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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » Final Fantasy Tactics Advance - Strategy Guide (Page 02)

Final Fantasy Tactics Advance - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Final Fantasy Tactics Advance - Strategy Guide (Page 02).

Strategy: You need to kill the Sprite first and foremost so let your Archer,
Soldier and Warrior attack and kill it, attacking from behind helps. While this
is going on use Sheep Count with your Animist to put the Goblins and the Red Cap
to sleep so you can take your time. Have your Thief steal some gil so you can
buy some more weapons for him and so he can learn more Steal abilities.


 After the battle place the Lutia Pass symbol on the map. Return to Cyril and
choose the top mission, Thesis Hunt.


-----------
Mission 002|
-----------

Thesis Hunt
Rank: 3
To Win: Defeat all enemies!
Reward: 4,000 Gil, 40 AP, 100 CP, Nubswood Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Archer       | 2     | Longbow                     | Boost Aim: Legs           |
             |       | Leather Garb                | Aim: Legs                 |
-------------|-------|-----------------------------|---------------------------|
Soldier      | 2     | Shortsword                  | First Aid                 |
             |       | Bronze Shield               |                           |
             |       | Chain Plate                 |                           |
-------------|-------|-----------------------------|---------------------------|
Soldier      | 3     | Barong                      | Powerbreak                |
             |       | Cuirass                     | Magicbreak                |
-------------|-------|-----------------------------|---------------------------|
Thief        | 3     | Jack Knife                  | Steal: Gil                |
             |       | Leather Garb                | Maintenance               |
-------------|-------|-----------------------------|---------------------------|
Thief        | 4     | Kris Knife                  | Steal: Gil                |
             |       | Headband                    | Counter                   |
             |       | Leather Garb                |                           |
-------------|-------|-----------------------------|---------------------------|
White Mage   | 3     | White Staff                 | Cure                      |
             |       | Silken Robe                 | Protect                   |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
-------------|--------------------|
Archer       | Blackout           |
-------------|--------------------|
Black Mage   | Fire               |
-------------|--------------------|
Soldier      | First Aid          |
-------------|--------------------|
Warrior      | First Aid          |
-------------|--------------------|
White Mage   | Cure               |
----------------------------------

Strategy: Let the enemies come to you in this battle, they have an advantage
since they sit up higher than you. When they come down surround them and attack,
but do watch out for the Counter ability that the Thief has. Use your Archer's
Blackout ability and make them blind so that you may attack without worry of
being countered. Always take out the White Mage first, this will be repeated
in every battle since the White Mage can heal and negate the damage you've
dealt. Use Sheep Count if you need to and have fun with this battle.

  After the battle place the Nubswood symbol on the map and if it is near any
other symbols then they may shake to indicate a Treasure Hunt. Return to Cyril
for a talk with the Pub owner. Buy the latest equipment with what money you have
because you are going to need the best you can get. You can do some of the side
quests but to move the story along choose the top mission, The Cheetahs.

-----------
Mission 003|
-----------

The Cheetahs
Rank: 3
To Win: Defeat all enemies!
Reward: 6,000 Gil, 40 AP, 100 CP, Eluut Sands Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Archer       | 5     | Char Bow                    | Aim: Arm                  |
             |       | Adaman Vest                 | Take Aim                  |
             |       | Green Beret                 | Blackout                  |
             |       |                             | Block Arrows              |
-------------|-------|-----------------------------|---------------------------|
Black Mage   | 5     | Rod                         | Fire                      |
             |       | Magus Robe                  | Thunder                   |
             |       |                             | Blizzard                  |
-------------|-------|-----------------------------|---------------------------|
Fighter      | 4     | Sun Blade                   | Blitz                     |
             |       | Adaman Vest                 | Doublehand                |
-------------|-------|-----------------------------|---------------------------|
Thief        | 3     | Khukuri                     | Steal: Gil                |
             |       | Leather Garb                | Steal: EXP                |
             |       | Thief Hat                   | Steal: JP                 |
             |       |                             | Counter                   |
             |       |                             | Maintenance               |
-------------|-------|-----------------------------|---------------------------|
White Monk   | 4     | Sick Knuckles               | Whirlwind                 |
             |       | Survival Vest               | Air Render                |
             |       | Gauntlets                   | Chakra                    |
             |       |                             | Counter                   |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
-------------|--------------------|
Archer       | Aim: Legs          |
-------------|--------------------|
Soldier      | First Aid          |
-------------|--------------------|
White Mage   | Cure               |
----------------------------------

Strategy: Take out the Black Mage first, casting Sheep Count on it should give
you plenty of time to get over to it and kill it. Next on the list is the
Fighter,he can do some big damage one-on-one so avoid that and use Aim: Legs
with your Archer to halt his movement. When everyone else is gone put the
Fighter to sleep and hack away with your swords, remember that Ritz and Shara
are here too so adjust your strategy to fit in with theirs.

 After the battle Ritz says that she is surprised to see Marche in a clan since
he was so timid in the other world. Ritz explains that they are in the game of
"Final Fantasy" except it has just warped the world into the game and not really
became part of the game itself. Ritz also goes on to say that she really doesn't
want to leave and that if Marche wants to return to the normal world than she
refuses to help him.

 Head back to Cyril to see a scene with Marche talking about how he does trust
Montblanc but wishes to find a way back to his world. He ponders over the
thought of never returning to his world but Montblanc just tells him to chill
out and totake it easy. Place the Eluut Sands symbol on the map and continue on
for the next story battle.

  The other missions should suffice for decent experience but to advance the
story choose the top mission, Desert Peril.

-----------
Mission 004|
-----------

Desert Peril
Rank: 3
To Win: Defeat all enemies!
Reward: 7,000 Gil, 40 AP, 100 CP, Ulei River Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Antlion      | 5     | N/A                         | LV3 Def-Loss              |
             |       |                             | Sandstorm                 |
-------------|-------|-----------------------------|---------------------------|
Coeurl       | 6     | N/A                         | Hastebreak                |
             |       |                             | Reveal                    |
-------------|-------|-----------------------------|---------------------------|
Cream        | 5     | N/A                         | Thunder                   |
             |       |                             | Thundara                  |
-------------|-------|-----------------------------|---------------------------|
Red Panther  | 5     | N/A                         | Poison Claw               |
             |       |                             | Reveal                    |
-------------|-------|-----------------------------|---------------------------|
Red Panther  | 5     | N/A                         | Counter                   |
--------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
-------------|--------------------|
Archer       | Blackout           |
-------------|--------------------|
Black Mage   | Fire               |
-------------|--------------------|
Dragoon      | Jump               |
-------------|--------------------|
Fighter      | Beatdown           |
-------------|--------------------|
White Mage   | Shell or Protect   |
----------------------------------

Strategy: Defeat the Cream off the start using a magic other than lightning-type
magic. This will destroy your initial threat and the only one you should have
for this battle. Cast Sheep Count and Blackout on enemies simultaneously so that
your Dragoon and Fighter can obliterate them, Dragoon using Jump and the Fighter
using Beatdown. The White Mage should stay back and heal, casting Cure and
Protect so that your attackers stay healthy.

  After the battle Marche asks, "What would make a monster go crazy?" since he
has never seen them react that way. Marche asks Montblanc if the monsters go
crazy like this often, Montblanc responds that sometimes they get jobs like
this. Marche tells him that he would like to know what causes it, Montblanc
states that there are many theories for why the creatures go mad, but he
believes in the crystal theory. He explains to Marche that people say the palace
made these magical crystals that have enormous magical powers which supposively
effect the creatures. Marche asks if he thinks a crystal is near and Montblanc
says that it's just a theory, and how could anyone create something in a wrinkle
in space? Place the Ulei River symbol on the map and head back to Cyril.

 Once in Cyril go to the pub and do any side quests you want to, afterwards take
the first mission, Twisted Flow. Prepare yourself for this battle and make sure
that you have a healer with Cura and Esuna (Life would help but not neccessary),
a White Monk with atleast Chakra and Air Render, Marche to a Fighter, Montblanc
with all level 2 magic spells and your Archer with decent weapon power and the
Aim: Leg and Blackout abilities. Once prepared, then journey to Ulei River.

 When Marche first reaches the Ulei River he notices nothing different, then he
feels something. A strange black nothingness begins to warp the surroundings and
grows larger everytime it returns until it engulfs Marche. He finds himself in
some kind of ruins and notices a crystal in the back of it. After approaching
the crystal he realizes that he is in a wrinkle in space and concludes that it
was the crystal that was causing the river to bend and that warping was the way
to discovering it. Marche wants to find out more of the crystal but decides to
try and find a way out first, then a mysterious voice shouts, "Speak your name,
you who profane the light!". A figure appears and says, "I ask again: Speak your
name, you who profane the light!", Marche answers with his name and asks who
this strange looking thing is. The figure answers, "I am the totema Famfrit. I
am wielder of the power. I am the protector". Marche is confused but realizes
that Famfrit does not care whether he be here for the crystal or not and Famfrit
summons 2 Ahriman and 2 Floateye by his side; A Judge appears and calms Marche
of his fear of death.


-----------
Mission 005|
-----------

Twisted Flow
Rank: 3
To Win: Defeat the boss!
Reward: 8,000 Gil, 80 AP, 100 CP, Cadoan Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Ahriman      | 6     | N/A                         | Circle                    |
             |       |                             | Weapon Atk+               |
-------------|-------|---------------------------------------------------------|
Ahriman      | 6     | N/A                         | Roulette                  |
             |       |                             | Circle                    |
             |       |                             | Weapon Atk+               |
-------------|-------|-----------------------------|---------------------------|
Famfrit the  | 9     | N/A                         | Breath of God             |
Totema       |       |                             | Lightspeed                |
             |       |                             | Presence                  |
             |       |                             | Demi                      |
             |       |                             | Slow                      |
             |       |                             | Counter                   |
             |       |                             | Weapon Atk+               |
-------------|-------|-----------------------------|---------------------------|
Floateye     | 6     | N/A                         | Stare                     |
             |       |                             | Counter                   |
-------------|-------|-----------------------------|---------------------------|
Floateye     | 6     | N/A                         | Devil Gaze                |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Black Mage   | Level 2 Magic      |
Dragoon      | Jump               |
Fighter      | Beatdown           |
Red Mage     | Sleep              |
White Mage   | Life               |
----------------------------------

Strategy: The Ahriman in the top right corner will cast Roulette the entire
battle and that's never a good thing. Roulette randomly selects a unit on the
battlefield and that unit is automatically KO'd, so take out the Ahriman to
eliminate that big threat. No matter how many enemies are left on the
battlefield all you have to do is defeat Famfrit the Totema to win the battle
so you can use Sleep and Sheep Count to put the other enemies to sleep while you
go all out on Famfrit. Famfrit is not able to be put to Sleep or hit with
Darkness (should say 0% when you try) so don't even waste your time trying, it's
pointless anyways.

After the battle Marche asks why Famfrit protects the crystal, Famfrit responds,

               "The crystal is the thread that binds our world..."
      "The world I was born to protect! With the white ones, I was born..."
              "White ones, skilled machinist, the source of my power."

Famfrit than gives moogles his power. Any moogle can now summon Famfrit once
all 10 JPs have been accumulated. Mewt appears in a cut scene in some
magnificent palace, his father enters as the Chief Judgemaster. Mewt is unhappy,
until his mother appears... alive. Mewt realizes that this new world is
something that he can take advantage of since he is royalty and with his mother
alive, he asks to make the laws stricter.

 Mewt leaves a mysterious message for Marche though, "When the thread dissolves,
so will this world. And another world will be revealed". Marche concludes that
the crystals are the key to getting back to his world and sets out on a journey
with his friends to destroy them all as he finds that with the destruction of
one crystal, it is not near enough. Place the city of Cadoan and enter it for a
scene where the towns folk talk about how the royalty is so ignorant making the
laws more and more obscene. They talk about a man named Ezel Berbier who
apparently creates cards that fight the laws legally, Antilaw Cards. Marche says
that if he could that he would love to find a way to meet him, then a man
approaches and assures Marche that if he seeks out Ezel Berbier he has no chance
of talking with him because he is a very busy man. The scene ends and a lot of
new missions open up.

Leave Cadoan and return to it when you are ready for the next story battle,
going back to Cadoan will automatically initiate it. Do some side quests and
keep getting more experience, abilities, and items to make the upcoming battles
very easy. When you are ready return to Cadoan for the next story battle,
Antilaws!


-----------
Mission 006|
-----------

Antilaws
Rank: 3
To Win: Defeat all enemies!
Reward: 9,000 Gil, 40 AP, 100 CP, Aisenfield Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Defender     | 8     | Predator                    | Tremor                    |
             |       | Iron Armor                  | Drop Weapon               |
             |       |                             | Item                      |
-------------|-------|-----------------------------|---------------------------|
Fighter      | 8     | Atmos Blade                 | Wild Swing                |
             |       | Brigandine                  | Air Render                |
             |       | Feather Boots               |                           |
-------------|-------|-----------------------------|---------------------------|
Gladiator    | 7     | Air Blade                   | Rush                      |
             |       | Brigandine                  | Bolt Sword                |
             |       |                             | Doublehand                |
-------------|-------|-----------------------------|---------------------------|
Hunter       | 8     | Hunt Bow                    | Sonic Boom                |
             |       | Wygar                       | Aim: Vitals               |
             |       | Green Beret                 | Hunting                   |
-------------|-------|-----------------------------|---------------------------|
Illusionist  | 6     | Thunder Rod                 | Prominence                |
             |       | Silken Robe                 | Tempest                   |
             |       | Magic Ring                  | Freezeblink               |
-------------|-------|-----------------------------|---------------------------|
Ninja        | 7     | Ninja Knife                 | Throw                     |
             |       | Murasame                    | Water Veil                |
             |       | Ninja Gear                  | Double Sword              |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Archer       | Aim: Arm           |
Black Mage   | Level 2 Magic      |
Defender     | Defense            |
Paladin      | Defense            |
White Mage   | Life               |
----------------------------------

Strategy: You can probably take out the first two enemies, if not put one of
them to sleep afterwards. Let Ezel come back and camp inside your protection
and have your Archer use Aim: Arm to disable the Illusionist. Your Black Mage
should cast magic the entire time, preferably against the Illusionist. Ezel
should cast Azoth which will put everyone to sleep, including your own, but
if your lucky only the enemies will be asleep and you can pound them.

  After the battle the Judgemaster, Mewt's father, comes in with reinforcements
and Ezel credits it as a penalty for his "genius". Judgemaster Randell says that
the Nu Mou called him an eccentric loony and lays down a new advanced law that
makes Ezel unable to use any abilities without going to jail immediately. He
laughs at the Judgemaster and tells him that was a bad thing to do, but he will
give a demonstration anyways; Ezel uses an antilaw card and him and Marche are
taken to the pub in Cadoan. When they arrive Ezel explains that they
underestimate him but to send in the Judgemaster himself was way too absurd. He
then tells Marche about his secret card shop that carries all kinds of law cards
and asks Marche to come there sometime when he wants to trade some cards.

 Head back to a pub and do some side quests if you desire, afterwards choose the
top mission, Diamond Rain, to advance the story.


-----------
Mission 007|
-----------

Diamond Rain
Rank: 3
To Win: Defeat all enemies!
Reward: 10,600 Gil, 40 AP, 100 CP, Roda Volcano Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Bomb         | 8     | N/A                         | Blowup                    |
             |       |                             | Flame Attack              |
-------------|-------|-----------------------------|---------------------------|
Icedrake     | 8     | N/A                         | Ice Breath                |
-------------|-------|-----------------------------|---------------------------|
Icedrake     | 9     | N/A                         | Mighty Guard              |
             |       |                             | Counter                   |
-------------|-------|-----------------------------|---------------------------|
Ice Flan     | 8     | N/A                         | Acid                      |
             |       |                             | Blizzara                  |
-------------|-------|-----------------------------|---------------------------|
Lamia        | 9     | N/A                         | Hand Slap                 |
             |       |                             | Poison Frog               |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Archer       | Blackout           |
Black Mage   | Thundara           |
Dragoon      | Jump               |
Fighter      | Air Render         |
Summoner*    | Ramuh              |
Thief*       | Steal: Armor       |
White Mage   | Esuna              |
----------------------------------

*=If you don't have a Summoner yet then use the Thief.

Strategy: One of the Icedrakes has Ice Breath that can hit multiple units at one
time, that's cold (Get it?). Avoid bunching your units so your party doesn't
take the heavy damage from the mighty attack. Also, all the enemies with the
exception of the Lamia have an elemental weakness, so take advantage of it. If
you can use Blackout on the Lamia your Black Mage, and if you have a Summoner
her too, should have plenty of time to wipe the field clean of enemies.

 After the battle Marche says that he was hoping the diamonds were a crystal but
they are not, and he leaves the scene. After the battle place the Roda Volcano
symbol on the map and head to a pub. Do some side quests if you can and then
take the top mission, Hot Awakening. Before you go there though prepare yourself
with anything you can; get the latest equipment and try to have at least one
moogle able to summon Famfrit, if not it will just be a bit harder.


-----------
Mission 008|
-----------

Hot Awakening
Rank: 3
To Win: Destroy all targets!
Reward: 11,400 Gil, 80 AP, 100 CP, Koringwood Symbol
-------------------------------------------------------------------------------
Enemies       | Level |          Equipment          |       Abilities          |
-------------------------------------------------------------------------------|
Ultima Crystal| 9     | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 9     | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 10    | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 10    | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 10    | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 11    | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 11    | N/A                         | Logos                    |
--------------|-------|-----------------------------|--------------------------|
Ultima Crystal| 12    | N/A                         | Logos                    |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Black Mage   | Level 2 Magic      |
Dragoon      | Jump               |
Fighter      | Air Render         |
Summoner     | Ramuh              |
----------------------------------

Strategy: Your best bet here is to either have Famfrit available for summoning
or you can check the World Law and make sure that the Charm ability is forbidden
since the Ultima Crystals only cast Logos and it Charms the target, with Charm
forbidden the Ultima Crystals are rendered completely useless. This is a good
battle to let your weaker units gain some experience and catch up in the levels,
so let them in and have fun with this battle.

  After the battle Marche wonders about the Totema's connection to a race and
then he notices the arrangement of the butterflies and how they represent magic,
the sign of a Nu Mou. Mewt appears and Marche sees that he knows he is trying to
get back to his world of before but Mewt wants him to stop. The screen fades
back and Marche realizes that he is in a world of Mewt's desires and that's why
he wants Marche out. Afterwards, you can place the Koringwood symbol on the map.
Again, go back to a pub and do more side quests and when you are finished take
the top mission, Magic Wood.


-----------
Mission 009|
-----------

Magic Wood
Rank: 3
To Win: Defeat all enemies!
Reward: 12,600 Gil, 40 AP, 100 CP, Salikawood Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Archer       | 10    | Thorn Bow                   | Aim: Legs                 |
             |       | Survival Vest               | Take Aim                  |
             |       |                             | Faster                    |
             |       |                             | Blackout                  |
             |       |                             | Block Arrows              |
-------------|-------|-----------------------------|---------------------------|
Black Mage   | 11    | Thunder Rod                 | Fira                      |
             |       | Blaze Robe                  | Thundara                  |
             |       |                             | Blizzara                  |
-------------|-------|-----------------------------|---------------------------|
Sniper       | 11    | Fey Bow                     | Doubleshot                |
             |       | Minerva Plate               | Beso Toxico               |
             |       |                             | Aim: Armor                |
             |       |                             | Return Fire               |
-------------|-------|-----------------------------|---------------------------|
Summoner     | 10    | Judge Staff                 | Ifrit                     |
             |       | Flurry Robe                 | Ramuh                     |
             |       | Scarab                      | Shiva                     |
             |       |                             | Half MP                   |
-------------|-------|-----------------------------|---------------------------|
Thief        | 9     | Zorlin Shape                | Steal: Armor              |
             |       | Judo Uniform                | Steal: Accessory          |
             |       | Thief Hat                   | Steal: Gil                |
             |       |                             | Steal: EXP                |
             |       |                             | Item                      |
             |       |                             | Counter                   |
-------------|-------|-----------------------------|---------------------------|
Thief        | 11    | Scramasax                   | Steal: Shield             |
             |       | Power Sash                  | Steal: Helm               |
             |       | Headband                    | Steal: EXP                |
             |       |                             | Steal: JP                 |
-------------|-------|-----------------------------|---------------------------|
Time Mage    | 9     | Force Rod                   | Haste                     |
             |       | Gaia Gear                   | Slow                      |
             |       |                             | Quarter                   |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Fighter      | Far Fist           |
Summoner     | Ramuh              |
Thief        | Steal: Armor       |
White Mage   | Cura               |
----------------------------------

Strategy: Let your Summoner also know the Red Mage skill Sleep so you can put
all of the enemies to sleep. Use Sleep and Sheep Count to put the enemies asleep
and then bring in the Thief and Fighter to steal their armor and then kill them
in one turn. Do this one by one and heal as required and you should be alright
with this one. Also, try to learn Maintenance from here on out since many
Thieves are in the upcoming battles (Maintenance stops thievery).

 After the battle a Judge comes and grabs them all and tells them to be quiet
because they are off to jail. Marche smiles happily and exits the scene to
conclude this battle. Place the Salika Wood symbol on the map and head to a pub
for some side quests and the next story mission, Emerald Keep. This one is a
boss battle so prepare accordingly with high weapon defense armor.


-----------
Mission 010|
-----------

Emerald Keep
Rank: 3
To Win: Defeat the boss!
Reward: 13,600 Gil, 40 AP, 100 CP, Nargai Cave Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Alchemist    | 10    | Mandragora                  | Flare                     |
             |       | Chain Plate                 | Poison                    |
             |       |                             | Toad                      |
-------------|-------|-----------------------------|---------------------------|
Babus the    | 12    | Lotus Mace                  | Explode                   |
Runeseeker   |       | Aegis Shield                | Stillness                 |
             |       | Mirage Vest                 | Quarter                   |
             |       |                             | Counter                   |
-------------|-------|-----------------------------|---------------------------|
Bishop       | 9     | Cure Staff                  | Cura                      |
             |       | White Robe                  | Dispel                    |
             |       |                             | Water                     |
-------------|-------|-----------------------------|---------------------------|
Gunner       | 10    | Chaos Rifle                 | Boltshot                  |
             |       | Survival Vest               | Confushot                 |
             |       | Green Beret                 | Stopshot                  |
             |       |                             | Concentrate               |
-------------|-------|-----------------------------|---------------------------|
Templar      | 10    | Partisan                    | Astra                     |
             |       | Opal Helm                   | Warcry                    |
             |       | Gold Armor                  | Cheer                     |
             |       |                             | Weapon Atk+               |
-------------|-------|-----------------------------|---------------------------|
Templar      | 11    | Lohengrin                   | Rasp                      |
             |       | Diamond Helm                | Cheer                     |
             |       | Diamond Armor               | Haste                     |
             |       |                             | Bonecrusher               |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Thief        | Steal: Armor       |
Thief        | Steal: Helm        |
Time Mage    | Haste              |
Summoner     | Kirin              |
White Monk   | Air Render         |
----------------------------------

Strategy: All you have to do to win is defeat Babus, nothing too complex there
because Babus will come to you. If your Summoner has Sleep, you can combine
skills with your Animist and place the entire enemy party to sleep which isn't
a bad idea at all since it will allow you to steal a ton of great equipment and
be ahead of the game rather than having to purchase it a few battles down the
 road.

 After Babus is defeated the battle ends and he leaves the scene saying that it
won't be the last time you see him. Marche doesn't care but he is stilled
worried about those crystals, so head back to a pub and check the latest on
them. Do a few side quests to keep your levels up and then take the top
mission, Pale Company to keep the story moving.

 Before the battle Marche enters the Nargai Cave to see nothing here, until the
weird black hole takes him down into a temple again where another crystal lay
and so does it's guardian, the Totema Adremmalech.


-----------
Mission 011|
-----------

Pale Company
Rank: 3
To Win: Defeat the boss!
Reward: 15,000 Gil, 80 AP, 100 CP, Baguba Port Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Adremmalech  | 15    | N/A                         | Lightspeed                |
the Totema   |       |                             | Firestream                |
             |       |                             | Howl of Rage              |
             |       |                             | Soul Sphere               |
             |       |                             | Weapon Atk+               |
-------------|-------|-----------------------------|---------------------------|
Firewyrm     | 13    | N/A                         | Fire Breath               |
             |       |                             | Weapon Atk+               |
-------------|-------|-----------------------------|---------------------------|
Icedrake     | 13    | N/A                         | Mighty Guard              |
             |       |                             | Ice Breath                |
             |       |                             | Counter                   |
-------------|-------|-----------------------------|---------------------------|
Thundrake    | 13    | N/A                         | Bolt Breath               |
             |       |                             | Geomancy                  |
-------------------------------------------------------------------------------

Recommended:

----------------------------------
     Job     |      Ability       |
----------------------------------|
Animist      | Sheep Count        |
Archer       | Aim: Arm           |
Archer       | Blackout           |
Fighter      | Air Render         |
White Mage   | Life               |
White Monk   | Air Render         |
----------------------------------

Strategy: Disable the dragons that guard Adremmalech or else you will lose this
battle. Put them to sleep, blind them or use Aim: Arm and/or Aim: Leg to get
them completely useless. Then just use combos and Air Render to beat
Adremmalech into submission, the crystal shatters and you get a new Totema.

After the battle Marche is teleported back outside and Babus is there to see
him once again. Before Babus can get his point across to Marche, Mewt appears
and is looking for his mother and then cries for Babus' help, Babus then
leaves and Marche does too. Back on the World Map, place the Baguba Port
Symbol somewhere and enter Baguba Port for a scene. The scene involves
Montblanc running into his little bro, Nono. Nono explains how his airship was
wrecked in a hit and run and that the guys who are behind it all fled to the
Jagd. Marche asks what a Jagd is and discovers that there are no laws in the
Jagd, Montblanc comments that there is just one big problem with that, that you
can die! Regardless of the consequences Marche agrees to help get the airship
back. Place the Jagd Dorsa Symbol on the map and go there after you've done a
few side quests.


-----------
Mission 012|
-----------

Jagd Hunt
Rank: 3
To Win: Defeat all enemies!
Reward: 16,000 Gil, 40 AP, 100 CP, Kudik Peaks Symbol
-------------------------------------------------------------------------------
Enemies      | Level |          Equipment          |       Abilities           |
-------------------------------------------------------------------------------|
Antlion      | 12    | N/A                         | LV3 Def-Loss              |
             |       |                             | Sandstorm                 |
             |       |                             | Weapon Def+               |
-------------|-------|-----------------------------|---------------------------|
Assassin     | 14    | Petalchaser                 | Shadowbind                |
             |       | Wygar                       | Last Breath               |
             |       |                             | Aphonia                   |
             |       |                             | Oblivion                  |
             |       |                             | Return Fire               |
-------------|-------|-----------------------------|---------------------------|
Blue Mage    | 13    | Harpe                       | Mighty Guard              |
             |       | Mirage Vest                 | Night                     |
             |       | Fortune Ring                | Hastebreak                |
             |       |                             | White Wind                |
             |       |                             | Item                      |
             |       |                             | Immunity                  |
-------------|-------|-----------------------------|---------------------------|
Hunter       | 13    | Fey Bow                     | Sonic Boom                |
             |       | Judo Uniform                | Advice                    |
             |       | Thief Hat                   | Aim: Vitals               |
             |       |                             | Auto-Regen                |
-------------|-------|-----------------------------|---------------------------|
Ninja        | 14    | Kikuichimonji               | Throw                     |
             |       | Petalchaser                 | Metal Veil                |
             |       | Dark Gear                   | Water Veil                |
             |       | Genji Armlets               | Double Sword              |
-------------|-------|-----------------------------|---------------------------|
Toughskin    | 12    | N/A                         | Resonate                  |
             |       |                             | Matra Magic               |
-------------------------------------------------------------------------------

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