Fire Emblem - Strategy Guide (Page 07)
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New Characters: Hawkeye Berserker Requirements for him to join: Speak with Eliwood. Description: The protector of Nabata. A mysterious air surrounds him. Starting Item(s): Killer Axe Starting Weapon Levels: Axe (A) Affinity: Wind No Shops No Villages/Chests Desert Items Locations: Ocean Seal (near the bottom right corner, a few spaces to the left) Hero Crest (upper left bones, left side) Light Brand (upper left bones, right side) Eclipse (center bones, right side/northern side) Filla's Might (center bones, left side/southern side) Body Ring (about seven spaces to the west of the only house on the map) New Supports Available Ninian + Hawkeye Conversations: Eliwood -> Hawkeye Hawkeye joins. Eliwood -> Pent No effect. So Eliwood and company go into the Nabata Desert in order to search for this "Living Legend". A man named Athos speaks to a girl named Louise about their approach. Athos says "Hawkeye" will find them soon. He also says that Louise's husband has found what he is looking for, but is under attack by bandits. Ninian tells Eliwood that she senses someone under attack. Eliwood decides to go to his aid. Two bandits, named Paul and Jasmine (who is male :p), confront Pent and demand that he gives them his treasure. But Pent refuses, so the bandits take up arms. To go to Chapter 22x, you must have Eliwood talk with Hawkeye and must also get a total of 700 EXP from this battle. If you don't want to go there simply only kill the enemies close to you, as Pent can easily handle everyone else. Send out at least one flyer (a Falcon Knight is recommended), as well as a few magic users and at least one Thief. Ninian is highly recommended if you want to make getting to 22x easier. Unfortunately, one downside of abusing the arena is that it's harder to get to 22x, because you'll get less experience from the enemies (level 20 characters won't get any at all!). So send out your low level units that you didn't power up. Place Ninian and Fiora/Florina (whichever is a FalcoKnight) on the bottommost two panels in the deployment area. Place Legault/Matthew as close to the easternmost boss as possible. As for everyone else, it doesn't really matter. Once the battle begins, Canas will talk to you, telling you about the items hidden in the desert. Your first objective is to get Pent out of there (only if you want to get to 22x). Florina, Fiora and Heath are the most capable of doing this, but due to the abundance of magic users around him I'd go with Fiora or Florina as a FalcoKnight. Have them move just outside of Ninian's range (they should be able to move 4 panels away from their starting position) and have Ninian dance for them. If you did it right Pent can be rescued on turn 1. Have Eliwood go south as far as he can, along with a low level character or two (or more). Have everyone else attack the three enemies towards the top. The Thief should move towards Jasmine in order to steal his Guiding Ring. Don't worry, he shouldn't hit you, as the desert gives a small bonus to Evasion. On turn 2, a Berserker named Hawkeye will appear. Have Eliwood talk to him and he will join your group. He is probably my most favorite axeman in the game, not counting Hector or those who don't use Axes as their primary weapon. Don't overuse him in this battle or you won't get the EXP needed for 22x! After killing the three enemies up top, have a few come down in order to aid your Thief after he steals the Guiding Ring. Swordsmen work best. In order to increase your chances of being able to go to Chapter 22x, you'll want to kill him with a lower level character. This goes for Paul as well. Weaken him up first and then have someone weak kill him for an almost guaranteed 100 EXP (1/7th of the overall requirement!) Once Jasmine is dead, I'd pull back and let the enemies come to you. Weaken them up with stronger characters and have the weaker ones kill them. There will also be quite a few enemy reinforcements as well, mostly Wyvern Knights and Shamans (a couple of Mages as well). Make sure you kill off EVERY REINFORCEMENT before finishing this map. Go ahead and kill the remaining enemies, EXCEPT for Paul. Now, there are quite a few secrets in this level. First, have Hawkeye go to the single house on the map and he will talk to Fae, from FE6. Now it's treasure hunting time. There are a total of six treasures in this map, all of which are EXTREMELY valuable. Have a Thief get these treasures, as they have a 100% chance of getting them if they land on the square which the treasure is located. Other characters can get them too, but it's quite unlikely. There is an Ocean Seal in the southeast corner, about three spaces to the left of the edge. Search around the two sets of bones for an Eclipse, a Hero Crest, a Light Brand (aka "Light Sword" in the Japanese FEs, which is famous because Leif uses it in FE5), and a Filla's Might. Finally, there is a Body Ring seven spaces left of Fae's house. Once you get all the treasures, it's time to deal with Paul. Unfortunately, he is pretty tough, what with have a Killer Axe and all. An easy way to take him out is to have Hawkeye stand on the Fort to the left of Paul and let Paul attack him. Hawkeye may get a critical hit, and Paul will die. But if Paul gets a critical hit on a fully healed Hawkeye, then Hawk will live. If Paul is still alive finish him with a weaker character for more EXP. Once all the enemies are dead, the battle will be over. You'll talk with Hawkeye and Pent, and if you got 700 EXP and talked to Hawkeye (if you didn't talk to him he will join next chapter), then you have a choice of going to Chapter 22x. If you don't want to go there/didn't get a choice then go to Chapter 23. =============================================================================== Chapter 22x: Genesis =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Eliwood*, Hawkeye*, Hector, Lyn, Fiora, Florina, Oswin, Guy, Legault, Rath, Heath Difficulty: *** Boss(es): Kishuna Enemies: 15 Bishop x2 Druid x2 General x4 Hero x1 Magic Seal x1 Sage x2 Sniper x2 Swordmaster x1 Reinforcements? Yes Archer x1 Fighter x1 Knight x1 Mercenary x1 Boss Info: Name: Kishuna Class: Magic Seal Items: None Level: 10 HP: 54 Attack: 0 Hit Rate: 0 Critical: 0 Evasion: 50 Strength: 4 Skill: 3 Speed: 25 Luck: 0 Defense: 14 Resistance: 3 Conversations: None Affiliation: ??? No New Characters No Shops Villages/Chests: Silver Blade (Lower left corner) Berserk (Lower right corner) Secret Book (Below Kishuna's room) No New Supports Available No Conversations Eliwood's group will sink in quicksand and will end up in a strange place. Pent and Nils sense a Magic Seal in the area, and Hawkeye suggests trying to kill him and his followers in order to get out. Hawkeye tells Pent to protect those not in the battle, and suggests to you that you should choose carefully on whom to deploy. Hannah will leave you in this mission and will be replaced by Nils. You can now see who has support conversations with whom. Indeed, this will be a tough battle if you haven't abused the arena. Send out your best units. Your group will be split into two at the beginning of the battle, with 6 on the right and 5 on the left. Make sure each group has at least one Pegasus Knight and at least two powerful units (in other words, make sure the power is evenly distributed). Magic users will be almost useless here. Send out a Thief with a Lockpick equipped, and make sure you give Hawkeye another weapon (he must be deployed in this battle). I recommend deploying the Thief in the eastern group (but it's up to you). Stay away from the "edges" in the rooms, since some of the enemies in the other rooms will be able to attack you. And that is really not a good thing, especially in a level like this where the enemies are very tough. The western group should go west and kill the Bishop in the top left corner. You'll have to break down some walls in order to do so. Kill him with a Pegasus Knight. Once you do, he'll drop a Door Key. Use it to open the door in the southeast. The eastern group should break down the walls leading up to that door. The first room contains a Druid, which won't be able to attack you. The second has a General, kill him with an axeman like Hector. Both the Druid and the General drop Door Keys. And the third has a Sage, which again won't be able to attack you. This is where the two groups should meet. Now you should go get the chests in the lower left and right corners. You can either split up the group or send them as a whole, it doesn't really matter, but splitting them up works faster. The chest in the bottom right corner has a Berserk staff while the one in the lower left has a Silver Blade. Keep advancing towards the middle of the map, where the Magic Seal is. Use a Pegasus Knight to take out the magic users while axemen to take out Generals. Once you get to the place where the Sniper is, kill him, open the chest for a Secret Book and have someone with high Defense and Magic Defense (Oswin) stand in front of the door with a long range weapon equipped. He should easily be able to take out the four people guarding the Magic Seal. After this, go ahead and open the door, but ONLY if every other enemy on the map (aside from Kishuna) has been killed. Kishuna will disappear, and four more enemies will appear. Don't worry, they're weaker than the other ones. However, they do have Silver weapons, so stay on your guard. Killing them gives you their weapons (Silver Sword, Axe, Lance and Bow). The battle will be over. Hawkeye and Pent will lead you to Athos. You will talk to him about how to defeat Nergal; first you must find the Shrine of Seals, which is located in the country of Bern. Hawkeye decides to go with you, as well as Pent and his wife, Louise. Athos gives you Afa's Drops, and teleports you to Pherae. After Eliwood talks with his mother and gets a night's rest he sets off for Bern. =============================================================================== Chapter 23: Four-Fanged Offense (Linus) =============================================================================== Objective: Defeat the enemy hero, Linus. Recommended Deployment: Eliwood*, Dart, Canas, Fiora, Florina, Oswin, Guy, Rebecca, Ninian, Priscilla, characters you want to level up. Difficulty: **** Boss(es): Linus Enemies: 27 Archer x2 Cavalier x2 Corsair x5 Hero x1 Mage x2 Mercenary x9 Nomad x2 Sage x1 Warrior x1 Wyvern Rider x2 Reinforcements? Yes Corsair x3 Mercenary x4 Wyvern Rider x12 Boss Info: Name: Linus Class: Hero Items: Silver Blade, Hand Axe Level: 12 HP: 45 Attack: 35 (Silver Blade), 28 (Hand Axe) Hit Rate: 103 (Both) Critical: 9 (Both) Evasion: 38 (Both) Strength: 21 Skill: 18 Speed: 12 Luck: 14 Defense: 14 Resistance: 12 Conversations: Eliwood Affiliation: Black Fang New Characters: Geitz Warrior Requirements for him to join: Speak with Dart. Description: The eldest son of a wealthy merchant. Finding himself. Starting Item(s): Killer Axe, Steel Bow Starting Weapon Levels: Axe (B), Bow (B) Affinity: Thunder Armory 1: Iron Sword 460G Iron Lance 360G Javelin 400G Iron Axe 270G Hand Axe 300G Iron Bow 540G Armory 2: Steel Sword 600G Lancereaver 1800G Steel Lance 480G Axereaver 1950G Steel Axe 360G Swordreaver 2100G Steel Bow 720G Vendor 1: Vulnerary 300G Heal 600G Mend 1000G Restore 2000G Vendor 2: Fire 560G Thunder 700G Lightning 630G Flux 900G Secret Shop: (Forest on the island on the right side of the map) Armorslayer 1260G Longsword 1260G Heavy Spear 1200G Horseslayer 1040G Hammer 800G Halberd 810G Ocean Seal 50000G Villages/Chests: Orion's Bolt (Center-left edge) Silence (Upper left corner) Earth Seal (Lower right corner) New Supports Available: Dorcas + Geitz Dart + Geitz Fiora + Geitz Isadora + Geitz Conversations: Dart -> Geitz Geitz joins. Eliwood and company enter a small town in Bern, disguised as travelers. Hawkeye says that the only way to learn the location of the Shrine of Seals is by contacting the royal family of Bern. Pent and Louise agree to do that, and head off to see Queen Hellene. Before they leave, Hawkeye gives them a Heaven Seal that Athos gave him. Meanwhile, Lloyd and Linus are in town, and they greet Nino, the daughter of Sonia. Eliwood is bored waiting, so Legault suggests finding information on the Black Fang. You head into town, but Lloyd and Linus spot you. Depending on the situation, either Linus or Lloyd will go tell their father that you're in Bern. The other will stay in town, and will attack you. If the total levels of your three Lords combined is over 50, you will fight Linus. If the total is under 50, then you will fight Lloyd. So this will be the strategy for fighting Linus. Make sure you deploy Dart and characters you want to train in the Arena. If you're planning on abusing the Arena then also send out a healer and Ninian. Bow units/mages are great here. Also make sure you send out a few Lance users, and equip someone with the Member's Card! First off, send someone with high Resistance (not a Pegasus Knight!) to the east in order to save the Village. The reason you don't want to send a Pegasus Knight over is because there is a super long range ballista in the upper right corner that has a range of 15 spaces. So send someone like Canas over to kill off the Mages and Sage and save the Village for an Earth Seal. Everyone else should go north. Let Oswin or some other Lance user take the lead, because most of the enemies have Swords. It is possible to recruit Geitz, the enemy Warrior on the left side of the map. Dart needs to talk to him. Have Dart move, Ninian dance and Dart move again to talk to him without taking any damage. Quickly kill off the two Corsairs so that they don't attack Ninian. Keep going north. Once you kill the Mercenaries and Cavaliers, have Dart or Hawkeye cross the ocean to the east and kill off the Archer. Then have a flying unit pick up one of your Archers and drop them off there (if it has ammo left, of course). Don't use the arrows just yet, though. You'll need them for when the mass of Wyvern Riders show up. There will be lots of reinforcements in this Chapter. Mercenaries will appear on the north side while a seemingly endless duo of Wyvern Riders appear on the eastern side. Just use Lances on the Mercs and bows/magic on the Wyvern Riders. You can also use this time to train in the arena. This is THE last arena in the game, not counting the one in Chapter 29 (you can only use that one for a limited amount of time), so make good use of it! There is a hidden shop in this Chapter as well. Give a flying unit the Member's Card and have them land in the Forest on the farthest island to the east. You can buy anti-Knight/General and anti-Cavalier/Paladin stuff here. If you didn't get the Ocean Seal in Chapter 22 then make sure you get one here if you want to promote Dart. This is the last place (I think) where you can buy anti-Knight and anti-Cavalier stuff. When you are done shopping and fighting in the arena, it's time to deal with Mad Dog Linus. Head east, with your Lance users in the lead. Take out the guards (Mercenaries, Archer) around Linus, which are pretty much the same as all the others in this Chapter. Your final obstacle here is Linus himself. Linus is one of the tougher bosses so far. He is EXTREMELY powerful, thanks to his Silver Blade, and is very accurate despite the low Hit % of his weapons. The best strategy to beat him is to stand outside his range so that he switches to his much weaker Hand Axe. Then have a sword user such as Lyn or Guy attack him. Unless you've really been abusing the Arena, it will take multiple attacks in order to defeat him. If you feel like you can't take him on, then luckily for you there's always the Arena to fall back on. "Pray. I'll give you that much time. All the evil that you've done up to now... Repent it, and sleep." Sorry, that was too cool not to put here. :p After you beat him, a ton of stuff happens. Eliwood sees that the Black Fang isn't as dishonorable as it seems, and plans to go talk to Brenden Reed, the leader of the Fang. Lloyd vows revenge for his brother, and Nino tries to help a wounded Jaffar. You also get to see what's up with the Emperor of Bern, and his wife, Hellene. The two had a son, Zephiel, but King Desmond doesn't want him to become his heir. Instead, he would rather have his daughter (whom Sonia bore), Guinivere, succeed him. But Hellene insists on Zephiel. Desmond tells her that the Fire Emblem has been stolen, and that the succession of the throne won't be able to take place. It's pretty obvious that Desmond is jealous of Zephiel's talents... Louise comes in to talk with Hellene. Hellene tells her and Pent her troubles with Desmond. Pent and Louise go back to Eliwood when they are finished, and she promises to listen to their request if they retrieve the Fire Emblem. Eliwood agrees, and sets off for the royal palace of Bern. =============================================================================== Chapter 23: Four-Fanged Offense (Lloyd) =============================================================================== Objective: Defeat the enemy swordmaster, Lloyd. Recommended Deployment: Eliwood*, Lyn, Hector, Oswin, Guy, Rebecca, Wil, Kent, Priscilla, whoever you want to train. Difficulty: *** Boss(es): Lloyd Enemies: 21 ??? x1 Archer x1 Brigand x1 Mercenary x3 Monk x3 Myrmidon x7 Sniper x1 Swordmaster x1 Wyvern Rider x3 Reinforcements? Yes Monk x5 Myrmidon x5 (Note: Due to Fog of War, there may be errors) Boss Info: Name: Lloyd Class: Swordmaster Items: Silver Sword Level: 12 HP: 41 Attack: 31 Hit Rate: 126 Critical: 24 Evasion: 54 Strength: 18 Skill: 19 Speed: 19 Luck: 16 Defense: 8 Resistance: 15 Conversations: Eliwood Affiliation: Black Fang New Characters: Wallace General Requirements for him to join: Speak with Lyn, Sain, Kent, Florina, or Wil. Description: A retired knight of Caelin. Constantly testing himself. Starting Item(s): Silver Lance, Hand Axe, Elixir Starting Weapon Levels: Lance (whatever it was before), Axe (whatever it was before) Affinity: Thunder Armory 1: Iron Sword 460G Iron Lance 360G Javelin 400G Iron Axe 270G Hand Axe 300G Iron Bow 540G Armory 2: Steel Sword 600G Lancereaver 1800G Steel Lance 480G Axereaver 1950G Steel Axe 360G Swordreaver 2100G Steel Bow 720G Vendor 1: Vulnerary 300G Heal 600G Mend 1000G Restore 2000G Vendor 2: Fire 560G Thunder 700G Lightning 630G Flux 900G Secret Shop: (Forest on the island on the right side of the map) Armorslayer 1260G Longsword 1260G Heavy Spear 1200G Horseslayer 1040G Hammer 800G Halberd 810G Ocean Seal 50000G Villages/Chests: Silence (Upper right corner) Earth Seal (Towards the right) New Supports Available: Conversations: Lyn -> Wallace Wallace joins. Sain -> Wallace Wallace joins. Kent -> Wallace Wallace joins. Florina -> Wallace Wallace joins. Wil -> Wallace Wallace joins. Eliwood and company enter a small town in Bern, disguised as travelers. Hawkeye says that the only way to learn the location of the Shrine of Seals is by contacting the royal family of Bern. Pent and Louise agree to do that, and head off to see Queen Hellene. Before they leave, Hawkeye gives them a Heaven Seal that Athos gave him. Meanwhile, Lloyd and Linus are in town, and they greet Nino, the daughter of Sonia. Eliwood is bored waiting, so Legault suggests finding information on the Black Fang. You head into town, but Lloyd and Linus spot you. Depending on the situation, either Linus or Lloyd will go tell their father that you're in Bern. The other will stay in town, and will attack you. If the total levels of your three Lords combined is over 50, you will fight Linus. If the total is under 50, then you will fight Lloyd. This section is if you are fighting Lloyd. So if you're fighting Linus then go to the previous section. This is a fog of war map, so both Thieves are recommended. Also bring out either Lyn, Sain, Kent, Wil or Florina in order to recruit someone that will appear. This is the last arena in the game that you can effectively use, so bring out those characters that will end up good but whom you haven't trained. Beware of using flyers, as there are ballistae set up. And of course, deploy some Archers to take advantage of those ballistae. Anima magic users as well as Lance users will be useful here. As soon as the battle begins, Wallace shows up in the east, looking for Caelin. You need to get either Lyn, Kent, Sain, Florina or Wil over there to talk to him, and quickly. As there is a Sniper out for his head. He will just kill every enemy in his range until he either dies or is converted. Cut down the snag to the east and have some of your guys go over there (including a Thief). But beware of that Sniper! He is pretty strong (he has a Silver Bow). Steal his Orion's Bolt before killing him. After you kill him and convert Wallace, enter the village towards where he is located. An old man inside the village will give you an Earth Seal, which has the power to promote many different characters (not Lords, Thieves, or Pirates, though). Advance everyone else north, towards the castle-like structure. But leave a unit or two behind to guard Merlinus. You will face mainly Monks and Myrmidons, so take them out with Anima magic and Lances. Once you get up towards the castle, Wyvern Riders will assault your squad from the west while some Monks attack you from behind and some Archer on the ballista starts shooting at you. Take out the Wyverns with a few well-placed arrows. Try to take out the Archer ASAP; he gets quite annoying. Ignore Lloyd for now. Meanwhile, in the northeast corner, have an axe user take out the two Myrmidons guarding the village. They have Lancereavers, so that's why you want to use Axes. Visit the village for a Silence staff. Make sure you get it quickly, as a Brigand will eventually destroy it if you don't. Once you're done killing enemies, go ahead and train in the arena until you're satisfied with your levels and money. Then go buy weapons and items with your cash. There is a secret shop in the area, as well. Have someone with the Member's Card go three spaces down, two spaces left from where Lloyd is standing. Buy anything you need. This is the last place (I think) where you can buy anti-Knight and anti-Cavalier stuff. If you didn't get the Ocean Seal in 22, then get it here in order to promote Dart. "In the name of the Fang, I sentence you to death. Do not blame me for your fate. It is your own doing." ...Well, if I had Linus' line, then I should have Lloyd's too. :p Lloyd the White Wolf is much easier than Linus, because he doesn't have a long range weapon. Just take him out with Javelins or Spears or Bows or Ballistae or something. He has very high Evasion, though, so it'll probably take a while to kill him. You really don't want to attack him at melee range, because he Criticals very often and will almost assuredly get two attacks in. If you can't beat Lloyd, then use the arena some more. After you beat him, a ton of stuff happens. Eliwood sees that the Black Fang isn't as dishonorable as it seems, and plans to go talk to Brenden Reed, the leader of the Fang. Linus vows revenge for his brother, and Nino tries to help a wounded Jaffar. You also get to see what's up with the Emperor of Bern, and his wife, Hellene. The two had a son, Zephiel, but King Desmond doesn't want him to become his heir. Instead, he would rather have his daughter (whom Sonia bore), Guinivere, succeed him. But Hellene insists on Zephiel. Desmond tells her that the Fire Emblem has been stolen, and that the succession of the throne won't be able to take place. It's pretty obvious that Desmond is jealous of Zephiel's talents... Louise comes in to talk with Hellene. Hellene tells her and Pent her troubles with Desmond. Pent and Louise go back to Eliwood when they are finished, and she promises to listen to their request if they retrieve the Fire Emblem. Eliwood agrees, and sets off for the royal palace of Bern. =============================================================================== Chapter 24: Unfulfilled Heart =============================================================================== Objective: Your lord must survive for 11 turns. Recommended Deployment: Eliwood*, Lyn*, Hector*, Legault, Rath, Rebecca, Fiora, Florina, Oswin, Priscilla, Guy, Serra, Canas, Erk, Heath Difficulty: ** Boss(es): Vaida Enemies: 23 Archer x1 Brigand x5 Cavalier x1 Knight x1 Mage x1 Monk x1 Myrmidon x1 Nomad x3 Sage x1 Shaman x2 Wyvern Lord x1 Wyvern Rider x5 Reinforcements? Yes Wyvern Rider x8 Boss Info: Name: Vaida Class: Wyvern Lord Items: Spear Level: 10 HP: 60 Attack: 37 Hit Rate: 116 Critical: 16 Evasion: 44 Strength: 25 Skill: 23 Speed: 22 Luck: 0 Defense: 25 Resistance: 20 Conversations: Heath? Affiliation: Bern/Black Fang New Characters: Pent Sage Requirements for him to join: None. Description: Marquess of Reglay. Sole student of Archsage Athos. Starting Item(s): Elfire, Physic Starting Weapon Levels: Anima (A), Staff (A) Affinity: Ice Louise Sniper Requirements for her to join: None. Description: The wife of Marquess Reglay. A lethal beauty. Starting Item(s): Silver Bow, White Gem Starting Weapon Levels: Bow (A) Affinity: Light Armory: Killing Edge 1300G Killer Lance 1200G Javelin 400G Killer Axe 1000G Hand Axe 300G Killer Bow 1400G Vendor: Heal 600G Mend 1000G Elfire 1200G Shine 900G Flux 900G Villages/Chests: Hammerne (Southwest corner) New Supports Available: Canas + Pent Erk + Pent Erk + Louise Fiora + Pent Hawkeye + Pent Hawkeye + Louise Guy + Louise Heath + Louise Rebecca + Louise Sain + Louise
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