Fire Emblem - Strategy Guide (Page 09)
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Make sure you deploy all your flyers. You'll find out why soon enough. Send out at least three people who can use axes. A Berserker will come in handy here. Also send out some sword people, bow units and magic users. Oh yeah, send out healers and a Thief as well. This is a tricky battle. The little floating platform isles all have bridges that connect them to other isles. However, they will appear and disappear on different turns, so beware that you don't get stuck on a single island! If you do you can go have your flyers rescue them. First off attack the Mage in the southwest corner. He has a Bolting spell. Also take out the Sage. Then move everyone else east; leave a few people at the starting point. Remember, try to level up Nino as much as possible. Keep her behind someone strong like Oswin or Hector. You can use Mines and Light Runes to your advantage in this level. Simply plant one on one of the narrow bridges and the enemies will try to find another way around. Use this to buy time and heal/use items/rearrange your group. Of course, these items will block you as well. Try to avoid standing on the "bridges", as they sporadically appear and disappear. If they disappear, your characters are stuck in the water until someone gets them out (unless they're a flying unit or Pirate/Berserker). So again, be careful where you walk. Reinforcements will come in like crazy during this battle. Anywhere where there are stairs is where enemies can spawn. So try to block the staircases and always be prepared for a sudden ambush from any side. Most of the reinforcements comprise of Pirates, Cavaliers, and Nomads, but there are several other types as well. Look out for the Bishop with a Berserk staff. He can turn your own allies against you by using this. You can counter the effects of Berserk with the Restore staff. Obviously, you'll want to kill this guy quickly, but make sure you steal the Angelic Robe before doing so. Keep killing enemies with Nino while slowly advancing towards Sonia. If your path gets cut off, don't worry too much. Hopefully there's a healer within close proximity. If you're getting overwhelmed then have flyers rescue the units and get them out of there. Also, if you wait long enough, all of the paths will resurface. Drain Sonia's Bolting spell with a high Resistance unit like Lucius, Serra, Priscilla or Fiora. Have them retreat and get healed if they are hit. When Bolting is all used up go ahead and advance in her little "room". Let Nino kill the two Wyvern Riders. If you're good, you'll have gotten her to at least level 15 by now. Open the chests with a Thief/Assassin. You'll have to clear out the northeastern island first before you can get the chests. Make sure your flyer has the Delphi Shield equipped as there's a Sniper up there. Open those chests for a Fenrir book, a Thore's Ire ring, and a Recover staff. The lower chest has Speedwings. Sonia is sort of tough, but not really. Kill her with someone like Canas or Fiora. Her Fimbulvetr spell is pretty strong, so be cautious. It's even more powerful than Bolting, and is more accurate and lighter as well. When you eventually kill her she will drop a Fell Contract, which promotes a Thief into an Assassin. =============================================================================== Chapter 27: Cog of Destiny =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Eliwood*, Hector, Nino, Fiora, Lyn, Florina, Oswin, Priscilla, Guy, Serra, Legault, Rath, Canas, Raven, Kent Difficulty: ***** Boss(es): Linus or Lloyd Enemies: 43 Berserker x2 Brigand x3 Cavalier x3 Fighter x1 General x1 Hero x1 Hero OR Swordmaster x1 Knight x7 Mercenary x2 Myrmidon x10 Nmd Trooper x2 Nomad x2 Paladin x1 Sniper x6 Warrior x1 Reinforcements? Yes General x3 Hero x4 Knight x6 Mercenary x4 Myrmidon x4 Wyvern Rider x11 Boss Info: Name: Linus Class: Hero Items: Light Brand, Iron Rune (Dropped) Level: 18 HP: 58 Attack: 33 Hit Rate: 122 Critical: 15 Evasion: 64 Strength: 24 Skill: 20 Speed: 15 Luck: 14 Defense: 19 Resistance: 15 Conversations: None Affiliation: Black Fang Name: Lloyd Class: Swordmaster Items: Light Brand, Iron Rune (Dropped) Level: 18 HP: 52 Attack: 29 Hit Rate: 129 Critical: 31 Evasion: 78 Strength: 20 Skill: 23 Speed: 21 Luck: 16 Defense: 15 Resistance: 19 Conversations: None Affiliation: Black Fang New Characters: Vaida Wyvern Lord Requirements for her to join: Have Eliwood talk to her. Description: A deserter from Bern's wyvern riders. Brutal. Starting Item(s): Spear Starting Weapon Levels: Sword (A), Lance (A) Affinity: Fire Armory: Iron Sword 460G Silver Sword 1500G Iron Lance 360G Silver Lance 1200G Iron Axe 270G Silver Axe 1000G Iron Bow 540G Silver Bow 1600G Vendor: Door Key 50G Heal 600G Fire 560G Thunder 700G Elfire 1200G Lightning 630G Shine 900G Flux 900G Villages/Chests: Warp (Southwest village) New Supports Available: Canas + Vaida Dorcas + Vaida Harken + Vaida Heath + Vaida Merlinus + Vaida Wallace + Vaida Conversations: Eliwood -> Vaida Vaida joins. Pent <-> Louise Counts as Pent/Louise C Support. Nino -> Lloyd/Linus Lloyd/Linus start moving around (this is bad). After preventing the assassination of Prince Zephiel, Eliwood returns to Fire Emblem to Queen Hellene and goes to the Shrine of Seals. Sonia and Brendan Reed are now dead, and three of the Four Fangs are no longer a threat. But one more stands in your way, determined to avenge his brother... Depending on who you fought in Chapter 23, you will fight the other Reed brother here. So if you fought Lloyd in Chapter 23, you will fight Linus here, and if you fought Linus here, you will fight Lloyd. Despite the Black Fang's numerous losses, the remaining troops rally behind their leader in order to put an end to Eliwood. This is easily one of the toughest battles in the game. Deploy your best units, and only your best units. You will need a variety of characters, including a Thief. The Delphi Shield helps out immensely here; make sure you give it to Fiora. Again, sending out your weakest characters is not going to help you out here. However, you MIGHT want to send out Pent and Louise in order for them to talk with each other... This conversation will count as their "C" Support. Ahh, finally, a real challenge... A battle that reminds me of fighting Camiy's Paladins while Shooters are firing their ballista arrows at my units from afar in the plains of Grunia in FE3, and cutting through a canyon while being assaulted by Arches and a lot of other units in FE4. This is the kind of battle that defines the game Fire Emblem, and will offer you a great (albeit challenging) experience. This is what the series is all about. Well, you're outnumbered 3 to 1, and your objective is to kill everyone. Fortunately for you, they are spread out everywhere, and you are a group. Unfortunately for you, they are somewhat strong and have various weapons. So you better be careful. Begin by having your lance users go west and take out the Myrmidons. Have your axemen and magic users go north, towards the Knights. Another axe user or two should go northeast, to battle the Cavaliers/Nomads that will come down. Have everyone else follow one of the two western groups. Lots of enemies will start coming down towards you, especially towards the middle (where the General and Knights are). So place someone like Hector in front to take care of them. Make sure Nino gets some EXP as well; she needs to be level 20 by the end of this battle. Give a flyer the Delphi Shield and go over to save the Village for a Warp staff. Have a high Defense unit like Oswin drain out the ballistae' arrows (or have them simply go up to them and kill the Archers inside), and then have your flying units advance and kill everyone. Watch out for enemies with Reaver weapons, though. Enemy reinforcements will keep coming from the two sets of Forts; sword units from the western and armored units from the northern. Have Nino kill off the Knights and Generals until she hits level 20. Have Florina/Fiora get experience from the Mercs/Myrms/Heroes if they're underleveled. Eventually, the Snipers will start moving (on about turn 8). Steal the Guiding Ring from the one Sniper and kill them with melee units. Give the Ring to Nino and promote her. Eventually, Vaida will come with some Wyvern Riders, in the bottom right. Have Eliwood talk to her, and she will join your side. However, her followers are still enemies. Take them out with magic, axes, and arrows. There are a ton of them, so keep on your toes. When all the enemies are dead except for Lloyd/Linus, go down to the bottom left corner and buy some stuff. They sell Silver weapons here, but they are a bit pricey. Buy a few anyway. Also buy some magic/items in the Vendor's store if you want to. When you're ready, you can go ahead and start battling Lloyd/Linus. I don't recommend having Nino talk with him, because then he'll start moving around. But if you want to, go ahead. He is easily taken out with a high Resistance lance user (Fiora or Florina) from afar. Use a Spear to kill him. He has the Light Brand sword, which can attack from afar. He also has the Iron Rune, which negates criticals. He drops it when he dies. After the battle, a ton of stuff happens. Athos arrives and you convince someone to break the seal on the Durandal, the Sword of Raging Fire. However, Nergal appears and takes Ninian away. But Ninian gives Nils his powers before doing so. Athos gives Eliwood the third Heaven's Seal, and he automatically promotes into a Knight Lord. Now you head back to Lycia in order to get the legendary weapon, the Durandal. =============================================================================== Chapter 28: Valorous Roland =============================================================================== Objective: Move Eliwood to where Georg stands. Recommended Deployment: Eliwood*, Hector, Nino, Fiora, Lyn Difficulty: **** Boss(es): Georg Enemies: 26 Archer x5 Berserker x1 Druid x1 Fighter x4 Knight x2 Mage x5 Mercenary x2 Monk x1 Myrmidon x1 Sage x1 Sniper x1 Warrior x2 Reinforcements? No Boss Info: Name: Georg Class: Berserker Items: Tomahawk Level: 15 HP: 60 Attack: 40 Hit Rate: 104 Critical: 28 Evasion: 26 Strength: 27 Skill: 17 Speed: 13 Luck: 0 Defense: 18 Resistance: 21 Conversations: None Affiliation: None No New Characters No Shops No Villages/Chests No New Supports Available No Conversations Ninian refuses to open the Dragon's Gate for Nergal, but Nergal isn't worried. Meanwhile, Eliwood and his group venture into a volcanic cave, with lava flowing everywhere. This is where the Durandal rests. Eliwood's group must pass a test in order to earn the right to wield such a weapon. However, only Eliwood can approach the area where it lays. You can only deploy five characters in this Chapter, and since one of them is Eliwood, that means four others. In my opinion, the four best that you have right now are Hector, Nino, Fiora, and Lyn. Deploy Nino and Fiora on the left, and Hector and Lyn on the right. Don't step on the red spaces; they randomly shoot up fire that deals a lot of damage to the character standing on it. Of course, it hurts the enemies as well. You can try to make the enemies stand on these panels if you want, but you won't get any EXP out of it, and it's a lot quicker to just go up and kill them. Keep moving north, towards the boss. The mages on the left are easily taken out by Nino or Fiora. The right side has mainly Archers, but some other enemies as well. The middle path has mostly axe users, which Eliwood can kill without too much effort. Some enemies drop Elixirs when killed. If you get injured, use them. A Myrmidon drops another Rapier for you. Just keep moving north until you reach the top. Don't break down the walls at melee range, as Georg can hit you with his Tomahawk if you do. I would break them down with a ranged weapon, so that he can't hurt you. Now it's time to kill him. Georg is very, very powerful, and connects a lot as well. He is probably too tough for Eliwood to handle without constantly using Elixirs or running back to get healed. If you have a Physic staff, you can use him to attack Georg while using the Physic staff to heal Eliwood. If not then I'd just use Lyn to hopefully kill him in a turn or two with a high-critical weapon. After Georg is dead, you have to move Eliwood on the space with an arrow on it. Athos will meet Roland, who gives him the "Sword of Sacred Fire", Durandal. This is one of the legendary weapons and is very useful. Eliwood vows to rescue Ninian and put an end to Nergal's plans. After you exit, the biggest twist in the game happens. I can't bring myself to spoil it for you, so I'll let you watch it for yourself. I know, the slow text is annoying, but it's worth waiting for. Let's just say Nergal is strong, Athos isn't quite as strong, and Eliwood needs to get his spasms checked out. The group goes to Ostia. =============================================================================== Chapter 29: Sands of Time =============================================================================== Objective: Recommended Deployment: Eliwood*, Hector*, Lyn*, Serra, Priscilla, Fiora, Legault, Nino, Lucius, Oswin, Guy, Raven, Rath, Canas, Hawkeye, Karel/Harken, Kent, Sain Difficulty: **** Boss(es): Denning Enemies: 28 Archer x12 Druid x2 Shaman x6 Sniper x7 Swordmaster x1 Reinforcements? Yes (The numbers depend on how long you take to kill the boss) Boss Info: Name: Denning Class: Sniper Items: Silver Bow, Longbow Level: 19 HP: 51 Attack: 31 (Silver Bow), 23 (Longbow) Hit Rate: 111 (Silver Bow), 101 (Longbow) Critical: 9 (Both) Evasion: 36 (Silver Bow), 32 (Longbow) Strength: 18 Skill: 18 Speed: 18 Luck: 0 Defense: 14 Resistance: 22 Conversations: None Affiliation: Black Fang No New Characters Secret Shop (Six spaces right of the bottom left corner; you'll need a Warp staff) Villages/Chests: Dragonshield White Gem Body Ring No New Supports Available No Conversations The group reaches Ostia. Hector is informed that Uther went to Etruria. You go to a room, where Athos tells you more about his past with Nergal, and about a mysterious town in the desert, called Arcadia, where dragons coexisted with humans in peace. Nergal learned of the dragons' secrets to steal quintessence and the craving for power drove him mad. He left for Bern and starting creating the morphs. All of a sudden, a soldier rushes in a tells you that Ostia castle is under attack by Nergal's morphs. Hector tells you that you must hold them off for a while, until reinforcements can arrive. This battle is a pretty tough. First off, don't send any flyers in, unless they have the Delphi Shield equipped. Four units will be separated from the rest, towards the east. Make sure they have high Defense AND Resistance. Send out a Thief and make sure someone has the Member's Card and Warp staff. Light magic, Lances and Axes are all useful here, so don't send out too many sword-only units. Healers are a must; hopefully you have Antitoxins and Restore staves. Also, you can't send out Nils in this battle. You don't have to do anything special to go to 29x. The goal of this chapter is to protect Ostia's throne for 11 turns. This is rather easily accomplished. Not losing anyone in the process is a bit more difficult, however. Kill off the Archers and Snipers at melee range. Most have Poison Bows, so be cautious. Remember, even if the attack does 0 damage, if the arrow hits you then you'll still be poisoned. Some of the Snipers have Longbows, so be aware of that. One enemy drops a Swordslayer. Don't have the four separated units move unless you're confident they can handle the enemies. Try to have someone Silence/Sleep the one Druid with the Silence/Sleep staves, if they can. It will be a big help for you later on. Make sure weaker characters can't be attacked. Don't worry about the Ostian Knights. Although they aren't too strong, they can take out an enemy or two if they team up. You don't lose anything if they die, so let them get some action if you're afraid you might lose a character. Don't forget that you can heal allied units! Try to get the chests ASAP. The northern chests have a Dragonshield and a White Gem, while the southern chest has a Body Ring. Enemy Thieves will be arriving to take the chests shortly into the battle, so either get the chests quickly or take them out quickly. Another priority is to kill off the two enemies with status-affecting staves. One has a Silence staff and another has a Sleep staff. These can cause trouble for you if you don't kill them quickly. Light magic works well against the Shamans and Druids. Also hurry up and defeat the enemy with Eclipse, a dangerous spell that halves the target's HP. Look out for the Swordmaster with the Killing Edge. Make sure you use a high Defense or high Luck lance user to defeat him, or else you may end up losing a unit or two (or more). He is possible even more difficult than the boss, so again, be careful. The boss is very difficult as well. He is very powerful, accurate and fast, so use extreme caution. Using ranged attacks is a big mistake. If you want, you can try to trap him with four characters and beat up on him with melee attacks until he dies; that's probably the easiest way to take him out. If not, then try to make him switch to his Longbow before attacking him. Reinforcements will stop coming when the boss dies. From then on just wait until the turns are up. There is a Secret Shop in the lower left corner of the map, but you'll have to use the Warp staff in order to get there. They sell promotional items, so stock up! When the turns have expired, reinforcements will arrive. Athos will finish telling his story. Eliwood will then head for Badon in order to board the Davros and go to Valor. Meanwhile, Nergal has finally opened the Dragon's Gate. However, he will not summon the dragons until he has full power. He tells Limstella to go kill Eliwood's group and take their essence. =============================================================================== Chapter 29x: Battle Preparations =============================================================================== Objective: Get supplies within 5 turns. Recommended Deployment: Eliwood*, Fiora, Florina, Heath, Vaida, Isadora, Marcus, any promoted mounted character Difficulty: * Boss(es): None Enemies: 0 Reinforcements? No No New Characters Armory 1: Slim Sword 480G Iron Sword 460G Steel Sword 600G Silver Sword 1500G Killing Edge 1300G Lancereaver 1800G Armory 2: Slim Lance 450G Iron Lance 360G Steel Lance 480G Silver Lance 1200G Killer Lance 1200G Axereaver 1950G Javelin 400G Armory 3: Iron Axe 270G Steel Axe 360G Silver Axe 1000G Killer Axe 1000G Swordreaver 2100G Hand Axe 300G Armory 4: Iron Bow 540G Steel Bow 720G Silver Bow 1600G Killer Bow 1400G Short Bow 1760G Longbow 2000G Vendor 1: Fire 560G Thunder 700G Elfire 1200G Lightning 630G Shine 900G Divine 2500G Flux 900G Vendor 2: Vulnerary 300G Elixir 3000G Pure Water 900G Door Key 50G Heal 600G Mend 1000G Recover 2250G Restore 2000G No Villages/Chests No New Supports Available No Conversations After repelling the attack on Ostia, Eliwood decides to go to Dread Isle again. However, the group decides to shop around in Ostia in order to prepare for the big battle yet to come. Hector, much to Oswin's dislike, takes some money from Ostia and goes on a shopping spree. You'll also see Marcus again, and Hector, Lyn, and Eliwood will get a little storyline development. Welcome to the toughest battle in the game. NOT. The only way to get a Game Over here is to have Eliwood/Hector/Lyn lose in the Arena. No enemies, no bosses, just pure non-stop shopping action. Send out your highest movement characters, especially fliers. Then just go on a shopping rampage. Spend, spend, spend like you're a crazed millionaire who gets sick pleasure from giving away money. It's not like you're going to use the money ever again anyway. Buy at least one of each item. If you run out of room sell used up weapons and buy replacements. Buy stuff until the shopkeeper begs you to stop forking over money. Have Eliwood go up and take out the shopkeeper with money. Make sure you heal him with money if he gets hurt. Show no mercy to the evil shopkeepers. NO MERCY. MWAHAHAHA. Choke them with your unstoppable wealth! And take all their stuff! Erm, anyway... Once five turns pass this "battle" is over. You head to Badon, in order to book passage to Valor. =============================================================================== Chapter 30: Victory or Death =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Eliwood*, Nils*, Lyn, Hector, Priscilla, Serra, Fiora, Oswin, Guy, Legault, Nino, Canas, Rath, Rebecca, Difficulty: ***** Boss(es): Limstella Enemies: 25 Bishop x2 Brigand x1 Cavalier x2 Druid x1 General x1 Hero x2 Knight x2 Sage x2 Sniper x5 Swordmaster x1 Warrior x2 Wyvern Rider x4 Reinforcements? Yes Brigand x5 Cavalier x10 Falcoknight x4 General x3 Knight x12 Nmd Trooper x6 Paladin x3 Warrior x1 Wyvern Lord x2 Wyvern Rider x4 Boss Info: Name: Limstella Class: Sage Items: Fimbulvetr Level: 20 HP: 68 Attack: 37 Hit Rate: 125 Critical: 15 Evasion: 44 Magic: 24 Skill: 20 Speed: 17 Luck: 0 Defense: 24 Resistance: 27 Conversations: None Affiliation: Black Fang New Characters: Nils Bard Requirements for him to join: None. Description: A bard possessing arcane powers. Brother of Ninian. Starting Item(s): Whatever Ninian had. Starting Weapon Levels: None Affinity: Ice Renault Bishop Requirements for him to join: Visit the northwest ruins. Description: Starting Item(s): Divine, Fortify Starting Weapon Levels: Staff (A), Light (A) Affinity: Secret Shop Villages/Chests: Renault joins (Upper left ruins) Set's Litany (Center ruins) Talisman (Lower right ruins) New Supports Available: Bartre + Renault Lucius + Renault Canas + Renault Isadora + Renault Wallace + Renault Conversations: Pent <-> Louise Counts as Pent/Louise B Support. You've finally reached Valor, thanks to Fargus. He says goodbye and good luck to you as you head off towards the Dragon's Gate. However, he forgets to give you something important. Nils, who no longer lives in fear, volunteers to deliver it to the group. Meanwhile, Nergal tells Limstella, his "masterpiece", to go destroy Eliwood with her powerful magic, even though she will soon be corrupted by it. Eliwood gets close to the Dragon's Gate, but Limstella attacks. Nils gives Eliwood the Earth Seal from Fargus and the battle is underway. Send out a variety of units in this battle. If you want all the treasures then you should split up into three smaller groups, with a variety of weapons in each. Only send out one flier, with the Delphi Shield equipped. Also send out a Sniper or two in order to take advantage of the ballistae. Other than that send out your best units. Send one Axe, Sword, and Anima unit north. Send a Light, Sword, Axe and another magic user east. Everyone else should go up the middle, especially your bow units and some magic/axe users. The center is where most of the fighting takes place. When you step over certain areas of the map, enemy reinforcements will appear out of nowhere. However, they will remain hidden until you cross these points. All three routes contain these "traps", so you'll have to trigger them if you want to beat the Chapter. The middle group should quickly take out the Sage and Swordmaster. The Sage has the annoying Bolting spell, as well as Fimbulvetr, while the Swordmaster has the extremely dangerous Wo Dao sword. Try to take him out at a safe distance, as he will critical like crazy. All the Wyvern Riders will usually attack the middle group. Take the ballistae and shoot them down. From what I hear, only Snipers can use the Killer Ballistae (a more powerful version of the regular ballista, that can also easily do critical hits). Magic and axes work as well.
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