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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » Fire Emblem: The Sacred Stones - Strategy Guide (Page 04)

Fire Emblem: The Sacred Stones - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Fire Emblem: The Sacred Stones - Strategy Guide (Page 04).

Name: Crest of Champions
Use: Promotes a level 10 or higher Pirate/Thief
Durability: 1
Description: Blueish dark green Emblem.

Name: Master Proof
Use: Promotes a level 10 or unit of any kind
Durability: 1
Description: White little emblem with what appears to be a mushroom on it?

Name: Red Gem
Use: Sell for 2,500G
Durability: -
Description: Big Red Ball

Name: Blue Gem
Use: Sell for 5,000G
Durability: -
Description: Big Blue Ball

Name: White Gem
Use: Sell for 10,000G
Durability: -
Description: Big White Ball

Name: Black Gem
Use: Sell for 15,000G
Durability: -
Description: Big Black Ball

Name: Angelic Robe
Use: HP+7 when used
Durability: 1
Description: White Angel wrapped in blue cloth

Name: Energy Ring
Use: Strength/Magic+2 when used
Durability: 1
Description: Thin black ring with big red ruby.

Name: Skill Book
Use: Skill+2 when used
Durability: 1
Description: Yellow Book

Name: Quick Wing
Use: Speed+2 when used
Durability: 1
Description: White Wing

Name: Goddess Statue
Use: Luck+2 when used
Durability: 1
Description: Small face of Goddess Statue

Name: Dragon Shield
Use: Defense+2 when used
Durability: 1
Description: Blue shield with an icon on the front, green trim

Name: Talisman
Use: Magic Resistance+2 when used
Durability: 1
Description: Large red gem in a necklace

Name: Boots
Use: Move+2 when used
Durability: 1
Description: Pair of Boots

Name: Body Ring
Use: Constitution+2 when used
Durability: 1
Description: A simple, gold ring.

Name: Methys Writing
Use: +5% to all stat growth?
Durability: 1
Description: A Purple Scroll with yellow tie

Name: 10G, 50G, 100G, 150G, 200G
Use: Get various amounts of Gold
Durability: -
Description: Gold Bag(Only enemies drop these of course)


*******************************************************************************
VIII. SKILLS*******************************************************************
*******************************************************************************

Name: Piercing)Or literal translation of Pierce Through if you want)
What it does: Negates enemy defense when activated(The Wyvern Rider will
briefly glow blue when it activates, and when he strikes it will make a
different slash)
Who has it: Wyvern Knights

Name: Lockpicking
What it does: Open doors and chests without keys
Who has it: Rogues

Name: Assassination
What it does: Automatically kill target on a critical hit(even if you hit 0)
Who has it: Assassins

Name: Big Shield
What it does: Take no damage from the oncoming hit when activated(The General
will glow yellow)
Who has it: Generals

Name: Sure Shot
What it does: If activated, target is hit regardless of hitrate.
Who has it: Sniper

Name: Monster Slayer(Or literal translation of Monster Efficacy if you want)
What it does: Increased damage against monster units.
Who has it: Bishops

Name: Summon
What it does: Summons a Deceased Soldier
Who has it: Summoner
Note: The level of your Deceased Soldier increases as your Summoner levels up.
Neat eh? Summoning can be done anywhere, but you can only have 1 summon out
at a time. It gives you 10exp or so for summoning, but you don't gain exp for
your Deceased Soldier fighting.



*******************************************************************************
IX. STAT EXPLANATION/FORMULAS/STATUS SCREEN************************************
*******************************************************************************

When you click on a character's status screen, there are 3 screens: Their
Items, Weapon and Support Data, and Personal Data. When you click personal
data, it displays that units Stats and Attributes. This is an explanation of
each and how they affect formulas. Also, these are listed as the first column
first, then the one to the right of it next.

STATS:

HP- How much Health your character has. Once this reaches 0, that character is
dead permanently.

STRENGTH/MAGIC STRENGTH- How strong your character is. This stat effects how
much damage you deal.

Skill- How Skilled your character is. This stat effects how accurate you are.

Speed- How fast your character is. This stat affects your dodge rate and how
often you or your enemy strike.

Luck- How lucky your character is. This stat effects criticals, critical hit
defense, and dodge rate.

Defense- How tough your character is. This stat affects how much damage you
take from weapons.

Magic Resistance- How immune to magic your character is. This stat effects how
much damage you take from spells.

Movement- How far your character can move. This stat shows how many spaces your
character can move.

Constitution- How burly your character is. This stat effects how easy it is for
you to wield heavier weapons.

Carry Capacity- How well your unit can haul other units. This stat effects if
you will be able to carry a unit or not.

Company- Which character you're currently carrying

Affinity- Which element your character is attributed to. This effects support
conversation bonuses.



FORMULAS:

You can see the results of your formulas by looking at the "Item" screen. The
results are at the bottom where it says "Equipment" in this arrangement:

Equipment       Range
Attack Damage   Critical Rate
Accuracy        Dodge Rate


If you click the help(R) button on a weapon, it displays the weapon stats as
follows:

Class    Range      Weight
WepStr   Accuracy   Crit Rate



And now the formulas...

Attack Damage: STR+Weapon STR

Accuracy Rate: WEP Accuracy+(Skillx2)+(Luck/2) (Round down for luck)

Critical Rate: WEP Critical Rate+????

Critical Defense Rate: ????

Dodge Rate: (SPDx2)+LCK

Damage Dealt: Attack Damage-Enemy DEF

Hit Rate: Accuracy Rate-Enemy Dodge Rate

Critical Rate: Critical Rate-Enemy Critical Defense Rate



-If the weight of the weapon exceeds your Constitution stat, you lose a speed
for every point it goes over during combat.

-To swing twice on the enemy, you must have at least 4 more speed than them.

-Carrying a unit halves your skill and speed(round down).

-Poison Status makes you lose HP every turn for an alloted number of turns(
usually 5). The damage is small(2-3).

-Sleep status puts your unit to sleep for an alloted number of turns. They
can't move or fight back until they're awake, and getting hit doesn't wake
them up.

-Silence status makes you inable to use magic spells for a few turns.

-Berserk status makes that unit attack the nearest enemy or ally unit for a
few turns.

-Stone status makes your character inable to move a few turns, and all enemies
will have 100% hitrate on them, and still do normal damage(taking the chars
DEF into account). So your DEF stat still works, but your critical defense and
dodge rate do not. They will have their full crit rate and 100% hit.

WEAPON PROFICIENCY:

Your weapon proficiency is displayed in the Weapon and Support level window.
The lowest rating is E and the highest is S(you cannot attain S level in
weapons until your unit promotes). Every time you fight(in the arena or in
direct combat. IE you MUST swing, not just take a shot from a bow), you gain a
little skill with that weapon. When the bar is full, you gain a level and can
use better equipment. Weapon Proficiency has NO effect on actual combat, only
what weapons you can use.

Lastly, below is your support level. Depending on the level of the supprt(C, B,
or A) and the Element of the character(Light, Dark, Flame, Lightning, Wind,
Ice, Anima), your unit will gain small bonuses to certain stats/damage/crit/
accuracy/dodge rates. The number is small but every bit helps, unfortunately I
don't know the exact elemental effects from supports for now, but it should be
enough to know that you'll gain a bonus if they're within 3 squares.



*******************************************************************************
X. WALKTHROUGH*****************************************************************
*******************************************************************************
[WALKTHROUGHSTART]

Quick note: Like I've said before, my japanese is nowhere near fluent. Until
someone steps up to the plate and helps me with summaries(which nobody probably
will), then you're stuck with me explaining tidbits of conversations and
explanations of what they do on the map. Don't blame me for it! About halfway
through I stopped trying to decipher everything because it was giving me a
headache. Instead in some cases I've obviously filled the area with random
translations until I can really figure out what's going on, but it's not hard
to figure out which areas I truly translated and what is a joke.

Quick note #2: This is based on NORMAL difficulty of the game. I've also
decided to do Ephlam's route first, so those of you on Eileek's route will
need to wait til I finish.

Quick note #3: I know there's a lot of junk in place for the story and it's
sloppy right now, but give me a bit to finish the game and then take my time
with the translation once I've gotten the important bits out of the way.






We start off with an opening scene of...lots of japanese on a black screen
(agh, sorry...I can't stop to translate this stuff right now as I'm trying to
get the rest of the FAQ done) and we come then to the world map where it's
explaining the leaders of the countries. For a basic rundown of leaders...you
have Fard(Faado), leader of Lunes(Runes). Hayden(Heiden), leader of
Frelia(Fureria). Ishmea(Ishumea), leader of Jahana(Jyahana). Mansel(Manseru),
leader of Roston(Rosuton). Vigard(Vigarudo), leader of Grad(Gurado). Then you
have Calcino(Karuchino), and I'm not sure who that guy is they show. Anyways,
I can't give clear details because my japanese translation is slow and I don't
have the luxury of doing that as of now, so...the most basic explanation I can
give is that obviously Vigard, leader of Grad is invading Lunes.



===============================================================================
                  Chapter 1 Prologue: The Fall of Lunes
===============================================================================

Objective: Defeat the Boss

Items:

Level Strategy:

Ok, this stage is extremely small and it's just 2v3. Zet starts with 13 life
thanks to the shot he takes from Valter, but he's a Jeigan anyways so you don't
want him fighting unless you absolutely need to. Objective of the map is to
take down the boss. Have Eileek take out the two fighters in the first turn
without Zet. Zet comments(I think about how good she's doing), and the boss is
then pissed that his subordinates died and he goes after you. Fight from the
forest and make quick work of him.

BOSS STATS:

Name: O'niel
Class: Fighter
Equipment:
LV: 4
HP: 23
Str: 6     Def: 2
Skl: 4     MDf: 0
Spd: 7     Mov: 5
Lck: 0     Con: 11

Chapter Storyline Summary: Grad invades Lunes, Fard tells his daughter
Eileek to flee and tells Zet to escort her to Frelia. Eileek is very worried
about her father, but Zet must get her away from danger. Valter shows up just
as they're leaving and him and Zet fight. Zet loses miserably and runs away.
Oniel and his subordinates are sent to chase them down.



===============================================================================
                           Chapter 1: Escape
===============================================================================

Objective: Retake the castle

Items:

Level Strategy:

This stage is pretty simple, I don't think you need much advice. Try to give
Eileek and Frantz the exp for all the baddies, and watch out for the
reinforcements. Give Eileek Zet's Steel Sword so she can stop wasting her
Rapier on normal soldiers. However, have her kill the boss with the Rapier.


Objective: Retake the castle


BOSS STATS:

Name: Bregey
Class: Armor Knight
Equipment:
LV: 4
HP: 20
Str: 8     Def: 9
Skl: 2     MDf: 0
Spd: 1     Mov: 4
Lck: 2     Con: 13

Chapter Storyline Summary: Tahna(Blue haired girl, princess of Frelia I
believe) gets word of an incoming army from Grad. She also hears about
Eileek(I guess they're friends). Anyways, Bregey(Blue haired/mustached armor
knight) comes over to the castle and whacks the Mercenary guarding it, and
eventually winds up throwing the princess in a dungeon. Eileek begs Zet to help
her save Tahna, and he agrees. After turn 1, Bregey recognizes Eileek as the
princess of Lunes and says he must be in huge luck, and orders his troops to
go get her. Later in the turn, Frantz and Giliam turn up and Frantz asks Giliam
if this is Muran castle of Frelia territory. Giliam says yes and says Tahna
is probably still inside. I can't read the other stuff but basically they show
up to help you whip the enemy. After you defeat all the regular troops(but the
boss), reinforcements will show up from behind. After you beat the map, you
meet the King of Frelia and he gives you Vanessa and Morda.



===============================================================================
                         Chapter 2: Protect the People
===============================================================================

Objective: Kill all Enemies

Items:

Level Strategy:

Ross starts with very low HP, so the first thing you want to do is send Vanessa
over to pick him up and put him near your hero. Have your hero talk to her and
have Vanessa go over and get Garcia over to Ross. Buy all the weapons you can
for your characters and then finish the map. This one should be easy. Only 2
reinforcements come.

BOSS STATS:

Name: Bone
Class: Mountain Bandit
Equipment:
LV: 4
HP: 23
Str: 6     Def: 4
Skl: 4     MDf: 0
Spd: 5     Mov: 5
Lck: 0     Con: 12


Chapter Storyline Summary: Ross and Garcia's village gets burned down and Ross
gets hurt in the process and they both flee. Eileek and her company go around
to save the villages. Once you beat the map, Ross and Garcia talk with Eileek
and Ross convinces Garcia to go with them. Eileek is alone later that night and
has a flashback about Ephlam(her brother), and I'm not sure what they're
talking about. While she's daydreaming, a blue haired thief bumps into her and
takes off...with something I guess. She looks around and Zet is apparently very
upset at something, so I'm assuming the thief took something of importance.




===============================================================================
                   Chapter 3: Bolgo Mountain Pass's Bandits
===============================================================================

Objective: Take the Throne

Items:

Level Strategy:

Ok, this one is rather easy since the enemies are pretty stagnant. At the end
of the first turn, Corma will show up and open a door. Kill the 2 Fighters
holding Door/Treasure keys, and have Corma loot everything after you recruit
him with Naemi. The rest is easy...I suggest using Corma and Naemi as they are
both excellent units, so use this map to level them up.

BOSS STATS:

Name: Bazba
Class: Mountain Bandit
Equipment:
LV: 6
HP: 25
Str: 8     Def: 5
Skl: 5     MDf: 2
Spd: 7     Mov: 5
Lck: 1     Con: 12



Chapter Storyline Summary: Zet and Eileek are chatting away about god knows
what, and an archer named Naemi shows up and asks for their assistance in
saving the blue haired thief Corma I believe. The fight ensues. After you beat
the map, Naemi and Corma have a talk(I dunno what about but it looks amusing),
and eventually Zet comes into the scene and I believe he asks for whatever
Corma stole from Eileek back. He explains stuff, I guess, and gives it back.
Zet then goes and returns it and talks to Eileek about uh...stuff.

Then we cut to a scene of Duecel(Grey haired GreatKnight), Selyna(Blonde
haired, Blue Eyed Mage Knight), and Glen(Blonde haired Dragon Knight). They
talk about Grad and uh..other stuff. They're apparently 3 generals of Vigard's,
and Vigard sits on his throne and asks them to bring 3 guys in. The first guy
is the Bishop Ave(Old, frail looking man), the second is Keselda(Weird eyed,
Brown haired) the Hero, and the last is Valter(Blue Hair, Sunken weird eyes)...
The Wyvern Knight who whacked Zet in the beginning. Vigard tells Selyna the
Mage Knight and Keselda the Hero to go to Frelia to take care of some business.
He tells Bishop Ave and Great Knight Duecel to take care of other business, and
lastly tells Dragon Knight Glen and Wyvern Knight Valter to take care of Eileek
and Ephlam. It should be pointed out that Glen has something against Valter but
Vigard pairs them up anyways. Thus ends this scene...



===============================================================================
                        Chapter 4: Fantastic People
===============================================================================

Location: Zahha Woods

Items:

Level Strategy:

You shouldn't have much trouble with this map, so bring along your wimpy units
and have fun, but don't forget some medicines. The enemies are all generally
weak and you get a batch of reinforcement skeletons after turn 1. Just stay on
your toes for your weak units and you'll be fine.

Objective: Defeat all enemies

BOSS STATS:

Name: Monster
Class: Mummy
Equipment: Long Rotting Claws
LV: 1
HP: 35
Str: 3     Def: 0
Skl: 0     MDf: 0
Spd: 1     Mov: 5
Lck: 0     Con: 6

Chapter Storyline Summary: Scene opens yet again with Eileek and Zet talking
up a storm, and then monster pop up everywhere and everyone screams(or just
Eileek), and then the scene cuts to the village in the bottom left where 2
mages reside(Lute and Asley). Lute goes on about how she hates zombies or
something and Asley says he will BRAVE the zombies. He goes on to Zet and
Eileek and warns them about the haunted forest and goes to prove how awesome he
is against a large eyeball. At the end of turn 2, Rachel and gang show up and
make a few giggly comments then run away again. Anyhow, after you slay the
Mummy the gang has their usual talk with the group of newcomers(Asley and
Lute), and they finish up their business...and along comes Rachel with her
Dwarf friend and her other friend. They probably make a bunch of snide comments
or something at Eileek then they go off to do...something. Exciting huh? Ok...



===============================================================================
                         Chapter 5: Imperial Shadow
===============================================================================

Objective: Kill the Boss

Items:

Level Strategy:

If you're an arena leveling monkey, you'll need to pick 4 characters to ditch.
At this point it'll probably be Zet, Ross(he can only get to level 10 unless
you managed to gain him ten levels before now), and 2 others. Now, what you
need to do is take care of multiple situations at once here. You want to send
Giliam(whom you hopefully netted a couple of levels) up the left path to head
off the guys up there. He SHOULD be able to handle them by himself and some
healing items. Then you want to send Natasha straight up towards the village
near Joshua, and have her there incase Giliam needs assistance. Send the rest
of your guys to the right set of stairs leading up to Joshua and prepare to
deal with the reinforcements. You need to secure the 2 houses close to Joshua
fast before the pirates get to it. Now...recruiting Joshua. I simply had Frantz
take a shot from him and then had Natasha talk to him. He is your prime
canidate for this job because he's A. Fast enough that Joshua won't strike
twice and B. weak enough that he won't kill him on accident. The rest of the
level should be a cakewalk, and you can use the arena if you like. Stop by and
get some items too.


BOSS STATS:

Name: Zaar
Class: Armor Knight
Equipment:
LV: 8
HP: 26
Str: 9     Def: 12
Skl: 5     MDf: 3
Spd: 3     Mov: 4
Lck: 4     Con: 13

Chapter Storyline Summary: Starts off with Natasha being up to no good and
being all fidgety, and then she REALLY pisses everyone off and they all come
out to get her. Joshua seems to think she's pretty funny/clueless, even though
he's her enemy. I think he knew she was up to no good. Anyhow, she runs to
Eileek for help, and Eileek grants it. Time to take on the army! At the end of
Turn 1, some Pirate losers show up on the right to cause some trouble. Then
every few turns they'll appear at another part of the map, so you need to
recruit Joshua quickly then defend the towns(as they offer some nice items like
Dragon Shields and Armor Killers). If you want to get someone a few extra
levels you can give it a try at the Arena...but I wouldn't suggest putting in
Giliam, as Armors are at a pretty high disadvantage in Arenas. Anyhow..

When the map ends, Zet Eileek and Natasha all round up for a good old talk.
After they're done chitchatting, a villager who looks strangely like Mario also
flirts up a storm with Eileek and tosses her a Guiding Ring.(I'm not sure if
recieving this item has a condition to it, it might possibly be saving all of
the villages.) Saving all of the villages will also lead you to...



===============================================================================
                         Chapter 5 Gaiden: Broken Hearts
===============================================================================

Objective: Take the throne

Items:

Level Strategy:

Immediately divvy out all of Olson's equipment to whoever you like, and just
basically have all 3 of them destroy the level together...really shouldn't have
trouble due to how powerful these 3 are. Just don't put Ephlam right next to
the axe users and heal him if he takes a shot, then just team up on the end
guy. Don't think you need much more than that.

BOSS STATS:

Name: Zonta
Class: Mercenary
Equipment:
LV: 8
HP: 25
Str: 9     Def: 6
Skl: 8     MDf: 6
Spd: 9     Mov: 5
Lck: 4     Con: 9

Chapter Storyline Summary: This chapter starts with Valter and Tyrard(Brown
hair, sleepy looking guy) having a pleasant conversation about...we'll say
doughnuts. Then Tyrard brings up Ephlam and what I'm sure is his current
status, and I think there's also brown nosing involved on how awesome Valter
is. Anyhow, after they're done we cut to Ephlam along with his subordinates
Folde and Kyle. They talk about...probably killing the enemy and being cool
looking, and then Olson interrupts and tells them they have to go kill people.
They then stand in front of Lanbaar castle and decide it's a good time to stop
and have a talk. So they do. Then we cut to inside to Zonta who is pissed that
none of his guards have killed them before entering. They all prepare to kill
Ephlam, and Ephlam makes a quick comment to Olson...and off we go with the
battle.

After you clean up shop, Kyle and Ephlam have a talk and Folde comes rushing
up to the throne room. He informs Ephlam that Grad has surrounded the castle.
Startled, they decide to run out into the open...and along comes Valter.
There's a lot of talking going on, and eventually I believe Ephlam agrees to
go along with Valter. Not sure why, but who cares?



===============================================================================
                       Chapter 6: Hatred's Mud(WTF?)
===============================================================================

Objective: Kill the Boss

Items:

Level Strategy:

Make sure you bring along Corma and Vanessa for this battle. Have Vanessa
immediately go for the village, and have Corma move towards the middle of the
map to reveal a large portion of the enemy. Bring up the rest of your army into
position, and then battle it out. Nobela is in the top right corner and he has
some cronies guarding him. Be careful of the units with Poisoned weapons or
weapons that do critical damage to specific units(Horse Killer, Halberd). Stick
to that and you should be fine. Make sure you protect the villagers though. I
reccomend sending Vanessa over there ASAP because a giant spider will
eventually come along and try to kill them, and given some ability she should
be able to kill it. Defeat Nobela and you're done. If you manage to save the
villagers, they'll give you an Orion's Bolt.

BOSS STATS:

Name: Nobela
Class: Shaman
Equipment: Mil
LV: 10
HP: 39
Str: 11    Def: 5
Skl: 9     MDf: 9
Spd: 8     Mov: 5
Lck: 7     Con: 7

Chapter Storyline Summary: The chapter opens with Zet and Eileek walking
through some dense fog when out pops Nobela sent by Bishop Ave. They go on
talking for a bit, and obviously Nobela doesn't like the way things are
going so he whips out his 6 year old female hostage, and then the negotiations
really start to begin(read: Lots of text). They go on for a long time, and
eventually Nobela gives up and teleports the victims back to Ave and has
a short chat, the teleports them to some remote area with another hostage. As
another note, the hostages are citizens of Lunes, so yeah...Eileek wants to
save them. After the fight the villagers will come up to you and give you an
Orion's Bolt for saving them, then they'll hobble off. Zet and Eileek have a
conversation, mostly about Fard or Ephlam and what I'm sure is the current
state of their beloved country. Then off we go to...



===============================================================================
                    Chapter 7: Lake Castle Lenbaar
===============================================================================

Objective: Take the Castle

Items:

Level Strategy:

This map is very easy. Make sure you bring along Corma to steal the Energy
Ring from the mage near the castle. Just send Lute and Asley through the crowd
of enemies, and have Vanessa fly north to kill the few enemies in the mountain
path above where you start. Send another one to take out the ballista before
proceeding, and then just have Lute/Asley/Naemi(any of them) shoot down Murry
since he only has a sword. Oh, and he drops a Knight's Crest.

BOSS STATS:

Name: Murry
Class: Social Knight
Equipment: Steel Sword, Knight's Crest(Drop)
LV: 12
HP: 27
Str: 8     Def: 7
Skl: 8     MDf: 6
Spd: 8     Mov: 7
Lck: 7     Con: 9

Equipment: Steel Sword, Knight's Crest(Drop)

Chapter Storyline Summary:

So, Zet and Eileek pop up again. This time we're at Lenbaar, where we last saw
Ephlam. Eileek is obviously worried and came here to save him...your entire
party shows their sentiment for raiding and killing, then you're off to kill
Murry. After this, Eileek and Zet rush into castle Lenbaar only to meet up with
Olson(Ephlam's Paladin)...



===============================================================================
                             Chapter 8: Trap and...
===============================================================================

Objective: Take the throne

Items:

Level Strategy:

Not much to say here. Have Corma along to open all the chests and be careful
with your units. I really can't offer much advice here, as it's a simple map.

BOSS STATS:

Name: Tyrard
Class: General
Equipment: Silver Spear, Javelin
LV: 1
HP: 29
Str: 13     Def: 13
Skl: 7      MDf: 8
Spd: 3      Mov: 5
Lck: 2      Con: 15

Chapter Storyline Summary: So we have Eileek, Zet, and Olson.  They talk it up
a bit and Olson says that they need to quickly rescue Ephlam deeper inside the
castle. So they chase off a bit and once inside a bit they talk some more.
Olson is leading them on, but Zet stops because he smells a rat. He confronts
Olson about it and at first Olson asks him what he's talking about, but then
Zet has some kind of explanation for it and Olson is just like "Well, look's
like I'm caught". At this point Tyrard comes up and says that's enough and
sends Olson away(Olson turns red). Tyrard, Zet and Eileek have a little
talk(which I'm sure is the dubious plan he cooked up and where the real
whereabouts of Ephlam are), and then tells the guards to lock them in and
fight. Ephlam, Kyle, and Folde show up at the end of turn 1 and see the ruckus
so they decide to join in and help. You can have Ephlam talk to Eileek and they
have a nice tearful reunion.

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