Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 02).
Overland -------- You'll appear in the sunny overland again. Follow the path, you can't get lost. Go in Sage's Cave. Sage's Cave ---------- Just speak to the old man and accept the rod. Nothing else to do here. Head back to the Cavern of the Earth. Cavern of the Earth ------------------- Yes, back here again. Tough luck, isn't it? Head back to where you defeated the vampire. Now, go to that stone tablet blocking the way. It will slide away, letting you take the stairs. You are now on Basement Level 4 You can go up for some chests, containing a Staff, 3400 gil, 1520 gil, 1455 gil and 5450 gil. That's 11825 gil total! There are monster traps on the chests, but you can avoid all but one if you're careful. For the two right-most chests, tackle them from the side. The traps are on the front. For the other three chests, just go between them. There is no trap on the top right chest of that group of three, and the trap for the bottom chest is to the right of it. Grab the gil in the top right chest. Now, there are two chests left for this room. Just go between the remaining chests, you will fight one or two Sphinx's. You should be able to handle them. Grab the gil, then head back to where you had the choice between going left and up. This time, go left. Head along the path, going left at the next intersection. Keep going towards the bottom left corner. Here, you will find a Tent, a Mythril Shield and 1250 gil. They're all monster trapped - Take the bottom chest from right in front of it, but take the other two chests from the side. Now, head up to the top left of the map. The stairs down are there, they're not hard to find. Head down to Basement Level 5. Head onto the path leading up, and then follow it, going left and down when you have the chance. Go in the door, and you will see a Brown Orb, and a contraption behind it. That's the earth crystal, on the contraption. Heal up, and save as you have a boss fight. Touch the brown orb, and it will be revealed to be a Lich, who was the one causing the earth to decay. You're gonna have to fight it! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lich HP: 1200 This guy is tough. He can cast Level 2 attack magic (Blizzara, Thundara), he casts Haste on himself and hits you. However, he's not unbeatable. Diara will do decent damage to him, and use the highest level Fire spells you can. I was consistently doing 272 damage to him with Firaga, which meant when used in conjunction with Diara, he was gone in 4 turns. He's got 2200 Exp for you, and the health amount of 3000 gil. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now you have defeated Lich, you automatically head up to the earth crystal. Holding up your crystal shard to the earth crystal, there is a huge flash, and the crystal starts shining again! You characters are suitably impressed, as they do a little dance. You will then see a FMV of a statue disappearing from in front of a door. Now, you are done with this place, so you can leave now. No, not out the way you came in, there's a much quicker way. There's a spot behind the earth crystal. Step on it, and you will be flashily transported right out of the dungeon. Now, head back to Melmond to heal up and restock items. Head out of Melmond and onto the ship now, there's three more crystals to be saved. 6.4) Is it a bird? Is it a plane? No, it's...Overland -------- The next crystal to get is the fire one. To get to the next destination, go down, hugging the coast on your left. When the coast starts to disappear to your left, go left until you reach land. There is a dock there, just below you. Land, and head left. When you have the option of going up or down, go down, and follow the path to Crescent Lake. Crescent Lake ------------- This place has all the Mythril items, which is great for your Fighters, Red Mages, and later on Ninjas. Also, there are some good spells here. Pick up Thundaga and Quake for you Black Mage, and Protera and Stona for your White Mage. Exit is a brilliant spell, but you need a White or Red Wizard for it, so you can't get it yet. Stun is useless for your Black Mage, so if you have spare money you feel like wasting, get it. You won't be using it much though. Anyway, head up past the magic shops and follow the path to the left. You will come across twelve men. Apparently their prophets, and their leader in the blue is Lukahn. Yes, that Lukahn, the one that made the prophecy. Talk to all of them, and you will receive the canoe, which will allow you to travel along rivers and shallow waters. You'll find out information about the fiends here, and how the fire fiend is very close. However, I feel it is worth taking a detour to do a few things. Head out of Crescent Lake and back to the ship. Overland -------- Head up, hugging the coast. When you see an opening above you, go in and go to the left You will see a river. While you can't cross this in the ship, what did you just receive from the prophet? That's right, a canoe! With that you can cross the river, so head right up to the river with the ship and push left, and you will get in the canoe and start going along. This place is rather complicated, so I'll try to give good directions. Head left until you reach your first intersection. Go up the path closest to you, and then go up at the next intersection. Follow the path to the left, and keep going left at the next two intersections, following the path. You'll reach land eventually. Go along the path and into the Cavern of Ice. Cavern of Ice ------------- This place is a piece of cake if you are well equipped and have a Fira or Firaga. However, watch out for the White Dragons - They can do 100+ damage to each character with one of their attacks. Follow the path to the staircase. There's nothing else you can do here for the moment, so go down. You're now on Basement Level 2 This is really small too. The stairs are in the bottom left corner, it doesn't really matter which way you go to get there Head down to Basement Level 3. You don't need my help with this level. Go to the next staircase, and Basement Level 2. Go along the path and into the room. There are cracks on the floor: You'll fall through them if you stand on them, so don't for the moment. The right chest has a Flame Sword. This sword is stronger than the Mythril Sword and Mythril Axe, so equip it right away. The right chest has a set of Clothes, but is guarded by Dark Wizards, who are powerful and can cast Level 3 magic spells. A Level 3 spell will destroy them however, as will continued physical abuse. You can leave this, as Clothes are just the armour you started off in. However, they're manageable, and give good gil/EXP, so it won't hurt to fight them once. It seems this is a dead end. You can't reach the blue stone, as the cracks are in the way, and you can't go any further. Perhaps it's time to see what is below us. Step on a Crack and head to Basement Level 3. As soon as you take a step, you will be forced into a fight with Specters, Ghasts and Wraiths. Beat them up. Go down a bit, and you will see three paths, all covered in a type of flooring you have never seen before. There are ice shards sticking up out of the ground, and each character will receive one damage per step on it. However, there are no random encounters on here (Poor monsters don't want their feet hurt!), so don't worry too much. You can head to the left to get Ice Armor and Mythril Gloves, but you will have to fight White Dragons in battle twice. The Ice Armor has the same defense rating as the Knight's Armor, but a much higher Evasion. Equip it. Then head back over the spiky floor. There's nothing on the right, so head down. You'll come to a fork right away. Go on the right side. You'll come to a three way intersection next. There's nothing to the left or the right, so head down. There's another fork here. Go down the left side and into the room. All the chests have gil in here, for a total of 40,784 gil! Now, head back and take the right path here to the stairs going up to Basement Level 1. Go around and get the Ether from the chest. Head down for 10000 gil from the chest in the room, then head to the left. If you want you can go to the top-right and exit by the stairs, heal up and come back in, but if you think you can survive one last boss fight (it's not hard!), keep going to the right. Head in the door, and grab the contents of those three chests, avoiding the crack in the floor. The chests have a sleeping bag, 9500 gil and another Ice Shield. Now, heal up, and prepare for another boss fight. Step on the crack, and you'll fall down to Basement Level 2, with the blue object you couldn't grab earlier right in front of you. Go towards it carefully, making sure to avoid the cracks. A boss will come up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Evil Eye HP: 162 He's got 162 HP. That's low. Just throw everything at him, he should die in one or two hits. The only thing that makes him remotely dangerous is the Doom spell he can cast, but you should be able to kill him before he can use it. He will give you ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Grab the blue object. It's a Levistone, a mysterious floating stone (or so says the key items description). You now need to jump down a crack to get out. You'll land in Basement level 3, like last time. Follow the directions from earlier to get to Basement level 1 (Ignoring all the items, unless you didn't get them last time), and head up to the top-right corner. You'll be back on the overland. Note: The Evil Eye can be battled again as many times as you wish. He will appear each time you step on the spot where you first fought him. Since he has low HP, and gives good EXP and gil, feel free to fight him as much as you want. At the time of writing this note, I had beaten him 71 times. Overland -------- Heal up. Now head back to the ship. Head back to where you docked to go to Crescent Lake, but this time go down further, hugging the coast. You'll come across a river. Head into in the canoe, and go south down the river. At the end of the river, head to the left and into the desert. As soon as you enter, you will be given a cutscene of your party entering the desert, and forming a ring around the Levistone. An airship will appear out of nowhere from below the sand. That is now yours. It is not only faster than the ship, it can go to more places, and there are no random encounters while in it. Woohoo! The next thing to do is to Class Change. Go into your airship. 6.5) I... have... THE POWER! Overland -------- Just for a moment, open your map. You will see there are four continents, each on a different corner of the map. The place we are after is on the continent in the top-right corner of the map, so head there. The Citadel of Trials is marked as by a yellow dot on the map on the west side of that continent. However, you cannot land right below it, as the airship cannot land on swampy areas, which are shown on the map by blue/green patches. And there is one right below the citadel that stretches up for a long way. There are two choices one where to land - You can go to the right, and park just to the left of the desert, or you can go up until you find a spot you can land. Either way is about the same length, so it's your call. Either way, find your way to the citadel, and save before going in. Citadel of Trials ----------------- This place shouldn't pose a problem if your levels are in the 20's or high 10's. Head in and talk to the man standing there. He will babble on about how you got the crown, your courage cannot be questioned, you can do the trials, blah blah blah. Once he leaves, find the room and enter it. There are no enemies on the first level, and it's easy to find, so I won't post directions. When you find it, go in and sit on the throne. You will be warped to the second floor. This is a warp point maze. To exit, you must follow the correct warp path. Along the way, you will be given a choice of two warp points three times. If you choose the wrong one, you will be taken back a few warp points. However, it's not too hard to navigate. You start in a room. Head out, and go to the only warp point there. You will be warped. Now, this path to the next warp point is also linear. Head to it, and be warped. You have two warp points to pick from for the third warp point. Pick the bottom one. The path to the fourth warp point is linear. For the fifth warp point, head to the bottom one. The path to the sixth is linear. For the seventh, head to the point on the right. Head to the right, and into the room. Grab the Gauntlets from the chest, fighting the Clay Golems. They're not too hard. Head out of the room, but don't go straight down. Head two spaces to the left (from where you came out of the room), and head down there. This will take you to the eighth warp point, and you will be warped to a set of stairs. Go up them to Floor 3. When here, head straight up, and grab the Healing Staff, the best item for the White Mage. Yes, I know it has lower attack power than the Mythril Hammer, but bear with me. Head to the left and get the Steel Gloves, Ice Brand and Ruby Armlet. Head down and receive a Cottage, 1455 gil and 7340 gil. Now, head to the right. Heal up before you grab the contents of the chest. Now, grab the contents. You will get a rats tail. Head to the throne to leave, but before you do, there'll be a boss fight. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Dragon Zombie HP: 268 each You will fight anywhere from 1-3 Dragon Zombie's in my experience. Not too hard. This is really more like a normal enemy encounter, except these are almost easier than the enemies round here, because they don't stone, insta-kill or paralyze you. Just use your most powerful fire attacks and Diara, and this will be over quickly. They give 2331 EXP per Dragon Zombie, and 999 gil per Dragon Zombie. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ That's it for here. Heal if you need, and head back to the airship. Overland -------- Now, it's time to get a few items. Head down and to the left, and you will reach a cave, surrounded by trees. This is a Dragon Cave Dragon Cave ----------- Six chests, and no monsters in here. There's 19,975 gil total here, and an X-Potion. Head out. Overland -------- Head up and left. There's a single cave on an island here. There's nothing in there though, so head left. There will be an island with marsh covering a lot of it. Land in the bottom-right corner, the rest you can't land on. You can't do anything in the right-most cave on this island. Go to the left one. Dragon Cave ----------- Three chests, no monsters. It doesn't matter which way you go, this place is set up in a circle. You'll get a Cottage, 500 gil and an Elixir. Head out again. Overland -------- I know you can see an Island above us with two caves, surrounded by trees, but ignore that for now. Head left, there's an island with one cave. Head in. Dragon Cave ----------- Three chests, no monsters. This place isn't hard to navigate. You'll get a Dry Ether, a Gold Needle and a Tent. Head out and to the airship. Overland -------- Now you can head to the island with two caves and trees all around. The left cave has nothing for us at the moment. It's the right cave we're going to. Dragon Cave ----------- Go down the path and head down the stairs to Basement Level 2. You'll be in a room. Head through the door and straight up. You'll see a giant dragon there, talk to him. If you got the Rat's tail, as I showed you how just before, he'll give you a class change! Woohoo! A Fighter becomes a Knight, Monk becomes Master, Thief becomes Ninja, Red Mage becomes Red Wizard, White Mage becomes White Wizard, Black Mage becomes Black Wizard. The Knight has the ability to use low-level White Magic, the Ninja can use low level Black Magic. While they don't have any MP at the moment, they will get it as they level up. This upgrade also allows you Red, White and Black Wizards more spells. Head back to the Overland. Overland -------- Right now, head back to Cornelia, Pravoka and Elfheim and grab some spells for your Knight and Ninja. You'll also want to grab Teleport for your Black Wizard if you're up to L5 magic with him, and Exit for your White Wizard if you're up to L6 White Magic. I know they're expensive, but they're both worth it. If you cannot get them yet, don't worry. You can earn some levels and gil, and get them later, if you so need. 6.6) Full steam ahead to the Fire Crystal! Now that is done, what next? Remember those sages back in Crescent Lake, who us about the fiends, and how the fire fiend was aware of our presence. Perhaps it's time to pay him a visit. He resides in Mount Gulg, up and to the left of Crescent Lake. Go there in the airship next. Mount Gulg ---------- Head in, and one of the first things you will notice is the floor. Lava seems to be covering it. You can walk on there, and you will need to walk on it to get through this dungeon, though all characters will receive one damage point for every step on there. However, you cannot die from standing on the lava, and there are no random encounters on the lava, which is a plus. The first set of stairs are at the top-left of this level, go down to Basement Level 2. There's a whole heap of treasure on this level. Head in the door, and collect everything you can find. The treasure on this level is: 13925 gil (total), two Mythril Helmets, a Great Sword, a set of Mythril Gloves, a Mythril Axe, a Mythril Shield, a Hi Potion, an Antidote, a Tent and a Phoenix Down. The stairs down are to the left of the stairs you entered this level from. Head down to Basement Level 3. There is nothing to the left or below where you start in this level. Just head to the right and down the stairs. You're now on Basement Level 4. Head to the bottom-right corner for the stairs up to Basement Level 3. From the stairs, head down to the room below you, then head left to that room. There's a path at the bottom of that room, head down it, and follow that path across the lava to the stairs leading down to Basement Level 4. Head into the room above you to grab 2750 gil and a Gold Needle. Head along the path until you come across another door. This one has a chest with 1760 gil in it. Go out the room, and head left. At the end of that path there is 5 chests, with an Antidote, 7340 gil, a Flame Shield, an Ice Brand and 880 more gil. Go back to the right, and this time go down. Head in the first door you see. Grab 155 gil and 10 gil from the chests (You don't need them, but it means that those who want to collect every single chest can). Head to the path on the right that leads up. Follow it, and you will reach a room that has 2000 gil, a Cottage and A Gold Needle (It will only have the Gold Needle if you didn't get it earlier on this level). Head back along that path, and go down this time. Go in the room to get 1250 gil and a Staff, then head out and down. The stairs down to Basement Level 5 are round here, so go down them. There are eight ways to go here. However, most of them have nothing. There will be a Gold Needle in the top-left, top-right or bottom-right corners !IF! you haven't picked one up on L4 or L5 yet (yes that's right, somehow those five chests only have one Gold Needle between them). However, you probably grabbed that earlier, so head to the left. Get the Flame Mail from the chest, and head to the bottom-left corner. You'll see a scene that is very similar to the one that you saw when you had to fight Lich for the Earth Crystal. You know what that means? You found the Fire Crystal, and you need to heal up before taking on the next Fiend. So do so, and press "A" next to the red orb. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Marilith HP: 1440 She shouldn't be too hard now you have class changed. Just as you'd think, Ice magic does extra damage to her. However, there are better things your Black or Red Mage can do. First thing to do is to cast NulBlaze on your party, to halve the damage of the Fira spell she wields. Have your Black or Red Mage cast Haste and Temper on your physical attackers in this order - Master, then Knight, then Ninja. She's not hard. For beating her, you will get 2475 EXP to share between your party members, and 3000 gil. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You'll head forward and lift a crystal shard to the Fire Crystal now. There will be a flash of light, and the Fire Crystal will start to glow. You'll then be given a scene of a statue being destroyed. Congratulations, you are now half finished relighting the crystals. That's two down, two to go. 6.7) The quest flows on... searching for the Water Crystal! It's time to go to Gaia. Gaia is the town in the top-right corner of the map. To get there, you will need to use the airship. Go in here. Gaia ---- While it may seem tempting to head off and buy all the spells and equipment you can, wait a moment. You're going to need 40,000 gil to buy a quest item very, very soon, so hold of spending it up big. However, feel free to splurge with any gil above 40,000. Talk to people around town, and you will find that there is a strange liquid called "Oxyale" at the bottom of the lake here, but only faeries can retrieve it, and one of the people here sold a bottled faerie for money to a caravan. Time to find that caravan. Overland -------- The place we need to head to now is on the top-left continent of the map, which you can get to from Gaia by flying to the right. Fly around the continent and find the desert here. You'll see that near the top of the desert, there is a patch of desert that is not connected to the rest of the desert that has a patch of trees next to it. We want to head to the bit of desert to the left of the trees, so park the airship, and head there. If you go into the centre of the separate patch of desert, you will find the caravan that was talked about by that man who caught the faerie. Buy it, as you will need its help. However, it doesn't come cheaply, costing you 40,000 gil. If you didn't pay attention to me earlier, you can get money by selling any old equipment you have, and by beating up on monsters around here. Anyway, once you have bought the faerie, head back to Gaia. Note: Once you have bought the faerie, the man in the caravan doesn't close up shop. He now sells Giant Tonics (which boost max HP for one battle), Faerie Tonics (which boost max MP for one battle), Strength Tonics (which boost strength for one battle), Protect Drinks (which boost defense for one battle), and Speed Drinks (which boost agility for one battle). While they're not bad, there are better things to do with your money and/or a turn in battle. Gaia ---- As soon as you walk in, the faerie will fly off! No, come back! Don't worry, you'll see it again very soon. Find the weapon shop here, but don't go in. Instead, go up the path that is to the left of it, past the item shop and to the right of the church. You'll come across the lake, and the faerie. She will recognise you as the people who saved her, and say sorry for flying off, claiming she was scared. As thanks for saving her, she then goes off and gets you some Oxyale. This stuff allows people to breathe underwater. This you'll need to get to the next Fiend. Now, feel free to buy anything you want from this town. You can spend time outside gaining gil if you need to. You should start with the Protect Rings, which guard against instant death. They're very useful. Ruby Armlets are also good for characters that can do no better. As for magic, Gaia has a lot, but there is quite a bit that is not useful. For your White Wizard, get Curaia and Diaia for your L7 spell list, and Holy for your L8 spell list. That's all that is really needed, as the other two L8 White magic spells offered in Gaia are useless. If you really want to fill out the list, get Dispel. But you won't use it. For your Black Wizard, get Blizzaga and Break for the L7 magic, and leave the L8 magic. It all looks useful, but really it's not, as all the enemies that are tough enough to warrant using them are immune anyway. You'll get a brilliant L8 Black Magic spell later on anyway that which more than make up for that, so if you decide to buy some L8 Black Magic from Gaia against my advice, at least only buy two, to get the third one later. It's worth it. As for weapons, the Cat Claws will probably be weaker than anything you have equipped or in your inventory at this point anyway, unless you want to buy it for a Black Wizard. Really, it's a waste of money, as though the Black Wizard can actually kill things with the Cat Claws, there are far more important things for him to do. Also, remember to stock up on items. When you're done, head out of town. Overland -------- Remember where we had to head to get the fairie? Yeah, that place on the continent in the top left corner of the map? Well, we have to head to that continent again. This time however, we need to go to the town there, and a hidden dungeon there with great items. Park your Airship where you did last time, and head up the river. You will come to a Waterfall. Go in. This is Waterfall Cavern. Waterfall Cavern ---------------- This place isn't terribly dangerous. It has a lot of dead ends, but only one room. Talk to the robot in there, and he will give erratic messages, saying he has been waiting, and then mention a cube, Tiamat and a flying fortress. He will then give you the Warp Cube. After that, he will short out, and while he can walk, he can't speak. Grab the chests for a Wizard's Staff, a Ribbon!, 13450 gil, 6400 gil, 5000 gil and a Defender. Head back out. Overland -------- Head back down the river, until the mountains on the right shore stop and you can land there. Do land there, and head up, to the town of Onrac. Onrac ----- Head to the White Magic store, and get Healaga. That's about it. Nuldeath is useless now you have Protect Rings. Saber would be useful, except it's only the caster which gets the bonus. Who wants a beefed up Black Wizard? Blind is useless too. There's no weapon/armour shop, but you can head to the items shop and buy some remedies. They're very useful. If you need more money, a lot of the enemies outside this town drop 1000-2500 gil. Anyway, head back to the White Magic shop, without going in. You'll see a bridge leading down. Go over that bridge and head right. Eventually, you will come to a lady in front of a barrel. She will say how you have Oxyale, so you can go on the barrel, then vanish into thin air. Creepy! However, head into the barrel, and it will head into the water. You'll see a FMV of the sea, which starts at the surface and pans down to a sunken structure on the bottom. You will get out of the barrel. Sunken Shrine ------------- If you talked to people around town, you'll know that this place used to be on the surface, but sunk down here. Head up, until you come to a place with three choices of direction - up, left and right. Head right and in the door. There's 2000 gil there. Now head to the left. Go along the path and into the door. There's 9900 gil in the chest. That's all the items that you can access at the moment. There are two sets of stairs on this level - one in the top left going down, one in the top-right going up. We need to go down to get to the water fiend, but we'll head up first, as it has a whole heap of rare and wonderful items, including a key item, so head to the top-right and go up the stairs to the fourth floor (Yes, you started on the third floor). Go down, and then go to the left until you can no more. Then head up, and once again go left until you can no more. Then, head up and into the room. You will get a Diamond Armour. Equip it on your Knight right away. There's 20 gil in a chest that is in a room in the middle of this floor. In the bottom-left corner, there is a room. In that room is a chest with a Light Axe. Head right, and go on the upper path for a Mage's Staff, then go back and head on the lower one to grab 12350 gil from the chest, before going up the stairs to the 5th floor. This place is brilliant. There are 13 chests here, no monster traps on the chests, and no random encounters. There are a few mermaids around, but they just like to talk. From one you'll find out that a mermaid saw people entering Mirage Tower before, and at that time she heard the "most lovely chiming sound" at that time, and from another you'll find out that the Water Fiend is on the bottom level of the shrine. That's all that's all the useful information from them. From the chests, you'll pick up an Antidote, a Diamond Shield, a Diamond Gloves, a Diamond Helm, a Diamond Armlet, a Rosetta Stone and a total of 32670 gil. You should equip all the diamond items to your Knight, except the Diamond Gloves and Diamond Armlet. The Diamond Armlet should be given to whoever has the lowest armor, and if two people have equal lowest armor, give it to the one who has the least HP between the two. The Diamond Gloves is inferior to the Protect Ring you should have bought in Gaia. You're done here, so head back to the floor you started on (Floor 3), and go down the stairs in the top-left to Floor 2. There's nothing to do here now, so head up to find stairs up to Floor 3. Please, you don't need help here. Go to Floor 4. The room has nothing. Go to Floor 3. This is a different section of Floor 3. The chests have 110 gil and 450 gil. Head out the door at the bottom and go down the stairs to Floor 2. This is a different part of Floor 2. And this part has treasure! Go down and get 8135 gil and 7690 gil. Head left, and grab the contents of the three chests. They have 5450 gil, 385 gil and a Giant's Gloves. The Giant's Gloves are brilliant, but don't equip them, as their power is in using them in battle. When used as an item in battle, they cast the spell "Saber". If you remember earlier, I ranted about the way that only the Black Mage/Wizard could receive the bonus of Saber, as it could only be used on the caster. These gloves mean your Knight/Master/Ninja can cast Saber, and become a killing machine. You'll need them. Head out of this room and up to find a room with another Light Axe in it, then head to your right to get four chests, containing a Ribbon, 9900 gil, 7340 gil and 2750 gil. Now, head up and to the left to get to the first floor. There's no treasure on this floor, but it's fairly easy to find your way to the boss. From the stairs, head up and into the door. There is another exit on the left side of that room - go out it. Then, head left into the path there, and follow the path to the door you find. Go in, and head to the top-left corner (you'll need to go up first, not left). The door you need to go out of is just below the top-left corner. Head along that path, and you'll see a door. The path to the right of the door leads nowhere, so head in. You'll see the same scene that you have before every crystal fight. This should prompt you to heal and save without me advising it. Now head to the blue orb and press Accept. It will morph, revealing the next boss, who looks like a giant manic octopus in a cape. He will attack ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Kraken HP: 1800 I know, that HP looks like a lot. And it is, to a degree. However, this boss is not super hard. It has been said he has Thundara, but I never seem to see it. Cast NulBolt if you wish. His main weapon is his physical strength, and he can deal out serious physical damage. Feel free to cast Protera with your White Wizard, and then just have them heal. Your Black Wizard should be casting Haste and then Temper on your physical attackers. With Saber+Haste, the Kraken will head down fast. Also, if you cast Confuse on the Kraken, or use the Wizard's Staff as an item (you picked this up in Waterfall Cavern), you are able to Confuse him (though it isn't 100% accurate), meaning he will hit himself for a large amount of damage, and you can heal up and stat up. When you win you will receive 4245 EXP to share among the party, and 5000 gil. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Congratulations, you have beaten the third fiend! Horray! Your characters will lift up their crystal shard, there will be a flash of light, your party will dance, and there will be a FMV of a statue being destroyed that was blocking a door. Nothing you haven't seen before. Head onto the teleporter at the back of this room. 6.8) This place is no breeze... going after the Wind Crystal! You will appear outside of Onrac. head in and heal, restocking on items if you need to. Your next destination is Melmond, so check the map, find where it is and head there in your airship. Melmond ------- In the top-right corner, there is a man walking near gravestones. Talk to him, and he will examine the Rosetta Stone you got in the Sunken Shrine (you DID get it, didn't you? I told you to :/), realising it allows you to translate Lufenian. In gratitude for giving him this, he'll teach you how to speak Lufenian. You must be pretty smart, as you learn in about two seconds :D. You might wonder, why do I need to speak Lufenian? You need it because the place where you will be heading next only speaks Lufenian. Head out of Melmond, and into the airship. Overland -------- Our next destination is on the same continent as Gaia, lying at the bottom-left corner of the continent. Fly over to it, and you will see trees all around it, which you can't land on. You'll also notice if you fly up, there is a mountain range separating it from the mainland. So you can't land here, right? Wrong. There is one small space to land, a 1x1 square up and to the left of the lake, fairly close to the mountain range. Once you find it, head down to the town. Lufenia ------- This town is why you needed to learn Lufenian. You are here for two purposes - to grab the great magic here, and to get an item that allows you to advance with the game. Lets get the item first. Head to the bottom-right corner of this town, and then head onto the platform that is over the water. Talk to all four people there, and you will get a Chime from someone, which is a key item. Remember that mermaid who said when she saw someone enter the Mirage Tower, they heard a "lovely chiming sound". Perhaps this chime will allow you to enter Mirage Tower. Now, let's see about our other reason to be here - the new magic. Head to the top-right corner, and head up on the right of the house that is furthest to the right. There will be a little gap in the wall. From here, go right - don't worry, you won't go out of town - and you will find the magic shops for this town. Full-Life is brilliant for your White Wizard, as it restores your dead characters back to life with FULL HP! And Flare is the strongest attack magic spell that this game has, so pick it up for your Black Wizard. Now you are done, head back to the airship. Overland -------- Mirage Tower is up and to the left of Lufenia, and to the lleft of where you parked your airship. However, since you cannot land on the desert, head down the desert and park on the green patch just below the desert. Head in. Mirage Tower ------------ From where you start, you can see the stairs to the next level. You could just head in the door above you, out of the door to the left and up the stairs, but then you would miss all the items. Head into the center to grab the Tent, Aegis Shield, 2750 gil, 18010 gil, Vorpal Sword, 3400 gil, Healing Helm and 800 gil. Once that's done, head up to Floor 2. This floor isn't hard to navigate. In the room in the center there are ten chests, containing Thor's Hammer (the best weapon for your White Wizard), a Cottage, a Sun Blade, Dragon Mail and a total of 58985 gil. The Dragon Mail is the same as the Diamond Armor, so it will be useless unless you have two or more Knights. Equip the Sun Blade, as it is more damaging than the Defender you should be using. Now, head up the stairs to Floor 3. Easy floor. There's a door at the bottom of this level. You can get there by going to the left or right, as this room is circular. When you go in the door, you will face a Blue Dragon. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blue Dragon HP: 454 If you're at a halfway decent level, you will have no problems with this boss. Have your physical attackers hit him. There is a chance you will OHKO him. For your effort (or lack thereof), you will get 3274 EXP and 2000 gil. He may use Thunderbolt on you, which can be damaging, but he shouldn't be able to kill anyone. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once that's done, just head straight up and on to the flashing tile. If you picked up the Warp Cube before (Which you should of, I told you to. If not, just find that section now and go get it and come back here), you will be teleported to the first floor of the Flying Fortress. Flying Fortress --------------- You start out in a room. You can use the teleporter square there to take you out at any time, or your Exit spell. Head out of this room. From where you are, there are four paths - up, down, left and right. While the stairs up are at the end of the path leading up, It's worth going the other three directions first to grab the chests. Heading right, grab another Healing Helm, a Protect Ring and 11900 gil. Head back, and down the bottom path for a Razer (not that thing you shave with, a Sword). Head back and onto the left path, and grab the Potion and a total of 21950 gil. Now, head back and this time head up to the 2nd floor. Head down form where you start, and you will come to the center of an eight point star. In the top-left corner there is a Mythril Helm and a Cottage, Diamond Gloves in the top-right corner, your third Ribbon and a Diamond Shield on the right hand side, a total of 13880 gil on the left hand side, a piece of Adamantite in the bottom-left corner, and a White and Black Robe in the bottom-right corner. Phew, that was a lot of work for 10 items. Once you have done that, head back to the center, and go down the bottom path to Floor 3. You will start out in the center of the floor, next to a weird orb. Talk to the robot stading there, and he will tell you that you can look out on the entire world from this point. Do so, and as you look, you will realise that the forces of earth, fire, wind and water are converging to one point on the map, and that point is at the Chaos Shrine. Looks like we will have to head there next, to make sure nothing underhanded is going on there. Anyway, there are four paths here, much like on the first floor of this dungeon. Heading to the right, you'll get a Gold Needle, Clothes, a Protect Cloak and 24035 gil. Heading up will net you a Potion, a Protect Cloak and 14400 gil. Heading to the left, grab the Gold Needle, Sasuke's Blade and 7550 gil from the room, before stepping on the warp tile to head up to Floor 4. This floor wraps around, so if you keep going in one direction long enough, you will end up back where you started. Go south twice, then head either right or left twice. You will find the warp tile that heads up to Floor 5. There's nothing here - except for the boss and air crystal! Head straight up, and heal before you press Accept on the green orb. Tiamat, the air fiend, will make a speach, then attack! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tiamat HP: 2000 This one has some tough attacks, but you should be able to take him out. He casts Thunderbolt, but it doesn't seem to be affected by NulShock. Perhaps it is like Flare, which has a Fire name but really is a non-elemental spell. He also uses an ability called Poison Gas, which despite the name doesn't seem to poison you, just do 90+ damage to all characters, and Ice Storm, which does 90+ damage to all characters, but doesn't seem to be Ice elemental. He'll also physically attack you for reasonable damage. For this battle, just have physical attackers use the Giant's Gloves then attack, Black Wizard's use Haste on the party, and White mages use Healra/Healaga. You'll take him out in the end. He has 5496 EXP to give out, and 6000 gil. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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