exit the screen to your right. On the next screen you will want to climb a very large ladder until you find a ledge with two wooden pillars on it. Get on to the ledge and push the left pillar to the left via Felix's Move Psynergy. Then, climb back down the ladder one flight and slide down the crevice to your right. Step on the Tiki Man to your right and head all of the way to the left on this next platform. Push the wooden pillar to the left and then hop across the gap. Slide down the crevice to land on the Tiki's Mouth to reach the top. Climb the ladder and exit the screen to your left. Climb the ladder on the next screen to reach another screen with purple haze on it. Climb up the small ladder and then use Felix's Move Psynergy to move the wooden pillar into the gap. Now, climb back down the series of ladders until you reach the screen with the Tiki that shot you up. Fall down the crevice on the right side of the platform and then the one after that. Head left on the platform and start climbing the ladder until it goes no further. At this point you should exit the screen to the left. Climb the ladder on the next screen and then head up the ladder to the right. You're now at the Purple Cyclone which you should use Whirlwind on again. This time the large tornado clears the haze from the screen. Head down the two ladders to reach the screen below. Continue down the ladder and then head right to reach the previous screen. Climb down the ladder until you reach the ledge below the two wooden pillars and head right. Slide down the crevice and get on the tiki to the right. Then, head left on the platform and go across the gap then slide down the crevice. Let the Tiki take you up to the platform above and then climb the ladder and exit the screen to the left. Keep climbing ladders until you reach a treasure chest which contains a Fujin Shield. Now, climb back down all of the ladders to reach the screen with the tikis shooting tornadoes up again. Slide down the two crevices and then head left and climb the ladder to the next screen. Continue climbing ladders until you reach a screen with a Purple Cyclone that you have not uses Whirlwind on yet. Use Whirlwind on it again to make yet another large tornado. This will create a large hole in the ground with a cave that you can go into. Climb down the ladder and enter the cave. In the cave you'll be granted a handy Psynergy Stone that you should use to restore your party's magic. Make sure to use Felix's Cure Well before using the stone. Head south and don't take the fork to the left. Keep heading along the *long* hallway and head down a ladder when you reach it. Keep going along the pretty straightforward path, not hopping on those floating platforms just yet. Climb the ladder and head down the stairs. Head through the door on your left and go along the path until you reach a pillar which you should push all of the way to the right. Then, head back out of the room. Go through the door on the right side of the room. In this room, head right until the path forks. You will want to go north here and follow the path until you reach a ladder that you should climb down. You now have to arrange the wooden pillars so that one is the in northeast corner of where it can go. Push the other wooden pillar directly below that pillar. Then, pound the pillar easternmost pillar and then place the wooden pillar on where you just pounded. Climb back up the ladder and hop across to the right ledge using the pillars you just moved. Head south, down the ladder and on to the floating pillar. Then, use whirlwind on the stone to get rid of the sand and head back north through the path you just created. Climb the ladder there and use Whirlwind on the Wind Stone (make sure to stand above it to have the tornado go south.) Climb down the ladder and back up the ladder to your left. When you're back on the ledge, head south through the path you just created. Go through the open door and down the ladder. Push the wooden pillar all of the way to the left, then make your way back towards where you came into this room. You will want to head through the right path instead of the left one that will take you to where you came in. Use the pillar you recently placed to hop to the ledge to your left and go out the door there. Head north in the next room to come to a hole in the wall that's shooting water out. You can't climb up this, so head down the ladder, head right and go up the next ladder. Go north through the open door and push the wooden pillar there to either the left or the right. You can now get through the path to the left as its no longer spitting out water. Head north at the fork and climb down the ladder when you reach it. Head left of the open hole and use Move to move the wooden pillar to the right. Now, position yourself so that you're facing the pillar but can't be hit by air coming from the hole to the right. Use Move to push the pillar back to the left and then climb up the ladder. Hop across the wooden pillar and make your way along the hallway until you reach a green stone that you can't whirlwind quite yet. Instead, head south and climb down the ladder. Push the wooden pillar all of the way to the south and then climb the ladder to the left. Don't cross the wooden pillar yet, instead go to the left and move the wooden pillar there to the right. Now, go back to the wooden pillar you pushed earlier and use it to cross the gap to the right ledge. Head south and drop down the crevice. Head left and climb up the ladder and exit through the door to the south. Whew, this cave sure is getting exhausting, isn't it? Anyway, on the next screen hop across the various gaps until you get to a door to the left that you should go through. In the next room, head north and climb down the ladder to reach another Wind Stone. Make this whirlwind go west to move the stone bridge in the middle. Now, climb back up the ladder and cross the stone bridge you just moved. Climb down the ladder and up the one to the left of it and take the path initially going to the left. Take a left when the path forks and climb down the ladder at the end of the path. Use Whirlwind on the stone and head back the way you came. Make your way back to where the two ladders next to each other were but don't go down them. Take the path going north until you can hop onto the stone bridge you just moved. Take the stone bridge south and walk the long tightrope south. Head left and out the staircase. In the next room, take the south path to get the Elixer in the treasure chest. Now, head back north all of the way to the ladder which you should climb down. Hop right across the four floating platforms and then hop across the small platforms going south. Hop onto another floating platform and then go east to get to a ledge with a ladder that you should climb. Hop across the gap and climb down the ladder. Whirlwind the stone from the south to move the stone bridge to your north. Now, head back up the ladder and walk the tight- rope above you. Cross the stone bridge and then the tightrope to your right. Climb down the ladder and use Whirlwind on the stone from the right of it. Climb back up the ladder and cross the stone bridge again. Keep going left along the narrow ledge until you can go left no further and hop south onto the wooden pillar below you. From here, jump onto the tightrope to your left. Walk the tightrope south and then hop the gap to your right to jump to the next ledge. Hop a few more gaps until you finally reach a door. In the next room, hop across the gap to your right and climb the ladder all of the way down until you reach a floor with a large Tiki on it. Go through the door north of you. You will now be in a room with purple colored cliffs. Head counterclockwise around the room until you reach a ledge above you that you can jump to. Go up to the large stone and "talk" with it to restore your party's PP. Keep heading around the room counterclockwise and head out the door. You will now be right above the very large Tiki. Head south and hop on the floating platform to your right. Hop down the seven or so floating platforms until you find yourself below another large Purple Cyclone. Use Whirlwind on it open the mouth of the Tiki above you and below you. Step onto the bottom Tiki's mouth to be blown all of the way up to the next screen. When you finally stop ascending, you will be right below another Purple Cyclone. Use Whirlwind on it to open another Tiki's mouth. Now, jump to the floating platform to the left and use Move to move the wooden pillar to the left. Hop on to the ledge with the pillar on it and push it left again. Now, jump south on to the ledge below. Head counterclockwise along this ledge until you reach the small Tiki blowing tornados south. Stand in front of it to get blown to a ledge with a treasure chest on it. This treasure chest has a Vial in it. Hop north and push the wooden pillar out of your way. Jump to the ledge to your right and head clockwise all of the way around the room, climb the ladder and exit the room. Head through the door on your left. In this room, head north until you reach a Tiki that you want to blow you west. Once you've stopped being blown, jump east on to the wooden pillar and head north. You'll come across a Tiki that you can push north. So, push it all of the way north and then head on to the narrow path to be blown west. Here you will be able to get a Clarity Circlet from the treasure chest. Head down the crevice, go south and then climb the ladder. Hop to the ledge to your right and then push the Tiki south until he is two squares north of his southern limit. Go on to the narrow platform again and left the Tiki blow you to the ledge to your left. Head south through the open door. Head left and take another left at the fork. Hop on to the floating platform, then head east. When you can no longer go east, head south, west, south, east, east, and north until you come to a wooden pillar that you should use Move on to push west. Now, go back to the open door you passed through earlier and take the right path this time. You can now head down the door that was previously blocked by a hole blowing hot air. Climb down the ladder in the next room, head south and cross the tight-rope to the east. Head south on the next ledge and cross the tight-rope to your right. Climb the ladder and take the tight-rope south. Head down the hallway and exit through the door. In the next room, take the left path and use Whirlwind on the stone from the left of it and then from the north of it. Head back east through the path that you just created and climb down the ladder. From here, head south down the hallway and climb the ladder to your left when you reach it. Let the tornado take you to the ledge on the right and obtain the 666 coins from the treasure chest. Once you've obtained the coins, slide down the crevice and head down the narrow path. Go up the ladder to your right and through the door there. Take the left path in the next room first to come to a treasure chest that contains a Vial. Once you've obtained the item from the treasure chest, head north until you find a Tiki blowing wind south. Push it to the right and head back south towards the door. This time, take the right path all of the way north, head past the Tiki you moved earlier and go out the door. Head through the next room and climb down the ladder. Let the Tiki's tornado push you to the right wall and then climb the ladder above you. Climb the next large ladder until you arrive at a small platform with floating platforms below it. Jump onto the floating platforms and make your way to the door in front of the large stone Tiki. Enter it. This room is apparently outside, above the clouds. The floating platforms that you can hop on disappear after jumping on them once. Make your way north until you come to a wide set of stairs. Climb them and "talk" with the item to have Sheba pop out. She will go up to it and learn reveal! Once you have control again, head along the floating platform path to the west. You'll eventually come to a circle of red floating platforms that appears impossible to cross. It's now time to use your new Psynergy, Reveal. A hidden platform will appear in the center which will now allow you to make it to the ledge to the right. Head south to find a treasure chest with a Psy Crystal in it. Head back north to where you got reveal and take the path to the right. The path to the right is almost identical with the one to the left, however this time it leads back to the ledge where you came in as opposed to a treasure chest. Once you get back on the ledge, exit the room. You are now back in the main room. You can now proceed to use Felix's retreat to *finally* get the hell out of this cave. Head out of the cave and use Retreat one more time to exit Air's Rock completely. `-`-`-`-` `-`-`-`-` Section 15: Garoh Part 2 `-`-`-`-` From Air's Rock, head due east to find a bridge that you should cross. When you're on the other side of the river, head south until you find Garoh. Climb the stairs like you did earlier until you reach the moonlight well. Go north and enter the town. You'll definitely want to head to the Inn in the east part of town as soon as you arrive after the long quest at Air's Rock. Once you've done that, head to the north part of town and climb the stairs east of the Sanctum. You may or may not see a blue creature come out of his house using reveal. Regardless, go up to the house and use your new Reveal spell to enter. You will now be in a blue cave. Head north to be stopped by the blue creature that you saw earlier. He'll run off to the west and it's up to you to follow him. Hop the gap to your left and go north through the door. Head north a little and hop the gap there. Head right and go up the path going north. Felix and then the rest of the party will stop out and look at a large stone in front of you. Two werewolves will use Reveal and come out of a hidden door and start to talk with you. Maha, the older one, will realize that you must have completed Air's Rock to possess the Psynergy Reveal. He will go on talking for a while and then the smaller werewolf will run off to the south and eventually the screen will fade out and you'll find yourself talking with the owner of the inn. When you exit the inn you'll find that it's now daylight out. You will now want to head through the stairs to the left of the sanctum. Head left when you enter the cave and head south when you can. Hop on to the green platform to the right and use Reveal to reveal a hidden platform in the middle. Hop across to the ledge on the left, go up the stairs and then go up the stairs in the next small room. You are now on a ledge on the left part of town. Head south, past the tight- rope to get a treasure chest with a Hypnos' Sword. inside of it Now, head back north to the tight-rope which you should now cross. Slide down the crevice and head back into town. Head back into the cave which entrance you have to use Reveal on and make your way back to the stone structure where you found the Master Maha at earlier. He will appear again and all of your party members will pop out and you'll have another lengthy discussion about werewolves. All of the sudden he'll give you the Jupiter Djinn, Ehter, without a battle! You're now done in this cave, so head for the exit that you came in. Head out of Garoh by going down the stairs to arrive back on the World Map. If you have not stopped in the Weapons and Armor shop yet you may want to do so before leaving. `-`-`-`-` `-`-`-`-` Section 16: Mikasalla `-`-`-`-` To reach Mikasalla you will need to head south along the river to the west and then start heading due west for a long period of time. You'll cross a few bridges and eventually will reach a mountain range that has a fork to the south. Do not take the fork. Instead, continue northwest until you find Mikasalla. Mikasalla is characterized by its lush green grass and small, brown huts with green lettering on them. There is a watch tower with two ladders on it directly to the left of you when you enter the town. Head to the south- western part of town when you enter to find a chicken and a sheep walking. Use Scoop on the left part of the sand there to reveal a ladder. Climb down the ladder to enter a cave. Head north through the cave until you reach a ladder which you should climb. Exit through the door to the south. Now, head north to find the Mars Djinni, Spark, which you will obtain without a battle. Once you've ontained the Djinni, head back through the cave and back up the ladder. Before leaving town you will probably want to check out the Weapons and Armor shop located in the building with the three red dots on top as it has a decent selection of weapons. Once you're done buying new items, go to the watch tower near where you came in. Climb the first ladder and then hop on to the ledge on the right. Keep heading north until you come to a treasure chest which contains 82 coins. Once you've obtained the coins, head back south, hop back on to the tower and then climb down the ladder. Exit the town to return to the World Map. `-`-`-`-` `-`-`-`-` Section 17: Back Through Yampi Desert `-`-`-`-` It's time to go back through Yampi Desert in order to reach Alhafra. Before heading back to Yampi Desert, make a detour by heading north of Mikasalla. You'll eventually come to a dead end in a clearing. Run around in circles here until you eventually find a Mercury Djinni in a random battle. The Djinni has some reasonably powerful ice attacks, but you should be able to defeat it quickly before it does any serious damage. Once you defeat it you will obtain the Mercury Djinni Sour. Once you've captured the Djinn, head back north and go through the break in the mountains. Enter Osenia Cavern. In Osenia Cavern, head north and then right around the rocks to come to an X. Use Scoop on it to reveal a ladder that you should climb down. Head left and go up the ladder and then north to find a Summon Tablet. This will let you use Megaera (1 Mars and 1 Jupiter). Now, exit the cave to arrive back at the World Map. Head southwest back towards and then past Mikasalla. Follow the path as it crosses a bridge to the west and starts going north. Head left at the fork and keep heading along the *long* path as it starts heading back east. Use your map if you get lost. When you reach Yampi Desert, head towards the dirt patch that you revealed on the second screen (consult the previous section if you don't remember.) Head through the cave, up the two ladders, down the next ladder and north to the next screen. Head through the cave door to the north and through the "sand river" room again. Head through the path in the next room and forge the first waterfall on the next screen. Fall down the second and head to your right. When you come to a series of 9 rocks in a square use reveal to reveal a treasure chest that contains a Lucky Medal. Climb the ladder, forge the two waterfalls and climb the ladder. Head around the sand bubble and fall down the right side of the right waterfall. Go right and exit to your north. You will now find yourself on the World Map and the next town will be right above you. `-`-`-`-` `-`-`-`-` Section 18: Alhafra `-`-`-`-` North of Alhafra on the World Map is a Pirate Ship that you may have noticed when entering the town. When you enter Alhafra, head north only to have the group of people who you helped get through the desert enter the town behind you. They will talk amongst themselves and deduct that the pirate Brigg must still be here since there is only one boat left after the tidal wave. Once they finish talking they will exit to the northwest part of town. Once you're back in control, head to the southeast part of the town and stop in the Inn. The weapons and armor shops are located in the northeast part of town and have a decent selection. When you're finished healing and buying, head down the staircase to the right of the two weapons dealers. Head to the right and exit the screen. Head up the staircase on the next screen and go up the large dock above you. As soon as you board the ship you will be stopped by the various sailors on the ship who are in a tight spot because the mast on their ship snapped off. When you get control of Felix again, head through the door to your right and go down the large stairs there. Head south in the room you're now in to find two sinister looking pirates talking each other about how the mayor of Madra has arrived in Alhafra. Briggs then starts talking about how he is a noble pirate who only takes enough to feed the starving Champa. Eventually Jenna will tell the pirates that there is nothing brainy about the plan. The two pirates will rush out into the hallway where they find your whole party ease dropping on them. After a little bit of talking the two will challenge you to a battle as Kraden insists that they go to prison to free Piers in Madra. See the Boss Strategies section under Briggs on how to deal with these two pirates. After defeating the pirates you will find several of them lying on the ground injured. You offer to let Briggs go in exchange for helping set Piers free from prison. Eventually, a girl wearing yellow named Chaucha who is Brigg's wife (although she looks like she's 16) will come up and have a chat with you. After she's done, the mayors of Madra and Alhafra will come in and start talking for a while. Eventually, Briggs agrees to be locked up and to give the ship to the Madrans. *Finally* everyone will leave and you'll have control again. You will now want to head back up the stairs and out the room. Before you can leave the ship, all of the characters in your party will pop out and have a brief conversation. When you get control back, head south of the plank leading up to the broken mast. Use Felix's Move to push a gray stone south. Once you've Moved it one south, hop onto the wooden crossbeam and push it all of the way south and into the water. Now, you will want to climb up the wooden plank so that you're now able to walk on the broken mast of the ship. Head down the mast until you can go no further and then head south until you can go no further. Use Felix's Move to push the crate into the water. Once you've done that, head back north until you can go no further and climb onto the rope. Tight-walk up the rope and then hop from the yellow wooden crossbeam through the gap to your left back onto the ship. Go north and use Lash on the rope coil there. Head around the elevated ledge and climb down the two vines. Head to the left-most part of the small platform that you're now on and use Pound on the gray pillar. Now, jump on to the small pillar you've just created and jump south, then east on to the board and east once more on to the side ledge. Head south and make your way under the wooden crate. Use Felix's Move Psynergy to move the box one to the left. Now, you're going to need to head *all* of the way back around by hoping on the wooden plank to your left and making your way up the rope above the log. Repeat the same process that you did earlier to get back to the other side of the box. Once you're finally on the other side of the box, use Move one more time to Move the box to the left and then push it into the water. You're now free to hop along the path and make your way to the large, marble stone at the end of the mast. ...And now we have a problem. You currently do not have the Psynergy that you need to find the secret in this rock! Don't yell at me yet, because your actions will be saved so you can conveniently come back later. So, you will now want to head back out of the ship area and back into town. Before leaving the whole party will pop out and Felix will ask you if you're sure that you're ready to leave or not. Tell him yes and exit to the town. Before you leave Alhafra, head to the northwest part of town and climb the first large set of stairs then head left. Use reveal on the rock in the middle of the tombs to reveal a treasure chest which contains a Psy Crystal. Once you've obtained the Psy Crystal, climb the remaining set of stone stairs and enter the building that was previously guarded by two guards. Head in the room just to the left of where you entered. Talk with the mayor and the elder who are angry about the ship not being repaired. Once you're done, go and talk to the mayor of Alhafra in the main room. After doing that, you are now free to exit the town (you may want to stop at the inn on the way out if you're injured.) `-`-`-`-` `-`-`-`-` Section 19: New Continent `-`-`-`-` Once you're back on the World Map, head south and enter Yampi Desert again. Head all of the way left on the first screen until you reach a ladder against the left wall. Climb it and exit to the left. Continue back through Yampi Desert until you reac the exit to the west of it.
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