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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » Fire Emblem: The Sacred Stones - Strategy Guide (Page 02)

Fire Emblem: The Sacred Stones - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Fire Emblem: The Sacred Stones - Strategy Guide (Page 02).



$$$$$$$
BUGS$$$
$$$$$$$

There are only two bugs I know so far in the game, and both are fairly minor
bugs.

1. Sometimes Enemies will not drop the correct item or weapon(Like the Axe
Fighter on Ephlam's Chapter 9(Fog level). He is supposed to drop a Halberd but
instead drops his Iron Axe. Someone suggested that the bug involved having only
the top item in their item list drop, but the boss Cyclops for Chapter 12 of
Ephlam's route has his droppable as his second weapon and he still drops the
correct item. So I'm not sure if it's just specific units that are bugged. I
know I have seen more than one case of this.

2. The second bug involves the General. Say, if you fire a bow/use magic
against a General and you shoot twice. If he activates Big Shield for the first
hit, he will continue to glow yellow even for the second hit even though Big
Shield doesn't prevent the second hit. Must have not thought that one out. You
can also activate this by facing a General in the arena with a character who
strikes twice against him in a row. This bug won't work if the General swings
in between your first and second shot.

3. There is a bug where summoned units can recieve a unit that another unit is
carrying, but they themselves cannot pick people up.

4. Not exactly a bug, but they coded Healing staves to have critical hits on
Undead, yet you can't hit/cure enemy Undead.

I know, minor bugs. That's it for now.



$$$$$$$$$$$$$$$$$$$$
SECRET CHARACTERS$$$
$$$$$$$$$$$$$$$$$$$$

You can obtain enemy Generals, Allied Kings and Queens, and Enemy Kings and
whatnot by going through the ruins AFTER you've beaten the game and select
Free Map mode. This is just for fun as most of them are practically dummied,
have crap growth, no death quote, no supports etc. These are just to see the
characters in action. See my Character FAQ for more info.


$$$$$$$$$$
SECRETS$$$
$$$$$$$$$$

From gamersara:

After beating the game twice(Eileek and Ephlam's route)

Start a new game and now all three novices can have infinite promotions~

The new promoted Novice Fighter gets 15% extra cri bonus
The promoted Novice Soldier also gets 15% extra cri bonus
Novice Mage can use all three types of magic XD(no staff tho)

The other important thing is that, the stat cap for these three classes are
really high

Thanks GS.

$$$$$$$$$$$$$$$$$$
TERRAIN EFFECTS$$$
$$$$$$$$$$$$$$$$$$

I will organize these later. Let me know if I miss any.

Terrain: Plains
Evade Bonus: 0
Defense Bonus: 0
Notes: Plain Grass

Terrain: Woods
Evade Bonus: 20
Defense Bonus: 1
Notes: Patch of trees

Terrain: River
Evade Bonus: 0
Defense Bonus: 0
Notes: River

Terrain: Bridge
Evade Bonus: 0
Defense Bonus: 0
Notes: Bridge

Terrain: Floor
Evade Bonus: 0
Defense Bonus: 0
Notes: Castle Floor

Terrain: Sand
Evade Bonus: 5
Defense Bonus: 0
Notes: Light Sand

Terrain: Chopped down Snag
Evade Bonus: 0
Defense Bonus: 0
Notes: Chogged down Snag/Tree Bridge

Terrain: High Mountains
Evade Bonus: 40
Defense Bonus: 2
Notes: High Brown Mountains

Terrain: Wall
Evade Bonus: -
Defense Bonus: -
Notes: Castle Walls

Terrain: Door
Evade Bonus: -
Defense Bonus: -
Notes: Door

Terrain: Treasure Chest
Evade Bonus: -
Defense Bonus: -
Notes: -

Terrain: Fulcrum
Evade Bonus: -
Defense Bonus: -
Notes: Castle Supporting Pillar

Terrain: Pillar
Evade Bonus: 20
Defense Bonus: 1
Notes: Columns inside a castle(Not part of the castle, just terrain things)

Terrain: Stairs
Evade Bonus: 0
Defense Bonus: 0
Notes: Stairs

Terrain: Throne
Evade Bonus: 30
Defense Bonus: 3
Notes: Throne

Terrain: Castle Gate
Evade Bonus: 30
Defense Bonus: 3
Notes: Castle where Bosses stand.

Terrain: Sea
Evade Bonus: 10
Defense Bonus: 0
Notes: Middle of the Sea

Terrain: Destroyed Village
Evade Bonus: 0
Defense Bonus: 0
Notes: Destroyed Village

Terrain: Mountains
Evade Bonus: 30
Defense Bonus: 1
Notes: Green Mountains

Terrain: Deep Woods
Evade Bonus: -
Defense Bonus: -
Notes: Deep Dark Green Woods

Terrain: Village
Evade Bonus: 10
Defense Bonus: 0
Notes:

Terrain: Tal
Evade Bonus: -
Defense Bonus: -
Notes: Barrel(Why they call it a "Tar/Tal", I dunno)

Terrain:
Evade Bonus:
Defense Bonus:
Notes:

*******************************************************************************
VI. WEAPONS********************************************************************
*******************************************************************************

Note: Weapons are sorted by class from lowest to highest. E being lowest and *
being highest.

=========
SWORDS===
=========

Name: Iron Sword
Class: E
Range: 1
Weight: 5
WepStr: 5
Accuracy: 90
Critical Rate: 0
Durability: 46
Notes: -

Name: Thin Sword
Class: E
Range: 1
Weight: 2
WepStr: 3
Accuracy: 100
Critical Rate: 5
Durability: 30
Notes: -

Name: Steel Sword
Class: D
Range: 1
Weight: 10
WepStr: 8
Accuracy: 75
Critical Rate: 0
Durability: 30
Notes: -

Name: Iron Broadsword
Class: D
Range: 1
Weight: 12
WepStr: 9
Accuracy: 70
Critical Rate: 0
Durability: 35
Notes: -

Name: Shamshir
Class: D
Range: 1
Weight: 5
WepStr: 8
Accuracy: 75
Critical Rate: 35
Durability: 20
Notes: -

Name: Armor Killer
Class: D
Range: 1
Weight: 11
WepStr: 8
Accuracy: 80
Critical Rate: 0
Durability: 0
Notes: Critical on Armors.

Name: Horse Killing Sword
Class: D
Range: 1
Weight: 11
WepStr: 6
Accuracy: 85
Critical Rate: 0
Durability: 18
Notes: Critical on Mounted units.

Name: Poison Sword
Class: D
Range: 1
Weight: 6
WepStr: 3
Accuracy: 70
Critical Rate: 0
Durability: 40
Notes: Causes Poison on Hit.

Name: Kill Sword
Class: C
Range: 1
Weight: 7
WepStr: 9
Accuracy: 75
Critical Rate: 30
Durability: 20
Notes: -

Name: Steel Broadsword
Class: C
Range: 1
Weight: 14
WepStr: 11
Accuracy: 65
Critical Rate: 0
Durability: 25
Notes: -

Name: Lance Buster
Class: C
Range: 1
Weight: 9
WepStr: 9
Accuracy: 75
Critical Rate: 5
Durability: 15
Notes: Beats Spears, Loses to Axes.

Name: Dragon Killer
Class: C
Range: 1
Weight: 5
WepStr: 8
Accuracy: 75
Critical Rate: 0
Durability: 30
Notes: Critical on Dragon units.

Name: Light Sword
Class: C
Range: 1
Weight: 9
WepStr: 9
Accuracy: 70
Critical Rate: 0
Durability: 25
Notes: Casts Light Magic if used from 2 spaces.

Name: Hero Sword
Class: B
Range: 1
Weight: 12
WepStr: 9
Accuracy: 75
Critical Rate: 0
Durability: 30
Notes: Strikes Twice.

Name: Silver Sword
Class: A
Range: 1
Weight: 8
WepStr: 13
Accuracy: 80
Critical Rate: 0
Durability: 20
Notes: -

Name: Silver Broadsword
Class: A
Range: 1
Weight: 13
WepStr: 14
Accuracy: 60
Critical Rate: 0
Durability: 20
Notes: -

Name: Rune Sword
Class: A
Range: 1~2
Weight: 11
WepStr: 12
Accuracy: 65
Critical Rate: 0
Durability: 15
Notes: Casts Rezaiah if used from 2 spaces away.

Name: Audmura
Class: S
Range: 1
Weight: 5
WepStr: 7
Accuracy: 95
Critical Rate: 10
Durability: 40
Notes: Holy Weapon of Jahana [The Water Sword Audmura] Magic Resistance+5,
Auto Critical on Monsters

Name: Rapier
Class: *
Range: 1
Weight: 5
WepStr: 7
Accuracy: 95
Critical Rate: 10
Durability: 40
Notes: Critical on Armors, Only Eileek may use this.

Name: Zieklinde
Class: *
Range: 1
Weight:
WepStr:
Accuracy:
Critical Rate:
Durability:
Notes: Holy Weapon of Lunes [The Lightning Sword Zieklinde] Strength+5, only
Eileek can use this. Auto Critical on Monsters.


=========
SPEARS===
=========

Name: Iron Spear
Class: E
Range: 1
Weight: 8
WepStr: 7
Accuracy: 80
Critical Rate: 0
Durability: 45
Notes: -

Name: Thin Spear
Class: E
Range: 1
Weight: 4
WepStr: 4
Accuracy: 85
Critical Rate: 5
Durability: 30
Notes: -

Name: Javelin
Class: E
Range: 1~2
Weight: 11
WepStr: 6
Accuracy: 65
Critical Rate: 0
Durability: 20
Notes: -

Name: Poison Spear
Class: E
Range: 1
Weight: 8
WepStr: 4
Accuracy: 65
Critical Rate: 0
Durability: 40
Notes: Causes poison on hit.

Name: Steel Spear
Class: D
Range: 1
Weight: 13
WepStr: 10
Accuracy: 70
Critical Rate: 0
Durability: 30
Notes: -

Name: Horse Killer
Class: D
Range: 1
Weight: 13
WepStr: 7
Accuracy: 70
Critical Rate: 0
Durability: 16
Notes: Critical on Horse Units.

Name: Piercing Spear
Class: D
Range: 1
Weight: 14
WepStr: 9
Accuracy: 70
Critical Rate: 0
Durability: 16
Notes: Critical on Armors

Name: Short Spear
Class: C
Range: 1~2
Weight: 12
WepStr: 9
Accuracy: 60
Critical Rate: 0
Durability: 18
Notes: -

Name: Axe Buster
Class: C
Range: 1
Weight: 11
WepStr: 10
Accuracy: 70
Critical Rate: 5
Durability: 15
Notes: Beats Axes, Loses to Swords.

Name: Killer Lance
Class: C
Range: 1
Weight: 9
WepStr: 10
Accuracy: 70
Critical Rate: 30
Durability: 20
Notes: -

Name: Dragon Spear
Class: C
Range: 1
Weight: 8
WepStr: 10
Accuracy: 70
Critical Rate: 0
Durability: 30
Notes: Critical on Dragons.

Name: Slend Spear
Class: B
Range: 1~2
Weight: 10
WepStr: 12
Accuracy: 70
Critical Rate: 5
Durability: 15
Notes: -

Name: Hero Spear
Class: B
Range: 1
Weight: 14
WepStr: 10
Accuracy: 70
Critical Rate: 0
Durability: 30
Notes: Strikes Twice.

Name: Silver Spear
Class: A
Range: 1
Weight: 10
WepStr: 14
Accuracy: 75
Critical Rate: 0
Durability: 20
Notes: -

Name: Widfnir
Class: S
Range: 1
Weight: 11
WepStr: 15
Accuracy: 80
Critical Rate: 0
Durability: 30
Notes: Holy Weapon of Frelia [The Winged Spear Widfnir] Defense+5, Auto
Critical on Monsters

Name: Raygenrave
Class: *
Range: 1
Weight: 8
WepStr: 10
Accuracy: 80
Critical Rate: 10
Durability: 45
Notes: Critical on Mounted units. Critical on Armors. Only Ephlam can use this.

Name: Ziekmunt
Class: *
Range: 1
Weight: 11
WepStr: 19
Accuracy: 80
Critical Rate: 0
Durability: 30
Notes: Holy Weapon of Lunes [The Blazing Spear Ziekmunt] Strength+5, only
Ephlam can use this. Auto Critical on Monsters

=======
AXES===
=======

Name: Iron Axe
Class: E
Range: 1
Weight: 10
WepStr: 8
Accuracy: 75
Critical Rate: 0
Durability: 45
Notes: -

Name: Steel Axe
Class: E
Range: 1
Weight: 15
WepStr: 11
Accuracy: 65
Critical Rate: 0
Durability: 30
Notes: -

Name: Hand Axe
Class: E
Range: 1~2
Weight: 12
WepStr: 7
Accuracy: 60
Critical Rate: 0
Durability: 20
Notes: -

Name: Throwing Axe
Class: E
Range: 1~2
Weight: 5
WepStr: 4
Accuracy: 85
Critical Rate: 0
Durability: 50
Notes: -

Name: Devil Axe
Class: E
Range: 1
Weight: 18
WepStr: 18
Accuracy: 55
Critical Rate: 0
Durability: 20
Notes: Has a chance of hurting yourself instead of your enemy.

Name: Halberd
Class: D
Range: 1
Weight: 15
WepStr: 10
Accuracy: 60
Critical Rate: 0
Durability: 18
Notes: Critical on Mounted units.

Name: Hammer
Class: D
Range: 1
Weight: 15
WepStr: 10
Accuracy: 55
Critical Rate: 0
Durability: 20
Notes: Critical on Armors.

Name: Poison Axe
Class: D
Range: 1
Weight: 10
WepStr: 4
Accuracy: 60
Critical Rate: 0
Durability: 40
Notes: Poisons target if hit.

Name: Dragon Axe
Class: C
Range: 1
Weight: 11
WepStr: 12
Accuracy: 60
Critical Rate: 0
Durability: 30
Notes: Critical on Dragons.

Name: Killer Axe
Class: C
Range: 1
Weight: 11
WepStr: 11
Accuracy: 65
Critical Rate: 30
Durability: 20
Notes: -

Name: Sword Killer
Class: C
Range: 1
Weight: 13
WepStr: 11
Accuracy: 80
Critical Rate: 5
Durability: 20
Notes: Beats Swords, Loses to Axes.

Name: Sword Buster
Class: C
Range: 1
Weight: 13
WepStr: 11
Accuracy: 65
Critical Rate: 5
Durability: 15
Notes: Beats Swords, Loses to Axes.

Name: Battle Axe
Class: B
Range: 1
Weight: 15
WepStr: 13
Accuracy: 60
Critical Rate: 5
Durability: 20
Notes: -

Name: Hero Axe
Class: B
Range: 1
Weight: 16
WepStr: 10
Accuracy: 65
Critical Rate: 0
Durability: 30
Notes: Strikes Twice

Name: Silver Axe
Class: A
Range: 1
Weight: 12
WepStr: 15
Accuracy: 70
Critical Rate: 0
Durability: 20
Notes: -

Name: Tomohawk
Class: A
Range: 1~2
Weight: 14
WepStr: 13
Accuracy: 65
Critical Rate: 0
Durability: 15
Notes: -

Name: Garm
Class: S
Range: 1
Weight: 13
WepStr: 20
Accuracy: 75
Critical Rate: 0
Durability: 15
Notes: Holy Weapon of Grad [The Black Axe Garm], Speed+5, Auto Critical on
Monsters.

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