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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun: The Lost Age - Strategy Guide (Page 02)

Golden Sun: The Lost Age - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Golden Sun: The Lost Age - Strategy Guide (Page 02).

 You'll notice large rays of sunlight coming down on you as soon as you enter
 Madra.  Head up the stairs to have two guards that stop you.  After examining
 you they will determine you are not Champa and let you through. Stop at the 
 inn in the south part of town.  After resting, go up the stairs and then out
 the door to the south.  Walk over the roofs of the item shops to reach a 
 treasure chest on a ledge that contains a Nurse's Cap.  Once you've obtained
 the Nurse's Cap, head back down and exit the inn.  Head to the weapons and armo
 shops next to the inn but be warned they don't really have anything new to buy. 
 Once you're done that, head to the left and go down the ladder.  Go in the 
 building to your left with the two guards in front of it.  This is the prison
 where your 4th party member, Piers, is in.  When you go in, Kraden will pop out 
 and you'll watch the guards interrogating Piers.  You learn that Piers is in
 prison because he is accussed of being a Champa.  You quickly learn that he is
 an Adept after he uses Frost to stop a guard from interogating him. Once you
 have control again, head out of the prison.

 You'll immediately see two people go into the prison.  One of them is the wife
 of the lord of the town and she eventually grants you permission to cross the
 bridge to reach Osenia.  Once they're done talking, head back into the prison
 and mind read Piers using Sheba's Mind Read. This is not really necessary, but 
 it does further the plot a little bit more.  Now, head out of the prison and
 back up the ladder to your right.  Head to the main gate in the town where
 you came in and head south.  Do not leave the town.  Instead, after going down
 the first flight of stairs, head to your right to find a graveyard.  Go past
 it and the trees by hugging the left wall and head down the ladder.

 You are now in Madra Catacombs, under the town.  Go south in the first room,
 then head through the northwest door in the next room.  Head north, climb down
 the ladder and go through the door.  In the next room, head up the vine that
 is surrounded by a purple gate.  Go left and Move the wood pillar to the right.
 Go across it and head down the vine further to the left.  Head through the
 first door that you see.  In the next room, hop to the ledge to your right.
 Then, head down the semi-hidden staircase above you.  Go through the door
 here and get the item in the treasure chest.  This item is the Tremor Bit,
 which will allow you to use the Psynergy Tremor when equipped.  However,
 you will not be using the Psynergy for a while so don't worry about it.

 You're now done in the cave.  Use Retreat, exit the cave and exit the town.

 `-`-`-`-`

 `-`-`-`-`
  Section 10: To The Next Continent
 `-`-`-`-`

 Once you're back on the World Map, head north to reach Madra Drawbridge. The 
 two guards at the bridge will stop you but you can still pass once they're done
 talking.  Once you've crossed the bridge, head east to reach Osenia Cliffs.
 Here you'll find a crashed ship that you can use to get to the next continent.
 Head northeast when you get to the ship-area and climb down the rope.  Jump
 on to the sail above you and the to the platform to your right.  Use Lash on
 the rope coil and then climb up it.  Head south and down the vine to find a
 treasure chest.  Inside of it is a Pirate's Sword, a good weapon for Jenna. Now,
 head back across the ship and up the vine.  Go up the vine to the south and
 jump across to the other side via the large stone pillar.  Head down the vine
 and off the screen.

 You're now on the second continent.  Head east along the path to find a
 destroyed bridge.  So, take the detour going south and eventually east.  Keep
 going east until you reach the desert.

 `-`-`-`-`

 `-`-`-`-`
  Section 11: Yampi Desert
 `-`-`-`-`

 Yampi Dester is hazy and has pink colored cliffs.  In this desert you
 will make good use of the Psynergy Pound that you got earlier.  Pound is used
 on those wooden pillars that block your path.  When you enter the desert you
 will want to head east and go south at the first fork.  Eventually you will
 come to a pillar blocking a small crevice below you.  Pound it and get the
 treasure chest with a Guardian Ring inside of it.  Once you've obtained it, 
 head north and exit to the next screen.

 On the next screen you will find a group of people standing around to the
 north.  It turns out that among this group is the village elder from Madra
 who is on his way to see Briggs.  Once you're done talking with them, head 
 right when the path forks and keep going until you get to the next screen.

 When you arrive at the next screen you'll see a pillar to your right.  Pound
 it and head north.  After you've pounded that pillar, do not pound anymore
 pillars until instructed to.  Head due north from the last pillar and pound
 the pillar in between two rocks.  After doing that, get the Antidote from the 
 treasure chest.

 Now, head back out the exit that you came and re-enter (this will reset the
 pillars.)  Once again, you will want to pound the first pillar that you see
 above you.  Head north and then go east until you reach a wall and a crevice
 going down.  Pound the pillar above this.  Head north and pound the pillar
 that's against a wall to reveal a ladder.  Climb it and head across the
 pillar to your left.  Head down the ledge and hop across the pillar to your
 right.  On this large ledge, head to the south and jump to the first pillar
 that you can that is below you.  Hop across the two pillars going left and
 then make your way to the next pillar below you.  Hop across that pillar
 to reach the ledge with the Jupiter Djinni on it.  After a relatively easy
 battle you will obtain the Jupiter Djinni, Blitz.  Once you've done that, 
 head down the crevice to your left and pound the pillar next to it.  Go 
 north, around the ledge you were just on and down the crevice.  Head to 
 your right to reach the next screen.

 As soon as you arrive at the next screen you will see a Psynergy Stone that
 will replenish your party's PP.  My advice is to use the stone.  Once you
 get the stone, pound the middle of the three pillars.  This will reveal a
 hidden ladder that you can use to climb up to the ledge above you.  Once
 you're up on the ledge, head west and then north along the path to the next
 screen.

 On this screen you will find what appears to be a creature moving under sand.
 You should notice that it changes direction when it hits a pounded pillar.
 So, pound the remaining pillar.  You will see Felix watch the creature change
 direction and reveal itself as it craws to the next screen.  Follow it east.

 Once again the scorpion will be burrowing around the pounded pillars.  Pound
 the only standing pillar after the burrowing creature has gone past the pillar
 to the north but before it goes back over it to the south to have the scorpion 
 run to the north.  Try again if he does not run to the north.  Follow him to
 the north.

 This time it's a little more tricky.  There are two standing pillars and only
 one of them will reroute the scorpion into the sand pit in the north part of
 the screen.  That pillar will be the pillar on your right.  However, you will
 need to pound this pillar as the scorpion is going down to it not going left
 to it or it will not take the correct path.  Once pounded correctly, the
 scorpion will go into the sand pit.  First, save your game because you're 
 about to find a very hard battle.  Follow him into the pit only to have it
 collapse in below you after a bit of Psynergy from King Scorpion.  King Scorpion
 will also fall and challenge you to a battle.  Find strategies on beating him
 in the Boss Strategies section under King Scorpion.

 When you finally beat King Scorpion you will get the Scoop Gem.  This item,
 when equipped, allows a player to use the Psynergy Scoop.  You will want to use
 this Psynergy right away on that center patch of dirt that you're left
 standing on after defeating the Scorpion.  When you dig the center patch of
 dirt a Water Sprout will be revealed.  Hop onto this water sprout to get back
 up to the screen you were at previously.  At this point you will want to use
 Felix's Psynergy "Retreat" to get back to the beginning of the desert.  You
 may want to head back to Mada to heal your characters after the tough boss 
 battle, especially if you have a character down.

 You'll now find yourself back at the beginning of the desert. Go southeast 
 to the next screen. On this screen, head past the group of people you talked
 with earlier and go south.  At the fork, head left and use Scoop on the dirt
 patch in the middle of the four rocks to reveal a ladder.  Climb down it to
 arrive in a cave.  There are no puzzles in the cave as you simply follow the
 path to the other side.  Climb up the ladder to exit.

 When you exit the cave you'll find yourself in another part of the desert.
 There is a lake below you and a ladder to your right.  Climb the ladder to
 get up onto the ledge and then climb up the ladder leading to the higher
 ledge.  Head to your left to be spotted by the group of people you saw
 earlier.  After some conversation they'll all run off and take the path that
 you revealed.  Once they do that head north to the next screen.

 On this screen there are three different dirt patches for you to dig.  Only
 the dirt patch on the southeast part of the screen has anything inside of it
 (315 Coins.)  Once you've obtained the coins, head north through the cave door
 entrance.

 Inside of the cave is a "sand river" like the one found in Venus Lighthouse in
 Golden Sun.  The objective of this sand river is to let the current take you
 to the ledge to the north which you should hop on.  From there, you can cross
 the sand river to the east and get to the larger ledge.  When you get onto the
 large ledge, head to the southeast corner of it and hop into the sand river.
 As soon as you can, head to the ledge to your north and get the treasure chest
 there.  Inside of the treasure chest is a Hard Nut (no jokes about Felix
 giving Sheba a Hard Nut, m'kay?) which will boost Max HP.  Once you get the
 item, cross the river to the south and then head east on the ledge.  Cross
 back north across the sand river to where you were before.  Head as far north
 as you can on this ledge and then cross the river to your right and then head
 back to the left and once more to the right.  Now, head into the river to the
 north and go up at the first crevice.  You may want to hold Left as you try
 to get to this ledge as its quite tricky.  Use Pound to flatten the pillar to 
 the right when you get on to the ledge.  Then, head back into the sand river
 and go up the gap you just created.  Grab the Blow Mace that looks a lot like 
 a  Guitar from the treasure chest and then head back into the sand river. Let
 the river take you until there is a gap in the rocks to your right.  Go 
 through the gap, head right, go down the ladder and out the door.

 Head north along the path on the next screen.  On the next screen you will
 see a large sand waterfall.  To forge this waterfall successfully you will
 need to run (Hold B) as well as hold Up and Right.  Cross at the highest point
 to make it easier.  Once you've crossed it, head north to find a smaller, but
 harder sand waterfall.  You actually will not be able to forge the waterfall
 from this end, so simply fall down it.  Head to your right after falling until
 you reach a ladder which you should climb.  Cross the two waterfalls to your
 left and continue along the path until you reach a Rope Coil which you should
 Lash.  Climb the rope you just dragged to find a large sand "bubble".  The
 goal here is to fall down the sand waterfall as far right as possible so that
 you get stopped by a rock.  If done successfully you will be able to head to
 the ledge to your right and get the treasure chest.  Inside of the treasure
 chest is a Trainer's Whip that changes a character's class to Tamer and gives
 them the Cure Poison Psynergy.

 Once you have the whip, head back to the sand waterfall and fall down it.
 Head back to the right to the two sand waterfalls you crossed earlier.  Climb
 the ladder and forge the two sand waterfalls.  This time, instead of going to
 your right, climb the ladder next to the second sand waterfall you crossed.
 Head around the bubble and fall down the sand waterfall to the right as far
 right as you can.  You will be stopped by a rock and you can now head to the
 ledge to your right.  

 You now have a choice on where to go next.  Going north will take you to 
 Alhafra while going south, down the sand waterfall will take you to Air's 
 Rock and surronding areas.  While the next direct plot event is found in 
 Alhafra, the boss battle there will be quite difficult at this point.  So, I
 suggest that you head south first.  So, head south to find a sand waterfall
 and a sign that warns if you fall down it there is no easy return.  Fall down
 the sand waterfall, head south and go through the cave.  When you exit the
 cave you will find yourself on the world map.

 `-`-`-`-`

 `-`-`-`-`
  Section 12: Garoh
 `-`-`-`-`

 To get to Garoh, head southeast from the Yampi Desert around the large 
 desert that you have not yet gone in.  As you head south you'll eventually 
 see a town to the left of you which you should enter.

 When you reach Garoh you will need to climb several flights of
 stairs.  There are a series of various easy pillar-pushing puzzles that I
 think by this point in the game you can figure out for yourself.  Along the
 way up you'll see several cave paintings on the side of the cliffs.

 Once you reach the next screen, head north to find an odd looking creature
 dancing around a reflection of the moon in a pond.  All of your party will
 pop out and Sheba will scare the creature away with a shriek.  Kraden then
 describes how he thinks that the creature is an Iycanthrope, or a race of
 people born with special powers.  Then the whole party will ramble for a little
 about werewolves and finding new things and eventuall you'll get control again.
 When you do have control again, head north and enter the village.

 In the village there a lot of super creepy villagers wearing what looks like
 orange rain coats.  Apparently they don't want to be exposed when the full
 moon is out because they will turn into werewolves.  You'll also find the 
 normal village accommodations such as an Inn and a Weapons and Armor shop.  
 Unfortunately, the two men at the Weapons and Armor shop will not sell you any 
 merchandise since it is the night of a full moon.  So, the only thing to do 
 in this town for now is to stop in the inn and rest. Exit the town, head down
 the mountain cliffs and exit to the World Map.

 `-`-`-`-`

 `-`-`-`-`
  Section 13: To Air's Rock
 `-`-`-`-`

 From Garoh simply head west until you reach the dirt path.  Then, head north
 until you come to a bridge on your left.  Cross the bridge to enter a very large
 desert.  In the middle of the desert will be Air's Rock.

 `-`-`-`-`

 `-`-`-`-`
  Section 14: Air's Rock
 `-`-`-`-`

 Get ready for a *really* long quest to get the Psynergy Reveal.  This quest
 is much longer than any in Golden Sun with the possible exception of Crossbone
 Island, although it's very close.

 Air's Rock is characterized by its pink cliffs and yellow sand blocking
 various pathways.  You will want to head north when you arrive in Air's Rock.
 The key to passing through the sand blocking your path in Air's Rock is to 
 use Sheba's Whirlwind Psynergy on the large Wind Stones.  You will
 first want to use Whirlwind when you are south of the rock to clear the sand
 to the north.  Head up the path and take a left at the fork and then head
 north ignoring any other forks.  When you reach a clearing in the north you'll
 notice a treasure chest out in the open that's obviously a Mimic.  Fight it
 if you wish because it's not a very challenging battle.  Once you're done,
 head past it and go south at the next gap in the cliffs.  Head along the
 narrow path and take a right at the fork.  Head south and then take another
 right when the path forks again.  Head north at the next fork and you should
 arrive at a Wind Stone and a ladder that you can not reach above you.  Use
 Whirlwind on the Wind Stone from the right to clear the sand to your left.
 Then, head back south and continue south all of the way until you can go
 south no more.  At this point you should be next to a Wind Stone which you
 should use Whirlwind on from the right to clear to the sand to the left. Now,
 go back north and head counter-clockwise around the large set of rocks. Then,
 head south and then left through the area that you just cleared.  Use
 Whirlwind on the Wind Stone above you to clear another area of sand.  Once
 you've done that, head back right and the north all of the way until you
 reach a wall with 4 stones to the left of it.  At this point you will want
 to head to the left and then south at the fork.  Continue along the path
 until you reach the clearing again.  Now, head left and then south down the
 narrow path.  When the path forks to the right head along it and continue
 along the path as it starts to go south.  Head west when you can to reach
 the Wind Stone next to the sign. Use Whirlwind on it from the right to clear
 the sand to your left.  Then, head back east and the north and then west
 along the path until it forks to the south.  Take this fork and head left
 past the Wind Stone.  Continue going west until you reach a Wind Stone which
 you should use Whirlwind on from below.  Now, head south and open the
 treasure chest which contains a Smoke Bomb.  Go back north and then east
 until the path forks north.  Take this fork and then head left when you can.
 Immediatly head south and then left along the path.  Go north along the
 narrow path that you just cleared when you reach it and continue north along
 the very long path.  Eventually it will start curving to the right and you
 should eventually come to a large purple cyclone.  Use Whirlwind on this to
 clear the sand from the wall above.  Climb the ladder to your right to reach
 the next screen.

 On this screen you will find what looks to be a Tiki head shooting small
 tornados from the left side of the screen to the right.  You will need to time
 your climbs or else the Tiki will blow you off.  Head left and climb the
 ladder near the Tiki Statue.  Then, climb the ladder to the left.  Fall down 
 the crevice in the side of the mountain and intentionally get taken by the Tiki's
 tornado.  Slide down the next two crevices and then head to the left part
 of the ledge to get taken by one of the Tiki's tornados.  Head to your right
 and push the wooden pillar into the gap.  Cross it and head right until you
 reach a ladder going down.  Climb down the ladder to arrive at the preivous
 screen.

 Head left when you reach the screen and grab the Storm Brand from the
 treasure chest.  This is a very powerful weapon for Felix so I suggest that
 you equip it on him.  Once you have the Storm Brand, head back up the ladder
 to reach the next screen. 

 Head right on the next screen and climb the ladder, being careful to not let
 a tornado hit you.  Climb the next ladder and this time intentionally let the
 tornado hit you to fall down to the right of a wooden pillar.  Climb down the
 ladder on the right and get taken by a tornado again.  Climb the two sets of
 ladders above you and then push the wooden pillar to your right.  Let the
 tornado take you to the left and the climb the ladder to reach the next
 screen.

 On the next screen you will have to climb a very large ladder with several
 Tikis shooting tornados at you.  These aren't terribly hard to avoid, so
 climb up the ladder until you finally reach the top.  Fall down the crevice
 on the top ledge and then push the wooden pillar to your right.  Climb down
 the small set of stairs to your left and grab Sleeping Bomb in the treasure 
 chest. Then, step on the Tiki to get blown back up to the top ledge.  Exit the 
 screen to your right.

 On the next screen you will want to climb a very large ladder until you find
 a ledge with two wooden pillars on it.  Get on to the ledge and push the left
 pillar to the left via Felix's Move Psynergy.  Then, climb back down the
 ladder one flight and slide down the crevice to your right.  Step on the Tiki
 Man to your right and head all of the way to the left on this next platform.
 Push the wooden pillar to the left and then hop across the gap.  Slide down
 the crevice to land on the Tiki's Mouth to reach the top.  Climb the ladder
 and exit the screen to your left.

 Climb the ladder on the next screen to reach another screen with purple haze
 on it.  Climb up the small ladder and then use Felix's Move Psynergy to move
 the wooden pillar into the gap.  Now, climb back down the series of ladders
 until you reach the screen with the Tiki that shot you up.  Fall down the 
 crevice on the right side of the platform and then the one after that.  Head
 left on the platform and start climbing the ladder until it goes no further.
 At this point you should exit the screen to the left.  Climb the ladder on
 the next screen and then head up the ladder to the right.  You're now at the
 Purple Cyclone which you should use Whirlwind on again.

 This time the large tornado clears the haze from the screen.  Head down the
 two ladders to reach the screen below.  Continue down the ladder and then
 head right to reach the previous screen.  Climb down the ladder until you
 reach the ledge below the two wooden pillars and head right.  Slide down the
 crevice and get on the tiki to the right.  Then, head left on the platform and
 go across the gap then slide down the crevice.  Let the Tiki take you up to
 the platform above and then climb the ladder and exit the screen to the left.
 Keep climbing ladders until you reach a treasure chest which contains a Fujin
 Shield.  

 Now, climb back down all of the ladders to reach the screen with the tikis
 shooting tornadoes up again.  Slide down the two crevices and then head left
 and climb the ladder to the next screen.  Continue climbing ladders until you
 reach a screen with a Purple Cyclone that you have not uses Whirlwind on yet.
 Use Whirlwind on it again to make yet another large tornado.  This will 
 create a large hole in the ground with a cave that you can go into.  Climb 
 down the ladder and enter the cave.

 In the cave you'll be granted a handy Psynergy Stone that you should use to
 restore your party's magic.  Make sure to use Felix's Cure Well before using
 the stone.  Head south and don't take the fork to the left.  Keep heading
 along the *long* hallway and head down a ladder when you reach it.  Keep
 going along the pretty straightforward path, not hopping on those floating
 platforms just yet.  Climb the ladder and head down the stairs.  Head through
 the door on your left and go along the path until you reach a pillar which you
 should push all of the way to the right.  Then, head back out of the room.

 Go through the door on the right side of the room.  In this room, head right
 until the path forks.  You will want to go north here and follow the path
 until you reach a ladder that you should climb down.  You now have to arrange
 the wooden pillars so that one is the in northeast corner of where it can go.
 Push the other wooden pillar directly below that pillar.  Then, pound the
 pillar easternmost pillar and then place the wooden pillar on where you just
 pounded.  Climb back up the ladder and hop across to the right ledge using
 the pillars you just moved.   Head south, down the ladder and on to the 
 floating pillar.  Then, use whirlwind on the stone to get rid of the sand and 
 head back north through the path you just created.  Climb the ladder there 
 and use Whirlwind on the Wind Stone (make sure to stand above it to have the
 tornado go south.)  Climb down the ladder and back up the ladder to your left.
 When you're back on the ledge, head south through the path you just created.  
 Go through the open door and down the ladder. Push the wooden pillar all of 
 the way to the left, then make your way back towards where you came into this
 room.  You will want to head through the right path instead of the left one 
 that will take you to where you came in. Use the pillar you recently placed 
 to hop to the ledge to your left and go out the door there.

 Head north in the next room to come to a hole in the wall that's shooting
 water out.  You can't climb up this, so head down the ladder, head right
 and go up the next ladder.  Go north through the open door and push the 
 wooden pillar there to either the left or the right.  You can now get through
 the path to the left as its no longer spitting out water.  Head north at the
 fork and climb down the ladder when you reach it.  Head left of the open hole
 and use Move to move the wooden pillar to the right.  Now, position yourself
 so that you're facing the pillar but can't be hit by air coming from the hole
 to the right.  Use Move to push the pillar back to the left and then climb up
 the ladder.  Hop across the wooden pillar and make your way along the hallway
 until you reach a green stone that you can't whirlwind quite yet.  Instead,
 head south and climb down the ladder.  Push the wooden pillar all of the way
 to the south and then climb the ladder to the left.  Don't cross the wooden
 pillar yet, instead go to the left and move the wooden pillar there to the
 right.  Now, go back to the wooden pillar you pushed earlier and use it to
 cross the gap to the right ledge.  Head south and drop down the crevice. Head
 left and climb up the ladder and exit through the door to the south.

 Whew, this cave sure is getting exhausting, isn't it?  Anyway, on the next
 screen hop across the various gaps until you get to a door to the left that
 you should go through.  In the next room, head north and climb down the
 ladder to reach another Wind Stone.  Make this whirlwind go west to move
 the stone bridge in the middle.  Now, climb back up the ladder and cross the
 stone bridge you just moved.  Climb down the ladder and up the one to the
 left of it and take the path initially going to the left.  Take a left when
 the path forks and climb down the ladder at the end of the path.  Use
 Whirlwind on the stone and head back the way you came.  Make your way back to
 where the two ladders next to each other were but don't go down them.  Take
 the path going north until you can hop onto the stone bridge you just moved.
 Take the stone bridge south and walk the long tightrope south.  Head left and
 out the staircase.

 In the next room, take the south path to get the Elixer in the treasure chest.
 Now, head back north all of the way to the ladder which you should climb down.
 Hop right across the four floating platforms and then hop across the small
 platforms going south.  Hop onto another floating platform and then go east
 to get to a ledge with a ladder that you should climb.  Hop across the gap
 and climb down the ladder.  Whirlwind the stone from the south to move the
 stone bridge to your north.  Now, head back up the ladder and walk the tight-
 rope above you.  Cross the stone bridge and then the tightrope to your right.
 Climb down the ladder and use Whirlwind on the stone from the right of it.
 Climb back up the ladder and cross the stone bridge again.  Keep going left
 along the narrow ledge until you can go left no further and hop south onto
 the wooden pillar below you.  From here, jump onto the tightrope to your left.
 Walk the tightrope south and then hop the gap to your right to jump to the
 next ledge.  Hop a few more gaps until you finally reach a door.

 In the next room, hop across the gap to your right and climb the ladder all
 of the way down until you reach a floor with a large Tiki on it.  Go through
 the door north of you.

 You will now be in a room with purple colored cliffs.  Head counterclockwise
 around the room until you reach a ledge above you that you can jump to.  Go
 up to the large stone and "talk" with it to restore your party's PP.  Keep
 heading around the room counterclockwise and head out the door.

 You will now be right above the very large Tiki.  Head south and hop on the
 floating platform to your right.  Hop down the seven or so floating platforms
 until you find yourself below another large Purple Cyclone.  Use Whirlwind on
 it open the mouth of the Tiki above you and below you.  Step onto the bottom 
 Tiki's mouth to be blown all of the way up to the next screen.

 When you finally stop ascending, you will be right below another Purple
 Cyclone.  Use Whirlwind on it to open another Tiki's mouth.  Now, jump to
 the floating platform to the left and use Move to move the wooden pillar to
 the left.  Hop on to the ledge with the pillar on it and push it left again.
 Now, jump south on to the ledge below.  Head counterclockwise along this ledge
 until you reach the small Tiki blowing tornados south.  Stand in front of it
 to get blown to a ledge with a treasure chest on it.  This treasure chest has
 a Vial in it.  Hop north and push the wooden pillar out of your way.  Jump to 
 the ledge to your right and head clockwise all of the way around the room, 
 climb the ladder and exit the room.

 Head through the door on your left.  In this room, head north until you reach
 a Tiki that you want to blow you west.  Once you've stopped being blown, jump
 east on to the wooden pillar and head north.  You'll come across a Tiki that
 you can push north.  So, push it all of the way north and then head on to the
 narrow path to be blown west.  Here you will be able to get a Clarity Circlet
 from the treasure chest.  Head down the crevice, go south and then climb the 
 ladder.  Hop to the ledge to your right and then push the Tiki south until 
 he is two squares north of his southern limit.  Go on to the narrow platform 
 again and left the Tiki blow you to the ledge to your left.  Head south 
 through the open door.  Head left and take another left at the fork. Hop on to 
 the floating platform, then head east.  When you can no longer go east, head 
 south, west, south, east, east, and north until you come to a wooden pillar 
 that you should use Move on to push west.  Now, go back to the open door you 
 passed through earlier and take the right path this time.  You can now head 
 down the door that was previously blocked by a hole blowing hot air.

 Climb down the ladder in the next room, head south and cross the tight-rope
 to the east.  Head south on the next ledge and cross the tight-rope to your
 right.  Climb the ladder and take the tight-rope south.  Head down the hallway
 and exit through the door.

 In the next room, take the left path and use Whirlwind on the stone from the
 left of it and then from the north of it.  Head back east through the path 
 that you just created and climb down the ladder.  From here, head south down
 the hallway and climb the ladder to your left when you reach it.  Let the
 tornado take you to the ledge on the right and obtain the 666 coins from the
 treasure chest.  Once you've obtained the coins, slide down the crevice and
 head down the narrow path.  Go up the ladder to your right and through the 
 door there.
 
 Take the left path in the next room first to come to a treasure chest that
 contains a Vial.  Once you've obtained the item from the treasure chest,
 head north until you find a Tiki blowing wind south.  Push it to the right
 and head back south towards the door.  This time, take the right path all
 of the way north, head past the Tiki you moved earlier and go out the door.

 Head through the next room and climb down the ladder.  Let the Tiki's tornado
 push you to the right wall and then climb the ladder above you.  Climb the
 next large ladder until you arrive at a small platform with floating platforms
 below it.  Jump onto the floating platforms and make your way to the door in
 front of the large stone Tiki.  Enter it.

 This room is apparently outside, above the clouds.  The floating platforms
 that you can hop on disappear after jumping on them once.  Make your way north
 until you come to a wide set of stairs.  Climb them and "talk" with the item
 to have Sheba pop out.  She will go up to it and learn reveal!   Once you have
 control again, head along the floating platform path to the west.  You'll
 eventually come to a circle of red floating platforms that appears impossible
 to cross.  It's now time to use your new Psynergy, Reveal.  A hidden platform
 will appear in the center which will now allow you to make it to the ledge to
 the right.  Head south to find a treasure chest with a Psy Crystal in it. Head
 back north to where you got reveal and take the path to the right.  The path
 to the right is almost identical with the one to the left, however this time
 it leads back to the ledge where you came in as opposed to a treasure chest.
 Once you get back on the ledge, exit the room.

 You are now back in the main room.  You can now proceed to use Felix's retreat
 to *finally* get the hell out of this cave.  Head out of the cave and use
 Retreat one more time to exit Air's Rock completely.

 `-`-`-`-`

 `-`-`-`-`
  Section 15: Garoh Part 2
 `-`-`-`-`

 From Air's Rock, head due east to find a bridge that you should cross. When 
 you're on the other side of the river, head south until you find Garoh. Climb
 the stairs like you did earlier until you reach the moonlight well. Go north 
 and enter the town.  You'll definitely want to head to the Inn in the east 
 part of town as soon as you arrive after the long quest at Air's Rock. Once 
 you've done that, head to the north part of town and climb the stairs east of 
 the Sanctum.  You may or may not see a blue creature come out of his house 
 using reveal.  Regardless, go up to the house and use your new Reveal spell to 
 enter.

 You will now be in a blue cave.  Head north to be stopped by the blue creature
 that you saw earlier.  He'll run off to the west and it's up to you to follow
 him.  Hop the gap to your left and go north through the door.

 Head north a little and hop the gap there.  Head right and go up the path
 going north.  Felix and then the rest of the party will stop out and look at
 a large stone in front of you.  Two werewolves will use Reveal and come out 
 of a hidden door and start to talk with you.  Maha, the older one, will realize
 that you must have completed Air's Rock to possess the Psynergy Reveal.  He
 will go on talking for a while and then the smaller werewolf will run off to the 
 south and eventually the screen will fade out and you'll find yourself talking 
 with the owner of the inn.  When you exit the inn you'll find that it's now 
 daylight out.

 You will now want to head through the stairs to the left of the sanctum.  Head
 left when you enter the cave and head south when you can.  Hop on to the green
 platform to the right and use Reveal to reveal a hidden platform in the middle.
 Hop across to the ledge on the left, go up the stairs and then go up the stairs
 in the next small room.

 You are now on a ledge on the left part of town.  Head south, past the tight-
 rope to get a treasure chest with a Hypnos' Sword. inside of it  Now, head 
 back north to the tight-rope which you should now cross.  Slide down the 
 crevice and head back into town.  Head back into the cave which entrance you 
 have to use Reveal on and make your way back to the stone structure where you 
 found the Master Maha at earlier.  He will appear again and all of your party 
 members will pop out and you'll have another lengthy discussion about werewolves.
 All of the sudden he'll give you the Jupiter Djinn, Ehter, without a  battle!
 You're now done in this cave, so head for the exit that you came in.

 Head out of Garoh by going down the stairs to arrive back on the World Map. If
 you have not stopped in the Weapons and Armor shop yet you may want to do so
 before leaving.

 `-`-`-`-`

 `-`-`-`-`
  Section 16: Mikasalla
 `-`-`-`-`

 To reach Mikasalla you will need to head south along the river to
 the west and then start heading due west for a long period of time.  You'll
 cross a few bridges and eventually will reach a mountain range that has a 
 fork to the south.  Do not take the fork.  Instead, continue northwest until
 you find Mikasalla.

 Mikasalla is characterized by its lush green grass and small, brown
 huts with green lettering on them.  There is a watch tower with two ladders
 on it directly to the left of you when you enter the town.  Head to the south-
 western part of town when you enter to find a chicken and a sheep walking. Use
 Scoop on the left part of the sand there to reveal a ladder.  Climb down the
 ladder to enter a cave.

 Head north through the cave until you reach a ladder which you should climb.
 Exit through the door to the south.  Now, head north to find the Mars Djinni,
 Spark, which you will obtain without a battle.  Once you've ontained the
 Djinni, head back through the cave and back up the ladder.

 Before leaving town you will probably want to check out the Weapons and Armor
 shop located in the building with the three red dots on top as it has a decent
 selection of weapons.  Once you're done buying new items, go to the watch
 tower near where you came in.  Climb the first ladder and then hop on to the
 ledge on the right.  Keep heading north until you come to a treasure chest
 which contains 82 coins.  Once you've obtained the coins, head back south,
 hop back on to the tower and then climb down the ladder.  Exit the town to
 return to the World Map.

 `-`-`-`-`

 `-`-`-`-`
  Section 17: Back Through Yampi Desert
 `-`-`-`-`

 It's time to go back through Yampi Desert in order to reach Alhafra.

 Before heading back to Yampi Desert, make a detour by heading north of
 Mikasalla.  You'll eventually come to a dead end in a clearing. Run around 
 in circles  here until you eventually find a Mercury Djinni in a random 
 battle.  The  Djinni has some reasonably powerful ice attacks, but you should 
 be able to  defeat it quickly before it does any serious damage. Once you 
 defeat it you will obtain the Mercury Djinni Sour.

 Once you've captured the Djinn, head back north and go through the break in
 the mountains.  Enter Osenia Cavern.  In Osenia Cavern, head north and then
 right around the rocks to come to an X.  Use Scoop on it to reveal a ladder
 that you should climb down.  Head left and go up the ladder and then north to
 find a Summon Tablet.  This will let you use Megaera (1 Mars and 1 Jupiter). 
 Now, exit the cave to arrive back at the World Map.  

 Head southwest back towards and then past Mikasalla. Follow the path as it 
 crosses a bridge to the west and starts going north.  Head left at the fork 
 and keep heading along the *long* path as it starts heading back east. Use 
 your map if you get lost.

 When you reach Yampi Desert, head towards the dirt patch that you
 revealed on the second screen (consult the previous section if you don't
 remember.)  Head through the cave, up the two ladders, down the next ladder
 and north to the next screen.  Head through the cave door to the north and
 through the "sand river" room again.  Head through the path in the next room
 and forge the first waterfall on the next screen.  Fall down the second and
 head to your right.  When you come to a series of 9 rocks in a square use
 reveal to reveal a treasure chest that contains a Lucky Medal. Climb the 
 ladder,  forge the two waterfalls and climb the ladder. Head around the sand 
 bubble and fall down the right side of the right waterfall.  Go right and 
 exit to your north.  You will now find yourself on the World Map and the 
 next town will be right above you.

 `-`-`-`-`

 `-`-`-`-`
  Section 18: Alhafra
 `-`-`-`-`

 North of Alhafra on the World Map is a Pirate Ship that you may have noticed
 when entering the town.  When you enter Alhafra, head north only to have the 
 group of people who you helped get through the desert enter the town behind 
 you.  They will talk amongst themselves and deduct that the pirate Brigg must
 still be here since there is only one boat left after the tidal wave. 
 Once they finish talking they will exit to the northwest part of town.

 Once you're back in control, head to the southeast part of the town and stop
 in the Inn.  The weapons and armor shops are located in the northeast part of
 town and have a decent selection.  When you're finished healing and buying, 
 head down the staircase to the right of the two weapons dealers.  Head to 
 the right and exit the screen.

 Head up the staircase on the next screen and go up the large dock above you.
 As soon as you board the ship you will be stopped by the various sailors on
 the ship who are in a tight spot because the mast on their ship snapped off.
 When you get control of Felix again, head through the door to your right and
 go down the large stairs there.  Head south in the room you're now in to find
 two sinister looking pirates talking each other about how the mayor of Madra has
 arrived in Alhafra.  Briggs then starts talking about how he is a noble pirate
 who only takes enough to feed the starving Champa.  Eventually Jenna will tell
 the pirates that there is nothing brainy about the plan.  The two pirates will
 rush out into the hallway where they find your whole party ease dropping on them.
 After a little bit of talking the two will challenge you to a battle as Kraden
 insists that they go to prison to free Piers in Madra.  See the Boss Strategies 
 section under Briggs on how to deal with these two pirates.

 After defeating the pirates you will find several of them lying on the ground
 injured.  You offer to let Briggs go in exchange for helping set Piers free from
 prison.  Eventually, a girl wearing yellow named Chaucha who is Brigg's wife
 (although she looks like she's 16) will come up and have a chat with
 you.  After she's done, the mayors of Madra and Alhafra will come in and start
 talking for a while.  Eventually, Briggs agrees to be locked up and to give the
 ship to the Madrans. *Finally* everyone will leave and you'll have control again.

 You will now want to head back up the stairs and out the room.  Before you can
 leave the ship, all of the characters in your party will pop out and have a
 brief conversation.  When you get control back, head south of the plank leading
 up to the broken mast.  Use Felix's Move to push a gray stone south.  Once you've
 Moved it one south, hop onto the wooden crossbeam and push it all of the way
 south and into the water.  Now, you will want to climb up the wooden plank so
 that you're now able to walk on the broken mast of the ship.  Head down the
 mast until you can go no further and then head south until you can go no
 further.  Use Felix's Move to push the crate into the water.  Once you've done
 that, head back north until you can go no further and climb onto the rope.
 Tight-walk up the rope and then hop from the yellow wooden crossbeam through
 the gap to your left back onto the ship.  Go north and use Lash on the rope
 coil there.  Head around the elevated ledge and climb down the two vines.
 Head to the left-most part of the small platform that you're now on and use
 Pound on the gray pillar.  Now, jump on to the small pillar you've just
 created and jump south, then east on to the board and east once more on to
 the side ledge.  Head south and make your way under the wooden crate.  Use
 Felix's Move Psynergy to move the box one to the left.  Now, you're going to
 need to head *all* of the way back around by hoping on the wooden plank to
 your left and making your way up the rope above the log.  Repeat the same
 process that you did earlier to get back to the other side of the box.  Once
 you're finally on the other side of the box, use Move one more time to Move
 the box to the left and then push it into the water.  You're now free to hop
 along the path and make your way to the large, marble stone at the end of the
 mast.  ...And now we have a problem.  You currently do not have the Psynergy
 that you need to find the secret in this rock!  Don't yell at me yet, because
 your actions will be saved so you can conveniently come back later.  So, you
 will now want to head back out of the ship area and back into town.  Before
 leaving the whole party will pop out and Felix will ask you if you're sure
 that you're ready to leave or not.  Tell him yes and exit to the town.

 Before you leave Alhafra, head to the northwest part of town and climb
 the first large set of stairs then head left.  Use reveal on the rock in the
 middle of the tombs to reveal a treasure chest which contains a Psy Crystal.
 Once you've obtained the Psy Crystal, climb the remaining set of stone stairs 
 and enter the building that was previously guarded by two guards.  Head in the
 room just to the left of where you entered. Talk with the mayor and the elder
 who are angry about the ship not being repaired.  Once you're done, go and
 talk to the mayor of Alhafra in the main room.  After doing that, you are now
 free to exit the town (you may want to stop at the  inn on the way out if 
 you're injured.)

 `-`-`-`-`


 `-`-`-`-`
  Section 19: New Continent
 `-`-`-`-`

 Once you're back on the World Map, head south and enter Yampi Desert again.
 Head all of the way left on the first screen until you reach a ladder against
 the left wall.  Climb it and exit to the left.  Continue back through Yampi
 Desert until you reac the exit to the west of it.

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