Fire Pro Wrestling 2 - Strategy Guide (Page 01)
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FINAL FIRE PROWRESTLING:
THE FAQ
FAQ version 1.0
authored by Michael 'Maikeru' Leal (maikutx at awesomenet dot net)
Author's Note: I NEED A GOOD ASCII ART! If anyone is willing to make one
please e-mail me.
TABLE OF CONTENTS
0. WHAT'S NEW??
1. AN INTRODUCTION LIKE NONE OTHER
2. A SLIGHT INTERJECTION OF THE AUTHOR'S OPINION
3. MODES A GO GO (FFP's game modes)
3.1 ONE NIGHT MATCH
3.1.1 NORMAL
3.1.2 DEATHMATCH
3.1.3 GRUESOME
3.1.4 BATTLE ROYAL
3.2 MANAGEMENT OF THE RING
3.3 PRACTICE MODE
3.3.1. WHY COMPLETE PRACTICE MODE?
3.3.2. GOALS IN PRACTICE MODE
3.3.3. WHAT HE SAYS
3.4 EDIT MODE
3.4.1 EDIT WRESTLER
3.4.2 EDIT ORGANIZATION
3.4.3 RENAME
3.4.4 MOVE WRESTLER
3.4.5 TRADE WRESTLER
4. WINNERS MAY NOT DO DRUGS, BUT THEY DO CHEAT (cheat codes)
5. WTH? (things that I have no answer to.)
==============================================================================
0. WHAT'S NEW??
==============================================================================
version 0.1 - July 21, 2002: EVERYTHING is new! I just got access to FFP last
night.
version 0.2 - July 22, 2002: I added more info on Management of Ring.
version 0.3 - July 22, 2002: More info on MoR, plus a *ton* of stuff on random
events and match modes.
version 1.0 - Aug. 07, 2002: Likely the only version covering the MoR mode.
After FPW2 is released in America, that portion
of the FAQ will become a seperate file.
version 1.1 - Aug. 09, 2002: Added some new information here and there, plus
many formatting errors have been fixed.
==============================================================================
1. INRODUCTION
==============================================================================
This FAQ is property of Michael Leal ("the author"), with assistance from
others where noted. Anyone that wishes to use the information in this FAQ--
whether in its entirety or a portion thereof-- must contact me or at least
give credit where credit is due.
This FAQ is available at the following sites:
If you want to use it on YOUR site, send me an email, or IM me in AIM
(nickname Maikeru1984) to ask.
==============================================================================
2. OPINION OF THE AUTHOR
==============================================================================
BAM giveth and BAM taketh away. More accurately, BAM giveth the second
best Fire Pro *ever,* and BAM taketh the coolest mode in a wrestling game
away. Instead of the critically-acclaimed Management of Ring mode in FFP, the
US version will have "Ironman Mode," a story mode (as far as I can tell).
Sure, it takes off the burden off of the battery backup to allow around 80
wrestlers, but Management of the Ring was the best improvement in the game!
Unless Ironman Mode is really, really good, I'd have to say that it is
best to get the import, and not the domestic, version. I will, however, get
the American version, for the sake of argument.
My Rating for Final Fire Pro: 9.5
My Rating for Fire Pro 2: Not played. It's coming out in a month or two.
==============================================================================
3. MODES A GO GO!!!!!
==============================================================================
Final Fire Pro is lighter on modes than its predecessor. However, the
new mode that now exists easily makes up for the lack of the elmination match
of old: Management of the Ring. In this section of the FAQ, I will explain
each and every mode in surgical detail.
==============================================================================
3.1. ONE NIGHT MATCH
==============================================================================
- 1 Player
- Normal
- Deathmatch
- Gruesome
- Battle Royal
- Multiplayer (Must have Link Cable)
==============================================================================
3.1.1. NORMAL
==============================================================================
- Type of Match: Single/Tag/[only in exhibition] Handicap
- Ring Second or Cornerman: On/Off (Only applicable without run-ins)
- Rules: Normal
- Gruesome (Only Submissions, No Rope check, Lumberjack
Gruesome DQ Count, Freestyle and Stoic only
Audience Approval Modes)
- Hardcore (Falls count anywhere, no DQ, no countout, only
Hardcore approval, Interferences Allowed.)
Method of Winning: Pinfall or Submission, 3 Count
Pinfall or Submission, 2 Count
Only Submissions
Only Pinfalls
Time Limit: 5/10/15/30/45/60/No Limit
Explosion Time: NOT APPLICABLE
Number of Falls: 1
- Audience Approval: OFF
(Determines a | Strong
rating for a | King's Road
match under a | Showman
typical criteria| Stoic
for a match in | Lucha
the selected | Hardcore
style.) | Freestyle
- Ring: New Japan
All Japan
NOAH
ZERO ONE
UFO
FMW
Michinoku Pro
Toryumon
WWF
WCW
Three-A
RINGS
Pancrase
PRIDE
SWA
Random
- Arena: Korakuen Hall
Nihon Budokan
SPIKE DOME
Generic Japanese Gym
RANDOM
- Difficulty: 1 (very easy) - 10 (very hard)
- COM SKIP [only on Management Mode]: HALF/FULL/OFF
- Referee: Panther Tottori (Strong)
Joe Higuchi (King's Road)
Mr. Mizutaka (Stoic)
Lark Kestler (Showman)
- Rope Check: ON/OFF
- Lumberjack: ON/OFF
- [tag and handicap only] Tornado Tag: ON/OFF
- [tag and handicap only] Cut Play: ON/OFF
- Critical: ON/OFF
- Disqualification Count: Normal/Gruesome/None
- Ring Out Count: 20/10/OFF
- Interference: On/Off (Only applicable without seconds)
==============================================================================
3.1.2. EXPLODING BARBWIRE CAGE DEATHMATCH
==============================================================================
Type of Match: Single Only
Ring Second or Cornerman: N.A.
Method of Winning: 3 Count
2 Count
Only Submissions
Only Pinfall
Time Limit: 5/10/15/30/45/60/No Limit
Explosion Time: 1/5/10/15/30/45/60/off
Number of Falls: 1
Audience Approval: OFF
(Determines a | Hardcore
rating for a |
match under a |
typical criteria|
for a match in |
the selected |
style.) |
Ring: FMW Deathmatch Ring
Arena: Kawasaki Stadium
Difficulty: 1 (very easy) - 10 (very hard)
COM SKIP [only on Management Mode]: HALF/FULL/OFF
Referee: Panther Tottori (Strong)
Joe Higuchi (King's Road)
Mr. Mizutaka (Stoic)
Lark Kestler (Showman)
Rope Check: NA
Lumberjack: NA
Tornado Tag: NA
Cut Play: NA
Critical: ON/OFF
Disqualification Count: Off
Ring Out Count: NA
Run-in: NA
==============================================================================
3.1.3. THE OCTAGON: GRUESOME FIGHTING
==============================================================================
Type of Match: Single Only
Ring Second or Cornerman: N.A.
Method of Winning: Only Submissions
Time Limit: 5/10/15/30/45/60/No Limit
Explosion Time: NA
Number of Falls: 1
Audience Approval: OFF
(Determines a | Stoic
rating for a | Free
match under a |
typical criteria|
for a match in |
the selected |
style.) |
Ring: 'Sammy' Octagon Ring
Arena: Bayside Colosseum
Difficulty: 1 (very easy) - 10 (very hard)
COM SKIP [only on Management Mode]: HALF/FULL/OFF
Referee: Panther Tottori (Strong)
Joe Higuchi (King's Road)
Mr. Mizutaka (Stoic)
Lark Kestler (Showman)
Rope Check: NA
Lumberjack: NA
Tornado Tag: NA
Cut Play: NA
Critical: ON/OFF
Disqualification Count: Gruesome
Ring Out Count: NA
Run-in: NA
==============================================================================
3.1.4. BATTLE ROYAL
==============================================================================
Three modes, here: Normal, Endless, Over the Top Rope.
NORMAL - Nothing special. Just a regular up-to-4 person elimination match.
ENDLESS - Eliminated people stick around to make the match hell for others.
OVER THE TOP ROPE - Anytime a wrestler is forced out of the ring, they're
eliminated. Additionally, leaving the ring yourself
eliminates you.
MATCH RULES: Normal/Hardcore/American
WINNING METHOD: 3-count/2-count/Only Submissions/Only Pinfalls/Falls Count
Anywhere
RING: Same as normal mode.
ARENA: Same as normal mode.
COM LEVEL: 1-10.
REFEREE: Same as the other modes.
ROPE CHECK: ON/OFF
LUMBERJACK: OFF/ON
CRITICAL: ON/OFF
D.Q. COUNT: Normal/Gruesome/None
RINGOUT COUNT: 20/10/None
==============================================================================
3.2 MANAGEMENT OF THE RING
==============================================================================
Load Game
New Game
First you choose a federation to use, or you can start your own.
These are the stats on the right hand side.
- Regional Popularity: How popular they are in Japan, USA, Mexico, and
Europe.
- Amount of Wrestlers
- Country of Origin
- Money
- Monthly Cost
- How Long the Sim Lasts. It ranges from 3 to 5 years.
The bar at the bottom represents the mix of styles.
Each style has its own color (eg. WCW has a mostly orange bar, orange being
Showman style)
Orange - Showman (Sports Entertainment)
White - Stoic (Shoot)
Green - Lucha (Mexican Luchadore Style)
Yellow - King's Road (Japanese Style eg. AJPW, NOAH, etc)
Blue - Strong
Cyan - Free
Red - Hardcore
NEW FED
-------
Left Column
-Country of Origin (Japan, America, Mexico, Europe)
-Length of Management
-Starting Money
-Ring Type
-Fed Style (Goes to right column)
Right Column (What Style(s) will your fed be?)
-Strong
-King's Road
-Showman
-Stoic
-Lucha
-Hardcore
-Free
MAIN MENU
---------
1. Match-making Menu
- Book card: This is fairly self-explanatory. You can book the card here.
- In the book card menu:
- Edit Card: It edits the card, once you have made it.
- New Card: Creates
- Start Card from Scratch: Want to start over COMPLETELY? Use this
option.
- Bring in an Outsider: Allows you to sign a 1 month contract with a
wrestler.. provided they are interested in working with your fed.
- Talent Exchange (I think): Exchange a member of your federation for a
member of another federation, for one card.
- Promotion War: Hold a card themed after your federation vs. another.
Happens as random events as well, but you can attempt to initiate the
cross-promotional card.
- Return to Previous Menu
2. Production, Merchandising, and Facility Menu
- Training Facilities: Add training supplements for your federation's
workers. This helps your ranking in the third catagory, 'facilities.'
Try to get at least the first two very early on, so WWE doesn't have much
of a lead.
- Sparring Sandbag (2000 to buy, 200 MP/mo.)
- Medicine Balls (2000 to buy, 200 MP/mo.)
- Sparring Dummy (4000 to buy, 400 MP/mo.)
- ? (nothing to buy, 800 MP/mo.)
- ? (nothing to buy, 800 MP/mo.)
- Balance Ball (1000 to buy, 100 MP/mo.)
- Ring Doctor (nothing to buy, 1200 MP/mo.)
- Medical Room (4000 to buy, 600 MP/mo.)
- Refresh Room (3000 to buy, 400 MP/mo.)
- Confirm
- Goods: Bring out the wares to promote your fed. It's a fool-proof way to
get money, usually.
- T Shirts (1000 MP/mo.)
- Towels (2000 MP/mo.)
- Videos (3000 MP/mo.)
- Figurines (4000 MP/mo.)
- Masks (5000 MP/mo.)
- Don't Know Yet (5000 MP/mo.)
- Confirm
- Production: Select the level of TV production. This helps generate press
for your organization, and thus raise your popularity
worldwide!
- None (0 MP/mo.): You start at this. This doesn't help you at all.
Move up in the production ranks, and fast, or you'll be slumming
around near the bottom of the ranks.
- Regional (150 MP/mo.): Well, it's a start, but not much. If you're
a new organization, this is a good starting point. Otherwise, don't
even bother.
- Mostly National (500 MP/mo.): If you're starting out with a major
organization, here's a good starting point.
- Nation-wide (1500 MP/mo.): Once you've amassed some money, upgrade
to this-- it'll raise your popularity in the nation significantly!
- Global (3000 MP/mo.): You want popularity? This is how you get it.
You *must* get this in MoR mode to rank at #1, PERIOD. Otherwise,
WWE will still pound you into the ground! This gives your
popularity a *humongous* boost. A company starting at D popularity
in America, for example, can skyrocket to an A in a half of a year.
- Confirm
- Return to Previous Menu
3. Contract Menu
- Scout: This is how you get many of the hidden characters in FFP.
The vast majority of said hiddens *must* be unlocked here.
- Scout of Choice:
- ???? (600 MP/mo.)
- Devil Masa, aka NJPW's Masa Saito (500 MP/mo.)
- Richter Madness, aka ??? (400 MP/mo.)
- Willy ??, aka AJPW's Wally Yamaguchi (500 MP/mo.)
- Mr. Question, aka ??? (300 MP/mo.)
- Style to Scout For:
- Strong (NJPW)
- King Road (AJPW and NOAH)
- Showman (American-style)
- Stoic (Shootfighting)
- Lucha (High-flying, Mexican-style)
- Hardcore (Garbage wrestling, some FMW/BJPW/ECW)
- Freestyle (All about winning-- at least two people use this)
- Anything (Anything. Not very useful)
- Area to Scout:
- Japan
- America
- Mexico
- Europe
- Anywhere (Many wrestlers must be found with this)
- Duration: 1 to 12 months
- Hire
- This brings up the selection screen. If you hit the L shoulder
button, you get information on the federation. The translation
for this information is seen in another area of the FAQ.
- Brings up a dialogue: "The wrestler wants so-and-so MP to
negotiate a contract with you. Will you accept? Yes/no"
- The value fluctuates depending on the prominence of the
wrestler. If you're lucky enough to steal Kurt Angle from WWE,
for example, it'll cost around 670 MP to negotiate with him.
Of course, he also has to be unhappy with WWE...
- And then...: "Select a wage for this wrestler." There's 3
different monthly wages you may pay.
- If they agree, it'll play a bell-like noise. If they disagree,
it'll play a buzzer-like noise.
- Talent Pool
- Select a federation you wish to share talent with. They'll
either agree or disagree, depending on their relationship with
you.
- Learning Excursion
- Sends a wrestler over to another federation to hone his skills,
for 500 MP.
- Area: Japan, America, Mexico, Europe, Anywhere
- Duration: 1 to 12 months
- Fire
- Select a wrestler, and they're fired. All there is to it.
- Return to Previous Menu
4. Global Stats Menu
- Federations
- Brings up an analysis of each organization:
- Regional Popularity: Japan/America/Mexico/Europe. The
grades are on an S-D basis.
- Wrestlers: Number of Wrestlers under contract.
- Area of Origin: Japan, America, Mexico, Europe.
- MP: How much they got-- cash, dough, money, skrilla,
greenbacks, D-notes, whatever.
- Cost: How much it costs per month to run the fed. If you're
looking at YOUR organization.... TRY TO BREAK EVEN OR
YOU'LL LOSE LOTS OF CASH. THIS IS ESPECIALLY IMPORTANT FOR
PEOPLE RUNNING NEW FEDERATIONS AND NOT PRE-MADE ONES, OR
WITH SMALL FEDS LIKE TORYUMON.
- Status: For your federation, this simply displays how much
time you have left before the end of the simulation. With
other organizations, it varies from:
- Doesn't know you at all (see: most places when you
start off in MoR)
- Rivalry (see: WWE when WCW)
- On medium terms (see: NJ and NOAH with Zero-One)
- Willing to work with you (see: UFO with Zero-One)
- (if you have an agreement) agreement ends in X
months
- At the bottom of the screen is Style: Primary style.
Strong, King's Road, Showman, Stoic, Lucha,
Hardcore, Freestyle
- Wrestlers
- Brings up an analysis of a wrestler when you press the L button.
- Picture at top left is their body condition: green, green-
yellow, yellow, orange, red, in order of good to awful.
- Info at top right is...
- Style: Strong, King's Road, Showman, Stoic, Lucha,
Hardcore, Freestyle.
- Regional Popularity: Japan/America/Mexico/Europe.
- Status: Injured, on a learning excursion, etc.
- Morale: S-D
- Box in middle: Name
- Boxes at bottom.. Guesses here. I need solid proof.
- Physical Condition(?): S-D
- Spiritual Condition(?): Same
- Willingness to work: High, Medium, Low, Unable to
work; will return in X months
- Monthly wage
- Belts
- Organization, how many times belt has been defended by the
current champ, current champion.
- There's three categories:
- Singles
- Tag
- King of [style name]
- Ranking
- Overall
- Morale : The overall happiness of your workers.
- Wrestler Quality : How well-balanced is your roster?
- Facilities : How well-furnished is your training facility?
- Wealth : How much money do you have?
- Belt Value : How much value do your belts have?
- Advice
- Don't even bother unless you're good with Japanese. Anyway,
I'm trying to give you advice here. :)
- Return to Previous Menu
5. System Menu
- SAVE: Saves the game without quitting Management of Ring.
- End Session
- Asks if you wish to save the game-- do so.
- Return to Previous Menu
6. End Turn: Starts your card, and processes the goings-on in the wrestling
world.
STATS
-----
Statistics for your federation's stars fluctuates considerably through the
game.
- A series of wins raises the wrestler's popularity in the area in
which they won.
- Losing brings down popularity, naturally.
- Willingness to work coincides with the condition of the wrestler.
After a particularly grueling match, it's a very bad idea to put
them in another match that they don't want to be in. Moreover, it's
risking injury to the wrestler!! Give them a month or two off to
recuperate.
- The ring doctor, medical room, and refresh room work to lower the
time it takes for a wrestler to reach peak condition once again.
- Popularity around the world can be influenced by all of the
following:
- World-wide broadcasting
- Stars working overseas as part of an agreement
- Promotional wars
- Sending stars to friendly promotions
- Morale drops in many ways. Some of such ways are:
- Not booking wrestlers that want to be booked
- Booking wrestlers that don't want to be booked
- Refusing to give them a bonus
- Overworking wrestlers who are in bad shape.
RANDOM EVENTS
--------------
Random events happen at the beginning of each new month, and range from
good fortune to very BAD fortune. Listed here are the various events that
happen.
- (nurses with a wrestler, outside of a building) "WRESTLER NAME has
returned from his injuries."
- (wrestlers shown in shirts in-ring) "FEDERATION NAME does a
SINGLES/TAG tournament."
- (You, at your desk) "Unfortunately, SCOUT NAME wasn't able to find
any wrestlers in his scouting expedition. As such, he has no
suggestions for you."
- (Wrestler, doing a guts pose, ring lights shining above) "FEDERATION
NAME'S WRESTLER NAME won the FEDERATION NAME world title!"
- (Wrestler with a microphone) "WRESTLER 1 and WRESTLER 2 exchanged
harsh words after the event last month. Their rivalry is coming to
a boiling point..."
- PUT A MATCH WITH THESE TWO ON YOUR NEXT CARD! It increases
attendence, and thus revenue.
- (Two men at their desk, no cue sound) "A representative of the
wrestlers and staff has come to you to ask for a bonus. They feel
they deserve it for their hard work. Will you give them an MP XXXXX
bonus? Yes/No"
- (if yes) "I see. The wrestlers and staff will be getting a
raise in payroll."
- (if no) "I see. I will not transfer any money to the
federation's employees."
- Doing this raises your wrestlers' morale
considerably.
- (Two men at their desk, buzzer sound) "WRESTLER NAME is unhappy with
his position in the promotion. Will you negotiate with him to
placate him?" (Yes/no)
- (if yes) "Select a form of reimbursement:
- 1.) ???
- 2.) A bonus
- 3.) ???"
- This may or may not be successful. a successful attempt to make
the wrestler happy will get a positive sound, and a failed
attempt plays a buzzer.
- (if no) "WRESTLER NAME is angered by this, will quit the promotion
for this disrespect."
- (Wrestlers with a bunch of kids) "Your wrestlers attend a charity
event for sick youngsters. This event increased fan appreciation
for your federation."
- (Again, wrestlers with children) "Wasshoi! Wasshoi! (I guess this is
like 'kakkoii,' or 'cool') They're so wasshoi! Your wrestlers get
in touch with younger fans between shows, giving them an
'image-up.'"
- (Man at desk, no cue) "FEDERATION NAME wishes to use WRESTLER NAME as
a guest worker, and will pay you X AMOUNT OF MP. Accept? Yes/No"
- Doing this will, of course, give you money, plus raise the
popularity of your wrestler.
- (Three wrestlers, in a locker room) "WRESTLERS 1 2 and 3 have
unexpectedly quit your organization and joined the competition, FED
NAME!"
- (A microphone, and two faceless people at a table #1) "FED NAME has
stolen WRESTLER NAME from OTHER FED NAME."
- (A microphone, and two faceless people at a table #2) "Oh no! FED
NAME has stolen WRESTLER NAME from you!"
- (Dejected wrestlers) "Your wrestlers did not fare well in the
promotional war and are left in a dejected state."
- If your fed loses in the promo war or gets bad ratings in the
old vs. new series, their morale drops.
- (An excited wrestler in-ring) "Your victory over the other promotion
has left your wrestlers much happier than before!"
- If your fed WINS in a promo war or puts on good matches with the
old-timers, your morale rises.
- (Party-goers, in suits) "A group of promoters is setting up a party,
and would like your help to make it a success. All they require is
XXXXX MP to do so. Accept? Yes/no"
- (if yes) "Your donation helped make the party a big success.
- (if no) "The party never gets off the ground."
- This raises your relations with a promotion.
- (Your desk, after going into the red) "You're out of money! You
need to get out of debt in 3 months, or you'll be fired!"
- (A man clutching his head in agony, as a building falls down behind
him #1) "FEDERATION NAME has gone out of business!"
- (A man clutching his head in agony, as a building falls down behind
him #2) "You've gone completely bankrupt. Your federation is out of
business!! Your dream of running a pro wrestling organization is
left in ruins.... GAME OVER"
- (A group of wrestlers in a ring, red slashing into the space
between them) "Your refusal to go through with the cross-promotional
card has angered the other federation deeply, not to mention it has
drained you of XXXXX MP!!"
- This is why you don't try to back outta a cross-promotional war,
ever. It's a drain of money and a relationship killer.
CHALLENGES
-------------
- (You, at your desk) "FIGHTER NAME has challenged your organization
to bring out your best wrestler at a show, to prove that his
fighting style is #1. Do you accept? Yes/no"
- (if yes) "Good! The match will take place as the main event of
your next card. Go into match make mode to set up the card."
- (if no) "The fans don't agree with your refusal."
- This is how you get those weird looking hiddens.
- (You at your desk, again) "The Gracie clan has challenged your
promotion's top wrestlers to a match. They have sent in [Renzo,
Royce, Rickson/"The 500 Victory King"] to fight. Do you accept?
Yes/no"
- Yes and no bring up similar messages to the other challenges you
get.
- As far as I know, this is the only way to get the Gracies.
- (You, at your desk *again*) "Five of the greatest wrestlers in the
history of pro wrestling have challenged your federation to a
showcase of styles. Accept? Yes/no"
- (if yes) "Awesome! Set up the matches in match make, and the
card will happen."
- (if no) "The fans don't agree with your refusal."
- This is the ONLY way to get Andre, Brody, Thesz,
Gotch, and Rikidozan.
- (Wrestler with a microphone #2) "WRESTLER from FEDERATION NAME
challenges any of your stars to a match at your next show. Accept?
Yes/no"
- It's worth it to do so in some cases, as it increases popularity
and your relations with a federation. If you're a small federa-
tion, this is also a major form of assistance. With Zero One
this happens with fair frequency every month.
==============================================================================
3.3. PRACTICE MODE
==============================================================================
Even if you know Fire Pro like the back of your hand, finish this mode.
You get a hidden via this. Read Kilroy's FAQ for the goals.
Yamamoto -- the gym coach -- indicates what you are doing wrong in
Japanese, especially in grapples. He usually says one of three things when
you make a mistake
"Osoi!" - You are too late with your timing.
"Hayai!" - You are too early with your timing.
"Dame da." - You can't do that move, as seen by how you got reversed.
==============================================================================
3.4 EDIT MODE
==============================================================================
3.4.1 EDIT WRESTLER!!
As most of you Fire Pro fans know, Fire Pro is known for having an in
depth wrestler edit mode. Little has changed since FFP's predecessor --
literally, there's very little changed from FPA to FFP [I'll note what is new
as it comes along]. This isn't necessarily a bad thing, as it is hard to
improve on Fire Pro's wrestler edit significantly. When you enter wrestler
edit, you may either start from scratch, or select the top-left option,
wrestler model. This allows you to base your edit off of an existing default,
a godsend to those that want to fix the color-swapped American wrestlers.
WRESTLER MAKE
----------------
Edits the appearance of the wrestler.
HEIGHT: S/M/L
HEAD:
000 = Tatsumi Fujinami
001 = Kensuke Sasaki
002 = Shin'ya Hashimoto
003 = Keiji Mutoh
004 = Manabu Nakanishi
005 = Yuji Nagata
006 = Shiro Koshinaka
007 = Takashi Iizuka
008 = Osamu Nishimura
009 = Yutake Yoshie
010 = Tadao Yasuda
011 = Super Strong Machine
012 = Kengo Kimura
013 = Osamu Kido
014 = Akitoshi Saito
015 = Jyushin Thunder Lyger
016 = Kohji Kanemoto
017 = Shinjiro Ohtani
018 = Kendo Ka Shin
019 = El Samurai
020 = Tatsuhito Takaiwa
021 = Dr. Wagner Jr.
022 = Antonio Inoki
023 = Riki Chosyu
024 = Masa Saito
025 = Kazuo Yamazaki
026 = Jim Steele
027 = Tiger Mask
028 = Kotetsu Yamamoto
029 = Dynamite Kid
030 = Masahiro Chono
031 = Hiroyoshi Tenzan
032 = Satoshi Kojima
033 = Hiro Saito
034 = AKIRA
035 = Don Frye
036 = Scott Norton
037 = Super J
038 = Tatsutoshi Goto
039 = Michiyoshi Ohara
040 = Toshiaki Kawada
041 = Genichiro Tenryu
042 = Hiroshi Hase
043 = Nobutaka Araya
044 = Masanobu Fuchi
045 = Stan Hansen
046 = Steve Williams
047 = Mike Barton
048 = Taiyo Kea
049 = Johnny Smith
050 = Giant Baba
051 = Jumbo Tsuruta
052 = Hiroshi Wajima
053 = Terry Gordy
054 = Johnny Ace
055 = Dory Funk Jr.
056 = Mitsuharu Misawa
057 = Kenta Kobashi
058 = Akira Taue
059 = Jun Akiyama
060 = Takao Omori
061 = Yoshihiro Takayama
062 = Yoshinari Ogawa
063 = Tamon Honda
064 = Jun Izumida
065 = Masao Inoue
066 = Kentaro Shiga
067 = Daisuke Ikeda
068 = Takeshi Rikio
069 = Tsuyoshi Kikuchi
070 = Yoshinobu Kanemaru
071 = Vader
072 = Hayabusa
073 = Hiromichi Fuyuki
074 = Masato Tanaka
075 = Mr. Gannosuke
076 = Tetsuhiro Kuroda
077 = Hisakatsu Ohya
078 = Kintaro W*ING Kanemura
079 = GOEMON
080 = Jado
081 = Gedo
082 = Ricky Fuji
083 = Giant Kimala
084 = Koji Kitao
085 = Great Sasuke
086 = Tiger Mask IV
087 = Jinsei Shinzaki
088 = Gran Hamada
089 = Gran Naniwa
090 = Leatherface
091 = Curry Man
092 = Super Delfin
093 = Dick Togo
094 = Dos Caras
095= Mil Mascaras
096 = Magnum TOKYO
097 = Dragon Kid
098 = CIMA
099 = SUWA
100 = Ultimo Dragon
101 = Steve Austin
102 = The Rock
103 = Undertaker (current look)
104 = HHH
105 = Kane
106 = Big Show
107 = Ken Shamrock
108 = Chris Benoit
109 = Chris Jericho
110 = X-Pac
111 = Davey Boy Smith
112 = Eddy Guererro
113 = TAKA Michinoku
114 = Shawn Michaels
115 = Mankind
116 = Vince McMahon
117 = Bill Goldberg
118 = Hulk Hogan
119 = Sting (crow look)
120 = Great Muta
121 = Kevin Nash
122 = Bret Hart
123 = Rick Steiner
124 = Scott Steiner
125 = DDP
126 = Mike Awesome
127 = Bam Bam Biggelow
128 = Terry Funk
129 = Rey Mysterio Jr. (unmasked)
130 = Freddy Krueger
131 = Ric Flair
132 = Randy Savage
133 = Kiyoshi Tamura
134 = Norihisa Yamamoto
135 = Tsuyoshi Kosaka
136 = Hiromitsu Kanehara
137 = Bitsadze Tariel
138 = Volk Han
139 = Scott Hall
140 = Andrei Kopelov
141 = Akira Maeda
142 = Yuki Kondo
143 = Minoru Suzuki
144 = Yoshiki Takahashi
145 = Bas Rutten
146 = Semmy Schilt
147 = Masakatsu Funaki (old)
148 = Yuki Ishikawa
149 = Alexander Otsuka
150 = Mitsuya Nagai
151 = Mohammed Yone
152 = Minoru Tanaka
153 = Kazushi Sakuraba
154 = Kazuyuki Fujita
155 = Nobuhiko Takada
156 = Ernesto Hoost
157 = El Hijo Del Santo
158 = Mark Kerr
159 = Igor Vovchanchyn
160 = Rickson Gracie
161 = Royce Gracie
162 = Renzo Gracie
163 = Gerard Gordeau
164 = Peter Aerts
165 = Aleksandr Karelin
166 = Kenzo Suzuki
167 = Hiroshi Tanahashi
168 = Naoya Ogawa
169 = Atsushi Onita (Onita Pro look)
170 = Yoshiaki Fujiwara
171 = Yoshiaki Yatsu
172 = Yoji Anjoh
173 = Kazunari Murakami
174 = Masahito Kakihara
175 = Mitsuhiro Matsunaga
176 = Tarzan Goto
177 = Mr. Pogo
178 = Shoji Nakamaki
179 = Takuma Sano
180 = Masao Orihara
181 = Animal
182 = Hawk
183 = Sabu
184 = Rob Van Dam
185 = Negro Casas
186 = Great Kabuki
187 = Abdullah The Butcher
188 = Tiger Jeet Singh
189 = Rikidozan
190 = Karl Gotch
191 = Lou Thesz
192 = Bruiser Brody
193 = Gary Albright
194 = Andre The Giant
195 = Dick Murdoch
196 = Bob Backlund
197 = Roland Block
198 = Salman Hashimikov
199 = Killer Khan
200 = Masayuki Naruse
201 = Giant Silva
202 = Giant Singh
203 = The Sheik
204 = Takeshi Morishima
205 = Takashi Suguira
206 = Naomichi Marufuji
207 = Michael Modest
208 = Tom Howard
209 = Mammoth Sasaki
210 = Masaaki Mochizuki
211 = Don Fuji
212 = Kurt Angle
213 = Booker T.
214 = William Regal (makes a perfect Shane Douglas!)
215 = Bubba Ray Dudley
216 = D-Von Dudley
217 = Tajiri
218 = Shane McMahon
219 = Stacy Keebler
220 = Trish Stratus
221 = Juventud Guerrera
222 = Dos Caras Jr.
223 = 3rd Black Tiger (Silver King)
224 = Sanae Kikuta
225 = Ikusa Minowa
226 = Antonito Rodrigo Nogueira
227 = Mark Coleman
228 = Gary Goodridge
229 = Wanderlei Silva
230 = Osamu Tachihikari
231 = Takehiro Murahama
232 = Jerome LeBanner
233 = Francisco Filho
234 = Mirko "CroCop" Filipovic
235 = Chuck Norris
236 = ?
237 = Some sort of Judo fighter, female.
238 = Piston Horiguchi
239 = ?
240 = Sumo
241 = Wilhelm Ruska
242 = Bruce Lee
243 = Street Clothes wearing guy
244 = Kensuke Sasaki (Mullet look)
245 = Shin'ya Hashimoto (4/7/00 vs Ogawa version)
246 = Keiji Mutoh (With Hair look)
247 = Tadao Yasuda(Original)
248 = Lyger (Black costume)
249 = Heavyweight Lyger
250 = Tokimitsu Ishizawa (old)
251 = El Samurai (old)
252 = Patriot
253 = Wolf Hawkfield (Jim Steele)
254 = Jim Steele (Long hair)
255 = Don Frye (Long hair)
256 = Hiroshi Hase (old)
257 = Tamon Honda (old)
258 = H (Hayabusa, no mask)
259 = Giant Kimala 2 without facepaint (Bad News Allen?)
260 = Undertaker (old)
261 = Undertaker (old biker)
262 = Cactus Jack
263 = Sting (old)
264 = Scott Steiner (old mullet)
265 = The Gladiator
266 = Rey Mysterio Jr. (AAA look)
267 = Yoshinobu Takahashi
268 = Masakatsu Funaki (pre-retirement)
269 = Atsushi Onita (old)
270 = Kazunari Murakami (old)
271 = Sasuke the Great
272 = Giant Machine
273 = Power Warrior
274 = Lyger (original)
275 = Lyger (original 2)
276 = Vs. Heavyweight Lyger
277 = Animal Hamaguchi
278 = Original Black Tiger
279 = Norio Honaga
280 = Kuniaki Kobayashi
281 = Brian Johnston
282 = Balls Mahoney
283 = Rusher Kimura
284 = Haruka Eigen
285 = The Great Nita
286 = Darkside Hayabusa
287 = Kendo Nagasaki
288 = Great Kojima
289 = Great Zebra
290 = Ryuma Go
291 = Mobile Suit Gundam Style Delfin
292 = MEN's Teioh
293 = Naohiro Hoshikawa
294 = Masato Yakushiji
295 = Shiryu (old style)
296 = Shiryu (Kaientai DX version)
297 = GEKKO
298 = Yone Genjin
299 = Shoichi Funaki
300 = Takeshi Ono
301 = Tatsuo Nakano (UWFI)
302 = Super Tiger
303 = The Destroyer
304 = Harley Race
305 = Dusty Rhodes
306 = Rick Rude
307 = Ted Dibiase
308 = Ultimate Warrior
309 = Big Show
310 = Dean Malenko
311 = Flying Wazuma(2 Cold AJPW masked)
312 = Goldust
313 = Goldust w/ wig
314 = Konnan
315 = Big Titan
316 = Tommy Dreamer
317 = Sandman
318 = Psicosis
319 = Damien 666
320 = Jason the Terrible
321 = Dirk Vrij
322 = Hans Nyman
323 = Andy Hug
324 = Willie Williams
325 = Kyoko Inoue
326 = Manami Toyota
327 = Shinobu Kandori (old)
328 = Grizzly Bear (real kuma)
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