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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 04)

Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 04).

Item: Luck Plus
Where used: Out of battle
What it does: Increases one characters Luck by 1 permanently
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Lunar Curtain
Where used: In battle
What it does: Casts NulDeath
Comments: You should have Protect Rings anyway, so this is quite useless...

Item: Megalixir
Where used: Both
What it does: Heals the HP and MP of the whole party to the max
Comments: Brilliant item. Do the ship minigame or the SoC dungeons to find
them.

Item: Mind Plus
Where used: Out of battle
What it does: Increases one characters Int by 1 permanently
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Phoenix Down
Where used: Both
What it does: Revives one character from Death to 1 HP
Comments: Always keep some on you. It's better to use these than the spells
Life or Full-Life out of battle, as these cost no MP.

Item: Potion
Where used: Both
What it does: Heals 150 HP on one character
Comments: You'll want to keep a few of these on you at the start of the game,
PARTICUARLY if you are doing a low-level game.

Item: Power Plus
Where used: Out of battle
What it does: Increases one characters Str (and thus ATK too) by 1 permanently
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Protect Drink
Where used: In battle
What it does: Raises defense for one battle, on one character.
Comments: I don't know how much it raises defense - If you can find out, I'll
credit you.

Item: Red Curtain
Where used: In battle
What it does: Casts NulBlaze

Item: Red Fang
Where used: In battle
What it does: Casts Fira

Item: Remedy
Where used: Both
What it does: Heals all status afflictions EXCEPT death.
Comments: You should always have at least 10 on you from the time when you can
buy them.

Item: Silver Apple
Where used: Out of battle
What it does: Increases one characters max HP by 5 permanently
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Sleeping Bag
Where used: Out of battle (Can only be used outdoors)
What it does: Partially restores party's HP.
Comments: Can be useful, but not nearly as useful as Tents or Cottages

Item: Soma Drop
Where used: Out of battle
What it does: Increases one characters max MP by 5 permanently
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Speed Drink
Where used: In battle
What it does: Raises agility (and thus evade) for one battle, on one character
Comments: I don't know how much it raises AGL - If you can find out, I'll
credit you.

Item: Speed Plus
Where used: Out of battle
What it does: Increases one characters AGL (and thus evade) by 1 permanently
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Spider's Silk
Where used: In battle
What it does: Casts Slow on all enemies
Comments: Fairly useless

Item: Stamina Plus
Where used: Out of battle
What it does: Raises STA for one battle, on one character
Comments: Only found in SoC dungeons. Use as soon as you find it, as you see
fit.

Item: Strength Tonic
Where used: In battle
What it does: Raises ATK for one battle, on one character
Comments: I don't know how much it raises ATK - If you can find out, I'll
credit you.

Item: Tent
Where used: Out of battle (Can only be used outdoors)
What it does: Partially restores party's HP and MP
Comments: Try and keep a few on you at every time so that if you need
emergency healing on leaving a dungeon, you can get it with this.

Item: Turbo Ether
Where used: Both
What it does: Heals 150 MP for one character
Comments: Only found in the SoC dungeons and through the ship minigame

Item: Vampire Fang
Where used: In battle
What it does: Paralyzes one foe

Item: White Curtain
Where used: In battle
What it does: Casts NulFrost

Item: White Fang
Where used: In battle
What it does: Casts Blizzara

Item: X-Potion
Where used: Both
What it does: Quite useful. An unlimited supply can be gotten from the SoC
dungeons, and it means you have little to worry about when it comes to HP.

   11.2) White Magic List

Level 1 spells
--------------

Cure

What it does: Heals an ally for a small amount of HP
MP: 3
Cost: 50 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Heals a small amount of HP to one person on your team. A mainstay.
Significantly more useful with the MP system, as you are able to use it more
often. You should have at least one character with this at the start of the
game.


Dia

What it does: Hits all undead foes with small damage.
MP: 5
Cost: 50 gil
Who can use: White Mage, White Wizard
Comments: Does damage to all undead foes, does nothing to all foes that are
not undead. Is used on the entire enemy party. Has some use at the start of
the game, but you won't use it much, and shouldn't use the rest of the Dia
series.


Protect

What it does: Raises the defense of one ally
MP: 3
Cost: 50 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Does what it says. This, Cure and Dia should be the Level 1 White
Magic spells you get.


Blink

What it does: Raises the evasion of the caster.
MP: 3
Cost: 50 gil
Who can use: White Mage, White Wizard, Red Wizard, Knight
Comments: Useless, as it can only be used on the caster. Just wait for Invis
in the level 2 White magic spells.


Level 2 spells
--------------

Blindna

What it does: Cures the status condition darkness on one ally
MP: 3
Cost: 250 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Uselss. Darkness isn't used that often by enemies, and it doesn't
do much anyway.


Silence

What it does: Gives all enemeis the condition "Silence", which stops spell
casting.
MP: 5
Cost: 250 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Comes in useful occasionally, such as against Astos. You won't use
it much though.


NulShock

What it does: Halves damage from lightning attacks
MP: 8
Cost: 250 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Is useful occasionally. Might as well get it.


Invis

What it does: Raises the evasion of one member of your party.
MP: 5
Cost: 250 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Quite useful when there is one or two characters on your team you
just can't let die.


Level 3 spells
--------------

Cura

What it does: Heals an ally for a medium amount of HP
MP: 10
Cost: 1000 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: A good, solid spell. At least one character should have this.


Diara

What it does: Hits all undead foes with medium damage.
MP: 12
Cost: 1000 gil
Who can use: White Mage, White Wizard
Comments: To me, the least useful of the L3 White Magic spells. Cura and Heal
are a must for a White Mage/Wizard, NulBlaze comes in useful, but there are
more important things for a White Mage/Wizard to do than attack.


NulBlaze

What it does: Halves damage from fire attacks
MP: 8
Cost: 1000 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard, Knight
Comments: Comes in handy when facing enemies in Mount Glug, as well as in
general.


Heal

What it does: All allies are healed for an amount of HP comparable to Cure
MP: 10
Cost: 1000 gil
Who can use: White Mage, White Wizard
Comments: It's like a multi-target Cure, but for less MP than casting Cure
four times. Useful.


Level 4 spells
--------------

Poisona

What it does: Cures the status condition poison on one ally
MP: 3
Cost: 2500 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard
Comments: I'll say it right out - I don't find the L4 White Magic spells that
useful. It's juast as easy to use an Antidote, and doesn't take MP which could
be better used on other spells.


Fear

What it does: A spell that attempts to make enemies flee.
MP: 10
Cost: 2500 gil
Who can use: White Mage, White Wizard
Comments: Fairly useless. I never used it. It's more benificial to fight them,
and if you don't want to fight, it's easier to use Flee, which doesn't cost
MP.


NulFrost	

What it does: Halves damage from ice attacks
MP: 8
Cost: 2500 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard
Comments: I don't know why the Knight can't get this one - he can get the
other two Nul spells. Is occasionally useful, and is the best of the L4 White
Magic spells, but you won't be using it all that much.


Vox

What it does: Cures the status condition silence on one ally
MP: 3
Cost: 2500 gil
Who can use: White Mage, White Wizard, Red Wizard
Comments: You very rarely get silenced in this game. Don't bother with it.


Level 5 spells
--------------

Curaga

What it does: Heals an ally for a large amount of HP
MP: 20
Cost: 4000 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard
Comments: Great spell. Get it, now!


Life

What it does: Brings back one ally from the dead with 1 HP.
MP: 20
Cost: 4000 gil
Who can use: White Mage, White Wizard, Red Wizard
Comments: Strangely enough, I'm not that big a fan. It's just as easy, if not
easier, to use a Phoenix Down. Besides, you shouldn't be letting your
characters get killed anyway, you should be healing them so they don't -
that's the main point of having a White Mage/Wizard on your party! However,
useful if you run out of Phoenix Downs.


Diaga

What it does: Hits all undead foes with medium-large damage.
MP: 25
Cost: 4000 gil
Who can use: White Mage, White Wizard
Comments: There are more useful things for your White Mage/Wizard to do than
attack undead. Moderately useful against Lich, but don't bother, as it is the
least useful of all the L5 White Magic spells.


Healara

What it does: All allies are healed for an amount of HP comparable to Cura
MP: 25
Cost: 4000 gil
Who can use: White Mage, White Wizard
Comments: Like a multi-target Cura. Great spell. You're crazy if you don't get
this spell.


Level 6 spells
--------------

Stona

What it does: Cures the status condition stone on one ally
MP: 10
Cost: 13000 gil
Who can use: White Mage, White Wizard
Comments: Near useless. If it was a multi-target spell, it might be different,
but it's single target, which means you could use Gold Needle's anyway, which
don't cost MP to use. You start gettings Ribbon's not long after this becomes
available as well, which lowers the usefulness of this.


Exit

What it does: Teleports you out of the dungeon you are in.
MP: 10
Cost: 13000 gil
Who can use: White Wizard, Red Wizard
Comments: Can be quite useful when you're suffering in a dungeon, to get out
quickly so you can go heal.


Protera

What it does: Raises the defense of the whole party
MP: 20
Cost: 13000 gil
Who can use: White Mage, White Wizard, Red Wizard
Comments: Useful. Lowers damage


Invisira

What it does: Raises the evasion of the whole party
MP: 25
Cost: 13000 gil
Who can use: White Mage, White Wizard, Red Wizard
Comments:  Quite useful. Use it a few times, enemies will struggle to hit you.
Pick it up.


Level 7 spells
--------------

Curaja

What it does: Completely heals an ally
MP: 35
Cost: 30000 gil
Who can use: White Mage, White Wizard, Red Mage, Red Wizard
Comments: 


Diaja

What it does: Hits all undead foes with large damage.
MP: 35
Cost: 30000 gil
Who can use: White Wizard
Comments: As I have said with the last two installments of the Dia range,
there are more useful things for your White Wizard to do. While it isn't the
most useless spell


NulDeath

What it does: Increases the whole party's resistance to death spells.
MP: 28
Cost: 30000 gil
Who can use: White Mage, White Wizard, Red Wizard
Comments: One of the most useless spells on the White Magic list. By the time
you get them, you could have Protect Rings for all of your characters, which
don't need ot be cast and do the same job.


Healaga

What it does: All allies are healed for an amount of HP comparable to Curaga
MP: 38
Cost: 30000 gil
Who can use: White Mage, White Wizard
Comments: Each character is healed by an amount similar to what Curaga would
heal, and it costs less than 2x Curaga. Get it, it's very useful.


Level 8 spells
--------------

Holy

What it does: Does high damage to all foes, whether or not they are undead
MP: 50
Cost: 40000 gil
Who can use: White Wizard
Comments: I don't see why people like this spell so much. The only times it is
worth using, the White Wizard could be doing more useful things. Sure, it
turns the WW into a killing machine, but there are just more useful things
they can do.


NulAll

What it does: Halves the damage recieved from spells on one character.
MP: 40
Cost: 40000 gil
Who can use: White Wizard
Comments: Quite a good spell. Just a pity it's not multi-target.


Dispel

What it does: Removes the magic defense of one enemy
MP: 35
Cost: 40000 gil
Who can use: White Wizard
Comments: You're mainly going to be attacking with physical attackers by the
time you get this spell, as they simply do more damage, so don't bother.


Full-Life

What it does: Brings back one ally from the dead with full HP.
MP: 40
Cost: 40000 gil
Who can use: White Wizard
Comments: A lot more useful than the Life spell, as it fully heals on revive.
Get it, as it is a good safeguard.

   11.3) Black Magic List

Level 1 spells
--------------

Fire

What it does: Does a small amount of fire damage to one foe
MP: 5
Cost: 50 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Useful in the battle against Garland


Sleep

What it does: Puts all foes to sleep
MP: 3
Cost: 50 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: You won't use it all that much, but it is useful at times. Can make
the battle against the pirates a real piece of cake, among others.


Focus

What it does: Lowers the evasion of one foe
MP: 3
Cost: 50 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: I never used it. There was just no need.


Thunder

What it does: Does a small amount of lightning damage to one foe
MP: 5
Cost: 50 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Just as useful as Fire against Garland. Also makes mincemeat of
enemies that you face while sailing the ship.


Level 2 spells
--------------

Blizzard

What it does: Does a small amount of ice damage to one foe
MP: 8
Cost: 250 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: You won't use it much, as there aren't too many foes that are weak
to ice, and it costs more MP than Fire/Thunder.


Dark

What it does: All foes are hit with darkness
MP: 5
Cost: 250 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: I never found a use for it.


Temper

What it does: Raises the attack of one ally
MP: 10
Cost: 250 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Very useful. You'll be using this for most of the game. Apply it
multiple times to your physical attackers in every battle.


Slow

What it does: Halves the number of hits all foes get
MP: 5
Cost: 250 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Less enemy attacks means less damage to you. Quite useful.


Level 3 spells
--------------

Fira

What it does: Does a medium amount of fire damage to all foe
MP: 15
Cost: 1000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: A good spell. Tears holes in Undead enemies (Including the Vampire,
and does moderate damage to Lich), and can clear a battlefield fairly fast.


Hold

What it does: One foe is paralyzed
MP: 10
Cost: 1000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: I bought it, but I never used it. Your Mages/Wizards/Ninja's have
better things to do.


Thundara

What it does: Does a medium amount of lightning damage to all foes
MP: 15
Cost: 1000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Lays waste to enemies on the ship. You can gain money very quickly
by sailing around on the ship, and using this liberally. One shot is almost
guaranteed to OHKO any enemy party you face while on the ship, so it's an
easy win, which makes it easy money. Only useful for a while though, as later
on enemies get more HP, and you can get items which cast Thundara.


Focara

What it does: Lowers the evasion of all foes
MP: 10
Cost: 1000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: I've never used it. Didn't see a need for it. If anyone has a good
use for it, email me, but otherwise don't bother.


Level 4 spells
--------------

Sleepra

What it does: Puts one foe to sleep, but with more accuracy than Sleep
MP: 15
Cost: 2500 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Yes, I know that this spell targets LESS enemies than it's
predecessor. However, the effectiveness has been bumped up a few notches.


Haste

What it does: Doubles the amount of hits one ally gets
MP: 15
Cost: 2500 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: I'll make a bold statement here, and say that this is the most
useful spell in the entire game, with Saber a close second. You can get it
very early on in the game, and it makes the power of your physical attackers
skyrocket. This is a must-have item.


Confuse

What it does: Confuses all foes, causing them to hit themselves or each other
MP: 15
Cost: 2500 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: Can be useful against large enemy groups, if you need a turn to
heal, but you won't use it all that much.


Blizzara

What it does: Does a medium amount of ice damage to all foes
MP: 18
Cost: 2500 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Comments: As it costs more MP than Fira/Thundara, and very few foes are weak
to Ice, you won't use it much.


Level 5 spells
--------------

Firaga

What it does: Does a high amount of fire damage to all foe
MP: 30
Cost: 4000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard
Comments: Decent spell. If your level is high enough to get it before fighting
Lich, do so, as it takes chunks out of him. However, not necessary by any
stretch of the imagination.


Scourge

What it does: Kills all foes in one shot
MP: 28
Cost: 4000 gil
Who can use: Black Mage, Black Wizard, Red Wizard
Comments: Only useful against random encounters, as everything else has too
much resistance, so it's not too useful at all.


Teleport

What it does: Teleports your party to the previous level of the dungeon you
are in
MP: 5
Cost: 4000 gil
Who can use: Black Wizard, Red Wizard
Comments: This spell has become infinately more useful with the MP system, as
by the time you get it, 5 MP is very little to you. Get it


Slowra

What it does: Halves the number of hits one foe gets, but with more accuracy
than Slow
MP: 18
Cost: 4000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard
Comments: Like Sleepara, it no longer multi-targets, but it is more accurate,
meaning it's better for boss battles and the like. Lowering the damage you
receive is always useful.


Level 6 spells
--------------

Thundaga

What it does: Does a large amount of lightning damage to all foes
MP: 35
Cost: 13000 gil
Who can use: Black Mage, Black Wizard, Red Wizard
Comments: Looks very useful, but you won't be using it much anymore. Does
extra damage to Kraken, but you'll be busy layering Haste and Temper on your
physical attackers against Kraken, so not that useful. If you want a
hard-hitting multi-target spell, use Firaga, as it costs less MP. 


Death

What it does: Kills one foe instantly
MP: 30
Cost: 13000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard
Comments: Anything worth using it on is immune to it. Don't bother.


Quake

What it does: Kills all foes in one shot, but with more accuracy than Scourge
MP: 32
Cost: 13000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard
Comments: A powered-up Scourge. Can be useful, but you'll barely use it.


Stun

What it does: One foe is paralyzed, with more accuracy than Hold
MP: 20
Cost: 13000 gil
Who can use: Black Mage, Black Wizard, Red Mage, Red Wizard
Comments: The enemies that it is useful to use it on are either immune or have
high magic resistance. I wouldn't bother.

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