Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 03)
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You'll walk up to the Wind Crystal, and hold up the piece of Crystal. There will be the obligatory flashing light, the crystal will light up, and you will dance, before seeing a statue disappear from in front of a door. Nothing new here. Head out on the teleporter tile behind the Wind Crystal, and back to the airship. 6.9) Time to change history...Right now, you can head to Chaos Shrine for the final dungeon of this game, but there are some things you should do first. 1 - Get Excalibur. Remember the Adamantite we picked up in the Flying Fortress? There was a dwarf in Mount Duergar who offered to make a sword for you if you got some. Head back there, and to the smithy dwarf in the room at the top of this place. You will put the Adamantite on the table, and he will be very surprised, and say from it he will make a great weapon. He works on it, and turns it into a sword. This is Excalibur, one of the most powerful weapons in the game. This should make your Knight even more damaging than a Master. 2 - Have a go at the Soul of Chaos dungeons. Granted, I'm not done with explaining them, but just go through them a few times, pick up some items and stuff like that. It doesn't matter if you die in there, as you will just come back outside, with all characters having 1 HP. However, any items, gil or EXP you got in there before dying you get to keep, so it's worth going there just to get some items. You just might get one of the new, and powerful, crystal items, the Ultima Weapon, or one of the many other new and powerful items in there. 3 - Get to a reasonable level Spending a bit of time in the SoC dungeons can help this a lot. There are more places where you can get good experience however. YOu'll want to be at least level 35 before taking this place, but if this is your first playthrough it's better to play safe and be a bit higher. The Evil Eye that respawns in the Ice Cavern is a good source of EXP, as are the Dragon Zombie's in the Citadel of Trials. Other than that, there's nothing else to do. Head to the Chaos Shrine. Chaos Shrine ------------ Head in and into where you found Garland and the princess earlier. Press Accept on the black orb, and your characters will each hold up their crystal. A scene will happen, and the black orb will disappear. Head to where it was, and you will be transported to another part of Floor 1 in the Chaos Shrine. There are two staircases you can take here - one in the bottom-left corner, and one in the bottom-right corner. The bottom-left one leads nowhere, so head to the bottom-right one and go up the stairs to Floor 2. Head to the stairs on the right up to Floor 3. Here, head down as far as you can go, and then head to the right. The door is at the bottom-center of this level. Head in, and you will fight a Death Eye. Take it out, and grab the Dry Ether and Elixir. Now, head to the the stone tablet, and press Accept. You will play the Lute you got at the start of the game, and the Stone Tablet will disappear, replaced by a rope ladder down. Head down to Floor 2. There's nothing here, just head to the top-left corner for stairs down to Floor 1. While you are on the same floor you were in after using the teleporter, you are in a previously inaccessable part. You're in the top-right corner. The stairs to Basment Level 1 are in the top-left corner. Head down them. Head up until the path ends, then go right. Don't go down at the first opportunity - it's a dead end. Instead, keep going to the right, and then head down when applicable. You'll see stairs down. Head towards them, but when you get one square away from then, Lich will attack ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lich (Or as I like to call him, Lich Version 2.0) HP: 2800 While this is a serious upgrade, he's nothing you cannot handle. Be careful, as he can now cast Flare. Hiwever, you know how to take out the likes of him by now, or at least you should. WInning will net you 2000 EXP and one gil. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Note: You can fight him an unlimited number of times, by moving to and from the square you fought him on. Why you would want to, I don't know, as he doesn't give any items, only gives one gil (But you shouldn't need gil by now) and only gives 2000 EXP, which is less than an Evil Eye or a Dragon Zombie, both of which are significantly easier. Anyway, head down the stairs to Basement Level 2. Go left, and then up. You'll come across a wall. There's a door in the wall, which you can miss if you don't look hard, as it blends in (I spent 3 mins finding it the first time I went through here, as it was 2AM and my eyes weren't working too well!). Head right, and out the door to the right. Head down and left, and you will be given the option of going up to the stairs, or going down to get a Protect Ring, a Sasuke's Blade, a Protect Cloak and a Megalixir. Even if you don't want the rest of the items, it's worth it to get the Megalixir, so do so, and then head back and down the stairs. However, you will be stopped on your way... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Marilith (Marilith Version 2.0) HP: 3200 She packs a punch now, doing 300+ damage to a character with her physical attack. She can also cast Firaga. Have your White Wizard cast Protera and NulBlaze (in that order), and then proceed to heal. Other than that, generic boss strategies work here. Wipe the floor with her to receive 2000 EXP and the measly one gil. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once again, you can take her on multiple times, but why bother? Head down the stairs to Basement Level 3. While there are no items on this level, there is a small maze comprised of rooms in this level. Just keep heading to the bottom-left, and you'll be fine. When you get to the bottom-left, just head right, and you will reach the stairs, after first dispensing of... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Kraken (Kraken Version 2.0) HP: 3600 He's seriously beefed up now, and can give your characters serious pain. Have your White Wizard cast Protera, but don't bother with NulShock for Thundara, as it shouldn't do too much. You'll get 3600 EXP, one gil and the small odds of getting the item "Eye Drops" left behind by him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once again, you can waste your time beating Kraken multiple times, but don't. Head right and down the stairs to Basement Level 4. This floor has a weapon BETTER than Excalibur on it, and what's more, EVERYONE can use it! From where you start, head down, and then down the narrow opening a few steps to your right. From here, go right. Head down and right, and go along the path that is heading into the bottom-right corner. Go in the room, and get the Masamune from the chest. This weapon can be equipped to anyone, and is 11 ATK points stronger than Excalibur. Now you have that, you need to backtrack to where you started this level. The quickest way is to cast the L5 Black Magic spell "Teleport", and head down the stairs again, or you can backtrack by foot if you want. Either way, this time go right. You will fight the last Fiend, Tiamat, once more. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tiamat (Tiamat Version 2.0) HP: 5500 This one's seriously beefed up too. Protera is in order. Just smack him around a while, as you should know how, and he'll go down, giving you 2000 EXP and one gil. He may also drop Rune Staff's. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This one may actually be worth beating repeatedly, as the Rune Staff is a great in-battle use item - it casts Healara. Once you are done, hhead right and go down the stairs to Basement Level 5. There's nothing here.... Nothing, except for the final boss! Heal up, using the potions and ethers you have go in, and talk to the man standing there... It's Garland? He'll tell you about the plan he set up with the Four Fiends, and how he plans to abuse the powers of the world to become immortal. Obviously, we have to stop this. It's time to fight! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Chaos HP: 20,000 Yes, he really does have that much HP. To make it worse, he has Curaja, which heals 9999 of his HP each time he uses it, and a slew of multi-target abilities, such as Cyclone, Tsunami, Blaze, Thundaga, Blizzaga, Firaga Don't be afraid to completely blow your MP using Healaga, Curaja, Full-Life for this battle. Use a Dry Ether if you run out of MP. It doesn't matter now You'll have to fight hard to win this. Have your physical attackers use Saber, and have Haste cast on them. Then, just keep casting Temper on them, to keep boosting the damage. Have your White Wizard constantly cast Healaga, to help keep your whole parties HP up high, and cast Curaga or Curaja if one person's HP gets low. Good Luck! Note: The way Chaos is destroyed is quite impressive, so pay close attention! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 7) The ending, and Clear Game mode After you beat the game, there is a text ending. I've included it here if you wish to read it again after beating the game, but don't just read it for the sake of it and ruin the surprise. The time loop was severed at last... The endless struggle that raged for over two thousand years had ended, and peace prevailed once more The light of the four Crystals restored the forces of wind, water earth and fire. It was a mere trick of fate that had given rise to the chain of Garland's wrath. But magnified by the four forces meant to guide our world, that trick of fate also gave birth to the Fiends. Monsters ran rampant and the world sank into darkness... But all that is now past. With the four forces now returning as they were meant, the Warriors prepare to cross time and return to the world they knew - a world where Princess Sarah, Queen Jayne and even Garland himself await. When was this fateful day that sent time spinning into a loop? None can say. It seemed the cycle into which time had fallen would last forever. But the bravery of four young travelers changed that. They took the forces that filled the world with darkness, and used them to bathe the world in light. None will ever recall the struggle the four endured, for the breaking of the chain means that it never existed. But within the tales of fantasy that people tell, the memory of their deeds will live on... Tales of dwarves and elves, of dragons and shining civilisations that reached for the heavens even as they fall. And now their return is on us. With the memory of their struggle buried deep within their hearts, they will quietly watch over our world. Remember always that the forces of the world must always be used as they were intended - that the power of light must never be used for dark, and that the true Crystals reside in your heart. For you are the warrior who crossed time. You are the bringer of light... FINAL FANTASY The credits will then roll. Sit back and let them, or maybe get a drink. When they are done, it will show "THE END" on the screen. Press the A or Start button. You will be given the option to save with Game Clear. What this means is it the save shows the Level, HP and MP you beat the game with, saves the Bestiary, and there is a star next to the file save up the top. When you go to load this file, you will be asked to start a new game. A new game with new characters, no items and basic weapons/armor, just as you did when you started your last game. Now, you may be wondering what's so special about saving a Game Clear file then. Well, this file isn't completely new. It has the Bestiary from your last playthrough, so you will already have data on every monster and boss you beat in your last playthrough. This also allows you to get a 100% complete Bestiary, as there is no other way to get Chaos in your Bestiary. 8) Soul of Chaos While I have not 100% completed this area, I will give information as I can. Please note that the items that are placed on a level are random, and a level may have no items, one item two items, four items. It will not neccessarily have all the items that are listed for that level. However, all the levels that have bosses are an exception to this, as they are predetermined. Also, boss drops happen 100% of the time - For example, Echidna from the Earthgift Shrine dungeon will drop X-Potions every time you defeat him, and Ahriman will drop Dry Ethers every time you beat him. This means that it is worth going through each dungeon multiple times, as each time you will get different items, and you can stock up on those really useful items like X-Potions, Dry Ethers, Elixirs, Megalixirs, etc. Earthgift Shrine ---------------- You can face this dungeon anytime after you beat Lich, the Earth Fiend. This dungeon is located in a cave in the mountain range below Chaos Shrine. There are five levels to this dungeon. Each level will have either a cave, forest or desert theme. From messages on the FF I&II-DoS message boards, it seems as if people are having difficulty navigating the desert levels. So, I will write up how to navigate them. When you get to a desert level, wander around until you find three trees close together, in a triangle formation, such as this. X X X Keep in mind that it will not neccessarily be exactly like this - it could be rotated 90, 180 or 270 degrees. In any case, these trees are the basis of navigating the desert. If you were to draw lines between them, like so... X / \ / \ X-----X You will have a triangle that points up, down, left or right, much like an arrow head. Go in the direction it points. You will come across either another arrow head, or the exit. The way to get is to keep following the arrow heads. You will reach the exit. These are the items that are possible to get on each floor. Level 1 - Spider's Silk, Hi-Potion, Remedy, White Curtain Level 2 - White Fang, Blue Curtain, Vampire Fang Level 3 - Black Cowl, Potion, Protect Drink, Speed Drink Level 4 - Silver Apple, Ether, Elven Cloak, Red Fang Level 5 - This level is a boss level, and as such is predetermined. There are four bosses on this level, and one chest with a Megalixir. However, the Megalixir is a one time item. The bosses on this level are... 2-Headed Dragon - 4500 HP, drops Bard's Tunic - top-left room Cerberus - 4000 HP, drops Kotetsu - bottom-left room Ahriman - 5000 HP, drops Dry Ether - top-right room Echidna - 4800 HP, drops X-Potion - bottom-right room By now you should be able to work out strategies for beating bosses. These ones aren't that hard. Hellfire Chasm -------------- This is the second SoC dungeon. It is a cave among the Dragon Caves. Remember where you got your class change from Bahumat? Try the caves around there. As a SoC dungeon it's quite short and accessable, especially compared to the next two. A number of people I have spoken to or talked about this game with have trouble with the Overland style maps. They are not hard, just a little time consuming. This is what you need to do to beat them. When you get on one of these levels, the first priority is the ship. The ship will be on the land mass you are on, but for some of the Overland maps you will need to walk around a bit to find it. When you find it, you need to go find the pirate. The pirate will be walking around on an island with a port, or a place that is only accessable once you have the ship. He will tell you there is an airship at an oasis in a desert on the map, and you need a Levistone to get it. While you can find this oasis without talking to him, the game will NOT let you proceed and obtain the airship until you talk to the pirate. Once you have talked to him, sail around the Overland, and find the desert with the oasis (You'll know which one it is. It will have a single solitary plam tree on it). Find the closest port, dock there, and walk to the desert. Go right up to the palm tree, and press Accept facing towards it. The airship will pop up, allowing you to get the rest of the treasures that were previously inaccessable, and leave via the dark cave symbolised by a black hole in the ground. (While for some levels you don't need the airship to exit, it is generally worth getting all the items, as you can get Plus items, like Power Plus and Speed Plus). These are the items that are possible to get on each floor. Level 1 - Remedy, Cockatrice Claw, Stamina Plus, Hermes' Shoes, Speed Plus Level 2 - X-Potion, Echo Grass, Blue Fang, Hi-Potion Level 3 - Stamina Plus, Red Fang, Phoenix Down, Mind Plus Level 4 - Eye Drops, Giant's Tonic, 700 gil, Turbo Ether Level 5 - This level is a boss level, and as such is predetermined. There are two bosses on this level, and no chests. Scarmiglione - 4000+7046 HP (see note), drops Lunar Curtain - Top Room Cagnazzo - 7968 HP, drops Light Curtain - Bottom Room Note: You need to fight Scarmiglione twice to beat them. The first time it has 4000 HP and drops nothing, the second time it becomes undead (meaning Fire and Dia spells are now very effective), has 7046 HP, and drops a Lunar Curtain. Level 6 - Blue Fang, Strength Tonic, Luck Plus, Red Curtain Level 7 - Faerie Tonic, Hi-Potion, 150 gil, Twist Headband, Hermes' Shoes Level 8 - 250 gil, White Curtain, Blue Curtain, Power Plus, Sage's Mitre Level 9 - Ether, Emergency Exit, War Hammer, Giant's Tonic, Soma Drop Level 10 - This level is a boss level, and as such is predetermined. There are two bosses on this level, and one chest with a Ribbon in it, which you get after defeating Rubicante. Rubicante - 15000 HP, drops Kikuichimonji - Top Room Barbariccia - 12954 HP, drops Braveheart - Bottom Room Lifespring Grotto ----------------- *Under construction* Whisperwind Cove ---------------- *Under construction* 9) Additional Quests, Challenges and Games This section has an easter egg game you can do, and some challenges to make this game harder, if you so desire. 9.1) The ship game You can access this from when you get the ship in Pravoka. To play, go on the ship, hold down "A", and press "B" 22 times. A 15-tile slider game will open up. While this may seem useless, you get good prizes for beating it. 9.2) Single character class challenge Simple. When you start a game, you can only choose one class type. This means, only picking Thieves, or White Mages, or Black Mages, in your party. 9.3) Low level challenge You are not allowed to uneccessarily level in this challenge, trying to avoid all non-boss fights possible. You will have to level towards the end, as Chaos would be simply too hard without it, as he multi-hits for big damage. However, the basic premise is still there - beat Chaos on the lowest level possible. I know it's possible at L30, but how low can you go? BTW, there's information on how to get your class change at L11 in the tips and tricks section, which will help. 9.4) Solo character challenge You pick a party of four at the start, but in the first couple of battles, they must die. Your other three members are not allowed to gain any exp, and you are not allowed to gain exp in any battle they were alive for part of (otherwise, you could just revive them, and keep them at one HP so they die, but they also divert attacks away from your solo character, which would be against the whole point). 9.5) No upgrade challenge Not allowed to get an upgrade from Bahumat. Not at all. Makes the game a fair bit harder, as you can no longer gain the really powerful spells, or the best armor and weapons. 9.6) Diabolical challenge This is a challenge for the veterans. This is a combination of the solo character and no upgrade, but with low level thrown in for good measure, and what's more - The ship game (which is a good source of income for low level games) is banned. If you pass this, send me an email, as well as confirmation. 10) Tips and Tricks Any tips and tricks you have for this game can go here. 10.1) Unlimited magic There are a number of items, weapons and armor pieces that cast spells when used as an item in battle. This section will the spells, and the items that cast them, for quick reference, as they are very useful for magic conservation. Blink - Defender Blizzara - Black Robe, White Fang Confuse - Wizard's Staff, Braveheart Curaga - Rune Axe Death - Deathbringer Diara - Light Axe Fira - Mage's Staff, Red Fang Flare - Judgement Staff, Ragnarok Haste - Hermes' Shoes Heal - Healing Staff, Healing Helm Healara - Rune Staff Holy - Lightbringer Invisara - White Robe, Kill - Assassin Dagger Life - Sage's Staff NulAll - Light Curtain NulBlaze - Red Curtain NulDeath - Lunar Curtain NulFrost - White Curtain NulShock - Blue Curtain Protect - Murasame Saber - Giant's Gloves Scourge - Razer Silence - Mage Masher Slow - Spider's Silk Thundara - Thor's Hammer, Gauntlets, Blue Fang 10.2) Maximising stats - the low level class change This section was written up by blackspiner from the FFI&II: Dawn of Chaos board. I have not changed the content in any way, just formatted it a little to be more read-friendly, and added a blurb at the start. This work is his, and he owns copyright on it. I am simply using it with permission. As you will find out on playing through the game, once you class change, your stat gains are higher. This means that the same character can be stronger if class changed at an earlier level, as they will get better level ups from a lower level. This is a guide on how to do just that, giving boss strategies and listing the rules of this. Here are the rules... Rule 1 --- DO NOT LET ANYONE BE DEAD FOR ANY FIGHT THAT'S REQUIRED --- The reason for this is exp. is divided among the people left alive. If you kill Lich with just one person alive you will have one person in a much higher level than 11. Rule 2 Get used to flee as thats the only command you'll do in every normal fight Rule 3 Avoid getting into chest trap fights unless you know for a fact that you'll be able to run from it. Even then I suggest you avoid getting any treasure until you class change unless you basically can't avoid it. Rule 4 Buy the best gear for all your people as it is offered Rule 5 Hmm... what about money right? Yeah your probably wondering "If I can't fight any normal fights how the heck can I manage to buy good gear. Well it's really simple really. When you get your ship do its mini-game because it gives lots and lots of money for record times. Boss Strategies --------------- Garland - If you can't kill him in level 1 please stop trying this. This is the easiest thing of the low level class change challenge. 9 Pirates - Cast sleep and you'll breeze through them like a hot knife through butter. 2 Pisco Demons - This fight is a little more challenging. They are weak to thunder so exploit that for all its worth. If you fight more than 2 while getting the Crown then try again. You need 2 in the fight and only 2. Astos - He's weak to silence. If he kills anyone try again. Vampire - He's weak to fire and probably dia. Though I would imagine that your white mage will be busy curing for the couple turns this fight will take. He's not hard. Lich - The hardest part of this by far. She's weak to dia and fire. What I usually do is cast lots and lots of temper on whoever is strongest in my team. If he casts blizzara you will die. You might want to hold off on this fight until you get nulfrost but that will mean a level higher than 11 at end. This fight seemed, to me, way harder in this version than any other. It took me several tries because after he wasted all but my warrior and white mage I could never get healed up again before he would cast it again. If you have an emulator and can save state be thankful. Don't, however, save state in the fight though. Save before you start it or he could open with blizzara and thats what he will open with every single time and you'll have wasted a lot of time and effort and very possibly you could ruin your file because I know that people (me included) when able to save state only save state so you'll have nothing to fall back on. This will be the hardest single fight in the game for you. Enjoy. (If you've done this fight and have a really good way to do it please let all of us know as this fight is dramatically harder than anything else in this challenge) After you kill Lich you'll be able to go get a canoe. When you get this it's up to you where to go. I suggest the Ice Cavern just to get it done with but if you want you can do the Citadel of Trials first. It doesn't matter which order as your doing both anyway. Evil Eye - He isn't hard at all. Don't accept him killing anyone though as it's more than possible to beat him without a loss. The real trial is getting trough that ****ing place alive. The fights with Pisco Demons can NOT be ran from so if you fight one call it a game over and try again. The Mindflayer fights can be ran from though. Yet again you people using the roms will have this easier. Dragon Zombie - Yet another undead so he's weak to dia and fire. If you got this far you'll have no trouble kicking his ass. When he's dead you have everything you need to get a class change. If anyone has any tips feel free to point them out. Keep in mind this is a LOW LEVEL thing so don't give tips for fights when you have high level magics or even already class changed. Oh and if I missed a boss and post which required fight I missed but I can't recall any i missed. You people who like the PoP should enjoy this I think. You might start off weaker but when you get the change you can level until your hearts content and you'll end up being far far stronger than anything else in the game. Big thanks once again to blackspiner from the FFI&II: Dawn of Chaos board for allowing me to use this. 11) Lists 11.1) Item List This, as far as I know, is a complete item list for Final Fantasy 1. This is the format. Item: Name of item Where used: Is it used out of battle, in battle, or both? What it does: The affect it has when you use it. Comments: Will be offered where I feel they are needed. Now, on with the list! Item: Antidote Where used: Both What it does: Heals poison from one character. Comments: You should always have a few, especially after getting the Mystic Key, as money is easier then. Item: Blue Curtain Where used: In battle What it does: Casts NulShock Item: Blue Fang Where used: In battle What it does: Casts Thundara Item: Cockatrice Claw Where used: In battle What it does: Petrifies one foe Item: Cottage Where used: Out of battle (Can only be used outdoors) What it does: Fully heals HP and MP Comments: Try and keep a few on you at every time so that if you need emergency healing on leaving a dungeon, you can get it with this. Item: Dry Ether Where used: Both What it does: Fully heals MP Comments: Quite useful. An unlimited supply can be gotten from the SoC dungeons, and they allow you to go through any dungeon using MP freely. Item: Echo Grass Where used: In battle What it does: Heals Silence Comments: Not too useful. Don't buy any - you'll find some in dungeons. It's not like Silence is a common condition. Item: Elixir Where used: Both What it does: Fully heals HP and MP for one character Comments: Very useful. There are three you can pick up as part of the main story, but you can get more from the ship minigame, in random chests in the SoC dungeons, and Doom Gaze (who is on the 30th floor of Whisperwind Cove) always drops them. Item: Emergency Exit Where used: Out of battle What it does: Casts Exit. Comments: Just as with the spell counterpart, is unusable in the SoC dungeon. Item: Ether Where used: Both What it does: Heals 50 MP for one character Comments: Buy a couple when you can. They're a heap more useful than Potions, as you can cast Healaga to get to full HP, and then use an Ether to completely restore MP lost, and more. Item: Eye Drops Where used: In battle What it does: Cures Darkness for one character Comments: Don't bother buying them. Item: Faerie Tonic Where used: In battle What it does: Raises max MP by 200 for one battle, on one character. Comments: Fairly useless. I can't find a strong reason to use this. Item: Giant's Tonic Where used: In battle What it does: Raises max HP by 200 for one battle, on one character. Comments: I can't find a strong reason to use this. Item: Gold Needle Where used: Both What it does: Cures Stone on one character Comments: Keep a few with you. Item: Golden Apple Where used: Out of battle What it does: Increases one characters max HP by 10 permanently Comments: As soon as you find one, use it as you see fit. Item: Hermes' Shoes Where used: In battle What it does: Casts Haste Comments: Worth using, as it means you can caste Haste multiple times in battle, lowering the turns needed to set up characters. Item: Hi-Potion Where used: Both What it does: Heals 150 HP on one character Comments: Keep some one you at all times. Item: Light Curtain Where used: In battle What it does: Casts NulAll Comments: Means you can set up your characters quicker, as NulAll is a single character spell. The biggest problem is finding them.
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