Final Fantasy Tactics Advance - Strategy Guide (Page 01)
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ADVANCE
FAQ/Walkthrough
By: Greg Boccia aka MysticalMoon
Email: MysticalMoon@TheVGNation.com
Please read Email Policy before sending mail
Most contributions will be accepted and always credited
@2003-2004 MysticalMoon
Version 1.8
"It was a day like any other..."
Version History:
Version .5 9-9-03 - The first release of this FAQ/Walkthrough. So much more
to come that you probably won't believe because the game
is that long.
Version .6 9-11-03 - First update! Added 2 story battles and many side quests.
Any questions can and will be answered so feel free to
ask.
Version .7 9-15-03 - Up to Story Battle 005 complete. Added many side quests.
I am thinking about making an item chart, please let me
know via email if that would help any of you guys out
there since it's pointless to create if it doesn't help
anyone. Got rid of when side quests are available since
they do appear at random through out the course of their
availability. Just check the mission when you want to do
it.
Version .8 9-19-03 - After the hurricane hit the entire east coast (my area!)
and cut out power I can finally update. This is a big one
since I had plenty of time to play without school
Thursday and Friday. Up to Story Battle 012 complete,
many side quests added, and 5 new sections, Items, Tips
and Secrets, FAQs, Laws and a new section called Coming
Soon! which will go over what is coming up in the future
and also what you guys can contribute to the FAQ that I
may need and/or want that I don't.
Version 1.5 9-29-03 - Thought I could have all of the missions and such
completed but as you can tell not everything is done....
man this is one huge game. In the Table of Contents below
I listed little notes for you guys on which sections are
done, so no more emails saying "This isn't here". I'll
get what I can out as fast as possible and I'm glad to
finally get this brand new version out, now just to
finish it. Anyone willing to help will be praised and
thanked a lot since this is a major deal for me to type
all of this information up. Hope you like the new change!
Version 1.6 1-4-04 - After a long drought I have came back to complete this
long guide. I remodeled the Items List so it doesn't take
up so much space now. Also, I'm almost done the Jobs
section so now everyone can be happy with that one.
Several emails were sent in recently which motivated me
to complete this guide and I would to thank you guys who
sent that email, I truly appreciate it. I will strive to
complete this guide now so that all of the gamers can
easily dominate this challenging game.
Version 1.8 10-24-04 - All Missions Completed. Still transfering information to
the Walkthrough. Items are being remodeled and then Job
section to be complete. Next update will be the last.
Table of Contents:
. Introduction
. Characters
. Game Basics
. Controls
. Walkthrough
. Side Quests and Missions
. Battle Missions
. Dispatch Missions
. Member Recruitment Missions
. Reserve Missions
. Jobs
. Item Lists
. Items
. Weapons
. Armor
. Shields
. Helms
. Ribbons
. Hats
. Accessories
. Laws
. Tips and Secrets
. Secret Characters
. Email Policy
. FAQs
. Thanks
. Copyright
===============
- Introduction-
===============
Our story begins soon after a young boy named Marche
moves to the country town of St.Ivalice.
Marche's family has had a difficult past, and it is all he
Can do to adjust to country life with the help of his new
Friends: Mewt, a mature but timid boy who is often picked on,
And Ritz, a stellar student whose strong-willed nature
Has made her unpopular at school.
They are friends, though they barely know more than each other's names.
But one day, the three of them come across an ancient magical book, and
St. Ivalice changes forever...
~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
==============
- Characters -
==============
M a r c h e R a d i u j u
The game begins soon after Marche moves to St. Ivalice, the country town where
his mother was born. The reason for the move was twofold: Marche's parents'
divorce became final after many years of separation, and they had to leave the
home where Marche grew up. In addition, Marche's little brother Doned found that
his illness was getting worse, and the family figured a move to the countryside
might be good for him.
But when all of Ivalice changes, Marche's adventure begins. Will he be able to
restore the world to the way it was before?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M o n t b l a n c
Montblanc runs into a very confused Marche wandering the streets of Ivalice. The
moogle quickly befriends him and helps him navigate the strange new world he has
wandered into.
Thought he may be small, Montblanc is more trustworthy than most and serves as a
steadfast companion to Marche.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
M e w t R a n d e l l
Marche's classmate Mewt is an odd boy who always carries a teddy bear. Shy and a
little precocious, Mewt is often picked on by the other kids at school.
Ever since Mewt's mother became ill and passed away, his father has had trouble
at work, and Mewt's shyness has only gotten worse. The teddy bear he always
carries with him was a gift from his mother.
When Mewt finds and old book at a used bookstore, everything he knows changes...
but is it for better or for worse?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
R i t z M a l b e u r
Unlike her quiet friends, Ritz is outspoken and strong-minded. While she excels
in both classes and in sports, her independent spirit and firm sense of right
and wrong result in most other kids giving her a wide berth.
She's the last person you'd expect to have a secret- one that troubles her more
than anything else.
When Ivalice changes, Ritz is nowhere to be found...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B a b u s S w a i n
Prince Mewt's personal attendant in the form of magic. A very serious Nu Mou
Runeseeker, his desires are those of Prince Mewt and Queen Remedi, it creates
his whole being.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q u e e n R e m e d i
The queen of Ivalice, mother of Mewt and wife of Cid who had passed away in the
real world. She makes sure that what Mewt wants, Mewt gets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C i d R a n d e l l
Cid Randell is Mewt's father. In real life his fell apart after the death of his
wife and he began neglecting Mewt. Not only is he Mewt's father but is also the
highly revered Judgemaster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L l e d n a r T w e m
A dark a mysterious young man who appears at the Royal Palace as one of Prince
Mewt's guards. He is a Mageknight with a heart of cold, his sources are unknown
and his very existence a scientific anomaly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S h a r a
Ritz's first friend is Shara and is in Clan Ritz. A very serious and proud Viera
but also a very kind-hearted and beautiful one. She is quite possibly the most
loyal person in the game and offers much guidance and support through out Ritz's
adventure.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
N o n o
Nono is Montblanc's little brother. He is fond of gadgets and inventing things
that are unimaginable, his airship is just one example. He runs a merchant shop
on his airship and it is available after you lend him a hand.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E z e l B e r b i e r
Ezel is a mysterious Nu Mou with a knack for creating Law cards and Antilaw
cards through out the land. His genius has led him into many a peril and saving
him just once allows you to visit his secret card shop.
~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.
===============
- Game Basics -
===============
Welcome to the Game Basics section. If you have never played a Strategy RPG
then I seriously suggest reading this to understand what goes on during this
style of game. If you have played a Strategy RPG then I still would like you to
read this because there are a few things that warp the rules of a basic Strategy
RPG.
The Judgment System
The queen of Ivalice sees to it that the royal judges enforce any laws the
prince wishes upon the kingdom. Anyone who disobeys the laws during a battle
suffers swift judgment with a steep fine or immediate imprisonment. Be sure to
check the laws before you enter a battle so that you do not have this happen to
you. Some illegal activities have more harsh penalties than others do. Judges
issue out Yellow and Red Cards to lawbreakers during battle. Yellow Cards are
equal to one fine each at the end of the battle, while the Red Cards are for
immediate jail time. When receiving your Yellow Card at the end of the battle
you will have to pay a fine. Fines can be levied in Gil or cards, stat penalties
for individual characters, or a loss of the AP or treasures that you would have
acquired at the end of the battle.
Tactical Battles and Strategies
Every battle in Ivalice is built upon a strategic turn-based system. The
selection and placement of party members is key to success because placing
someone in the wrong position once can cost the battle. When unites deal the
final blow and KO an opponent, they receive Judge Points (JP) that they can use
to perform combos and special moves. Any strong unit can just plow through
low-level opponents on a battlefield but when bosses roll around you need
everyone that you got to take them out so you need to keep them all relatively
the same level. At the beginning of the battle you will have a small space to
place your units down in to start the battle. Be strategic and place weaker
enemies or magic users in the back behind your heavy hitters and units with high
HP. The attack order list displays the order that units will get to attack;
pressing L will bring it up. When summoning or casting magic you can hit right
to see when they will use it prior to casting it to see if you will get the
results that you desire. Use the available cover that you have to your
advantage. Place your units with their backs to walls to avoid back attacks and
such, placing them back to back also works. When you start the battle scout for
the healers and take them out because they can make the battle linger and when
it does it is not usually in your favor. Keep yourself well stocked when
entering a battle so that the items you have will be enough to last the battle.
Use some ranged attacks from archers because they can attack from a high spot
and not within reach of the enemy. Watch your colored magic because you might
accidentally heal the opponent than hurt them if you are un-careful. Go for the
back and side attacks they produce higher chances of success.
In all RPGs there are certain attributes that the characters have and are
increased by increasing the characters level, using stat increasing items, or by
equipping armor, accessories and such. This game is a Strategy RPG that involves
the following attributes:
Level - The unit's current level.
Experience - Current experience gained. For every 100 experience (EXP) gained, 1
level is gained.
Move - How far the character can move in one turn in terms of panels.
Jump - How high and far the character can jump.
Evade% - The rate at which the character can dodge.
Weapon Attack - Strength of physical attacks.
Weapon Defense - Defense against physical attacks.
Magic Attack - Strength of magic Attacks.
Magic Resistance - Defense against magic Attacks
Speed - How often the character's turn bar is filled.
Obviously the higher these stats are the better off you are against enemies.
Magic and the Totema
Most job types have exclusive magic that they learn by equipping special armor
or weapons. If you've ever played Final Fantasy IX than you will know the AP
system there hones the skills and magic in the weapons and armor and to use the
skill without the use of that specific weapon you had to master it, the same
applies here. The magic system here is elemental-based where each spell has a
elemental type to it and attacking someone weak against that type will strike
for more damage, but attacking with the same type will heal the opponent. The
Totema are sacred beasts that protect the mysterious crystals throughout the
kingdom of Ivalice. If you just so happen to destroy one of these crystals the
Totema guarding it will join you and your party. Each Totema is tied to one of
the five races in Ivalice and only characters of the same race as the Totema can
summon it. It costs 10 JP to summon a Totema so the best thing to do is to save
it for bosses.
Character Customization for Jobs
Each characters growth is limited only by their race. By changing jobs a
character can become more diverse and more deadly. Try to let your members learn
a wide variety of abilities and master them since they will retain those
abilities. Each unit can use two full sets of abilities so figure out which
works best for you and your party. The difference between the leveling here of
that in Final Fantasy Tactics (PSX) is that getting new jobs is caused by
mastering abilities for the previous classes and not by the level of the class.
The Races and Jobs
Bangaa - Lizard like race known throughout Ivalice for their battle spirit. The
strength and defense of the Bangaa make them formidable hand-to-hand combatants
and should always be on your frontline.
Humans - If you are reading this you are human, if not then congratulations.
The most common race in Ivalice is also the most diverse and has the most
possible job classes. Good all around so use them where you need them.
Moogles - A fun-loving mischievous race that specializes in using tools and
magic. They are great for tricking or messing with your opponents to add that
little boost to win the battle.
Nu Mou - A quiet and peaceful race that is amazingly adept at using magic. These
creatures shine in battle by casting magic in the field for either aiding their
allies or destroying their opponents.
Viera - A beautiful female race that specializes in agility, spirituality, and
finesse. Their jobs combine speed with stealth and summon magic making them
extremely deadly in the field of battle and a must for any clan.
Below is a chart of the Races and the Jobs they can have. Jobs that are placed
inside of the angle brackets are advanced classes that require mastered
abilities to be accessible; all other jobs have no pre-requisites.
---------------------------------------------------------------------------
| Bangaa | Humans | Moogles | Nu Mou | Viera |
|---------------------------------------------------------------------------|
| Warrior | Archer | Animist | Black Mage | Archer |
|---------------------------------------------------------------------------|
| White Monk | Black Mage | Black Mage | Beastmaster | Fencer |
|---------------------------------------------------------------------------|
| | Soldier | Thief | White Mage | White Mage |
|---------------------------------------------------------------------------|
| | White Mage | | | |
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