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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun - Strategy Guide (Page 05)

Golden Sun - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Golden Sun - Strategy Guide (Page 05).

Now, head back up the ladder and go east (going through that cave will take you
to the pink sand storm which we don't want to go to yet.)  Before you head down
the ladder, you'll want to save and inactivate all of your Djinn (of course,
keep 4 of Mia's active.)  However, if you have much more than 4 Djinn for some
the characters, you may want to activate Djinn like Flint, Quartz, Scorch,
Flash and Squall.  Now, head down the ladder and go south a little.  Suddenly a
giant sand storm will come after you.  My advice is to just stay where you are
and let it get you to avoid random attacks.  Once you're in it, use Douse like
usual to drop down and fight the monster.

This monster isn't just another Tornado Lizard.  The monster that you now face
is a Storm Lizard and he's a mean mama-jama (a la Shaft.)  Storm Lizard has a
Sonic Slash attack that's simply devastating.  It will attack all of your Party
Members and do at least 150 damage to all of them.  First things first, cast
all of your Summons.  For each round use Wish with Mia.  With Isaac, use
Ragnarok and occasionally Flint.  Also, if a player goes down use Quartz that
you should have active by now to restore that player.  With Garret you'll want
to use Heat Wave unless the party is hurting when you'll want to use the Djinn
Flash who will reduce damage taken to each character in that round to about 8. 
With Ivan you should use primarily Djinn that attack or do some sort of status
change to Storm Lizard in hopes to stunning him.  Another good Djinn to use
with Ivan is Zephyr which will boost party agility.  If you use a lot of Djinn,
it's possible to cast another high level summon on the Storm Lizard which will
really help you out.  Generally by the time you cast another Summon, Storm
Lizard will be under 500 HP and you should be able to kill him with it.  When
you kill him you'll get 1300 experience and 6100 coins in addition to a handy
Psy Crystal (keep saving these.)  If you are unable to beat Tornado Lizard,
here a few tips to help you out:  Try running south to a rock circle similar to
that in the Lamarkan desert with a Psy Crystal in it.  You can also outrun the
tornado all together if you're quick, because you really don't need to fight it
(although I recommend doing it for the experience and Psy Crystal.)

any ways, once you've defeated the Storm Lizard, head south and grad the
Psynergy Stone in the rock circle.  Keep going along the sole path to finally
spot an exit going east.  Iodem will jump out and mention how they didn't find
Sheba.  Don't worry about her, you'll meet up with her later.  Instead, keep
going out the desert and head east to enter Suhulla Gate.

------
Suhulla Gate
------

Head up all of the stairs at Suhulla Gate to find two guards injured on the
ground.  They'll tell of a strange group of people who came through without any
papers (wonder who they could be?)  Once Iodem is done talking , head north
through the gate to find a small door that contains a minister that will revive
downed characters.  Once you're done with him, head east to get to the next
screen.  On this screen you'll see an area where you can slide down the side of
the mountain almost immediately.  Slide down to find a treasure chest with a
mint in it.  Climb back up all of the vines and advance to the next screen.  On
this screen you'll see several areas that you an slide down the mountain in a
row.  The one that you want to slide down is the third from the left.  This
will land you right next to a Mercury Djinn who you'll have to battle.  Use the
typical Ragnarok/Attack/Plasma/Wish strategy with optional summons in the
beginning of the battle.  Defeat him to get the Mercury Djinn Dew.  Now, slide
down the cliff you're on and head east.  Head up one vine to find a cave that
you need not enter at this point in time (this leads to a ship that you'll use
much later in the game.)  Keep heading up the vines until you get to the top of
the cliff once more and head east.  Keep going east past the downed guard and
down the stairs.  Eventually you'll find yourself back on the world map.  Start
heading northeast towards the Venus Lighthouse.

------
Venus Lighthouse Part 1
------

When you get close to Venus lighthouse you will get out of the world map and
into the Venus Lighthouse entrance.  Head past all of the downed guards (you
don't need to read what they say) and keep going along the path until you get
to Venus Lighthouse.  Enter the lighthouse and go through the first room which
is just a hallway.  In this next room you'll see a large tree on the ground. 
Use reveal when standing on this tree to expose a hidden door in the wall just
above you.  Head down this door and open the treasure chest to get the Carry
Stone which gives you the Carry psynergy.  The Carry psynergy allows you to
pick up small blocks and place them in different positions.  Head out of this
room and back into the room with the tree on the floor.  Go through the door to
the north.  Here there will be two paths.  The first one you should take is the
path to the east.  Head down the stairs and into a room with several stepping
stones.  Head west, then southeast to reach the south part of the room.  Head
up the stairs here to find the Lucky Cap.  Now, head back and you'll want to
take the path on the west in the room past the tree room.  Go through the door
and into the next room.  In this room there will be stairs leading up that you
need not take.  Instead, head through the door in the northeast part of the
room.  In the next room you will find a small block preventing you from
entering the other staircase in this room.  So, use your new Carry Psynergy on
it and carry it south to drop the block out of the way.  Now, go up the stairs
and into the next room.  In here you will see several bands of electricity that
you can not pass.  So, use the Reveal Psynergy to find a new, secret staircase
right next to the one you just came from.  Proceed up the staircase and in the
next room go north along that long, narrow passage way.  Here you will come to
a room with a miniature lighthouse and a statue of a women at the northern part
of the room.  Go talk with the statue to have her speak to your soul and reveal
a path on the ground.  This path should have one light in the center with a
different color from all the rest.  Once you've done this, use retreat and head
out of the lighthouse.

Head out the Venus Lighthouse entrance area to the east to arrive back at the
World Map.  Head north and then west along the dirt path to arrive at the next
town which is...

------
Lalivero
------

As soon as you enter Lalivero, you'll find two guards to the city lying on the
ground injured.  Iodem will talk to them and discover that Sheba was with
Saturous and the rest and that they went through town destroying whoever was in
their path.  Once that's over with, head to the Inn in the northwestern part of
town to heal all of your party members.  Once you're done, head out the inn and
locate the weapons and armor shop in the southeastern part of town.  Buy the
latest upgrades for all of your characters, but don't exit the shop.  See that
ladder in the back?  Head up that to arrive on the roof.  When you arrive on
the roof, hop over the gate on the right.  From here start to head north until
you reach the northeastern corner.  Jump the building a little south of that
and across the next building.  Go up the vine and check the jar on the left to
get some Water of Life.  Now head back down the vine and back across the gap
and onto the gate again.  Go around the northeast corner and start heading
west. You'll see the Djinn on top of the roof, but go a little past that to the
next building where you can hop onto.  Do so and then hop across to the
building with the Djinn and then up the vine.  Go up the Djinn to get the Mars
Djinn Torch without a battle.  Now, head back from whence you came (11) all the
way around the city gate and back down the ladder in the weapons shop.  Now,
head to the building in the southwestern part of town that also has a ladder on
top of it.  Go in the building and climb up the ladder to arrive on the roof. 
Hop onto the gate and start moving counterclockwise.  After going over the gate
the city you should see a vine going down leading to a treasure chest.  Open
this treasure chest to get a Warrior's Helm.  Head back to the building and go
down the ladder and out of the building.  Now, head out of Lavlivero via the
path to the north.  Right above Lalivero is Babi's Lighthouse.

------
Babi Lighthouse
------

Note: If you have not yet visited Venus Lighthouse, please go back and do so
(see Venus Lighthouse Part 1 topic above.)  You will need to talk to the statue
in there to avoid a dead end in Babi's Lighthouse.

Babi's Lighthouse is under construction, and you don't actually enter the tower
in this game.  Instead, you're going to want to find the hidden entrance to
Venus Lighthouse through the ruins that Babi Lighthouse were built on.  Head
north along the west part of the screen along the orange logs until you reach
the next screen.  UPDATED: Keep going north and go down the ladder next to the
statue.  In the dungeon down here you'll see two large pillars.  Move the left
most pillar to the left, then go back from whence you came (12).  Go east to
find another statue.  Move this to expose another ladder which you want to go
down.  Move the pillar on the right to the left and now hop across the gap to
the other side.  Keep going north and head up the ladder here.  You'll arrive
outside of Babi's Lighthouse on top of a ledge.  Use Grow on the vine near you,
and climb up it.  Head down the Crevice hear and go through the door.  Now,
head down the crevice here to land right next to a Jupiter Djinn who you'll
have to battle.  Once you defeat him you'll get the Jupiter Djinn, Luff.  Head
down the crevice.  In this room head around the gap clockwise and go through
the door to the north.  Go up the stairs once more to arrive in a room with
three crevices to drop down.  You want to drop down the first crevice that you
can get to, heading just south.  You'll fall *all* the way down past the first
floor that you entered to a dirt cave with a door blocking the path.  There
will also be several archeologists who mention that Saturos and company went
through this door that they had not been able to open prior to Saturos and
company coming through.  Once they're all done talking, go up the door and use
Reveal.  A switch will appear where the sign once was.  Flip this to open up
the door.  The others in the room will be amazed that you solved such a
"complex" puzzle and try to run through on their own.  The door will close shut
because non-adepts are not allowed through the door.  So, Iodem will now leave
your party (he didn't do too much any ways) while you continue through the
door.  Head down the stairs to find yourself in the Temple Ruins.

In this room you'll see another statue exactly like the one that you saw in
Venus Lighthouse.  You don't need to touch this one, because it will just throw
you off saying it's not going to open your path.  any ways, go through the door
going south to arrive in the next room.  In this room you'll see two large
pillars that you'll have to move to jump from the main ledge to the next ledge.
 Move the pillars in such a fashion so that the first pillar is all the way
against the right wall and 1 square from the top.  The next pillar should be 2
squares under if so that you can jump from the gap to the two pillars and to
the ledge.  Do so and continue to the next room.  This next room is the
crossing into Venus lighthouse, and the formation of the stepping stones you
hop depends on which pattern the statue in Venus Lighthouse part 1 showed.

------
Venus Lighthouse Part 2
------

This walkthrough is now going to fork depending on the path that you take (your
path is determined by the tiles on the floor that you can change by talking
with the statue in Venus Lighthouse.)  This first part is the guide for going
West:

In this next room there will be another similar pillar puzzle.  Move one of the
pillars one down and directly left and another pillar 2 squares below it to
allow you to hop from the top ledge to the ledge to the west.  Head down this
ledge and into the next door.  Yet another pillar moving puzzle awaits you in
the next room where you should push 1 of the pillars all the way to the left,
and another two squares to the east of it.  Cast Ivan's Whirlwind against the
large plant and then do it again to the other side to reveal another pillar. 
Now, push one of the original pillars all the way back to the east and push the
next pillar 2 squares directly south of it.  Now, head back up the stairs and
hop over the pillars onto the ledge.  Whirlwind the brush there and head
through the door.  Head all of the way south through the narrow hallway in the
room to arrive at a door.  Head through to find a room with three small
pillars.  Push one of them directly above the little white ledge and use Carry
to put the statue down there.  Repeat the process to bring the ledge on the
left all of the way up allowing you to jump the large ledge to the left.  Head
through the hallway and through the door.  In this room you'll have two paths
to take.  Take the path to the left to find a large statue on an elevated
platform.  Head up the stairs south of the platform and use reveal to expose a
treasure chest with an Oracle's Robe in it.  Head out of the room and hop
across to the ledge on the right now.  Go south to enter a room with 5
different color statues.  This is where this path meets the Southern past, so
skip past the following section to continue with this guide.

Here is the guide for going South:

Once you get into the room after the stepping stones you will see a pillar with
water in it and a path leading to a water drop.  Push the pillar onto the water
drop to make another pillar come up.  Hop across this pillar to the ledge on
the west.  Head south and do the same pushing to water drop thing you just did
with the pillar down there.  However, this time you're going to have to use
Douse (equip Douse Drop on a character) to cause this pillar to be heavy enough
to bring the pillar up.  Then, head across the pillar and into the next room. 
This next room contains more stepping stones, with a fork in the path.  Head
west to find a room with a statue and apparently a dead end.  Use Reveal to
expose a treasure chest with Asura's Armor in it.  Once you get the armor, head
back out of the room and head to the ledge in the southwest part of the room. 
This room is a little tricky, so pay attention.  Head down the southern most
part that you can get to.  Get as close are you can to a 1 square gap between
you and the pillar.  Move the pillar south and then start pushing it to the
northeastern most point.  Now, use Douse on this pillar and head up the stairs.
 Stand facing the pillar and use Frost on it.  Now, go up the final set of
stairs and head from the top ledge to the ice pillar to the ledge to the east. 
Head south and out of the room.  In the next room, head left across the
stepping stone and continue south into a room with 5 colored statues.

In order to open the door in this room with 5 colored statues, you'll have to
mind read the statues, or you can just put them in this order:
Red	Blue
   Gold
Green Violet
Once all of the statues are on their squares head through the now open door to
find a room with a tree in it.  No secret rooms this time, just head up the
stairs.  In this room there will be a Psynergy stone, so heal and use any other
spells you want to use before getting the stone.

Head into the room to the north and go to the first door on your right.  Here
you have to use carry on the small block to put it into the gap.  Now, hop over
it and go through the door.  Head up the narrow hallway and then cross the sand
going east.  Head up the stairs to find a room with several small sand
waterfalls.  Head through the sand waterfall to the far right to find yourself
in the next room.  Head west to get to a stepping stone path where you'll want
to head along the right wall.  Head all the way down to the door there to find
a room with a statue and an elevated piece that looks like this: [ | ].  That
solid line in the middle is for flowing electricity, so put that in the empty
hole in the room to have electricity come from the statue and open the door. 
Head through it and step on the small purple switch in the next room to change
around the sand waterfalls.  Continue counterclockwise around this room until
you get to the next door going south.  This will get you back to a room you
were in earlier.  Here you'll want to head down the ladder and up the ladder to
the north of it.  Head across the sand waterfall and go through the door.  Head
to the southeast part of the room and go down the ladder.  Move the two pillars
there to expose a doorway leading to the other pillar to the north.  Push that
pillar all the way to the west and then head back and up the ladder.  Hop from
the ledge to the west onto the pillar and then onto the ledge to the north and
up the stairs.  Go down the ladder and under the bridge in the next room then
up the other ladder.  Go up the stairs here and through the door to get to the
next room.

It's now time for another one of those electric current puzzles.  Push the
right most block into the southwestern hole, push the left most block into the
northwestern hole and push the north most block into the northeastern hole. 
Leave the southeastern hole without a block in it.  If you did this correctly
there should be a solid line for the electric current to go through and it will
open the door.  Proceed through the door to reach another room with a sand
waterfall in it.  Hop over the pillar here and go up when you get to the ledge
directly east of the sand waterfall, then cross the sand waterfall and hop over
the gap to the northwestern ledge via a pillar.  Head through the south door to
find another room with many sand waterfalls.  Head through the eastern most
sand waterfall to find the Dragon Scales.  Head through the sand waterfall on
the left and up the stairs.  In this room you'll have to use Carry to drop 2
small blocks on the western white ledge.  Doing so will allow you to hop across
the eastern white block and to the ledge to the east.  Go through the door and
step on the purple switch to change around sand waterfall locations again. 
Head directly north from the switch across a gap and go down the stairs to
arrive in the room with the large sand waterfalls.  Now that the waterfall on
the left is flowing, go down it and to the ledge in the southwestern part of
the room.  Head up the staircase on this ledge to get to the next room.

In this next room head south through a door to find a new room with moving sand
currents.  The objective of this room is to get to the ledge to the east and to
get the treasure chest in the south, so you're going to have to time your
movements well.  There really isn't too much to right about, it's more about
execution in this room.  One thing to try, however, is running to get a little
more control (you need to know where you're going, though)  Head to the door to
your right to find yourself in yet another electric current puzzle.  This is
the toughest puzzle yet, and it took me a few trial and errors to figure out
the correct way.  Rather than describing this I drew a picture.  Go to for the solution to the puzzle. 
It's not great, but you should be able to figure it out.  The tan squares with
lines drawn through them correspond to what shape you want to put where.  Once
you've done that the door will open and you should head through it.  In the
next room, head west a little bit to expose a purple switch that you'll have to
press to once again mix up and create new sand waterfalls.  Hop directly north
from the switch and continue along the path.  In the middle of some empty space
will be a blue and white colored pad hovering in mid air.  This will be the pad
that you'll fall down to just a little bit later.  For now, head north across
the gap and down the stairs.  Head south through the next door to find yourself
slipping down the middle waterfall.  Head to the ledge to the right, then move
all the way north and head east across the sand.  If you're having trouble
getting across the sand waterfall, remember to hold B to run, the direction
you're going and up at the same time so that you won't fall.  Head up the
stairs on this ledge and then up the stairs again.  ABSOLUTELY FOR THE LOVE OF
GOD SAVE YOUR GAME IN A DIFFERENT PLACE THAN YOUR NORMAL GAME.  TRUST ME, IT
WILL BE HELPFUL TO YOU LATER ON.

On this floor you will find a Psynergy stone (don't take this yet) and a
crevice leading down to that blue and white floating elevator that you saw
earlier.  Do not head down the ledge until you are ready to go to the top of
the lighthouse and fight the boss of the game.  At this point, I would equip my
Lure Cap and start leveling up if you're under about Level 24 or so.  This
probably won't take a lot of leveling up, but do make sure to conserve your
Psynergy.  Try to use only your Djinn and normal attacks reserving Psynergy for
only healing attacks.  You may also want to use Herbs and Nuts at this time to
save yourself from wasting Psynergy (you won't be needing these against the
boss.)  Save frequently here, as the monsters are very tough and occasionally
they can get one or more of your character's down.  Alternatively, another way
to level up is to use Retreat and backtrack to Crossbone Island.

------
What!?  We're Backtracking!?
------

Yes, it's time to go *back* to Suhulla Desert to get to Crossbone Island.  Why
didn't we just go earlier, when we were in Suhulla Desert?  This is because you
needed to get Carry to solve a few of the puzzles in Crossbone Island and it
would be trivial to go earlier because you'd just have to go back from
Crossbone Island when you got stuck.  Nevertheless, head out Venus Tower via
Retreat and make your way out of Lalivero and start heading southwest.  If
you're trying to level up, stop at the inn, put on the Lure Cap and start
fighting enemies in the base of Babi tower.  Go west through Venus Lighthouse
entrance and keep going west until you reach Suhulla Gate again.  Backtrack
from there all the way until you get outside of the gate and back into the over
world map.  Keep going west until you reach the Suhulla Desert.  At this point
you'll want to make a separate save game different from the save game that you
have at Lalivero.  When you get into Suhulla Desert, head west around the
hallway and up the steps.  Remember the hidden pillar that you had to reveal to
get the Djinn a little earlier?  Well, reveal this again and hop across.  Head
down the ladder here and this time go through the cave.

Head east along the long passage way and up the stairs when you get to them. 
Head south out of the next room to find yourself right next to a pink sand
storm (I wonder if Isaac sees pink sand storms when he's drunk as opposed to
pink elephants ;-] ).  Go into the sand storm, but DO NOT DOUSE THIS TORNADO or
you'll have to go out of Suhulla Desert and then back in.  Instead, let it
sweep you up and take you to...

------
Crossbone Island
------

When you get to Crossbone Island, head to the southern part of it.  You'll see
an indentation in the mountains when you get to the southern part of the
island, so head north to it to find the entrance to Crossbone Island.  When the
world map disappears, go to the west to find a vine that you have to use growth
on.  Repeat this process two times until you're at the top of the cliff.  There
will be three crevices to fall down here.  The crevice on the left will take
you to the north of those tree stumps and next to a shrub that you should
whirlwind to expose the entrance to Crossbone Island Cave.  The middle crevice
leads to a chest with 1 coin, and the right crevice leads to a chest with a
mint in it.  When you go down the crevice on the left and whirlwind the door,
enter it to enter the cave.  Head north along the hallway until you get to a
large staircase to go down.  Do so and arrive at the first floor of Crossbone
Island Cave.

On each floor in Crossbone Island there are several treasure chests.  In this
guide I will mention how to beat the boss in the first paragraph, how to get
the treasure chests in the second paragraph, and in the third paragraph I will
mention how to actually solve the room and get to the next one.

One thing to note about Crossbone Island is that there aren't random battle
encounters, which is quite nice.  Instead, there are "Door Enemies" that you'll
have to fight before you can enter in a door.

Also, whenever you come out of a door in Crossbone Island make sure that you
push the stump down so that you'll have easy access past rooms you've already
gone through if you need to head out of the cave and then back in for any
reason.

-Floor 1-

The first of these Door Enemies is a Hobgoblin and a Virago.  These guys aren't
all too tough, because you'll be free to cast all of your summons right off the
bat (remember, there aren't any random battle encounters in Crossbone Island.) 
3 Level-4 Summons should wipe these guys out of the cave, giving you a Lucky
Medal and access to the first floor.

CHEST 1:
Location: Southwest corner of the room.
Item: 111 Coins.
Directions: Hop onto the ledge right below the stump and push it to the left. 
Head counterclockwise across the gaps to get to the treasure chest.
Notes Before Obtaining the Next One: Head out of the room.
CHEST 2:
Location: Southeast corner of the room.
Item: Nut.
Directions: Hop onto the ledge below the stump and move it to the left.  Jump
onto the platform with the stump and head right.  The chest is directly east of
the platform.
Notes.....: Head out of the room.
CHEST 3:
Location: Northwest corner of the room.
Item: Hard Nut
Directions: Hop onto the ledge below the stump and move it to the right.  From
the ledge head to the left and move the stump to the north and move the log
there to the right.  Head north along the stepping stone path on the left.
Notes: Head off of the platform but you need not go out of the room.
CHEST 4:
Location: North-center part of the room, not on a stepping stone.
Item: Antidote
Direction: Head counterclockwise all of the way around the outer ledge.

To get out of the room you'll need to make sure that you haven't moved any
stumps yet (head out of the room if you have.)  Hop onto the small stepping
stone below the only log visible.  Move the log to the right and head northwest
to the next stump on a ledge.  Move this log to the left and start making your
way east until you can't go east any further.  Once you're there, head north
until you reach the northeast corner.  Start heading west until you come to a
ledge with a stump to the left.  Move this stump east one square, then start
heading back from whence you came (13?)  Make your way to the stump in the
middle that you haven't moved yet.  Move this to the right and jump onto it. 
Now you'll want to make your way to the log you moved earlier northwest of the
log you just moved.  Move this log to the east, hop on to the platform and make
your way to the long outer ledge.  Head all the way down this ledge and out the
door.  When you exit the room there will be a treasure chest here that's
actually a Mimic.  You probably will want to fight him at this point for his
experience points.

-Floor 2-

The next enemies that you'll have to face are two Grislys and a Sucubus
(reminds me of a South Park episode.)  As always, put all the Djinn on standby
(even Mia's at this point) and just let the Summons Rip.  These guys will die
to approximately three Level-4 summons, so you really don't have anything to
worry about.

CHEST 1:
Location: Just north of you when you enter the room.
Item: Elixir
Directions: Just head north, this isn't head to get.
Notes: None.
CHEST 2:
Location: Northeast of Chest 1.
Item: 222 Coins.
Directions: Simply head around the blocks counterclockwise from Chest 1 to find
Chest 2 without having to roll and logs.
Notes: None.
CHEST 3:
Location: Northeast corner of the screen.
Item: Lucky Pepper
Directions: From Chest 2, head around the block and head to the east most point
then go up.  No rolling required.
Notes: None.
CHEST 4:
Location: Northwest from Chest 1.
Item: Mystery Blade
Directions: Push the log above Chest 1 up, then head to near Chest 3 in the
northeast part of the screen and push the vertical log to the left.  Head down
and around the broken pillar and go next to Chest 2.  Push the horizontal log
there up, and then push the horizontal log that was right below it up as well. 
Now, head northwest of Chest 1 and push the vertical log to the right and the
horizontal log up.
Notes: None.

To get out of Room 2, simply follow the directions for Chest 4 and just head
south along the west corner of the screen to find the exit.

-Floor 3-

The next door enemies that you'll have to face are a Lich and two Fiendish
Ghouls.  These guys still aren't very tough and three Level-4 summons should
get them.  When they're defeated you'll get a handy Psy Crystal for use in
battles later in the game.

CHEST 1: (Left Most)
Gem Location: Just a little northeast of the door.
Item: 333 Coins.
Directions: Equip Catch Beads and use Catch when facing the blue gem on the
part of the original platform that you were on when you entered the room that's
the most northeast.
Notes: To get to the Blue Door where you need to use this game, simply go back
to the main platform and then head along the northwest stepping stone path to
get to the top ledge (the same applies for getting to all of the blue doors.)
CHEST 2: (2nd to the Left)
Gem Location: Due east of Gem 1.
Item: Fairy Ring
Directions: From the northwest corner of the original platform start hopping
southeast.  Eventually when you get to the eastern wall the stepping stones
will allow you to make a U-Turn and arrive directly east of the gem.  Use Catch
on it to get the second Gem.
Notes: See Chest 1's Notes.
CHEST 3: (2nd from the Right)
Gem Location: Northeast of Gem 1.
Item: Cookie.
Directions: Head along the western stepping stones as if you were going to the
blue doors, but head one square to the east when you can.  Start moving north
until you arrive at a row with two long platforms with a small platform in
between them.  Face south towards the gem and use Catch to obtain it.
Notes: See Chest 1's Notes.
CHEST 4: (Right Most)
Gem Location: North-northeast of Gem 3.
Item: Smoke Bomb
Directions: From the main platform head northeast, then due north when it
starts to straighten out.  You'll find yourself right underneath Gem 4 which
you should use Catch to get.
Notes: See Chest 1's Notes.

>From Chest 4 (not Gem 4) Head directly south to land on the northern most
square of a circle.  Use reveal to expose a hidden Red Gem in the middle which
you should use Catch on.  Once you get the gem start heading west along the
north ledge when there blue doors were and head down the stepping stones on the
western side of the screen.  About three from the south you'll be able to jump
west to the ledge with the red door.  Do so and continue through it, then head
south and out of Floor 3.

-Floor 4-

The door enemies for Floor 4 are two Gryphon birds.  As always, use all of your
Summons against them.  This may or may not kill all of them, and if there's one
remaining just use Ragnarok with Isaac, attack with Garret, defend with Ivan
and Wish with Mia.  The Grpyhons shouldn't have too much HP after getting hit
by four Level-4 Summons, so don't worry about dieing too much.

CHEST 1:
Location: North and a little east of the center of the screen.
Item: 444 Coins
Directions: Go up to the second statue that you reach when going east from the
door.  Use Halt on this statue when you have it up against a wall to sneak by
it.  Once you get into the shadows use cloak to sneak by another concealed
statue and use reveal to figure out where you're going.  This statue can be
obtained by heading to the north wall and going west a little.
Notes: Head back outside the statue.
CHEST 2:
Location: Due north of the first statue that you get to going east from the
door.
Item: Sleep Bomb
Directions: Go up to the first statue that you get to when going east from the
door.  Move to the right on it and halt it, then sneak past and use reveal to
find a treasure chest at the northern most part of this hallway.
Notes: Go back south once you're done.
CHEST 3:
Location: Northeast corner of the screen.
Item: Storm Gear
Directions: Go up the second statue that you reach when going east from the
door and halt it.  Go north and put on cloak to sneak past the first statue. 
Use reveal to find out where you're going.  A little past the statue in the
dark take a right to arrive near a statue in pure daylight.  Sneak past this
statue by staying in the shadows and head clockwise past the statue to get to
the treasure chest.
Notes: Head back out to near the entrance door when you're done.
CHEST 4:
Location: Near the exit door.
Item: Psy Crystal.
Directions: See exiting the room in the next paragraph.
Notes: None.

To exit the room, head west from the entrance door and go up the narrow passage
way.  Put on cloak when you get to the shadows, and stay in the shadows for as
long as possible to get past the statue here.

-Floor 5-

The next door enemies are a Lizard King, a Harridan and two stone soldiers.  As
always summon the hell out of 'em (make sure the big arrow falls on the
Lizard.)  After one or two summons everything but the Lizard King will be gone,
but he'll stay alive through four summons.  The Lizard King also deals a pretty
good blow, and if you're not careful Ivan might get hurt (you may actually want
to defend him in the first round and do a 4-Summon in the next round if you're
afraid of him dieing.)

CHEST 1:
Location: Northeast corner of the screen, near the stairs.
Item: 555 Coins
Directions: Just head around the ledge counterclockwise to find this Chest. 
It's near the stairs.
Notes: None.
CHEST 2:
Location: North-center part of the screen
Item: Lucky Medal
Directions: Head down the stairs located at the northeast part of the screen. 
Move the first vertical log that you seen to the left and move the horizontal
log directly southeast of that up.  Move the vertical log back to the right,
and head out of the lower area and flip the switch to bring water in.  Hop
across the log pattern you just set up to reach the chest.
Notes: Head out of the room when you've completed this.
CHEST 3:
Location: Southwest part of the screen.
Item: Ninja Garb
Directions: Head down the stairs into the lower area of the screen.  Head west
until you see two vertical logs with the edge of a horizontal log in between
them.  Push the lower vertical log to the east, then push the horizontal log
south.  Push the lower vertical log west, then push the horizontal log to the
right of the upper vertical log south.  Now, push the lower vertical log that's
to the west back east, then push the horizontal log you just pushed back up. 
Now, go back to the switch to fill the area up with water, and hop across the
path you made to get the chest.
Notes: Go out of the room when you've completed this.
CHEST 4:
Location: Northwest part of the screen
Item: Potion
Directions: See exiting the room in the next paragraph, it will be directly
west of when you hop off the logs in the pattern below.
Notes: None.

To get out of the room, head down the stairs in the northeast part of the
screen.  Push the 2nd east most horizontal log south, then move the
northeastern most vertical log east.  Move the horizontal log one square
southwest of it north.  Push the northern most vertical log west, then push the
horizontal log you moved south earlier back north.  Push the vertical log
that's now up against the west wall back east, then push the horizontal log
directly north of it south.  Now, flood the area by hitting the switch, and
head across the path you've created.  Hop to the ledge and head all of the way
south and out of the door.

-Floor 6-

The door enemies for this floor are two Chimeras, which are three-headed lion
type creatures.  As always, unleash all of the summons on them in the first
round.  One of them will probably die to four Level-4 summons, with the other
being badly damaged.  Ragnarok with Isaac, Attack with Garret, Defend with Ivan
and use Ply Well with Mia to get this guy.  If you have a Level-3 Summon
available at this point (by having 7 Djinn) use it and you'll almost certainly
wipe out the last Chimera.  When you defeat him you'll get a potion and advance
through the next door.

CHEST 1:
Location: North-northeast of the door.
Item: Elixir
Directions: Move stumps that you see when you enter the door so that 1 is all
the way to the left and another is one from the right.  Hop across the stumps
to get the treasure chest to the north.
Notes: None.
DJINN:
Location: Northwest corner of the screen (initially)
Directions: From Chest 1, head north until you get to the north wall.  Head
down the ladder and then up the ladder to the west.  Keep going west along the
northern ledge until you get near the Djinn.  He'll run away, and you'll have
to keep going around the corner until you get to a movable stump with a crevice
on the side of the ledge.  Push the stump down the crevice, then go down the
crevice yourself.  Head down the ladder and freeze the puddle a little east of
the ladder.  Head back up the ladder and jump across the pillars and go north
along this ledge.  Here you will find Chest 2.  Keep going north and the Djinn
will flee.  Push the stump to the right and go up the ladder.  Go east to find
the Djinn in the northeast corner.  He'll flee once more, and you should go
down the large ladder and up the smaller one.  Head south, then jump across the
two stumps you had moved earlier and go up the ladder.  Go directly south of
the Djinn (there will be a block in your way) and use Halt on it.  You can now
go up to it and get the Venus Djinn Bane!  Jeez, that was pretty complicated.
CHEST 2:
Location: Go up the northern ledge towards the second location of the Djinn
(see Djinn step.)
Item: 666 coins (how evil)
Directions: See Djinn Directions.
CHEST 3: (Get the Djinn before doing this, but don't go out of the door)
Location: The middle of the screen on top of a stump.
Item: Demon Axe
Directions: Go to the middle of the screen without climbing up any ladders and
push the stump with the chest on top of it as far north as it will go (make
sure it's still in the center.)  Now, head back south and go up the ladder on
the east.  Hop across the two stumps you had moved earlier and start heading
north.  When you get to a small ladder, head down it and go up the large ladder
to the west of it.  Go west past the large ladder until you get to a small
ladder.  Go down this ladder and push the stump to the east.  Climb down the
ladder and Move the log all of the way to the east.  Go back up the two smaller
ladders and then go down the large ladder.  Hop from the stump onto the ledge
in the middle and get the Chest.
Notes: None.
CHEST 4:
Location: Middle-southern part of the screen.
Item: Water of Life
Directions: From Chest 3, head back to the stump and up the large ladder. 
Then, go down one small ladder but not the other and start heading south.  Keep
going until you reach the Ice Pillar that you freezed, and hop across that to
the stump and then down the ladder.  Now, move the stump all of the way to the
east.  However, before moving it into its final position north, you'll have to
get north of it and use Move Psynergy so that you don't get trapped behind it. 
Head back up north and go up the small ladder.  Then, head south and jump from
the ice pillar to the stump to the next platform.  The treasure chest is right
on top of here.
Notes: None.

To get out to the level (these directions are from after getting Chest 4) head
back across the two pillars and start going north.  Head down the small ladder
when you get to it and go south until you reach the stump that you had moved to
get Chest 4.  Use Move Psynergy to move this south and then west.  Keep heading
south to find your way out of the door.

-Floor 7-

At the door this time will be two Earth Lizards.  This time, for a change, try
activating all of your Djinn to have your stats boosted up a *ton*.  Use
Ragnarok with Isaac, Attack and Impair with Garret, Plasma and High Impact with
Garret and Wish Well with Mia.  It will take a lot longer but there's less risk
of a character going down thanks to more health and more defense.  When you
eventually defeat them you'll get some Water of Life and access to the next
room.

CHEST 1:
Location: Northeast part of the screen.
Item: Lucky Medal.
Directions: Head northeast along the hallway and across the gap to the west
when you get to it.  Keep going west until you reach a small block that you'll
have to move all the way to the right and then all of the way north.  Now, use
the Carry Psynergy that you got in Venus Lighthouse to place to block 1 square
north on the ledge.  Now, climb up the ladder and keep going east until you
reach the chest.
Notes: Head out of the room before attempting Chest 2.
CHEST 2:
Location: North-center part of the screen up on a large single platform.
Item: Psy Crystal
Directions: Head back to where that small block was when obtaining Chest 1. 
This time, move the block all of the way to the left without changing its
vertical position, and use Carry on it to bring it up the ledge to the left. 
Now, jump the gap and head up the ladder and down the one to the east of it. 
Move the block one square to the north and use Carry on it to move it up to the
ledge above.  Head back up the ladder and jump to the pillar you just made to
get the chest.
Notes: Head out of the room before attempting Chest 3.
CHEST 3:
Location: Almost dead center portion of the screen.
Item: Wicked Mace
Directions: Head back to where that small block was
in getting the previous chests.  Move it west just like you did in getting
Chest 2 and Carry it onto the ledge.  Hop the gap and go up the large ladder
and then down the small one.  Move the block all of the way to the left of the
platform and push it off.  Now, move the block so that it is 2 squares to the
left of the bottom most square of the ledge.  Now, go up the large ladder and
down the small one and jump across the small pillar to the platform against the
west wall.  Head southeast on this platform to get the chest.
Notes: None.
CHEST 4:
Location: East of the exit door.
Item: 777 Coins
Directions: Thanks to Peter Mentink for this information: It's real easy, you
can just jump on the ledge where the chest is (jump below the chest).The square
you jump to is only not visible because off the walls!
Notes: None.

>From Chest 3 head back across the gap and up and then down the large ladder. 
Jump across the gap and start heading south at the narrow passageway.  Hop to
the west when you come to the end of this platform to find another small block.
 Move this down as far as it will go and then all of the way to the left.  Use
Carry to place this block on the ledge to the north of it, then climb up the
ladder and hop across the gap.  Head down the ladder to the west and go south
to go out of the door.

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