Fire Emblem: The Sacred Stones - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Fire Emblem: The Sacred Stones - Strategy Guide (Page 02).
$$$$$$$ BUGS$$$ $$$$$$$ There are only two bugs I know so far in the game, and both are fairly minor bugs. 1. Sometimes Enemies will not drop the correct item or weapon(Like the Axe Fighter on Ephlam's Chapter 9(Fog level). He is supposed to drop a Halberd but instead drops his Iron Axe. Someone suggested that the bug involved having only the top item in their item list drop, but the boss Cyclops for Chapter 12 of Ephlam's route has his droppable as his second weapon and he still drops the correct item. So I'm not sure if it's just specific units that are bugged. I know I have seen more than one case of this. 2. The second bug involves the General. Say, if you fire a bow/use magic against a General and you shoot twice. If he activates Big Shield for the first hit, he will continue to glow yellow even for the second hit even though Big Shield doesn't prevent the second hit. Must have not thought that one out. You can also activate this by facing a General in the arena with a character who strikes twice against him in a row. This bug won't work if the General swings in between your first and second shot. 3. There is a bug where summoned units can recieve a unit that another unit is carrying, but they themselves cannot pick people up. 4. Not exactly a bug, but they coded Healing staves to have critical hits on Undead, yet you can't hit/cure enemy Undead. I know, minor bugs. That's it for now. $$$$$$$$$$$$$$$$$$$$ SECRET CHARACTERS$$$ $$$$$$$$$$$$$$$$$$$$ You can obtain enemy Generals, Allied Kings and Queens, and Enemy Kings and whatnot by going through the ruins AFTER you've beaten the game and select Free Map mode. This is just for fun as most of them are practically dummied, have crap growth, no death quote, no supports etc. These are just to see the characters in action. See my Character FAQ for more info. $$$$$$$$$$ SECRETS$$$ $$$$$$$$$$ From gamersara: After beating the game twice(Eileek and Ephlam's route) Start a new game and now all three novices can have infinite promotions~ The new promoted Novice Fighter gets 15% extra cri bonus The promoted Novice Soldier also gets 15% extra cri bonus Novice Mage can use all three types of magic XD(no staff tho) The other important thing is that, the stat cap for these three classes are really high Thanks GS. $$$$$$$$$$$$$$$$$$ TERRAIN EFFECTS$$$ $$$$$$$$$$$$$$$$$$ I will organize these later. Let me know if I miss any. Terrain: Plains Evade Bonus: 0 Defense Bonus: 0 Notes: Plain Grass Terrain: Woods Evade Bonus: 20 Defense Bonus: 1 Notes: Patch of trees Terrain: River Evade Bonus: 0 Defense Bonus: 0 Notes: River Terrain: Bridge Evade Bonus: 0 Defense Bonus: 0 Notes: Bridge Terrain: Floor Evade Bonus: 0 Defense Bonus: 0 Notes: Castle Floor Terrain: Sand Evade Bonus: 5 Defense Bonus: 0 Notes: Light Sand Terrain: Chopped down Snag Evade Bonus: 0 Defense Bonus: 0 Notes: Chogged down Snag/Tree Bridge Terrain: High Mountains Evade Bonus: 40 Defense Bonus: 2 Notes: High Brown Mountains Terrain: Wall Evade Bonus: - Defense Bonus: - Notes: Castle Walls Terrain: Door Evade Bonus: - Defense Bonus: - Notes: Door Terrain: Treasure Chest Evade Bonus: - Defense Bonus: - Notes: - Terrain: Fulcrum Evade Bonus: - Defense Bonus: - Notes: Castle Supporting Pillar Terrain: Pillar Evade Bonus: 20 Defense Bonus: 1 Notes: Columns inside a castle(Not part of the castle, just terrain things) Terrain: Stairs Evade Bonus: 0 Defense Bonus: 0 Notes: Stairs Terrain: Throne Evade Bonus: 30 Defense Bonus: 3 Notes: Throne Terrain: Castle Gate Evade Bonus: 30 Defense Bonus: 3 Notes: Castle where Bosses stand. Terrain: Sea Evade Bonus: 10 Defense Bonus: 0 Notes: Middle of the Sea Terrain: Destroyed Village Evade Bonus: 0 Defense Bonus: 0 Notes: Destroyed Village Terrain: Mountains Evade Bonus: 30 Defense Bonus: 1 Notes: Green Mountains Terrain: Deep Woods Evade Bonus: - Defense Bonus: - Notes: Deep Dark Green Woods Terrain: Village Evade Bonus: 10 Defense Bonus: 0 Notes: Terrain: Tal Evade Bonus: - Defense Bonus: - Notes: Barrel(Why they call it a "Tar/Tal", I dunno) Terrain: Evade Bonus: Defense Bonus: Notes: ******************************************************************************* VI. WEAPONS******************************************************************** ******************************************************************************* Note: Weapons are sorted by class from lowest to highest. E being lowest and * being highest. ========= SWORDS=== ========= Name: Iron Sword Class: E Range: 1 Weight: 5 WepStr: 5 Accuracy: 90 Critical Rate: 0 Durability: 46 Notes: - Name: Thin Sword Class: E Range: 1 Weight: 2 WepStr: 3 Accuracy: 100 Critical Rate: 5 Durability: 30 Notes: - Name: Steel Sword Class: D Range: 1 Weight: 10 WepStr: 8 Accuracy: 75 Critical Rate: 0 Durability: 30 Notes: - Name: Iron Broadsword Class: D Range: 1 Weight: 12 WepStr: 9 Accuracy: 70 Critical Rate: 0 Durability: 35 Notes: - Name: Shamshir Class: D Range: 1 Weight: 5 WepStr: 8 Accuracy: 75 Critical Rate: 35 Durability: 20 Notes: - Name: Armor Killer Class: D Range: 1 Weight: 11 WepStr: 8 Accuracy: 80 Critical Rate: 0 Durability: 0 Notes: Critical on Armors. Name: Horse Killing Sword Class: D Range: 1 Weight: 11 WepStr: 6 Accuracy: 85 Critical Rate: 0 Durability: 18 Notes: Critical on Mounted units. Name: Poison Sword Class: D Range: 1 Weight: 6 WepStr: 3 Accuracy: 70 Critical Rate: 0 Durability: 40 Notes: Causes Poison on Hit. Name: Kill Sword Class: C Range: 1 Weight: 7 WepStr: 9 Accuracy: 75 Critical Rate: 30 Durability: 20 Notes: - Name: Steel Broadsword Class: C Range: 1 Weight: 14 WepStr: 11 Accuracy: 65 Critical Rate: 0 Durability: 25 Notes: - Name: Lance Buster Class: C Range: 1 Weight: 9 WepStr: 9 Accuracy: 75 Critical Rate: 5 Durability: 15 Notes: Beats Spears, Loses to Axes. Name: Dragon Killer Class: C Range: 1 Weight: 5 WepStr: 8 Accuracy: 75 Critical Rate: 0 Durability: 30 Notes: Critical on Dragon units. Name: Light Sword Class: C Range: 1 Weight: 9 WepStr: 9 Accuracy: 70 Critical Rate: 0 Durability: 25 Notes: Casts Light Magic if used from 2 spaces. Name: Hero Sword Class: B Range: 1 Weight: 12 WepStr: 9 Accuracy: 75 Critical Rate: 0 Durability: 30 Notes: Strikes Twice. Name: Silver Sword Class: A Range: 1 Weight: 8 WepStr: 13 Accuracy: 80 Critical Rate: 0 Durability: 20 Notes: - Name: Silver Broadsword Class: A Range: 1 Weight: 13 WepStr: 14 Accuracy: 60 Critical Rate: 0 Durability: 20 Notes: - Name: Rune Sword Class: A Range: 1~2 Weight: 11 WepStr: 12 Accuracy: 65 Critical Rate: 0 Durability: 15 Notes: Casts Rezaiah if used from 2 spaces away. Name: Audmura Class: S Range: 1 Weight: 5 WepStr: 7 Accuracy: 95 Critical Rate: 10 Durability: 40 Notes: Holy Weapon of Jahana [The Water Sword Audmura] Magic Resistance+5, Auto Critical on Monsters Name: Rapier Class: * Range: 1 Weight: 5 WepStr: 7 Accuracy: 95 Critical Rate: 10 Durability: 40 Notes: Critical on Armors, Only Eileek may use this. Name: Zieklinde Class: * Range: 1 Weight: WepStr: Accuracy: Critical Rate: Durability: Notes: Holy Weapon of Lunes [The Lightning Sword Zieklinde] Strength+5, only Eileek can use this. Auto Critical on Monsters. ========= SPEARS=== ========= Name: Iron Spear Class: E Range: 1 Weight: 8 WepStr: 7 Accuracy: 80 Critical Rate: 0 Durability: 45 Notes: - Name: Thin Spear Class: E Range: 1 Weight: 4 WepStr: 4 Accuracy: 85 Critical Rate: 5 Durability: 30 Notes: - Name: Javelin Class: E Range: 1~2 Weight: 11 WepStr: 6 Accuracy: 65 Critical Rate: 0 Durability: 20 Notes: - Name: Poison Spear Class: E Range: 1 Weight: 8 WepStr: 4 Accuracy: 65 Critical Rate: 0 Durability: 40 Notes: Causes poison on hit. Name: Steel Spear Class: D Range: 1 Weight: 13 WepStr: 10 Accuracy: 70 Critical Rate: 0 Durability: 30 Notes: - Name: Horse Killer Class: D Range: 1 Weight: 13 WepStr: 7 Accuracy: 70 Critical Rate: 0 Durability: 16 Notes: Critical on Horse Units. Name: Piercing Spear Class: D Range: 1 Weight: 14 WepStr: 9 Accuracy: 70 Critical Rate: 0 Durability: 16 Notes: Critical on Armors Name: Short Spear Class: C Range: 1~2 Weight: 12 WepStr: 9 Accuracy: 60 Critical Rate: 0 Durability: 18 Notes: - Name: Axe Buster Class: C Range: 1 Weight: 11 WepStr: 10 Accuracy: 70 Critical Rate: 5 Durability: 15 Notes: Beats Axes, Loses to Swords. Name: Killer Lance Class: C Range: 1 Weight: 9 WepStr: 10 Accuracy: 70 Critical Rate: 30 Durability: 20 Notes: - Name: Dragon Spear Class: C Range: 1 Weight: 8 WepStr: 10 Accuracy: 70 Critical Rate: 0 Durability: 30 Notes: Critical on Dragons. Name: Slend Spear Class: B Range: 1~2 Weight: 10 WepStr: 12 Accuracy: 70 Critical Rate: 5 Durability: 15 Notes: - Name: Hero Spear Class: B Range: 1 Weight: 14 WepStr: 10 Accuracy: 70 Critical Rate: 0 Durability: 30 Notes: Strikes Twice. Name: Silver Spear Class: A Range: 1 Weight: 10 WepStr: 14 Accuracy: 75 Critical Rate: 0 Durability: 20 Notes: - Name: Widfnir Class: S Range: 1 Weight: 11 WepStr: 15 Accuracy: 80 Critical Rate: 0 Durability: 30 Notes: Holy Weapon of Frelia [The Winged Spear Widfnir] Defense+5, Auto Critical on Monsters Name: Raygenrave Class: * Range: 1 Weight: 8 WepStr: 10 Accuracy: 80 Critical Rate: 10 Durability: 45 Notes: Critical on Mounted units. Critical on Armors. Only Ephlam can use this. Name: Ziekmunt Class: * Range: 1 Weight: 11 WepStr: 19 Accuracy: 80 Critical Rate: 0 Durability: 30 Notes: Holy Weapon of Lunes [The Blazing Spear Ziekmunt] Strength+5, only Ephlam can use this. Auto Critical on Monsters ======= AXES=== ======= Name: Iron Axe Class: E Range: 1 Weight: 10 WepStr: 8 Accuracy: 75 Critical Rate: 0 Durability: 45 Notes: - Name: Steel Axe Class: E Range: 1 Weight: 15 WepStr: 11 Accuracy: 65 Critical Rate: 0 Durability: 30 Notes: - Name: Hand Axe Class: E Range: 1~2 Weight: 12 WepStr: 7 Accuracy: 60 Critical Rate: 0 Durability: 20 Notes: - Name: Throwing Axe Class: E Range: 1~2 Weight: 5 WepStr: 4 Accuracy: 85 Critical Rate: 0 Durability: 50 Notes: - Name: Devil Axe Class: E Range: 1 Weight: 18 WepStr: 18 Accuracy: 55 Critical Rate: 0 Durability: 20 Notes: Has a chance of hurting yourself instead of your enemy. Name: Halberd Class: D Range: 1 Weight: 15 WepStr: 10 Accuracy: 60 Critical Rate: 0 Durability: 18 Notes: Critical on Mounted units. Name: Hammer Class: D Range: 1 Weight: 15 WepStr: 10 Accuracy: 55 Critical Rate: 0 Durability: 20 Notes: Critical on Armors. Name: Poison Axe Class: D Range: 1 Weight: 10 WepStr: 4 Accuracy: 60 Critical Rate: 0 Durability: 40 Notes: Poisons target if hit. Name: Dragon Axe Class: C Range: 1 Weight: 11 WepStr: 12 Accuracy: 60 Critical Rate: 0 Durability: 30 Notes: Critical on Dragons. Name: Killer Axe Class: C Range: 1 Weight: 11 WepStr: 11 Accuracy: 65 Critical Rate: 30 Durability: 20 Notes: - Name: Sword Killer Class: C Range: 1 Weight: 13 WepStr: 11 Accuracy: 80 Critical Rate: 5 Durability: 20 Notes: Beats Swords, Loses to Axes. Name: Sword Buster Class: C Range: 1 Weight: 13 WepStr: 11 Accuracy: 65 Critical Rate: 5 Durability: 15 Notes: Beats Swords, Loses to Axes. Name: Battle Axe Class: B Range: 1 Weight: 15 WepStr: 13 Accuracy: 60 Critical Rate: 5 Durability: 20 Notes: - Name: Hero Axe Class: B Range: 1 Weight: 16 WepStr: 10 Accuracy: 65 Critical Rate: 0 Durability: 30 Notes: Strikes Twice Name: Silver Axe Class: A Range: 1 Weight: 12 WepStr: 15 Accuracy: 70 Critical Rate: 0 Durability: 20 Notes: - Name: Tomohawk Class: A Range: 1~2 Weight: 14 WepStr: 13 Accuracy: 65 Critical Rate: 0 Durability: 15 Notes: - Name: Garm Class: S Range: 1 Weight: 13 WepStr: 20 Accuracy: 75 Critical Rate: 0 Durability: 15 Notes: Holy Weapon of Grad [The Black Axe Garm], Speed+5, Auto Critical on Monsters.
| « Previous Page | Next Page » |
