Fire Emblem - Strategy Guide (Page 04)
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Oswin Knight Requirements for him to join: Wait for turn 4. Description: A knight in service to house Ostia. Hector's sworn man. Starting Item(s): Iron Lance, Iron Javelin Starting Weapon Levels: Lance (B) Affinity: Anima Armory: Iron Sword 460G Iron Lance 360G Iron Axe 270G Iron Bow 540G Vendor: Vulnerary 300G Villages/Chests: Secret Book New Supports Available: Eliwood + Hector Dorcas + Oswin Hector + Oswin Conversations Eliwood <-> Hector No effect. After saving the village, Eliwood begins the search for his father. The magistrate suggests looking in Laus, and Eliwood agrees. The first stop along the way is in Santaruz, where Marquess Helman is a good friend of Eliwood and Elbert's. However, it seems a mysterious man (take a good look at what you can see on his face; notice the eye color) is manipulating him for some reason. He sends some men to attack Eliwood before he can reach Santaruz. Before the battle starts, Dorcas says hello to you. So anyway, first have Marcus go to the northern village for a Secret Book. This increases a character's Skill by 2. If you plan on using Bartre or Lowen, give it to them. If not, then I recommend waiting until later in the battle and giving it to a guy named Oswin. The first part of this battle is easy; just slaughter the oncoming Brigands with swords while taking out the Mercs with spears and Soldiers with Axes. On enemy turn 3, Zagan's main group will advance. Just as all seems lost, on turn 4, some help arrives for you. A guy named Hector beats down a Santaruz Soldier, saying that he must hurry to help Eliwood. Serra and Matthew are with him, as well as a guy named Oswin. Hector tells Matthew and Serra to hide while he and Oswin go help Eliwood's group. Have Oswin kill the two Soldiers to the east while Hector attacks the enemies to the south and joins Eliwood. They have a conversation if you have them talk. In the Armory, I would buy an Iron Sword for Eliwood and an Iron Axe for Hector. Meanwhile, have Lowen go stand on the Fort to the east, to the southwest of the enemy group, and have him equip his Iron Sword. The Brigands won't be able to hit him and the Mercs and Archer won't put a dent in his pimpin' gold armor. But you have to watch out for the boss, Zagan, who is pretty tough. He is the first boss that actually moves around (if I recall correctly). I used Eliwood to kill him fairly easily. Just make sure you use cover. After the battle, Eliwood talks with Hector. His brother, Lord Uther, is the new Marquess of Ostia. Hector then introduces Oswin, Serra, and Matthew to Eliwood (yeah, the same Matthew and Serra from before). Hector tells Eliwood that some assassins from Bern are lurking around in Lycia. Marcus tells Hector that someone wants Eliwood dead, and Hector tells them about the guard from Santaruz who didn't help Eliwood. Eliwood suspects something might be wrong with Lord Helman. Also, Hector talks with you, and Matthew and Serra are glad to see you again. Matthew reveals himself as a spy working for Ostia, and Serra is working for Ostia as well. Well, on to Santaruz! =============================================================================== Chapter 13: In Search of Truth =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Eliwood*, Marcus*, Lowen*, Rebecca*, Bartre*, Dorcas*, Hector*, Oswin*, Matthew*, Serra* Difficulty: ** Boss(es): Boies Enemies: 12 Archer x4 Brigand x1 Knight x1 Mercenary x1 Myrmidon x1 Soldier x4 Reinforcements? Yes Archer x2 Brigand x2 Soldier x3 Boss Info: Name: Boies Class: Knight Items: Steel Lance Level: 13 HP: 27 Attack: 22 Hit Rate: 86 Critical: 4 Evasion: 29 Strength: 12 Skill: 8 Speed: 4 Luck: 1 Defense: 13 Resistance: 7 Conversations: Eliwood, Hector Affiliation: Black Fang New Characters: Matthew Thief Requirements for him to join: None. Description: A cheery thief. His casual demeanor belies his skill. Starting Item(s): Iron Sword, Lockpick Starting Weapon Levels: Sword (Whatever it was before) Affinity: Wind Serra Cleric Requirements for her to join: None. Description: A cleric in service to house Ostia. Headstrong and bold. Starting Item(s): Heal, Vulnerary Starting Weapon Levels: Staff (Whatever it was before) Affinity: Thunder Guy Myrmidon Requirements for him to join: Have Matthew talk to him. Description: A youth from Sacae. Yearns to be a swordmaster. Starting Item(s): Killing Edge, Vulnerary Starting Weapon Levels: Sword (C) Affinity: Fire Armory: Iron Sword 460G Javelin 400G Hand Axe 300G Iron Bow 540G Vendor: Vulnerary 300G Heal 600G Villages/Chests: Torch Mine New Supports Available: Hector + Matthew Hector + Serra Oswin + Matthew Oswin + Serra Matthew + Serra Matthew + Guy Conversations Matthew -> Guy Guy joins. Thanks to the help of his friend Hector, Eliwood defeats the bandits attacking him and continues on to Santaruz. Once he gets close, another man attacks him. Meanwhile, inside Santaruz Castle, Marquess Helman talks to a man he identifies as "Ephidel". Seeing that he had almost killed Eliwood, he says he is going to be involved with the Black Fang no longer and will go talk to him about his father. However, the mysterious Ephidel cuts him down... To get to Chapter 13x, you must visit the Village in the upper left corner. Matthew and Serra have joined, and Lowen talks to you at the beginning of the battle. Have him go down and attack the Brigand, and have Rebecca finish him off. Have Marcus go to the houses in the west, while Dorcas, Bartre and Oswin knock down the tree and enter the Village. They'll find a merchant of sorts who drops a Torch. Have Oswin knock down the other snag, take out the Mercenary, and then have Dorcas and Bartre go on a killing spree against the Soldiers around the castle. Meanwhile, everyone else should go south. Have Hector stand on the Fort that is just out of Guy's (the enemy Myrmidon's) range. Let Eliwood, Lowen, Matthew, Rebecca, and Serra stay in the forests away from them. Reinforcements will pour out of the other Forts in time, but Hector should easily be able to handle them all. Whatever you do, DON'T get into Guy's range. He can easily kill any of your characters. When all the enemies aside from Guy are mopped up in the southeast, have Matthew stand on the Fort. On the next turn, have him go up and talk to Guy. Because Matthew saved his life, Guy will switch to your side. Hooray! Guy ends up awesome, so you won't be disappointed. Hopefully Dorcas/Bartre can handle those Soldiers by the castle. If not then have your main force go help them out. Make sure you buy an Iron Sword (for Guy), a Hand Axe (for Hector), and a Heal (for Serra)! You can buy some other stuff if you want to as well. Now for the boss. He is pretty strong, but Hector should be able to take him. Have him equip the Wolf Beil and just wait in front of the boss. The boss should attack him, and then Hector should counter. Heal Hector with Serra and then attack him. If Hector misses, rescue him with someone (Oswin), because even Hector is likely to be killed in two hits. Just keep trying. Eventually Boies will die, leaving you free to enter the castle. You'll see Helman is gravely wounded. With his dying breath, he tells you to go meet Marquess Darin of Laus. Eliwood and Hector agree and get moving. If you visited the house in the upper left corner, go to Chapter 13x. Otherwise go to Chapter 14. =============================================================================== Chapter 13x: The Peddler Merlinus =============================================================================== Objective: Protect Merlinus for 7 turns. Recommended Deployment: Eliwood*, Marcus*, Lowen*, Rebecca*, Bartre*, Dorcas*, Hector*, Oswin*, Matthew*, Serra*, Guy* Difficulty: *** Boss(es): Puzon Enemies: 12 Archer x1 Brigand x6 Mercenary x2 Myrmidon x2 Nomad x1 Reinforcements? Yes Brigand x3 Myrmidon x1 Nomad x2 Boss Info: Name: Puzon Class: Mercenary Items: Steel Sword, Vulnerary Level: 10 HP: 26 Attack: 18 Hit Rate: 93 Critical: 4 Evasion: 23 Strength: 10 Skill: 8 Speed: 9 Luck: 5 Defense: 6 Resistance: 6 Conversations: None Affiliation: Caelin (Bandits) No New Characters No Shops Villages/Chests: 5000 Gold No New Supports Available No Conversations After beating back the enemies inside Santaruz, a dying Helman tells Eliwood to go confront Darin in Laus. Along the way, Eliwood stops at a village near Caelin to rest. Once they set up camp, Eliwood and Hector find a merchant, named Merlinus, being attacked by bandits. Of course, the decide to help him. If you didn't visit the village in Chapter 13, you should be at Chapter 14. The goal of this chapter is to protect Merlinus for 7 turns. This is another "fog of war" chapter, so Matthew will be useful, as will the Torch you got last Chapter. It's not too difficult if you ask me. I recommend having Guy go southeast to handle the oncoming Brigands in that corner. Have Eliwood, Rebecca, Lowen, Serra, Matthew, Dorcas and Bartre go north while Hector and Oswin go west and then north. Give Marcus the Torch and have him follow the northern group. The enemies will break down the snags in order to reach your group, so be on your guard. Have Marcus go visit the Village in the upper right corner for 5000 Gold. Keep advancing everyone else towards the upper left corner (aside from Guy, who should stay down in the bottom right corner. Have him use Vulneraries if he gets hurt by the Nomad, which is the only thing likely to hit him). Eventually, the enemies will break down the snag in the upper left corner that leads to the bottom left. Kill the enemies that come down, then have Oswin go up and attack Puzon. He is semi-tough, and can easily kill Hector. Oswin should be able to take him out in two attacks with an Iron Lance. Puzon is the only real threat here. Be careful that you don't get too carried away attacking that you leave Merlinus open to being hit by the Nomads. It only takes two arrows to kill him. Also beware of advancing Bartre, Dorcas, or Hector too fast, because there are swordsmen all around. Turn seven will be over before you know it. After the battle, Merlinus thanks you for saving him. To sum it up, he joins you. =============================================================================== Chapter 14: False Friends =============================================================================== Objective: Defeat all enemy units. Recommended Deployment: Everyone Difficulty: *** Boss(es): Erik Enemies: 21 Archer x2 Cavalier x14 Knight x1 Myrmidon x1 Soldier x3 Reinforcements? Yes Brigand x2 Pirate x4 Boss Info: Name: Erik Class: Cavalier Items: Silver Lance Stats: ??? Conversations: Eliwood, Hector Affiliation: Laus New Characters: Merlinus Transporter Requirements for him to join: Beat Chapter 13x. Description: A traveling merchant. Timid and easily frightened. Starting Item(s): None Starting Weapon Levels: None Affinity: Darkness Erk Mage Requirements for him to join: Have Serra or Priscilla talk to him. Description: A young mage from Etruria. Charming, but uptight. Starting Item(s): Thunder, Goddess Icon Starting Weapon Levels: Anima (Whatever it was before) Affinity: Thunder Priscilla Troubadour Requirements for her to join: Visit the village in the south. Description: A vassal in service to Count Caerlon in Etruria. Starting Item(s): Mend, Vulnerary Starting Weapon Levels: Staff (C) Affinity: Wind Armory: Iron Sword 460G Iron Lance 360G Iron Axe 270G Iron Bow 540G Vendor: Vulnerary 300G Heal 600G Fire 560G Villages/Chests: Iron Blade (Northern) Priscilla joins (Southern) No New Supports Available Merlinus + Marcus Serra + Erk Erk + Priscilla Oswin + Priscilla Guy + Priscilla Conversations: Serra -> Erk Erk joins. Priscilla -> Erk Erk joins. Erk -> Priscilla No effect. *Random "Did-You-Know": This Chapter's map is exactly the same one as when you battle Erik in Fuuin no Tsurugi. After saving Merlinus (or not), Eliwood and Hector continue on to Laus to meet Lord Darin. However, at Laus castle, Ephidel warns Darin about Eliwood's approach. Fearing that he might know their plan and might tell Ostia, Darin sends his son Erik (the same one from Fuuin no Ken) to kill Eliwood's group and prevent them getting past Laus. Erik happily agrees and goes out to meet Eliwood. Hector and Eliwood notice all the preparations for war that are going on in Laus. Marcus informs them that their past "acquaintance", Erik, is coming. Hector, who hates him, leaves. Erik tries to trick Eliwood into telling him if he's going to Ostia, but Eliwood sees through it. Hector comes back and tells Eliwood that Laus troops have them surrounded, and at this point Erik reveals himself and returns back to the castle. An old woman, Hannah, will now join you for no real reason. She has the power to predict the future... Sort of. But she cannot fight. Eliwood lets her join. Finally, it's about time you got into another "real battle". Once again you can choose who to deploy (no limit here, so send out everyone), and switch the formations. Hannah can also give you advice on the upcoming battle, and Marcus can tell you your Tactician data and Rank. Also, if you got Merlinus, he can store up to 100 items, and you can also sell stuff to him. Make sure Serra is in the upper-left corner of the formation screen! It will make recruiting a certain character much easier. Deploy Hector two spaces below her. Place Bartre and Dorcas on the frontlines, and keep Marcus in the back. Guy and Matthew should be placed towards the bottom. Once the battle starts, Merlinus asks whether or not you want to deploy him. Deploying him on the map allows you to give him extra items to store. However, he is vulnerable to being attacked. He will grow a level for each Chapter he survives. Marcus will ramble on to you about something, and in a nearby village, Erk talks with a villager who refuses him assistance. Erk then leaves. Have Hector kill the Soldier that is close to Serra. Then have Serra move as close as she can towards Erk. She'll have to speak to him if you want him to join. Have Bartre and Dorcas go southwest, but try to keep them out of the range of as many enemies as possible. Have the remaining characters attack the two Cavaliers at the back of your army. Marcus should guard Merlinus. Also have him visit the two houses, as they give some important information on a girl trapped in the southern village... On turn 2, that girl speaks to one of the men in the village. They say they will never give in to Darin and that she is safe in the village. However, that's not entirely true, as in a few turns enemies will try to burn it down! Go have a character save it ASAP. Meanwhile, Serra should talk to Erk and convert him. His Goddess Icon permanently raises Luck by 2. I say give it to Oswin, but if you're going to use Bartre, I'd give it to him. Other good candidates are Hector and Lowen. Simply keep pressing onward. When Pirates start advancing on the mainland, send down Matthew and Guy to meet them. Hector and Oswin should be able to go west from where Erk joined. Have everyone else just go across the middle. Also, eventually Brigands will pour down from the mountains in the northwest. On enemy turn 4, Erik will request reinforcements from his father. However, Ephidel decides to leave after seeing that Darin is going to lose. Darin asks him for one more chance, and Ephidel makes him an offer; stay here and die, or abandon his son and kingdom and then rule over all of Lycia. Darin decides to join Ephidel, and leaves Erik to his fate. On turn 5, it will start raining. This will slow down the enemy Pirates/Brigands and will hopefully buy you enough time to reach them and kill them or save the villages before they destroy them. If Erk goes to the southern village he will get a special conversation with Priscilla, and she will join. She will join anyway if Erk isn't the one that visits it, and you can have them both talk afterwards. The village in the north gives you an Iron Blade, which should be given to Guy. After eliminating the Pirates that are trying to attack the southern village, I would move Guy and Matthew back up to Marcus and Merlinus, as another Pirate will emerge and will try to kill him. You must always have someone ready to protect Merlinus. But don't worry if he dies, as he will just come back next Chapter. Once the clouds clear and the rain stops, there should be few enemies left on the battlefield. However, Erik is easily the toughest of them all. Gah, he just killed my Lowen in one turn with his Silver Spear... Note to you: Don't use Lowen. Hold on, let me get back to where I was... OK, where was I? Oh yeah, the easiest way to take out Erik is by using Hector's Wolf Beil axe. Two turns and he should be out. However, beware, as he almost killed my Hector. Let HIM attack YOU on his turn, and then use a Vulnerary on your turn. He will drop his awesome Silver Spear. Wipe out any remaining enemies (the only Cavalier without a lance is the one south of Erik) and the battle is yours. You capture Erik, and Eliwood questions him about his father, who has mysteriously disappeared. Erik eventually leaks out the whole plot of rebellion. Apparently Darin wanted a rebellion, and surprisingly Santaruz and even Pherae accepted. However, Eliwood's dad got into an argument with Darin and left, never to be seen again. This whole plot of rebellion was introduced by Ephidel, who serves a man named Nergal. Eliwood refuses to believe this, and stays in Laus, searching for Darin. =============================================================================== Chapter 15: Noble Lady of Caelin =============================================================================== Objective: Seize the castle gate. Recommended Deployment: Eliwood*, Lowen, Rebecca, Dorcas, Hector, Oswin, Matthew, Serra, Guy, Erk, Priscilla Difficulty: *** Boss(es): Bauker Enemies: 19 Archer x2 Cavalier x5 Knight x1 Mage x2 Mercenary x6 Myrmidon x2 Thief x1 Reinforcements? Yes Brigand x3 Cavalier x10 Mercenary x2 Boss Info: Name: Bauker Class: Knight Items: Javelin Level: 18 HP: 31 Attack: 19 Hit Rate: 87 Critical: 5 Evasion: 32 Strength: 13 Skill: 10 Speed: 4 Luck: 4 Defense: 11 Resistance: 11 Conversations: None Affiliation: Laus New Characters: Lyn Lord Requirements for her to join: None. Description: A young girl from the Lorca tribe. Stouthearted and kind. Starting Item(s): Mani Katti, Vulnerary Starting Weapon Levels: Sword (Whatever it was before) Affinity: Wind Sain Cavalier Requirements for him to join: None. Description: A knight in service to house Caelin. A bit of a scoundrel. Starting Item(s): Steel Lance, Iron Sword Starting Weapon Levels: Sword/Lance (Whatever they were before) Affinity: Wind Kent Cavalier Requirements for him to join: None. Description: A knight in service to house Caelin. Virtuous to a fault. Starting Item(s): Steel Sword, Javelin Starting Weapon Levels: Sword/Lance (Whatever they were before) Affinity: Anima Florina Pegasus Knight Requirements for her to join: None. Description: A pegasus knight earning her title. A friend of Lyn's. Starting Item(s): Slim Lance, Javelin, Vulnerary Starting Weapon Levels: Lance (Whatever it was before) Affinity: Light Wil Archer Requirements for him to join: None. Description: A youth from Pherae, in the Lycian League. Very social. Starting Item(s): Steel Bow, Iron Bow, Vulnerary Starting Weapon Levels: Bow (Whatever it was before) Affinity: Wind Armory 1: Slim Sword 480G Iron Sword 460G Steel Sword 600G Iron Axe 270G Steel Axe 360G Hand Axe 300G Armory 2: Slim Lance 450G Iron Lance 360G Steel Lance 480G Javelin 400G Iron Bow 540G Steel Bow 720G Vendor: Vulnerary 300G Door Key 50G Heal 600G Fire 560G Villages/Chests: Red Gem (Southwest) Heavy Spear (Southeast) New Supports Available: Eliwood + Lyn Hector + Lyn Hector + Florina Lyn + Kent Lyn + Florina Lyn + Wil Sain + Kent Sain + Rebecca Sain + Serra Sain + Priscilla Wil + Rebecca Florina + Serra Conversations: Eliwood -> Lyn No effect. Florina -> Lyn No effect. Hector -> Lyn No effect. Dorcas -> Lyn No effect. Matthew -> Lyn No effect. Serra -> Lyn No effect. Erk -> Lyn No effect. Eliwood and Hector still haven't found Darin. Five days have passed since the subjugation of Laus. Eliwood asks Hector why his brother, Marquess Uther of Ostia, hasn't moved into action yet; Hector explains that it is because of King Desmond, ruler of Bern. Ostia is afraid that if Desmond finds a weak spot in the Lycian border, it will attack at full force. Meanwhile, Marcus alluvasudden barges in and tells Eliwood and Hector that Darin has attacked Caelin, home to Lyndis and Hausen, and has took over the castle! They agree to go out and help them. The scene changes to Lyn's group. She and her followers (Sain, Kent, Florina and Wil) have escaped Caelin in time but Hausen is still inside. Going back to rescue him seems hopeless, as there are Laus soldiers everywhere. However, Kent says that rumors are floating that Eliwood's group is around somewhere. Wil offers to go find them, but Florina would like to go more. She eventually convinces Lyn and gets the job. Bauker, the enemy leader who is in command of the Laus force, orders his bowmen to shoot her out of the skies. She spots Eliwood, but is assaulted by the archers. You will unlock another "anime" scene. She manages to avoid trouble, and Eliwood decides to help out Lyn. Bauker notices Eliwood's group and orders for an attack. You must bench two characters in this Chapter. I recommend sitting out Marcus for the rest of the game, as he is the worst character in the entire game. I would also choose Bartre, but if you're playing through Hector's route I recommend keeping him in. Matthew is also a good candidate for warming up the castle. Erk will talk to you this time when the battle starts. Leave a couple of units to guard Merlinus. I recommend leaving Dorcas, Matthew, and Guy there. Have everyone else advance south. Meanwhile, over at Lyn's group, have Lyn buy a Steel Sword and Kent buy an Iron/Steel Lance. Have Sain and Wil move west, and have the other Caelin guys follow. Let Sain and Kent take care of the two Mercenaries; one drops a Horseslayer. Then quickly Visit the village before the enemy Thief reaches it. You'll get a Heavy Spear. Have Lyn's group go west to meet Eliwood's group. Let Florina get a lot of action over towards the west, as many enemies use swords. Lowen and Oswin will be helpful here too. Remember to take advantage of the forest's evasion and defense bonuses! Save the southwest village for a Red Gem, which you can sell for a bit of money. Have characters that could use weapon upgrades go east to the shops while everyone else heads northeast to the boss. Brigands will eventually show up in the northwest corner and will try to attack Merlinus. However, if you have Matthew or Guy there then they should pose no problem. There are only two Brigands up there, so when they are gone have the guards (aside from Dorcas/Bartre) go south to join the main group. Keep advancing with the main group up towards the boss. Lyn can talk with a ton of people on this map, so try to get all of those conversations as well. Let Oswin take the lead of your army, as most enemies do little or no damage to him. Some enemies will pour out of the two Forts up there but you should be able to handle them. Also, a lone Brigand will appear in the bottom right corner. Have Dorcas, with his Iron Axe equipped, stand on the house right below Merlinus. A total of eight Cavaliers will arrive and try to kill Merlinus, but they all have lances equipped. Chop them up. If Dorcas gets seriously injured, have him use a Vulnerary. Make sure to buy some items for characters, such as a Steel Sword for Guy and a Javelin for Sain. I got Slim Lances for Sain and Lowen as well. Eliwood and Lyn should also have Steel Swords. The boss, despite his high level and stats, isn't tough at all. Just have Hector kill him with the Wolf Beil in one turn. Once you've purchased everything you need, go ahead and have Eliwood conquer Caelin castle. But the battle isn't over yet. Eliwood introduces Hector to Lyn, and Lyn and her squad say hello to you after the battle. In Castle Caelin, Hausen tries to convince Darin to give in to Eliwood. However, Ephidel appears and cuts him down, just like he did to Helman. Darin realizes he has no choice but to keep following Nergal, and leaves Caelin with Ephidel. =============================================================================== Chapter 16: Whereabouts Unknown =============================================================================== Objective: Recommended Deployment: Eliwood*, Rebecca, Dorcas, Hector, Oswin, Matthew, Serra, Erk, Priscilla, Lyn, Kent Difficulty: *** Boss(es): Bernard Enemies: 25 Archer x13 Fighter x1 General x1 Knight x8 Mercenary x1 Shaman x1 Reinforcements? Yes Cavalier x6 Shaman x4
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