Golden Sun: The Lost Age - Strategy Guide (Page 01)
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~-~-~-~-~-~-~-~-~-~- Golden Sun 2: The Lost Age An Complte FAQ/Walkthrough By Ikillkenny (Mike Bentley (lostage@comicsoft.zzn.com)) Version 1.8: 6/30/2003 Golden Sun Anonymous: Please Do Not Use This Walkthrough On Your Site Without My Permission First! ~-~-~-~-~-~-~-~-~-~- ===================================================================================== Attention! My e-mail box is overflowing due mainly to people sending in corrections to the Japanese version that I am aware of. Although I appreciate this, it is preventing me from responding to e-mail. So, if you want a question answered I suggest that you post a topic on the message boards of my site, Golden Sun Anonymous. Visit to find the Forums. ===================================================================================== ~-~-~-~-~-~-~-~-~-~- Table of Contents: ~-~-~-~-~-~-~-~-~-~- =Chapter 1: FAQs -1) Frequently Asked Questions =Chapter 2: Introduction -1) Reason For Being -2) About the Author -3) Version Information =Chapter 3: Game Basics -1) Controls -2) Story -3) Towns =Chapter 4: Walkthrough -1) Venus Lighthouse and Suhulla Gate -2) Idejima -3) Diala -4) To Kandorean Temple -5) Kanorean Temple -6) The Jupiter Djinni in The Shrine of the Sea God -7) Dehkan Plateau -8) Moving On -9) Madra -10) To The Next Continent -11) Yampi Desert -12) Garoh -13) To Air's Rock -14) Air's Rock -15) Garoh Part 2 -16) Mikasalla -17) Back Through Yampi Desert -18) Alhafra -19) New Continent -20) Gondowan Cliffs -21) Naribwe -22) Kibombo Mountains -23) Kibombo and Gabomba Statue -24) Back To Madra -25) Madra Part 2 -26) Your Ship -27) N Osenia Islet -28) Apojii Islands -29) Aqua Rock -30) Sea of Time Islet -31) Izumo -32) Gaia Rock -33) Izumo Part 2 -34) Djinn in Apojii Islands and Gabomba -35) Champa -36) Ankohl Ruins -37) Daila Part 2 -38) Shrine of the Sea God -39) Sailing South -40) Tundaria Tower -41) Alhafra Part 2 -42) Creating a Trident -43) Yallam -44) Ankohl Swamp -45) Finding Lemuria -46) Reaching Lemuria -47) Lemuria -48) Sailing West -49) Shaman Village -50) Trial Road -51) Shaman Village Part 2 -52) Hesperia Settlement -53) Finding Some Djinn -54) Atteka Inlet -55) Contigo -56) Jupiter Lighthouse -57) Contigo Part 2 -58) More Djinn! -59) Magma Rock -60) Gondowan Settlement and More -61) Loho -62) Kalt Island -63) Sailing North -64) Prox -Note: English Section Ends Here -65) Mars Lighthouse -66) Ending =Chapter 5: Boss Strategies -1) Chest Beaters -2) King Scorpion -3) Briggs -4) Bandits -5) Sea King -6) Serpent -7) Avimander -8) Poseidon -9) Indian Chief -10) Agatio and Karst -11) Mini-Dragons -12) Doom Dragon =Chapter 6: Wrap Up -1) Credits -2) Copyright ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 1: FAQs ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Frequently Asked Questions `-`-`-`-` Q) I have a question. How do I ask it? A) E-mail me at lostage@comicsoft.zzn.com. However, you will get a more timeley response by posting at my forums at Q) When did the game come out in North America? A) The game was released in North American on April 14th, 2003. Q) When does this game come out in Europe? A) There is no official European release data as of yet. Q) When does Piers join your party? A) Piers does not join your party until you reach the third continent, Gondowan. You find him staring at the Gear Tower in the town with the red Totem Poles. Q) What does a Combo Item do? A) Combo Items changing the character who has the item equipped's class. They also allow users to use Combination Summons such as the 1 Fire / 1 Earth Summon. Q) How do I use the ship? A) You need the Black Orb that you get in the Gear Tower to control the ship, plus you need to talk to the Mayor of Madra. Q) How do I get off my ship? A) Press A when you're on a beach. Q) Do you need to have a password or send my stats to play the game? A) No, you will be able to complete the game without a password. You will just miss out on some Djinn, Items and Sidequests. Q) When do you join up with Isaac, Garet, Ivan and Mia? A) Shortly after lighting the Jupiter Lighthouse. Q) I didn't transfer my data in the beginning of the game. Can I do it at another point? A) Yes you can. Simply choose the Update option on the main screen. Q) A Djinni ran away in battle, can I still capture it? A) Yes, just leave the room and it will appear again. Q) Do I lose my items permanantly after placing them in the treasure chests in Trial Road? A) No, you will get them back after you exit Trial Road. Q) My boat got stuck somewhere, is there anything I can do? A) Reset to the last sanctum by holding L, R and Start when you start your game. Your ship should be reset. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 2: Introduction ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Reason For Being `-`-`-`-` This guide's purpose is to help anyone who is having trouble in Golden Sun: The Lost Age. It was also written to be content for my site, Golden Sun Anonymous which is located at I am not making money off of this guide so you probably shouldn't sell this guide for a price. `-`-`-`-` `-`-`-`-` Section 2: About The Author `-`-`-`-` What a section! any ways, this FAQ was written by Michael Bentley aka Ikillkenny. I have written several guides. I also own the web site Golden Sun Anonymous at In addition, I own a freeware gaming site that you can find at `-`-`-`-` `-`-`-`-` Section 3: Version Information `-`-`-`-` In this section you can find out what has been updated in the latest version of the guide. You can also find the date of the current version. If the current version is more than two weeks old, please go to to make sure that you have the latest version of the guide. Version 1.8 •Completed 6/30/2003 •English walkthrough completed through Prox Version 1.7 •Completed 6/28/2003 •English walkthrough completed through More Djinn! •Website URL changed Version 1.6 •Completed 5/11/2003 •English walkthrough completed through Contigo Version 1.5 •Completed 5/5/2003 •English walkthrough completed through Sailing West Version 1.4 •Completed 5/4/2003 •English walkthrough completed through Tundaria Tower Version 1.3 •Completed 4/23/2003 •English walkthrough completed through Gaia Rock •A few corrections have been made in the later parts of the guide, too. Version 1.2 •Completed 4/18/2003 •English walkthrough completed through Madra Part 2 •Added Bandits to Boss Strategies section •Updated FAQs •Fixed bad directions in Dirt Mountain. Version 1.1 •Completed 4/17/2003 •English walkthrough completed through New Continent •FAQs updated •Boss section updated Version 1.0 (J) •Completed 11/11/2002 •Walkthrough completed except for side quests •Probably the last version until the game comes out in America Version 0.95 (J) •Complted 11/9/2002 •Walkthrough completed through "Red" Rock Version 0.94 (J) •Completed 11/7/2002 •Walkthrough completed through "Crater" Town Part 2 •New Frequently Asked Questions added Version 0.93 (j) •Complted 11/4/2002 •Walkthrough completed through "Mudbrick" Village Part 2 Version 0.92 (J) •Complted 11/3/2002 •Walkthrough completed through Lemuria Version 0.91 (J) •Completed 10/16/2002 •Walkthrough completed through "Sinking Lake" Version 0.9 (J) •Completed 10/12/2002 •Walkthrough completed through "Water" Cave and "Yellow" Mountain •Spell checked Version 0.8 (J) •Completed 8/26/2002 •Walkthrough completed through "Brown" Mountain Version 0.7 (J) •Completed 8/19/2002 •Walkthrough completed through "Blue" Mountain •New FAQs added Version 0.6 (J) •Completed 8/16/2002 •Walkthrough completed through "Red Totem Pole" Village and The Gear Tower •New FAQs added •Date for completion of Version 0.5 changed from 20002 to 2002. Version 0.5 (J) •Completed 8/14/2002 •Walkthrough completed through "Moonlight" Town Part 2. •Section numbers added to Table of Contents. Version 0.4 (J) •Completed 8/12/2002 (sorry for the delay, I did not have access to the Internet for a while during late July and August.) •Walkthrough updated through "Back Through Pink Desert". •web site link updated to gsa.doc-ent.com. Version 0.3 (J) •Completed 7/20/2002 •Walkthrough updated through "Sunlight Town" Version 0.2 (J) •Completed 7/18/2002 •Walkthrough updated through "Yellow Gate Town" •"Three Monkeys" Boss added to Boss Strategies Section Version 0.1 (J) •Completed 6/30/2002 •Walkthrough up until Idejima. •Introduction, Game Basics Section, FAQs, Wrap Up Sections more than just bare bones. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 3: Game Basics ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Controls `-`-`-`-` The controls of The Lost Age are the same as the first game, Golden Sun. If you are not familiar with the controls of the original, I will list them here: D-Pad: Move Your Character, Negotiate Menus A: Talk, Confirm, Bring Up In-Game Menu B: Run (Hold), Cancel L: Activate Psynergy Hotkey, Confirm, Zoom Out R: Activate Psynergy Hotkey, Confirm, Map Select: Bring Up In-Game Menu Start: Bring Up Pause Menu `-`-`-`-` `-`-`-`-` Section 2: Story `-`-`-`-` Warning: This section contains spoilers for those who have not played the original Golden Sun. Note: This section will be updated extensively when the English version comes out. `-`-`-`-` `-`-`-`-` Section 3: Towns `-`-`-`-` This section's purpose is to get you used to what to find in a typical town in The Lost Age. The towns remain very similar to the first game, consisting of the following basics: Inn: You should head here whenever you get into a town. In the inn you can rest for the night for a small fee. This will restore all HP and PP to the characters (the exception is if a character has fainted.) The cost of an inn increases slightly as the game goes on. Talk with the person at the desk to stay for the night. occasionally you will have to talk with the other people in the inn as they tell you important things or give you important items. Sanctum: The sanctum is where you go to revive fainted characters (those with 0 HP). You can also remove a cursed item from a character here. Talk with the monk behind the desk to revive your character or remove a curse. Item Shop: The item shop is where you go to buy the latest armor, weapons and stat changing items for your characters. You can buy, sell, or fix broken items here. Note: Sometimes the shops will be split up in a town. `-`-`-`-` ~-~-~-~-~-~-~-~-~-~- ~-~-~-~-~-~-~-~-~-~- Chapter 4: Walkthrough ~-~-~-~-~-~-~-~-~-~- `-`-`-`-` Section 1: Venus Lighthouse and Suhulla Gate `-`-`-`-` The Lost Age begins by asking you to input Felix's name. After naming Felix you will be prompted whether or not you have data to send from the original game. If you have completed Golden Sun (after this point in the guide the original game will be referred to as Golden Sun. This game will be referred to as the Lost Age) then turn that on, go to the main menu screen and hold Left, L and then hit B. Before the menu appears again release Select and L. This will make the "Send" option appear and you will be able to send your data to The Lost Age through either linking two GameBoy Advances up through a link cable or by using one of the password mehtods. If you have not completed Golden Sun, I highly recomend that you do so. However, it is not necessary to complete Golden Sun in order to play The Lost Age and you will only be missing out on the plot, certain weapons and Djinn from the first game and a few side quests at the end of The Lost Age. I will be posting my Gold Password soon. You will now be treated to a recap of the Golden Sun story up until the start of The Lost Age. If you already know the story I suggest that you hit Start because it will take a while to read through it all. We now find Felix, Jenna and Kraden in a room in Venus Lighthouse with electricity guarding the pass from the north to south. Felix, Jenna, Kraden and later Alex will talk for about 5 minutes. Eventually, NPCs (Non-Playable Characters) Alex and Kraden will join Jenna's party. You will now have command of Jenna. At this point you will want to flea from Venus Lighthouse. Head down the stairs and in the next room go through the door facing south. In the next room, head to the east and through the door. You'll now be in a room with several platforms with gaps betwix them. You'll want to hug the left wall until you can get to the center and eventually to the southeast platform with a door on it. Go through the door and open the treasure chest to reveal an herb. Now, head back down the stairs and back through the platform room. Go through the door to the south in this room and continue south until you get out of the lighthouse. When you get outside of the lighthouse Jenna will pause a second to look at a bird. Once you have control again, head south to find a large group of guards trying to block your path. Alex and Kraden will show themselves and after a lot of talking Alex finally uses his Psynergy to clear the path of guards. Alex then heads east in order to prevent any further guards from coming. Once you have command again, head west towards the edge of the screen. You will be confronted by a guard and he will challenge you to your first battle. Easily kill him with one Fume Psynergy and move on. Climb down the first vine that you see and continue down until you see a door. Go through the door. You will be stopped by three more guards. These guards are as easy as the one you just faced, so either attack or unleash Psynergy on them for easy 1-Hit kills. You will now be in a cave with sparkling stones on the walls. Head down the stairs and through the door. In the next screen, head to the east. About halfway through you'll be confronted by a monster. This will be another easy battle. Simply attack or use Psynergy on the beast to kill it. After the battle Kraden will pop out and comment on how dangerous the cave is. Continue through and head out the door. Outside of the cave is a sunken ship. Kraden will pop out again and start to investigate the ship. At one point he'll even jump in to get a good look at it. He quickly discovers that it needs to be powered by a Black Orb that you do not posess. Eventually Alex will arrive. Shortly after that you'll see Venus Lighthouse crumble to the ground and Idejima break off of the main land. `-`-`-`-` `-`-`-`-` Section 2: Idejima `-`-`-`-` Once you come to, you'll find Jenna and Kraden lying on the ground in the same scene that occurred after the credits of Golden Sun. Alex will come over and tell you that Sheba and Felix have washed up. Sheba and then Felix will come to and the whole group will start talking about what happened on top of Venus Lighthouse. Eventually, Alex will spot a continent (Indra) that it looks like the floating island is going to miss. Suddenly, the camera zooms around and a large tidal wave is seen. The tidal wave sweeps over the whole island and the screen fades to black. We now find Felix, Jenna, Kraden and Sheba unconscious on the ground. Felix will come to first and you'll now be in command of him. Talk with Kraden, Jenna and Sheba to have them join your party or attempt to leave to have them get angry at you. Once you've obtained all of the party members, start heading Northwest. Kraden will quickly pop out and discuss how Alex has left to find a ship in order to light the remaining lighthouses. Once everyone is done talking continue northwest to appear on the World Map. Head south along the dirt path to reach the first town in The Lost Age. `-`-`-`-` Section 3: Diala `-`-`-`-` The houses in Diala are primarily yellow in color which look like they were made from mud bricks with a gray roof on top. The town was hit by the tidal wave and as a result all of their boats are destroyed. Head south along the west cliff-wall in the town until you get past the small house with the garden in front. Head east from here, going past the well. Head south from there and head into the Weapons shop to buy the latest weapons and armor for your characters. There is an inn to the left of the item shop that you don't need to stop in yet because you probably have not fought any random battles yet. Head back along the east wall and up the stairs. Head past the house and up the small set of stairs. Look in the pot (Press A) to receive an herb. Now, head out of town to the south. `-`-`-`-` `-`-`-`-` Section 4: To Kandorean Temple `-`-`-`-` When you come out of the town you will see a sparkling figure floating in front of you. Walk up to it to find your first Venus Djinni, Echo. Answer yes to his first question to get the Djinn to join you. You should probably answer no to his second question because that will just show you how to use Djinn like in the beginning of Golden Sun. You'll fight an auto battle in which the Djinni shows you how to effectively use Djinn and Summons in battle. Head South once you're free to move again and take a left at the fork. Keep going west until you get to a bridge. Don't cross the bridge, but instead head south through the forest, then back east across the bridge and northeast along the path. You'll eventually come to Kandorean Temple. `-`-`-`-` `-`-`-`-` Section 5: Kandorean Temple `-`-`-`-` When you enter Kanorean Temple you will notice that there are two guards standing at the gate who won't let you into this town since Master Poi will not allow anyone to see him. So, head in the side door by going west when you get in the town and go north when you get to the left forest-wall. When you get to the north part of the perimeter Kraden will pop out and comment on the bush guarding a cave entrance. When you get control back, go up to the cave and use Sheba's Whirlwind Psynergy on the brush. Kraden will pop out again after you've done it to tell you that it worked. Head into the cave to find yourself in a room with shallow water in it. Go south and eventually head east in the room. You'll come to a large brown structure which you can climb up (just hold Up.) When you've finished climbing you'll find yourself outside of a well inside of the town. You'll find three monks in the town who like to think "..." when you get near. You can go past them because they don't have anything really important to say. Head into the temple that is open. As soon as you go into the temple Master Poi will start talking to the three monks about how they lack discipline. Several of the monks will start levitating and eventually Master Poi will open up the main door because the center monk wants to take the trial. Head through it to find yourself in a room with lots of rocks in it. In this room there is a treasure chest directly above you that is actually a Mimic. It's not that tough and I recommend fighting it for its experience and coins. The battle will be easy if you use Felix's Djinn and Summons, Jenna's Fume Psynergy and Sheba's Ray Psynergy. You'll want to head up the left side of the room. Keep heading up along the left wall and around the cave in the middle clockwise. Go down the stairs and down the ladder in the next room. Head to the left to find a monk lying on the ground in pain. After talking to him, head north through the pillars and go up the ladder. Head south past the rock and hop to the stone pillar to your right. Hop to the right, then down, then continue to the right. Head up, then right, and up again. Head to the furthest pillar to the left and then head up. Head back right, then head up twice to find yourself back on a ledge. Go through the door here. In the next room, head north until the path forks. Take the left fork and head down the stairs when you reach them. In this next room there will be a fast moving current of water in the middle of the room. You'll want to run across (hold B) as well as hold up and to the right when you cross it. Head down the stream until you get to an opening, and then head up and make your way to the right side of the steam. Head to your right and go through the door when you get to it. You should now find yourself in a room with one wooden pillar along with two small circular stones being shot into the air by steam. The objective here is to push the wood pillar onto the steam shooter on the left to increase the pressure to the steam shooter on the right. Once you push the log on, hop onto the steam shooter on the right to be shot high into the air and to another room. Quickly jump south and pick up the Mysterious Card in the treasure chest. The Mysterious Card, when equipped, changes the character's class to Pierrot which has the Avoid Psynergy. Head back down on the steam shooter and push the wood pillar from the left steam shooter to the right steam shooter. This will increas the pressue on the left. Now, hop on the left steam shooter. Head to your left on the next screen and then head up and onto the tight rope. After crossing the first tightrope, head up and through the pillars. Face the wooden pillar across the gap and use the Psynergy "Move" on it to push it to the right. Then, hop across the gap and push the pillar right until it covers the vent that's letting off steam :). Now, head back and cross the second tightrope. Don't head down the ladder. Instead, continue along the narrow path down the right wall. When you come to a rock blocking your way, hop across the gap to the ledge to your left. Hop back and forth one more time and head down the ladder and out the exit. In the next room you'll see a Mercury Djinn sitting on a ledge. You cannot get this Djinn yet, so don't worry about it. Head south, go through the door and through the other door next to the one you just came through in the next room. In this room, head north and climb up the ladder in the center of the room. You'll see a sign and a large boiling pot of water. If you try to go up to the pot you will get burned. So, use Felix's Move Psynergy to move the pot to the left or right to clear the path. Head up until you find three large, angry Chestbeaters ready for battle. See Boss Strategies for information on defeating these bosses. Once you defeat the Chestbeaters, a ladder will drop down. Climb it to find yourself in a blue colored hallway. Head through it to arrive in a room with Master Poi who saw you earlier. Kraden will pop out and have a conversation with the monk. He will give you the Lash Psynergy which allows you to extend coils of ropes as a reward for completing the cave. Once he's done talking, climb up the slanted rope by pressing Up when you're facing the base of the rope. You'll automatically climb up to the ledge. Press A when facing the Silver item next to the monk to receive the Lash Pebble which will allow you to use Lash when equipped. Before you leave the cave, head back through the door you came from and down the ladder. Head back down to the pot and use move to get it out of your way. Head down the ladder and down the two flights of stairs. Head down the ladder again and up towards the Djinni. Use Lash on the rope coiled on the ground and climb up it. Press A to fight the Djinni. He's not too hard to beat, although he can do some serious damage to Sheba. I recommend defending with Sheba while using Jenna's Fume Psynergy and attacking with Felix. You do not really have any use for this Mercury Djinni, Fog, right now because you don't have a Water character, but its ability to summon can be helpful. Now, head back towards where you found Lash and out the door to the left in that room. Slide down the crevice and go out of the temple. You can now leave the town by simply going through the main gate at the front of the town. `-`-`-`-` `-`-`-`-` Section 6: The Jupiter Djinni in The Shrine of the Sea God `-`-`-`-` Head back to Diala by heading south, then going back north through the forest. Keep heading north until you reach the town. When you reach the town, head into the Inn to restore your characters HP and PP. Then, head to the Weapons and Armor shop to buy any weapons or armor that you may not have been able to afford your characters earlier. Once you're done, head out of the town. Head to your right and go in the first cave that you see, The Shrine of the Sea God. Head down the ladder and head north. You will be stopped by two boys, Piki and Tavi who are trapped on opposite sides of a ledge due to the Tidal wave. Once they're done talking, head up the ladder and go to the rope coil up and to your left. Use Lash on it. The trapped boy will climb down and thank you and then talk about a Jupiter Djinni. Climb up the rope and go through the door to your left. In this room you will see a Jupiter Djinni on a cliff. Head left across the two bridges and then head down. Head right across the lower set of bridges to automatically fall off the bridge. Climb up the ladder only to have the Jupiter Djinn fly to another location. Follow it around the hall and go down the stairs. You'll see footprints which you should also follow. You'll eventually come to some shallow water with one of three possible doors to go through. Head through the most north door and across the bridge. You'll see the Djinni running below you to the north. Head down the stairs and then head through the south-most stairs. Head down the ladder and go to your north. Approach the Djinn and he'll fly up to a purple ledge. Push the Flame Pillar all of the way to north and then follow the Djinn. He'll get trapped against the flame and you'll be able to catch him after a battle. You will now have the Jupiter Djinni, Breath. Once you've caught the Djinni, use Felix's Retreat Psynergy to get back to the beginning of the cave. Exit to the south. `-`-`-`-` `-`-`-`-` Section 7: Dehkan Plateau `-`-`-`-` You should now be back on the World Map. Head back to your left and south when you get to the town. Head right at the fork and keep going right across the bridge. Head south and then go left across the lower bridge. Continue heading left to find a large mountain. You are now at Dehkan Plateau. Dehkan Plateau has a series of cliffs as well as soft soil that if you walk over too many times will drop you down to an underground cave. Head up the three sets of stairs right in front of you. When you get up the third set of stairs you'll see several odd patches of dirt. You can walk over the patches of soil that have X's on them but no holes. You can not walk over the patches of soil with even small holes in them because those holes will collapse when you walk over them. You can hop over the large holes. With this in mind, intentionally fall down one of the small holes to the cave below. When you drop down to the cave, head through the door to your south. Go down the vines and get the Full Metal Vest from the treasure chest. Then, head back up the vine and back into the cave. Head up the stairs to your right. When you're up the stairs, head to your right to get to the next screen. On the next screen you will find three weak Stone Pillars. You can only hop over these Pillars once before they collapse, so be careful where you hop. First, hop across the pillar to the north onto the ledge with the treasure chest to get one Elixer item. Head back across the pillar to have it collapse, so climb back up the vines and hop over the two remaining stone pillars to the ledge to your right. Now, head south and then east along the path. You'll eventually come to another section of soft soil. Head across the X tile (see description in previous paragraph) in the middle of the two rocks. Then, go onto the X tile to your right but not across it. Instead, go north. Jump across the large hole to your right and finally go north across the furthest north X tile. If you intentionally fall in the north- western-most hole you will be able to get a Mint from the treasure chest in the room below. Once you've done that, follow theh same pattern and head north to the next screen. The next screen has several more stone pillars than before. Hop across the stone pillar to your left onto the ledge in the middle. At this time you can either go on with your quest or take a little time to get Themis' Ax in the treasure chest. Here's how to get the Ax: Jump to the pillar northwest of you and onto the ledge. Then, hop back and forth between the ledge and the pillar to your right until it collapses. Climb up the vine to get an Ax. If you've done this, you will need to exit the screen and return before continuing. The ax will provide Felix with a big boost in attack. Jump south and hop across the two stone pillars below going to the left. Hop across one more pillar to your left to get to the large ledge on your left. Now, head north but do not hop across the first pillar to your right. Instead, go to the two stone pillars above it. Hop across them and head across the final stone pillar northwest of you. Once you're done the pillar hopping, head to the right, down the long path and to the next screen to your right. Head right on the next screen until you come to yet another Soft Soil puzzle. In this puzzle you will want to intentionally fall, since there is a Mars Djinni to get. When you fall, head south through the door and the head through the door to your north. Head north when you get out of the cave to find the Mars Djinn. He'll run, and fall into a hole. Follow him by walking on the small hole directly above you. Head south through the door after dropping. You'll see the Mars Djinn above you on a cliff. Head south until you come to a vine that you should climb. Head north to come to the Mars Djinn that will once again run. Follow him to the right. You'll now see the Mars Djinn on a run-down old bridge. Follow him across the bridge (it won't collapse, trust me :). When you catch up with the Mars Djinni you'll see him execute the move Pound on a stone pillar. You can't directly follow him, so head back across the bridge and climb down the vine. Continue going south until you come to a series of tightropes. Nimbly cross them to arrive at a ledge with two tree pillars with vines growing on them. Push the lower tree all of the way to the right and then climb it. Hop to ledge and use Lash on the rope coil. Climb it to get a Nut from the treasure chest. Climb back down and push the wood pillar that you did not push yet all of the way to the left and then climb down it. Head counterclockwise around the ledges and then head right. Climb the long vine and head right to the next screen. You'll see the Djinni once again selfishly wrecking the Stone Pillars before falling into a hole. Climb down the vine and push the wood pillar to the right and then climb it. Hop to your right and hop back and forth on the two stone pillars until the one on the left breaks. Go around the platform and push the wood pillar to your left and then climb it. Hop to the stone pillar to your left to have it break. Now, climb up to the ledge in the middle and push the wood pillar off of the cliff. Climb down the vine and use Move on the pillar you just pushed off the cliff to push it to your left. Climb back up the ledge and hop across the pillar to get to the ledge to your left. Now, head down the stairs. Go through the first door you come to when going south. You'll now see that punk Djinni behind another soft soil puzzle. Head near the door on the left but don't go through it. Go right across the first X and step onto the second X. Don't approach the Djinn because he'll pound you down to the floor below. Head south from the second X, and then head across the X to your right and out the door. Go up the stairs to your right in the next room. Head up and to left and intentionally fall in east-most small hole. You'll land directly on the Mars Djinn who still drop an item. This item is the Pound Cube, which will allow you to use the Psynergy Pound when equipped. Whew, that was a long paragraph. I probably shouldn't go on rants like that. Anyway, head out the door in the northeast part of the room. In the next room, head through the door to your right. You'll once again find the Mars Djinn. Do not approach him. Instead, go down the vine and use Pound on the stone pillar closest to the Mars Djinn. Climb back up the Vine and talk to Mars Djinni to finally get him after a fight. You will now have the Mars Djinni, Cannon. Now, climb back down the vine and go up the vine to your right. Exit the room through the door to your south. Head up the several flights of stairs until you get out of the cave. Head down the stairs to your south and continue heading down the stairs until you exit Dehkan Plateau. `-`-`-`-` `-`-`-`-` Section 8: Moving On `-`-`-`-` You will see your ship directly south of where you came out from Dehkan Plateau. When you go to it, all of the characters with you will pop out. Apparently this is Menardi's ship, but you wont' be able to control it without the Black Orb. So, head back out and go to your left. Enter the first cave that you get to, Indra Cavern. Head to the north and use Move on the wooden pillar to push it to the right. Then, use Lash on the Rope Coil, climb it, and hop across the pillar. Grab the Summon Tablet there that will allow you to use the Combination Summon Zagan (1 Venus, 1 Mars). Exit the cave and head left across the forest. Head south and then cross the bridge. Continue to head south and cross another bridge going east. Cut southeast through the forest to see the next town. Don't go in quite yet. Walk around the forest below the town until you come into a random battle with a Venus Djinni. After defeating the Djinni you will now have the Venus Djinni Iron. `-`-`-`-` `-`-`-`-` Section 9: Madra `-`-`-`-`
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