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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter G » Golden Sun - Strategy Guide (Page 01)

Golden Sun - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Golden Sun - Strategy Guide (Page 01).

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  \___ | \__/|__/\____/  \__/  |/ /          |  | \_____/|_/ |/ /
      ||                                /\___| /
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         FAQ by Ikillkenny             \_____/

============
Golden Sun Comprehensive FAQ/Walkthrough
FAQ by Ikillkenny (Mike Bentley)
	with a Djinn Guide by Baby M
	with an Item Guide by LJUMP12
	with a Psynergy-Learned Section by Koop and Levatation 0
Version 1.96 - Second To Last Version of this Guide
i.kill.kenny@home.com
Visit My Web Site Golden Sun Anonymous For The Latest Version:
Also Try:
=============

LOOK:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
QUICK TIPS FOR VARIOUS ENCOUNTERS:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
COMPLETE VISUAL WALKTHROUGH (BY ME):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
GET QUICK HELP AT MY FORUMS:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~
~     Looking to test your Golden Sun      !
!	knowledge?  Download my Golden	 ~
~	Sun trivia game at:			 !
!		 ~
~ 	~comicsoft/gsa/trivia.php 		 !
!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~


=============
TABLE OF CONTENTS
=============
1) Frequently Asked Questions
2) Introduction
3) Game Play
4) Monster List
5) Item List
6) Walkthrough
Sub Sections:
	Introduction
	Sol Sanctum
	Going Away...To Vault
	Vault
	On the Road to Bilibin
	Bilibin
	To Kolima/Forest
	Kolima Forest
	Heading North
	Imil
	Mercury Lighthouse
	Back to Kolima Forest
	Fuschin Temple
	Mogall Forest
	Xian
	On the Road Again...
	Altin
	Altin Peak
	Lama Temple
	Lamarkan Desert
	Kalay
	Vault...Again
	Bilibin Cave...Again
	Vale...Again
	Kalay Docks
	Tolbi Docks
	Tolbi
	To Altimer Caves
	Altimer Cave
	Collosso
	To Lupna
	Lupna
	Kalay...Again
	To the Suhulla/Desert
	Suhulla Desert
	Suhulla Gate
	Venus Lighthouse Part 1
	Lalivero
	Babi Lighthouse
	Venus Lighthouse Part 2
	What!? We're Backtracking!?
	Crossbone Island
	Venus Lighthouse Part 3
	Ending
7) Boss Strategies
8) The Arena
9) Leveling and Character Classes
10) *Spoiler* Spelled Backwards: EGA TSOL EHT :OWT NUS NEDLOG
11) Codes, Secrets and Tips
12) Where To Get Further Information
13) Credits/Copyright Information

=============
Chapter 1: Frequently Asked Questions
=============

 --------------------------------------------------------------------
| Read these following Frequently Asked Questions before asking me a | |
question via E-Mail.								   |
 --------------------------------------------------------------------

Q) Where are all the Djinn?
A) See the Djinn section or search for a particular Djinn name in the
walkthrough by pressing Control + F on a PC.

Q) What are those numbers in parentheses after "go back from whence you came."
A) These numbers are some stupid joke that the author of the FAQ through in
that count the number of times up until then that he has used that phrase. 
Anyone else notice I'm talking in the third person point of view?

Q) Can I get back to Vale, Vault, etc. later in the game?
A) Yes, look at the section Vale...again and a few of the sections before it.

Q) What do I do with Game Tickets and Lucky Medals?
A) Game Tickets are used for a game in Tolbi.  The game is one of the ones near
the fountain, I believe.  Lucky Medals are also used in Tolbi in the fountain
coin throwing game.

Q) I have a question not answered here.  How can I ask one?
A) E-mail me at i.kill.kenny@home.com

Q) How do you get those nuts in the trees?
A) Thanks to Jagoros@tricorpgames.com for this information: Use the Catch
Psynergy on the trees that contain nuts in order to get them.  Nuts are quite
helpful in the early part of the game.

Q) Who is Robin?
A) The default Japanese name for the main character.

Q) How do I Mind Read the monk?  Whenever I go up to him and want to bring up
my menu I just talk to him.
A) Press Select or set Mind Read as a hot key button.

Q) Where do I get the Cloak Ball?
A) It's on Babi's Desk next to his bed.  You can get this after you talk to him
after winning Collosso.

Q) What things do I need before entering Crossbone Island?
A) You need the Cloakball that you find on the desk of Babi in Tolbi, the Halt
Gem (not required) that you find in Vale, and the Carry Psynergy that you get
by equipping the Carry Stone that you find in Venus Lighthouse.

Q) What level do your characters learn their last spells?
A) Somewhere around 54 if you're at the right classes.  Look for an in-depth
FAQ on Class Changes for more information.

Q) How do I get the pink tornado that goes to Crossbone Island back if I
accidently use Douse on it?
A) You have to head out of Suhulla, and when you re-enter it will be back.

Q) Is there any advantage to going to Crossbone Island from the ship to Tolbi
Docks?
A) No, you can't go very far in there without Cloak, Carry and Halt.

Q) I heard this code that if you tap the R button 3 times then the B button 7
times finally the A button 5 times and you'll hear a click and all of your
characters have infinite PP.  Where do I do this?
A) This code is BS and doesn't work.  However, there are a few Game Shark codes
available at
that can give you infinite PP, although the game is less fun to play when you
cheat.

Q) What is the correct way to pronounce "Djinn"?
A) Well, Djinn is from, I believe, Arabic and it means Genie.  So, the singular
form of Djinn (Djinni) is Genie, leading me to believe Djinn is pronounced like
the alcoholic drink "Gin."
Here's some updated information from Taz 2012 on the dictionary definition:
jin·ni or jin·nee also djin·ni or djin·ny
n., pl. jinn also djinn (jin
In Muslim legend, a spirit often capable of assuming human or animal form and
exercising supernatural influence over people.
[Arabic jinn?, demonic, demon, from jinn, demons, from janna, to cover,
conceal.]

Q) Can you give me the Rom of Golden Sun?
A) No, I do not support roms and/or emulation.  Go pay for the game you lousy
cheapskate.

Q) How do I get Growth?
A) Equip 1 Fire Djinni on Isaac or 1 Earth Djinni on Garret to have the spell
growth (see the Leveling and Character Classes Section)

Q) I missed Force!  What do I do?
A) You don't actually need force to accomplish anything in the game.  However,
you do need to enter the cave in Fuschin Temple in order to get the Djinni
Zephyr, and without Force you don't get the Xian side story.  However, if you
don't have force you can still go through Mogall forest, and Garret will kick
the log in Altimer Mines instead of you using Force on the tree stump.  any
ways, if you missed Force, keep going to Kalay, then head north across the
bridge to reach Vault again.  Retrace your steps to Fuschin Temple, and see the
Walkthrough about getting Force.

Q) Is it true that no one really asks these questions, but you like to make it
appear as if people talk to you?
A) Quiet you... plus, this question was actually asked.  Give Kevin Mofo and
e-mail at skafusion0@mac.com for further information.

Q) What is the best way to contact you?
A) The best way to get help is through my forums at  However,
if you want to message me privately, send me an e-mail at
i.kill.kenny@home.com.  Sorry, I am no longer allowing people to Instant
MEssage me.

Q) What exactly does the Mystery Blade do?
A) I don't recommend using the Mystery Blade because it's not very powerful. 
occasionally Mystery Blade will let out Life Nourish which has a chance of
restoring a little bit of health to the character that its equipped on.

Q) I saw this code on the GameFAQ's Message Board:
I don't know if this has been found out yet but I'll tell you how to get her.
In order to get her to join your party you need the cursed emerald necklace. To
get the necklace you need to go to Tolbi springs and win it from the fountain.
I would advise you to get as many lucky medals as possible and save before you
start tossing them. The odds of getting it are probably less then 1%. It took
me about 300-350 tosses(I lost count). When I did win it, the medal bounced 3
times( once of crab and twice of the turtles) and it landed in the middle.
Unfortunately this happened to me before and I didn't get so I'm guessing this
just increased your chances of getting it. Anyway when you get the cursed
emerald necklace, go back to Xian and talk to Feizhi. She will say"Where did
you find my necklace?" Give it to her and then she'll join your party. You have
to alternate between characters since you can only have four at a time. The
best thing about her is she can equip all cursed weapons and she won't be
cursed (with or without the clerics ring)!!!!
A) This is a BS code started by an idiot I don't want to give the credit of
naming.

Q) I'm having trouble getting across the sand waterfalls.  How do I do it?
A) You need to hold the B button (aka run), the direction you're going and up
on the D-Pad.  This should keep you from falling down.

Q) What is the maximum level that you can get to?
A) You can get to Level 99, but I've only heard of anyone getting to this level
with a Gameshark.  In theory you could level up this high, but it's not worth
it because it would take an insane amount of time and you stop learning spells
in the mid-50s.

Q) How do I get the Bastard Sword?
A) You can't get the Bastard Sword as it was changed from its earlier name to
the Bandit's Sword (or maybe the Assassins' Blade.  I've heard two different
accounts).  Plus, you don't want it any ways (in the manual there's a screen
shot of it doing about 7 damage) later in the game.

Q) When I go to load my save, it says "Corrupt Data.  Would you like to save
from the last sanctum?"  What does this mean?
A) This means that somehow the power went out when you were saving the game
(either you turned it off or the batteries ran out.)  Luckily you can still
play (as opposed to other games where all of your data is gone), although you
may be missing some of your items potentially.

Q) When should I turn off my Game Boy Advance to avoid getting a Corrupt Data
save file?
A) I recommend not going for longer than 30 minutes after the light starts
turning red or you risk losing power during a save which could be devastating.

Q) Is it possible to get to Lemuria or Hesperia in this game?
A) No, you'll just have to wait for the sequel ;-[.

Q) When is Golden Sun 2 coming out?
A) It will be out June 2002 in Japan, and will be out by Christmas 2002 in the
United States.

Q) Do you know of any secret codes or secret information on Golden Sun 2?
A) Anything I know is in this FAQ.  I don't hold anything back from the
readers.

Q) How do I go back through Mogall Forest?
A) Sorry, it's not possible to get back through Mogall Forest.  If you want to
get back to the earlier towns you need to make your way to Kalay where you want
to head north.  The bridge broken earlier in the game will be rebuilt and you
will be able to get back to Vault, etc.

Q) How do I get into Collosso Stadium?
A) You first need to save Babi.  See the appropriate section in the Walkthrough
for that information.

Q) How many Djinn can one character hold?
A) Each character can hold a maximum of 7 Djinn each.

Q) Why can't I give a Djinn to another character?  All I get is the option to
trade.
A) You must have a balance in your Djinn.  You can not have more than 1 Djinn
on one character than another.  For example, Isaac can't have 3 Djinn on him
while Garret has only 1 Djinn.

Q) Why are my characters with 0 HP not healing in an inn?
A) Characters with 0 HP have fainted and they need to be revived using the
following methods:
• Visit a Sanctum
• Use Water of Life
• Use a Revive Psynergy or Djinni.

Q) I got to the sign in Altin Peak.  Garret isn't kicking it.  What's up?
A) Garret isn't kicking it probably because you have the Force Gem.  Equip
Force and aim Force at the log.  If you absolutely don't have the Force Gem,
try going as far forward as you can, facing right at the log.  This will most
likely trigger Garret to kick it.  Of course, if you haven't got all of the
Living Statues yet (except the last one), he will not kick it.

Q) I went to Imil before I went to Kolima Forest.  Did I do something wrong?
A) No, Golden Sun is a "non-linear" game, so there are no right or wrong ways
to go.  I just consider Kolima easier than Imil, so my walkthrough went that
way first.  You're free to go as you choose.

Q) What Psynergy does Jenna learn?
A) From BlackMaurderer on my Forums:
Jenna:
Class: Flame User
Flare: starts with
Flare Wall: Level 6
Flare Storm: Level 18

Q) Can I play as Jenna, Felix or Sheba?
A) Not normally, but with a Gameshark you can.  See the following site for more
information:

Q) How do I un-curse an item?
A) You cannot actually un-curse an item.  However, you can remove the
"sticking" side-effect when you have a cursed weapon equipped by equipping the
Cleric's Ring that's found on the 8th Floor of Crossbone Island.  However, you
will still be cursed and will have to go to a Sanctum to remove the curse.

Q) Can I get more than one Cleric's Ring?
A) No, the whole point of putting cursed items into the game is so that you had
to strategically plan who has what item.  If everyone had the best items, that
wouldn't make for a very non-linear game now would it?

See some other FAQs at my Quick Tips Section:

=============
CHAPTER 2: INTRODUCTION
=============

------
About This FAQ
------
This FAQ (short for Frequently Asked Questions which you should already know)
should be a helpful guide to anyone stuck and wanting tips for the Gameboy
Advance game Golden Sun.  This FAQ was written by me, Ikillkenny, for use on
CheatCC.com, Gamefaqs.com and my web site Golden Sun Anonymous (see the link 
in the header).
 I wrote this FAQ because I love Golden Sun and I wish to help others playing
it.  If you'd like to contribute to this FAQ, give me an e-mail at
i.kill.kenny@home.com.

For easy navigation to the chapters, hold Control and hit F (when you're on
Windows any ways) in your browser window and type in the chapter you want to go
to.  For example, type in CHAPTER 3 to go to the walkthrough chapter.

------
Coming Soon
------

-Additions to the Monster List
-Finish Djinn Guide
-Make Portions of Walkthrough Less Cryptic
-Psynergy List
-Work on the Item List
-Level 45-ish right now.  Djinn/Class Changing Section gets updated when I
reach Level 54.
-Version 2.0 Will Probably Be The Last Version of this FAQ (coming soon!)

------
FAQ Versions
------
1.96 - A little bit of on and off work from about January 3rd, 2002 - January
28th, 2002 (most work was done on January 26th - January 28th).
-Added Psynergy Section with a little information on when certain characters
learn certain Psynergy.  Thanks to Koop and Levatation 0 for that information.
-Updated Frequently Asked Questions and Boss Strategies
-Added Codes, Secrets and Tips section.
-Added Further Information section.
-Spell Checked
-SECOND TO LAST VERSION OF THIS GUIDE!
1.95 - Started and Finished on January 1st, 2002
-Added information to the Boss Strategies section
-Added walkthrough for the southern path in Venus Lighthouse (not sure how I
missed putting this in.)
-Changed web site information, turned off Instant Messenges
-Minor additions
1.94
-Fixed all of the Chapter number errors
-Added a good Item List
-Added several notes to the chapters to clear up confusion
-Corrected several errors (far too many of these for my liking)
-Fixed "Issac" spelling error
1.93 - Off and on Work from December 11th, 2001 to December 19th, 2001
-Started Item List
-Semi-finished Level 29 Class Changing Section (Level 54 coming soon)
-Update to the Linked Battle section
-Help Wanted added for Item List
-Added Screen Shot Link
1.92 - Off and on Work from November 30th-ish, 2001 to December 10th, 2001
-Won the "FAQ of the Week" award ;-]
-Added several minor things.
-Worked a little more on the Class Changing section (I'll have part 1 of that
finished in the next version)
1.91 - November 27th, 2001 through November 29th, 2001
-Changed "Robin" to "Isaac"
-Added Pointless ASCII Art
-Started Several New Sections
-Many New FAQs
1.9 - November 26th, 2001
-Spell Checked everything
-Added Monster List by Nova Mage
-Added ****SPOILER!***** (spelled backwards): EGA TSOL EHT :OWT NUS NEDLOG
chapter.
-Added Coming Soon Section
-Starting to Tidy Things Up A Little More
-Added More FAQs
-Added ASCII Art Request
1.8 - November 25th, 2001 through November 26th, 2001
-Finished the Walkthrough (now a blue dot worthy FAQ)
-Added Djinn FAQ by Baby M
1.7 - November 25th, 2001
-Expanded Walkthrough up to and including all of Venus Lighthouse (save the
boss) and some of Crossbone Island.
1.7a - November 25th, 2001
-Expanded Walkthrough up to and including some of Venus Lighthouse and some of
Crossbone Island
-Pre-release version.
1.6 - November 24th, 2001
-Expanded Walkthrough up to and including the first part of Suhulla Desert
-Added Help Wanted ad (see above)
1.5 - November 22nd through November 23rd, 2001
-Expanded Walkthrough up to and including Collosso.
-Walkthrough about 2/3 done now.
-100 KBs
1.4 - November 22nd, 2001
-Expanded Walkthrough up to the boat to Tolbi
1.3 - November 21st, 2001 through November 22nd, 2001
-Expanded Walkthrough up to and including Altin Peak
-Added a *little* to the Djinn section.
1.2 - November 21st, 2001
-Expanded Walkthrough up to and including Mercury Tower.
1.1 - November 20th, 2001
-Expanded Walkthrough to Kolima
1.0 - November 17th, 2001 through November 20th, 2001
-First Version of this FAQ
-Walkthrough up to Vault
-Game play Section
-FAQs barely started

============
CHAPTER 3: GAMEPLAY
============

------
Controls
------
D-Pad: Select choice
Menus/Battle/Conversation:
A: Yes/Confirm/Next
L, R: Next
B: No/Back

Walking:
D-Pad: Move
A: Talk To Someone/In-game Menu
Select: In-game Menu
Start: Pause Menu
L, R: Use preset command
B: Run/Back

Notes: Golden Sun's controls are pretty straightforward and you shouldn't have
any problem with them.

------
Regular Play
------
A good deal of Golden Sun is spent in regular play, where your character is
walking around performing certain tasks within towns, forests or dungeons.  In
regular play, you can talk with different people, use Psynergy that will have
effects on the map (for example: using Move will move a rock out of the way),
and move around accomplishing whatever goal you may need to achieve.  When
you're outside of protected towns or villages, each step you take will have a
small chance of a random enemy coming up, unless that attempt is thwarted by
obtained a feather or something to that extent.

------
World Map
------
The World Map operates much like Regular Play, except there won't be any people
to interact with or villages to explore.  Instead, the World Map (which is
available once the first temple has been beaten) allows a player to move from
one place to another quickly due to the greater scale of movement (you'll
notice that your character is more pixilated because he is zoomed in on more.) 
You will be able to go through trees, but not over water or mountains.  Random
battles occur here, too.

------
Battle Screen
------
The battle screen, like most other RPGs, is a separate screen from the regular
game window where you and your allies fight various enemies that come along. 
You will have the option of picking what attack, item, etc. each character uses
and on who before each round of attack.  Generally your faster characters will
attack first, then the enemy will attack, then your slower characters will
attack.  This cycle is repeated until you or the enemies are dead.  There are
several important things to look out for in the Battle Screen.  Each character
has HP which represents how much health he has left, and PP which represents
how much Psynergy he or she has left.  When HP runs out, that character will
die and can only be brought back by an item that revives, or a Djinn that has a
revive move.  When PP runs out, a character can no longer use Psynergy attacks
with Psynergy requirements greater than what is left.  PP can be restored by
finding energy stones.

------
Villages
------
Inside each village there are several things to look out for.  The first is an
Inn where you can rest for a small charge and replenish all of your party's HP
and PP (note: this doesn't affect passed out characters who have no HP left.) 
To revive a character, cure a poison or a bad spell, look for a Sanctum which
is a building with an old man in it (note: If all of your party members die in
battle, you'll end up in the last one of these you visited.)  For a larger fee
than what you paid in the Inn, you will be able to get treated with the things
listed before.  Other important buildings include the Armor and Weapons shops
where you can buy the latest and greatest attack and defensive boosts for your
characters.  I recommend getting the most expensive weapons and armor that you
can afford for each character in each town, because it is very important.  Also
in each town is a shop where you can buy items, but this is not a very
important shop because you should have plenty of the items that the lady sells
from random battle collections.

------
Djinn
------
These little characters probably made their way into the game thanks to the
success of Nintendo's Pokémon, but they are a very welcome addition.  Djinn are
collected usually by battling them (they usually put up a pretty good fight)
when you encounter them in the wild.  A Djinn has the power to alter a
character's stats, moves and even his or her type.  Djinn are useful because
they expose different abilities in different characters, so mix and match
between characters to find the best combination for your situation.  When Djinn
are on standby, a character can summon an extremely powerful elemental attack
that uses the power of many Djinn's combined to inflict strong blows on the
enemy.  If you fight a Djinn and it runs, head out of the screen and come back
to fight it again.

There are 28 total Djinn located in a variety of places along the map.  Use
this FAQ to find the Djinn as you go along, or in the future use this section
as a stand alone to find where the Djinn are.

And now, Baby M's Djinn Guide (exclusive to this FAQ).  Note, this section is
not written by me, and I can't be held accountable for inaccuracies in this
section:

Golden Sun Database Guide by Baby M-Version 2.01
1. Thanks
OK everyone, thank you to Camelot/Nintendo for making the game and me for my
amazing RPG skills, and other web sources.
2. Copyright
I copyright this data base that means you can put it on your site or whatever
provided you DON’T ALTER IT IN ANY WAY (That means KEEP MY NAME ON IT!!!). Baby
M is a worker of Mario Nursery, a subdivision of the division of Useless
Products Inc., which is a division of SushiWorld.
Please send mail regarding SushiWorld or any of its divisions/subdivisions to:
SushiWorld Tower
Main Tower of Crystal Street
Kirby’s Dream Land-The closest thing to Heaven in your mortal life.
3. The Guide
Well…here it is.
Part 1-The Djinn
Djinn are vital to your quest. When I was constantly being wiped out at Venus
Lighthouse, I went back and got all the Djinn I missed. My HP nearly doubled,
my Psynergy was much stronger, and my stats were greater! Don't skip a single
Djinni-you’ll regret it later if you do! Set and Standby-some of the simplest
yet toughest strategy decisions you’ll make in your RPG gaming life. To get the
great stats, you must put your Djinn on set. So why, you ask, would you put
them on Standby? The answer is summoning. When you summon, a great being will
come out and make a great attack on your opponent. Your Djinni won’t be able to
be on Set or Standby after being summoned until it has recovered. Summons can
be anything from the weakest summons (yet still powerful) such as Mars and
Venus to the amazingly powerful wraths of Judgment and Boreas. Experiment a
bit…and save a lot! ALSO: Save before you try to get a Djinni. Some might run
away!
Earth Djinn
1.) Summon
1 Earth=Venus
2 Earth=Ramses
3 Earth=Cybele
4 Earth=Judgment
2.) Set
Name-Ability-Setting Effects-Location
Flint-Swift Strike-HP+8, PSY+4, ATK+3-When you leave Vale, he’ll come right up
to you (just walk forward on the world map).
Granite-Reduce Damage-HP+9, DEF+2, AGL+2, LUCK+1-In Kolima Village, you’ll see
him behind a fence. Walk directly into the back of the house the fence is
connected to (you can’t see the door, camera angle). Follow that secret passage
and you’ll come out to him.
Quartz-Revival-HP+10, PSY+3, AGL+3-In Mogall Forest, you’ll eventually see an
Earth Djinni. There is a puzzle involving moving a rock into a hole, pushing
logs, etc. to get to him.
Vine-Lower Foe’s Agility-HP+12, PSY+4, DEF+3, LUCK+1-At the end of Lamakan
Desert, go north then left over a bridge to a central island in the middle of a
circle river. Keep walking around and battling here until a Djinni attacks you.
Sap-Steal Enemy HP-HP+10, ATK+3, LUCK+1-Revisit Vault when you have Reveal. Go
up to the bell tower and ring the bell. A Djinni will run to a certain spot. Go
to the west side and climb the stairs. Now go around until you find a dog with
a bunch of tombstones. Use Reveal, and then go into the cave and on the other
side will be the precious Djinni.
Ground-Stun Enemy-???-He’s above the mudslide at Kalay Docks. To get him,
you’ll have to sail across the sea to Tolbi, and then walk back (top of sea) to
the docks. You will be only accessible to the mudslide platform, but that’s all
you need! Grab that Djinni!
Bane-Attacks w/ Venom-???-He’s in Crossbones Isle Cave. You will need the Cloak
Ball, and several other things. First, go to the place where you got Flash, the
Fire Djinni. Go into the cave, which ends at a pink tornado. Let it suck you
up, it’ll transport you to an off-map place…go under the mountains and then
into the gap to get into Crossbones Isle.
*WARNING-Dousing the cloud will cause a fight with the Tempest Lizard-a monster
you may not be ready for yet!*
Fire Djinn
1). Summon
1 Fire=Mars
2 Fire=Kirin
3 Fire=Tiamat
4 Fire=Meteor
2.) Set
Name-Ability-Setting Effects-Location
Forge-Raise Attack-HP+10, ATK+2, AGL+2, LUCK+2-In Goma Cave, he’s on a ledge
above a man. You’ll have to Move a bottom pillar so you can jump over later.
Fever-Delude Enemies-HP+12, ATK+3, LUCK+1-In the Northern part of Imil (top
floor), you will see a snowman. Move it with your Psynergy onto the ice. Now go
down to the ice and slide around until you get into the waterfall, where you
will find Fever.
Corona-Increase Defense-HP+12, ???+3, DEF+3, LUCK+1-When you leave Xian, head
North past a bridge. A Djinni should be around.
Scorch-Stun Enemy-HP+8, ATK+3-Go to the top right part of Kalay and go up on
the two story house. Jump onto the grass and head North. Move the statue to get
into a tunnel. Block the water pipe with a statue and get the Djinni.
Ember-Recover PP-HP+9, PSY+4, ATK+2, AGL+2-In the southernmost part of Tolbi,
squeeze right and grow the vine, freeze the puddle and then go to the inn, jump
across using the ice pillar and get the Djinni.
Torch-Lowers Defense-???-In Lavilero, look for a house on the east side with a
ladder going to the roof. Go into the house and climb the ladder, then jump on
the wall, jump to the roof with a Djinni on it.
Flash-Block Damage-???-In Suhalla Desert, you’ll come to a ridge (before the
big storm tornado). At the beginning of it (when you come out of the narrow
crevices) use reveal to show a stump. Jump across and climb down to the Djinni.
Wind Djinn
1.) Summon
1 Wind=Jupiter
2 Wind=Atalanta
3 Wind=Procne
4 Wind=Thor
2.) Set
Gust-Repeated Wind Attack-HP+9, ATK+2, AGL+2-Climb the stairs on the right side
of the town, and walk south to get onto the fence. Whirlwind the vines and
enter the cave. Move the statue inside to get the Djinni.
Breeze-Element Resist Up-HP+12, PSY+5, DEF+2, LUCK+1-He’s hiding on the highest
branch on the right at Tret Tree.
Zephyr-Raise Agility-HP+11, PSY+3, AGL+2, LUCK+1-In Fuchin Temple, there is a
puzzle you can solve to get the Djinni.
Smog-Delude Enemies-HP+9, ATK+3-At the top of the second screen in Lamakan
Desert, one of the circles of stones will have a Djinni in it (use Reveal to
see it).
Kite-Move Twice-HP+8, PSY+4, AGL+3-When you have Lift, go to vale and Lift the
boulder near where you met Kraden. Inside the small cave beyond you’ll get the
Halt psynergy after solving a puzzle, which you must use on the Djinni to catch
it.
Squall-Paralyze Foe-???-I forgot how I got this one…^_^; its in Altmiller Cave
though.
Luff-Seal Psynergy-???-At the entrance to Babi Lighthouse, there are two
ladders. Go down the left one and Move the pillar. Now go to the one on the
right and Move the other pillar. Jump across and go outside, grow the vine, go
through the door, and jump down the slide.
Water Djinn:
1.) Summon
1 Water=Mercury
2 Water=Nereid
3 Water=Neptune
4 Water=Boreas
2.) Set
Fizz-Recover HP-HP+9, PSY+4, DEF+3-When Mia joins your party, she’ll have this
with her. Two-for-one! Cool, huh ^_^?
Sleet-Lower Enemy ATK-HP+12, ATK+3, LUCK+1-At Mercury Lighthouse in the room
with 6 waterfalls, and Sleet will be behind one of them.
Mist-Put to Sleep-HP+11, ATK+4-In Xian there is a girl on the dock that carries
water. Go right of her to the second door on the right. Go right up to it, but
don’t go in. Wait for her to come over. When she stops moving (as you are in
her way), talk to her. She’ll get ticked off because you spilled her water.
Freeze the puddle and climb upstairs, now jump across to the Djinni.
Spritz-Recover Party HP-HP+8, PSY+4, AGL+3-Defeat the water spitting beasts in
Altin Peak (all 3), then enter the bottom mine. Go on the path to the right,
and solve a puzzle to get the Djinni.
Hail-Lower Defense-HP+9, ATK+4, LUCK+1-Leave Tolbi. Go west until you come to a
vertical bridge (go over it). Head Northwest over the other bridge. Run around
for a while, the Djinni will eventually pop up in this area.
Dew-Revive the Downed-???-On the third screen at Suhalla Gate, go down the
third dirt slide from the left.
Tonic-Cure Party Ailments-???-After beating Toadonpa and seeing Master Hammet
off to Bonza at the cave, go back and find Donpa’s quarters. He’ll open a path
for you to get the Djinni.
Part 2: Psynergy
Outside of Battle:
Name-Effect-PP used-How to Get
Move-Move an Object-2 PP-Isaac and Garret know this automatically when you get
to start playing again after the “Three Years Later…”
Retreat-Return to Dungeon Entrance-6 PP-Same as above, but Garret doesn't have
it.
Mind Read-Read Someone’s Mine-1 PP-Ivan knows this all the time.
Force-Hit from Distance-2 PP-Get this from a special item you get in Fuchin
Falls Cave. If you are stuck in the Dragon room, simply go back, get onto the
left ledge in the room, and feel along the ledge until you start walking in
air. Just feel your way to the next part.
Lift-Lift Rocks-2 PP-You get this in the treasure chest at the bottom of Altin
Peak (tiled room, after beating the big, BIG statue).
Reveal-Show Hidden Stuff-1 PP-At Lama Temple, Master Hama will give Ivan this
Psynergy.
Cloak-Invisible in Shadows-1 PP-After winning Collosso, go to Babi’s bed and
“borrow” (heh, not likely ;]) his Cloak Ball.
Halt-Stop Moving Object-2 PP-When you revisit Vale with the Lift and Reveal
Psynergies, enter the cave near Kraden’s house and solve the puzzles to get the
Halt psynergy before Kite, the Wind Djinni.
Carry-Lift and Move certain things-2 PP-Use Reveal on the weird stone with
faint pics on it. Inside you’ll get Carry somewhere.
Catch-Grab Hanging Things-1 PP-When you leave Vale, a girl will give you a
present from your Mother. It’ll be Catch Beads.
Grow-Grow Vines-4 PP-Several weird classes have this, but the easiest way to do
it is give Isaac a Fire Djinn and he’ll have the Grow Psynergy.
Whirlwind-Blow away leaves-5 PP-Ivan also knows this, as long as you don’t give
him Djinn besides Wind Djinn.
Frost-Turn Puddle into Pillar-5 PP-Mia should automatically know it, but you
can also get it from beating the first water statue thing at Altin Peak.
Douse-Put out Fires & Tornadoes-5 PP-Give Mia Wind Djinn and she should learn
it, or you can get the Douse Drop, which you’ll get somewhere along the way (I
forgot ^_^;)
Cure-Recover 70 HP-3 PP-Isaac automatically knows this move.
Cure Well-Recover 150 HP-7 PP-Evolves from Cure.
Potent Cure-Recover 300 HP-10 PP-Evolves from Cure Well.
Ply-Recover 100 HP or Honor Statue (used in some puzzles)-Mia knows
automatically.
Ply Well-Recover 200 HP-8 PP-Evolves from Ply.
Pure Ply-Recover 1000 HP-12 PP-Evolves from Ply Well.
Wish-Party Recovers 80 HP-9 PP-Mia learns in time.
Wish Well-Party Recovers 160 HP-13 PP-Evolves from Wish.
Pure Wish-Party Recovers 400 HP-20 PP-Evolves from Wish Well.
Revive-Self Explanitory-15 PP-Isaac learns in time.
Cure Poison-Self Explanitory-2 PP-Mia automatically knows it (if not, she will
learn it over time).
Avoid-Less Enemy Encounters-5 PP-Many mix and match Djinn classes have this
move. Example: Isaac as a Defender.
Gale-??? (Theory: Whirlwind Substitute)-3 PP-The Ninja class knows this.
Isaac:
2 Earth=Knight
4 Earth=Gallant
6 Earth=Lord
1 Fire=Brute
2 Fire=Ruffian
4 Fire=Savage
5 Fire=Barbarian
1 Wind=Apprentice
2 Wind=Illusionist
4 Wind=Enchanter
6 Wind=Shaman
1 Water=Swordsman
2 Water=Defender
4 Water=Cavalier
6 Water=Shaman
Garret:
1 Earth=Brute
2 Earth=Ruffian
4 Earth=Savage
5 Earth=Barbarian
2 Fire=Soldier
4 Fire=Warrior
6 Fire=Champion
1 Wind=Page
2 Wind=Illusionist
4 Wind=Enchanter
6 Wind=Ascetic
1 Water=Swordsman
2 Water=Defender
4 Water=Cavalier
6 Water=Ascetic
Ivan:
1 Earth=Seer
2 Earth=Diviner
4 Earth=Shaman
6 Earth=Enchanter
1 Fire=Pilgrim
2 Fire=Wanderer
4 Fire=Ascetic
6 Fire=Enchanter
2 Wind=Magician
4 Wind=Mage
6 Wind=Magister
1 Water=Hermit
2 Water=Elder
4 Water=Scholar
6 Water=Savant
Mia:
1 Earth=Seer
2 Earth=Diviner
4 Earth=Shaman
6 Earth=Cavalier
1 Fire=Pilgrim
2 Fire=Wanderer
4 Fire=Ascetic
6 Fire=Cavalier
1 Wind=Hermit
2 Wind=Elder
4 Wind=Scholar
6 Wind=Savant
2 Water=Scribe
4 Water=Cleric
6 Water=Paragon

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