Estopolis Gaiden: Chinmoku No Iseki - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Estopolis Gaiden: Chinmoku No Iseki - Strategy Guide (Page 02).
These guys can get annoying. They are 3 and they hit from 3 to 7 if you are at level 7, unless you picked the Bronze Armor. If you get in fully healed, you should be able to kill the first one before having to heal. They should take about 4 hits each. Pretty simple fight. Use a potion when needed and attack continuously and they won't last long. **************************************** After the fight, two jellies will vanish, and the other one will flee. A door will appear. Go through it and through the other. You'll find yourself on the other side of the bridge. Go south to the next screen. Here, cut the lone grass patch to reveal a Charred Newt. Continue south and cut the 5 grass patches to get an Power Source. Head back north and go west. You can go down the wall between the rock and the skull. Do it and go south to the next screen. Go south and FINALLY get off that damned mountain. ************** * 7. Karnack * ************** Items: 10G x4, Dried Meat Welcome to Karnack, the desert town. Apparently the women are being kidnapped. Some say it's a monster, others say it's the gods' will. Wander around and buy new stuff as you like. Slightly west of the entrance are 2 pots and a fainted boy. Break the pots to get 10G and talk to the boy to reveal an Alchemist (Water Ore). You can get some Dried Meat in one of the northern houses. In the elder's house is another 10G. South from the elder's house are another two 10G. We're getting richer by the moment... You can also get the Chemist job here, for 400G. When you're ready, leave the town. Rubius will collapse. You will then be taken to the girl's house. She's Aira, the water seller. After the conversation you'll be back in Karnack. Another girl's been captured. Head north and east to reach another area with the monster. Apparently, everyone is shocked cause he/it can talk. I guess its up to you. **************** * Boss: Goblin * **************** HP: 145 EXP: 250 GOLD: 100 SUGGESTED LEVELS: 3 (no joke) Attack, attack, attack, don't heal, attack, he'll die. It's the same goblin you fought in Parcelyte but you're a lot stronger. Easy fight. **************************************** After the fight, you'll discover the goblin is Sando, the "person" Aira found lying in the desert. He wanted to get yound girl's eyes to fix Aira's blindness. He'll then die... All the captured young girls will be free again. And... Who's that? Rami? Apparently, she too got some hunter's license. Agree to let her come with you. Rami is pretty weak, but has high AGI and INT. She can equip the Katyusha you got in Gruberik. Her field ability is lighting up stuff. Now, when you come back to town, buy whatever you like and go back to Gruberik. (heh, wasn't there a boulder blocking the way?) They got some stuff that's better than what you can get in Karnack, especially the Bronze Armor. Also get a job for Rami, something INT-based. When you're ready, head for the Tower of Guidance. However, now that you have Rami, you may want to go back on Gruberik's road, from the north. There're some stumps you can burn and some stuff to get. From the north entrance, go south one screen, then south slightly. There will be 2 stumps to the west. Burn them and get the Potion. Continue 1 screen south. Slightly to the right is a stump, burn it and get the Earth Sap from the bush. Then continue east, burning every stump in your way and get the 200G. Now go back and down the vines. Keep going until you get near the next screen. Go north, cut the grass and burn the web. Inside is a Magic Source. That's all for now, so you may as well get to the Tower of Guidance. ************************ * 8. Tower of Guidance * ************************ Items: Escape Ball, Ice Ball, Fire Ball, Revive, Magic Jar, Tower Disc, Potion, Thin Cape Suggested Levels: 9 In here, Rami will be overly amazed at the Ancient Ruin. By the way, for the rest of the game, if you want to read these Ancient Ruins, just switch to Rubius, that's her field ability. Go north 2 room and switch to Rami. Light the two torches and continue north. In the next room, there's a chest to the right of the stairway that contains an Escape Ball. Go upstairs and step on the platform in the next room. There, go upstairs. This room is a big maze. Go south by pushing the blocks and follow the path until you reach an intersection. Take the first path west. Go north and west to get the Ice Ball. To go further north you need Torma. Return to the entrance and head south (not where the blocks are), east, south and west to get a Fire Ball. Now, return east, north, push, east, south, follow the path to the next room. Step on the switch and proceed north to next room. Here, push the right block twice north, go around it and push it left until it is on the switch. Enter the room. As you enter, the pole raises, blocking the way out. Get the two chests (Revive, Magic Jar). Push the 4 blocks on the 4 switches (actually, you just need to walk on the 4th one) to lower the spikes. If you're stupid and push one of the blocks on a wall and cant get it out, go south of the room and on the holes to "reset" the room. Go back to the previous room. Push down the left block, up the right one, and push it to the right switch. Enter the door and go up the stairs. Here, simply put the 8 blocks on the 8 switches to lower the spikes to the left. Be aware that the 2 monsters will also be released, so I'd recommend keeping the bottom switch last. Go west, than south, and up the stairs. Here, you need to fall in the middle hole, so walk once on the middle crack, then jump in the hole. You'll fall on a switch, in the room just below the stairs you took. Head north, then up the stairs. Down the room is a Tower Disc. Head north to the next room. Here there are 2 switches, but only 1 block. The right switch opens the right door, but it's a trap, with 2 monsters behind the door and nothing else. Put the block on the left switch and enter the door. In here, go south to the next room. Here, there are 3 pots and 4 switches. Grab the 2 north pots and drop the on the bottom switches. Take the remaining pot and drop it on the top-right switch. This will reveal another pot. Put it on the last switch and go through the door. In here there is a Potion to the left. Go up the stairs and down the room to get a Thin Cape. Now head up the many, many stairs and go south to end up outside. Go south, west and up the elevator. Grab the Camu Armor and go down. Continue west and enter the second door. Go up the stairs and south to end up outside again. Go west and up the stairs. Remember this place from the intro (if you looked at it, that is). Apparently, the Shard and Stone are to be used here. Walk to the hole near the yellow statue and open the Special Item Menu, select the stone and the shard. You'll get a puzzle screen. Here, press Start to toggle between translated/untranslated. With L and R, you can rotate the blocks covering the letters. Rotate until you see "When the door is opened" When you press A, you'll place the stone in the hole. Go to the middle of the circle. If nothing happens, you're wrong. If you got it, the screen will fade. Nothing happens, so Eldin checks out the stone. He is shocked (literally) and Rami seems mad. Then you'll wake up in your house in Parcelyte. Rubius will explain stuff about the Tower. You'll also learn about Gratze's intentions, and that Eldin has been cursed back there. We need to go see Rubius' elder to cure him, in Nazare. Torma will join you back. Get him a job and some stuff, then head for the new spot in the Gruberik Area, Mt. Ruhie. However, you may want to go back on Gruberik's road, on the screen right after the blacksmith (if you enter from the north) There you can whip to a big spider web. Burn it and inside is a Revive. **************** * 9. Mt. Ruhie * **************** Items: Escape Ball, Ice Ball x3, Aqua Fruit, Magic Source, Dried Bread, Earth Fruit Smoke Ball, Lak Cheese, Mountain Disc, Sanity Pill, Light Tattoo, Victory Bandanna, 20G Suggested Levels: 10 On the first screen, head north until snow blocks the way. Use Rami's lighter to reveal pots. Break them and head north to the next screen. Here, you will see a flicking shadow. Hmm... Immediately head west and south using the small exit. Follow the path to reach 2 frozen jars, one contains an Escape Ball, the other an Ice Ball. Head back to the previous screen. Here, go north, up the vines and west (if you fall in an invisible hole, press any direction 8 times to get out). Unfreeze the 4 jars and get an Aqua Fruit. Go back to the previous screen. This time go east and on the frozen pond, then north. Thaw the chest to get a Magic Source. Finally, go west to the next screen. Continue east until you see 4 grass patches. Go north until you see a tree, from there go east, follow the path and cut the 5 grass patches to get some Dried Bread. Continue north and thaw the 2 jars (getting to them might take a few tries) and break them to get an Earth Fruit. Jump down and make your way back to the tree. Go west and north to the next screen. Here, Rubius will tell you the way. Don't listen to her and go northeast to cut the 6 grasses and get a Smoke Ball. Now, go back to the entrance and take the upper west path. At the end is a frozen chest with some Lak Cheese. Jump down and go west to the next screen. Here, head north until you see a pole, then use Torma's whip on it. Follow the path and Rubius will be caught by a bird. OH NO! Now you can't read ruins. This is sooooooo bad... Now go west to the next screen. Go west, then north and up the wall using the white stones. Cut the grass up there to get another Ice Ball. Jump down, east, up the wall and north to the next screen. Now what the... A skull? Damn, this thing eats fast! Anyway, thaw the pot around and break it to get a Mountain Disc. The first set of white stone (from where you are) leads to nowhere, the second too, so the third is obviously the way to go. Climb and get to the platform. Whip to the other side, up to the platform, whip across, up to the next platform, and get the Sanity Pill and the Light Tattoo. Climb down, whip across and climb up to the next platform. Climb the rightmost white stones (the middle set goes nowhere) to the next platform, whip across, up to the next platform, whip across, fall down to get a Victory Bandanna (+20 INT, too bad Rami cant equip it), fall down again, make your way back to the spot where you fell down, instead of falling, climb the rocks to the next platform, whip across, and finally make it to the top. Here, heal, and walk west to find Rubius. Walk to her and you'll be attacked by the bird, Elpasar ***************** * Boss: Elpasar * ***************** HP: 475 EXP: 2000 GOLD: 550 SUGGESTED LEVELS: 10 Cast anything fire here. Heal as needed. He can use Ice (which he does using a nice animation), but only deals around 5 damage to everyone. He can also heal for around 5HP. A short fight, provided you have plenty of AP, otherwise it'll be long, but quite easy. **************************************** After the fight, talk to Rubius, and she'll join you back (heh, I didn't even notice she was gone :p) Jump down, climb the white rocks down, jump again and go west. If you went here before, there was a skull blocking the way. Now its gone. Go south, and when the path splits, go west. Cut down the grass to get 20G. Head back north and this time go east. Head south, cut the 8 grass patches to get an Ice Ball. Now continue south to leave this place. ************** * 10. Nazare * ************** Items: 10G from making bed at Inn, Revive, Wind Fruit, Magic Jar, Mysterious Pin In here, first go to the inn's basement. Examine the bed to get 10G from the maid (wow, you got a promotion). Now, go to the weapon/armor shop (north of town). There are 2 chests: the first one is a Revive, the other is a Wind Fruit. Upstairs is a Bishop, you can get this job if you're a master Priest Now go in the basement of the items shop. Open the closet to get a Magic Jar. Now go in the westmost house's basement. To the right is a jar. Inside is a Mysterious Pin. There's also an Alchemist around hidden as a dog, and an old lady who'll trade you a Blue Tea for a Navaroa. Now, go in the temple north of town. Talk to Rubius' father. He'll talk about missing stones and how Eldin's curse may worsen. He'll also think about Eldin being a descendant of the Ancients. Then, a messenger will rush in, saying Gruberik as fallen to Gratze's troops. However the town is locked, so we need to sneak in. Maybe the hobbits know how to. So we need to go to Jida, the hobbit town. Torma wants to go there, and him being the strongest, we'd better listen to him. Now, before you go, I'd like to explain something. A new town doesn't always means better stuff. You might buy something new here and then realize you lost money cause there's something better in Gruberik. Each town got its specialties. Up yet, Gruberik, Karnack and Nazare got good stuff. Parcelyte only has useless crap. So to help you out, here's a list of the best stuff yet for everyone, as well as second choice if you lack cash. - Eldin: Gladius (Nazare, 2400G) or Butterfly Knife (Karnack, 900G) Bronze Plate (Gruberik, 2000G) or Scale Plate (Karnack, 380G) Bark Shield (Karnack, 1200G) or Mini Shield (Gruberik, 800G) Cap (Gruberik, 120G) and Cloth Helm (Karnack, 400G) are as good, you decide Glass Stud (Nazare, 500G) or Simple Ring (Gruberik, 300G) - Torma: Flail (Nazare, 2200G) or Slingshot (Gruberik, 550G) Training Outfit (Nazare, 1500G) or Fur Cape (Nazare, 1200G) Bark Shield (Karnack, 1200G) or Mini Shield (Gruberik, 800G) Turban (Karnack, 4100G) or Pelt Hood (Nazare, 500G) Glass Stud (Nazare, 500G) or Simple Ring (Gruberik, 300G) - Rami: Nazare got many staffs, choose whatever suits you best CoteHardie (Nazare, 5000G) or Toga (Karnack, 700G) Rune Shield (Nazare, 4200G) or Tray (Gruberik, 100G) Katyusha you found in Gruberik should be an ok helm Glass Stud (Nazare, 500G) or Simple Ring (Gruberik, 300G) Now let's find Jida. It's supposed to be close to Gruberik, so let's check the Old Well **************** * 11. Old Well * **************** Items: Moldy Bread x2, Revive, Power Source, Insect Egg, Lizard Shield, Rotten Meat, Jelly Shield, Poison Claw, Poison Needle Suggested Levels: 10 When you enter this area, head north, and enter the well. Go down the ladder, pick the pot and drop it anywhere. Fall in the hole. Here, Rami will be frightened, nevermind her. Go east, across the bridge, down in the water, west, south, get out of the water. Below are 4 jars. One holds a Moldy Bread. Don't eat this. Go north, east, north and get a Revive. Hop across the river, east, down the bridge and east to the next screen. Follow the path, hop across the river, north, across again, inside the pot is an Power Source. Head back across the river, east, hop again, in the water, go east and follow the path to the next screen. Here, take the north stairway and get the Moldy Bread. Now take the other stairway and continue yet again in the water. Head north under the wall and out of the water. Cut the grass to get an Insect Egg. Now break the pots. One of them will make a weird sound. A pole as risen on the other side of the river. Whip across and jump in the waterfall to the east. When you stop, grab the Lizard Shield from the chest and jump in the waterfall again. Go back west and climb the stairs and continue east to the next screen. Here, follow the path until you can whip to the other side. Do it. Cut the plants on the north wall and go through the entrance. Here, cut all grass to reveal some Rotten Meat. Open the chest to get a Jelly Shield. Cross the river and kill all monsters to open the southeast door. Go through it. Go west and in the waterfalls. Get out of the water and continue south to the next screen. Cross the river and head north. Pull the switch and the water will calm down. Cross the river, go south, in the water and continue south to the next room. Here, follow the one-way path until you get a chance to get out of the water. Don't get out. Continue east into the next room. Here, go north when you get a chance and in the next room. In there, you will see a snake attacking someone. Go east, out of the water, heal, talk to the creature and get ready to be attacked by... ******************** * Boss: Ice Lizard * ******************** HP: 450 EXP: 2500 GOLD: 1300 SUGGESTED LEVELS: 10 This guy uses only ice attacks, and is weak against fire. Have your fighters use Cinder Slash and your mage cast Fire. Always kill Lizardmen, they do good damage but die quick. Pretty quick battle. **************************************** After the fight, the creature, apparently someone who fused with a monster but cant go back to normal, will faint. You need to carry it somewhere safe. Now, open the 2 chests north of the room. One contains a Poison Claw, the other a Poison Needle. East of this room is a switch, pull it to stop the waterfalls in the previous room. Exit this room from where you entered and continue to the previous room. Go up the stairs and west. Cross the 2 bridges, up the ladder, whip across, in the water, north under the barrier to the next room. Get out of the water and talk to the hobbit. He says Bau is a pest, still he lets you pass. Seems like they like pests are something... Continue east to reach Jida. ******************** * 12. Jida Village * ******************** Items: 10G x7, Life Source, Hi-Potion When you enter this area, go in the hole to reach the village. Inside, the 2 entrances on the left are a church and an Item shop. Go there and rob the place (7 jars with 10G each). Go to the church to save. Now go to the Chief's Dwelling basement. Talk to the Chief. He loves Bau, though everyone else hates him. Torma will ask a way to get in Gruberik. But you need someone to show the way. The hobbits around are gonna say silly stuff, yet Bau decides to show you the way. He'll join your party. He is quite strong, and pretty fast. He can also use his hammer on the field to blow up stuff. Now that you are "friends" with the hobbits, they'll agree to sell you stuff. In the northern part of town are a weapon shop and a treasure room. You can get a Life Source and a Hi-Potion. Now, we must still get to Gruberik, so get out of town and back to the sewers. ************************** * 13. Old Well Continued * ************************** Items: Wooden Mallet, Life Source, Bitter Cheese, Tail Ring, Dark Fruit, 200G, 30G, Escape Ball, Iron Box, Moldy Bread, Sea Disc, Aqua Fruit, Revive, Insect Egg, Rotten Meat Suggested Levels: 11 As soon as you get out, go in the water and in the waterfall to the west. Make sure you enter it in the southmost tile. You'll get to the previous screen. Here, use Bau's Hammer to stomp the barrels and get the Wooden Mallet, for Bau. Get back in the water, upstairs to next screen, east again, up the stairs. Here, Rami and Torma will get mad because they can't seem to do anything. However, thanks to Bau we are saved. Use his hammer to smash a way through. Cross the bridge, get in the water, go east, south and continue to next room. Here, head south, out of the water and follow the path to the next screen. Cross the bridge and get in water. Go east as soon as possible, break the crack with Bau's hammer and go inside. There you can get a Life Source, a Bitter Cheese and a Tail Ring. Now go back to previous screen and go north until you hit the wall, east, out of water, south and cut the grass/pot to get a Dark Fruit. Now go back in the water and make your way back west and south. Get out of the water and go northwest to next room. Pull the switch. Head back to the previous room, in the water, north and west to next room. Continue until you can go north to next room. Here, go east when you get a chance, out of water and south to next room. Get the 200G from the chest. Head back and continue north. Get out of the water and continue east to next room. Go east and south when you get back in water. Get out, break the jar and get a Dark Fruit. Go back north and get out of the water via the east stairs. Continue north, get back in the water, go west (east is a loooooooong dead end) and get out, cut the 4 grass to reveal 30G. Go back in the water and go south and jump in the waterfall (make sure you enter it on the left tile, otherwise you won't make it. Pick the Escape Ball and go through the door. Hop to the other side of the river and cut all grass to get a Moldy Bread. There's also an Iron Box in the chest. Kill all monsters to open the door in the northwest. Go through. In this room, cross the bridge (just bash the skull with Bau's hammer) and put the 2 pots in the middle of the arrows (not ON the arrows). This opens the door in the northwest. Go through. Here, go east in the water (if you fall in the waterfall, you can get a Sea Disc, a Revive and an Aqua Fruit, but you'll have to go all the way back), go west then north to next room. Here, go north, east, follow the path across the bridge, south and break the jars to get an Insect Egg. Go west, in the waterfall, and take the same path until you see a wall with a big crack. Break it with Bau's hammer. Here, cut ALL grass. Doing so you'll find some Rotten Meat and you'll be able to do next puzzle. Push up once the right crate, than push left the left one. Push the other right as far as you can. Cut the grass, heal and go up the ladder. Here, bash the skull with Bau's Hammer to open a hole. Climb the ladder and go north to face the Shell Snake. ********************* * Boss: Shell Snake * ********************* HP: 700 EXP: 3000 GOLD: 1010 SUGGESTED LEVELS: 11 This boss battle will be long and, depending if you got the latest armors or not, it'll be anywhere between too easy and impossible. If you got Rami in your party, have her use any magic she got, preferably those that lower the enemies stats. Have Bau, Eldin and Torma attack and use their best skills. Its Strike can be from pathetically weak to extremely painful, depending on what you're wearing. Fury is slightly more powerful, but it rarely uses it. This fight was long, but I didn't even need to heal once, cause I invested on armor instead of weapons. **************************************** After the fight, proceed north to the next screen. Bash the skull and go up the ladder. ************************** * 14. Gruberik Revisited * ************************** Items: Wake-Up Call, Potion, Fire Ball, Mountain Disc, 100G You'll be in the Ancient Cave area. Push the barrels and go to the marketplace. You'll be caught by an officer and get in jail. Everyone will get mad at everyone. Then, the kid will set you free, being tired of the gratzean's conquests and all. However, you'll have to escort him to Ordens. He also mentions a secret exit by the item shop, and finally mention his name, Cain. After you are free, leave the antique (if you need to job change, do it now). Save if you wish, then go southeast of the antique to a man with 4 pots around him. Break them to get a Wake-Up Call and a Potion. From there, go south and east to get a Fire Ball from the jar. North of the Weapon/armor shop are 4 grass patches, cut them to get a Mountain Disc. You may wanna check the weapons shop. They got new stuff. You can also go back to Cashwell's manor and in the auction room. There's an alchemist there. Now go south to the city. Near the exit are 4 grasses, one of them as 100G Go at Torma's house (take the path east, then south). Just outside is a rat, talk to it to reveal an Alchemist. Go inside and talk to daddy. Now that you have his "permission", you can get outta here. Go to the marketplace, and below the item shop. Bau will leave you, as he needs to heal. Now go left and leave the town. Go to the Meadow Road near Parcelyte. ******************* * 15. Meadow Road * ******************* Items: Antidote, Insect Egg, Short Sword, Earth Fruit, Mysterious Crest, Potion, Escape Ball, Mysterious Pin x2, Earth Sap, Stun Ball, Revive, Hi-Potion Suggested Levels: 12 As you enter, you will see a big grassy area. You can only enter and exit those where there are marks. Break the jar inside to get an Antidote. Now continue west until you see a man in front of several small trees. Too bad they block the way, that's where we need to go. So let's take the alternate route. Head south to next screen. South is a barrel, but without Bau you can't bash it, so enter the grass where there is the mark and go east, south, west, south out of the grass, south, east to enter the grass again, south, west out of the grass, west, enter the grass, south, west, south out of the grass, cut the grass patches to get an Insect Egg. Now go west in the grass, south, west, south, west out, north, east, in, north, west, out, north to get a Short Sword. Now go all the way back to the 9 grass patches. Enter the grass via the southeast mark, go east, south, and out. From here go west to the next screen. Here, enter the grass, go west, south, all the way west, north and west, cut the grass to get an Earth Fruit. Go back east, south, east, north, east 1 tile, north, west, south out of the grass. Enter west, then go north, west, north, west, north, west, out. Go west, south, west, in, north, west, north, west, north, west, north, east, out, east in 1 tile, north, east, north, west, north, west, south, west, out. Cut the grass and pick the pot. Fall in the hole. Open the chest to get a Mysterious Crest. A tree will appear. Beat it or not, and get out of this cave. Cut the grass again, and whip across the river. Head north to the next screen. From here, go west to the next screen. When the path splits (north and south) go north and continue to the next screen. Here, go north, in, east all the way, out, cut the grass to get a Potion. Go back in, west 3 tiles, north, west, out, west in, west, south 3 tiles, west, north, east, out. North, in, east, south, east, out. The vines are blocked by a barrel. Push it and go down. Break the pot for an Escape Ball. Head north, then west to next screen. Head east, in, out, and east to get to 4 grass patches. Cut them to get a 2 Mysterious Pins. Go back and this time enter the grass. Go east, south, out, east to next screen. Here, go down the vines, east, north, east, north, east, south, west, south, west pick the pot, east, north, east, north, east, south, drop the pot on the switch, down the vines, cut the grass, push the crate on the switch, climb the vines, north, west, south, west, jump. Go down the vines, west, cut any of the 4 grass patches to reveal a pot. Pick it and go east where there are 4 grass patches and 1 pike. Cut the grass to reveal a switch and place the pot on it. Go down the vines twice and south to next screen. Here, jump down twice, heal and fight... ***************** * Boss: Madeant * ***************** HP: 750 EXP: 4500 GOLD: 1500 SUGGESTED LEVELS: 13 It's a tree, it's made from wood, and it burns. Hit it with fire and it won't last long. He can leech around 20HP, and his leaf attack also does 20. **************************************** After the fight, all the small trees will disappear. Cut the grass under where the tree was to get an Earth Sap. Now go east until you reach the next screen. Go east until you reach a grassy part, enter it. Inside is a Stun Ball and a Revive. Get out of the grass, head north, west, cut the grass and west to get a Thornlet. Now go back west to get to the previous area. Here, go south and west to the next screen. Go west all the way but instead of going north go south. Enter the grassy area, go east, south 2 tiles, west, south, east, south, east, out and break the jar to get a Hi-Potion. Get out of the grass and continue south to next screen. Here, follow the path and make it to Ordens. ************** * 16. Ordens * ************** Items: Sleep Ball, Boomerang, Daze Ball, 10G, Lak Cheese, Terror Ball, Blue Tea x3. As you enter the town, go east and cut the 7 grass patches to get a Sleep Ball. Go east to get to the inn, open the closet to the right to get a Boomerang. Up near the beds are 2 jars, break them to get a Daze Ball. To the north of the inn are 2 shops. You can pull a pretty handy trick at the Item Shop: buy 99 Blue Teas for 100G each and sell them for 150G each! The church is north of town, inside are 2 jars, break them to get 10G. Just east of the church, notice the man behind the horse, we'll need him later. Go west from the church to reach 4 grassed with a Lak Cheese. And finally just west of the Weapon shop, behind the fence is a grass with a Terror Ball. Now go in the Mayor's Estate (northeast). Maybe you heard it speaking to townsfolk, but the mayor is giving away her kids to Gratze. As always, Torma is mad, but now he's got a good reason... Now go outside and talk to Cain. Gratze want him. But why do they desperately want the mayor's real son? With that in mind, go check the man stuck behind the horse. He'll mention a tower, an Ancient Ruin. Now go talk to the mayor. She agrees about the tower, but lost the key... Then, the town's watch comes and informs of Gratze's approaching. The mayor asks you to tell her son to hide. So she DOES love him. Kind of. Go talk to Cain. Then go back inside and through the secret passage left. Break the jars to get 3 Blue Teas and The Black Key. Go back and talk to the mayor. Apparently, Hayes, the guy, was a spy from Gratze. He'll steal the key, and mention the only reason this village is still alive is because no one could find the key. Don't tell me. Cant find that key??? Wow these guys are blind or something, or they just hate touching porcelain... Anyway, they got the key, so they unlocked the tower. So let's just get there. *********************** * 17. Tower of Dohain * *********************** Items: Magic Jar, Blood Rod, Iron Fang, Iron Beak, Escape Ball, Hi-Potion, Power Source, Stone Helm, Stone Horn, Stone Plate, Golem Helm Suggested Levels: 13 When you enter the area, head north to get a scene. Too quiet heh? From here, go west then north to find Hayes. He got what he deserved... Continue until you see some stairs. Go up. Here, head south, break the jars to get an Magic Jar. Head north and follow the path until you see a soldier walking by. Go up the stairs, burn the web with Rami's lighter, and proceed in. Inside here, push all the blocks and the switches to make every red cat around the tower disappear (well, they turn into enemies). It isn't much of a challenge (really) so I'll leave it to you. Now go back to the first floor, and this time go northeast. Go down the ladder. Here, if you use your whip on a pole and fall down, you'll restart near the ladder. Pick the pot and drop it on the switch. Follow the path until you see a another pot. Drop it on the left switch. Go back to the beginning of the room, pick the first pot and go back to the second. Drop it on the switch left of it. Now go back near the second pot, and go south to pick a Blood Rod, an Iron Fang and an Iron Beak. The Blood Rod sure is powerful, but it's cursed (cant remove it unless you visit a church) and hurts you with every attack. Exit this room via the entrance. Now head south and follow the way until you reach some stairs. Go up. Here, go south and west to some other stairs. Up there you'll see the soldier once again. Head north, up the stairs and inside. Open the chest to get an Escape Ball. Here, you need to push the blocks on the switches again. This one is a little harder, so here's what to do: push the southeast block west until it is on the south switch, push the northeast west block until it is on the north switch, then push it down so it is in the middle. Push the remaining block on the east side north once, then push it west twice, and south once so it is on the east switch. Go the other side. Push the right block south twice, east once, north once and east once so it is on the west switch. Push the last block east until it is on the north switch. Now all yellow cats are turned into enemies. Go back to the entrance (1st floor) and north to solve the next puzzle. Here's a step-by-step walkthrough: first, you should know the middle switch lowers the poles. Push the top-right block on the middle switch. Push the bottom right one on the east switch. Push the bottom-left block east until it stands on the south switch. Now only 2 blocks remain. Push the right one south twice, east twice than north once so it is on the west switch. Push the last one east until it stands on the north switch. Now all blue cats are gone. Get out of there, down the stairs, south below the cat rows, west to some stairs, go south to some jars, break them for a Hi-Potion. Now go north and up the stairs. Here, simply follow the path to the stairs and go up. Pick the pot and drop it on the switch southwest. This will raise a pole north. Go across, and up the stairs to the west. Go south, break the jars and get the Power Source, then follow the path north to get a Stone Helm. Go back down and burn the web, pick the pot, go north, put it on the switch and hop across. Open the chest to get a Stone Horn. Going down the ladder is only a shortcut to below. Go west, under the roof, if you stay in the middle vertical tile you should hit something near the end. It's a barrel. Push it west, then south on the switch. On your way, pick the Stone Plate from the chest. Go back east and take the other barrel, push it north, east and south on the switch. Now whip south, pick the pot and drop it on the south switch, and use the newly raised pole to whip over the gap. Continue along, whip north when you can and get the Golem Helm, and continue up the stairs. Here, go to the bottom-left block. "Hidden" behind is a crate, push it to the switch southeast. Head north and up the stairs. Here, you will see those soldiers. They got bashed pretty badly. Heal, head up the stairs, north, and try to access the chest. You'll be attacked by the cat statues. ******************** * Boss: Grey Snake * ******************** HP: 750 EXP: 4000 GOLD: 1800 SUGGESTED LEVELS: 14 Hey, wasn't there 3 of them??? Anyway, let's get to it. You can drain his def if you wish, but if you've got a fighter you should've got Chance Hit by now. This move becomes handy from now on and for the rest of the game. If you got nothing of this, just attack and heal with anyone (you taught them all Heal I hope). **************************************** After the fight, open the chest to get the Green Shard. Now get the hell out of here, anyway you want if fine to me. ******************** * 18. Ordens Again * ******************** Items: None Go back to the Mayor and talk to her. You can keep the shard if you give her back the key. Since the door is unlocked, we don't really need it. Now we need to get a ship. Daros may be a good spot. Let's get there. ***************** * 19. Windlands * ***************** Items: Field Disc, Turban, Speed Source, Wind Armor, Dried Milk x3, Wind Fruit, Dog Ears, Insect Edge, Strange Yellow Potion Suggested Levels: 15 On the first screen there's nothing to do, so head to the next one. Here, continue until you see a small fence, take the bottom path to get a Field Disc. Now go back and over the fence and continue until you find arrows on the ground. These move you the way they point. Don't take the first set you see. Continue west and take the second (the one pointing east). Continue east, avoid the green plants, they hurt you, burn the stumps, and get the Turban from the chest. Go back west to the arrows set and jump in it. Continue south, whip to the east, go south and make your way to next screen. Go south, then west when you see the first tree. Break the jars to get a Speed Source. Go back, then continue south and west to next screen. Here, go west, south at the sand patch, east and north when the path splits. Burn any stump then fly to the other side. Go around the arrows until you can whip south. Continue west until you can whip north, then. Now go south between the arrows until you're at the same height than the chest. Go down in the arrows and get the Wind Armor from the chest. Now go back to the path split and south to next screen. Go west, around the big elevated area, north and break the jar to get some Dried Milk. Head north to the next screen. Here, go north, west, then south (on the way you'll see an animal eating a snake). Break the jars to get a Wind Fruit. Head back to the previous screen. This time, go south through the narrow passage, fighting monsters on the way, until next screen. Go north to get some Dog Ears, and then go east and use your whip to avoid the arrows. There is an open space between 2 rows of arrows. Go there and whip south and continue to next screen. Go south and get the Insect Edge from the chest. Head back to the previous screen, in the arrows set north and jump to the other side. From where you stop, simply go east once and north twice. You'll jump to the other side. The party will try to avoid the fight, but of course you'll need to fight, so heal and prepare to fight... **************** * Boss: Dryzan * **************** HP: 750 EXP: 6000 GOLD: 2500 SUGGESTED LEVELS: 15 As always, lower his defence a couple of times, attack continuously, and cast magic. Chance Hit, as always, can be deadly, just be lucky. There is no particular strategies here, but always try to keep your HP high as he can cause around 25 damage to the entire party with Wind Storm. He has rather high agility too so be careful, he may get some extra moves or move ahead of you. **************************************** After the fight, continue west and break the jars to get some Dried Milk. Now head south to next screen. Follow the path and get to the next town (don't forget your Dried Milk in the jars at the end, it's good to develop solid bones) ************* * 20. Daros * ************* Items: 10G x5, Earth Fruit, Cave Disc, Hi-Potion, Flame Fruit As you arrive in town, you'll meet Marin. She'll run off. First stop: the inn (or Hotel, if you prefer). Go to the second floor and break the pots to get 10G. Now go north from the inn, inside the ranch and in the house. Break the pot in the top-left and go through the wall. Inside is 10G x2 and an Earth Fruit. Talk to the chicken for an Alchemist. In the northwest of the city are 2 houses. The right one has a jar which holds a Cave Disc. East of town, below the church, is a man who will trade a Dried Milk for a Revive. Inside the Item Shop you may also get a Hi-Potion. Now go north of town to the Casino. First, go to the right and break the 3 jars to get a Flame Fruit. Now, go in the room to the left. Break the jars to get 10G x2. Go back to the casino and up the stairs to the right. Looks like someone is loosing some serious cash. And he's even gambling a legendary artefact, the Dekar Sword. Only Dekar can carry this sword. So this means... Yes, it IS Dekar! So he isn't dead... yet. He's kinda bloody... He's still as stupid as ever though. Marin will save they day though, and he wont lose his sword. Good thing. Oops. A gratzean soldier just spotted us. Better get out, though we all know Dekar could wipe the crap out of 'em. You'll be running all the way to Marin's house. And the pirate is still following. He has a ship... a ship? Could be useful. But he leaves. Anyway, Dekar joins you, and wants to go get a ship from the king of Parcelyte tomorrow, so you'll all rest here. During the night, Eldin will overhear a conversation. Marin wants to chase Dekar, but her mom wont understand the reasons. When you wake up, you may want to adjust your party and add Dekar to it. He is quite strong, but he doesn't have any field ability. He is also pretty slow and terribly dumb. But he has no skills, so no need to be bright, just have him slash everything. Also, if you want the Rogue job, go to the casino. Also, try to get the Cutter Whip for Torma. It hits all enemies. Outside, a kid will talk about an accident in the Nimona Mines northwest of town. We could go save hundreds of lives, but first lets go check for our boat.
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