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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter F » F-Zero: Maximum Velocity - Strategy Guide (Page 02)

F-Zero: Maximum Velocity - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for F-Zero: Maximum Velocity - Strategy Guide (Page 02).

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Bishop Series
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Bianca City-Tightrope Circuit
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After the initial straightaway, drift right and take the curve. Take another right
curve, then swerve back and forth in the curved road. After going straight after that,
you'll have to turn left, then follow more curved road, then turn left again. After
that, perform a 160 degree turn to the right, then follow more curved road until the
lap marker. Easy circuit, but it's the first of the Bishop series also. 

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Ancient Mesa-Skating Circuit
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After the beginning straightaway, turn right for more straight road. Now drift left,
then right, then choose a path on the ice (I perfer right). So curve around on the
ice, then turn right. (if you're going right.....if you're going left, the turn is
left then). After a straightaway, make 3 hard, 180 degree turns, then cruise to the
lap marker.

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Crater Land-Skid Zone Circuit
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Head straight, then left for the boost, since it's your first lap and you have no
damage. Now turn left up ahead, then follow the road until another fork. Choose either
path(both have boost pads) and then turn left. Follow the road, and you'll come to a
skid zone...try to make it through while it pushes you to one side. After a left, and
more skid zones, you'll make a right, and cross a narrow strip of land with skid
zones all over it. Once you pass that horror, make a 180 degree turn, then choose
either a boost or repair. After that, you're home free for the lap marker. Tough
the first time around....

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Cloud Carpet-Icarus Circuit
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Head straight, then curve along with the road. Now take a left up ahead, then boost
off the boost pads while avoiding the walls and speed down areas. Once you go
straight, turn right, then go farther on a narrow strip of ground. Now turn left, and
follow the road through the mini-ice. After that, take a 180 degree turn, then make
another left turn up ahead and you'll find a straightaway which will lead to the lap
marker.

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Bianca City-Ultimate Circuit
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After the first straightaway, take the 180 degree turn slowly. Why? Cause you'll need
to slow down to make it. Up ahead, turn left, then swerve back and forth to avoid the
walls in your path. After that, take another 180 degree turn, then a turn left. Once
you're going straight again, follow the road, then take a turn left, then one right.
After those, you'll reach a a 180 degree turn-slow down to make it. After that, just
follow the road, avoid the speed down areas, and you're home free.

                                SERIES COMPLETE! 

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Queen Series
*******************

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Crater Land-Loop Circuit
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Go straight, then drift right a bit for the first two curves. Hit the boost pad, then
turn right and jump over the speed down area. After jumping both, avoid the landmines,
then take a 180 degree turn. After that, follow the long straightaway to the lap
marker; don't worry, this is only a taste of what's to come in the Queen series.

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Tenth Zone East-Plummet Circuit
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You'll be jumping alot from track to track in this circuit. After the first straight-
away, turn left for the first couple of turns, then jump off the platform and head
left to land. Go straight, then jump off again to the left to land. Turn left once on
that platform, then left again. Now turn right, and jump straight across. Once you've
landed, do 3 180 degree turns in a row (literally......they're all connected). Now
follow the straightaway, and jump to either the left or right platform. Go straight,
then jump off to the middle one. Take a right turn, then follow that path to the lap
marker.

--------------------------------
Empyrean Colony-Twist Circuit
--------------------------------

After the straightaway, turn left, then avoid the twist pads, and hit the boost pad.
Now avoid more twist pads, then turn left again. Follow that path around to a boost
pad, then use it. Avoid more twist zones, and hit 2 more boost pads. Eventually, 
you'll reach a straightaway that leads to the lap-marker.

--------------------------------
Fire Field-Landmine Circuit
-------------------------------- 

This track is hell. Landmines ALL over the place. It's understood to avoid them, so
I won't even put it in my walkthrough. After the straightaway, take the first couple
of turns left. Now take two 180 degree turns in a row, then drift right and follow the
path. After a long straightaway littered by many landmines, you'll reach the lap
marker. Not too long of a circuit, just filthy.

--------------------------------
Fire Field-Warrior Circuit
--------------------------------

The final circuit is here. After the start, take the right path in the fork in the
road. Now take a 180 degree turn, then jump oover the landmines. At this next portion,
stay on the flashing path to avoid all landmines. After that, take a 180 degree turn,
then let the skid zone straighten you out. Follow the curved path surrounded by
speed down areas, then just head straight for the lap marker.

                                  SERIES COMPLETE!

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9) On-Track Hazards and Helps
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Repair Zones-The green zones usually at the beginning of the race. They repair your
vechicle's power if it took damage from racers or obstacles during the race. No need
to stop-go full throttle through it and you'll recover.

Boost Pads-These give your vechicle a small boost, equivalent to the one you earn
after completing a lap. These can also be used by computer-controlled players.

Speed-Down Areas-They look like oil, but they slow your car down. Avoid if possible,
or if you can't, boost through them.

Skid Zones-These pull your car to one side. Try to go full throttle through them if
possible to keep your position on the track.

Twist Pads-These wil turn your car around. They are only found on the third circuit in
the Queen Series. Avoid if possible, but also knock enemy drivers into them.

Landmines-These will explode if you run over them, giving damage to your car. Once
they explode, a pool of lava remains where they were. This lava will damage your car
if you run over it also; so you need to avoid them even if somebody hit them already.

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10) Record Times
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Here, if you send them in, I will post your times for the circuits in F-Zero: MV. You
can send in a time for just one circuit, just one series, all the series, or even the
championship. Here's my times to get you started. They're laughable, I know, but I
haven't tried much for times yet; I'm having fun with multiplayer. So enjoy.

Hylianhero's Times:

Pawn 1) 2'15"60-Sly Joker
Pawn 2) 2'31"78-Sly Joker
Pawn 3) 2'27"29-Sly Joker
Pawn 4) 2'23"41-Stingray
Pawn 5) 2'30"38-Stingray 

Knight 1) 2'16"30-Falcon MK-II 
Knight 2) 2'45"96-Falcon MK-II
Knight 3) 3'05"55-Falcon MK-II
Knight 4) 2'37"89-Falcon MK-II
Knight 5) 2'20"25-Falcon MK-II

Bishop 1) 2'11"48-Sly Joker
Bishop 2) 2'18"47-Sly Joker
Bishop 3) 1'58"73-Sly Joker
Bishop 4) 2'41"57-Sly Joker
Bishop 5) 2'17"12-Sly Joker

Queen 1) 1'48"36-Falcon MK-II
Queen 2) 2'51"20-Falcon MK-II
Queen 3) 2'17"05-Sly Joker
Queen 4) 2'40"16-Sly Joker
Queen 5) 2'16"36-Stingray

Also, there is a site that holds the fastest times ever in F-Zero: Maximum Velocity.
The url is

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11) Secrets and Codes
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LOTS of things are hidden in this game, and you might not know where to start at
first. So take a look below for everything you'll need to unlock the mighty secrets of
F-Zero.

Complete the Pawn, Knight, and Bishop Series on Standard to unlock the Sly Joker.

Complete the Pawn, Knight, and Bishop Series on Expert to unlock the Stingray.

Complete the Pawn, Knight, and Bishop Series on Expert to unlock the Queen Series.

Complete the Queen Series on Expert to unlock the Silver Thunder.

Complete any series on expert to unlock that series' master difficulty setting.

Complete 1 series on Master to unlock the Falcon MK-II.

Complete all the series on Master to unlock the Fighting Comet.

Complete ALL the series on Master with ALL 9 cars to unlock the 10th car, Jet
Vermillion. You can also complete the Championship 255 times to unlock Jet Vermillion,
also.

NOTE: There also is another way to unlock Jet Vermillion through password; look at 
Gamefaqs.com's secrets FAQ for this game to find out how.

Complete the Pawn, Knight, and Bishop series on any difficulty to open the
Championship circuit.

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12) Credits
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Me, for writing this FAQ/Walkthrough and wasting battery life sitting by the comp with
my GBA on.

CJayC, for posting this guide and for running GameFAQs.

Nintendo, for making this game AND the system it's played on.

[Your name here-just send in your times or info!]

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13) Copyright
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This FAQ is Copyright 2001 Hylianhero. All rights reserved. All characters are trade-
marks of Nintendo. You may not take anything off this FAQ without permission. The only
sites allowed to post this FAQ without my permission are:

                                   GameFAQs.com
                                  CheatCodes.com
                                   Cheatcc.com
                                  Neoseeker.com

If you see this FAQ, or a translation of it on any other site without my permission,
please contact me immediately. If you want to use this FAQ on your site, give me the
url, and I'll check it out. Usually, I'll let you do it.
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14) Contact Information
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I can be reached through email, AIM, ICQ, or MSN messenger services. My email
is hylianhero16@hotmail.com. Use that to email me and for MSN Messenger. My AIM s/n
is NAHylianhero. My ICQ number is 64388446. Please do not send me emails that bash my
FAQ or the game. And also, try to be legit-Spanish is excepted, but don't overdo it.
I do not even open email that refer to porn, emulators, ROMS, spam, etc. I also do not
easily open emails with attachments. So if you wish to send me, lets say your times
attached to your email, contact me first and tell me it's on the way.

                               Thanks for reading!

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