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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » Fire Emblem: The Sacred Stones - Strategy Guide (Page 03)

Fire Emblem: The Sacred Stones - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Fire Emblem: The Sacred Stones - Strategy Guide (Page 03).


=======
BOWS===
=======

Name: Iron Bow
Class: E
Range: 2
Weight: 5
WepStr: 6
Accuracy: 85
Critical Rate: 0
Durability: 45
Notes: -

Name: Steel Bow
Class: D
Range: 2
Weight: 9
WepStr: 9
Accuracy: 70
Critical Rate: 0
Durability: 30
Notes: -

Name: Longbow
Class: D
Range: 2~3
Weight: 10
WepStr: 5
Accuracy: 65
Critical Rate: 0
Durability: 20
Notes: -

Name: Poison Bow
Class: D
Range: 2
Weight: 5
WepStr: 4
Accuracy: 65
Critical Rate: 0
Durability: 40
Notes: Poisons target on hit.

Name: Short Bow
Class: D
Range: 2
Weight: 3
WepStr: 5
Accuracy: 85
Critical Rate: 10
Durability: 22
Notes: -

Name: Killer Bow
Class: C
Range: 2
Weight: 7
WepStr: 9
Accuracy: 75
Critical Rate: 30
Durability: 20
Notes: -

Name: Hero Bow
Class: B
Range: 2
Weight: 12
WepStr: 10
Accuracy: 70
Critical Rate: 0
Durability: 30
Notes: Strikes Twice.

Name: Silver Bow
Class: A
Range: 2
Weight: 6
WepStr: 13
Accuracy: 75
Critical Rate: 0
Durability: 20
Notes: -

Name: Neazheg
Class: S
Range: 2
Weight: 7
WepStr: 18
Accuracy: 80
Critical Rate: 0
Durability: 30
Notes: Holy Weapon of Frelia [The Serpent Bow Neazheg] Luck+5, Auto Critical
on Monsters.


==============
ANIMA MAGIC===
==============

Name: Fire
Class: E
Range: 1~2
Weight: 4
WepStr: 5
Accuracy: 90
Critical Rate: 0
Durability: 40
Notes: -

Name: Thunder
Class: D
Range: 1~2
Weight: 6
WepStr: 8
Accuracy: 80
Critical Rate: 5
Durability: 35
Notes: -

Name: Elfire
Class: C
Range: 1~2
Weight: 10
WepStr: 10
Accuracy: 85
Critical Rate: 0
Durability: 30
Notes: -

Name: Thunderstorm
Class: B
Range: 3~10
Weight: 20
WepStr: 12
Accuracy: 60
Critical Rate: 0
Durability: 5
Notes: -

Name: Fimble
Class: A
Range: 1~2
Weight: 12
WepStr: 13
Accuracy: 80
Critical Rate: 0
Durability: 20
Notes: -

Name: Excalibur
Class: S
Range: 1~2
Weight: 13
WepStr: 18
Accuracy: 90
Critical Rate: 10
Durability: 30
Notes: Holy Weapon of Jahana [The Wind Cutter Excalibur] Speed+5, Auto Critical
on Monsters.


=============
DARK MAGIC===
=============

Name: Mil
Class: D
Range: 1~2
Weight: 8
WepStr: 7
Accuracy: 80
Critical Rate: 0
Durability: 45
Notes: -

Name: Luna
Class: C
Range: 1~2
Weight: 12
WepStr: 0
Accuracy: 50
Critical Rate: 20
Durability: 30
Notes: Does damage equal to caster's Magic/Strength stat.

Name: Rezaiah
Class: C
Range: 1~2
Weight: 14
WepStr: 10
Accuracy: 70
Critical Rate: 0
Durability: 20
Notes: Steals target's HP.

Name: Eclipse
Class: B
Range: 3~10
Weight: 12
WepStr: -
Accuracy: 30
Critical Rate: 0
Durability: 5
Notes: Halves target's HP.

Name: Nosferatu
Class: A
Range: 1~2
Weight: 18
WepStr: 15
Accuracy: 70
Critical Rate: 0
Durability: 20
Notes: -

Name: Nagyrfal
Class: S
Range: 1~2
Weight: 18
WepStr: 25
Accuracy: 95
Critical Rate: 0
Durability: --
Notes: -

Name: Grapnil
Class: S
Range: 1~2
Weight: 20
WepStr: 23
Accuracy: 80
Critical Rate: 0
Durability: 30
Notes: Holy Weapon of Grad [The Dark Legend Grapnil] Skill+5



==============
LIGHT MAGIC===
==============

Name: Lightning
Class: E
Range: 1~2
Weight: 6
WepStr: 4
Accuracy: 95
Critical Rate: 5
Durability: 35
Notes: -

Name: Shine
Class: D
Range: 1~2
Weight: 8
WepStr: 6
Accuracy: 90
Critical Rate: 8
Durability: 30
Notes: -

Name: Divine
Class: C
Range: 1~2
Weight: 12
WepStr: 8
Accuracy: 85
Critical Rate: 10
Durability: 25
Notes: -

Name: Purge
Class: B
Range: 3~10
Weight: 20
WepStr: 10
Accuracy: 75
Critical Rate: 5
Durability: 5
Notes: -

Name: Arjilore
Class: A
Range: 1~2
Weight: 15
WepStr: 12
Accuracy: 85
Critical Rate: 15
Durability: 20
Notes: -

Name: Evaldhi
Class: S
Range:
Weight: 10
WepStr: 17
Accuracy: 90
Critical Rate: 5
Durability: 30
Notes: Holy Weapon of Roston [The Glorious Evaldhi] Defense+5


=========
STAVES===
=========

Name: Live Staff
Class: E
Range: 1
Weight: -
WepStr: 10
Accuracy: Autohit
Critical Rate: 0
Durability: 30
Notes: Heals HP

Name: Relive Staff
Class: D
Range: 1
Weight: -
WepStr: 20
Accuracy: Autohit
Critical Rate: 0
Durability: 20
Notes: Heals more HP

Name: Torch Staff
Class: D
Range: Magic/2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 10
Notes: Creates light in fogged areas

Name: Unlock Staff
Class: D
Range: 1~2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 10
Notes: Opens a chest or door.

Name: Rest Staff
Class: C
Range: 1
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 10
Notes: Cures status abnormality.

Name: Recover Staff
Class: C
Range: 1
Weight: -
WepStr: 30
Accuracy: AutoHit
Critical Rate: -
Durability: 10
Notes: Heals lots of HP

Name: MShield
Class: C
Range: 1
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 15
Notes: Increases Magic Resistance for a number of turns.

Name: Hamern Staff
Class: C
Range: 1
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 3
Notes: Restores Durability to full of a weapon.

Name: Sleep Staff
Class: B
Range: Magic Str/2
Weight: -
WepStr: -
Accuracy: ?
Critical Rate: -
Durability: 3
Notes: Puts target to sleep

Name: Libro Staff
Class: B
Range: Magic Str/2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 15
Notes: Heals HP from afar.

Name: Silence Staff
Class: B
Range: Magic Str/2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 3
Notes: Silences target for a few turns.

Name: Berserk Staff
Class: B
Range: Magic Str/2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 3
Notes: Target is Berserk for a few turns.

Name: Rescue Staff
Class: B
Range: Magic Str/2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 3
Notes: Target is teleported next to the user.

Name: Reserve Staff
Class: A
Range: Magic Str/2
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 8
Notes: Heals all allies within range radius.

Name: Warp Staff
Class: A
Range: 1
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 5
Notes: Teleport unit to anywhere on the map.

Name: Ratna Staff
Class: S
Range: All
Weight: -
WepStr: -
Accuracy: AutoHit
Critical Rate: -
Durability: 3
Notes: Holy Weapon of Roston [The Sacred Staff Ratna] Heals all allies to full
life and cures all status ailments.


===============
MISC/MONSTER===
===============

Name: Rotting Claws
Class: ?
Range: 1
Weight: ?
WepStr: 7
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Zombie class uses this.

Name: Long Rotting Claws
Class: ?
Range: 1
Weight: ?
WepStr: 12
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Mummy class uses this.

Name: Evil Eye
Class: -
Range: 1~2
Weight: 6
WepStr: 7
Accuracy: 85
Critical Rate: 0
Durability: -
Notes: Bigel(Floating Eye) class uses this.

Name: Bloody Eye
Class: -
Range: 1~2
Weight: 13
WepStr: 14
Accuracy: 70
Critical Rate: 5
Durability: -
Notes: Bigel(Floating Eye) class uses this.

Name: ???(I cannot translate this for the life of me. It's 2 kanji no 2 kanji.)
Class: -
Range: 3~10
Weight: 20
WepStr: 13
Accuracy: 70
Critical Rate: 5
Durability: -
Notes: Bigel/Arch Bigel(Floating Eye) class uses this.

Name: Poison Claws
Class: -
Range: 1
Weight: ?
WepStr: 6
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Baal(Giant Spider) class uses this. Poisons

Name: Deadly Poison Claws
Class: -
Range: 1
Weight: ?
WepStr: 10
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Baal(Giant Spider) class uses this. Poisons.

Name: Sharp Claws
Class: -
Range: 1
Weight: ?
WepStr: 14
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: -

Name: Searing Bite Fang
Class: -
Range: 1
Weight: ?
WepStr: 5
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Morsadoog(Cerberus, and no I didn't mispell the class) class uses this.

Name: Burning Bite Fang
Class: -
Range: 1
Weight: ?
WepStr: 13
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Cerberus class uses this.

Name: Stone
Class: -
Range: 1~3
Weight: 8
WepStr: 0
Accuracy: 65
Critical Rate: 0
Durability: -
Notes: Gorgon class uses this. Turns a character to stone.

Name: Witch's Gaze of Confusion(Note that the only word incorrect is "Gaze". I
can't make out what that Kanji means, but this is close enough for now)
Class: -
Range: 1
Weight: ?
WepStr: 13
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Gorgon class uses this. Causes Berserk.

Name: Decay Breath
Class: -
Range: 1~2
Weight: ?
WepStr: 10
Accuracy: ?
Critical Rate: ?
Durability: -
Notes: Mamkute class uses this. STR+10, SKL+10, DEF+20, MDF+10


=======
MISC===
=======

(Sadly this deserved it's own section because there's only 4 weapons MISC)

Name: Dragon Stone
Class: ?
Range: 1
Weight: 5 or less(Doesn't effect Myrra's speed)
WepStr: 16
Accuracy: 100
Critical Rate:(I still don't know how critical rates work, so I can't figure
this one out. It's around 15)
Durability: 50
Notes: Myrra's Dragon Stone. +12 STR, +12 SKL, +15 DEF, +20 MDF. Cannot be
repaired. Auto Critical on Monsters.

Name: ???
Class: -
Range: 1
Weight: ??
WepStr: 18
Accuracy: 95
Critical Rate: 0
Durability: --
Notes: Fodeath's Attack (Top one). Hits you with his fist. STR+10, SKL+10,
DEF+15, MDF+10

Name: Demon's Light of Impurity
Class: -
Range: 1~2(possibly only 2)
Weight: ?
WepStr: 13
Accuracy: 60
Critical Rate: 0
Durability: --
Notes: Fodeath's Attack (Second one down). Shoots an Impure Light STR+13,
SKL+10, DEF+10, MDF+15

Name: Pitch Black Nightmare
Class: -
Range: 1~3
Weight: ??
WepStr: ??
Accuracy: ??
Critical Rate: ??
Durability: 1
Notes: Fodeath's attack (Last one). I have no idea what this spell does or it's
bonuses because I can't get him to use it.


*******************************************************************************
VII. ITEMS*********************************************************************
*******************************************************************************

Name: Wound Ointment
Use: Heals HP
Durability: 3
Description: Yellow Bottle

Name: Elixir
Use: Heals HP full
Durability: 3
Description: Blue Wound Ointment bottle

Name: Antidote
Use: Cures Poison
Durability: 3
Description: A blue bag

Name: Pure Water
Use: Increases Magic Defense by 7(then slowly dwindles each turn)
Durability: 3
Description: Blue bottle, thinner than Elixir

Name: Torch
Use: Clears up a large radius of fog
Durability: 5
Description: Torch

Name: Treasure Key
Use: Opens a Chest
Durability: 1
Description: Gold Key with little blue mark

Name: Door Key
Use: Opens a Door
Durability: 1
Description: Pure gold key

Name: Thieves Key
Use: Opens a door or chest
Durability: 15
Description: Blue, Green, And Gold Key

Name: Feary Protection
Use: Protects flying units from bow criticals
Durability: -
Description: Teal shield with a wing on it.

Name: Hoplon Protection
Use: Protects from critical hits
Durability: -
Description: Blue shield with an X on it.

Name: Member Card
Use: Access Secret Shops
Durability: -
Description: Gold/Brown card.

Name: Guiding Ring
Use: Promotes a level 10 or higher Magic unit
Durability: 1
Description: Ring with Red Ruby on the end.

Name: Orion's Bolt
Use: Promotes a level 10 or higher Archer unit
Durability: 1
Description: Two gold and blue arrows crossed.

Name: Knight's Proof
Use: Promotes a level 10 or higher Social Knight or Armor Knight.
Durability: 1
Description: A red and gold fancy crest

Name: Sun Bracelet
Use: Promotes Ephlam
Durability: 1
Description:

Name: Moon Bracelet
Use: Promotes Eileek
Durability: 1
Description:

Name: Hero Crest
Use: Promotes a level 10 or higher grounded fighting unit.
Durability: 1
Description: Mostly red, plain looking crest.

Name: Sky Whip
Use: Promotes a level 10 or higher flying unit
Durability: 1
Description: Gold hilted blue whip

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