Fire Emblem - Strategy Guide (Page 05)
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Boss Info: Name: Bernard Class: Knight Items: Steel Lance Level: 1 HP: 29 Attack: 24 Hit Rate: 89 Critical: 4 Evasion: 28 Strength: 14 Skill: 9 Speed: 3 Luck: 2 Defense: 13 Resistance: 10 Conversations: Lyn? Affiliation: Bern/Laus New Characters: Raven Mercenary Requirements for her to join: Have Priscilla talk to him. Description: A troubled mercenary with a grudge against house Ostia. Starting Item(s): Steel Sword Starting Weapon Levels: Sword (C) Affinity: Ice Lucius Monk Requirements for him to join: Have Raven talk to him. Description: A traveling acolyte. Gentle and serene. Starting Item(s): Lightning, Vulnerary Starting Weapon Levels: Light (Whatever it was before) Affinity: Light No Shops Villages/Chests: Unlock Staff (Southwest 1) Hero Crest (Southwest 2) Knight Crest (Northwest 1) Silver Sword (Northwest 2) New Supports Available: Priscilla + Raven Priscilla + Lucius Serra + Lucius Raven + Lucius Raven + Bartre Raven + Rebecca Raven + Wil Conversations: Priscilla -> Raven Raven joins. Raven -> Lucius Lucius joins. Eliwood, Lyn, and Hector make their way into Caelin castle, which is still full of Laus soldiers. There are apparently some Caelin survivors as well, whom are trapped in jail cells. This battle has a ton of Archers and Knights, so your own Archers and Florina are not recommended for this battle. Bring Matthew and Priscilla, definitely. Erk is recommended to take out the Knights. Also bring an axe user or two (Hector and Dorcas), Oswin, and a Cavalier with the Heavy Spear equipped (my choice: Kent). Lyn should also be brought, after all, she IS trying to save her grandfather. If you didn't already get Merlinus, this is where he will join. To reach Chapter 16x, keep at least one friendly Soldier alive. Once the battle begins, Eliwood tells you to try and save the Caelin soldiers. Have two characters guard Merlinus (Oswin and someone else, preferably someone who can use lances), while everyone else goes straight inside and towards the throne. Kill off the Knights with Erk, Hector, Dorcas, and Kent while you kill Archers with short range attackers (Eliwood, Lyn, Matthew, etc.). On turn 2, a Laus soldier will let a Caelin Mercenary named Raven out of his cell, because he wants to go kill Hector. Lucius tries to prevent him from going, but it's no use. You must quickly get up there, as fast as you can, and have Priscilla talk to Raven. Don't have her dilly-dallying in the back ranks, healing people; keep her up front. Simply keep beating back the Archers/Knights as you progress towards Raven. Some of the Archers are pretty high levels (some are level 7!) and give off some good EXP. Oh yeah, don't forget about the treasures in the bottom left corner. Have Erk draw out the Shaman and kill him, and then lure the Archer inside to the eastern wall and kill him as well. After both are dead, Matthew is free to go inside and open the chests for a Hero Crest and an Unlock Staff. On turn 6 the allied Soldiers will retrieve the weapons they stashed away. Lucius still doesn't want to fight, but they give him weapons and Vulneraries anyway. The Soldiers do want to fight, however, and open the door. YOU MUST QUICKLY HAVE PRISCILLA TALK TO RAVEN. If not, he will kill the Soldiers, which is very bad. It's also around this time that reinforcements will appear for Laus. A total of six Cavaliers will come to attack Merlinus, but Oswin and the other guy should have no problems fending them off. Also, some Shamans will appear near where Raven is. An Archer up towards Raven drops a Door Key, and the Fighter drops a Hammer (useful as hell in this level, due to all the Knights you're about to face). Have Priscilla head straight towards Raven and talk to him. He will join your group, and you will learn a little more about their background. I strongly recommend Rescuing one of the Caelin soldiers, because if all three die, then you won't go to the Gaiden chapter. And believe me, those Shamans can take out those Soldiers very quickly. Also have Raven go over to talk to Lucius so that s/he can join you. Keep heading for the throne. I had Lucius kill all four of the Shamans in the little room, but you can also open the door and storm it if you wish. Kill the two Knights in the upper left corner (the one in the room is easily killed with Erk/Lucius) and have Matthew open the chests for a Silver Sword and a Knight Crest. Now it's time for the throne room. Bait out the Knights with Hector and kill them with whoever. Bernard may seem very hard, but he is easily taken out with the Wolf Beil or Hammer. He is very resistant to magic attacks, so don't waste their durability. After he is dead, seize the throne with Eliwood. Lyn searches for her father, but only finds blood. However, an Ostian spy named Leila emerges. She tells Lyn that Hausen is safe, and talks privately to Eliwood about his father. She explains that the Black Fang is a Bern league of assassins who at one point were chivalrous but now are just common murderers. They are holding Eliwood's father at Valor Isle. She explains that after Brendan Reed, the founder of the Black Fang, got married, a person named Nergal started to take control. Ephidel is merely a servant of Nergal, who manipulated Darin to turn on Ostia, and this resulted in Helman and Elbert joining him. She describes Ephidel as someone who always wears a cloak, but has strange, glowing golden eyes... On the way out, she has a chat with Matthew. Lyn and Hector throw all their support behind Eliwood as he decides to go to this "Dread Isle". Lyn talks with her soldiers, who give her an item depending on how many Soldiers survived (3 = Red Gem, 2 = Light Rune, and 1 = Mine). If you kept at least one of them alive, go to Chapter 16x. Otherwise, go to Chapter 17. =============================================================================== Chapter 16x: The Port of Badon =============================================================================== Objective: Speak to Fargus. Recommended Deployment: If you want to defeat all enemies: Eliwood, Oswin, Marcus, Priscilla/Serra, whoever you want. If you don't: Eliwood*, Florina, whoever you want. Difficulty: ***** (Defeating all enemies), * (Skipping the enemies) Boss(es): Damian Enemies: 14 Archer x1 Berserker x1 Mage x1 Pirate x10 Shaman x1 Reinforcements? Yes Cavalier x2 Paladin x1 Troubadour x1 Boss Info: Name: Damian Class: Paladin Items: Killing Edge Level: 5 HP: 34 Attack: 21 Hit Rate: 90 Critical: 33 Evasion: 12 Strength: 12 Skill: 7 Speed: 5 Luck: 2 Defense: 14 Resistance: 13 Conversations: None Affiliation: Black Fang New Characters: Canas Shaman Requirements for him to join: Visit the easternmost village. Description: A scholar, and a novice student of ancient magics. Starting Item(s): Flux, Secret Book, Vulnerary Starting Weapon Levels: Darkness (B) Affinity: Anima Vendor: Vulnerary 300G Door Key 50G Heal 600G Fire 560G Villages/Chests: Canas joins (Easternmost Village) Devil Axe (South of Canas' Village) Short Bow (Northwest of Canas' Village) Sleep Staff (Above the main group of enemies) Lancereaver (Northwest Corner) New Supports Available: Canas + Bartre Conversations: Anyone -> Fargus End Chapter. If you kept at least one NPC Soldier alive in Chapter 16, then you're in the right place. If all three died, then go to Chapter 17. Eliwood goes to Badon to seek passage to the Dread Isle. However, nobody seems willing to take them there. One man gives a suggestion; Pirates. Eliwood and Hector think about checking this out, but Lyn doesn't want to. Eliwood and Hector go anyway. Fargus, the leader of the pirates, says he's willing to go to Valor if Eliwood pays his 100,000 Gold. However, Eliwood doesn't have that kind of money, so it looks like there is no choice but to go to the arena to earn some. However, Dart, one of the captain's crew, tells Eliwood that if he can beat the pirates and talk to Fargus at the docks, then he'll book passage for free. This can either be an extremely tough or extremely easy chapter. If you want to beat all the pirates head on and then go talk to Fargus, then this will be very, very hard. But you can also just sneak by all the enemies, and only a few will attack you. However, fighting all the enemies has its benefits; an Arena. Arenas allow for unlimited leveling up and money, but it is pretty risky (if a unit dies, they are gone forever). So its up to you (if you are confident, then I recommend going for the Arena). "Beat All The Enemies" Strategy: Deploy Eliwood, Oswin (with the Horseslayer equipped), and... Marcus. Although usually I disapprove of using the purple freak, in this case he is very useful. Make sure he has the Silver Sword and Silver Lance equipped. Also bring Priscilla and/or Serra. (546372) Other than those, it's really up to you. Pick your favorite characters, or characters you want to level up. Using Hector and Lyn is not recommended, because they will be forced to be in your party in later levels, and thus won't need leveling up now. If you must know, my party was Eliwood, Priscilla, Oswin, Marcus, Erk, Kent, Guy, Florina and Raven. But again, I leave the choices to you. MAKE SURE YOU DEPLOY OSWIN IN THE LOWER LEFT CORNER. Have Oswin go as far towards the southwest enemies as he can, and make sure he has the Horseslayer equipped. He should be right below a red house. Have three characters go with him. Guy should go north, because a few Pirates will try to come down from there in the northeast corner. Guy alone should be able to handle them all. Marcus and everyone else should go west across the middle village. Move Marcus right outside the enemies' range. Also visit the village to get Canas. On the next turn, have Oswin move left one space. Adjust your formations and end your turn. On enemy turn 2 some reinforcements will arrive, led by the boss of this battle, Damian. He will try to attack Oswin, but if he has the Horseslayer equipped, Damian should be almost dead. Have Oswin finish off Damian when it's your turn again. Now it's time for a good ol' mass slaughter. You must finish off as many units as possible on this turn, or else it's very likely you'll lose someone. I had the three guys I sent with Oswin finish off the two of the Pirates and the Archer. Marcus should attack the Pirate closest to him, and someone else behind him should finish him off. Have everyone else attack the remaining enemies. I got them all killed in a single turn. Hopefully nobody will be killed. After the enemies in the middle and Damian are dead, this battle is cake. Finish off any remaining enemies (don't forget to heal wounded units!) around you. When there are only two enemies left on the map (Dart and Fergus), it's Arena time. First off, don't kill Dart, or else you won't be able to get him later. Don't worry, he won't attack you, even if you accidentally attack him or if you get in his range. Now that I've said that, move everyone to the Arena and start fighting. The Arena is very risky, and I recommend you use extreme caution before you fight a match. USE THE B BUTTON TO QUIT A FIGHT IN PROGRESS. However, note that the match won't end until both units have attacked. There is also another trick to use, which involves resetting. Choose a character and have them enter the Arena. If say Hector is up against a Myrmidon with a Silver Sword, then before you start the battle, reset. Move someone like Oswin in the Arena instead to take out that enemy. This always works. However, if you start the battle, the reset trick won't work. Winning gives you EXP and money (double whatever you paid). Losing makes you lose the character AND your money. However, quitting only makes you lose the money. So it's common sense that, if a character is going to die, that you mash the B button like crazy. I only got four characters to level 20, but it is possible to get all 10 characters (the 9 you deployed and Canas) to that level. Level 20 is the maximum level a unit can reach. Also, since you have a Knight Crest and Hero Crest, you can promote a unit once they reach level 10 (but I recommend waiting until 20). Once they promote, they reset to level 1, but retain their stats and gain new abilities. Here are the people you can promote right now (select 1 from each section): Hero Crest: Knight Crest: Guy Oswin Raven Kent Dorcas Sain Bartre Lowen They are listed in the order which I recommend you promote them. Of course, what I recommend the most is that you make your own choice. Also, if you are playing through Hector's story, I recommend promoting Bartre ASAP, because it will help you recruit a character later on. Once you promote them, you can keep training them until they reach level 20 again! At that point, they will be maxed out for the rest of the game. Of course, this is a very tedious process, and you should expect to quit and use the reset trick often. Because if you don't, you'll have to go through this battle all over again, and that would suck if you've spent hours of leveling like some people do. Once you're done training, visit all the villages for: Lancereaver, Sleep Staff, Short Bow, and a Devil Axe. Then buy whatever you need at the Vendor (you should have plenty of money) and talk to Fargus to end the Chapter. Attack and/or killing Fargus results in a Game Over, so MAKE SURE that you don't hit "Attack" by mistake! (It is the top option on the list) Wouldn't that totally blow if you leveled up everyone to 20 and then attacked him? Of freaking course it would. So carefully make sure you don't. "Be A Sissy" Strategy: This is much easier than the above strategy, but you won't be able to use the Arena. You'll fight as little enemies as possible, and the weakest ones at that. Make sure you deploy Florina, and that's really the only requirement. If you get too close to Fargus' Pirates in the southwest or center of the map, then Fargus will have them attack you. So be careful not to get too close to them. Visiting the two Villages above the central Pirates is too close, and Fargus WILL tell them to attack you if you visit them. First visit the two easternmost villages. You'll get Canas, the only Shaman in the game (and quite possibly the most overrated character in the game), and also a Devil Axe. Visit the Inn for a tip on how to proceed. Leave someone (a Cavalier) one space down and two spaces west of Canas' village (right in front of the yellow house). Move everyone else along the north edge of the level and have them go west. Kill all the easy Pirates you meet along the way. On enemy turn 2, Damian of the Black Fang will arrive. But don't worry, he won't attack you unless you get to close to him/Fargus' Pirates. Just keep moving west along the northern edge, until you get to the Vendor. Go BEHIND the Vendor and move west, and visit the village for a Lancereaver. You should be able to have someone go talk to Fargus, but DON'T DO THIS YET. See the village right above the central Pirates? Move Florina above that village, at the top edge of the screen. The guy on the eastern side of the map should still be near the other village as well. When you're just about done with this battle, have Florina and that other guy visit the two remaining villages. They will get a Sleep Staff and a Short Bow. Of course, Fargus will tell his men to attack you. But it's still your turn, so talk to Fargus in order to end the Chapter. Fargus is pleased with how you progressed and keeps his word to give you passage to the Dread Isle. =============================================================================== Chapter 17: Pirate Ship =============================================================================== Objective: Survive for 11 turns or defeat leader. Recommended Deployment: Eliwood*, Lucius, Oswin, Serra/Priscilla, Kent, Matthew, Guy, Florina, Raven, Rebecca, Canas Difficulty: **** Boss(es): Zoldam Enemies: 18 Archer x1 Mercenary x8 Shaman x9 Reinforcements? Yes Mercenary x6 Myrmidon x3 Pegasus Knight x2 Shaman x3 Boss Info: Name: Zoldam Class: Shaman Items: Luna, Speedwings Level: 18 HP: 28 Attack: 12 Hit Rate: 121 Critical: 25 Evasion: 18 Magic: 12 Skill: 11 Speed: 10 Luck: 8 Defense: 7 Resistance: 15 Conversations: None Affiliation: Black Fang No New Characters Armory: Iron Sword 460G Steel Sword 600G Steel Lance 480G Javelin 400G Steel Axe 360G Hand Axe 300G Iron Bow 540G Steel Bow 720G Vendor: Vulnerary 300G Door Key 50G Heal 600G Mend 1000G Fire 560G Thunder 700G Lightning 630G Flux 900G No Villages/Chests No New Supports Available No Conversations Eliwood approaches Valor on Fargus' Davros. After Eliwood speaks with Fargus for a bit, Dart tells them that someone has been found adrift in the ocean. The person is none other than Ninian. As Lyn nudges her awake, Dart reports that enemy ships are approaching. They knock a hole in the hull, and water starts flowing in. Eliwood tells Fargus to go take care of the water while he takes care of the enemies. Jake the pirate will tell you about the Vendor and Armory on the deck. This will be the last time you can buy items for a while (until Chapter 20 I think), so make sure you have everything you need! This will be one of the more difficult battles in the game, but it will be much easier if you abused the Arena in 16x. Send out Lucius, Oswin, and Matthew, definitely. Florina will be very useful as well. Other than that, send out whoever you want. Axe users are not recommended here, as well as those with low Resistance. Erk also shouldn't be deployed (Dark > Anima). Have Lucius wait on the top of the "stairs" and have someone else go east across the northern bridge to confront the enemy Mercenaries. Make sure that person can hold out a lot/can take a lot of hits, as my Raven very barely lived from being attacked by all those enemies. Have Florina go west, making sure to keep her out of the range of the Shamans. Everyone else should stay up where Merlinus is, so that they can't get attacked. Basically, my strategy is to just hold out. Lucius should easily take out any Shamans that attack him, and if you have someone like Oswin or Lowen guarding the eastern bridge then those enemies should pose little problems as well. Make sure you look at all their weapons, as some enemies have special ones (for example, one has a Longsword and one has a Armorslayer). When the first enemy wave is about to be crushed, don't be afraid to send in the guys in the back to wipe out the weakened Shamans and Mercs. The enemies drop a lot of items: a Longsword, Guiding Ring, Pure Water, and a Red Gem. Also, Matthew can steal some valuable stuff this chapter. Lots of the enemies only carry Vulneraries or Pure Waters, but the boss has some Speedwings. I'd give them to Oswin, but Dorcas and Bartre are good choices, if you're planning on using them. You can end this Chapter before the limit expires by killing Zoldam. A strong physical attacker with high HP and who can attack twice works best. I don't recommend doing this, though, unless you've fully stocked up on items and are ready for the next chapter. If you do attack Zoldam, then be aware that his Luna spell negates Resistance. Reinforcements will pop up all over the place. Watch the stairs on the left and right ships, as quite a few will come out of there. On turn 7, Zoldam will call for another ship to attack the stern. Even more reinforcements will come (8 total from the south side). Just take them down like you took everyone else down. Their Pegasus Knights fall easily to bows. Once all the enemies are killed, spend the remaining turns shopping. When the 11 turns have passed, Fargus will come up and kill everyone else that's still alive. And your journey to the Dread Isle will finally come to an end. Ninian says that she wishes to go with you. =============================================================================== Chapter 18: The Dread Isle =============================================================================== Objective: Defeat nomad trooper, Uhai. Recommended Deployment: Eliwood*, Florina, Matthew, Hector, Kent, Sain, Serra, Priscilla, Lyn, Rebecca, Oswin, Guy Difficulty: *** Boss(es): Uhai Enemies: 21 Archer x1 Cavalier x7 Monk x1 Myrmidon x1 Nomad x6 Nmd Trooper x1 Pirate x2 Shaman x1 Thief x1 Reinforcements? Yes Pirate x6 Boss Info: Name: Uhai Class: Nmd Trooper Items: Steel Sword, Short Bow, Longbow, Orion's Bolt Level: 7 HP: 33 Attack: 23 (Steel Sword), 20 (Short Bow, Longbow) Hit Rate: 103 (Steel Sword), 93 (Short Bow), 83 (Longbow) Critical: 6 (Steel Sword, Longbow), 16 (Short Bow) Evasion: 48 (All) Strength: 15 Skill: 13 Speed: 12 Luck: 4 Defense: 12 Resistance: 13 Conversations: Eliwood, Hector, Lyn Affiliation: Black Fang New Characters: Dart Pirate Requirements for him to join: None. Description: One of Fargus's corsairs. Foulmouthed, but kind. Starting Item(s): Steel Axe, Hand Axe, Torch Starting Weapon Levels: Axes (B) Affinity: Fire Fiora Pegasus Knight Requirements for her to join: Have Florina talk to her during/after turn 3. Description: Commander of the 5th wing of Ilia's pegasus knights. Starting Item(s): Steel Lance, Javelin Starting Weapon Levels: Lances (C) Affinity: Wind No Shops No Villages/Chests New Supports Available: Eliwood + Fiora Florina + Fiora Sain + Fiora Kent + Fiora Rebecca + Dart Wil + Dart Conversations: Florina -> Fiora Fiora joins. In the Dragon's Gate, Eliwood is being held captive by Nergal. Darin is with him. Nergal tells Ephidel to go with Darin and take out Eliwood, while Limstella goes to contact Sonia in Bern. After this, Ephidel has a run-in with someone, and I'm not going to spoil what happens. Let's just say this is one of the reasons Nintendo refused to publish Fire Emblem games before. Eliwood and company finally reach the island. Fargus sends his "suicide squad" captain Dart to go with you. Meanwhile, after your group finds something on the ground (which again I won't spoil), a Black Fang Nomad named Uhai from Sacae grabs Lyn. He tries to talk you into giving up Ninian and leaving, but Eliwood refuses, and Uhai fights you. To reach Chapter 18x, you must kill Uhai in 15 turns. This will be another fog of war battle, so deploy Matthew, despite what just happened to him. Florina must be deployed if you want one of the best characters in the game. Two Cavaliers should be deployed, as well as Hector, one or two sword wielders, both Priscilla and Serra, and whoever else you want to deploy. Deploy Matthew so that you can see the enemy Thief towards the northeast. Place both of your Cavaliers in the upper right corner. Florina and a sword wielder should be placed in the back, while Hector and another fighter should be up front. Make sure you equip Torches in this battle. Dart will automatically be deployed, and he will talk with you. Meanwhile, if you deployed Matthew, he will talk with Hector (if you didn't send Hector, then he will talk with Eliwood). The very first thing to do is to send the Cavalier that is farthest away from the Pirate to attack him. Make sure he can kill him. Once the Pirate is dead have the other Cavalier attack the Thief. If he kills him, good. If not, don't worry. Dart should break the snag to the lower right with his Steel Axe, and Rebecca, Serra and Lucius should go with him. Have Florina stay where she is while a sword unit goes north, towards the beach. Everyone else should go south. There will be a ton of enemies that will attack you, but you should be able to hold out. On turn 2 have the Cavalier in the back move as close as he can towards the Thief, while the other Cavalier finishes him off for the Torch staff. You should then have those two retreat as soon as they can. In Dart's group, you can steal a Light Rune from an enemy Cavalier, while a Cavalier near the southern group has a Mine. Have Rebecca, Lucius, and Dart do most of the fighting down there while Serra heals them. Your main group should just press on towards the southeast. On turn 3, Fiora will come to destroy the Black Fang. Have her sister, Florina, talk to her before she gets herself killed by the platoon of Nomads! After Florina convinces her to join Eliwood, you will have one of the best characters in the game on your team. Overall, I would say she's number five in the game, but if you're playing in Eliwood's storyline then she's number four. Also, some Pirates will appear in the northern sea so they can attack Merlinus. Make sure that someone is guarding him. Keep moving towards the southeast corner, because that's where the boss is. Dart's group should break the snag to the south, and Lucius should go over to kill the Shaman (he'll get the Nosferatu book). Other items that enemies will drop include a Torch staff and a Longbow, and I think that's it. Uhai is pretty tough. He's in a forest, which gives him evasion and defense bonuses. Whatever you do, don't use Fiora's Steel Lance to take him down. He killed my Fiora in one turn, and I had to restart. Hector, Lyn, and Eliwood's special weapons work best. Oswin or a Cavalier are good choices as well. Be careful, as he can attack from 1, 2, or 3 spaces away. Once you kill him, he gives you directions to the Dragon's Gate. You choose to believe him and proceed. If you beat this in less than 15 turns, then go to Chapter 18x. Otherwise, go to Chapter 19. =============================================================================== Chapter 18x: Imprisoner of Magic =============================================================================== Objective: Seize the gate. Recommended Deployment: Eliwood*, Florina, Fiora, Canas, Hector, Rebecca, Dart, Priscilla, Wil, Erk, Lyn, Oswin Difficulty: ** Boss(es): Aion, Kishuna Enemies: 23 Knight x7 Mage x9 Pegasus Knight x5 Sage x1 Shaman x1 Reinforcements? Yes Brigand x1 Knight x2 Magic Seal x1 Mage x2 Sniper x2 Boss Info: Name: Aion Class: Sage Items: Bolting, Thunder Level: 4 HP: 32 Attack: 24 (Bolting), 20 (Thunder) Hit Rate: 82 (Bolting), 102 (Thunder) Critical: 4 (Bolting), 9 (Thunder) Evasion: 29 (Bolting), 53 (Thunder) Magic: 12 Skill: 9 Speed: 12 Luck: 9 Defense: 6 Resistance: 16 Conversations: None Affiliation: Black Fang Name: Kishuna Class: Magic Seal Items: None Level: 1 HP: 50 Attack: 0 Hit Rate: 0 Critical: 0 Evasion: 48 Magic: 0 Skill: 0 Speed: 24 Luck: 0 Defense: 13 Resistance: 0 Conversations: None Affiliation: Black Fang No New Characters No Shops Villages/Chests: Goddess Icon (Ruins) No New Supports Available No Conversations Following Uhai's advice, Eliwood and company head towards the Dragon's Gate. However, the Black Fang magician Aion is now in their way. Eliwood must defeat him to proceed.
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