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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 01)

Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Final Fantasy 1 And 2: Dawn Of Souls - Strategy Guide (Page 01).

**************************************************
Final Fantasy I&II - Dawn of Souls Walkthrough/FAQ
Written by The Mattinator
E-Mail: mattinatorsfaqs@hotmail.com
Started on: December 2, 2004
Last version completion date: December 10, 2004
Version: 0.6
**************************************************

0) Introduction

Hello, and welcome to my Final Fantasy I&II - Dawn of Souls
Walkthrough/FAQ If you are reading this now, then that means I have had
my first Walkthrough/FAQ published! Yes! Fear not though, as I have played
this game many times over to ensure this is as accurate as possible.

I hope you get what you're coming for.

Table of Contents

(This Table of Contents is search-friendly, meaning you can copy an item
from it, and search for it in the guide, and find it.)

********
*Part 1*
********
0) Introduction
1) Revision History
2) Rules/Disclaimer
3) FAQ that are not game specific.

********
*Part 2*
********
4) Basic information for FF1
   4.1) Controls for FF1
   4.2) Classes for FF1
5) Frequently Asked Questions for FF1
6) Walkthrough for FF1
   6.1) Beginnings
   6.2) A ship, a curse an eye and a key
   6.3) The grass is not greener... the hunt for the Earth Crystal
   6.4) Is it a bird? Is it a plane? No, it's...
   6.5) I... have... THE POWER! 
   6.6) Full steam ahead to the Fire Crystal!
   6.7) The quest flows on... searching for the Water Crystal!
   6.8) This place is no breeze... going after the Wind Crystal!
   6.9) Time to change history...
7) The ending, and Clear Game mode
8) Soul of Chaos
9) Additional Quests, Challenges and Games
   9.1) The ship game
   9.2) Single character type challenge
   9.3) Low level challenge
   9.4) Solo character challenge
   9.5) No upgrade challenge
   9.6) Diabolical challenge
10) Tips and Tricks
   10.1) Unlimited magic
   10.2) Maximizing stats - the low level class change
11) Lists
   11.1) Item List
   11.2) White Magic List
   11.3) Black Magic List
   11.4) Weapons List
   11.5) Armor List
   11.6) Shields, Helmets and Gloves List
12) Thank you, and credits

********
*Part 1*
********

1) Revision History

Version 0.6: Completed FF1 walkthrough, put in spell information, weapon
listing, controls, class information, item information, a few tips and tricks,
and two of the SoC dungeons. Next up will be the armor listings, and the other
two SoC dungeons, before I head into writing for FF2.

2) Rules/Disclaimer

This is the boring part of the guide, but sadly it's necessary. 

This guide is copyrighted 2004 by Matthew Peterson. It may not be used
for anything other than private use. This means you cannot distribute it to
friends, or sell it for any reason (However, feel free to tell friends about
it and give them the address of a site holding it). This Walkthrough/FAQ may
not be put on any web site or otherwise distributed publicly without my
permission. Use of this guide on any site without my permission is a breach
of copyright, and I will be forced to take action.

However, I do not have any copyright over the game, and FFI&II: DoS, along
with all names and such, are held by their respective copyright holders.

Sites are currently allowed to use this guide...

www.cheatcc.com

Requests for use can be sent to the email I listed above.

3) FAQ that are not game specific.

This section is dedicated to FAQ that are not FFI or FFII specific. For
game-specific questions look at the FAQ for those games.

Q. Can I use this guide on my site?
A. Possibly. I won't give a definite answer to this. Send me an email to the
   address listed above and we will see. It'll depend on how you ask, and my
   impressions of your site.

Q. Can you give me the address to find a ROM for this/anything else ROM
   related.
A. No, no, no no no. I will not condone ROM usage at all. Find your own ROM's.

My email is at the top of the guide. Feel free to send me any question.

For you discerning readers who realize this is the first release, and thus I
cannot have had any emails yet, yes I did make these up. However, these are
fairly generic FAQ for any game.

********
*Part 2*
********

4) Basic information for FF1

This is where you'll find basic information about the game, such as Controls,
and class information. If you think I am missing anything, feel free to email
me.

   4.1) Controls for FF1

A - Accept/Talk
B - Cancel/Exit Menu/Dash (Dash only in towns, dungeons)
Start - Enter Menu
B+Select - Enter Map
L - Cycle through characters when in menu
R - Cycle through characters when in menu
Directional Pad - Move characters, or cursor when in menu.
A+B+Start+Select - Reset

   4.2) Classes for FF1

Warrior - A physical character, with high HP, DEF and ATK. New players should
always have one on their team. Upgrades to Knight, who can use all the best
armor/weapons in the game, and some low level White Magic (levels 1-3).

Monk - A heavy hitter, doing more damage than the Warrior. However, he has
less HP and def than the Warrior, and cannot equip much (Never equip a weapon
on him, he does more damage bare-handed). The upgrade doesn't change him much.

Thief - A quick attacker. Has slightly lower attack than the Warrior, but
because he has great accuracy, will do just as much damage as the Warrior
early in the game, as he will get in extra hits. Has the highest AGL of any
character, which means he is good at evading attacks and fleeing battle. On
upgrade, he becomes a Ninja, which allows him to equip more weapons and armor
he couldn't before, and allows him to cast low level (levels 1-4) Black Magic.
This includes the Haste and Temper, which he can cast on himself to become a
killing machine.

White Mage - The healer of the classes. Has one of the highest HP's out of all
the classes (Only Warrior and Thief are higher). Casts great support magic
that helps out the whole team. Upgrades to White Wizard, and gains access to
more White Magic.

Black Mage - The offensive spellcaster of the classes. learns some great
spells, and can devastate foes with attacks. Upgrades to Black Wizard, and
gains access to more Black Magic.

Red Mage - Like a combination of the Warrior, the White Mage and the Black
Mage, but cannot do any of them as good as the characters themselves. Can
equip most the weapons and armor the Warrior can (thus gets a high def), and
can use a fair amount (but not all) of White and Black Magic. Upgrades to
Red Wizard, which gives him more White and Black Magic, and a lot more
weapons and armor.

5) Frequently Asked Questions for FF1

Again, I made these up, but these are generic questions that people seem to
ask a lot.

Q. What are the changes between this and the original FF, and FF Origins?
A. There have been many. These are the ones I can think of.

Spell charge system dropped for the MP system used later on in the FF series.
A lot of things were renamed.
A heap of new items were added.
Leveling was made easier.
A lot of bosses had their HP increased significantly
New dungeons put in - Soul of Chaos.
You can now save anywhere you want.
New graphics
B-Button Dash added.

If you can think of more, tell me, and I will put them in.

Q. This game seems easier than the original. Did you find this to be true?
A. Yes, I did, as did many others. There are some challenges listed in my
guide to help alleviate that a little. However, don't whine to me about it.

Q. How do I get help with "insert location or boss here"?
A. Look in the FAQ. If it's in Whisperwind Cove or Lifespring Grotto, too bad
for the moment, as I have not fully completed writing out about them. Also,
I won't help for bosses in the Earthgift Shrine or Hellfire Chasm - They're
just too easy.

6) Walkthrough

Note: Any EXP gained shown for bosses is not how much each individual
character will receive. The total experience each monster gives is divided up
by the amount of characters alive at the end of the battle

For example, if a monster gives 240 exp, and you have all four characters
alive at the end of battle, each character will receive 60 exp points (240/4).
However, if one died during battle and wasn't revived before the end, each
characters would receive 80 (240/3) exp points, and the characters that is
dead would receive none.

This section DOES CONTAIN SPOILERS as to the story of the game.

Advance at your own discretion.

I claim no responsibility for any loss of excitement in this game due to
spoilers in this guide. Any complaints of that nature will be ignored, and may
get your email address blocked.

Anyway, on with the Walkthrough!!

   6.1) Beginnings



The game starts with a FMV. You can not watch it by pressing the Start
button. Here it is if you have some weird desire to re-read it.


The world lies shrouded in darkness
The winds die...
The seas rage...
The earth decays...
But the people believe in a prophecy, patiently awaiting it's fulfillment.
"When darkness veils the world, four Warriors of Light shall come"
After a long journey, four young travelers did indeed appear...
...and in the hand of each was clutched a crystal.


Cornelia Castle
---------------
The game now starts. You will appear just outside the walls of a town with a
castle. While there are many things you can do, the only important thing to do
at the moment is to head to the castle. Once in the castle, go up to the
second floor (the stairs are straight from the door) and talk to the soldier
guarding the door. He will tell you the king is searching for the Warriors of
Light from the prophecy. He will then notice the crystals you are holding and
get very excited, taking you to the king.

The king sees the crystals and immediately believes, but the chancellor is
wary, not convinced you are the Warriors of Light. The king is still convinced
you are the Warriors however, and asks you to complete a task for him: to
save his daughter Sarah. You will find out she has been kidnapped by the
finest swordsman in the land, and ex-soldier of the king, Garland. If you can
do this for him; he will rebuild the bridge to the north, which will allow you
to continue on with your quest.

Now you have set events into motion, feel free to explore the rest of the
castle. You will find that years ago the ancestors of Cornelia built weapons
and locked them in rooms in the castle, giving the key to the elf king to hold
onto. Sounds like something we will have to see to later. Also, you will find
out Garland is holding Sarah in Chaos Shrine to the north of this continent,
That's about all the useful information in the castle, so exit. Enter Cornelia
Castle.

Cornelia
--------
Entering the town, there is a Weapon, Armor, Items, Black Magic and White
Magic shops. First stop is the weapons shop.

These are the weapons characters should be given:
Fighters - Rapier
Thieves - Rapier
Monks - Nothing. The Monk/Master does more damage without weapons.
Red Mages - Rapier
White Mages - Hammer
Black Mages - Staff

(don't bother buying a staff for your Black Mage, your Monk or White Mage
will already have one equipped, so just give him that one)

Next stop should be the magic shops. You can only have 3 spells per spell
level (which means you need to decide not to use one spell from each spell
level). Choose wisely. Put spells on your Black and White Mages first. Once
you have them fitted out with magic, fit out your Red Mage as you need. I
recommend this setup.

>If you don't have any mages but a Red Mage, or have both a Black and
White Mage, put Cure and an attacking spell on your Red Mage, and choose
one other spell to go on them.
>If you have a Black Mage and a Red Mage, but no White Mage, put Cure,
another white magic spell and an attacking black magic spell.
>If you have a White Mage and a Red Mage, but no Black Mage, put Cure, and
attacking black magic spell and another black magic spell of your choice on.

Now buy the best armour you can afford (you can always get gil from killing
monsters and come back if you need more for the best armour), any items
you see fit, and head out of town. You should have the Cure spell, but if you
don't, be sure to buy as many potions as you can afford, as you will need
them. Also, make sure to familiarize yourself with the menu system. When
you're done, exit the town, to the area I will call the overland from now on.

Overland
--------
Build up the levels of your heroes to 3 or 4. This will net you a reasonable
amount of gil too. Once you are done, stock up on items as you need, rest
up in the inn, and head north to Chaos Shrine. Along the way you will see a
cave in the landscape: Don't worry about this yet, there's nothing you can do
there for now. Instead, keep heading up to the Shrine: It's very distinctive,
so you don't need to worry about missing it.

Chaos Shrine
------------
You can go straight up and beat Garland, but there are some items you
should get first. The monsters are harder in here, but nothing that you can't
handle. From the entrance, head left at the first opportunity, and then go
down a bit. You will see a door. In the door is a treasure chest with a
Leather Cap inside. Equip it on whoever has the lowest defense. Then, head up,
and you will reach another room with a Potion and Tent in it. That's all you
can get for now (the other doors are locked), so go to the centre room. There
you will find Garland. Talk to him, and he will reveal he has kidnapped Sarah
to force the king to hand him the kingdom. He will then attack you.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Garland
HP: 212

He's not too hard if you're on L3 onwards. Just beat on him, trying to make
sure no-one dies. When you're done, you will receive 130 EXP points, and you
will get 250 gil.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The princess will thank you for saving her, and ask you to escort her back
home.

Cornelia Castle
---------------
You will be taken back to the castle automatically. The king will tell you
Lukahn's prophecy in its entirety. He will then tell you that a Crystal can
be found to the north of here, over the bridge, which he will now have
repaired. Talk to Sarah for the Lute, a key item. Head out of the castle,
and you will see a scene of the bridge being built. Restock items if you
need to (it's a long trip to the next town), and head out of the castle.

Overland
--------
Head to the bridge. When you walk on it, a FMV will occur. There's no new
information here, but you can't avoid it. It doesn't take too long.

   6.2) A ship, a curse, an eye and a key



Overland
--------
The monsters here are the same as the ones you would have faced in the Chaos
Shrine, so if you were alright there you will be here. You will be given two
paths to take here. Go left, and then up. Eventually you will reach a cave. Go
in.

Matoya's cave
-------------
As you go in, you will see a broom sweeping on its own, with no-one touching
it. You can "talk" to it, but it says nothing of consequence, so you don't
need to bother. Head in, and you will see a person on a broom hit a wall,
then go on about how they are missing a crystal eye of hers. This will mean
absolutely nothing to you at the moment, but remember it for later. You will
need to visit Matoya again. For now, grab the two potions and the antidote,
and head right to Pravoka.

Pravoka
-------
First thing you should do is to head to the Inn, and heal up, as you will most
likely need it after that trip. now, do some shopping, stocking up on
magic, new equipment and items. Now, start talking to people around town.
Seems the pirates have been causing trouble round here. Let's go and talk to
them. The pirate leader, Bikake, is in the north-west of town. When you talk
to him, he'll send 9! pirates against you. They've each only got 24 HP each,
and Fighters/Monks/Thieves/Red Mages should have no problem taking them
out with physical attacks. Heck, even White Mages may be able to take them
out. Black Mages should use attack magic. When you've defeated them,
your heroes should all get 90 EXP, and you will get 360 gil. There is also a
possibility of dropped items: I managed to get a Leather Shield one time I
beat them. I've only managed to get it once out of many times defeating them
though, so don't count on it. Once you've defeated them, Bikake, the pirate
chief will be suitably scared, and offer to reform himself, even giving you
his ship! Woohoo!

Buy anything you still need with the gil from that fight. You should now have
the best equipment. If you don't, never fear though. Just get the best you
can. Now, head out to the Overland.

Overland
--------
See that ship there? It's yours. Feel free to take it out for a spin. As you
do, you will realize that there are enemies on the sea. Some are quite good
for gil, so feel free to spend some time cashing in and gaining levels. When
you want to go back onto land however, you can't dock just anywhere. You will
need to go to the white docks that are situated around the map, just like the
one outside of Pravoka, and the one outside of Cornelia. Once you are done
leveling up, getting gil and buying equipment, go to the Cornelia dock, and
then go straight down. When you start seeing land again, head to your left
just a little and you will see a white dock. Land there. The enemies here
may be a bit tougher, but you should be able to handle them. Go south, and
you will reach another castle with a town surrounding it. This is Elfheim,
and the castle is the Elven Castle. Enter Elfheim.

Elfheim
-------
Cool town. However, it is very expensive. This place has the Level 3 and
Level 4 spells for both White and Black Magic. However, it is 1000 gil per
Level 3 spell and 2500 gil per Level 4 spell. Meaning, if you want to buy up
all the Level 3 AND Level 4 spells you can carry, you will have to dish out
21,000 gil. That's a lot for this stage of the game. You should also get as
many Copper armlets as you need, because your Mages need the defense.
Also, while not necessary, you can pick up the Dagger for your Black Mage if
you want. All in all a very costly affair. You probably don't need everything
though. From the Black Magic, get the Level 2 elemental spells (Fira,
Thundara, Blizzara), and Haste. From the White Magic, go for Cura, Heal,
and NulBlaze/NulFrost if you really have the money. If you need more money,
head out to the ship and go around getting more. Thundara does wonderful
things to these enemies - I was getting 100+ damage to all enemies using
Thundara when on the ship. Once you are done buying, go to the castle.

(As a side note, if you go behind the Inn, you will find a set of gravestones.
If you go look at the left-most one, it will say "Here lies Link", Link of
course being the main character of the "Legend of Zelda" series. Perhaps this
place is really Hyrule, but has lost that name over the generations? Who
knows).

Elven Castle
------------
As you go in, talk to the elves standing around. They'll tell you that a dark
Elf king named Astos came in, cursed the prince (who was to become the king),
and ran off with the kingdoms treasures. You'll also be told by one elf on the
west side of the rumor of a witch who can brew potions for any situation. He
thinks their name is Matoya... Wait, didn't we see them earlier, just before
Pravoka? It is no matter anyway, as from what we saw of Matoya, they aren't
in a state to be brewing anything at the moment. Head up to the Princes
room and you will be told he has been sleeping under the curse for five years
now. He must be a very heavy sleeper! Since there doesn't appear to be any
way of curing the prince at the moment, while Matoya is still missing the
crystal eye, lets go after Astos. But first, we'll make a few detours. Go out
of the castle.

Overland
--------
Head back to the ship, and go to the west and then up from Cornelia. There
will be a dock there. Head to the left from the dock, and then go down on the
right hand side of the water. Keep going down and you will find an opening in
the mountain range. Head left into the opening, then into the caves. This is
Mount Duergar, and there are dwarves here.

Mount Duergar
-------------
The main thing to get here is the two chests right near the entrance. They
contain 575 and 450 gil respectively. That's a serious cash haul. If you talk
to some of the dwarves, you'll also find out that even the blind can see with
a crystal eye, and that Astos "Pilked" (meaning stole) Matoya's crystal eye.
Also, there is a dwarf that tells you he needs Nitro Powder to complete a
canal, and that it is in a room locked with the Mystic Key. Remember this for
later.

Now that is done, head back to Elfheim. Now, on to the Western Keep.

Overland
--------
The Western Keep is to the North-West of Elfheim. To get there from Elfheim,
go left, and you will find a place to go up. Do so, going straight up. You
will run into mountains eventually. When you do, go straight left. You should
get to a point where you have an opening to the left and a body of water above
you. Instead of going to the left, head up on the left-hand side of the body
of water, and then go up. You will reach the Western Keep.

Western Keep
------------
There's nothing to get here, however, if you walk around, you will find the
king. He will request you go to the Marsh Cave to get back his crown off Astos,
so he can restore his kingdom.

Recapping, we have a sleeping prince in the Elven castle who was cursed by
Astos, who then proceeded to steal all the castles treasures. We would be able
to get a cure for the prince, who needs to wake up so he can take the thrown,
except Astos also stole the crystal eye of the witch who could brew the
potion. We also need the crown of the king of Western Keep back, who was
tricked by Astos and lost it to him, and needs it back to rebuild the kingdom.
It is in Marsh Cave, along with Astos, apparently. It doesn't take a genius to
realize we're going to have to head to Marsh Cave now to fight Astos. From the
Western Keep you can just head straight down. However, this is a tough
dungeon, so if you need healing, or to stock up on items, do so. You can go
back to Elfheim, and then follow the directions back to the place where
there was the way to the left and the body of water above, with a narrow
path leading to the Western Keep. This time, go left and down. The Marsh
Cave is shown as a dark hole on the map. Enter it.

Marsh Cave
----------
You're on Basement Level 1 of the Marsh Cave. Head to the right, and you will
find two paths. I find it easiest to go up first, so as to collect all the
items. Let's go there now. Taking the path up, follow it until you reach some
stairs. Go down them.

You're now on Basement Level 2. Go right to find a door, go in and get the
dagger in the chest. Go back to the stairs now, but don't go down them. Now,
from the stairs again go left, and go in the door. Collect the 680 gil in the
chest, and head back towards the stairs, but again, don't go down them. Now,
from the stairs again, head down as far as you can go. You should see another
door. Go in and collect the Broadsword and 620 gil in there. Now, head back to
the stairs, and this time go back down them. You're now back on Basement Level
1.

Follow the path back to intersection, and this time go down. Follow the path
down, and you will come across a door. Head in, and you will find a rope
ladder going down. You are now Basement Level 2 once more.

From here, go right until you reach the right-most door. Go out it, and down
as far as you can go. Then go right, and enter the door you see. Go in, and
then out the door to your right. You will see a set of stairs. Go down them.
You are now on Basement Level 3.

From here, go down. You will see a door. Go in, and grab the Phoenix down in
the chest. Now go right, ignoring the first two doors as you go past them. Go
in the third door, which will be in the top right corner. Grab the 295 gil
from it. Now, go down, and you will come across another door. Ignore it, and
go two doors to the left. One chest will be open - It would hold a Phoenix
Down had you not taken it from the first chest. However, there is a Cottage in
it. Grab that. Now, go out, and go one door to the left to pick up the Copper
Armlet. From there, go down to reach another door. Ignore it, and go two doors
to your left. Pick up the 385 gil. Now, go one door to your left. Heal up
before you go in, and save, as you will have a boss fight in here. Head in,
and you will be attacked by a group of Piscodemons (Usually 3, though
sometimes 2 or 4)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss: Piscodemons
HP: 84 each

While this may be a bit of a struggle, you should be fine. They are quite weak
to Thunder attacks, and you might even be able to take them out with one shot
of Thundara from your Black or Red Mage. Just have Fighters/Monks/Thieves
attack, Red and Black Mages use their most powerful Thunder magic and White
Mages heal as necessary, and you'll be fine. Be wary though, and at full
health when you start the battle, as they hit hard. You will get 1200 gil when
you win, plus 69 EXP for each Piscodemon killed going towards your characters
(assuming they all live throughout the battle, which they should).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Open the box and you will get the crown. No sign of Astos though. Hmmmm.
Perhaps we'll just take the crown back to the Western Keep and see what
happens. But first, leave the Marsh Cave and go back to Elfheim and heal up,
because you have a boss battle coming up.

Note: You can keep fighting Piscodemons if you want, even after you have got
the crown. They appear when you go into the spot in front of the chest, so
keep walking on and off that spot if you want to keep fighting them for the
experience and gil. This can be quite profitable, both in terms of leveling
and gil.

Now, you've been to Elfheim and healed right? And you've also gone back to the
Western Keep? Excellent. On with the show then.

Western Keep
------------
Go and talk to the king. He will reveal himself to be Astos, and tell you of
his plot. Have to stop him now, don't you. He'll attack.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Astos
HP: 420

His HP isn't huge, but enough to be the highest you have faced so far. Cast
Haste on your physical attackers if you have it, or Temper if you don't, and
this will be over fairly quickly. His attacks don't do too much, but he does
have one nasty trick: the Death spell. This will auto-kill your characters if
it hits. Very nasty indeed. Have Phoenix Downs ready to revive anyone who dies
due to that. He's got 2250 EXP to split as many ways as characters you have
alive, and 2000 gil, as a prize.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now that's over, you now have the crystal eye to take to Matoya. Head back
to Elfheim and heal, and get on your boat.

Overland
--------
You could go to Cornelia and go up the continent to get there, but there's a
quicker way. On the boat, go up towards Cornelia, but instead of going in the
dock, go up the east coast instead. You will see the bridge after not long. Go
under it, and up. You will find a dock. Matoya's Cave is just North of here.

Matoya's cave
-------------
Talk to her, and you'll give her the crystal eye. In exchange, you will
receive the Jolt Tonic, her most powerful potion. If you talk to her again,
she'll just tell you to get lost as she has no more need for you, and grumbles
about how you're not as attractive as she thought you'd be. Now you have that
tonic, why not try it on the prince? Head back to the Elven Castle.

Elven Castle
------------
Go up to the prince's room and talk to the healer. He will take the Jolt Tonic
and use it on the prince, instantly healing him. He will wake up, and give you
the Mystic Key. Wait... is this THE mystic key? The one that opens the sealed
doors? WoooooBloodyHooooo!!!!!! We finally get to open all those doors that
are locked with this key and get the items inside. The first door to open is
in this castle. Exit by the south-east door, and sticking to the wall, head
up to the north-east corner. There is a locked door there, but you can open
it now. Go in and grab the Mythril Hammer, 800 gil, 700 gil and some Bronze
Gloves. Not bad. There are 4 places to head now in search of locked doors:
Western Keep, Marsh Cave, Cornelia and the Temple of Chaos. We'll go to
Western Keep first, and the Temple of Chaos last.

Western Keep
------------
Three chests here. In them contain a Falchion, A Power Staff and a Steel
Gloves. If you stand right in front of the chest you will trigger fights with
Mummies and Wraiths. Wraiths are weak to Thunder spells, Mummies are weak to
fire spells. Wraiths can paralyze you, which is annoying. However, you could
always just grab the contents of the chests from the side and not worry about
the monster encounters. Anyway, on to Marsh Cave.

Marsh Cave
----------
There are three items here, all on level 3. Drat. You can use the directions
from earlier in the guide to get back down there if you need. Look around at
the bottom of the screen at level 3, all the chests are quite close to the
bottom. They're not hard to find. There's Piscodemons to fight to get the
Antidote and 1020 gil, and Anacondas to fight to get the Silver Armlet. Next
place to go to is Cornelia, but if you need healing desperately you can go to
Elfheim first. Otherwise, heal in Cornelia, it's cheaper :D. Head to Cornelia
Castle.

Cornelia Castle
---------------
From where you enter, go left. Head round the outside of the castle, until you
get to the opening in the back. Go in, and go right. There will be a person
there, ignore him. Go in the treasure rooms. You will receive an Iron Armor, a
Tent, some Nitro Powder, a Cottage, a Saber and a Mythril Knife. Not bad.
Equip everything that is worth it, and head up to the Chaos Shrine by foot.

Chaos Shrine
------------
There are a couple of items here. Head to the left to get the Rune Blade, then
to the top right to get the Werebuster and a Gold Needle. That's it for the
items unlocked by the key for the moment. Now what? Remember the items you got
from Cornelia Castle? In particular, think of the Nitro Powder. Didn't someone
say they needed that? The dwarf! Let's go deliver it to them. Directions on
how to get there were handled earlier, so scroll up to the previous section on
Mount Duergar if you can't remember.

Mount Duergar
-------------
There's a large amount of treasure that is unlockable in the bottom part of
this area. Here you will find 8 chests! containing a Tent, a Great Helm, a
Wyrmkiller, an Ether, a Potion, a Mythril Mail, 575gil and a Cottage. The
Wyrmkiller will be the best weapon for a thief for quite a while, so if you
have a thief, equip it on them. Once that's done, talk to the dwarf standing
to the right of there. He will do a classical exclamation mark bubble, and
take the Nitro Powder off your hands. With it, he will blow a hole in the
landscape, so now your ship can get through! Head back to the ship, and
remember to get the two chests near the entrance if you didn't get them last
time.

   6.3) The grass is not greener... the hunt for the Earth Crystal



Overland
--------
You now have a much larger area to explore. However, it is not worth going to
most of it. Just head a little west from the dwarves cave to find Melmond.

Melmond
-------
Some great spells to be picked up here. Grab Curaga, Healara and Life for your
White Mage. You won't regret them. Also Black Mages should get Firaga. Red
Mages do whatever. If you have a Red Mage and a White Mage however, let the
Red Mage grab the spell the White Mage doesn't. All four of those spells are
good. Also grab some Silver Armlets. Talk to the people round town, and you
will get news of a vampire, a wise sage and a giant who eats jewels. You have
no jewels, and the sage can wait. Let's go hunting vampires!

Overland
--------
The Cavern of the Earth is to the south, so just keep heading that way until
you see the cave. If you enter a place called "Giant's Cave", leave, and head
east a bit before going south again. There's nothing to do in there yet.
You'll find it eventually.

Cavern of the Earth
-------------------
This place is a long journey, teeming with treasure and danger. The enemies
here are tougher than what you are used to, so you might have to be more
heal-conscious than you have been before. Also, save often, and be prepared for
a fight every time you go after a chest. There are monsters guarding a lot of
the treasure chests here.

First off, go up, and along the path. You'll come across a room with a chest.
If you try and take the chest from the front, you won't have problems, but try
and take it from the side and you will have to fight an Earth Elemental. The
chest contains 1975 gil. Head back to the intersection. If you want, there's
two rooms to the south with 765 gil, and Antidote, a Potion and 880 gil.
Whether or not you get them, head to the right once you're done with this
level. They're, you'll take some stairs down to Basement Level 2.

When you get here, take the path heading downwards to 5000 gil, a Leather
Shield and 575 gil. Then, go back and take the path leading upwards to a Tent,
330 gil and a Coral Sword. Then head to the right and down the stairs to
Basement Level 3.

When you get here, go straight right for a Sleeping Bag. No monsters either!
Go up. When the path splits in two, you will see a door to the left. There's 
3400 gil for the taking there, but there's also a monster encounter. However,
that can be avoided by taking the contents of the chest from the right hand
side. If you go to the right, there's a Gold Needle, but you'll be hurting by
now, and it's a long trip, so it's hardly worth it. Keep going left. There's
1020 gil in the second room you come across, as well as another avoidable
monster fight. Stay on the right hand side of the room and you will be fine.
Keep going. You will find another room, but the bat here will be a different
colour, and won't move. This is the vampire. Heal up and save before fighting
him (Oh, damn! I forgot my stake!).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Vampire
HP: 280

Just hit him. He's got low HP. You'll almost kill him with one Firaga. Diara
and Diaga also work very well. He hits hard, but he should only last a round
or two. He's got 1200 EXP to be split up, and he will give you 2000 gil.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once you've defeated him, grab the item in the chest - It's a Star Ruby. Keep
going through and you will come across a stone slab. You can't go past there
yet so let's leave for now. Exit, and go back to Melmond for healing.

Melmond
-------
The people say the land is still rotting, even though the vampire is dead.
Perhaps something else is the cause? Talking to people will give you talk of a
wise man named Sadda, and a Jewel eating giant. We just got a jewel, didn't
we? Let's see if we can trade him something for it. Head to Giant's Cave

Giant's Cave
------------
Talk to the Giant. He will let you pass if you give him the Star Ruby. You
give it to him, and true to his word, he leaves. Ignore the stairs on the
upper path and head onto the lower path. Go in the door you see to get the
Great Axe, 620 gil, 450 gil and a Mythril Helm. With that, you can go back up
to the stairs on the upper path. Exit out the stairs.

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